(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version for shore...
[openttd/fttd.git] / src / ground_vehicle.cpp
blob1c706b5c67ab7d1bfe32e63abae109cf1ca1f672
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file ground_vehicle.cpp Implementation of GroundVehicle. */
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "vehicle_gui.h"
16 #include "window_func.h"
18 /**
19 * Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
21 template <class T, VehicleType Type>
22 void GroundVehicle<T, Type>::PowerChanged()
24 assert(this->First() == this);
25 const T *v = T::From(this);
27 uint32 total_power = 0;
28 uint32 max_te = 0;
29 uint32 number_of_parts = 0;
30 uint16 max_track_speed = v->GetDisplayMaxSpeed();
32 for (const T *u = v; u != NULL; u = u->Next()) {
33 uint32 current_power = u->GetPower() + u->GetPoweredPartPower(u);
34 total_power += current_power;
36 /* Only powered parts add tractive effort. */
37 if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
38 number_of_parts++;
40 /* Get minimum max speed for this track. */
41 uint16 track_speed = u->GetMaxTrackSpeed();
42 if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
45 byte air_drag;
46 byte air_drag_value = v->GetAirDrag();
48 /* If air drag is set to zero (default), the resulting air drag coefficient is dependent on max speed. */
49 if (air_drag_value == 0) {
50 uint16 max_speed = v->GetDisplayMaxSpeed();
51 /* Simplification of the method used in TTDPatch. It uses <= 10 to change more steadily from 128 to 196. */
52 air_drag = (max_speed <= 10) ? 192 : max(2048 / max_speed, 1);
53 } else {
54 /* According to the specs, a value of 0x01 in the air drag property means "no air drag". */
55 air_drag = (air_drag_value == 1) ? 0 : air_drag_value;
58 this->gcache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20;
60 max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
61 max_te /= 256; // Tractive effort is a [0-255] coefficient.
62 if (this->gcache.cached_power != total_power || this->gcache.cached_max_te != max_te) {
63 /* Stop the vehicle if it has no power. */
64 if (total_power == 0) this->vehstatus |= VS_STOPPED;
66 this->gcache.cached_power = total_power;
67 this->gcache.cached_max_te = max_te;
68 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
69 SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
72 this->gcache.cached_max_track_speed = max_track_speed;
75 /**
76 * Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
77 * the consist changes.
79 template <class T, VehicleType Type>
80 void GroundVehicle<T, Type>::CargoChanged()
82 assert(this->First() == this);
83 uint32 weight = 0;
85 for (T *u = T::From(this); u != NULL; u = u->Next()) {
86 uint32 current_weight = u->GetWeight();
87 weight += current_weight;
88 /* Slope steepness is in percent, result in N. */
89 u->gcache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
92 /* Store consist weight in cache. */
93 this->gcache.cached_weight = max<uint32>(1, weight);
94 /* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
95 this->gcache.cached_axle_resistance = 10 * weight;
97 /* Now update vehicle power (tractive effort is dependent on weight). */
98 this->PowerChanged();
102 * Calculates the acceleration of the vehicle under its current conditions.
103 * @return Current acceleration of the vehicle.
105 template <class T, VehicleType Type>
106 int GroundVehicle<T, Type>::GetAcceleration() const
108 /* Templated class used for function calls for performance reasons. */
109 const T *v = T::From(this);
110 int32 speed = v->GetCurrentSpeed(); // [km/h-ish]
112 /* Weight is stored in tonnes. */
113 int32 mass = this->gcache.cached_weight;
115 /* Power is stored in HP, we need it in watts. */
116 int32 power = this->gcache.cached_power * 746;
118 int32 resistance = 0;
120 bool maglev = v->GetAccelerationType() == 2;
122 const int area = v->GetAirDragArea();
123 if (!maglev) {
124 /* Static resistance plus rolling friction. */
125 resistance = this->gcache.cached_axle_resistance;
126 resistance += mass * v->GetRollingFriction();
128 /* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
129 * so we need some magic conversion factor. */
130 resistance += (area * this->gcache.cached_air_drag * speed * speed) / 1000;
132 resistance += this->GetSlopeResistance();
134 /* This value allows to know if the vehicle is accelerating or braking. */
135 AccelStatus mode = v->GetAccelerationStatus();
137 const int max_te = this->gcache.cached_max_te; // [N]
138 int force;
139 if (speed > 0) {
140 if (!maglev) {
141 /* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
142 force = power * 18 / (speed * 5);
143 if (mode == AS_ACCEL && force > max_te) force = max_te;
144 } else {
145 force = power / 25;
147 } else {
148 /* "Kickoff" acceleration. */
149 force = (mode == AS_ACCEL && !maglev) ? min(max_te, power) : power;
150 force = max(force, (mass * 8) + resistance);
153 if (mode == AS_ACCEL) {
154 /* Easy way out when there is no acceleration. */
155 if (force == resistance) return 0;
157 /* When we accelerate, make sure we always keep doing that, even when
158 * the excess force is more than the mass. Otherwise a vehicle going
159 * down hill will never slow down enough, and a vehicle that came up
160 * a hill will never speed up enough to (eventually) get back to the
161 * same (maximum) speed. */
162 int accel = (force - resistance) / (mass * 4);
163 return force < resistance ? min(-1, accel) : max(1, accel);
164 } else {
165 return min(-force - resistance, -10000) / mass;
169 /* Instantiation for Train */
170 template struct GroundVehicle<Train, VEH_TRAIN>;
171 /* Instantiation for RoadVehicle */
172 template struct GroundVehicle<RoadVehicle, VEH_ROAD>;