(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version for shore...
[openttd/fttd.git] / src / clear_map.h
blob8a346fd4e2fa084387b060a114fe06b5077f6610
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file clear_map.h Map accessors for 'clear' tiles */
12 #ifndef CLEAR_MAP_H
13 #define CLEAR_MAP_H
15 #include "bridge_map.h"
16 #include "industry_type.h"
18 /**
19 * Ground types. Valid densities in comments after the enum.
21 enum ClearGround {
22 CLEAR_GRASS = 0, ///< 0-3
23 CLEAR_ROUGH = 1, ///< 3
24 CLEAR_ROCKS = 2, ///< 3
25 CLEAR_FIELDS = 3, ///< 3
26 CLEAR_SNOW = 4, ///< 0-3
27 CLEAR_DESERT = 5 ///< 1,3
31 /**
32 * Test if a tile is covered with snow.
33 * @param t the tile to check
34 * @pre IsTileType(t, MP_CLEAR)
35 * @return whether the tile is covered with snow.
37 static inline bool IsSnowTile(TileIndex t)
39 assert(IsTileType(t, MP_CLEAR));
40 return HasBit(_m[t].m3, 4);
43 /**
44 * Get the type of clear tile but never return CLEAR_SNOW.
45 * @param t the tile to get the clear ground type of
46 * @pre IsTileType(t, MP_CLEAR)
47 * @return the ground type
49 static inline ClearGround GetRawClearGround(TileIndex t)
51 assert(IsTileType(t, MP_CLEAR));
52 return (ClearGround)GB(_m[t].m5, 2, 3);
55 /**
56 * Get the type of clear tile.
57 * @param t the tile to get the clear ground type of
58 * @pre IsTileType(t, MP_CLEAR)
59 * @return the ground type
61 static inline ClearGround GetClearGround(TileIndex t)
63 if (IsSnowTile(t)) return CLEAR_SNOW;
64 return GetRawClearGround(t);
67 /**
68 * Set the type of clear tile.
69 * @param t the tile to set the clear ground type of
70 * @param ct the ground type
71 * @pre IsTileType(t, MP_CLEAR)
73 static inline bool IsClearGround(TileIndex t, ClearGround ct)
75 return GetClearGround(t) == ct;
79 /**
80 * Get the density of a non-field clear tile.
81 * @param t the tile to get the density of
82 * @pre IsTileType(t, MP_CLEAR)
83 * @return the density
85 static inline uint GetClearDensity(TileIndex t)
87 assert(IsTileType(t, MP_CLEAR));
88 return GB(_m[t].m5, 0, 2);
91 /**
92 * Increment the density of a non-field clear tile.
93 * @param t the tile to increment the density of
94 * @param d the amount to increment the density with
95 * @pre IsTileType(t, MP_CLEAR)
97 static inline void AddClearDensity(TileIndex t, int d)
99 assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
100 _m[t].m5 += d;
104 * Set the density of a non-field clear tile.
105 * @param t the tile to set the density of
106 * @param d the new density
107 * @pre IsTileType(t, MP_CLEAR)
109 static inline void SetClearDensity(TileIndex t, uint d)
111 assert(IsTileType(t, MP_CLEAR));
112 SB(_m[t].m5, 0, 2, d);
117 * Get the counter used to advance to the next clear density/field type.
118 * @param t the tile to get the counter of
119 * @pre IsTileType(t, MP_CLEAR)
120 * @return the value of the counter
122 static inline uint GetClearCounter(TileIndex t)
124 assert(IsTileType(t, MP_CLEAR));
125 return GB(_m[t].m5, 5, 3);
129 * Increments the counter used to advance to the next clear density/field type.
130 * @param t the tile to increment the counter of
131 * @param c the amount to increment the counter with
132 * @pre IsTileType(t, MP_CLEAR)
134 static inline void AddClearCounter(TileIndex t, int c)
136 assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
137 _m[t].m5 += c << 5;
141 * Sets the counter used to advance to the next clear density/field type.
142 * @param t the tile to set the counter of
143 * @param c the amount to set the counter to
144 * @pre IsTileType(t, MP_CLEAR)
146 static inline void SetClearCounter(TileIndex t, uint c)
148 assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
149 SB(_m[t].m5, 5, 3, c);
154 * Sets ground type and density in one go, also sets the counter to 0
155 * @param t the tile to set the ground type and density for
156 * @param type the new ground type of the tile
157 * @param density the density of the ground tile
158 * @pre IsTileType(t, MP_CLEAR)
160 static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
162 assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
163 _m[t].m5 = 0 << 5 | type << 2 | density;
168 * Get the field type (production stage) of the field
169 * @param t the field to get the type of
170 * @pre GetClearGround(t) == CLEAR_FIELDS
171 * @return the field type
173 static inline uint GetFieldType(TileIndex t)
175 assert(GetClearGround(t) == CLEAR_FIELDS);
176 return GB(_m[t].m3, 0, 4);
180 * Set the field type (production stage) of the field
181 * @param t the field to get the type of
182 * @param f the field type
183 * @pre GetClearGround(t) == CLEAR_FIELDS
185 static inline void SetFieldType(TileIndex t, uint f)
187 assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
188 SB(_m[t].m3, 0, 4, f);
192 * Get the industry (farm) that made the field
193 * @param t the field to get creating industry of
194 * @pre GetClearGround(t) == CLEAR_FIELDS
195 * @return the industry that made the field
197 static inline IndustryID GetIndustryIndexOfField(TileIndex t)
199 assert(GetClearGround(t) == CLEAR_FIELDS);
200 return(IndustryID) _m[t].m2;
204 * Set the industry (farm) that made the field
205 * @param t the field to get creating industry of
206 * @param i the industry that made the field
207 * @pre GetClearGround(t) == CLEAR_FIELDS
209 static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
211 assert(GetClearGround(t) == CLEAR_FIELDS);
212 _m[t].m2 = i;
217 * Is there a fence at the south eastern border?
218 * @param t the tile to check for fences
219 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
220 * @return 0 if there is no fence, otherwise the fence type
222 static inline uint GetFenceSE(TileIndex t)
224 assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
225 return GB(_m[t].m4, 2, 3);
229 * Sets the type of fence (and whether there is one) for the south
230 * eastern border.
231 * @param t the tile to check for fences
232 * @param h 0 if there is no fence, otherwise the fence type
233 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
235 static inline void SetFenceSE(TileIndex t, uint h)
237 assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
238 SB(_m[t].m4, 2, 3, h);
242 * Is there a fence at the south western border?
243 * @param t the tile to check for fences
244 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
245 * @return 0 if there is no fence, otherwise the fence type
247 static inline uint GetFenceSW(TileIndex t)
249 assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
250 return GB(_m[t].m4, 5, 3);
254 * Sets the type of fence (and whether there is one) for the south
255 * western border.
256 * @param t the tile to check for fences
257 * @param h 0 if there is no fence, otherwise the fence type
258 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
260 static inline void SetFenceSW(TileIndex t, uint h)
262 assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
263 SB(_m[t].m4, 5, 3, h);
268 * Make a clear tile.
269 * @param t the tile to make a clear tile
270 * @param g the type of ground
271 * @param density the density of the grass/snow/desert etc
273 static inline void MakeClear(TileIndex t, ClearGround g, uint density)
275 /* If this is a non-bridgeable tile, clear the bridge bits while the rest
276 * of the tile information is still here. */
277 if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
279 SetTileType(t, MP_CLEAR);
280 _m[t].m1 = 0;
281 SetTileOwner(t, OWNER_NONE);
282 _m[t].m2 = 0;
283 _m[t].m3 = 0;
284 _m[t].m4 = 0 << 5 | 0 << 2;
285 SetClearGroundDensity(t, g, density); // Sets m5
286 SB(_m[t].m6, 2, 4, 0); // Other bits are "tropic zone" and "bridge above"
287 _me[t].m7 = 0;
292 * Make a (farm) field tile.
293 * @param t the tile to make a farm field
294 * @param field_type the 'growth' level of the field
295 * @param industry the industry this tile belongs to
297 static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
299 SetTileType(t, MP_CLEAR);
300 _m[t].m1 = 0;
301 SetTileOwner(t, OWNER_NONE);
302 _m[t].m2 = industry;
303 _m[t].m3 = field_type;
304 _m[t].m4 = 0 << 5 | 0 << 2;
305 SetClearGroundDensity(t, CLEAR_FIELDS, 3);
306 SB(_m[t].m6, 2, 4, 0);
307 _me[t].m7 = 0;
311 * Make a snow tile.
312 * @param t the tile to make snowy
313 * @param density The density of snowiness.
314 * @pre GetClearGround(t) != CLEAR_SNOW
316 static inline void MakeSnow(TileIndex t, uint density = 0)
318 assert(GetClearGround(t) != CLEAR_SNOW);
319 SetBit(_m[t].m3, 4);
320 if (GetRawClearGround(t) == CLEAR_FIELDS) {
321 SetClearGroundDensity(t, CLEAR_GRASS, density);
322 } else {
323 SetClearDensity(t, density);
328 * Clear the snow from a tile and return it to its previous type.
329 * @param t the tile to clear of snow
330 * @pre GetClearGround(t) == CLEAR_SNOW
332 static inline void ClearSnow(TileIndex t)
334 assert(GetClearGround(t) == CLEAR_SNOW);
335 ClrBit(_m[t].m3, 4);
336 SetClearDensity(t, 3);
339 #endif /* CLEAR_MAP_H */