Remove unused string code SCC_STRING_ID
[openttd/fttd.git] / src / command_type.h
blob99499eaabdf365dd774ad550cac1e00034532081
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file command_type.h Types related to commands. */
12 #ifndef COMMAND_TYPE_H
13 #define COMMAND_TYPE_H
15 #include "map/coord.h"
16 #include "economy_type.h"
17 #include "strings_type.h"
19 /**
20 * Common return value for all commands. Wraps the cost and
21 * a possible error message/state together.
23 class CommandCost {
24 ExpensesType expense_type; ///< the type of expence as shown on the finances view
25 Money cost; ///< The cost of this action
26 StringID message; ///< Warning message for when success is unset
27 bool success; ///< Whether the comment went fine up to this moment
28 uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
30 static uint32 textref_stack[16];
32 public:
33 /**
34 * Creates a command cost return with no cost and no error
36 CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
38 /**
39 * Creates a command return value the is failed with the given message
41 explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_size(0) {}
43 /**
44 * Creates a command cost with given expense type and start cost of 0
45 * @param ex_t the expense type
47 explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
49 /**
50 * Creates a command return value with the given start cost and expense type
51 * @param ex_t the expense type
52 * @param cst the initial cost of this command
54 CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
57 /**
58 * Adds the given cost to the cost of the command.
59 * @param cost the cost to add
61 inline void AddCost(const Money &cost)
63 this->cost += cost;
66 void AddCost(const CommandCost &cmd_cost);
68 /**
69 * Multiplies the cost of the command by the given factor.
70 * @param factor factor to multiply the costs with
72 inline void MultiplyCost(int factor)
74 this->cost *= factor;
77 /**
78 * The costs as made up to this moment
79 * @return the costs
81 inline Money GetCost() const
83 return this->cost;
86 /**
87 * The expense type of the cost
88 * @return the expense type
90 inline ExpensesType GetExpensesType() const
92 return this->expense_type;
95 /**
96 * Makes this #CommandCost behave like an error command.
97 * @param message The error message.
99 void MakeError(StringID message)
101 assert(message != INVALID_STRING_ID);
102 this->success = false;
103 this->message = message;
106 void UseTextRefStack(uint num_registers);
109 * Returns the number of uint32 values for the #TextRefStack of the error message.
110 * @return number of uint32 values.
112 uint GetTextRefStackSize() const
114 return this->textref_stack_size;
118 * Returns a pointer to the values for the #TextRefStack of the error message.
119 * @return uint32 values for the #TextRefStack
121 const uint32 *GetTextRefStack() const
123 return textref_stack;
127 * Returns the error message of a command
128 * @return the error message, if succeeded #INVALID_STRING_ID
130 StringID GetErrorMessage() const
132 if (this->success) return INVALID_STRING_ID;
133 return this->message;
137 * Did this command succeed?
138 * @return true if and only if it succeeded
140 inline bool Succeeded() const
142 return this->success;
146 * Did this command fail?
147 * @return true if and only if it failed
149 inline bool Failed() const
151 return !this->success;
156 * List of commands.
158 * This enum defines all possible commands which can be executed to the game
159 * engine. Observing the game like the query-tool or checking the profit of a
160 * vehicle don't result in a command which should be executed in the engine
161 * nor send to the server in a network game.
163 * @see _command_proc_table
165 enum Commands {
166 CMD_BUILD_RAILROAD_TRACK, ///< build a rail track
167 CMD_REMOVE_RAILROAD_TRACK, ///< remove a rail track
168 CMD_BUILD_SINGLE_RAIL, ///< build a single rail track
169 CMD_REMOVE_SINGLE_RAIL, ///< remove a single rail track
170 CMD_LANDSCAPE_CLEAR, ///< demolish a tile
171 CMD_BUILD_BRIDGE, ///< build a bridge
172 CMD_BUILD_RAIL_STATION, ///< build a rail station
173 CMD_BUILD_TRAIN_DEPOT, ///< build a train depot
174 CMD_BUILD_SIGNALS, ///< build a signal
175 CMD_REMOVE_SIGNALS, ///< remove a signal
176 CMD_TERRAFORM_LAND, ///< terraform a tile
177 CMD_BUILD_OBJECT, ///< build an object
178 CMD_BUILD_TUNNEL, ///< build a tunnel
180 CMD_REMOVE_FROM_RAIL_STATION, ///< remove a (rectangle of) tiles from a rail station
181 CMD_CONVERT_RAIL, ///< convert a rail type
183 CMD_BUILD_RAIL_WAYPOINT, ///< build a waypoint
184 CMD_RENAME_WAYPOINT, ///< rename a waypoint
185 CMD_REMOVE_FROM_RAIL_WAYPOINT, ///< remove a (rectangle of) tiles from a rail waypoint
187 CMD_BUILD_ROAD_STOP, ///< build a road stop
188 CMD_REMOVE_ROAD_STOP, ///< remove a road stop
189 CMD_BUILD_LONG_ROAD, ///< build a complete road (not a "half" one)
190 CMD_REMOVE_LONG_ROAD, ///< remove a complete road (not a "half" one)
191 CMD_BUILD_ROAD, ///< build a "half" road
192 CMD_BUILD_ROAD_DEPOT, ///< build a road depot
194 CMD_BUILD_AIRPORT, ///< build an airport
196 CMD_BUILD_DOCK, ///< build a dock
198 CMD_BUILD_SHIP_DEPOT, ///< build a ship depot
199 CMD_BUILD_BUOY, ///< build a buoy
201 CMD_PLANT_TREE, ///< plant a tree
203 CMD_BUILD_VEHICLE, ///< build a vehicle
204 CMD_SELL_VEHICLE, ///< sell a vehicle
205 CMD_REFIT_VEHICLE, ///< refit the cargo space of a vehicle
206 CMD_SEND_VEHICLE_TO_DEPOT, ///< send a vehicle to a depot
208 CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot)
209 CMD_FORCE_TRAIN_PROCEED, ///< proceed a train to pass a red signal
210 CMD_REVERSE_TRAIN_DIRECTION, ///< turn a train around
212 CMD_CLEAR_ORDER_BACKUP, ///< clear the order backup of a given user/tile
213 CMD_MODIFY_ORDER, ///< modify an order (like set full-load)
214 CMD_SKIP_TO_ORDER, ///< skip an order to the next of specific one
215 CMD_DELETE_ORDER, ///< delete an order
216 CMD_INSERT_ORDER, ///< insert a new order
218 CMD_CHANGE_SERVICE_INT, ///< change the server interval of a vehicle
220 CMD_BUILD_INDUSTRY, ///< build a new industry
222 CMD_SET_COMPANY_MANAGER_FACE, ///< set the manager's face of the company
223 CMD_SET_COMPANY_COLOUR, ///< set the colour of the company
225 CMD_INCREASE_LOAN, ///< increase the loan from the bank
226 CMD_DECREASE_LOAN, ///< decrease the loan from the bank
228 CMD_WANT_ENGINE_PREVIEW, ///< confirm the preview of an engine
230 CMD_RENAME_VEHICLE, ///< rename a whole vehicle
231 CMD_RENAME_ENGINE, ///< rename a engine (in the engine list)
232 CMD_RENAME_COMPANY, ///< change the company name
233 CMD_RENAME_PRESIDENT, ///< change the president name
234 CMD_RENAME_STATION, ///< rename a station
235 CMD_RENAME_DEPOT, ///< rename a depot
237 CMD_PLACE_SIGN, ///< place a sign
238 CMD_RENAME_SIGN, ///< rename a sign
240 CMD_TURN_ROADVEH, ///< turn a road vehicle around
242 CMD_PAUSE, ///< pause the game
244 CMD_BUY_SHARE_IN_COMPANY, ///< buy a share from a company
245 CMD_SELL_SHARE_IN_COMPANY, ///< sell a share from a company
246 CMD_BUY_COMPANY, ///< buy a company which is bankrupt
248 CMD_FOUND_TOWN, ///< found a town
249 CMD_RENAME_TOWN, ///< rename a town
250 CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
251 CMD_TOWN_CARGO_GOAL, ///< set the goal of a cargo for a town
252 CMD_TOWN_GROWTH_RATE, ///< set the town growth rate
253 CMD_TOWN_SET_TEXT, ///< set the custom text of a town
254 CMD_EXPAND_TOWN, ///< expand a town
255 CMD_DELETE_TOWN, ///< delete a town
257 CMD_ORDER_REFIT, ///< change the refit information of an order (for "goto depot" )
258 CMD_CLONE_ORDER, ///< clone (and share) an order
259 CMD_CLEAR_AREA, ///< clear an area
261 CMD_MONEY_CHEAT, ///< do the money cheat
262 CMD_CHANGE_BANK_BALANCE, ///< change bank balance to charge costs or give money from a GS
263 CMD_BUILD_CANAL, ///< build a canal
265 CMD_CREATE_SUBSIDY, ///< create a new subsidy
266 CMD_COMPANY_CTRL, ///< used in multiplayer to create a new companies etc.
267 CMD_CUSTOM_NEWS_ITEM, ///< create a custom news message
268 CMD_CREATE_GOAL, ///< create a new goal
269 CMD_REMOVE_GOAL, ///< remove a goal
270 CMD_SET_GOAL_TEXT, ///< update goal text of a goal
271 CMD_SET_GOAL_PROGRESS, ///< update goal progress text of a goal
272 CMD_SET_GOAL_COMPLETED, ///< update goal completed status of a goal
273 CMD_GOAL_QUESTION, ///< ask a goal related question
274 CMD_GOAL_QUESTION_ANSWER, ///< answer(s) to CMD_GOAL_QUESTION
275 CMD_CREATE_STORY_PAGE, ///< create a new story page
276 CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
277 CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
278 CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
279 CMD_SHOW_STORY_PAGE, ///< show a story page
280 CMD_REMOVE_STORY_PAGE, ///< remove a story page
281 CMD_LEVEL_LAND, ///< level land
283 CMD_BUILD_LOCK, ///< build a lock
285 CMD_BUILD_SIGNAL_TRACK, ///< add signals along a track (by dragging)
286 CMD_REMOVE_SIGNAL_TRACK, ///< remove signals along a track (by dragging)
288 CMD_GIVE_MONEY, ///< give money to another company
289 CMD_CHANGE_SETTING, ///< change a setting
290 CMD_CHANGE_COMPANY_SETTING, ///< change a company setting
292 CMD_SET_AUTOREPLACE, ///< set an autoreplace entry
294 CMD_CLONE_VEHICLE, ///< clone a vehicle
295 CMD_START_STOP_VEHICLE, ///< start or stop a vehicle
296 CMD_MASS_START_STOP, ///< start/stop all vehicles (in a depot)
297 CMD_AUTOREPLACE_VEHICLE, ///< replace/renew a vehicle while it is in a depot
298 CMD_DEPOT_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given depot
299 CMD_DEPOT_MASS_AUTOREPLACE, ///< force the autoreplace to take action in a given depot
301 CMD_CREATE_GROUP, ///< create a new group
302 CMD_DELETE_GROUP, ///< delete a group
303 CMD_RENAME_GROUP, ///< rename a group
304 CMD_ADD_VEHICLE_GROUP, ///< add a vehicle to a group
305 CMD_ADD_SHARED_VEHICLE_GROUP, ///< add all other shared vehicles to a group which are missing
306 CMD_REMOVE_ALL_VEHICLES_GROUP, ///< remove all vehicles from a group
307 CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group
309 CMD_MOVE_ORDER, ///< move an order
310 CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle
311 CMD_SET_VEHICLE_ON_TIME, ///< set the vehicle on time feature (timetable)
312 CMD_AUTOFILL_TIMETABLE, ///< autofill the timetable
313 CMD_SET_TIMETABLE_START, ///< set the date that a timetable should start
315 CMD_OPEN_CLOSE_AIRPORT, ///< open/close an airport to incoming aircraft
317 CMD_END, ///< Must ALWAYS be on the end of this list!! (period)
321 * List of flags for a command.
323 * This enums defines some flags which can be used for the commands.
325 enum DoCommandFlag {
326 DC_NONE = 0x000, ///< no flag is set
327 DC_EXEC = 0x001, ///< execute the given command
328 DC_AUTO = 0x002, ///< don't allow building on structures
329 DC_QUERY_COST = 0x004, ///< query cost only, don't build.
330 DC_NO_WATER = 0x008, ///< don't allow building on water
331 DC_NO_RAIL_OVERLAP = 0x010, ///< don't allow overlap of rails (used in buildrail)
332 DC_NO_TEST_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
333 DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
334 DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
335 DC_NO_CARGO_CAP_CHECK = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
336 DC_ALL_TILES = 0x200, ///< allow this command also on void tiles
337 DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
338 DC_FORCE_CLEAR_TILE = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
340 DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
343 * Used to combine a StringID with the command.
345 * This macro can be used to add a StringID (the error message to show) on a command-id
346 * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
347 * this macro.
349 * @param x The StringID to combine with a command-id
351 #define CMD_MSG(x) ((x) << 16)
354 * Defines some flags.
356 * This enumeration defines some flags which are binary-or'ed on a command.
358 enum FlaggedCommands {
359 CMD_NETWORK_COMMAND = 0x0100, ///< execute the command without sending it on the network
360 CMD_FLAGS_MASK = 0xFF00, ///< mask for all command flags
361 CMD_ID_MASK = 0x00FF, ///< mask for the command ID
365 * Command flags for the command table _command_proc_table.
367 * This enumeration defines flags for the _command_proc_table.
369 enum CommandFlags {
370 CMD_SERVER = 0x001, ///< the command can only be initiated by the server
371 CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
372 CMD_OFFLINE = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
373 CMD_AUTO = 0x008, ///< set the DC_AUTO flag on this command
374 CMD_ALL_TILES = 0x010, ///< allow this command also on void tiles
375 CMD_NO_TEST = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
376 CMD_NO_WATER = 0x040, ///< set the DC_NO_WATER flag on this command
377 CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
378 CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
379 CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
381 DECLARE_ENUM_AS_BIT_SET(CommandFlags)
383 /** Types of commands we have. */
384 enum CommandType {
385 CMDT_LANDSCAPE_CONSTRUCTION, ///< Construction and destruction of objects on the map.
386 CMDT_VEHICLE_CONSTRUCTION, ///< Construction, modification (incl. refit) and destruction of vehicles.
387 CMDT_MONEY_MANAGEMENT, ///< Management of money, i.e. loans and shares.
388 CMDT_VEHICLE_MANAGEMENT, ///< Stopping, starting, sending to depot, turning around, replace orders etc.
389 CMDT_ROUTE_MANAGEMENT, ///< Modifications to route management (orders, groups, etc).
390 CMDT_OTHER_MANAGEMENT, ///< Renaming stuff, changing company colours, placing signs, etc.
391 CMDT_COMPANY_SETTING, ///< Changing settings related to a company.
392 CMDT_SERVER_SETTING, ///< Pausing/removing companies/server settings.
393 CMDT_CHEAT, ///< A cheat of some sorts.
395 CMDT_END, ///< Magic end marker.
398 /** Different command pause levels. */
399 enum CommandPauseLevel {
400 CMDPL_NO_ACTIONS, ///< No user actions may be executed.
401 CMDPL_NO_CONSTRUCTION, ///< No construction actions may be executed.
402 CMDPL_NO_LANDSCAPING, ///< No landscaping actions may be executed.
403 CMDPL_ALL_ACTIONS, ///< All actions may be executed.
407 * Defines the callback type for all command handler functions.
409 * This type defines the function header for all functions which handles a CMD_* command.
410 * A command handler use the parameters to act according to the meaning of the command.
411 * The tile parameter defines the tile to perform an action on.
412 * The flag parameter is filled with flags from the DC_* enumeration. The parameters
413 * p1 and p2 are filled with parameters for the command like "which road type", "which
414 * order" or "direction". Each function should mentioned in there doxygen comments
415 * the usage of these parameters.
417 * @param tile The tile to apply a command on
418 * @param flags Flags for the command, from the DC_* enumeration
419 * @param p1 Additional data for the command
420 * @param p2 Additional data for the command
421 * @param text Additional text
422 * @return The CommandCost of the command, which can be succeeded or failed.
424 typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text);
427 * Define a command with the flags which belongs to it.
429 * This struct connect a command handler function with the flags created with
430 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
432 struct Command {
433 CommandProc *proc; ///< The procedure to actually executing
434 const char *name; ///< A human readable name for the procedure
435 CommandFlags flags; ///< The (command) flags to that apply to this command
436 CommandType type; ///< The type of command.
440 * Define a callback function for the client, after the command is finished.
442 * Functions of this type are called after the command is finished. The parameters
443 * are from the #CommandProc callback type. The boolean parameter indicates if the
444 * command succeeded or failed.
446 * @param result The result of the executed command
447 * @param tile The tile of the command action
448 * @param p1 Additional data of the command
449 * @param p1 Additional data of the command
450 * @see CommandProc
452 typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
455 * Structure for buffering the build command when selecting a station to join.
457 struct CommandContainer {
458 TileIndex tile; ///< tile command being executed on.
459 uint32 p1; ///< parameter p1.
460 uint32 p2; ///< parameter p2.
461 uint32 cmd; ///< command being executed.
462 CommandCallback *callback; ///< any callback function executed upon successful completion of the command.
463 char text[32 * MAX_CHAR_LENGTH]; ///< possible text sent for name changes etc, in bytes including '\0'.
466 #endif /* COMMAND_TYPE_H */