4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file aircraft.h Base for aircraft. */
15 #include "vehicle_base.h"
16 #include "station_func.h"
20 /** An aircraft can be one of those types. */
21 enum AircraftSubType
{
22 AIR_HELICOPTER
= 0, ///< an helicopter
23 AIR_AIRCRAFT
= 2, ///< an airplane
24 AIR_SHADOW
= 4, ///< shadow of the aircraft
25 AIR_ROTOR
= 6, ///< rotor of an helicopter
28 /** Aircraft flags. */
29 enum VehicleAirFlags
{
30 VAF_DEST_TOO_FAR
= 0, ///< Next destination is too far away.
34 void HandleAircraftEnterHangar(Aircraft
*v
);
35 void GetAircraftSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
36 void UpdateAirplanesOnNewStation(const Station
*st
);
37 void UpdateAircraftCache(Aircraft
*v
, bool update_range
= false);
39 void AircraftLeaveHangar(Aircraft
*v
, Direction exit_dir
);
40 void AircraftNextAirportPos_and_Order(Aircraft
*v
);
41 void SetAircraftPosition(Aircraft
*v
, int x
, int y
, int z
);
42 int GetAircraftFlyingAltitude(const Aircraft
*v
);
44 /** Variables that are cached to improve performance and such. */
45 struct AircraftCache
{
46 uint32 cached_max_range_sqr
; ///< Cached squared maximum range.
47 uint16 cached_max_range
; ///< Cached maximum range.
51 * Aircraft, helicopters, rotors and their shadows belong to this class.
53 struct Aircraft FINAL
: public SpecializedVehicle
<Aircraft
, VEH_AIRCRAFT
> {
54 uint16 crashed_counter
; ///< Timer for handling crash animations.
55 byte pos
; ///< Next desired position of the aircraft.
56 byte previous_pos
; ///< Previous desired position of the aircraft.
57 StationID targetairport
; ///< Airport to go to next.
58 byte state
; ///< State of the airport. @see AirportMovementStates
59 DirectionByte last_direction
;
60 byte number_consecutive_turns
; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
61 byte turn_counter
; ///< Ticks between each turn to prevent > 45 degree turns.
62 byte flags
; ///< Aircraft flags. @see VehicleAirFlags
66 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
67 Aircraft() : SpecializedVehicleBase() {}
68 /** We want to 'destruct' the right class. */
69 virtual ~Aircraft() { this->PreDestructor(); }
72 void UpdateDeltaXY(Direction direction
);
73 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_AIRCRAFT_INC
: EXPENSES_AIRCRAFT_RUN
; }
74 bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
75 SpriteID
GetImage(Direction direction
, EngineImageType image_type
) const;
76 int GetDisplaySpeed() const { return this->cur_speed
; }
77 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
; }
78 int GetSpeedOldUnits() const { return this->vcache
.cached_max_speed
* 10 / 128; }
79 int GetCurrentMaxSpeed() const { return this->GetSpeedOldUnits(); }
80 Money
GetRunningCost() const;
82 bool IsInDepot() const
84 assert(this->IsPrimaryVehicle());
85 return (this->vehstatus
& VS_HIDDEN
) != 0 && IsHangarTile(this->tile
);
90 uint
Crash(bool flooded
= false);
91 TileIndex
GetOrderStationLocation(StationID station
);
92 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
95 * Check if the aircraft type is a normal flying device; eg
96 * not a rotor or a shadow
97 * @return Returns true if the aircraft is a helicopter/airplane and
98 * false if it is a shadow or a rotor
100 inline bool IsNormalAircraft() const
102 /* To be fully correct the commented out functionality is the proper one,
103 * but since value can only be 0 or 2, it is sufficient to only check <= 2
104 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
105 return this->subtype
<= AIR_AIRCRAFT
;
109 * Get the range of this aircraft.
110 * @return Range in tiles or 0 if unlimited range.
112 uint16
GetRange() const
114 return this->acache
.cached_max_range
;
119 * Macro for iterating over all aircrafts.
121 #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
123 SpriteID
GetRotorImage(const Aircraft
*v
, EngineImageType image_type
);
125 Station
*GetTargetAirportIfValid(const Aircraft
*v
);
127 #endif /* AIRCRAFT_H */