2 ; Example file for the OpenTTD Base Graphics replacement sets.
3 ; This file consists of basically two different parts:
5 ; * information about the files
7 ; Metadata contains information about the name, version and palette
10 ; == Getting started ==
11 ; - you can't add comments after values
12 ; - you have to fill the MD5 checksum for each file
13 ; - you may not miss any of the metadata or files items
14 ; - `openttd -h` lists all graphics replacements sets it found to be correct
15 ; - `openttd -d grf=1` shows warnings/errors when parsing an .obg file
16 ; - `openttd -I <name>` starts OpenTTD with the given set (case sensitive)
17 ; - adding `graphicsset = <name>` to the misc section of openttd.cfg makes
18 ; OpenTTD start with that graphics set by default
19 ; - there is a command line tool for all platforms called md5sum that can
20 ; create the MD5 checksum you need.
21 ; - all files specified in this file are search relatively to the path where
22 ; this file is found, i.e. if the graphics files are in a subdir you have
23 ; to add that subdir to the names in this file to! It will NOT search for
24 ; a file named like specified in here.
27 ; the name of the pack, preferably less than 16 characters
29 ; the short name (4 characters), used to identify this set
31 ; the version of this graphics set (read as single integer)
33 ; a fairly short description of the set
34 ; By adding '.<iso code>' you can translate the description.
35 ; Note that OpenTTD first tries the full ISO code, then the first
36 ; two characters and then uses the fallback (no '.<iso code>').
37 ; The ISO code matching is case sensitive!
38 ; So en_US will be used for en_GB if no en_GB translation is added.
39 ; As a result the below example has 'howdie' for en_US and en_GB but
40 ; 'foo' for all other languages.
42 description.en_US = howdie
43 ; palette used by the set; either DOS or Windows
45 ; preferred blitter, optional; either 8bpp (default) or 32bpp.
48 ; The files section lists the files that replace sprites.
49 ; The file names are case sensitive.
51 ; GRF file with the base sprites
53 ; GRF file with logos, original terrain generator sprites
55 ; GRF file with extra arctic sprites
57 ; GRF file with extra tropical sprites
59 ; GRF file with extra toyland sprites
61 ; NewGRF file using Actions 5, 7, 9 and A to replace sprites
62 ; Must use a GRF ID starting with FF so it cannot be selected from
63 ; the in-game NewGRF list and (thus) be loaded twice.
66 ; The md5s section lists the MD5 checksum for the files that replace them.
67 ; Note that the list of files is case sensitive. Each GRF listed in the
68 ; files section must be listed here with it's MD5 checksum, otherwise you
69 ; will get a lot of warnings when starting OpenTTD.
71 TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
72 TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
73 TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
74 TRGC.GRF = ed446637e034104c5559b32c18afe78d
75 TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
76 OPENTTDD.GRF = f829f62c137d6d7c6e272c481b796dd5
78 ; The origin section provides the possibility to put and extra line into
79 ; the warning that a file is missing/corrupt. This can be used to tell
80 ; them where to find it. It works on the filename specified in the
81 ; files section and if that is not found it will fall back to the default
82 ; as shown below here.
84 default = You can find it on your Transport Tycoon Deluxe CD-ROM.
85 OPENTTDD.GRF = This file was part of your installation.