4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ship_gui.cpp GUI for ships. */
13 #include "vehicle_base.h"
14 #include "window_gui.h"
16 #include "vehicle_gui.h"
17 #include "strings_func.h"
18 #include "vehicle_func.h"
19 #include "spritecache.h"
20 #include "zoom_func.h"
22 #include "table/strings.h"
25 * Draws an image of a ship
26 * @param v Front vehicle
27 * @param dpi The area to draw on
28 * @param left The minimum horizontal position
29 * @param right The maximum horizontal position
30 * @param y Vertical position to draw at
31 * @param selection Selected vehicle to draw a frame around
33 void DrawShipImage (const Vehicle
*v
, BlitArea
*dpi
, int left
, int right
,
34 int y
, VehicleID selection
, EngineImageType image_type
)
36 bool rtl
= _current_text_dir
== TD_RTL
;
39 v
->GetImage(rtl
? DIR_E
: DIR_W
, image_type
, &seq
);
44 int width
= UnScaleGUI(rect
.right
- rect
.left
+ 1);
45 int x_offs
= UnScaleGUI(rect
.left
);
46 int x
= rtl
? right
- width
- x_offs
: left
- x_offs
;
48 y
+= ScaleGUITrad(10);
49 seq
.Draw (dpi
, x
, y
, GetVehiclePalette(v
), false);
51 if (v
->index
== selection
) {
53 y
+= UnScaleGUI(rect
.top
);
54 DrawFrameRect (dpi
, x
- 1, y
- 1, x
+ width
+ 1, y
+ UnScaleGUI(rect
.bottom
- rect
.top
+ 1) + 1, COLOUR_WHITE
, FR_BORDERONLY
);
59 * Draw the details for the given vehicle at the given position
61 * @param v current vehicle
62 * @param dpi The area to draw on
63 * @param left The left most coordinate to draw
64 * @param right The right most coordinate to draw
65 * @param y The y coordinate
67 void DrawShipDetails (const Vehicle
*v
, BlitArea
*dpi
, int left
, int right
, int y
)
69 SetDParam(0, v
->engine_type
);
70 SetDParam(1, v
->build_year
);
71 SetDParam(2, v
->value
);
72 DrawString (dpi
, left
, right
, y
, STR_VEHICLE_INFO_BUILT_VALUE
);
74 SetDParam(0, v
->cargo_type
);
75 SetDParam(1, v
->cargo_cap
);
76 SetDParam(4, GetCargoSubtypeText(v
));
77 DrawString (dpi
, left
, right
, y
+ FONT_HEIGHT_NORMAL
, STR_VEHICLE_INFO_CAPACITY
);
79 StringID str
= STR_VEHICLE_DETAILS_CARGO_EMPTY
;
80 if (v
->cargo
.StoredCount() > 0) {
81 SetDParam(0, v
->cargo_type
);
82 SetDParam(1, v
->cargo
.StoredCount());
83 SetDParam(2, v
->cargo
.Source());
84 str
= STR_VEHICLE_DETAILS_CARGO_FROM
;
86 DrawString (dpi
, left
, right
, y
+ 2 * FONT_HEIGHT_NORMAL
+ 1, str
);
88 /* Draw Transfer credits text */
89 SetDParam(0, v
->cargo
.FeederShare());
90 DrawString (dpi
, left
, right
, y
+ 3 * FONT_HEIGHT_NORMAL
+ 3, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE
);