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[openttd/fttd.git] / src / newgrf_object.h
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_object.h Functions related to NewGRF objects. */
12 #ifndef NEWGRF_OBJECT_H
13 #define NEWGRF_OBJECT_H
15 #include "newgrf_callbacks.h"
16 #include "newgrf_spritegroup.h"
17 #include "newgrf_town.h"
18 #include "economy_func.h"
19 #include "date_type.h"
20 #include "object_type.h"
21 #include "newgrf_animation_type.h"
22 #include "newgrf_class.h"
23 #include "newgrf_commons.h"
24 #include "gfx_func.h"
26 /** Various object behaviours. */
27 enum ObjectFlags {
28 OBJECT_FLAG_NONE = 0, ///< Just nothing.
29 OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
30 OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
31 OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
32 OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
33 OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
34 OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
35 OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
36 OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
37 OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
38 OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
39 OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
40 OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
41 OBJECT_FLAG_ANIM_RANDOM_BITS = 1 << 12, ///< Object wants random bits in "next animation frame" callback.
42 OBJECT_FLAG_SCALE_BY_WATER = 1 << 13, ///< Object count is roughly scaled by water amount at edges.
44 DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
46 void ResetObjects();
48 /** Class IDs for objects. */
49 enum ObjectClassID {
50 OBJECT_CLASS_BEGIN = 0, ///< The lowest valid value
51 OBJECT_CLASS_MAX = 0xFF, ///< Maximum number of classes.
52 INVALID_OBJECT_CLASS = 0xFF, ///< Class for the less fortunate.
54 /** Allow incrementing of ObjectClassID variables */
55 DECLARE_POSTFIX_INCREMENT(ObjectClassID)
57 /** An object that isn't use for transport, industries or houses.
58 * @note If you change this struct, adopt the initialization of
59 * default objects in table/object_land.h
61 struct ObjectSpec {
62 /* 2 because of the "normal" and "buy" sprite stacks. */
63 GRFFilePropsBase<2> grf_prop; ///< Properties related the the grf file
64 ObjectClassID cls_id; ///< The class to which this spec belongs.
65 StringID name; ///< The name for this object.
67 uint8 climate; ///< In which climates is this object available?
68 uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
69 uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
70 uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
71 Date introduction_date; ///< From when can this object be built.
72 Date end_of_life_date; ///< When can't this object be built anymore.
73 ObjectFlags flags; ///< Flags/settings related to the object.
74 AnimationInfo animation; ///< Information about the animation.
75 uint16 callback_mask; ///< Bitmask of requested/allowed callbacks.
76 uint8 height; ///< The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
77 uint8 views; ///< The number of views.
78 uint8 generate_amount; ///< Number of objects which are attempted to be generated per 256^2 map during world generation.
79 bool enabled; ///< Is this spec enabled?
81 /**
82 * Get the cost for building a structure of this type.
83 * @return The cost for building.
85 Money GetBuildCost() const { return GetPrice(PR_BUILD_OBJECT, this->build_cost_multiplier, this->grf_prop.grffile, 0); }
87 /**
88 * Get the cost for clearing a structure of this type.
89 * @return The cost for clearing.
91 Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
93 bool IsEverAvailable() const;
94 bool WasEverAvailable() const;
95 bool IsAvailable() const;
96 uint Index() const;
98 static const ObjectSpec *Get(ObjectType index);
99 static const ObjectSpec *GetByTile(TileIndex tile);
102 /** Object scope resolver. */
103 struct ObjectScopeResolver : public ScopeResolver {
104 const GRFFile *const grffile; ///< GRFFile the resolved SpriteGroup belongs to.
105 struct Object *obj; ///< The object the callback is ran for.
106 TileIndex tile; ///< The tile related to the object.
107 uint8 view; ///< The view of the object.
109 ObjectScopeResolver (const GRFFile *grffile, Object *obj, TileIndex tile, uint8 view = 0);
111 /* virtual */ uint32 GetRandomBits() const;
112 /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
115 /** A resolver object to be used with feature 0F spritegroups. */
116 struct ObjectResolverObject : public ResolverObject {
117 ObjectScopeResolver object_scope; ///< The object scope resolver.
118 TownScopeResolver *town_scope; ///< The town scope resolver (created on the first call).
120 ObjectResolverObject(const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0,
121 CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0);
122 ~ObjectResolverObject();
124 /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
126 switch (scope) {
127 case VSG_SCOPE_SELF:
128 return &this->object_scope;
130 case VSG_SCOPE_PARENT: {
131 TownScopeResolver *tsr = this->GetTown();
132 if (tsr != NULL) return tsr;
133 /* FALL-THROUGH */
136 default: return ResolverObject::GetScope(scope, relative);
140 private:
141 TownScopeResolver *GetTown();
144 /** Struct containing information relating to object classes. */
145 typedef NewGRFClass<ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX> ObjectClass;
147 /** Mapping of purchase for objects. */
148 static const CargoID CT_PURCHASE_OBJECT = 1;
150 uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0);
152 void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec);
153 void DrawNewObjectTileInGUI (BlitArea *dpi, int x, int y, const ObjectSpec *spec, uint8 view);
154 void AnimateNewObjectTile(TileIndex tile);
155 void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
156 void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
158 #endif /* NEWGRF_OBJECT_H */