4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file depot_gui.cpp The GUI for depots. */
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
32 #include "widgets/depot_widget.h"
34 #include "table/strings.h"
37 * Since all depot window sizes aren't the same, we need to modify sizes a little.
38 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
39 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
42 /** Nested widget definition for train depots. */
43 static const NWidgetPart _nested_train_depot_widgets
[] = {
44 NWidget(NWID_HORIZONTAL
),
45 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
46 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_D_CAPTION
), SetDataTip(STR_DEPOT_CAPTION
, STR_NULL
),
47 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
48 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
49 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
51 NWidget(NWID_HORIZONTAL
),
52 NWidget(NWID_VERTICAL
),
53 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_D_MATRIX
), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL
),
54 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_H_SCROLL
),
55 NWidget(NWID_HSCROLLBAR
, COLOUR_GREY
, WID_D_H_SCROLL
),
58 NWidget(NWID_VERTICAL
),
59 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL
), SetDataTip(0x0, STR_NULL
), SetResize(0, 1), SetFill(0, 1),
60 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_SELL_CHAIN
),
61 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL_CHAIN
), SetDataTip(SPR_SELL_CHAIN_TRAIN
, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP
), SetResize(0, 1), SetFill(0, 1),
63 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_SELL_ALL
), SetDataTip(0x0, STR_NULL
),
64 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_AUTOREPLACE
), SetDataTip(0x0, STR_NULL
),
66 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_D_V_SCROLL
),
68 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
69 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_BUILD
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
70 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_D_CLONE
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
71 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_LOCATION
), SetDataTip(STR_BUTTON_LOCATION
, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
72 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_RENAME
), // rename button
73 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_RENAME
), SetDataTip(STR_BUTTON_RENAME
, STR_DEPOT_RENAME_TOOLTIP
), SetFill(1, 1), SetResize(1, 0),
75 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_VEHICLE_LIST
), SetDataTip(0x0, STR_NULL
), SetFill(0, 1),
76 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_STOP_ALL
), SetDataTip(SPR_FLAG_VEH_STOPPED
, STR_NULL
), SetFill(0, 1),
77 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_START_ALL
), SetDataTip(SPR_FLAG_VEH_RUNNING
, STR_NULL
), SetFill(0, 1),
78 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
82 static WindowDesc::Prefs
_train_depot_prefs ("depot_train");
84 static const WindowDesc
_train_depot_desc(
86 WC_VEHICLE_DEPOT
, WC_NONE
,
88 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
),
92 static WindowDesc::Prefs
_road_depot_prefs ("depot_roadveh");
94 static const WindowDesc
_road_depot_desc(
96 WC_VEHICLE_DEPOT
, WC_NONE
,
98 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
),
102 static WindowDesc::Prefs
_ship_depot_prefs ("depot_ship");
104 static const WindowDesc
_ship_depot_desc(
106 WC_VEHICLE_DEPOT
, WC_NONE
,
108 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
),
112 static WindowDesc::Prefs
_aircraft_depot_prefs ("depot_aircraft");
114 static const WindowDesc
_aircraft_depot_desc(
116 WC_VEHICLE_DEPOT
, WC_NONE
,
118 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
),
119 &_aircraft_depot_prefs
122 extern void DepotSortList(VehicleList
*list
);
125 * This is the Callback method after the cloning attempt of a vehicle
126 * @param result the result of the cloning command
131 void CcCloneVehicle(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
)
133 if (result
.Failed()) return;
135 if (HasBit(p2
, 31)) return;
137 const Vehicle
*v
= Vehicle::Get(_new_vehicle_id
);
139 ShowVehicleViewWindow(v
);
142 StringID
GetErrMoveRailVehicle (TileIndex tile
, uint32 p1
, uint32 p2
, const char *text
)
144 return HasBit(p1
, 31) ? 0 : STR_ERROR_CAN_T_MOVE_VEHICLE
;
147 static void TrainDepotMoveVehicle(const Vehicle
*wagon
, VehicleID sel
, const Vehicle
*head
)
149 const Vehicle
*v
= Vehicle::Get(sel
);
151 if (v
== wagon
) return;
154 if (head
!= NULL
) wagon
= head
->Last();
156 wagon
= wagon
->Previous();
157 if (wagon
== NULL
) return;
160 if (wagon
== v
) return;
162 DoCommandP(v
->tile
, v
->index
| (_ctrl_pressed
? 1 : 0) << 20, wagon
== NULL
? INVALID_VEHICLE
: wagon
->index
, CMD_MOVE_RAIL_VEHICLE
);
165 static VehicleCellSize _base_block_sizes_depot
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the depot view.
166 static VehicleCellSize _base_block_sizes_purchase
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the purchase list.
169 * Get the GUI cell size for a vehicle image.
170 * @param type Vehicle type to get the size for.
171 * @param image_type Image type to get size for.
172 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
173 * @return Cell dimensions for the vehicle and image type.
175 VehicleCellSize
GetVehicleImageCellSize(VehicleType type
, EngineImageType image_type
)
177 switch (image_type
) {
178 case EIT_IN_DEPOT
: return _base_block_sizes_depot
[type
];
179 case EIT_PURCHASE
: return _base_block_sizes_purchase
[type
];
180 default: NOT_REACHED();
184 static void InitBlocksizeForVehicles(VehicleType type
, EngineImageType image_type
)
186 int max_extend_left
= 0;
187 int max_extend_right
= 0;
191 FOR_ALL_ENGINES_OF_TYPE(e
, type
) {
192 if (!e
->IsEnabled()) continue;
194 EngineID eid
= e
->index
;
199 default: NOT_REACHED();
200 case VEH_TRAIN
: GetTrainSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
201 case VEH_ROAD
: GetRoadVehSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
202 case VEH_SHIP
: GetShipSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
203 case VEH_AIRCRAFT
: GetAircraftSpriteSize(eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
205 if (y
> max_height
) max_height
= y
;
206 if (-x_offs
> max_extend_left
) max_extend_left
= -x_offs
;
207 if ((int)x
+ x_offs
> max_extend_right
) max_extend_right
= x
+ x_offs
;
210 int min_extend
= ScaleGUITrad(16);
211 int max_extend
= ScaleGUITrad(98);
213 switch (image_type
) {
215 _base_block_sizes_depot
[type
].height
= max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
216 _base_block_sizes_depot
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
217 _base_block_sizes_depot
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
220 _base_block_sizes_purchase
[type
].height
= max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
221 _base_block_sizes_purchase
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
222 _base_block_sizes_purchase
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
225 default: NOT_REACHED();
230 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
231 * @note Calling this function once for each game is enough.
233 void InitDepotWindowBlockSizes()
235 for (VehicleType vt
= VEH_BEGIN
; vt
< VEH_COMPANY_END
; vt
++) {
236 InitBlocksizeForVehicles(vt
, EIT_IN_DEPOT
);
237 InitBlocksizeForVehicles(vt
, EIT_PURCHASE
);
241 static void DepotSellAllConfirmationCallback(Window
*w
, bool confirmed
);
242 const Sprite
*GetAircraftSprite(EngineID engine
);
244 struct DepotWindow
: Window
{
246 VehicleID vehicle_over
; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
250 int hovered_widget
; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
251 VehicleList vehicle_list
;
252 VehicleList wagon_list
;
253 uint unitnumber_digits
;
254 uint num_columns
; ///< Number of columns.
255 Scrollbar
*hscroll
; ///< Only for trains.
258 DepotWindow (const WindowDesc
*desc
, TileIndex tile
, VehicleType type
)
259 : Window (desc
), sel (INVALID_VEHICLE
),
260 vehicle_over (INVALID_VEHICLE
), type (type
),
261 sel_chain (false), generate_list (true),
262 hovered_widget (-1), vehicle_list(), wagon_list(),
263 unitnumber_digits (2), num_columns (1),
264 hscroll (NULL
), vscroll (NULL
),
265 count_width (0), header_width (0),
266 flag_width (0), flag_height (0)
268 assert(IsCompanyBuildableVehicleType(type
)); // ensure that we make the call with a valid type
270 this->CreateNestedTree();
271 this->hscroll
= (this->type
== VEH_TRAIN
? this->GetScrollbar(WID_D_H_SCROLL
) : NULL
);
272 this->vscroll
= this->GetScrollbar(WID_D_V_SCROLL
);
273 /* Don't show 'rename button' of aircraft hangar */
274 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_RENAME
)->SetDisplayedPlane(type
== VEH_AIRCRAFT
? SZSP_NONE
: 0);
275 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
276 if (type
== VEH_TRAIN
) this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->widget_data
= 1 << MAT_COL_START
;
277 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_H_SCROLL
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_HORIZONTAL
);
278 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_SELL_CHAIN
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_NONE
);
279 this->SetupWidgetData(type
);
280 this->InitNested(tile
);
282 this->owner
= GetTileOwner(tile
);
283 OrderBackup::Reset();
286 void OnDelete (void) FINAL_OVERRIDE
288 DeleteWindowById(WC_BUILD_VEHICLE
, this->window_number
);
289 OrderBackup::Reset(this->window_number
);
293 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
294 * @param v Vehicle to draw.
295 * @param dpi Area to draw on.
296 * @param left Left side of the box to draw in.
297 * @param right Right side of the box to draw in.
298 * @param y Top of the box to draw in.
300 void DrawVehicleInDepot (const Vehicle
*v
, BlitArea
*dpi
,
301 int left
, int right
, int y
) const
303 bool free_wagon
= false;
304 int sprite_y
= y
+ (this->resize
.step_height
- ScaleGUITrad(GetVehicleHeight(v
->type
))) / 2;
306 bool rtl
= _current_text_dir
== TD_RTL
;
307 int image_left
= rtl
? left
+ this->count_width
: left
+ this->header_width
;
308 int image_right
= rtl
? right
- this->header_width
: right
- this->count_width
;
312 const Train
*u
= Train::From(v
);
313 free_wagon
= u
->IsFreeWagon();
315 uint x_space
= free_wagon
? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH
) : 0;
316 DrawTrainImage (u
, dpi
, image_left
+ (rtl
? 0 : x_space
), image_right
- (rtl
? x_space
: 0), sprite_y
- 1,
317 this->sel
, this->sel_chain
, EIT_IN_DEPOT
,
318 free_wagon
? 0 : this->hscroll
->GetPosition(), this->vehicle_over
);
320 /* Length of consist in tiles with 1 fractional digit (rounded up) */
321 SetDParam(0, CeilDiv(u
->gcache
.cached_total_length
* 10, TILE_SIZE
));
323 DrawString (dpi
, rtl
? left
+ WD_FRAMERECT_LEFT
: right
- this->count_width
, rtl
? left
+ this->count_width
: right
- WD_FRAMERECT_RIGHT
, y
+ (this->resize
.step_height
- FONT_HEIGHT_SMALL
) / 2, STR_TINY_BLACK_DECIMAL
, TC_FROMSTRING
, SA_RIGHT
); // Draw the counter
327 case VEH_ROAD
: DrawRoadVehImage (v
, dpi
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
328 case VEH_SHIP
: DrawShipImage (v
, dpi
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
329 case VEH_AIRCRAFT
: DrawAircraftImage (v
, dpi
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
330 default: NOT_REACHED();
334 if (v
->IsGroundVehicle()) {
335 /* Arrange unitnumber and flag horizontally */
336 diff_x
= this->flag_width
+ WD_FRAMERECT_LEFT
;
337 diff_y
= (this->resize
.step_height
- this->flag_height
) / 2 - 2;
339 /* Arrange unitnumber and flag vertically */
340 diff_x
= WD_FRAMERECT_LEFT
;
341 diff_y
= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
343 int text_left
= rtl
? right
- this->header_width
- 1 : left
+ diff_x
;
344 int text_right
= rtl
? right
- diff_x
: left
+ this->header_width
- 1;
347 DrawString (dpi
, text_left
, text_right
, y
+ 2, STR_DEPOT_NO_ENGINE
);
349 DrawSprite (dpi
, (v
->vehstatus
& VS_STOPPED
) ? SPR_FLAG_VEH_STOPPED
: SPR_FLAG_VEH_RUNNING
, PAL_NONE
, rtl
? right
- this->flag_width
: left
+ WD_FRAMERECT_LEFT
, y
+ diff_y
);
351 SetDParam(0, v
->unitnumber
);
352 DrawString (dpi
, text_left
, text_right
, y
+ 2, (uint16
)(v
->max_age
- DAYS_IN_LEAP_YEAR
) >= v
->age
? STR_BLACK_COMMA
: STR_RED_COMMA
);
356 void DrawWidget (BlitArea
*dpi
, const Rect
&r
, int widget
) const OVERRIDE
358 if (widget
!= WID_D_MATRIX
) return;
360 bool rtl
= _current_text_dir
== TD_RTL
;
362 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
363 const NWidgetCore
*wid
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
364 uint16 rows_in_display
= wid
->current_y
/ wid
->resize_y
;
366 uint16 num
= this->vscroll
->GetPosition() * this->num_columns
;
367 int maxval
= min(this->vehicle_list
.Length(), num
+ (rows_in_display
* this->num_columns
));
369 for (y
= r
.top
+ 1; num
< maxval
; y
+= this->resize
.step_height
) { // Draw the rows
370 for (byte i
= 0; i
< this->num_columns
&& num
< maxval
; i
++, num
++) {
371 /* Draw all vehicles in the current row */
372 const Vehicle
*v
= this->vehicle_list
[num
];
373 if (this->num_columns
== 1) {
374 this->DrawVehicleInDepot (v
, dpi
, r
.left
, r
.right
, y
);
376 int x
= r
.left
+ (rtl
? (this->num_columns
- i
- 1) : i
) * this->resize
.step_width
;
377 this->DrawVehicleInDepot (v
, dpi
, x
, x
+ this->resize
.step_width
- 1, y
);
382 maxval
= min(this->vehicle_list
.Length() + this->wagon_list
.Length(), (this->vscroll
->GetPosition() * this->num_columns
) + (rows_in_display
* this->num_columns
));
384 /* Draw the train wagons without an engine in front. */
385 for (; num
< maxval
; num
++, y
+= this->resize
.step_height
) {
386 const Vehicle
*v
= this->wagon_list
[num
- this->vehicle_list
.Length()];
387 this->DrawVehicleInDepot (v
, dpi
, r
.left
, r
.right
, y
);
391 void SetStringParameters(int widget
) const
393 if (widget
!= WID_D_CAPTION
) return;
395 /* locate the depot struct */
396 TileIndex tile
= this->window_number
;
397 SetDParam(0, this->type
);
398 SetDParam(1, (this->type
== VEH_AIRCRAFT
) ? GetStationIndex(tile
) : GetDepotIndex(tile
));
401 struct GetDepotVehiclePtData
{
403 const Vehicle
*wagon
;
406 enum DepotGUIAction
{
413 DepotGUIAction
GetVehicleFromDepotWndPt(int x
, int y
, const Vehicle
**veh
, GetDepotVehiclePtData
*d
) const
415 const NWidgetCore
*matrix_widget
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
416 /* In case of RTL the widgets are swapped as a whole */
417 if (_current_text_dir
== TD_RTL
) x
= matrix_widget
->current_x
- x
;
419 uint xt
= 0, xm
= 0, ym
= 0;
420 if (this->type
== VEH_TRAIN
) {
423 xt
= x
/ this->resize
.step_width
;
424 xm
= x
% this->resize
.step_width
;
425 if (xt
>= this->num_columns
) return MODE_ERROR
;
427 ym
= y
% this->resize
.step_height
;
429 uint row
= y
/ this->resize
.step_height
;
430 if (row
>= this->vscroll
->GetCapacity()) return MODE_ERROR
;
432 uint pos
= ((row
+ this->vscroll
->GetPosition()) * this->num_columns
) + xt
;
434 if (this->vehicle_list
.Length() + this->wagon_list
.Length() <= pos
) {
435 /* Clicking on 'line' / 'block' without a vehicle */
436 if (this->type
== VEH_TRAIN
) {
437 /* End the dragging */
440 return MODE_DRAG_VEHICLE
;
442 return MODE_ERROR
; // empty block, so no vehicle is selected
447 if (this->vehicle_list
.Length() > pos
) {
448 *veh
= this->vehicle_list
[pos
];
449 /* Skip vehicles that are scrolled off the list */
450 if (this->type
== VEH_TRAIN
) x
+= this->hscroll
->GetPosition();
452 pos
-= this->vehicle_list
.Length();
453 *veh
= this->wagon_list
[pos
];
454 /* free wagons don't have an initial loco. */
455 x
-= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
459 const Train
*v
= NULL
;
460 if (this->type
== VEH_TRAIN
) {
461 v
= Train::From(*veh
);
462 d
->head
= d
->wagon
= v
;
465 if (xm
<= this->header_width
) {
466 switch (this->type
) {
468 if (wagon
) return MODE_ERROR
;
471 if (xm
<= this->flag_width
) return MODE_START_STOP
;
476 if (xm
<= this->flag_width
&& ym
>= (uint
)(FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
)) return MODE_START_STOP
;
479 default: NOT_REACHED();
481 return MODE_SHOW_VEHICLE
;
484 if (this->type
!= VEH_TRAIN
) return MODE_DRAG_VEHICLE
;
486 /* Clicking on the counter */
487 if (xm
>= matrix_widget
->current_x
- this->count_width
) return wagon
? MODE_ERROR
: MODE_SHOW_VEHICLE
;
489 /* Account for the header */
490 x
-= this->header_width
;
492 /* find the vehicle in this row that was clicked */
493 for (; v
!= NULL
; v
= v
->Next()) {
494 x
-= v
->GetDisplayImageWidth();
498 d
->wagon
= (v
!= NULL
? v
->GetFirstEnginePart() : NULL
);
500 return MODE_DRAG_VEHICLE
;
504 * Handle click in the depot matrix.
505 * @param x Horizontal position in the matrix widget in pixels.
506 * @param y Vertical position in the matrix widget in pixels.
508 void DepotClick(int x
, int y
)
510 GetDepotVehiclePtData gdvp
= { NULL
, NULL
};
511 const Vehicle
*v
= NULL
;
512 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(x
, y
, &v
, &gdvp
);
514 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
517 case MODE_ERROR
: // invalid
520 case MODE_DRAG_VEHICLE
: { // start dragging of vehicle
521 if (v
!= NULL
&& VehicleClicked(v
)) return;
523 VehicleID sel
= this->sel
;
525 if (this->type
== VEH_TRAIN
&& sel
!= INVALID_VEHICLE
) {
526 this->sel
= INVALID_VEHICLE
;
527 TrainDepotMoveVehicle(v
, sel
, gdvp
.head
);
528 } else if (v
!= NULL
) {
529 SetPointerMode (POINTER_DRAG
, this, SPR_CURSOR_MOUSE
);
530 SetMouseCursorVehicle(v
, EIT_IN_DEPOT
);
532 this->sel
= v
->index
;
533 this->sel_chain
= _ctrl_pressed
;
539 case MODE_SHOW_VEHICLE
: // show info window
540 ShowVehicleViewWindow(v
);
543 case MODE_START_STOP
: // click start/stop flag
544 StartStopVehicle(v
, false);
547 default: NOT_REACHED();
552 * Function to set up vehicle specific widgets (mainly sprites and strings).
553 * Only use this function to if the widget is used for several vehicle types and each has
554 * different text/sprites. If the widget is only used for a single vehicle type, or the same
555 * text/sprites are used every time, use the nested widget array to initialize the widget.
557 void SetupWidgetData(VehicleType type
)
559 this->GetWidget
<NWidgetCore
>(WID_D_STOP_ALL
)->tool_tip
= STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP
+ type
;
560 this->GetWidget
<NWidgetCore
>(WID_D_START_ALL
)->tool_tip
= STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP
+ type
;
561 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->tool_tip
= STR_DEPOT_TRAIN_SELL_TOOLTIP
+ type
;
562 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->tool_tip
= STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP
+ type
;
564 this->GetWidget
<NWidgetCore
>(WID_D_BUILD
)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON
+ type
, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP
+ type
);
565 this->GetWidget
<NWidgetCore
>(WID_D_CLONE
)->SetDataTip(STR_DEPOT_CLONE_TRAIN
+ type
, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO
+ type
);
567 this->GetWidget
<NWidgetCore
>(WID_D_LOCATION
)->tool_tip
= STR_DEPOT_TRAIN_LOCATION_TOOLTIP
+ type
;
568 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->tool_tip
= STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP
+ type
;
569 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->tool_tip
= STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP
+ type
;
570 this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->tool_tip
= STR_DEPOT_TRAIN_LIST_TOOLTIP
+ this->type
;
573 default: NOT_REACHED();
576 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_TRAIN
;
579 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_TRAIN
;
580 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_TRAIN
;
581 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_TRAIN
;
585 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_LORRY
;
588 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_ROADVEH
;
589 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_ROADVEH
;
590 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_ROADVEH
;
594 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_SHIP
;
597 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_SHIP
;
598 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_SHIP
;
599 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_SHIP
;
603 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_PLANE
;
606 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_AIRCRAFT
;
607 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_AIRCRAFT
;
608 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_AIRCRAFT
;
618 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
624 if (this->type
== VEH_TRAIN
) {
625 SetDParamMaxValue(0, 1000, 0, FS_SMALL
);
627 this->count_width
= GetStringBoundingBox(STR_TINY_BLACK_DECIMAL
).width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
629 this->count_width
= 0;
632 SetDParamMaxDigits(0, this->unitnumber_digits
);
633 Dimension unumber
= GetStringBoundingBox(STR_BLACK_COMMA
);
634 const Sprite
*spr
= GetSprite(SPR_FLAG_VEH_STOPPED
, ST_NORMAL
);
635 this->flag_width
= UnScaleGUI(spr
->width
) + WD_FRAMERECT_RIGHT
;
636 this->flag_height
= UnScaleGUI(spr
->height
);
638 if (this->type
== VEH_TRAIN
|| this->type
== VEH_ROAD
) {
639 min_height
= max
<uint
>(unumber
.height
+ WD_MATRIX_TOP
, UnScaleGUI(spr
->height
));
640 this->header_width
= unumber
.width
+ this->flag_width
+ WD_FRAMERECT_LEFT
;
642 min_height
= unumber
.height
+ UnScaleGUI(spr
->height
) + WD_MATRIX_TOP
+ WD_PAR_VSEP_NORMAL
+ WD_MATRIX_BOTTOM
;
643 this->header_width
= max
<uint
>(unumber
.width
, this->flag_width
) + WD_FRAMERECT_RIGHT
;
645 int base_width
= this->count_width
+ this->header_width
;
647 resize
->height
= max
<uint
>(GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).height
, min_height
);
648 if (this->type
== VEH_TRAIN
) {
650 size
->width
= base_width
+ 2 * ScaleGUITrad(29); // about 2 parts
651 size
->height
= resize
->height
* 6;
653 resize
->width
= base_width
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_left
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_right
;
654 size
->width
= resize
->width
* (this->type
== VEH_ROAD
? 5 : 3);
655 size
->height
= resize
->height
* (this->type
== VEH_ROAD
? 5 : 3);
657 fill
->width
= resize
->width
;
658 fill
->height
= resize
->height
;
665 * Some data on this window has become invalid.
666 * @param data Information about the changed data.
667 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
669 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
671 this->generate_list
= true;
674 void OnPaint (BlitArea
*dpi
) OVERRIDE
676 if (this->generate_list
) {
677 /* Generate the vehicle list
678 * It's ok to use the wagon pointers for non-trains as they will be ignored */
679 BuildDepotVehicleList(this->type
, this->window_number
, &this->vehicle_list
, &this->wagon_list
);
680 this->generate_list
= false;
681 DepotSortList(&this->vehicle_list
);
683 uint new_unitnumber_digits
= GetUnitNumberDigits(this->vehicle_list
);
684 /* Only increase the size; do not decrease to prevent constant changes */
685 if (this->unitnumber_digits
< new_unitnumber_digits
) {
686 this->unitnumber_digits
= new_unitnumber_digits
;
691 /* determine amount of items for scroller */
692 if (this->type
== VEH_TRAIN
) {
693 uint max_width
= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
694 for (uint num
= 0; num
< this->vehicle_list
.Length(); num
++) {
696 for (const Train
*v
= Train::From(this->vehicle_list
[num
]); v
!= NULL
; v
= v
->Next()) {
697 width
+= v
->GetDisplayImageWidth();
699 max_width
= max(max_width
, width
);
701 /* Always have 1 empty row, so people can change the setting of the train */
702 this->vscroll
->SetCount(this->vehicle_list
.Length() + this->wagon_list
.Length() + 1);
703 this->hscroll
->SetCount(max_width
);
705 this->vscroll
->SetCount(CeilDiv(this->vehicle_list
.Length(), this->num_columns
));
708 /* Setup disabled buttons. */
709 TileIndex tile
= this->window_number
;
710 this->SetWidgetsDisabledState(!IsTileOwner(tile
, _local_company
),
722 this->DrawWidgets (dpi
);
725 virtual void OnClick(Point pt
, int widget
, int click_count
)
728 case WID_D_MATRIX
: { // List
729 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
730 this->DepotClick(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
);
734 case WID_D_BUILD
: // Build vehicle
736 ShowBuildVehicleWindow(this->window_number
, this->type
);
739 case WID_D_CLONE
: // Clone button
740 this->SetWidgetDirty(WID_D_CLONE
);
741 this->ToggleWidgetLoweredState(WID_D_CLONE
);
743 if (this->IsWidgetLowered(WID_D_CLONE
)) {
744 static const CursorID clone_icons
[] = {
745 SPR_CURSOR_CLONE_TRAIN
, SPR_CURSOR_CLONE_ROADVEH
,
746 SPR_CURSOR_CLONE_SHIP
, SPR_CURSOR_CLONE_AIRPLANE
749 SetPointerMode (POINTER_VEHICLE
, this, clone_icons
[this->type
]);
757 ShowExtraViewPortWindow(this->window_number
);
759 ScrollMainWindowToTile(this->window_number
);
763 case WID_D_RENAME
: // Rename button
764 SetDParam(0, this->type
);
765 SetDParam(1, Depot::GetByTile((TileIndex
)this->window_number
)->index
);
766 ShowQueryString(STR_DEPOT_NAME
, STR_DEPOT_RENAME_DEPOT_CAPTION
, MAX_LENGTH_DEPOT_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
770 case WID_D_START_ALL
: {
771 VehicleListIdentifier
vli(VL_DEPOT_LIST
, this->type
, this->owner
);
772 DoCommandP(this->window_number
, (widget
== WID_D_START_ALL
? (1 << 0) : 0), vli
.Pack(), CMD_MASS_START_STOP
);
777 /* Only open the confirmation window if there are anything to sell */
778 if (this->vehicle_list
.Length() != 0 || this->wagon_list
.Length() != 0) {
779 TileIndex tile
= this->window_number
;
780 byte vehtype
= this->type
;
782 SetDParam(0, vehtype
);
783 SetDParam(1, (vehtype
== VEH_AIRCRAFT
) ? GetStationIndex(tile
) : GetDepotIndex(tile
));
786 STR_DEPOT_SELL_CONFIRMATION_TEXT
,
788 DepotSellAllConfirmationCallback
793 case WID_D_VEHICLE_LIST
:
794 ShowVehicleListWindow(GetTileOwner(this->window_number
), this->type
, (TileIndex
)this->window_number
);
797 case WID_D_AUTOREPLACE
:
798 DoCommandP(this->window_number
, this->type
, 0, CMD_DEPOT_MASS_AUTOREPLACE
);
804 virtual void OnQueryTextFinished(char *str
)
806 if (str
== NULL
) return;
808 /* Do depot renaming */
809 DoCommandP(0, GetDepotIndex(this->window_number
), 0, CMD_RENAME_DEPOT
, str
);
812 virtual bool OnRightClick(Point pt
, int widget
)
814 if (widget
!= WID_D_MATRIX
) return false;
816 GetDepotVehiclePtData gdvp
= { NULL
, NULL
};
817 const Vehicle
*v
= NULL
;
818 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
819 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
);
821 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
823 if (v
== NULL
|| mode
!= MODE_DRAG_VEHICLE
) return false;
825 CargoArray capacity
, loaded
;
827 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
828 bool whole_chain
= (this->type
== VEH_TRAIN
&& _ctrl_pressed
);
830 /* loop through vehicle chain and collect cargoes */
832 for (const Vehicle
*w
= v
; w
!= NULL
; w
= w
->Next()) {
833 if (w
->cargo_cap
> 0 && w
->cargo_type
< NUM_CARGO
) {
834 capacity
[w
->cargo_type
] += w
->cargo_cap
;
835 loaded
[w
->cargo_type
] += w
->cargo
.StoredCount();
838 if (w
->type
== VEH_TRAIN
&& !w
->HasArticulatedPart()) {
840 if (!whole_chain
) break;
844 /* Build tooltipstring */
845 static char details
[1024];
846 stringb
sb (details
);
848 for (CargoID cargo_type
= 0; cargo_type
< NUM_CARGO
; cargo_type
++) {
849 if (capacity
[cargo_type
] == 0) continue;
851 SetDParam(0, cargo_type
); // {CARGO} #1
852 SetDParam(1, loaded
[cargo_type
]); // {CARGO} #2
853 SetDParam(2, cargo_type
); // {SHORTCARGO} #1
854 SetDParam(3, capacity
[cargo_type
]); // {SHORTCARGO} #2
855 AppendString (&sb
, STR_DEPOT_VEHICLE_TOOLTIP_CARGO
);
858 /* Show tooltip window */
860 args
[0] = (whole_chain
? num
: v
->engine_type
);
861 args
[1] = (uint64
)(size_t)details
;
862 GuiShowTooltips(this, whole_chain
? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN
: STR_DEPOT_VEHICLE_TOOLTIP
, 2, args
, TCC_RIGHT_CLICK
);
869 * @param v the original vehicle to clone
870 * @return Always true.
872 virtual bool OnVehicleSelect(const Vehicle
*v
)
874 if (DoCommandP(this->window_number
, v
->index
, _ctrl_pressed
? 1 : 0, CMD_CLONE_VEHICLE
)) {
880 virtual void OnPlaceObjectAbort()
883 this->RaiseWidget(WID_D_CLONE
);
884 this->SetWidgetDirty(WID_D_CLONE
);
886 /* abort drag & drop */
887 this->sel
= INVALID_VEHICLE
;
888 this->vehicle_over
= INVALID_VEHICLE
;
889 this->SetWidgetDirty(WID_D_MATRIX
);
891 if (this->hovered_widget
!= -1) {
892 this->SetWidgetLoweredState(this->hovered_widget
, false);
893 this->SetWidgetDirty(this->hovered_widget
);
894 this->hovered_widget
= -1;
898 virtual void OnMouseDrag(Point pt
, int widget
)
900 if (this->sel
== INVALID_VEHICLE
) return;
901 if (widget
!= this->hovered_widget
) {
902 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
903 this->SetWidgetLoweredState(this->hovered_widget
, false);
904 this->SetWidgetDirty(this->hovered_widget
);
906 this->hovered_widget
= widget
;
907 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
908 this->SetWidgetLoweredState(this->hovered_widget
, true);
909 this->SetWidgetDirty(this->hovered_widget
);
912 if (this->type
!= VEH_TRAIN
) return;
914 /* A rail vehicle is dragged.. */
915 if (widget
!= WID_D_MATRIX
) { // ..outside of the depot matrix.
916 if (this->vehicle_over
!= INVALID_VEHICLE
) {
917 this->vehicle_over
= INVALID_VEHICLE
;
918 this->SetWidgetDirty(WID_D_MATRIX
);
923 NWidgetBase
*matrix
= this->GetWidget
<NWidgetBase
>(widget
);
924 const Vehicle
*v
= NULL
;
925 GetDepotVehiclePtData gdvp
= {NULL
, NULL
};
927 if (this->GetVehicleFromDepotWndPt(pt
.x
- matrix
->pos_x
, pt
.y
- matrix
->pos_y
, &v
, &gdvp
) != MODE_DRAG_VEHICLE
) return;
929 VehicleID new_vehicle_over
= INVALID_VEHICLE
;
930 if (gdvp
.head
!= NULL
) {
931 if (gdvp
.wagon
== NULL
&& gdvp
.head
->Last()->index
!= this->sel
) { // ..at the end of the train.
932 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
933 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
934 * the end of the train.
936 new_vehicle_over
= gdvp
.head
->index
;
937 } else if (gdvp
.wagon
!= NULL
&& gdvp
.head
!= gdvp
.wagon
&&
938 gdvp
.wagon
->index
!= this->sel
&&
939 gdvp
.wagon
->Previous()->index
!= this->sel
) { // ..over an existing wagon.
940 new_vehicle_over
= gdvp
.wagon
->index
;
944 if (this->vehicle_over
== new_vehicle_over
) return;
946 this->vehicle_over
= new_vehicle_over
;
947 this->SetWidgetDirty(widget
);
950 virtual void OnDragDrop(Point pt
, int widget
)
954 const Vehicle
*v
= NULL
;
955 VehicleID sel
= this->sel
;
957 this->sel
= INVALID_VEHICLE
;
960 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
961 if (this->type
== VEH_TRAIN
) {
962 GetDepotVehiclePtData gdvp
= { NULL
, NULL
};
964 if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
) == MODE_DRAG_VEHICLE
&& sel
!= INVALID_VEHICLE
) {
965 if (gdvp
.wagon
!= NULL
&& gdvp
.wagon
->index
== sel
&& _ctrl_pressed
) {
966 DoCommandP(Vehicle::Get(sel
)->tile
, Vehicle::Get(sel
)->index
, true, CMD_REVERSE_TRAIN_DIRECTION
);
967 } else if (gdvp
.wagon
== NULL
|| gdvp
.wagon
->index
!= sel
) {
968 this->vehicle_over
= INVALID_VEHICLE
;
969 TrainDepotMoveVehicle(gdvp
.wagon
, sel
, gdvp
.head
);
970 } else if (gdvp
.head
!= NULL
&& gdvp
.head
->IsFrontEngine()) {
971 ShowVehicleViewWindow(gdvp
.head
);
974 } else if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, NULL
) == MODE_DRAG_VEHICLE
&& v
!= NULL
&& sel
== v
->index
) {
975 ShowVehicleViewWindow(v
);
980 case WID_D_SELL
: case WID_D_SELL_CHAIN
: {
981 if (this->IsWidgetDisabled(widget
)) return;
982 if (this->sel
== INVALID_VEHICLE
) return;
984 this->HandleButtonClick(widget
);
986 const Vehicle
*v
= Vehicle::Get(this->sel
);
987 this->sel
= INVALID_VEHICLE
;
990 int sell_cmd
= (v
->type
== VEH_TRAIN
&& (widget
== WID_D_SELL_CHAIN
|| _ctrl_pressed
)) ? 1 : 0;
991 DoCommandP(v
->tile
, v
->index
| sell_cmd
<< 20 | MAKE_ORDER_BACKUP_FLAG
, 0, CMD_SELL_VEHICLE
);
996 this->sel
= INVALID_VEHICLE
;
1000 this->hovered_widget
= -1;
1001 this->sel_chain
= false;
1004 virtual void OnTimeout()
1006 if (!this->IsWidgetDisabled(WID_D_SELL
)) {
1007 this->RaiseWidget(WID_D_SELL
);
1008 this->SetWidgetDirty(WID_D_SELL
);
1010 if (this->nested_array
[WID_D_SELL
] != NULL
&& !this->IsWidgetDisabled(WID_D_SELL_CHAIN
)) {
1011 this->RaiseWidget(WID_D_SELL_CHAIN
);
1012 this->SetWidgetDirty(WID_D_SELL_CHAIN
);
1016 virtual void OnResize()
1018 this->vscroll
->SetCapacityFromWidget(this, WID_D_MATRIX
);
1019 NWidgetCore
*nwi
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
1020 if (this->type
== VEH_TRAIN
) {
1021 this->hscroll
->SetCapacity(nwi
->current_x
- this->header_width
- this->count_width
);
1023 this->num_columns
= nwi
->current_x
/ nwi
->resize_x
;
1027 virtual EventState
OnCTRLStateChange()
1029 if (this->sel
!= INVALID_VEHICLE
) {
1030 this->sel_chain
= _ctrl_pressed
;
1031 this->SetWidgetDirty(WID_D_MATRIX
);
1035 return ES_NOT_HANDLED
;
1039 static void DepotSellAllConfirmationCallback(Window
*win
, bool confirmed
)
1042 DepotWindow
*w
= (DepotWindow
*)win
;
1043 TileIndex tile
= w
->window_number
;
1044 byte vehtype
= w
->type
;
1045 DoCommandP(tile
, vehtype
, 0, CMD_DEPOT_SELL_ALL_VEHICLES
);
1050 * Opens a depot window
1051 * @param tile The tile where the depot/hangar is located
1052 * @param type The type of vehicles in the depot
1054 void ShowDepotWindow(TileIndex tile
, VehicleType type
)
1056 if (BringWindowToFrontById(WC_VEHICLE_DEPOT
, tile
) != NULL
) return;
1058 const WindowDesc
*desc
;
1060 default: NOT_REACHED();
1061 case VEH_TRAIN
: desc
= &_train_depot_desc
; break;
1062 case VEH_ROAD
: desc
= &_road_depot_desc
; break;
1063 case VEH_SHIP
: desc
= &_ship_depot_desc
; break;
1064 case VEH_AIRCRAFT
: desc
= &_aircraft_depot_desc
; break;
1067 new DepotWindow(desc
, tile
, type
);
1071 * Removes the highlight of a vehicle in a depot window
1072 * @param *v Vehicle to remove all highlights from
1074 void DeleteDepotHighlightOfVehicle(const Vehicle
*v
)
1078 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1079 * If that is the case, we can skip looping though the windows and save time
1081 if (_pointer_mode
!= POINTER_DRAG
) return;
1083 w
= dynamic_cast<DepotWindow
*>(FindWindowById(WC_VEHICLE_DEPOT
, v
->tile
));
1085 if (w
->sel
== v
->index
) ResetPointerMode();