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[openttd/fttd.git] / src / depot_gui.cpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file depot_gui.cpp The GUI for depots. */
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "ship.h"
16 #include "aircraft.h"
17 #include "gui.h"
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
32 #include "widgets/depot_widget.h"
34 #include "table/strings.h"
37 * Since all depot window sizes aren't the same, we need to modify sizes a little.
38 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
39 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
42 /** Nested widget definition for train depots. */
43 static const NWidgetPart _nested_train_depot_widgets[] = {
44 NWidget(NWID_HORIZONTAL),
45 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
46 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
47 NWidget(WWT_SHADEBOX, COLOUR_GREY),
48 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
49 NWidget(WWT_STICKYBOX, COLOUR_GREY),
50 EndContainer(),
51 NWidget(NWID_HORIZONTAL),
52 NWidget(NWID_VERTICAL),
53 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
54 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
55 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
56 EndContainer(),
57 EndContainer(),
58 NWidget(NWID_VERTICAL),
59 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
60 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
61 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
62 EndContainer(),
63 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
64 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
65 EndContainer(),
66 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
67 EndContainer(),
68 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
69 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
70 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
72 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
73 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
74 EndContainer(),
75 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
76 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
77 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
78 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
79 EndContainer(),
82 static WindowDesc::Prefs _train_depot_prefs ("depot_train");
84 static const WindowDesc _train_depot_desc(
85 WDP_AUTO, 362, 123,
86 WC_VEHICLE_DEPOT, WC_NONE,
88 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets),
89 &_train_depot_prefs
92 static WindowDesc::Prefs _road_depot_prefs ("depot_roadveh");
94 static const WindowDesc _road_depot_desc(
95 WDP_AUTO, 316, 97,
96 WC_VEHICLE_DEPOT, WC_NONE,
98 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets),
99 &_road_depot_prefs
102 static WindowDesc::Prefs _ship_depot_prefs ("depot_ship");
104 static const WindowDesc _ship_depot_desc(
105 WDP_AUTO, 306, 99,
106 WC_VEHICLE_DEPOT, WC_NONE,
108 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets),
109 &_ship_depot_prefs
112 static WindowDesc::Prefs _aircraft_depot_prefs ("depot_aircraft");
114 static const WindowDesc _aircraft_depot_desc(
115 WDP_AUTO, 332, 99,
116 WC_VEHICLE_DEPOT, WC_NONE,
118 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets),
119 &_aircraft_depot_prefs
122 extern void DepotSortList(VehicleList *list);
125 * This is the Callback method after the cloning attempt of a vehicle
126 * @param result the result of the cloning command
127 * @param tile unused
128 * @param p1 unused
129 * @param p2 unused
131 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
133 if (result.Failed()) return;
135 if (HasBit(p2, 31)) return;
137 const Vehicle *v = Vehicle::Get(_new_vehicle_id);
139 ShowVehicleViewWindow(v);
142 StringID GetErrMoveRailVehicle (TileIndex tile, uint32 p1, uint32 p2, const char *text)
144 return HasBit(p1, 31) ? 0 : STR_ERROR_CAN_T_MOVE_VEHICLE;
147 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
149 const Vehicle *v = Vehicle::Get(sel);
151 if (v == wagon) return;
153 if (wagon == NULL) {
154 if (head != NULL) wagon = head->Last();
155 } else {
156 wagon = wagon->Previous();
157 if (wagon == NULL) return;
160 if (wagon == v) return;
162 DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE);
165 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
166 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
169 * Get the GUI cell size for a vehicle image.
170 * @param type Vehicle type to get the size for.
171 * @param image_type Image type to get size for.
172 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
173 * @return Cell dimensions for the vehicle and image type.
175 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
177 switch (image_type) {
178 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
179 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
180 default: NOT_REACHED();
184 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
186 int max_extend_left = 0;
187 int max_extend_right = 0;
188 uint max_height = 0;
190 const Engine *e;
191 FOR_ALL_ENGINES_OF_TYPE(e, type) {
192 if (!e->IsEnabled()) continue;
194 EngineID eid = e->index;
195 uint x, y;
196 int x_offs, y_offs;
198 switch (type) {
199 default: NOT_REACHED();
200 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
201 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
202 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
203 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
205 if (y > max_height) max_height = y;
206 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
207 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
210 int min_extend = ScaleGUITrad(16);
211 int max_extend = ScaleGUITrad(98);
213 switch (image_type) {
214 case EIT_IN_DEPOT:
215 _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
216 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
217 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
218 break;
219 case EIT_PURCHASE:
220 _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
221 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
222 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
223 break;
225 default: NOT_REACHED();
230 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
231 * @note Calling this function once for each game is enough.
233 void InitDepotWindowBlockSizes()
235 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
236 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
237 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
241 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
242 const Sprite *GetAircraftSprite(EngineID engine);
244 struct DepotWindow : Window {
245 VehicleID sel;
246 VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
247 VehicleType type;
248 bool sel_chain;
249 bool generate_list;
250 int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
251 VehicleList vehicle_list;
252 VehicleList wagon_list;
253 uint unitnumber_digits;
254 uint num_columns; ///< Number of columns.
255 Scrollbar *hscroll; ///< Only for trains.
256 Scrollbar *vscroll;
258 DepotWindow (const WindowDesc *desc, TileIndex tile, VehicleType type)
259 : Window (desc), sel (INVALID_VEHICLE),
260 vehicle_over (INVALID_VEHICLE), type (type),
261 sel_chain (false), generate_list (true),
262 hovered_widget (-1), vehicle_list(), wagon_list(),
263 unitnumber_digits (2), num_columns (1),
264 hscroll (NULL), vscroll (NULL),
265 count_width (0), header_width (0),
266 flag_width (0), flag_height (0)
268 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
270 this->CreateNestedTree();
271 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
272 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
273 /* Don't show 'rename button' of aircraft hangar */
274 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
275 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
276 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
277 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
278 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
279 this->SetupWidgetData(type);
280 this->InitNested(tile);
282 this->owner = GetTileOwner(tile);
283 OrderBackup::Reset();
286 void OnDelete (void) FINAL_OVERRIDE
288 DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
289 OrderBackup::Reset(this->window_number);
293 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
294 * @param v Vehicle to draw.
295 * @param dpi Area to draw on.
296 * @param left Left side of the box to draw in.
297 * @param right Right side of the box to draw in.
298 * @param y Top of the box to draw in.
300 void DrawVehicleInDepot (const Vehicle *v, BlitArea *dpi,
301 int left, int right, int y) const
303 bool free_wagon = false;
304 int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
306 bool rtl = _current_text_dir == TD_RTL;
307 int image_left = rtl ? left + this->count_width : left + this->header_width;
308 int image_right = rtl ? right - this->header_width : right - this->count_width;
310 switch (v->type) {
311 case VEH_TRAIN: {
312 const Train *u = Train::From(v);
313 free_wagon = u->IsFreeWagon();
315 uint x_space = free_wagon ? ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) : 0;
316 DrawTrainImage (u, dpi, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
317 this->sel, this->sel_chain, EIT_IN_DEPOT,
318 free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
320 /* Length of consist in tiles with 1 fractional digit (rounded up) */
321 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
322 SetDParam(1, 1);
323 DrawString (dpi, rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
324 break;
327 case VEH_ROAD: DrawRoadVehImage (v, dpi, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
328 case VEH_SHIP: DrawShipImage (v, dpi, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
329 case VEH_AIRCRAFT: DrawAircraftImage (v, dpi, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
330 default: NOT_REACHED();
333 uint diff_x, diff_y;
334 if (v->IsGroundVehicle()) {
335 /* Arrange unitnumber and flag horizontally */
336 diff_x = this->flag_width + WD_FRAMERECT_LEFT;
337 diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
338 } else {
339 /* Arrange unitnumber and flag vertically */
340 diff_x = WD_FRAMERECT_LEFT;
341 diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
343 int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
344 int text_right = rtl ? right - diff_x : left + this->header_width - 1;
346 if (free_wagon) {
347 DrawString (dpi, text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
348 } else {
349 DrawSprite (dpi, (v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
351 SetDParam(0, v->unitnumber);
352 DrawString (dpi, text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
356 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
358 if (widget != WID_D_MATRIX) return;
360 bool rtl = _current_text_dir == TD_RTL;
362 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
363 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
364 uint16 rows_in_display = wid->current_y / wid->resize_y;
366 uint16 num = this->vscroll->GetPosition() * this->num_columns;
367 int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
368 int y;
369 for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
370 for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
371 /* Draw all vehicles in the current row */
372 const Vehicle *v = this->vehicle_list[num];
373 if (this->num_columns == 1) {
374 this->DrawVehicleInDepot (v, dpi, r.left, r.right, y);
375 } else {
376 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
377 this->DrawVehicleInDepot (v, dpi, x, x + this->resize.step_width - 1, y);
382 maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
384 /* Draw the train wagons without an engine in front. */
385 for (; num < maxval; num++, y += this->resize.step_height) {
386 const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
387 this->DrawVehicleInDepot (v, dpi, r.left, r.right, y);
391 void SetStringParameters(int widget) const
393 if (widget != WID_D_CAPTION) return;
395 /* locate the depot struct */
396 TileIndex tile = this->window_number;
397 SetDParam(0, this->type);
398 SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
401 struct GetDepotVehiclePtData {
402 const Vehicle *head;
403 const Vehicle *wagon;
406 enum DepotGUIAction {
407 MODE_ERROR,
408 MODE_DRAG_VEHICLE,
409 MODE_SHOW_VEHICLE,
410 MODE_START_STOP,
413 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
415 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
416 /* In case of RTL the widgets are swapped as a whole */
417 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
419 uint xt = 0, xm = 0, ym = 0;
420 if (this->type == VEH_TRAIN) {
421 xm = x;
422 } else {
423 xt = x / this->resize.step_width;
424 xm = x % this->resize.step_width;
425 if (xt >= this->num_columns) return MODE_ERROR;
427 ym = y % this->resize.step_height;
429 uint row = y / this->resize.step_height;
430 if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
432 uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
434 if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
435 /* Clicking on 'line' / 'block' without a vehicle */
436 if (this->type == VEH_TRAIN) {
437 /* End the dragging */
438 d->head = NULL;
439 d->wagon = NULL;
440 return MODE_DRAG_VEHICLE;
441 } else {
442 return MODE_ERROR; // empty block, so no vehicle is selected
446 bool wagon = false;
447 if (this->vehicle_list.Length() > pos) {
448 *veh = this->vehicle_list[pos];
449 /* Skip vehicles that are scrolled off the list */
450 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
451 } else {
452 pos -= this->vehicle_list.Length();
453 *veh = this->wagon_list[pos];
454 /* free wagons don't have an initial loco. */
455 x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
456 wagon = true;
459 const Train *v = NULL;
460 if (this->type == VEH_TRAIN) {
461 v = Train::From(*veh);
462 d->head = d->wagon = v;
465 if (xm <= this->header_width) {
466 switch (this->type) {
467 case VEH_TRAIN:
468 if (wagon) return MODE_ERROR;
469 /* FALL THROUGH */
470 case VEH_ROAD:
471 if (xm <= this->flag_width) return MODE_START_STOP;
472 break;
474 case VEH_SHIP:
475 case VEH_AIRCRAFT:
476 if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
477 break;
479 default: NOT_REACHED();
481 return MODE_SHOW_VEHICLE;
484 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
486 /* Clicking on the counter */
487 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
489 /* Account for the header */
490 x -= this->header_width;
492 /* find the vehicle in this row that was clicked */
493 for (; v != NULL; v = v->Next()) {
494 x -= v->GetDisplayImageWidth();
495 if (x < 0) break;
498 d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
500 return MODE_DRAG_VEHICLE;
504 * Handle click in the depot matrix.
505 * @param x Horizontal position in the matrix widget in pixels.
506 * @param y Vertical position in the matrix widget in pixels.
508 void DepotClick(int x, int y)
510 GetDepotVehiclePtData gdvp = { NULL, NULL };
511 const Vehicle *v = NULL;
512 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
514 if (this->type == VEH_TRAIN) v = gdvp.wagon;
516 switch (mode) {
517 case MODE_ERROR: // invalid
518 return;
520 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
521 if (v != NULL && VehicleClicked(v)) return;
523 VehicleID sel = this->sel;
525 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
526 this->sel = INVALID_VEHICLE;
527 TrainDepotMoveVehicle(v, sel, gdvp.head);
528 } else if (v != NULL) {
529 SetPointerMode (POINTER_DRAG, this, SPR_CURSOR_MOUSE);
530 SetMouseCursorVehicle(v, EIT_IN_DEPOT);
532 this->sel = v->index;
533 this->sel_chain = _ctrl_pressed;
534 this->SetDirty();
536 break;
539 case MODE_SHOW_VEHICLE: // show info window
540 ShowVehicleViewWindow(v);
541 break;
543 case MODE_START_STOP: // click start/stop flag
544 StartStopVehicle(v, false);
545 break;
547 default: NOT_REACHED();
552 * Function to set up vehicle specific widgets (mainly sprites and strings).
553 * Only use this function to if the widget is used for several vehicle types and each has
554 * different text/sprites. If the widget is only used for a single vehicle type, or the same
555 * text/sprites are used every time, use the nested widget array to initialize the widget.
557 void SetupWidgetData(VehicleType type)
559 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
560 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
561 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
562 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
564 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
565 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
567 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
568 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
569 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
570 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
572 switch (type) {
573 default: NOT_REACHED();
575 case VEH_TRAIN:
576 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
578 /* Sprites */
579 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
580 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
581 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
582 break;
584 case VEH_ROAD:
585 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
587 /* Sprites */
588 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
589 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
590 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
591 break;
593 case VEH_SHIP:
594 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
596 /* Sprites */
597 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
598 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
599 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
600 break;
602 case VEH_AIRCRAFT:
603 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
605 /* Sprites */
606 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
607 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
608 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
609 break;
613 uint count_width;
614 uint header_width;
615 uint flag_width;
616 uint flag_height;
618 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
620 switch (widget) {
621 case WID_D_MATRIX: {
622 uint min_height = 0;
624 if (this->type == VEH_TRAIN) {
625 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
626 SetDParam(1, 1);
627 this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
628 } else {
629 this->count_width = 0;
632 SetDParamMaxDigits(0, this->unitnumber_digits);
633 Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
634 const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
635 this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
636 this->flag_height = UnScaleGUI(spr->height);
638 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
639 min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
640 this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
641 } else {
642 min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
643 this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
645 int base_width = this->count_width + this->header_width;
647 resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
648 if (this->type == VEH_TRAIN) {
649 resize->width = 1;
650 size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
651 size->height = resize->height * 6;
652 } else {
653 resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
654 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
655 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
657 fill->width = resize->width;
658 fill->height = resize->height;
659 break;
665 * Some data on this window has become invalid.
666 * @param data Information about the changed data.
667 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
669 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
671 this->generate_list = true;
674 void OnPaint (BlitArea *dpi) OVERRIDE
676 if (this->generate_list) {
677 /* Generate the vehicle list
678 * It's ok to use the wagon pointers for non-trains as they will be ignored */
679 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
680 this->generate_list = false;
681 DepotSortList(&this->vehicle_list);
683 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
684 /* Only increase the size; do not decrease to prevent constant changes */
685 if (this->unitnumber_digits < new_unitnumber_digits) {
686 this->unitnumber_digits = new_unitnumber_digits;
687 this->ReInit();
691 /* determine amount of items for scroller */
692 if (this->type == VEH_TRAIN) {
693 uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
694 for (uint num = 0; num < this->vehicle_list.Length(); num++) {
695 uint width = 0;
696 for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
697 width += v->GetDisplayImageWidth();
699 max_width = max(max_width, width);
701 /* Always have 1 empty row, so people can change the setting of the train */
702 this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
703 this->hscroll->SetCount(max_width);
704 } else {
705 this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
708 /* Setup disabled buttons. */
709 TileIndex tile = this->window_number;
710 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
711 WID_D_STOP_ALL,
712 WID_D_START_ALL,
713 WID_D_SELL,
714 WID_D_SELL_CHAIN,
715 WID_D_SELL_ALL,
716 WID_D_BUILD,
717 WID_D_CLONE,
718 WID_D_RENAME,
719 WID_D_AUTOREPLACE,
720 WIDGET_LIST_END);
722 this->DrawWidgets (dpi);
725 virtual void OnClick(Point pt, int widget, int click_count)
727 switch (widget) {
728 case WID_D_MATRIX: { // List
729 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
730 this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
731 break;
734 case WID_D_BUILD: // Build vehicle
735 ResetPointerMode();
736 ShowBuildVehicleWindow(this->window_number, this->type);
737 break;
739 case WID_D_CLONE: // Clone button
740 this->SetWidgetDirty(WID_D_CLONE);
741 this->ToggleWidgetLoweredState(WID_D_CLONE);
743 if (this->IsWidgetLowered(WID_D_CLONE)) {
744 static const CursorID clone_icons[] = {
745 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
746 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
749 SetPointerMode (POINTER_VEHICLE, this, clone_icons[this->type]);
750 } else {
751 ResetPointerMode();
753 break;
755 case WID_D_LOCATION:
756 if (_ctrl_pressed) {
757 ShowExtraViewPortWindow(this->window_number);
758 } else {
759 ScrollMainWindowToTile(this->window_number);
761 break;
763 case WID_D_RENAME: // Rename button
764 SetDParam(0, this->type);
765 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
766 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
767 break;
769 case WID_D_STOP_ALL:
770 case WID_D_START_ALL: {
771 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
772 DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
773 break;
776 case WID_D_SELL_ALL:
777 /* Only open the confirmation window if there are anything to sell */
778 if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
779 TileIndex tile = this->window_number;
780 byte vehtype = this->type;
782 SetDParam(0, vehtype);
783 SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
784 ShowQuery(
785 STR_DEPOT_CAPTION,
786 STR_DEPOT_SELL_CONFIRMATION_TEXT,
787 this,
788 DepotSellAllConfirmationCallback
791 break;
793 case WID_D_VEHICLE_LIST:
794 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
795 break;
797 case WID_D_AUTOREPLACE:
798 DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
799 break;
804 virtual void OnQueryTextFinished(char *str)
806 if (str == NULL) return;
808 /* Do depot renaming */
809 DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT, str);
812 virtual bool OnRightClick(Point pt, int widget)
814 if (widget != WID_D_MATRIX) return false;
816 GetDepotVehiclePtData gdvp = { NULL, NULL };
817 const Vehicle *v = NULL;
818 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
819 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
821 if (this->type == VEH_TRAIN) v = gdvp.wagon;
823 if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
825 CargoArray capacity, loaded;
827 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
828 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
830 /* loop through vehicle chain and collect cargoes */
831 uint num = 0;
832 for (const Vehicle *w = v; w != NULL; w = w->Next()) {
833 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
834 capacity[w->cargo_type] += w->cargo_cap;
835 loaded [w->cargo_type] += w->cargo.StoredCount();
838 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
839 num++;
840 if (!whole_chain) break;
844 /* Build tooltipstring */
845 static char details [1024];
846 stringb sb (details);
848 for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
849 if (capacity[cargo_type] == 0) continue;
851 SetDParam(0, cargo_type); // {CARGO} #1
852 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
853 SetDParam(2, cargo_type); // {SHORTCARGO} #1
854 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
855 AppendString (&sb, STR_DEPOT_VEHICLE_TOOLTIP_CARGO);
858 /* Show tooltip window */
859 uint64 args[2];
860 args[0] = (whole_chain ? num : v->engine_type);
861 args[1] = (uint64)(size_t)details;
862 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
864 return true;
868 * Clones a vehicle
869 * @param v the original vehicle to clone
870 * @return Always true.
872 virtual bool OnVehicleSelect(const Vehicle *v)
874 if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE)) {
875 ResetPointerMode();
877 return true;
880 virtual void OnPlaceObjectAbort()
882 /* abort clone */
883 this->RaiseWidget(WID_D_CLONE);
884 this->SetWidgetDirty(WID_D_CLONE);
886 /* abort drag & drop */
887 this->sel = INVALID_VEHICLE;
888 this->vehicle_over = INVALID_VEHICLE;
889 this->SetWidgetDirty(WID_D_MATRIX);
891 if (this->hovered_widget != -1) {
892 this->SetWidgetLoweredState(this->hovered_widget, false);
893 this->SetWidgetDirty(this->hovered_widget);
894 this->hovered_widget = -1;
898 virtual void OnMouseDrag(Point pt, int widget)
900 if (this->sel == INVALID_VEHICLE) return;
901 if (widget != this->hovered_widget) {
902 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
903 this->SetWidgetLoweredState(this->hovered_widget, false);
904 this->SetWidgetDirty(this->hovered_widget);
906 this->hovered_widget = widget;
907 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
908 this->SetWidgetLoweredState(this->hovered_widget, true);
909 this->SetWidgetDirty(this->hovered_widget);
912 if (this->type != VEH_TRAIN) return;
914 /* A rail vehicle is dragged.. */
915 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
916 if (this->vehicle_over != INVALID_VEHICLE) {
917 this->vehicle_over = INVALID_VEHICLE;
918 this->SetWidgetDirty(WID_D_MATRIX);
920 return;
923 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
924 const Vehicle *v = NULL;
925 GetDepotVehiclePtData gdvp = {NULL, NULL};
927 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
929 VehicleID new_vehicle_over = INVALID_VEHICLE;
930 if (gdvp.head != NULL) {
931 if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
932 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
933 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
934 * the end of the train.
936 new_vehicle_over = gdvp.head->index;
937 } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
938 gdvp.wagon->index != this->sel &&
939 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
940 new_vehicle_over = gdvp.wagon->index;
944 if (this->vehicle_over == new_vehicle_over) return;
946 this->vehicle_over = new_vehicle_over;
947 this->SetWidgetDirty(widget);
950 virtual void OnDragDrop(Point pt, int widget)
952 switch (widget) {
953 case WID_D_MATRIX: {
954 const Vehicle *v = NULL;
955 VehicleID sel = this->sel;
957 this->sel = INVALID_VEHICLE;
958 this->SetDirty();
960 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
961 if (this->type == VEH_TRAIN) {
962 GetDepotVehiclePtData gdvp = { NULL, NULL };
964 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
965 if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
966 DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true, CMD_REVERSE_TRAIN_DIRECTION);
967 } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
968 this->vehicle_over = INVALID_VEHICLE;
969 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
970 } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
971 ShowVehicleViewWindow(gdvp.head);
974 } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
975 ShowVehicleViewWindow(v);
977 break;
980 case WID_D_SELL: case WID_D_SELL_CHAIN: {
981 if (this->IsWidgetDisabled(widget)) return;
982 if (this->sel == INVALID_VEHICLE) return;
984 this->HandleButtonClick(widget);
986 const Vehicle *v = Vehicle::Get(this->sel);
987 this->sel = INVALID_VEHICLE;
988 this->SetDirty();
990 int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
991 DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, CMD_SELL_VEHICLE);
992 break;
995 default:
996 this->sel = INVALID_VEHICLE;
997 this->SetDirty();
998 break;
1000 this->hovered_widget = -1;
1001 this->sel_chain = false;
1004 virtual void OnTimeout()
1006 if (!this->IsWidgetDisabled(WID_D_SELL)) {
1007 this->RaiseWidget(WID_D_SELL);
1008 this->SetWidgetDirty(WID_D_SELL);
1010 if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1011 this->RaiseWidget(WID_D_SELL_CHAIN);
1012 this->SetWidgetDirty(WID_D_SELL_CHAIN);
1016 virtual void OnResize()
1018 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1019 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1020 if (this->type == VEH_TRAIN) {
1021 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1022 } else {
1023 this->num_columns = nwi->current_x / nwi->resize_x;
1027 virtual EventState OnCTRLStateChange()
1029 if (this->sel != INVALID_VEHICLE) {
1030 this->sel_chain = _ctrl_pressed;
1031 this->SetWidgetDirty(WID_D_MATRIX);
1032 return ES_HANDLED;
1035 return ES_NOT_HANDLED;
1039 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1041 if (confirmed) {
1042 DepotWindow *w = (DepotWindow*)win;
1043 TileIndex tile = w->window_number;
1044 byte vehtype = w->type;
1045 DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1050 * Opens a depot window
1051 * @param tile The tile where the depot/hangar is located
1052 * @param type The type of vehicles in the depot
1054 void ShowDepotWindow(TileIndex tile, VehicleType type)
1056 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
1058 const WindowDesc *desc;
1059 switch (type) {
1060 default: NOT_REACHED();
1061 case VEH_TRAIN: desc = &_train_depot_desc; break;
1062 case VEH_ROAD: desc = &_road_depot_desc; break;
1063 case VEH_SHIP: desc = &_ship_depot_desc; break;
1064 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1067 new DepotWindow(desc, tile, type);
1071 * Removes the highlight of a vehicle in a depot window
1072 * @param *v Vehicle to remove all highlights from
1074 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1076 DepotWindow *w;
1078 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1079 * If that is the case, we can skip looping though the windows and save time
1081 if (_pointer_mode != POINTER_DRAG) return;
1083 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1084 if (w != NULL) {
1085 if (w->sel == v->index) ResetPointerMode();