4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file aircraft.h Base for aircraft. */
15 #include "vehicle_base.h"
16 #include "station_func.h"
20 /** An aircraft can be one of those types. */
21 enum AircraftSubType
{
22 AIR_HELICOPTER
= 0, ///< an helicopter
23 AIR_AIRCRAFT
= 2, ///< an airplane
24 AIR_SHADOW
= 4, ///< shadow of the aircraft
25 AIR_ROTOR
= 6, ///< rotor of an helicopter
28 /** Flags for air vehicles; shared with disaster vehicles. */
29 enum AirVehicleFlags
{
30 VAF_DEST_TOO_FAR
= 0, ///< Next destination is too far away.
32 /* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft
33 * will ascend or descend multiple flight levels at a time instead of following the contours of the
34 * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
35 VAF_IN_MAX_HEIGHT_CORRECTION
= 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound.
36 VAF_IN_MIN_HEIGHT_CORRECTION
= 2, ///< The vehicle is currently raising its altitude because it hit the lower bound.
39 static const int ROTOR_Z_OFFSET
= 5; ///< Z Offset between helicopter- and rotorsprite.
41 void GetAircraftSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
42 void UpdateAirplanesOnNewStation(const Station
*st
);
43 void UpdateAircraftCache(Aircraft
*v
, bool update_range
= false);
45 void AircraftLeaveHangar(Aircraft
*v
, Direction exit_dir
);
46 void AircraftNextAirportPos_and_Order(Aircraft
*v
);
47 void SetAircraftPosition(Aircraft
*v
, int x
, int y
, int z
);
49 int GetAircraftBaseFlightLevel (const Vehicle
*v
);
50 int GetAircraftFlightLevel (const Vehicle
*v
, byte
*flags
, bool takeoff
);
53 static inline int GetAircraftFlightLevel (T
*v
, bool takeoff
= false)
55 return GetAircraftFlightLevel (v
, &v
->flags
, takeoff
);
58 /** Variables that are cached to improve performance and such. */
59 struct AircraftCache
{
60 uint32 cached_max_range_sqr
; ///< Cached squared maximum range.
61 uint16 cached_max_range
; ///< Cached maximum range.
65 * Aircraft, helicopters, rotors and their shadows belong to this class.
67 struct Aircraft FINAL
: public SpecializedVehicle
<Aircraft
, VEH_AIRCRAFT
> {
68 uint16 crashed_counter
; ///< Timer for handling crash animations.
69 byte pos
; ///< Next desired position of the aircraft.
70 byte previous_pos
; ///< Previous desired position of the aircraft.
71 StationID targetairport
; ///< Airport to go to next.
72 byte state
; ///< State of the airport. @see AirportMovementStates
73 DirectionByte last_direction
;
74 byte number_consecutive_turns
; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
75 byte turn_counter
; ///< Ticks between each turn to prevent > 45 degree turns.
76 byte flags
; ///< Aircraft flags. @see AirVehicleFlags
80 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
81 Aircraft() : SpecializedVehicleBase() {}
82 /** We want to 'destruct' the right class. */
83 virtual ~Aircraft() { this->PreDestructor(); }
86 void UpdateDeltaXY(Direction direction
);
87 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_AIRCRAFT_INC
: EXPENSES_AIRCRAFT_RUN
; }
88 bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
89 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const;
90 int GetDisplaySpeed() const { return this->cur_speed
; }
91 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
; }
92 int GetSpeedOldUnits() const { return this->vcache
.cached_max_speed
* 10 / 128; }
93 int GetCurrentMaxSpeed() const { return this->GetSpeedOldUnits(); }
94 Money
GetRunningCost() const;
96 bool IsInDepot() const
98 assert(this->IsPrimaryVehicle());
99 return (this->vehstatus
& VS_HIDDEN
) != 0 && IsHangarTile(this->tile
);
104 uint
Crash(bool flooded
= false);
105 TileIndex
GetOrderStationLocation(StationID station
);
106 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
109 * Check if the aircraft type is a normal flying device; eg
110 * not a rotor or a shadow
111 * @return Returns true if the aircraft is a helicopter/airplane and
112 * false if it is a shadow or a rotor
114 inline bool IsNormalAircraft() const
116 /* To be fully correct the commented out functionality is the proper one,
117 * but since value can only be 0 or 2, it is sufficient to only check <= 2
118 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
119 return this->subtype
<= AIR_AIRCRAFT
;
123 * Get the range of this aircraft.
124 * @return Range in tiles or 0 if unlimited range.
126 uint16
GetRange() const
128 return this->acache
.cached_max_range
;
133 * Macro for iterating over all aircrafts.
135 #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
137 void GetRotorImage(const Aircraft
*v
, EngineImageType image_type
, VehicleSpriteSeq
*result
);
139 Station
*GetTargetAirportIfValid(const Aircraft
*v
);
141 #endif /* AIRCRAFT_H */