Translations update
[openttd/fttd.git] / src / vehicle_cmd.cpp
blob045aa41a6d674cc57f34e66210c4586b68d3af1b
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file vehicle_cmd.cpp Commands for vehicles. */
12 #include "stdafx.h"
13 #include "roadveh.h"
14 #include "news_func.h"
15 #include "airport.h"
16 #include "cmd_helper.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "train.h"
20 #include "aircraft.h"
21 #include "newgrf_text.h"
22 #include "vehicle_func.h"
23 #include "string.h"
24 #include "depot_func.h"
25 #include "vehiclelist.h"
26 #include "engine_func.h"
27 #include "articulated_vehicles.h"
28 #include "autoreplace_gui.h"
29 #include "group.h"
30 #include "order_backup.h"
31 #include "ship.h"
32 #include "newgrf.h"
33 #include "company_base.h"
35 #include "table/strings.h"
37 extern const StringID _veh_sell_error_table[] = {
38 STR_ERROR_CAN_T_SELL_TRAIN,
39 STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
40 STR_ERROR_CAN_T_SELL_SHIP,
41 STR_ERROR_CAN_T_SELL_AIRCRAFT,
44 extern const StringID _veh_refit_error_table[] = {
45 STR_ERROR_CAN_T_REFIT_TRAIN,
46 STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
47 STR_ERROR_CAN_T_REFIT_SHIP,
48 STR_ERROR_CAN_T_REFIT_AIRCRAFT,
51 extern const StringID _send_to_depot_error_table[] = {
52 STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
53 STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
54 STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
55 STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
59 CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
60 CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
61 CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
62 CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
64 /**
65 * Build a vehicle.
66 * @param tile tile of depot where the vehicle is built
67 * @param flags for command
68 * @param p1 various bitstuffed data
69 * bits 0-15: vehicle type being built.
70 * bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
71 * @param p2 User
72 * @param text unused
73 * @return the cost of this operation or an error
75 CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
77 /* Elementary check for valid location. */
78 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
80 VehicleType type = GetDepotVehicleType(tile);
82 /* Validate the engine type. */
83 EngineID eid = GB(p1, 0, 16);
84 if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
86 const Engine *e = Engine::Get(eid);
87 CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
89 /* Engines without valid cargo should not be available */
90 if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
92 /* Check whether the number of vehicles we need to build can be built according to pool space. */
93 uint num_vehicles;
94 switch (type) {
95 case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
96 case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
97 case VEH_SHIP: num_vehicles = 1; break;
98 case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
99 default: NOT_REACHED(); // Safe due to IsDepotTile()
101 if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
103 /* Check whether we can allocate a unit number. Autoreplace does not allocate
104 * an unit number as it will (always) reuse the one of the replaced vehicle
105 * and (train) wagons don't have an unit number in any scenario. */
106 UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
107 if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
109 Vehicle *v;
110 switch (type) {
111 case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
112 case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
113 case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
114 case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
115 default: NOT_REACHED(); // Safe due to IsDepotTile()
118 if (value.Succeeded() && flags & DC_EXEC) {
119 v->unitnumber = unit_num;
120 v->value = value.GetCost();
122 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
123 InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
124 SetWindowDirty(WC_COMPANY, _current_company);
125 if (IsLocalCompany()) {
126 InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
129 GroupStatistics::CountEngine(v, 1);
130 GroupStatistics::UpdateAutoreplace(_current_company);
132 if (v->IsPrimaryVehicle()) {
133 GroupStatistics::CountVehicle(v, 1);
134 OrderBackup::Restore(v, p2);
138 return value;
141 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user);
144 * Sell a vehicle.
145 * @param tile unused.
146 * @param flags for command.
147 * @param p1 various bitstuffed data.
148 * bits 0-19: vehicle ID being sold.
149 * bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
150 * bit 31: make a backup of the vehicle's order (if an engine).
151 * @param p2 User.
152 * @param text unused.
153 * @return the cost of this operation or an error.
155 CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
157 Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
158 if (v == NULL) return CMD_ERROR;
160 Vehicle *front = v->First();
162 CommandCost ret = CheckOwnership(front->owner);
163 if (ret.Failed()) return ret;
165 if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
167 if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
169 /* Can we actually make the order backup, i.e. are there enough orders? */
170 if (p1 & MAKE_ORDER_BACKUP_FLAG &&
171 front->orders.list != NULL &&
172 !front->orders.list->IsShared() &&
173 !Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
174 /* Only happens in exceptional cases when there aren't enough orders anyhow.
175 * Thus it should be safe to just drop the orders in that case. */
176 p1 &= ~MAKE_ORDER_BACKUP_FLAG;
179 if (v->type == VEH_TRAIN) {
180 ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
181 } else {
182 ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
184 if (flags & DC_EXEC) {
185 if (front->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(front, p2);
186 delete front;
190 return ret;
194 * Helper to run the refit cost callback.
195 * @param v The vehicle we are refitting, can be NULL.
196 * @param engine_type Which engine to refit
197 * @param new_cid Cargo type we are refitting to.
198 * @param new_subtype New cargo subtype.
199 * @param [out] auto_refit_allowed The refit is allowed as an auto-refit.
200 * @return Price for refitting
202 static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
204 /* Prepare callback param with info about the new cargo type. */
205 const Engine *e = Engine::Get(engine_type);
207 /* Is this vehicle a NewGRF vehicle? */
208 if (e->GetGRF() != NULL) {
209 const CargoSpec *cs = CargoSpec::Get(new_cid);
210 uint32 param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
212 uint16 cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
213 if (cb_res != CALLBACK_FAILED) {
214 *auto_refit_allowed = HasBit(cb_res, 14);
215 int factor = GB(cb_res, 0, 14);
216 if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
217 return factor;
221 *auto_refit_allowed = e->info.refit_cost == 0;
222 return (v == NULL || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
226 * Learn the price of refitting a certain engine
227 * @param v The vehicle we are refitting, can be NULL.
228 * @param engine_type Which engine to refit
229 * @param new_cid Cargo type we are refitting to.
230 * @param new_subtype New cargo subtype.
231 * @param [out] auto_refit_allowed The refit is allowed as an auto-refit.
232 * @return Price for refitting
234 static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
236 ExpensesType expense_type;
237 const Engine *e = Engine::Get(engine_type);
238 Price base_price;
239 int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
240 switch (e->type) {
241 case VEH_SHIP:
242 base_price = PR_BUILD_VEHICLE_SHIP;
243 expense_type = EXPENSES_SHIP_RUN;
244 break;
246 case VEH_ROAD:
247 base_price = PR_BUILD_VEHICLE_ROAD;
248 expense_type = EXPENSES_ROADVEH_RUN;
249 break;
251 case VEH_AIRCRAFT:
252 base_price = PR_BUILD_VEHICLE_AIRCRAFT;
253 expense_type = EXPENSES_AIRCRAFT_RUN;
254 break;
256 case VEH_TRAIN:
257 base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
258 cost_factor <<= 1;
259 expense_type = EXPENSES_TRAIN_RUN;
260 break;
262 default: NOT_REACHED();
264 if (cost_factor < 0) {
265 return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
266 } else {
267 return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
271 /** Helper structure for RefitVehicle() */
272 struct RefitResult {
273 Vehicle *v; ///< Vehicle to refit
274 uint capacity; ///< New capacity of vehicle
275 uint mail_capacity; ///< New mail capacity of aircraft
276 byte subtype; ///< cargo subtype to refit to
280 * Refits a vehicle (chain).
281 * This is the vehicle-type independent part of the CmdRefitXXX functions.
282 * @param v The vehicle to refit.
283 * @param only_this Whether to only refit this vehicle, or to check the rest of them.
284 * @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
285 * @param new_cid Cargotype to refit to
286 * @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
287 * @param flags Command flags
288 * @param auto_refit Refitting is done as automatic refitting outside a depot.
289 * @return Refit cost.
291 static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
293 CommandCost cost(v->GetExpenseType(false));
294 uint total_capacity = 0;
295 uint total_mail_capacity = 0;
296 num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
298 VehicleSet vehicles_to_refit;
299 if (!only_this) {
300 GetVehicleSet(vehicles_to_refit, v, num_vehicles);
301 /* In this case, we need to check the whole chain. */
302 v = v->First();
305 static SmallVector<RefitResult, 16> refit_result;
306 refit_result.Clear();
308 v->InvalidateNewGRFCacheOfChain();
309 byte actual_subtype = new_subtype;
310 for (; v != NULL; v = (only_this ? NULL : v->Next())) {
311 /* Reset actual_subtype for every new vehicle */
312 if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
314 if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index) && !only_this) continue;
316 const Engine *e = v->GetEngine();
317 if (!e->CanCarryCargo()) continue;
319 /* If the vehicle is not refittable, or does not allow automatic refitting,
320 * count its capacity nevertheless if the cargo matches */
321 bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
322 if (!refittable && v->cargo_type != new_cid) continue;
324 /* Determine best fitting subtype if requested */
325 if (actual_subtype == 0xFF) {
326 actual_subtype = GetBestFittingSubType(v, v, new_cid);
329 /* Back up the vehicle's cargo type */
330 CargoID temp_cid = v->cargo_type;
331 byte temp_subtype = v->cargo_subtype;
332 if (refittable) {
333 v->cargo_type = new_cid;
334 v->cargo_subtype = actual_subtype;
337 uint16 mail_capacity = 0;
338 uint amount = e->DetermineCapacity(v, &mail_capacity);
339 total_capacity += amount;
340 /* mail_capacity will always be zero if the vehicle is not an aircraft. */
341 total_mail_capacity += mail_capacity;
343 if (!refittable) continue;
345 /* Restore the original cargo type */
346 v->cargo_type = temp_cid;
347 v->cargo_subtype = temp_subtype;
349 bool auto_refit_allowed;
350 CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
351 if (auto_refit && !auto_refit_allowed) {
352 /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. */
353 total_capacity -= amount;
354 total_mail_capacity -= mail_capacity;
356 if (v->cargo_type == new_cid) {
357 /* Add the old capacity nevertheless, if the cargo matches */
358 total_capacity += v->cargo_cap;
359 if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
361 continue;
363 cost.AddCost(refit_cost);
365 /* Record the refitting.
366 * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
367 * (weird NewGRFs)
368 * Note:
369 * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
370 * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
371 * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
372 * autorefit to behave the same, and we need its result for auto_refit_allowed.
374 RefitResult *result = refit_result.Append();
375 result->v = v;
376 result->capacity = amount;
377 result->mail_capacity = mail_capacity;
378 result->subtype = actual_subtype;
381 if (flags & DC_EXEC) {
382 /* Store the result */
383 for (RefitResult *result = refit_result.Begin(); result != refit_result.End(); result++) {
384 Vehicle *u = result->v;
385 u->refit_cap = (u->cargo_type == new_cid) ? min(result->capacity, u->refit_cap) : 0;
386 if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
387 u->cargo_type = new_cid;
388 u->cargo_cap = result->capacity;
389 u->cargo_subtype = result->subtype;
390 if (u->type == VEH_AIRCRAFT) {
391 Vehicle *w = u->Next();
392 w->refit_cap = min(w->refit_cap, result->mail_capacity);
393 w->cargo_cap = result->mail_capacity;
394 if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
399 refit_result.Clear();
400 _returned_refit_capacity = total_capacity;
401 _returned_mail_refit_capacity = total_mail_capacity;
402 return cost;
406 * Refits a vehicle to the specified cargo type.
407 * @param tile unused
408 * @param flags type of operation
409 * @param p1 vehicle ID to refit
410 * @param p2 various bitstuffed elements
411 * - p2 = (bit 0-4) - New cargo type to refit to.
412 * - p2 = (bit 6) - Automatic refitting.
413 * - p2 = (bit 7) - Refit only this vehicle. Used only for cloning vehicles.
414 * - p2 = (bit 8-15) - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
415 * - p2 = (bit 16-23) - Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
416 * Only used if "refit only this vehicle" is false.
417 * @param text unused
418 * @return the cost of this operation or an error
420 CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
422 Vehicle *v = Vehicle::GetIfValid(p1);
423 if (v == NULL) return CMD_ERROR;
425 /* Don't allow disasters and sparks and such to be refitted.
426 * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
427 if (!IsCompanyBuildableVehicleType(v->type)) return CMD_ERROR;
429 Vehicle *front = v->First();
431 CommandCost ret = CheckOwnership(front->owner);
432 if (ret.Failed()) return ret;
434 bool auto_refit = HasBit(p2, 6);
435 bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
437 /* Don't allow shadows and such to be refitted. */
438 if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
439 /* Allow auto-refitting only during loading and normal refitting only in a depot. */
440 if (!free_wagon && (!auto_refit || !front->current_order.IsType(OT_LOADING)) && !front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
441 if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
443 /* Check cargo */
444 CargoID new_cid = GB(p2, 0, 5);
445 byte new_subtype = GB(p2, 8, 8);
446 if (new_cid >= NUM_CARGO) return CMD_ERROR;
448 /* For ships and aircrafts there is always only one. */
449 bool only_this = HasBit(p2, 7) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
450 uint8 num_vehicles = GB(p2, 16, 8);
452 CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
454 if (flags & DC_EXEC) {
455 /* Update the cached variables */
456 switch (v->type) {
457 case VEH_TRAIN:
458 Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
459 break;
460 case VEH_ROAD:
461 RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
462 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
463 break;
465 case VEH_SHIP:
466 v->InvalidateNewGRFCacheOfChain();
467 Ship::From(v)->UpdateCache();
468 break;
470 case VEH_AIRCRAFT:
471 v->InvalidateNewGRFCacheOfChain();
472 UpdateAircraftCache(Aircraft::From(v), true);
473 break;
475 default: NOT_REACHED();
477 front->MarkDirty();
479 if (!free_wagon) {
480 InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
481 InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
483 SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
484 } else {
485 /* Always invalidate the cache; querycost might have filled it. */
486 v->InvalidateNewGRFCacheOfChain();
489 return cost;
493 * Start/Stop a vehicle
494 * @param tile unused
495 * @param flags type of operation
496 * @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
497 * @param p2 bit 0: Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
498 * @param text unused
499 * @return the cost of this operation or an error
501 CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
503 /* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
504 if ((flags & DC_AUTOREPLACE) == 0) SetBit(p2, 0);
506 Vehicle *v = Vehicle::GetIfValid(p1);
507 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
509 CommandCost ret = CheckOwnership(v->owner);
510 if (ret.Failed()) return ret;
512 if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
514 switch (v->type) {
515 case VEH_TRAIN:
516 if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
517 break;
519 case VEH_SHIP:
520 case VEH_ROAD:
521 break;
523 case VEH_AIRCRAFT: {
524 Aircraft *a = Aircraft::From(v);
525 /* cannot stop airplane when in flight, or when taking off / landing */
526 if (!(v->vehstatus & VS_CRASHED) && a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
527 break;
530 default: return CMD_ERROR;
533 if (HasBit(p2, 0)) {
534 /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
535 uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
536 StringID error = STR_NULL;
537 if (callback != CALLBACK_FAILED) {
538 if (v->GetGRF()->grf_version < 8) {
539 /* 8 bit result 0xFF means 'allow' */
540 if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
541 } else {
542 if (callback < 0x400) {
543 error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
544 } else {
545 switch (callback) {
546 case 0x400: // allow
547 break;
549 default: // unknown reason -> disallow
550 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
551 break;
556 if (error != STR_NULL) return_cmd_error(error);
559 if (flags & DC_EXEC) {
560 if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
562 v->vehstatus ^= VS_STOPPED;
563 if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
564 v->MarkDirty();
565 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
566 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
567 SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
569 return CommandCost();
573 * Starts or stops a lot of vehicles
574 * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
575 * @param flags type of operation
576 * @param p1 bitmask
577 * - bit 0 set = start vehicles, unset = stop vehicles
578 * - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
579 * @param p2 packed VehicleListIdentifier
580 * @param text unused
581 * @return the cost of this operation or an error
583 CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
585 VehicleList list;
586 bool do_start = HasBit(p1, 0);
587 bool vehicle_list_window = HasBit(p1, 1);
589 VehicleListIdentifier vli;
590 if (!vli.Unpack(p2)) return CMD_ERROR;
591 if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
593 if (vehicle_list_window) {
594 if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
595 } else {
596 /* Get the list of vehicles in the depot */
597 BuildDepotVehicleList(vli.vtype, tile, &list, NULL);
600 for (uint i = 0; i < list.Length(); i++) {
601 const Vehicle *v = list[i];
603 if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
605 if (!vehicle_list_window && !v->IsChainInDepot()) continue;
607 /* Just try and don't care if some vehicle's can't be stopped. */
608 DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
611 return CommandCost();
615 * Sells all vehicles in a depot
616 * @param tile Tile of the depot where the depot is
617 * @param flags type of operation
618 * @param p1 Vehicle type
619 * @param p2 unused
620 * @param text unused
621 * @return the cost of this operation or an error
623 CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
625 VehicleList list;
627 CommandCost cost(EXPENSES_NEW_VEHICLES);
628 VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
630 if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
632 /* Get the list of vehicles in the depot */
633 BuildDepotVehicleList(vehicle_type, tile, &list, &list);
635 CommandCost last_error = CMD_ERROR;
636 bool had_success = false;
637 for (uint i = 0; i < list.Length(); i++) {
638 CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, CMD_SELL_VEHICLE);
639 if (ret.Succeeded()) {
640 cost.AddCost(ret);
641 had_success = true;
642 } else {
643 last_error = ret;
647 return had_success ? cost : last_error;
651 * Autoreplace all vehicles in the depot
652 * @param tile Tile of the depot where the vehicles are
653 * @param flags type of operation
654 * @param p1 Type of vehicle
655 * @param p2 unused
656 * @param text unused
657 * @return the cost of this operation or an error
659 CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
661 VehicleList list;
662 CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
663 VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
665 if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
666 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
668 /* Get the list of vehicles in the depot */
669 BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
671 for (uint i = 0; i < list.Length(); i++) {
672 const Vehicle *v = list[i];
674 /* Ensure that the vehicle completely in the depot */
675 if (!v->IsChainInDepot()) continue;
677 CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
679 if (ret.Succeeded()) cost.AddCost(ret);
681 return cost;
685 * Test if a name is unique among vehicle names.
686 * @param name Name to test.
687 * @return True ifffffff the name is unique.
689 static bool IsUniqueVehicleName(const char *name)
691 const Vehicle *v;
693 FOR_ALL_VEHICLES(v) {
694 if (v->name != NULL && strcmp(v->name, name) == 0) return false;
697 return true;
701 * Clone the custom name of a vehicle, adding or incrementing a number.
702 * @param src Source vehicle, with a custom name.
703 * @param dst Destination vehicle.
705 static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
707 /* Find the position of the first digit in the last group of digits. */
708 size_t number_position;
709 for (number_position = strlen(src->name); number_position > 0; number_position--) {
710 /* The design of UTF-8 lets this work simply without having to check
711 * for UTF-8 sequences. */
712 if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
715 /* Format buffer and determine starting number. */
716 sstring<256> buf;
717 int num, padding;
718 buf.copy (src->name);
719 if (src->name[number_position] == '\0') {
720 /* No digit at the end, so start at number 2. */
721 buf.append (' ');
722 number_position = buf.length();
723 num = 2;
724 padding = 0;
725 } else {
726 /* Found digits, parse them and start at the next number. */
727 buf.truncate (number_position);
728 char *endptr;
729 num = strtol(&src->name[number_position], &endptr, 10) + 1;
730 padding = endptr - &src->name[number_position];
733 /* Check if this name is already taken. */
734 for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
735 /* Attach the number to the temporary name. */
736 assert (buf.length() == number_position);
737 buf.append_fmt ("%0*d", padding, num);
739 /* Check the name is unique. */
740 if (IsUniqueVehicleName (buf.c_str())) {
741 dst->name = xstrdup (buf.c_str());
742 break;
745 buf.truncate (number_position);
748 /* All done. If we didn't find a name, it'll just use its default. */
752 * Clone a vehicle. If it is a train, it will clone all the cars too
753 * @param tile tile of the depot where the cloned vehicle is build
754 * @param flags type of operation
755 * @param p1 the original vehicle's index
756 * @param p2 1 = shared orders, else copied orders
757 * @param text unused
758 * @return the cost of this operation or an error
760 CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
762 CommandCost total_cost(EXPENSES_NEW_VEHICLES);
764 Vehicle *v = Vehicle::GetIfValid(p1);
765 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
766 Vehicle *v_front = v;
767 Vehicle *w = NULL;
768 Vehicle *w_front = NULL;
769 Vehicle *w_rear = NULL;
772 * v_front is the front engine in the original vehicle
773 * v is the car/vehicle of the original vehicle that is currently being copied
774 * w_front is the front engine of the cloned vehicle
775 * w is the car/vehicle currently being cloned
776 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
779 CommandCost ret = CheckOwnership(v->owner);
780 if (ret.Failed()) return ret;
782 if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
784 /* check that we can allocate enough vehicles */
785 if (!(flags & DC_EXEC)) {
786 int veh_counter = 0;
787 do {
788 veh_counter++;
789 } while ((v = v->Next()) != NULL);
791 if (!Vehicle::CanAllocateItem(veh_counter)) {
792 return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
796 v = v_front;
798 do {
799 if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
800 /* we build the rear ends of multiheaded trains with the front ones */
801 continue;
804 /* In case we're building a multi headed vehicle and the maximum number of
805 * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
806 * be cloned. When the non-primary engines were build they were seen as
807 * 'new' vehicles whereas they would immediately be joined with a primary
808 * engine. This caused the vehicle to be not build as 'the limit' had been
809 * reached, resulting in partially build vehicles and such. */
810 DoCommandFlag build_flags = flags;
811 if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
813 CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, CMD_BUILD_VEHICLE);
815 if (cost.Failed()) {
816 /* Can't build a part, then sell the stuff we already made; clear up the mess */
817 if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, CMD_SELL_VEHICLE);
818 return cost;
821 total_cost.AddCost(cost);
823 if (flags & DC_EXEC) {
824 w = Vehicle::Get(_new_vehicle_id);
826 if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
827 SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
830 if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
831 /* this s a train car
832 * add this unit to the end of the train */
833 CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
834 if (result.Failed()) {
835 /* The train can't be joined to make the same consist as the original.
836 * Sell what we already made (clean up) and return an error. */
837 DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, CMD_SELL_VEHICLE);
838 DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, CMD_SELL_VEHICLE);
839 return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
841 } else {
842 /* this is a front engine or not a train. */
843 w_front = w;
844 w->service_interval = v->service_interval;
845 w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
846 w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
848 w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
850 } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
852 if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
853 /* for trains this needs to be the front engine due to the callback function */
854 _new_vehicle_id = w_front->index;
857 if (flags & DC_EXEC) {
858 /* Cloned vehicles belong to the same group */
859 DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
863 /* Take care of refitting. */
864 w = w_front;
865 v = v_front;
867 /* Both building and refitting are influenced by newgrf callbacks, which
868 * makes it impossible to accurately estimate the cloning costs. In
869 * particular, it is possible for engines of the same type to be built with
870 * different numbers of articulated parts, so when refitting we have to
871 * loop over real vehicles first, and then the articulated parts of those
872 * vehicles in a different loop. */
873 do {
874 do {
875 if (flags & DC_EXEC) {
876 assert(w != NULL);
878 /* Find out what's the best sub type */
879 byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
880 if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
881 CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 7 | (subtype << 8), flags, CMD_REFIT_VEHICLE);
882 if (cost.Succeeded()) total_cost.AddCost(cost);
885 if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
886 w = w->GetNextArticulatedPart();
887 } else {
888 break;
890 } else {
891 const Engine *e = v->GetEngine();
892 CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
894 if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
895 bool dummy;
896 total_cost.AddCost(GetRefitCost(NULL, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
900 if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
901 v = v->GetNextArticulatedPart();
902 } else {
903 break;
905 } while (v != NULL);
907 if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
908 } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
910 if (flags & DC_EXEC) {
912 * Set the orders of the vehicle. Cannot do it earlier as we need
913 * the vehicle refitted before doing this, otherwise the moved
914 * cargo types might not match (passenger vs non-passenger)
916 DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
918 /* Now clone the vehicle's name, if it has one. */
919 if (v_front->name != NULL) CloneVehicleName(v_front, w_front);
922 /* Since we can't estimate the cost of cloning a vehicle accurately we must
923 * check whether the company has enough money manually. */
924 if (!CheckCompanyHasMoney(total_cost)) {
925 if (flags & DC_EXEC) {
926 /* The vehicle has already been bought, so now it must be sold again. */
927 DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, CMD_SELL_VEHICLE);
929 return total_cost;
932 return total_cost;
936 * Send all vehicles of type to depots
937 * @param flags the flags used for DoCommand()
938 * @param service should the vehicles only get service in the depots
939 * @param vli identifier of the vehicle list
940 * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
942 static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
944 VehicleList list;
946 if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
948 /* Send all the vehicles to a depot */
949 bool had_success = false;
950 for (uint i = 0; i < list.Length(); i++) {
951 const Vehicle *v = list[i];
952 CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, CMD_SEND_VEHICLE_TO_DEPOT);
954 if (ret.Succeeded()) {
955 had_success = true;
957 /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
958 * In this case we know that at least one vehicle can be sent to a depot
959 * and we will issue the command. We can now safely quit the loop, knowing
960 * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
961 if (!(flags & DC_EXEC)) break;
965 return had_success ? CommandCost() : CMD_ERROR;
969 * Send a vehicle to the depot.
970 * @param tile unused
971 * @param flags for command type
972 * @param p1 bitmask
973 * - p1 0-20: bitvehicle ID to send to the depot
974 * - p1 bits 25-8 - DEPOT_ flags (see vehicle_type.h)
975 * @param p2 packed VehicleListIdentifier.
976 * @param text unused
977 * @return the cost of this operation or an error
979 CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
981 if (p1 & DEPOT_MASS_SEND) {
982 /* Mass goto depot requested */
983 VehicleListIdentifier vli;
984 if (!vli.Unpack(p2)) return CMD_ERROR;
985 return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli);
988 Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
989 if (v == NULL) return CMD_ERROR;
990 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
992 return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
996 * Give a custom name to your vehicle
997 * @param tile unused
998 * @param flags type of operation
999 * @param p1 vehicle ID to name
1000 * @param p2 unused
1001 * @param text the new name or an empty string when resetting to the default
1002 * @return the cost of this operation or an error
1004 CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1006 Vehicle *v = Vehicle::GetIfValid(p1);
1007 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
1009 CommandCost ret = CheckOwnership(v->owner);
1010 if (ret.Failed()) return ret;
1012 bool reset = StrEmpty(text);
1014 if (!reset) {
1015 if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
1016 if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1019 if (flags & DC_EXEC) {
1020 free(v->name);
1021 v->name = reset ? NULL : xstrdup(text);
1022 InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 1);
1023 MarkWholeScreenDirty();
1026 return CommandCost();
1031 * Change the service interval of a vehicle
1032 * @param tile unused
1033 * @param flags type of operation
1034 * @param p1 vehicle ID that is being service-interval-changed
1035 * @param p2 bitmask
1036 * - p2 = (bit 0-15) - new service interval
1037 * - p2 = (bit 16) - service interval is custom flag
1038 * - p2 = (bit 17) - service interval is percentage flag
1039 * @param text unused
1040 * @return the cost of this operation or an error
1042 CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1044 Vehicle *v = Vehicle::GetIfValid(p1);
1045 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
1047 CommandCost ret = CheckOwnership(v->owner);
1048 if (ret.Failed()) return ret;
1050 const Company *company = Company::Get(v->owner);
1051 bool iscustom = HasBit(p2, 16);
1052 bool ispercent = iscustom ? HasBit(p2, 17) : company->settings.vehicle.servint_ispercent;
1054 uint16 serv_int;
1055 if (iscustom) {
1056 serv_int = GB(p2, 0, 16);
1057 if (serv_int != GetServiceIntervalClamped(serv_int, ispercent)) return CMD_ERROR;
1058 } else {
1059 serv_int = CompanyServiceInterval(company, v->type);
1062 if (flags & DC_EXEC) {
1063 v->SetServiceInterval(serv_int);
1064 v->SetServiceIntervalIsCustom(iscustom);
1065 v->SetServiceIntervalIsPercent(ispercent);
1066 SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
1069 return CommandCost();