4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file townname.cpp %Town name generators. */
14 #include "townname_type.h"
16 #include "strings_func.h"
17 #include "core/random_func.hpp"
19 #include "gfx_layout.h"
21 #include "table/townname.h"
25 * Initializes this struct from town data
26 * @param t town for which we will be printing name later
28 TownNameParams::TownNameParams(const Town
*t
) :
29 grfid(t
->townnamegrfid
), // by default, use supplied data
32 if (t
->townnamegrfid
!= 0 && GetGRFTownName(t
->townnamegrfid
) == NULL
) {
33 /* Fallback to english original */
35 this->type
= SPECSTR_TOWNNAME_ENGLISH
;
42 * Fills buffer with specified town name
44 * @param par town name parameters
45 * @param townnameparts 'encoded' town name
47 void AppendTownName (stringb
*buf
, const TownNameParams
*par
, uint32 townnameparts
)
49 if (par
->grfid
== 0) {
50 int64 args_array
[1] = { townnameparts
};
51 StringParameters
tmp_params(args_array
);
52 AppendStringWithArgs (buf
, par
->type
, &tmp_params
);
54 GRFTownNameGenerate (buf
, par
->grfid
, par
->type
, townnameparts
);
60 * Fills buffer with town's name
61 * @param buff buffer start
62 * @param t we want to get name of this town
64 void AppendTownName (stringb
*buf
, const Town
*t
)
66 TownNameParams
par(t
);
67 AppendTownName (buf
, &par
, t
->townnameparts
);
72 * Verifies the town name is valid and unique.
73 * @param r random bits
74 * @param par town name parameters
75 * @param town_names if a name is generated, check its uniqueness with the set
76 * @return true iff name is valid and unique
78 bool VerifyTownName(uint32 r
, const TownNameParams
*par
, TownNames
*town_names
)
80 /* reserve space for extra unicode character and terminating '\0' */
81 sstring
<(MAX_LENGTH_TOWN_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
> buf1
, buf2
;
83 AppendTownName (&buf1
, par
, r
);
85 /* Check size and width */
86 if (buf1
.utf8length() >= MAX_LENGTH_TOWN_NAME_CHARS
) return false;
88 if (town_names
!= NULL
) {
89 if (town_names
->find(buf1
.c_str()) != town_names
->end()) return false;
90 town_names
->insert(buf1
.c_str());
94 /* We can't just compare the numbers since
95 * several numbers may map to a single name. */
96 const char *buf
= t
->name
;
99 AppendTownName (&buf2
, t
);
102 if (strcmp(buf1
.c_str(), buf
) == 0) return false;
111 * Generates valid town name.
112 * @param townnameparts if a name is generated, it's stored there
113 * @param town_names if a name is generated, check its uniqueness with the set
114 * @return true iff a name was generated
116 bool GenerateTownName(uint32
*townnameparts
, TownNames
*town_names
)
118 /* Do not set too low tries, since when we run out of names, we loop
119 * for #tries only one time anyway - then we stop generating more
120 * towns. Do not show it too high neither, since looping through all
121 * the other towns may take considerable amount of time (10000 is
123 TownNameParams
par(_settings_game
.game_creation
.town_name
);
125 /* This function is called very often without entering the gameloop
126 * inbetween. So reset layout cache to prevent it from growing too big. */
127 Layouter::ReduceLineCache();
129 for (int i
= 1000; i
!= 0; i
--) {
130 uint32 r
= _generating_world
? Random() : InteractiveRandom();
131 if (!VerifyTownName(r
, &par
, town_names
)) continue;
143 * Generates a number from given seed.
144 * @param shift_by number of bits seed is shifted to the right
145 * @param max generated number is in interval 0...max-1
147 * @return seed transformed to a number from given range
149 static inline uint32
SeedChance(byte shift_by
, int max
, uint32 seed
)
151 return (GB(seed
, shift_by
, 16) * max
) >> 16;
156 * Generates a number from given seed. Uses different algorithm than SeedChance().
157 * @param shift_by number of bits seed is shifted to the right
158 * @param max generated number is in interval 0...max-1
160 * @return seed transformed to a number from given range
162 static inline uint32
SeedModChance(byte shift_by
, int max
, uint32 seed
)
164 /* This actually gives *MUCH* more even distribution of the values
165 * than SeedChance(), which is absolutely horrible in that. If
166 * you do not believe me, try with i.e. the Czech town names,
167 * compare the words (nicely visible on prefixes) generated by
168 * SeedChance() and SeedModChance(). Do not get discouraged by the
169 * never-use-modulo myths, which hold true only for the linear
170 * congruential generators (and Random() isn't such a generator).
172 * TODO: Perhaps we should use it for all the name generators? --pasky */
173 return (seed
>> shift_by
) % max
;
178 * Generates a number from given seed.
179 * @param shift_by number of bits seed is shifted to the right
180 * @param max generated number is in interval -bias...max-1
182 * @param bias minimum value that can be returned
183 * @return seed transformed to a number from given range
185 static inline int32
SeedChanceBias(byte shift_by
, int max
, uint32 seed
, int bias
)
187 return SeedChance(shift_by
, max
+ bias
, seed
) - bias
;
192 * Replaces english curses and ugly letter combinations by nicer ones.
193 * @param buf buffer with town name
194 * @param original English (Original) generator was used
196 static void ReplaceEnglishWords(char *buf
, bool original
)
198 static const uint N
= 9;
199 static const char org
[N
+ 1][4] = {
200 {'C','u','n','t'}, {'S','l','a','g'}, {'S','l','u','t'},
201 {'F','a','r','t'}, {'D','r','a','r'}, {'D','r','e','h'},
202 {'F','r','a','r'}, {'G','r','a','r'}, {'B','r','a','r'},
205 static const char rep
[N
+ 2][4] = {
206 {'E','a','s','t'}, {'P','i','t','s'}, {'E','d','i','n'},
207 {'B','o','o','t'}, {'Q','u','a','r'}, {'B','a','s','h'},
208 {'S','h','o','r'}, {'A','b','e','r'}, {'O','v','e','r'},
209 {'I','n','v','e'}, {'S','t','a','n'}
212 assert (strlen(buf
) >= 4);
214 for (uint i
= 0; i
< N
; i
++) {
215 if (memcmp (buf
, org
[i
], 4) == 0) {
216 memcpy (buf
, rep
[i
], 4);
221 if (memcmp (buf
, org
[N
], 4) == 0) {
222 memcpy (buf
, rep
[original
? N
: N
+ 1], 4);
227 * Generates English (Original) town name from given seed.
228 * @param buf output buffer
229 * @param seed town name seed
231 static void MakeEnglishOriginalTownName (stringb
*buf
, uint32 seed
)
233 size_t orig_length
= buf
->length();
235 /* optional first segment */
236 int i
= SeedChanceBias(0, lengthof(_name_original_english_1
), seed
, 50);
237 if (i
>= 0) buf
->append (_name_original_english_1
[i
]);
239 /* mandatory middle segments */
240 buf
->append (_name_original_english_2
[SeedChance( 4, lengthof(_name_original_english_2
), seed
)]);
241 buf
->append (_name_original_english_3
[SeedChance( 7, lengthof(_name_original_english_3
), seed
)]);
242 buf
->append (_name_original_english_4
[SeedChance(10, lengthof(_name_original_english_4
), seed
)]);
243 buf
->append (_name_original_english_5
[SeedChance(13, lengthof(_name_original_english_5
), seed
)]);
245 /* optional last segment */
246 i
= SeedChanceBias(15, lengthof(_name_original_english_6
), seed
, 60);
247 if (i
>= 0) buf
->append (_name_original_english_6
[i
]);
249 /* Ce, Ci => Ke, Ki */
250 if (buf
->buffer
[orig_length
] == 'C' && (buf
->buffer
[orig_length
+ 1] == 'e' || buf
->buffer
[orig_length
+ 1] == 'i')) {
251 buf
->buffer
[orig_length
] = 'K';
254 assert (buf
->length() - orig_length
>= 4);
255 ReplaceEnglishWords (&buf
->buffer
[orig_length
], true);
260 * Generates English (Additional) town name from given seed.
261 * @param buf output buffer
262 * @param seed town name seed
264 static void MakeEnglishAdditionalTownName (stringb
*buf
, uint32 seed
)
266 size_t orig_length
= buf
->length();
268 /* optional first segment */
269 int i
= SeedChanceBias(0, lengthof(_name_additional_english_prefix
), seed
, 50);
270 if (i
>= 0) buf
->append (_name_additional_english_prefix
[i
]);
272 if (SeedChance(3, 20, seed
) >= 14) {
273 buf
->append (_name_additional_english_1a
[SeedChance(6, lengthof(_name_additional_english_1a
), seed
)]);
275 buf
->append (_name_additional_english_1b1
[SeedChance(6, lengthof(_name_additional_english_1b1
), seed
)]);
276 buf
->append (_name_additional_english_1b2
[SeedChance(9, lengthof(_name_additional_english_1b2
), seed
)]);
277 if (SeedChance(11, 20, seed
) >= 4) {
278 buf
->append (_name_additional_english_1b3a
[SeedChance(12, lengthof(_name_additional_english_1b3a
), seed
)]);
280 buf
->append (_name_additional_english_1b3b
[SeedChance(12, lengthof(_name_additional_english_1b3b
), seed
)]);
284 buf
->append (_name_additional_english_2
[SeedChance(14, lengthof(_name_additional_english_2
), seed
)]);
286 /* optional last segment */
287 i
= SeedChanceBias(15, lengthof(_name_additional_english_3
), seed
, 60);
288 if (i
>= 0) buf
->append (_name_additional_english_3
[i
]);
290 assert (buf
->length() - orig_length
>= 4);
291 ReplaceEnglishWords (&buf
->buffer
[orig_length
], false);
296 * Generates Austrian town name from given seed.
297 * @param buf output buffer
298 * @param seed town name seed
300 static void MakeAustrianTownName (stringb
*buf
, uint32 seed
)
302 /* Bad, Maria, Gross, ... */
303 int i
= SeedChanceBias(0, lengthof(_name_austrian_a1
), seed
, 15);
304 if (i
>= 0) buf
->append (_name_austrian_a1
[i
]);
308 i
= SeedChance(4, 6, seed
);
310 /* Kaisers-kirchen */
311 buf
->append (_name_austrian_a2
[SeedChance( 7, lengthof(_name_austrian_a2
), seed
)]);
312 buf
->append (_name_austrian_a3
[SeedChance(13, lengthof(_name_austrian_a3
), seed
)]);
315 buf
->append (_name_austrian_a5
[SeedChance( 7, lengthof(_name_austrian_a5
), seed
)]);
316 buf
->append (_name_austrian_a6
[SeedChance( 9, lengthof(_name_austrian_a6
), seed
)]);
317 j
= 1; // More likely to have a " an der " or " am "
320 buf
->append (_name_austrian_a4
[SeedChance( 7, lengthof(_name_austrian_a4
), seed
)]);
323 i
= SeedChance(1, 6, seed
);
325 /* an der Donau (rivers) */
326 buf
->append (_name_austrian_f1
[SeedChance(4, lengthof(_name_austrian_f1
), seed
)]);
327 buf
->append (_name_austrian_f2
[SeedChance(5, lengthof(_name_austrian_f2
), seed
)]);
328 } else if (i
>= 2 - j
) {
329 /* am Dachstein (mountains) */
330 buf
->append (_name_austrian_b1
[SeedChance(4, lengthof(_name_austrian_b1
), seed
)]);
331 buf
->append (_name_austrian_b2
[SeedChance(5, lengthof(_name_austrian_b2
), seed
)]);
337 * Generates German town name from given seed.
338 * @param buf output buffer
339 * @param seed town name seed
341 static void MakeGermanTownName (stringb
*buf
, uint32 seed
)
343 uint seed_derivative
= SeedChance(7, 28, seed
);
345 /* optional prefix */
346 if (seed_derivative
== 12 || seed_derivative
== 19) {
347 uint i
= SeedChance(2, lengthof(_name_german_pre
), seed
);
348 buf
->append (_name_german_pre
[i
]);
351 /* mandatory middle segments including option of hardcoded name */
352 uint i
= SeedChance(3, lengthof(_name_german_real
) + lengthof(_name_german_1
), seed
);
353 if (i
< lengthof(_name_german_real
)) {
354 buf
->append (_name_german_real
[i
]);
356 buf
->append (_name_german_1
[i
- lengthof(_name_german_real
)]);
358 i
= SeedChance(5, lengthof(_name_german_2
), seed
);
359 buf
->append (_name_german_2
[i
]);
362 /* optional suffix */
363 if (seed_derivative
== 24) {
364 i
= SeedChance(9, lengthof(_name_german_4_an_der
) + lengthof(_name_german_4_am
), seed
);
365 if (i
< lengthof(_name_german_4_an_der
)) {
366 buf
->append (_name_german_3_an_der
[0]);
367 buf
->append (_name_german_4_an_der
[i
]);
369 buf
->append (_name_german_3_am
[0]);
370 buf
->append (_name_german_4_am
[i
- lengthof(_name_german_4_an_der
)]);
377 * Generates Latin-American town name from given seed.
378 * @param buf output buffer
379 * @param seed town name seed
381 static void MakeSpanishTownName (stringb
*buf
, uint32 seed
)
383 buf
->append (_name_spanish_real
[SeedChance(0, lengthof(_name_spanish_real
), seed
)]);
388 * Generates French town name from given seed.
389 * @param buf output buffer
390 * @param seed town name seed
392 static void MakeFrenchTownName (stringb
*buf
, uint32 seed
)
394 buf
->append (_name_french_real
[SeedChance(0, lengthof(_name_french_real
), seed
)]);
399 * Generates Silly town name from given seed.
400 * @param buf output buffer
401 * @param seed town name seed
403 static void MakeSillyTownName (stringb
*buf
, uint32 seed
)
405 buf
->append (_name_silly_1
[SeedChance( 0, lengthof(_name_silly_1
), seed
)]);
406 buf
->append (_name_silly_2
[SeedChance(16, lengthof(_name_silly_2
), seed
)]);
411 * Generates Swedish town name from given seed.
412 * @param buf output buffer
413 * @param seed town name seed
415 static void MakeSwedishTownName (stringb
*buf
, uint32 seed
)
417 /* optional first segment */
418 int i
= SeedChanceBias(0, lengthof(_name_swedish_1
), seed
, 50);
419 if (i
>= 0) buf
->append (_name_swedish_1
[i
]);
421 /* mandatory middle segments including option of hardcoded name */
422 if (SeedChance(4, 5, seed
) >= 3) {
423 buf
->append (_name_swedish_2
[SeedChance( 7, lengthof(_name_swedish_2
), seed
)]);
425 buf
->append (_name_swedish_2a
[SeedChance( 7, lengthof(_name_swedish_2a
), seed
)]);
426 buf
->append (_name_swedish_2b
[SeedChance(10, lengthof(_name_swedish_2b
), seed
)]);
427 buf
->append (_name_swedish_2c
[SeedChance(13, lengthof(_name_swedish_2c
), seed
)]);
430 buf
->append (_name_swedish_3
[SeedChance(16, lengthof(_name_swedish_3
), seed
)]);
435 * Generates Dutch town name from given seed.
436 * @param buf output buffer
437 * @param seed town name seed
439 static void MakeDutchTownName (stringb
*buf
, uint32 seed
)
441 /* optional first segment */
442 int i
= SeedChanceBias(0, lengthof(_name_dutch_1
), seed
, 50);
443 if (i
>= 0) buf
->append (_name_dutch_1
[i
]);
445 /* mandatory middle segments including option of hardcoded name */
446 if (SeedChance(6, 9, seed
) > 4) {
447 buf
->append (_name_dutch_2
[SeedChance( 9, lengthof(_name_dutch_2
), seed
)]);
449 buf
->append (_name_dutch_3
[SeedChance( 9, lengthof(_name_dutch_3
), seed
)]);
450 buf
->append (_name_dutch_4
[SeedChance(12, lengthof(_name_dutch_4
), seed
)]);
453 buf
->append (_name_dutch_5
[SeedChance(15, lengthof(_name_dutch_5
), seed
)]);
458 * Generates Finnish town name from given seed.
459 * @param buf output buffer
460 * @param seed town name seed
462 static void MakeFinnishTownName (stringb
*buf
, uint32 seed
)
464 /* Select randomly if town name should consists of one or two parts. */
465 if (SeedChance(0, 15, seed
) >= 10) {
466 buf
->append (_name_finnish_real
[SeedChance(2, lengthof(_name_finnish_real
), seed
)]);
470 if (SeedChance(0, 15, seed
) >= 5) {
471 const char *orig
= &buf
->buffer
[buf
->length()];
473 /* A two-part name by combining one of _name_finnish_1 + "la"/"lä"
474 * The reason for not having the contents of _name_finnish_{1,2} in the same table is
475 * that the ones in _name_finnish_2 are not good for this purpose. */
476 uint sel
= SeedChance( 0, lengthof(_name_finnish_1
), seed
);
477 buf
->append (_name_finnish_1
[sel
]);
478 assert (!buf
->empty());
479 char *end
= &buf
->buffer
[buf
->length() - 1];
481 if (*end
== 'i') *end
= 'e';
482 if (strstr(orig
, "a") != NULL
|| strstr(orig
, "o") != NULL
|| strstr(orig
, "u") != NULL
||
483 strstr(orig
, "A") != NULL
|| strstr(orig
, "O") != NULL
|| strstr(orig
, "U") != NULL
) {
486 buf
->append ("l\xC3\xA4");
491 /* A two-part name by combining one of _name_finnish_{1,2} + _name_finnish_3.
492 * Why aren't _name_finnish_{1,2} just one table? See above. */
493 uint sel
= SeedChance(2, lengthof(_name_finnish_1
) + lengthof(_name_finnish_2
), seed
);
494 if (sel
>= lengthof(_name_finnish_1
)) {
495 buf
->append (_name_finnish_2
[sel
- lengthof(_name_finnish_1
)]);
497 buf
->append (_name_finnish_1
[sel
]);
500 buf
->append (_name_finnish_3
[SeedChance(10, lengthof(_name_finnish_3
), seed
)]);
505 * Generates Polish town name from given seed.
506 * @param buf output buffer
507 * @param seed town name seed
509 static void MakePolishTownName (stringb
*buf
, uint32 seed
)
511 /* optional first segment */
512 uint i
= SeedChance(0,
513 lengthof(_name_polish_2_o
) + lengthof(_name_polish_2_m
) +
514 lengthof(_name_polish_2_f
) + lengthof(_name_polish_2_n
),
516 uint j
= SeedChance(2, 20, seed
);
519 if (i
< lengthof(_name_polish_2_o
)) {
520 buf
->append (_name_polish_2_o
[SeedChance(3, lengthof(_name_polish_2_o
), seed
)]);
524 if (i
< lengthof(_name_polish_2_m
) + lengthof(_name_polish_2_o
)) {
526 buf
->append (_name_polish_1_m
[SeedChance(5, lengthof(_name_polish_1_m
), seed
)]);
529 buf
->append (_name_polish_2_m
[SeedChance(7, lengthof(_name_polish_2_m
), seed
)]);
531 if (j
>= 4 && j
< 16) {
532 buf
->append (_name_polish_3_m
[SeedChance(10, lengthof(_name_polish_3_m
), seed
)]);
536 if (i
< lengthof(_name_polish_2_f
) + lengthof(_name_polish_2_m
) + lengthof(_name_polish_2_o
)) {
538 buf
->append (_name_polish_1_f
[SeedChance(5, lengthof(_name_polish_1_f
), seed
)]);
541 buf
->append (_name_polish_2_f
[SeedChance(7, lengthof(_name_polish_2_f
), seed
)]);
543 if (j
>= 4 && j
< 16) {
544 buf
->append (_name_polish_3_f
[SeedChance(10, lengthof(_name_polish_3_f
), seed
)]);
551 buf
->append (_name_polish_1_n
[SeedChance(5, lengthof(_name_polish_1_n
), seed
)]);
554 buf
->append (_name_polish_2_n
[SeedChance(7, lengthof(_name_polish_2_n
), seed
)]);
556 if (j
>= 4 && j
< 16) {
557 buf
->append (_name_polish_3_n
[SeedChance(10, lengthof(_name_polish_3_n
), seed
)]);
563 * Generates Czech town name from given seed.
564 * @param buf output buffer
565 * @param seed town name seed
567 static void MakeCzechTownName (stringb
*buf
, uint32 seed
)
569 /* 1:3 chance to use a real name. */
570 if (SeedModChance(0, 4, seed
) == 0) {
571 buf
->append (_name_czech_real
[SeedModChance(4, lengthof(_name_czech_real
), seed
)]);
575 /* Probability of prefixes/suffixes
576 * 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */
577 int prob_tails
= SeedModChance(2, 32, seed
);
578 bool do_prefix
= prob_tails
< 12;
579 bool do_suffix
= prob_tails
> 11 && prob_tails
< 17;
582 /* IDs of the respective parts */
583 int prefix
= 0, ending
= 0, suffix
= 0;
587 /* The select criteria. */
592 if (do_prefix
) prefix
= SeedModChance(5, lengthof(_name_czech_adj
) * 12, seed
) / 12;
593 if (do_suffix
) suffix
= SeedModChance(7, lengthof(_name_czech_suffix
), seed
);
594 /* 3:1 chance 3:1 to use dynamic substantive */
595 stem
= SeedModChance(9,
596 lengthof(_name_czech_subst_full
) + 3 * lengthof(_name_czech_subst_stem
),
598 if (stem
< lengthof(_name_czech_subst_full
)) {
600 dynamic_subst
= false;
601 gender
= _name_czech_subst_full
[stem
].gender
;
602 choose
= _name_czech_subst_full
[stem
].choose
;
603 allow
= _name_czech_subst_full
[stem
].allow
;
605 unsigned int map
[lengthof(_name_czech_subst_ending
)];
606 int ending_start
= -1, ending_stop
= -1;
608 /* Load the substantive */
609 dynamic_subst
= true;
610 stem
-= lengthof(_name_czech_subst_full
);
611 stem
%= lengthof(_name_czech_subst_stem
);
612 gender
= _name_czech_subst_stem
[stem
].gender
;
613 choose
= _name_czech_subst_stem
[stem
].choose
;
614 allow
= _name_czech_subst_stem
[stem
].allow
;
616 /* Load the postfix (1:1 chance that a postfix will be inserted) */
617 postfix
= SeedModChance(14, lengthof(_name_czech_subst_postfix
) * 2, seed
);
619 if (choose
& CZC_POSTFIX
) {
620 /* Always get a real postfix. */
621 postfix
%= lengthof(_name_czech_subst_postfix
);
623 if (choose
& CZC_NOPOSTFIX
) {
624 /* Always drop a postfix. */
625 postfix
+= lengthof(_name_czech_subst_postfix
);
627 if (postfix
< lengthof(_name_czech_subst_postfix
)) {
628 choose
|= CZC_POSTFIX
;
630 choose
|= CZC_NOPOSTFIX
;
633 /* Localize the array segment containing a good gender */
634 for (ending
= 0; ending
< (int)lengthof(_name_czech_subst_ending
); ending
++) {
635 const CzechNameSubst
*e
= &_name_czech_subst_ending
[ending
];
637 if (gender
== CZG_FREE
||
638 (gender
== CZG_NFREE
&& e
->gender
!= CZG_SNEUT
&& e
->gender
!= CZG_PNEUT
) ||
639 gender
== e
->gender
) {
640 if (ending_start
< 0) {
641 ending_start
= ending
;
643 } else if (ending_start
>= 0) {
644 ending_stop
= ending
- 1;
648 if (ending_stop
< 0) {
649 /* Whoa. All the endings matched. */
650 ending_stop
= ending
- 1;
653 /* Make a sequential map of the items with good mask */
655 for (ending
= ending_start
; ending
<= ending_stop
; ending
++) {
656 const CzechNameSubst
*e
= &_name_czech_subst_ending
[ending
];
658 if ((e
->choose
& choose
) == choose
&& (e
->allow
& allow
) != 0) {
664 /* Load the ending */
665 ending
= map
[SeedModChance(16, (int)i
, seed
)];
666 /* Override possible CZG_*FREE; this must be a real gender,
667 * otherwise we get overflow when modifying the adjectivum. */
668 gender
= _name_czech_subst_ending
[ending
].gender
;
669 assert(gender
!= CZG_FREE
&& gender
!= CZG_NFREE
);
672 if (do_prefix
&& (_name_czech_adj
[prefix
].choose
& choose
) != choose
) {
673 /* Throw away non-matching prefix. */
677 /* Now finally construct the name */
679 size_t orig_length
= buf
->length();
681 CzechPattern pattern
= _name_czech_adj
[prefix
].pattern
;
683 buf
->append (_name_czech_adj
[prefix
].name
);
685 assert (!buf
->empty());
686 size_t end_length
= buf
->length() - 1;
687 /* Find the first character in a UTF-8 sequence */
688 while (GB(buf
->buffer
[end_length
], 6, 2) == 2) end_length
--;
690 if (gender
== CZG_SMASC
&& pattern
== CZP_PRIVL
) {
691 assert (end_length
>= orig_length
+ 2);
693 buf
->buffer
[end_length
- 2] = 'u';
694 assert(buf
->buffer
[end_length
- 1] == 'v');
695 buf
->truncate (end_length
);
697 assert (end_length
>= orig_length
);
698 buf
->append (_name_czech_patmod
[gender
][pattern
]);
705 buf
->append (_name_czech_subst_stem
[stem
].name
);
706 if (postfix
< lengthof(_name_czech_subst_postfix
)) {
707 const char *poststr
= _name_czech_subst_postfix
[postfix
];
708 const char *endstr
= _name_czech_subst_ending
[ending
].name
;
710 size_t postlen
= strlen(poststr
);
711 size_t endlen
= strlen(endstr
);
712 assert(postlen
> 0 && endlen
> 0);
714 /* Kill the "avava" and "Jananna"-like cases */
715 if (postlen
< 2 || postlen
> endlen
||
716 ((poststr
[1] != 'v' || poststr
[1] != endstr
[1]) &&
717 poststr
[2] != endstr
[1])) {
718 buf
->append (poststr
);
720 /* k-i -> c-i, h-i -> z-i */
721 if (endstr
[0] == 'i') {
722 assert (!buf
->empty());
723 char *last
= &buf
->buffer
[buf
->length() - 1];
725 case 'k': *last
= 'c'; break;
726 case 'h': *last
= 'z'; break;
732 buf
->append (_name_czech_subst_ending
[ending
].name
);
734 buf
->append (_name_czech_subst_full
[stem
].name
);
739 buf
->append (_name_czech_suffix
[suffix
]);
745 * Generates Romanian town name from given seed.
746 * @param buf output buffer
747 * @param seed town name seed
749 static void MakeRomanianTownName (stringb
*buf
, uint32 seed
)
751 buf
->append (_name_romanian_real
[SeedChance(0, lengthof(_name_romanian_real
), seed
)]);
756 * Generates Slovak town name from given seed.
757 * @param buf output buffer
758 * @param seed town name seed
760 static void MakeSlovakTownName (stringb
*buf
, uint32 seed
)
762 buf
->append (_name_slovak_real
[SeedChance(0, lengthof(_name_slovak_real
), seed
)]);
767 * Generates Norwegian town name from given seed.
768 * @param buf output buffer
769 * @param seed town name seed
771 static void MakeNorwegianTownName (stringb
*buf
, uint32 seed
)
773 /* Use first 4 bit from seed to decide whether or not this town should
774 * have a real name 3/16 chance. Bit 0-3 */
775 if (SeedChance(0, 15, seed
) < 3) {
776 /* Use 7bit for the realname table index. Bit 4-10 */
777 buf
->append (_name_norwegian_real
[SeedChance(4, lengthof(_name_norwegian_real
), seed
)]);
781 /* Use 7bit for the first fake part. Bit 4-10 */
782 buf
->append (_name_norwegian_1
[SeedChance( 4, lengthof(_name_norwegian_1
), seed
)]);
783 /* Use 7bit for the last fake part. Bit 11-17 */
784 buf
->append (_name_norwegian_2
[SeedChance(11, lengthof(_name_norwegian_2
), seed
)]);
789 * Generates Hungarian town name from given seed.
790 * @param buf output buffer
791 * @param seed town name seed
793 static void MakeHungarianTownName (stringb
*buf
, uint32 seed
)
795 if (SeedChance(12, 15, seed
) < 3) {
796 buf
->append (_name_hungarian_real
[SeedChance(0, lengthof(_name_hungarian_real
), seed
)]);
800 /* optional first segment */
801 uint i
= SeedChance(3, lengthof(_name_hungarian_1
) * 3, seed
);
802 if (i
< lengthof(_name_hungarian_1
)) buf
->append (_name_hungarian_1
[i
]);
804 /* mandatory middle segments */
805 buf
->append (_name_hungarian_2
[SeedChance(3, lengthof(_name_hungarian_2
), seed
)]);
806 buf
->append (_name_hungarian_3
[SeedChance(6, lengthof(_name_hungarian_3
), seed
)]);
808 /* optional last segment */
809 i
= SeedChance(10, lengthof(_name_hungarian_4
) * 3, seed
);
810 if (i
< lengthof(_name_hungarian_4
)) {
811 buf
->append (_name_hungarian_4
[i
]);
817 * Generates Swiss town name from given seed.
818 * @param buf output buffer
819 * @param seed town name seed
821 static void MakeSwissTownName (stringb
*buf
, uint32 seed
)
823 buf
->append (_name_swiss_real
[SeedChance(0, lengthof(_name_swiss_real
), seed
)]);
828 * Generates Danish town name from given seed.
829 * @param buf output buffer
830 * @param seed town name seed
832 static void MakeDanishTownName (stringb
*buf
, uint32 seed
)
834 /* optional first segment */
835 int i
= SeedChanceBias(0, lengthof(_name_danish_1
), seed
, 50);
836 if (i
>= 0) buf
->append (_name_danish_1
[i
]);
838 /* middle segments removed as this algorithm seems to create much more realistic names */
839 buf
->append (_name_danish_2
[SeedChance( 7, lengthof(_name_danish_2
), seed
)]);
840 buf
->append (_name_danish_3
[SeedChance(16, lengthof(_name_danish_3
), seed
)]);
845 * Generates Turkish town name from given seed.
846 * @param buf output buffer
847 * @param seed town name seed
849 static void MakeTurkishTownName (stringb
*buf
, uint32 seed
)
851 uint i
= SeedModChance(0, 5, seed
);
855 buf
->append (_name_turkish_prefix
[SeedModChance( 2, lengthof(_name_turkish_prefix
), seed
)]);
858 buf
->append (_name_turkish_middle
[SeedModChance( 4, lengthof(_name_turkish_middle
), seed
)]);
860 /* optional suffix */
861 if (SeedModChance(0, 7, seed
) == 0) {
862 buf
->append (_name_turkish_suffix
[SeedModChance(10, lengthof(_name_turkish_suffix
), seed
)]);
867 buf
->append (_name_turkish_prefix
[SeedModChance( 2, lengthof(_name_turkish_prefix
), seed
)]);
868 buf
->append (_name_turkish_suffix
[SeedModChance( 4, lengthof(_name_turkish_suffix
), seed
)]);
872 buf
->append (_name_turkish_real
[SeedModChance( 4, lengthof(_name_turkish_real
), seed
)]);
879 * Generates Italian town name from given seed.
880 * @param buf output buffer
881 * @param seed town name seed
883 static void MakeItalianTownName (stringb
*buf
, uint32 seed
)
885 if (SeedModChance(0, 6, seed
) == 0) { // real city names
886 buf
->append (_name_italian_real
[SeedModChance(4, lengthof(_name_italian_real
), seed
)]);
890 static const char mascul_femin_italian
[2] = { 'o', 'a' };
892 if (SeedModChance(0, 8, seed
) == 0) { // prefix
893 buf
->append (_name_italian_pref
[SeedModChance(11, lengthof(_name_italian_pref
), seed
)]);
896 uint i
= SeedChance(0, 2, seed
);
897 if (i
== 0) { // masculine form
898 buf
->append (_name_italian_1m
[SeedModChance(4, lengthof(_name_italian_1m
), seed
)]);
899 } else { // feminine form
900 buf
->append (_name_italian_1f
[SeedModChance(4, lengthof(_name_italian_1f
), seed
)]);
903 if (SeedModChance(3, 3, seed
) == 0) {
904 buf
->append (_name_italian_2
[SeedModChance(11, lengthof(_name_italian_2
), seed
)]);
905 buf
->append (mascul_femin_italian
[i
]);
907 buf
->append (_name_italian_2i
[SeedModChance(16, lengthof(_name_italian_2i
), seed
)]);
910 if (SeedModChance(15, 4, seed
) == 0) {
911 if (SeedModChance(5, 2, seed
) == 0) { // generic suffix
912 buf
->append (_name_italian_3
[SeedModChance(4, lengthof(_name_italian_3
), seed
)]);
913 } else { // river name suffix
914 buf
->append (_name_italian_river1
[SeedModChance( 4, lengthof(_name_italian_river1
), seed
)]);
915 buf
->append (_name_italian_river2
[SeedModChance(16, lengthof(_name_italian_river2
), seed
)]);
922 * Generates Catalan town name from given seed.
923 * @param buf output buffer
924 * @param seed town name seed
926 static void MakeCatalanTownName (stringb
*buf
, uint32 seed
)
928 if (SeedModChance(0, 3, seed
) == 0) { // real city names
929 buf
->append (_name_catalan_real
[SeedModChance(4, lengthof(_name_catalan_real
), seed
)]);
933 if (SeedModChance(0, 2, seed
) == 0) { // prefix
934 buf
->append (_name_catalan_pref
[SeedModChance(11, lengthof(_name_catalan_pref
), seed
)]);
937 uint i
= SeedChance(0, 2, seed
);
938 if (i
== 0) { // masculine form
939 buf
->append (_name_catalan_1m
[SeedModChance( 4, lengthof(_name_catalan_1m
), seed
)]);
940 buf
->append (_name_catalan_2m
[SeedModChance(11, lengthof(_name_catalan_2m
), seed
)]);
941 } else { // feminine form
942 buf
->append (_name_catalan_1f
[SeedModChance( 4, lengthof(_name_catalan_1f
), seed
)]);
943 buf
->append (_name_catalan_2f
[SeedModChance(11, lengthof(_name_catalan_2f
), seed
)]);
946 if (SeedModChance(15, 5, seed
) == 0) {
947 if (SeedModChance(5, 2, seed
) == 0) { // generic suffix
948 buf
->append (_name_catalan_3
[SeedModChance(4, lengthof(_name_catalan_3
), seed
)]);
949 } else { // river name suffix
950 buf
->append (_name_catalan_river1
[SeedModChance(4, lengthof(_name_catalan_river1
), seed
)]);
957 * Type for all town name generator functions.
958 * @param buf The buffer to write the name to.
959 * @param seed The seed of the town name.
961 typedef void TownNameGenerator (stringb
*buf
, uint32 seed
);
963 /** Contains pointer to generator and minimum buffer size (not incl. terminating '\0') */
964 struct TownNameGeneratorParams
{
965 byte min
; ///< minimum number of characters that need to be printed for generator to work correctly
966 TownNameGenerator
*proc
; ///< generator itself
969 /** Town name generators */
970 static const TownNameGeneratorParams _town_name_generators
[] = {
971 { 4, MakeEnglishOriginalTownName
}, // replaces first 4 characters of name
972 { 0, MakeFrenchTownName
},
973 { 0, MakeGermanTownName
},
974 { 4, MakeEnglishAdditionalTownName
}, // replaces first 4 characters of name
975 { 0, MakeSpanishTownName
},
976 { 0, MakeSillyTownName
},
977 { 0, MakeSwedishTownName
},
978 { 0, MakeDutchTownName
},
979 { 8, MakeFinnishTownName
}, // _name_finnish_1
980 { 0, MakePolishTownName
},
981 { 0, MakeSlovakTownName
},
982 { 0, MakeNorwegianTownName
},
983 { 0, MakeHungarianTownName
},
984 { 0, MakeAustrianTownName
},
985 { 0, MakeRomanianTownName
},
986 { 28, MakeCzechTownName
}, // _name_czech_adj + _name_czech_patmod + 1 + _name_czech_subst_stem + _name_czech_subst_postfix
987 { 0, MakeSwissTownName
},
988 { 0, MakeDanishTownName
},
989 { 0, MakeTurkishTownName
},
990 { 0, MakeItalianTownName
},
991 { 0, MakeCatalanTownName
},
996 * Generates town name from given seed. a language.
997 * @param buf output buffer
998 * @param lang town name language
999 * @param seed generation seed
1001 void GenerateTownNameString (stringb
*buf
, size_t lang
, uint32 seed
)
1003 assert(lang
< lengthof(_town_name_generators
));
1005 /* Some generators need at least 9 bytes in buffer. English generators need 5 for
1006 * string replacing, others use constructions like strlen(buf)-3 and so on.
1007 * Finnish generator needs to fit all strings from _name_finnish_1.
1008 * Czech generator needs to fit almost whole town name...
1009 * These would break. Using another temporary buffer results in ~40% slower code,
1010 * so use it only when really needed. */
1011 const TownNameGeneratorParams
*par
= &_town_name_generators
[lang
];
1012 if (buf
->capacity
> par
->min
) {
1013 par
->proc (buf
, seed
);
1017 char *buffer
= AllocaM(char, par
->min
+ 1);
1018 stringb
tmp (par
->min
+ 1, buffer
);
1019 par
->proc (&tmp
, seed
);
1021 buf
->append (buffer
);