(svn r25652) -Fix: Improve text caret movement for complex scripts.
[openttd/fttd.git] / src / tile_map.cpp
blob017bb5c56dbda6e12fad66327525f3b97889f59b
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file tile_map.cpp Global tile accessors. */
12 #include "stdafx.h"
13 #include "tile_map.h"
15 /**
16 * Return the slope of a given tile
17 * @param tile Tile to compute slope of
18 * @param h If not \c NULL, pointer to storage of z height
19 * @return Slope of the tile, except for the HALFTILE part
21 Slope GetTileSlope(TileIndex tile, int *h)
23 assert(tile < MapSize());
25 uint x = TileX(tile);
26 uint y = TileY(tile);
28 if (x == MapMaxX() || y == MapMaxY() ||
29 ((x == 0 || y == 0) && _settings_game.construction.freeform_edges)) {
30 if (h != NULL) *h = TileHeight(tile);
31 return SLOPE_FLAT;
34 int a = TileHeight(tile); // Height of the N corner
35 int min = a; // Minimal height of all corners examined so far
36 int b = TileHeight(tile + TileDiffXY(1, 0)); // Height of the W corner
37 if (min > b) min = b;
38 int c = TileHeight(tile + TileDiffXY(0, 1)); // Height of the E corner
39 if (min > c) min = c;
40 int d = TileHeight(tile + TileDiffXY(1, 1)); // Height of the S corner
41 if (min > d) min = d;
43 /* Due to the fact that tiles must connect with each other without leaving gaps, the
44 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
46 * Also, there is at most 1 corner with height difference of 2.
49 uint r = SLOPE_FLAT; // Computed slope of the tile
51 /* For each corner if not equal to minimum height:
52 * - set the SLOPE_STEEP flag if the difference is 2
53 * - add the corresponding SLOPE_X constant to the computed slope
55 if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
56 if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
57 if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
58 if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
60 if (h != NULL) *h = min;
62 return (Slope)r;
65 /**
66 * Get bottom height of the tile
67 * @param tile Tile to compute height of
68 * @return Minimum height of the tile
70 int GetTileZ(TileIndex tile)
72 if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
74 int h = TileHeight(tile); // N corner
75 h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
76 h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
77 h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
79 return h;
82 /**
83 * Get top height of the tile
84 * @param t Tile to compute height of
85 * @return Maximum height of the tile
87 int GetTileMaxZ(TileIndex t)
89 if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;
91 int h = TileHeight(t); // N corner
92 h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
93 h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
94 h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
96 return h;