(svn r25652) -Fix: Improve text caret movement for complex scripts.
[openttd/fttd.git] / src / newgrf_commons.cpp
blob679642ff420ab1de5ea4a17787acc4628b42a830
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /**
11 * @file newgrf_commons.cpp Implementation of the class %OverrideManagerBase
12 * and its descendance, present and future.
15 #include "stdafx.h"
16 #include "debug.h"
17 #include "landscape.h"
18 #include "house.h"
19 #include "industrytype.h"
20 #include "newgrf_config.h"
21 #include "clear_map.h"
22 #include "station_map.h"
23 #include "tree_map.h"
24 #include "tunnelbridge_map.h"
25 #include "newgrf_object.h"
26 #include "genworld.h"
27 #include "newgrf_spritegroup.h"
28 #include "newgrf_text.h"
29 #include "company_base.h"
30 #include "error.h"
31 #include "strings_func.h"
33 #include "table/strings.h"
35 /**
36 * Constructor of generic class
37 * @param offset end of original data for this entity. i.e: houses = 110
38 * @param maximum of entities this manager can deal with. i.e: houses = 512
39 * @param invalid is the ID used to identify an invalid entity id
41 OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
43 max_offset = offset;
44 max_new_entities = maximum;
45 invalid_ID = invalid;
47 mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
48 entity_overrides = MallocT<uint16>(max_offset);
49 for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
50 grfid_overrides = CallocT<uint32>(max_offset);
53 /**
54 * Destructor of the generic class.
55 * Frees allocated memory of constructor
57 OverrideManagerBase::~OverrideManagerBase()
59 free(mapping_ID);
60 free(entity_overrides);
61 free(grfid_overrides);
64 /**
65 * Since the entity IDs defined by the GRF file does not necessarily correlate
66 * to those used by the game, the IDs used for overriding old entities must be
67 * translated when the entity spec is set.
68 * @param local_id ID in grf file
69 * @param grfid ID of the grf file
70 * @param entity_type original entity type
72 void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
74 assert(entity_type < max_offset);
75 /* An override can be set only once */
76 if (entity_overrides[entity_type] != invalid_ID) return;
77 entity_overrides[entity_type] = local_id;
78 grfid_overrides[entity_type] = grfid;
81 /** Resets the mapping, which is used while initializing game */
82 void OverrideManagerBase::ResetMapping()
84 memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
87 /** Resets the override, which is used while initializing game */
88 void OverrideManagerBase::ResetOverride()
90 for (uint16 i = 0; i < max_offset; i++) {
91 entity_overrides[i] = invalid_ID;
92 grfid_overrides[i] = 0;
96 /**
97 * Return the ID (if ever available) of a previously inserted entity.
98 * @param grf_local_id ID of this entity within the grfID
99 * @param grfid ID of the grf file
100 * @return the ID of the candidate, of the Invalid flag item ID
102 uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
104 const EntityIDMapping *map;
106 for (uint16 id = 0; id < max_new_entities; id++) {
107 map = &mapping_ID[id];
108 if (map->entity_id == grf_local_id && map->grfid == grfid) {
109 return id;
113 return invalid_ID;
117 * Reserves a place in the mapping array for an entity to be installed
118 * @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid
119 * @param grfid is the id of the grf file itself
120 * @param substitute_id is the original entity from which data is copied for the new one
121 * @return the proper usable slot id, or invalid marker if none is found
123 uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
125 uint16 id = this->GetID(grf_local_id, grfid);
126 EntityIDMapping *map;
128 /* Look to see if this entity has already been added. This is done
129 * separately from the loop below in case a GRF has been deleted, and there
130 * are any gaps in the array.
132 if (id != invalid_ID) {
133 return id;
136 /* This entity hasn't been defined before, so give it an ID now. */
137 for (id = max_offset; id < max_new_entities; id++) {
138 map = &mapping_ID[id];
140 if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
141 map->entity_id = grf_local_id;
142 map->grfid = grfid;
143 map->substitute_id = substitute_id;
144 return id;
148 return invalid_ID;
152 * Gives the GRFID of the file the entity belongs to.
153 * @param entity_id ID of the entity being queried.
154 * @return GRFID.
156 uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
158 return mapping_ID[entity_id].grfid;
162 * Gives the substitute of the entity, as specified by the grf file
163 * @param entity_id of the entity being queried
164 * @return mapped id
166 uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) const
168 return mapping_ID[entity_id].substitute_id;
172 * Install the specs into the HouseSpecs array
173 * It will find itself the proper slot on which it will go
174 * @param hs HouseSpec read from the grf file, ready for inclusion
176 void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
178 HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grffile->grfid, hs->grf_prop.subst_id);
180 if (house_id == invalid_ID) {
181 grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
182 return;
185 MemCpyT(HouseSpec::Get(house_id), hs);
187 /* Now add the overrides. */
188 for (int i = 0; i != max_offset; i++) {
189 HouseSpec *overridden_hs = HouseSpec::Get(i);
191 if (entity_overrides[i] != hs->grf_prop.local_id || grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
193 overridden_hs->grf_prop.override = house_id;
194 entity_overrides[i] = invalid_ID;
195 grfid_overrides[i] = 0;
200 * Return the ID (if ever available) of a previously inserted entity.
201 * @param grf_local_id ID of this entity within the grfID
202 * @param grfid ID of the grf file
203 * @return the ID of the candidate, of the Invalid flag item ID
205 uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
207 uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
208 if (id != invalid_ID) return id;
210 /* No mapping found, try the overrides */
211 for (id = 0; id < max_offset; id++) {
212 if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
215 return invalid_ID;
219 * Method to find an entity ID and to mark it as reserved for the Industry to be included.
220 * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
221 * @param grfid ID of the current grf file
222 * @param substitute_id industry from which data has been copied
223 * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
225 uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
227 /* This entity hasn't been defined before, so give it an ID now. */
228 for (uint16 id = 0; id < max_new_entities; id++) {
229 /* Skip overridden industries */
230 if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
232 /* Get the real live industry */
233 const IndustrySpec *inds = GetIndustrySpec(id);
235 /* This industry must be one that is not available(enabled), mostly because of climate.
236 * And it must not already be used by a grf (grffile == NULL).
237 * So reserve this slot here, as it is the chosen one */
238 if (!inds->enabled && inds->grf_prop.grffile == NULL) {
239 EntityIDMapping *map = &mapping_ID[id];
241 if (map->entity_id == 0 && map->grfid == 0) {
242 /* winning slot, mark it as been used */
243 map->entity_id = grf_local_id;
244 map->grfid = grfid;
245 map->substitute_id = substitute_id;
246 return id;
251 return invalid_ID;
255 * Method to install the new industry data in its proper slot
256 * The slot assignment is internal of this method, since it requires
257 * checking what is available
258 * @param inds Industryspec that comes from the grf decoding process
260 void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
262 /* First step : We need to find if this industry is already specified in the savegame data. */
263 IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
265 if (ind_id == invalid_ID) {
266 /* Not found.
267 * Or it has already been overridden, so you've lost your place old boy.
268 * Or it is a simple substitute.
269 * We need to find a free available slot */
270 ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
271 inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overridden
274 if (ind_id == invalid_ID) {
275 grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
276 return;
279 /* Now that we know we can use the given id, copy the spec to its final destination... */
280 memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
281 /* ... and mark it as usable*/
282 _industry_specs[ind_id].enabled = true;
285 void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
287 IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
289 if (indt_id == invalid_ID) {
290 grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
291 return;
294 memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
296 /* Now add the overrides. */
297 for (int i = 0; i < max_offset; i++) {
298 IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
300 if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
302 overridden_its->grf_prop.override = indt_id;
303 overridden_its->enabled = false;
304 entity_overrides[i] = invalid_ID;
305 grfid_overrides[i] = 0;
310 * Method to install the new object data in its proper slot
311 * The slot assignment is internal of this method, since it requires
312 * checking what is available
313 * @param spec ObjectSpec that comes from the grf decoding process
315 void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
317 /* First step : We need to find if this object is already specified in the savegame data. */
318 ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);
320 if (type == invalid_ID) {
321 /* Not found.
322 * Or it has already been overridden, so you've lost your place old boy.
323 * Or it is a simple substitute.
324 * We need to find a free available slot */
325 type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
328 if (type == invalid_ID) {
329 grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
330 return;
333 extern ObjectSpec _object_specs[NUM_OBJECTS];
335 /* Now that we know we can use the given id, copy the spec to its final destination. */
336 memcpy(&_object_specs[type], spec, sizeof(*spec));
337 ObjectClass::Assign(&_object_specs[type]);
341 * Function used by houses (and soon industries) to get information
342 * on type of "terrain" the tile it is queries sits on.
343 * @param tile TileIndex of the tile been queried
344 * @param context The context of the tile.
345 * @return value corresponding to the grf expected format:
346 * Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
348 uint32 GetTerrainType(TileIndex tile, TileContext context)
350 switch (_settings_game.game_creation.landscape) {
351 case LT_TROPIC: return GetTropicZone(tile);
352 case LT_ARCTIC: {
353 bool has_snow;
354 switch (GetTileType(tile)) {
355 case MP_CLEAR:
356 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
357 if (_generating_world) goto genworld;
358 has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
359 break;
361 case MP_RAILWAY: {
362 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
363 if (_generating_world) goto genworld; // we do not care about foundations here
364 RailGroundType ground = GetRailGroundType(tile);
365 has_snow = (ground == RAIL_GROUND_ICE_DESERT || (context == TCX_UPPER_HALFTILE && ground == RAIL_GROUND_HALF_SNOW));
366 break;
369 case MP_ROAD:
370 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
371 if (_generating_world) goto genworld; // we do not care about foundations here
372 has_snow = IsOnSnow(tile);
373 break;
375 case MP_TREES: {
376 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
377 if (_generating_world) goto genworld;
378 TreeGround ground = GetTreeGround(tile);
379 has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
380 break;
383 case MP_TUNNELBRIDGE:
384 if (context == TCX_ON_BRIDGE) {
385 has_snow = (GetBridgeHeight(tile) > GetSnowLine());
386 } else {
387 /* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
388 if (_generating_world) goto genworld; // we do not care about foundations here
389 has_snow = HasTunnelBridgeSnowOrDesert(tile);
391 break;
393 case MP_STATION:
394 case MP_HOUSE:
395 case MP_INDUSTRY:
396 case MP_OBJECT:
397 /* These tiles usually have a levelling foundation. So use max Z */
398 has_snow = (GetTileMaxZ(tile) > GetSnowLine());
399 break;
401 case MP_VOID:
402 case MP_WATER:
403 genworld:
404 has_snow = (GetTileZ(tile) > GetSnowLine());
405 break;
407 default: NOT_REACHED();
409 return has_snow ? 4 : 0;
411 default: return 0;
416 * Get the tile at the given offset.
417 * @param parameter The NewGRF "encoded" offset.
418 * @param tile The tile to base the offset from.
419 * @param signed_offsets Whether the offsets are to be interpreted as signed or not.
420 * @param axis Axis of a railways station.
421 * @return The tile at the offset.
423 TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
425 int8 x = GB(parameter, 0, 4);
426 int8 y = GB(parameter, 4, 4);
428 if (signed_offsets && x >= 8) x -= 16;
429 if (signed_offsets && y >= 8) y -= 16;
431 /* Swap width and height depending on axis for railway stations */
432 if (axis == INVALID_AXIS && HasStationTileRail(tile)) axis = GetRailStationAxis(tile);
433 if (axis == AXIS_Y) Swap(x, y);
435 /* Make sure we never roam outside of the map, better wrap in that case */
436 return TILE_MASK(tile + TileDiffXY(x, y));
440 * Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
442 * @param tile the tile of interest.
443 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
444 * @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
446 uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
448 TileType tile_type = GetTileType(tile);
450 /* Fake tile type for trees on shore */
451 if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
453 int z;
454 Slope tileh = GetTilePixelSlope(tile, &z);
455 /* Return 0 if the tile is a land tile */
456 byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
457 if (grf_version8) z /= TILE_HEIGHT;
458 return tile_type << 24 | Clamp(z, 0, 0xFF) << 16 | terrain_type << 8 | tileh;
462 * Returns company information like in vehicle var 43 or station var 43.
463 * @param owner Owner of the object.
464 * @param l Livery of the object; NULL to use default.
465 * @return NewGRF company information.
467 uint32 GetCompanyInfo(CompanyID owner, const Livery *l)
469 if (l == NULL && Company::IsValidID(owner)) l = &Company::Get(owner)->livery[LS_DEFAULT];
470 return owner | (Company::IsValidAiID(owner) ? 0x10000 : 0) | (l != NULL ? (l->colour1 << 24) | (l->colour2 << 28) : 0);
474 * Get the error message from a shape/location/slope check callback result.
475 * @param cb_res Callback result to translate. If bit 10 is set this is a standard error message, otherwise a NewGRF provided string.
476 * @param grfid grfID to use to resolve a custom error message.
477 * @param default_error Error message to use for the generic error.
478 * @return CommandCost indicating success or the error message.
480 CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, uint32 grfid, StringID default_error)
482 CommandCost res;
484 if (cb_res < 0x400) {
485 res = CommandCost(GetGRFStringID(grfid, 0xD000 + cb_res));
486 } else {
487 switch (cb_res) {
488 case 0x400: return res; // No error.
490 default: // unknown reason -> default error
491 case 0x401: res = CommandCost(default_error); break;
493 case 0x402: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST); break;
494 case 0x403: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT); break;
495 case 0x404: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE); break;
496 case 0x405: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE); break;
497 case 0x406: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA); break;
498 case 0x407: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL); break;
499 case 0x408: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER); break;
503 /* Copy some parameters from the registers to the error message text ref. stack */
504 res.UseTextRefStack(4);
506 return res;
510 * Record that a NewGRF returned an unknown/invalid callback result.
511 * Also show an error to the user.
512 * @param grfid ID of the NewGRF causing the problem.
513 * @param cbid Callback causing the problem.
514 * @param cb_res Invalid result returned by the callback.
516 void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
518 GRFConfig *grfconfig = GetGRFConfig(grfid);
520 if (!HasBit(grfconfig->grf_bugs, GBUG_UNKNOWN_CB_RESULT)) {
521 SetBit(grfconfig->grf_bugs, GBUG_UNKNOWN_CB_RESULT);
522 SetDParamStr(0, grfconfig->GetName());
523 SetDParam(1, cbid);
524 SetDParam(2, cb_res);
525 ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, WL_CRITICAL);
528 /* debug output */
529 char buffer[512];
531 SetDParamStr(0, grfconfig->GetName());
532 GetString(buffer, STR_NEWGRF_BUGGY, lastof(buffer));
533 DEBUG(grf, 0, "%s", buffer + 3);
535 SetDParam(1, cbid);
536 SetDParam(2, cb_res);
537 GetString(buffer, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, lastof(buffer));
538 DEBUG(grf, 0, "%s", buffer + 3);
542 * Converts a callback result into a boolean.
543 * For grf version < 8 the result is checked for zero or non-zero.
544 * For grf version >= 8 the callback result must be 0 or 1.
545 * @param grffile NewGRF returning the value.
546 * @param cbid Callback returning the value.
547 * @param cb_res Callback result.
548 * @return Boolean value. True if cb_res != 0.
550 bool ConvertBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
552 assert(cb_res != CALLBACK_FAILED); // We do not know what to return
554 if (grffile->grf_version < 8) return cb_res != 0;
556 if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res);
557 return cb_res != 0;
561 * Converts a callback result into a boolean.
562 * For grf version < 8 the first 8 bit of the result are checked for zero or non-zero.
563 * For grf version >= 8 the callback result must be 0 or 1.
564 * @param grffile NewGRF returning the value.
565 * @param cbid Callback returning the value.
566 * @param cb_res Callback result.
567 * @return Boolean value. True if cb_res != 0.
569 bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
571 assert(cb_res != CALLBACK_FAILED); // We do not know what to return
573 if (grffile->grf_version < 8) return GB(cb_res, 0, 8) != 0;
575 if (cb_res > 1) ErrorUnknownCallbackResult(grffile->grfid, cbid, cb_res);
576 return cb_res != 0;
580 /* static */ SmallVector<DrawTileSeqStruct, 8> NewGRFSpriteLayout::result_seq;
583 * Clone the building sprites of a spritelayout.
584 * @param source The building sprites to copy.
586 void NewGRFSpriteLayout::Clone(const DrawTileSeqStruct *source)
588 assert(this->seq == NULL);
589 assert(source != NULL);
591 size_t count = 1; // 1 for the terminator
592 const DrawTileSeqStruct *element;
593 foreach_draw_tile_seq(element, source) count++;
595 DrawTileSeqStruct *sprites = MallocT<DrawTileSeqStruct>(count);
596 MemCpyT(sprites, source, count);
597 this->seq = sprites;
601 * Clone a spritelayout.
602 * @param source The spritelayout to copy.
604 void NewGRFSpriteLayout::Clone(const NewGRFSpriteLayout *source)
606 this->Clone((const DrawTileSprites*)source);
608 if (source->registers != NULL) {
609 size_t count = 1; // 1 for the ground sprite
610 const DrawTileSeqStruct *element;
611 foreach_draw_tile_seq(element, source->seq) count++;
613 TileLayoutRegisters *regs = MallocT<TileLayoutRegisters>(count);
614 MemCpyT(regs, source->registers, count);
615 this->registers = regs;
621 * Allocate a spritelayout for \a num_sprites building sprites.
622 * @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator)
624 void NewGRFSpriteLayout::Allocate(uint num_sprites)
626 assert(this->seq == NULL);
628 DrawTileSeqStruct *sprites = CallocT<DrawTileSeqStruct>(num_sprites + 1);
629 sprites[num_sprites].MakeTerminator();
630 this->seq = sprites;
634 * Allocate memory for register modifiers.
636 void NewGRFSpriteLayout::AllocateRegisters()
638 assert(this->seq != NULL);
639 assert(this->registers == NULL);
641 size_t count = 1; // 1 for the ground sprite
642 const DrawTileSeqStruct *element;
643 foreach_draw_tile_seq(element, this->seq) count++;
645 this->registers = CallocT<TileLayoutRegisters>(count);
649 * Prepares a sprite layout before resolving action-1-2-3 chains.
650 * Integrates offsets into the layout and determines which chains to resolve.
651 * @note The function uses statically allocated temporary storage, which is reused everytime when calling the function.
652 * That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
653 * @param orig_offset Offset to apply to non-action-1 sprites.
654 * @param newgrf_ground_offset Offset to apply to action-1 ground sprites.
655 * @param newgrf_offset Offset to apply to action-1 non-ground sprites.
656 * @param constr_stage Construction stage (0-3) to apply to all action-1 sprites.
657 * @param separate_ground Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
658 * @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
660 uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const
662 result_seq.Clear();
663 uint32 var10_values = 0;
665 /* Create a copy of the spritelayout, so we can modify some values.
666 * Also include the groundsprite into the sequence for easier processing. */
667 DrawTileSeqStruct *result = result_seq.Append();
668 result->image = ground;
669 result->delta_x = 0;
670 result->delta_y = 0;
671 result->delta_z = (int8)0x80;
673 const DrawTileSeqStruct *dtss;
674 foreach_draw_tile_seq(dtss, this->seq) {
675 *result_seq.Append() = *dtss;
677 result_seq.Append()->MakeTerminator();
679 /* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
680 * and apply the default sprite offsets (unless disabled). */
681 const TileLayoutRegisters *regs = this->registers;
682 bool ground = true;
683 foreach_draw_tile_seq(result, result_seq.Begin()) {
684 TileLayoutFlags flags = TLF_NOTHING;
685 if (regs != NULL) flags = regs->flags;
687 /* Record var10 value for the sprite */
688 if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
689 uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
690 SetBit(var10_values, var10);
693 /* Add default sprite offset, unless there is a custom one */
694 if (!(flags & TLF_SPRITE)) {
695 if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
696 result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
697 if (constr_stage > 0 && regs != NULL) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_sprite_offset);
698 } else {
699 result->image.sprite += orig_offset;
703 /* Record var10 value for the palette */
704 if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS)) {
705 uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
706 SetBit(var10_values, var10);
709 /* Add default palette offset, unless there is a custom one */
710 if (!(flags & TLF_PALETTE)) {
711 if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
712 result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
713 if (constr_stage > 0 && regs != NULL) result->image.sprite += GetConstructionStageOffset(constr_stage, regs->max_palette_offset);
717 ground = false;
718 if (regs != NULL) regs++;
721 return var10_values;
725 * Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
726 * @pre #PrepareLayout() needs calling first.
727 * @param resolved_var10 The value of var10 the action-1-2-3 chain was evaluated for.
728 * @param resolved_sprite Result sprite of the action-1-2-3 chain.
729 * @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain.
730 * @return Resulting spritelayout after processing the registers.
732 void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const
734 DrawTileSeqStruct *result;
735 const TileLayoutRegisters *regs = this->registers;
736 bool ground = true;
737 foreach_draw_tile_seq(result, result_seq.Begin()) {
738 TileLayoutFlags flags = TLF_NOTHING;
739 if (regs != NULL) flags = regs->flags;
741 /* Is the sprite or bounding box affected by an action-1-2-3 chain? */
742 if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
743 /* Does the var10 value apply to this sprite? */
744 uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
745 if (var10 == resolved_var10) {
746 /* Apply registers */
747 if ((flags & TLF_DODRAW) && GetRegister(regs->dodraw) == 0) {
748 result->image.sprite = 0;
749 } else {
750 if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.sprite += resolved_sprite;
751 if (flags & TLF_SPRITE) {
752 int16 offset = (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
753 if (!HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_sprite_offset)) {
754 result->image.sprite += offset;
755 } else {
756 result->image.sprite = SPR_IMG_QUERY;
760 if (result->IsParentSprite()) {
761 if (flags & TLF_BB_XY_OFFSET) {
762 result->delta_x += (int32)GetRegister(regs->delta.parent[0]);
763 result->delta_y += (int32)GetRegister(regs->delta.parent[1]);
765 if (flags & TLF_BB_Z_OFFSET) result->delta_z += (int32)GetRegister(regs->delta.parent[2]);
766 } else {
767 if (flags & TLF_CHILD_X_OFFSET) result->delta_x += (int32)GetRegister(regs->delta.child[0]);
768 if (flags & TLF_CHILD_Y_OFFSET) result->delta_y += (int32)GetRegister(regs->delta.child[1]);
774 /* Is the palette affected by an action-1-2-3 chain? */
775 if (result->image.sprite != 0 && (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS))) {
776 /* Does the var10 value apply to this sprite? */
777 uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
778 if (var10 == resolved_var10) {
779 /* Apply registers */
780 if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.pal += resolved_sprite;
781 if (flags & TLF_PALETTE) {
782 int16 offset = (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
783 if (!HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_palette_offset)) {
784 result->image.pal += offset;
785 } else {
786 result->image.sprite = SPR_IMG_QUERY;
787 result->image.pal = PAL_NONE;
793 ground = false;
794 if (regs != NULL) regs++;