4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file bitmath_func.cpp Functions related to bit mathematics. */
12 #include "../stdafx.h"
13 #include "bitmath_func.hpp"
15 const uint8 _ffb_64
[64] = {
16 0, 0, 1, 0, 2, 0, 1, 0,
17 3, 0, 1, 0, 2, 0, 1, 0,
18 4, 0, 1, 0, 2, 0, 1, 0,
19 3, 0, 1, 0, 2, 0, 1, 0,
20 5, 0, 1, 0, 2, 0, 1, 0,
21 3, 0, 1, 0, 2, 0, 1, 0,
22 4, 0, 1, 0, 2, 0, 1, 0,
23 3, 0, 1, 0, 2, 0, 1, 0,
27 * Search the first set bit in a 32 bit variable.
29 * This algorithm is a static implementation of a log
30 * congruence search algorithm. It checks the first half
31 * if there is a bit set search there further. And this
32 * way further. If no bit is set return 0.
34 * @param x The value to search
35 * @return The position of the first bit set
37 uint8
FindFirstBit(uint32 x
)
40 /* The macro FIND_FIRST_BIT is better to use when your x is
45 if ((x
& 0x0000ffff) == 0) { x
>>= 16; pos
+= 16; }
46 if ((x
& 0x000000ff) == 0) { x
>>= 8; pos
+= 8; }
47 if ((x
& 0x0000000f) == 0) { x
>>= 4; pos
+= 4; }
48 if ((x
& 0x00000003) == 0) { x
>>= 2; pos
+= 2; }
49 if ((x
& 0x00000001) == 0) { pos
+= 1; }
55 * Search the last set bit in a 64 bit variable.
57 * This algorithm is a static implementation of a log
58 * congruence search algorithm. It checks the second half
59 * if there is a bit set search there further. And this
60 * way further. If no bit is set return 0.
62 * @param x The value to search
63 * @return The position of the last bit set
65 uint8
FindLastBit(uint64 x
)
71 if ((x
& 0xffffffff00000000ULL
) != 0) { x
>>= 32; pos
+= 32; }
72 if ((x
& 0x00000000ffff0000ULL
) != 0) { x
>>= 16; pos
+= 16; }
73 if ((x
& 0x000000000000ff00ULL
) != 0) { x
>>= 8; pos
+= 8; }
74 if ((x
& 0x00000000000000f0ULL
) != 0) { x
>>= 4; pos
+= 4; }
75 if ((x
& 0x000000000000000cULL
) != 0) { x
>>= 2; pos
+= 2; }
76 if ((x
& 0x0000000000000002ULL
) != 0) { pos
+= 1; }