4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ship.h Base for ships. */
15 #include "vehicle_base.h"
16 #include "map/water.h"
17 #include "pathfinder/pos.h"
19 void GetShipSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
20 WaterClass
GetEffectiveWaterClass(TileIndex tile
);
23 * All ships have this type.
25 struct Ship FINAL
: public SpecializedVehicle
<Ship
, VEH_SHIP
> {
26 TrackdirByte trackdir
; ///< The "trackdir" the ship is following.
28 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
29 Ship() : SpecializedVehicleBase() {}
30 /** We want to 'destruct' the right class. */
31 virtual ~Ship() { this->PreDestructor(); }
34 void UpdateDeltaXY(Direction direction
);
35 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_SHIP_INC
: EXPENSES_SHIP_RUN
; }
36 void PlayLeaveStationSound() const;
37 bool IsPrimaryVehicle() const { return true; }
38 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const;
39 int GetDisplaySpeed() const { return this->cur_speed
/ 2; }
40 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
/ 2; }
41 int GetCurrentMaxSpeed() const { return min(this->vcache
.cached_max_speed
, this->current_order
.GetMaxSpeed() * 2); }
42 Money
GetRunningCost() const;
43 bool IsInDepot() const { return this->trackdir
== TRACKDIR_DEPOT
; }
46 ShipPathPos
GetPos() const;
47 TileIndex
GetOrderStationLocation(StationID station
);
48 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
53 * Iterate over all ships.
54 * @param var The variable used for iteration.
56 #define FOR_ALL_SHIPS(var) FOR_ALL_VEHICLES_OF_TYPE(Ship, var)