Remove SIGTYPE_LAST_NOPBS
[openttd/fttd.git] / src / terraform_gui.cpp
blob65600dc5822fc321f2bcde7334009a4bb4bf170a
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file terraform_gui.cpp GUI related to terraforming the map. */
12 #include "stdafx.h"
13 #include "map/ground.h"
14 #include "company_func.h"
15 #include "company_base.h"
16 #include "gui.h"
17 #include "window_gui.h"
18 #include "window_func.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "signs_func.h"
22 #include "sound_func.h"
23 #include "base_station_base.h"
24 #include "textbuf_gui.h"
25 #include "genworld.h"
26 #include "landscape_type.h"
27 #include "tilehighlight_func.h"
28 #include "strings_func.h"
29 #include "newgrf_object.h"
30 #include "object.h"
31 #include "hotkeys.h"
32 #include "engine_base.h"
33 #include "terraform_gui.h"
35 #include "widgets/terraform_widget.h"
37 #include "table/strings.h"
39 void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
41 if (result.Succeeded()) {
42 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
43 } else {
44 extern TileIndex _terraform_err_tile;
45 SetRedErrorSquare(_terraform_err_tile);
50 /** Scenario editor command that generates desert areas */
51 static void GenerateDesertArea(TileIndex end, TileIndex start)
53 if (_game_mode != GM_EDITOR) return;
55 _generating_world = true;
57 TileArea ta(start, end);
58 TILE_AREA_LOOP(tile, ta) {
59 SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
60 DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
61 MarkTileDirtyByTile(tile);
63 _generating_world = false;
64 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
67 /** Scenario editor command that generates rocky areas */
68 static void GenerateRockyArea(TileIndex end, TileIndex start)
70 if (_game_mode != GM_EDITOR) return;
72 bool success = false;
73 TileArea ta(start, end);
75 TILE_AREA_LOOP(tile, ta) {
76 if (!IsGroundTile(tile)) continue;
77 if (IsTreeTile(tile) && GetClearGround(tile) == GROUND_SHORE) continue;
78 MakeClear(tile, GROUND_ROCKS, 3);
79 MarkTileDirtyByTile(tile);
80 success = true;
83 if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, end);
86 /**
87 * A central place to handle all X_AND_Y dragged GUI functions.
88 * @param proc Procedure related to the dragging
89 * @param start_tile Begin of the dragging
90 * @param end_tile End of the dragging
91 * @return Returns true if the action was found and handled, and false otherwise. This
92 * allows for additional implements that are more local. For example X_Y drag
93 * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
95 bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
97 if (!_settings_game.construction.freeform_edges) {
98 /* When end_tile is void, the error tile will not be visible to the
99 * user. This happens when terraforming at the southern border. */
100 if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
101 if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
104 switch (proc) {
105 case DDSP_DEMOLISH_AREA:
106 DoCommandP(end_tile, start_tile, _ctrl_pressed ? 1 : 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound10);
107 break;
108 case DDSP_RAISE_AND_LEVEL_AREA:
109 DoCommandP(end_tile, start_tile, LM_RAISE << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_RAISE_LAND_HERE), CcTerraform);
110 break;
111 case DDSP_LOWER_AND_LEVEL_AREA:
112 DoCommandP(end_tile, start_tile, LM_LOWER << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LOWER_LAND_HERE), CcTerraform);
113 break;
114 case DDSP_LEVEL_AREA:
115 DoCommandP(end_tile, start_tile, LM_LEVEL << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_LEVEL_LAND_HERE), CcTerraform);
116 break;
117 case DDSP_CREATE_ROCKS:
118 GenerateRockyArea(end_tile, start_tile);
119 break;
120 case DDSP_CREATE_DESERT:
121 GenerateDesertArea(end_tile, start_tile);
122 break;
123 default:
124 return false;
127 return true;
131 * Start a drag for demolishing an area.
132 * @param tile Position of one corner.
134 void PlaceProc_DemolishArea(TileIndex tile)
136 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
139 /** Terra form toolbar managing class. */
140 struct TerraformToolbarWindow : Window {
141 int last_user_action; ///< Last started user action.
143 TerraformToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
145 /* This is needed as we like to have the tree available on OnInit. */
146 this->CreateNestedTree();
147 this->FinishInitNested(window_number);
148 this->last_user_action = WIDGET_LIST_END;
151 ~TerraformToolbarWindow()
155 virtual void OnInit()
157 /* Don't show the place object button when there are no objects to place. */
158 NWidgetStacked *show_object = this->GetWidget<NWidgetStacked>(WID_TT_SHOW_PLACE_OBJECT);
159 show_object->SetDisplayedPlane(ObjectClass::GetUIClassCount() != 0 ? 0 : SZSP_NONE);
162 virtual void OnClick(Point pt, int widget, int click_count)
164 if (widget < WID_TT_BUTTONS_START) return;
166 switch (widget) {
167 case WID_TT_LOWER_LAND: // Lower land button
168 HandlePlacePushButton(this, WID_TT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL);
169 this->last_user_action = widget;
170 break;
172 case WID_TT_RAISE_LAND: // Raise land button
173 HandlePlacePushButton(this, WID_TT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL);
174 this->last_user_action = widget;
175 break;
177 case WID_TT_LEVEL_LAND: // Level land button
178 HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
179 this->last_user_action = widget;
180 break;
182 case WID_TT_DEMOLISH: // Demolish aka dynamite button
183 HandlePlacePushButton(this, WID_TT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
184 this->last_user_action = widget;
185 break;
187 case WID_TT_BUY_LAND: // Buy land button
188 HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT);
189 this->last_user_action = widget;
190 break;
192 case WID_TT_PLANT_TREES: // Plant trees button
193 ShowBuildTreesToolbar();
194 break;
196 case WID_TT_PLACE_SIGN: // Place sign button
197 HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
198 this->last_user_action = widget;
199 break;
201 case WID_TT_PLACE_OBJECT: // Place object button
202 /* Don't show the place object button when there are no objects to place. */
203 if (ObjectClass::GetUIClassCount() == 0) return;
204 if (HandlePlacePushButton(this, WID_TT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) {
205 ShowBuildObjectPicker(this);
206 this->last_user_action = widget;
208 break;
210 default: NOT_REACHED();
214 virtual void OnPlaceObject(Point pt, TileIndex tile)
216 switch (this->last_user_action) {
217 case WID_TT_LOWER_LAND: // Lower land button
218 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
219 break;
221 case WID_TT_RAISE_LAND: // Raise land button
222 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
223 break;
225 case WID_TT_LEVEL_LAND: // Level land button
226 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
227 break;
229 case WID_TT_DEMOLISH: // Demolish aka dynamite button
230 PlaceProc_DemolishArea(tile);
231 break;
233 case WID_TT_BUY_LAND: // Buy land button
234 DoCommandP(tile, OBJECT_OWNED_LAND, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E);
235 break;
237 case WID_TT_PLACE_SIGN: // Place sign button
238 PlaceProc_Sign(tile);
239 break;
241 case WID_TT_PLACE_OBJECT: // Place object button
242 PlaceProc_Object(tile);
243 break;
245 default: NOT_REACHED();
249 virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
251 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
254 virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
256 Point pt = GetToolbarAlignedWindowPosition(sm_width);
257 pt.y += sm_height;
258 return pt;
261 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
263 if (pt.x != -1) {
264 switch (select_proc) {
265 default: NOT_REACHED();
266 case DDSP_DEMOLISH_AREA:
267 case DDSP_RAISE_AND_LEVEL_AREA:
268 case DDSP_LOWER_AND_LEVEL_AREA:
269 case DDSP_LEVEL_AREA:
270 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
271 break;
276 virtual void OnPlaceObjectAbort()
278 DeleteWindowById(WC_BUILD_OBJECT, 0);
279 this->RaiseButtons();
282 static HotkeyList hotkeys;
286 * Handler for global hotkeys of the TerraformToolbarWindow.
287 * @param hotkey Hotkey
288 * @return ES_HANDLED if hotkey was accepted.
290 static EventState TerraformToolbarGlobalHotkeys(int hotkey)
292 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
293 Window *w = ShowTerraformToolbar(NULL);
294 if (w == NULL) return ES_NOT_HANDLED;
295 return w->OnHotkey(hotkey);
298 static Hotkey terraform_hotkeys[] = {
299 Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_TT_LOWER_LAND),
300 Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_TT_RAISE_LAND),
301 Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_TT_LEVEL_LAND),
302 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
303 Hotkey('U', "buyland", WID_TT_BUY_LAND),
304 Hotkey('I', "trees", WID_TT_PLANT_TREES),
305 Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
306 Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
307 HOTKEY_LIST_END
309 HotkeyList TerraformToolbarWindow::hotkeys("terraform", terraform_hotkeys, TerraformToolbarGlobalHotkeys);
311 static const NWidgetPart _nested_terraform_widgets[] = {
312 NWidget(NWID_HORIZONTAL),
313 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
314 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
315 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
316 EndContainer(),
317 NWidget(NWID_HORIZONTAL),
318 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22),
319 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
320 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22),
321 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
322 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22),
323 SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
325 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
327 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22),
328 SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
329 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22),
330 SetFill(0, 1), SetDataTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
331 NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22),
332 SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
333 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22),
334 SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
335 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT),
336 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22),
337 SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
338 EndContainer(),
339 EndContainer(),
342 static WindowDesc _terraform_desc(
343 WDP_MANUAL, "toolbar_landscape", 0, 0,
344 WC_SCEN_LAND_GEN, WC_NONE,
345 WDF_CONSTRUCTION,
346 _nested_terraform_widgets, lengthof(_nested_terraform_widgets),
347 &TerraformToolbarWindow::hotkeys
351 * Show the toolbar for terraforming in the game.
352 * @param link The toolbar we might want to link to.
353 * @return The allocated toolbar.
355 Window *ShowTerraformToolbar(Window *link)
357 if (!Company::IsValidID(_local_company)) return NULL;
359 Window *w;
360 if (link == NULL) {
361 w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
362 return w;
365 /* Delete the terraform toolbar to place it again. */
366 DeleteWindowById(WC_SCEN_LAND_GEN, 0, true);
367 w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
368 /* Align the terraform toolbar under the main toolbar. */
369 w->top -= w->height;
370 w->SetDirty();
371 /* Put the linked toolbar to the left / right of it. */
372 link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
373 link->top = w->top;
374 link->SetDirty();
376 return w;
379 static byte _terraform_size = 1;
382 * Raise/Lower a bigger chunk of land at the same time in the editor. When
383 * raising get the lowest point, when lowering the highest point, and set all
384 * tiles in the selection to that height.
385 * @todo : Incorporate into game itself to allow for ingame raising/lowering of
386 * larger chunks at the same time OR remove altogether, as we have 'level land' ?
387 * @param tile The top-left tile where the terraforming will start
388 * @param mode 1 for raising, 0 for lowering land
390 static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
392 if (_terraform_size == 1) {
393 StringID msg =
394 mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
396 DoCommandP(tile, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND | CMD_MSG(msg), CcTerraform);
397 } else {
398 assert(_terraform_size != 0);
399 TileArea ta(tile, _terraform_size, _terraform_size);
400 ta.ClampToMap();
402 if (ta.w == 0 || ta.h == 0) return;
404 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
406 uint h;
407 if (mode != 0) {
408 /* Raise land */
409 h = MAX_TILE_HEIGHT;
410 TILE_AREA_LOOP(tile2, ta) {
411 h = min(h, TileHeight(tile2));
413 } else {
414 /* Lower land */
415 h = 0;
416 TILE_AREA_LOOP(tile2, ta) {
417 h = max(h, TileHeight(tile2));
421 TILE_AREA_LOOP(tile2, ta) {
422 if (TileHeight(tile2) == h) {
423 DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND);
429 static const int8 _multi_terraform_coords[][2] = {
430 { 0, -2},
431 { 4, 0}, { -4, 0}, { 0, 2},
432 { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
433 {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
434 {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
435 {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
436 {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
437 {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
440 static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
441 NWidget(NWID_HORIZONTAL),
442 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
443 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
444 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
445 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
446 EndContainer(),
447 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
448 NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
449 NWidget(NWID_SPACER), SetFill(1, 0),
450 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
451 SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
452 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
453 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
454 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
455 SetFill(0, 1), SetDataTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
456 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
457 SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
458 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
459 SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
460 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
461 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
462 SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
463 EndContainer(),
464 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
465 SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT),
466 NWidget(NWID_SPACER), SetFill(1, 0),
467 EndContainer(),
468 NWidget(NWID_HORIZONTAL),
469 NWidget(NWID_SPACER), SetFill(1, 0),
470 NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ETT_DOTS), SetMinimalSize(59, 31), SetDataTip(STR_EMPTY, STR_NULL),
471 NWidget(NWID_SPACER), SetFill(1, 0),
472 NWidget(NWID_VERTICAL),
473 NWidget(NWID_SPACER), SetFill(0, 1),
474 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
475 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
476 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetDataTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
477 NWidget(NWID_SPACER), SetFill(0, 1),
478 EndContainer(),
479 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
480 EndContainer(),
481 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
482 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
483 SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
484 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
485 SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
486 EndContainer(),
490 * Callback function for the scenario editor 'reset landscape' confirmation window
491 * @param w Window unused
492 * @param confirmed boolean value, true when yes was clicked, false otherwise
494 static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
496 if (confirmed) {
497 /* Set generating_world to true to get instant-green grass after removing
498 * company property. */
499 _generating_world = true;
501 /* Delete all companies */
502 Company *c;
503 FOR_ALL_COMPANIES(c) {
504 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
505 delete c;
508 _generating_world = false;
510 /* Delete all station signs */
511 BaseStation *st;
512 FOR_ALL_BASE_STATIONS(st) {
513 /* There can be buoys, remove them */
514 if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
515 if (!st->IsInUse()) delete st;
518 /* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
519 EngineOverrideManager::ResetToCurrentNewGRFConfig();
521 MarkWholeScreenDirty();
525 /** Landscape generation window handler in the scenario editor. */
526 struct ScenarioEditorLandscapeGenerationWindow : Window {
527 int last_user_action; ///< Last started user action.
529 ScenarioEditorLandscapeGenerationWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
531 this->CreateNestedTree();
532 NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
533 show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
534 this->FinishInitNested(window_number);
535 this->last_user_action = WIDGET_LIST_END;
538 virtual void OnPaint()
540 this->DrawWidgets();
542 if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
543 SetTileSelectSize(_terraform_size, _terraform_size);
547 virtual void DrawWidget(const Rect &r, int widget) const
549 if (widget != WID_ETT_DOTS) return;
551 int center_x = RoundDivSU(r.left + r.right, 2);
552 int center_y = RoundDivSU(r.top + r.bottom, 2);
554 int n = _terraform_size * _terraform_size;
555 const int8 *coords = &_multi_terraform_coords[0][0];
557 assert(n != 0);
558 do {
559 DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + coords[0], center_y + coords[1]);
560 coords += 2;
561 } while (--n);
564 virtual void OnClick(Point pt, int widget, int click_count)
566 if (widget < WID_ETT_BUTTONS_START) return;
568 switch (widget) {
569 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
570 HandlePlacePushButton(this, WID_ETT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
571 this->last_user_action = widget;
572 break;
574 case WID_ETT_LOWER_LAND: // Lower land button
575 HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT);
576 this->last_user_action = widget;
577 break;
579 case WID_ETT_RAISE_LAND: // Raise land button
580 HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT);
581 this->last_user_action = widget;
582 break;
584 case WID_ETT_LEVEL_LAND: // Level land button
585 HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
586 this->last_user_action = widget;
587 break;
589 case WID_ETT_PLACE_ROCKS: // Place rocks button
590 HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
591 this->last_user_action = widget;
592 break;
594 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
595 HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
596 this->last_user_action = widget;
597 break;
599 case WID_ETT_PLACE_OBJECT: // Place transmitter button
600 if (HandlePlacePushButton(this, WID_ETT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) {
601 ShowBuildObjectPicker(this);
602 this->last_user_action = widget;
604 break;
606 case WID_ETT_INCREASE_SIZE:
607 case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
608 int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
609 this->HandleButtonClick(widget);
610 size += _terraform_size;
612 if (!IsInsideMM(size, 1, 8 + 1)) return;
613 _terraform_size = size;
615 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
616 this->SetDirty();
617 break;
620 case WID_ETT_NEW_SCENARIO: // gen random land
621 this->HandleButtonClick(widget);
622 ShowCreateScenario();
623 break;
625 case WID_ETT_RESET_LANDSCAPE: // Reset landscape
626 ShowQuery(STR_QUERY_RESET_LANDSCAPE_CAPTION, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback);
627 break;
629 default: NOT_REACHED();
633 virtual void OnTimeout()
635 for (uint i = WID_ETT_START; i < this->nested_array_size; i++) {
636 if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons
637 if (this->IsWidgetLowered(i)) {
638 this->RaiseWidget(i);
639 this->SetWidgetDirty(i);
644 virtual void OnPlaceObject(Point pt, TileIndex tile)
646 switch (this->last_user_action) {
647 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
648 PlaceProc_DemolishArea(tile);
649 break;
651 case WID_ETT_LOWER_LAND: // Lower land button
652 CommonRaiseLowerBigLand(tile, 0);
653 break;
655 case WID_ETT_RAISE_LAND: // Raise land button
656 CommonRaiseLowerBigLand(tile, 1);
657 break;
659 case WID_ETT_LEVEL_LAND: // Level land button
660 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
661 break;
663 case WID_ETT_PLACE_ROCKS: // Place rocks button
664 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
665 break;
667 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
668 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
669 break;
671 case WID_ETT_PLACE_OBJECT: // Place transmitter button
672 PlaceProc_Object(tile);
673 break;
675 default: NOT_REACHED();
679 virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
681 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
684 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
686 if (pt.x != -1) {
687 switch (select_proc) {
688 default: NOT_REACHED();
689 case DDSP_CREATE_ROCKS:
690 case DDSP_CREATE_DESERT:
691 case DDSP_RAISE_AND_LEVEL_AREA:
692 case DDSP_LOWER_AND_LEVEL_AREA:
693 case DDSP_LEVEL_AREA:
694 case DDSP_DEMOLISH_AREA:
695 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
696 break;
701 virtual void OnPlaceObjectAbort()
703 this->RaiseButtons();
704 this->SetDirty();
705 DeleteWindowById(WC_BUILD_OBJECT, 0);
708 static HotkeyList hotkeys;
712 * Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow.
713 * @param hotkey Hotkey
714 * @return ES_HANDLED if hotkey was accepted.
716 static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey)
718 if (_game_mode != GM_EDITOR) return ES_NOT_HANDLED;
719 Window *w = ShowEditorTerraformToolbar();
720 if (w == NULL) return ES_NOT_HANDLED;
721 return w->OnHotkey(hotkey);
724 static Hotkey terraform_editor_hotkeys[] = {
725 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
726 Hotkey('Q' | WKC_GLOBAL_HOTKEY, "lower", WID_ETT_LOWER_LAND),
727 Hotkey('W' | WKC_GLOBAL_HOTKEY, "raise", WID_ETT_RAISE_LAND),
728 Hotkey('E' | WKC_GLOBAL_HOTKEY, "level", WID_ETT_LEVEL_LAND),
729 Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
730 Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
731 Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
732 HOTKEY_LIST_END
735 HotkeyList ScenarioEditorLandscapeGenerationWindow::hotkeys("terraform_editor", terraform_editor_hotkeys, TerraformToolbarEditorGlobalHotkeys);
737 static WindowDesc _scen_edit_land_gen_desc(
738 WDP_AUTO, "toolbar_landscape_scen", 0, 0,
739 WC_SCEN_LAND_GEN, WC_NONE,
740 WDF_CONSTRUCTION,
741 _nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets),
742 &ScenarioEditorLandscapeGenerationWindow::hotkeys
746 * Show the toolbar for terraforming in the scenario editor.
747 * @return The allocated toolbar.
749 Window *ShowEditorTerraformToolbar()
751 return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);