Remove SIGTYPE_LAST_NOPBS
[openttd/fttd.git] / src / command.cpp
blob7afd821859082582f251f564bb21d12d10c5758c
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file command.cpp Handling of commands. */
12 #include "stdafx.h"
13 #include "landscape.h"
14 #include "error.h"
15 #include "gui.h"
16 #include "command_func.h"
17 #include "network/network_type.h"
18 #include "network/network.h"
19 #include "genworld.h"
20 #include "strings_func.h"
21 #include "texteff.hpp"
22 #include "town.h"
23 #include "date_func.h"
24 #include "company_func.h"
25 #include "company_base.h"
26 #include "signal_func.h"
27 #include "core/backup_type.hpp"
28 #include "object_base.h"
30 #include "table/strings.h"
32 CommandProc CmdBuildRailroadTrack;
33 CommandProc CmdRemoveRailroadTrack;
34 CommandProc CmdBuildSingleRail;
35 CommandProc CmdRemoveSingleRail;
37 CommandProc CmdLandscapeClear;
39 CommandProc CmdBuildBridge;
41 CommandProc CmdBuildRailStation;
42 CommandProc CmdRemoveFromRailStation;
43 CommandProc CmdConvertRail;
45 CommandProc CmdBuildSingleSignal;
46 CommandProc CmdRemoveSingleSignal;
48 CommandProc CmdTerraformLand;
50 CommandProc CmdBuildObject;
51 CommandProc CmdSellLandArea;
53 CommandProc CmdBuildTunnel;
55 CommandProc CmdBuildTrainDepot;
56 CommandProc CmdBuildRailWaypoint;
57 CommandProc CmdRenameWaypoint;
58 CommandProc CmdRemoveFromRailWaypoint;
60 CommandProc CmdBuildRoadStop;
61 CommandProc CmdRemoveRoadStop;
63 CommandProc CmdBuildLongRoad;
64 CommandProc CmdRemoveLongRoad;
65 CommandProc CmdBuildRoad;
67 CommandProc CmdBuildRoadDepot;
69 CommandProc CmdBuildAirport;
71 CommandProc CmdBuildDock;
73 CommandProc CmdBuildShipDepot;
75 CommandProc CmdBuildBuoy;
77 CommandProc CmdPlantTree;
79 CommandProc CmdMoveRailVehicle;
81 CommandProc CmdBuildVehicle;
82 CommandProc CmdSellVehicle;
83 CommandProc CmdRefitVehicle;
84 CommandProc CmdSendVehicleToDepot;
86 CommandProc CmdForceTrainProceed;
87 CommandProc CmdReverseTrainDirection;
89 CommandProc CmdClearOrderBackup;
90 CommandProc CmdModifyOrder;
91 CommandProc CmdSkipToOrder;
92 CommandProc CmdDeleteOrder;
93 CommandProc CmdInsertOrder;
94 CommandProc CmdChangeServiceInt;
96 CommandProc CmdBuildIndustry;
98 CommandProc CmdSetCompanyManagerFace;
99 CommandProc CmdSetCompanyColour;
101 CommandProc CmdIncreaseLoan;
102 CommandProc CmdDecreaseLoan;
104 CommandProc CmdWantEnginePreview;
106 CommandProc CmdRenameVehicle;
107 CommandProc CmdRenameEngine;
109 CommandProc CmdRenameCompany;
110 CommandProc CmdRenamePresident;
112 CommandProc CmdRenameStation;
113 CommandProc CmdRenameDepot;
115 CommandProc CmdPlaceSign;
116 CommandProc CmdRenameSign;
118 CommandProc CmdTurnRoadVeh;
120 CommandProc CmdPause;
122 CommandProc CmdBuyShareInCompany;
123 CommandProc CmdSellShareInCompany;
124 CommandProc CmdBuyCompany;
126 CommandProc CmdFoundTown;
127 CommandProc CmdRenameTown;
128 CommandProc CmdDoTownAction;
129 CommandProc CmdTownGrowthRate;
130 CommandProc CmdTownCargoGoal;
131 CommandProc CmdTownSetText;
132 CommandProc CmdExpandTown;
133 CommandProc CmdDeleteTown;
135 CommandProc CmdChangeSetting;
136 CommandProc CmdChangeCompanySetting;
138 CommandProc CmdOrderRefit;
139 CommandProc CmdCloneOrder;
141 CommandProc CmdClearArea;
143 CommandProc CmdGiveMoney;
144 CommandProc CmdMoneyCheat;
145 CommandProc CmdChangeBankBalance;
146 CommandProc CmdBuildCanal;
147 CommandProc CmdBuildLock;
149 CommandProc CmdCreateSubsidy;
150 CommandProc CmdCompanyCtrl;
151 CommandProc CmdCustomNewsItem;
152 CommandProc CmdCreateGoal;
153 CommandProc CmdRemoveGoal;
154 CommandProc CmdSetGoalText;
155 CommandProc CmdSetGoalProgress;
156 CommandProc CmdSetGoalCompleted;
157 CommandProc CmdGoalQuestion;
158 CommandProc CmdGoalQuestionAnswer;
159 CommandProc CmdCreateStoryPage;
160 CommandProc CmdCreateStoryPageElement;
161 CommandProc CmdUpdateStoryPageElement;
162 CommandProc CmdSetStoryPageTitle;
163 CommandProc CmdSetStoryPageDate;
164 CommandProc CmdShowStoryPage;
165 CommandProc CmdRemoveStoryPage;
166 CommandProc CmdRemoveStoryPageElement;
168 CommandProc CmdLevelLand;
170 CommandProc CmdBuildSignalTrack;
171 CommandProc CmdRemoveSignalTrack;
173 CommandProc CmdSetAutoReplace;
175 CommandProc CmdCloneVehicle;
176 CommandProc CmdStartStopVehicle;
177 CommandProc CmdMassStartStopVehicle;
178 CommandProc CmdAutoreplaceVehicle;
179 CommandProc CmdDepotSellAllVehicles;
180 CommandProc CmdDepotMassAutoReplace;
182 CommandProc CmdCreateGroup;
183 CommandProc CmdRenameGroup;
184 CommandProc CmdDeleteGroup;
185 CommandProc CmdAddVehicleGroup;
186 CommandProc CmdAddSharedVehicleGroup;
187 CommandProc CmdRemoveAllVehiclesGroup;
188 CommandProc CmdSetGroupReplaceProtection;
190 CommandProc CmdMoveOrder;
191 CommandProc CmdChangeTimetable;
192 CommandProc CmdSetVehicleOnTime;
193 CommandProc CmdAutofillTimetable;
194 CommandProc CmdSetTimetableStart;
196 CommandProc CmdOpenCloseAirport;
198 #define DEF_CMD(proc, flags, type) {proc, #proc, (CommandFlags)flags, type}
201 * The master command table
203 * This table contains all possible CommandProc functions with
204 * the flags which belongs to it. The indices are the same
205 * as the value from the CMD_* enums.
207 static const Command _command_proc_table[] = {
208 DEF_CMD(CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAILROAD_TRACK
209 DEF_CMD(CmdRemoveRailroadTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_RAILROAD_TRACK
210 DEF_CMD(CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SINGLE_RAIL
211 DEF_CMD(CmdRemoveSingleRail, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SINGLE_RAIL
212 DEF_CMD(CmdLandscapeClear, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LANDSCAPE_CLEAR
213 DEF_CMD(CmdBuildBridge, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BRIDGE
214 DEF_CMD(CmdBuildRailStation, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_STATION
215 DEF_CMD(CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TRAIN_DEPOT
216 DEF_CMD(CmdBuildSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNALS
217 DEF_CMD(CmdRemoveSingleSignal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNALS
218 DEF_CMD(CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_TERRAFORM_LAND
219 DEF_CMD(CmdBuildObject, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT
220 DEF_CMD(CmdBuildTunnel, CMD_DEITY | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TUNNEL
221 DEF_CMD(CmdRemoveFromRailStation, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_STATION
222 DEF_CMD(CmdConvertRail, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_RAILD
223 DEF_CMD(CmdBuildRailWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_WAYPOINT
224 DEF_CMD(CmdRenameWaypoint, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_WAYPOINT
225 DEF_CMD(CmdRemoveFromRailWaypoint, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_WAYPOINT
227 DEF_CMD(CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_STOP
228 DEF_CMD(CmdRemoveRoadStop, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_ROAD_STOP
229 DEF_CMD(CmdBuildLongRoad,CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LONG_ROAD
230 DEF_CMD(CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
231 DEF_CMD(CmdBuildRoad, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD
232 DEF_CMD(CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_DEPOT
234 DEF_CMD(CmdBuildAirport, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_AIRPORT
235 DEF_CMD(CmdBuildDock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_DOCK
236 DEF_CMD(CmdBuildShipDepot, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SHIP_DEPOT
237 DEF_CMD(CmdBuildBuoy, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BUOY
238 DEF_CMD(CmdPlantTree, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_PLANT_TREE
240 DEF_CMD(CmdBuildVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_BUILD_VEHICLE
241 DEF_CMD(CmdSellVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_SELL_VEHICLE
242 DEF_CMD(CmdRefitVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_REFIT_VEHICLE
243 DEF_CMD(CmdSendVehicleToDepot, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SEND_VEHICLE_TO_DEPOT
245 DEF_CMD(CmdMoveRailVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_MOVE_RAIL_VEHICLE
246 DEF_CMD(CmdForceTrainProceed, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_FORCE_TRAIN_PROCEED
247 DEF_CMD(CmdReverseTrainDirection, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_REVERSE_TRAIN_DIRECTION
249 DEF_CMD(CmdClearOrderBackup, CMD_CLIENT_ID, CMDT_ROUTE_MANAGEMENT ), // CMD_CLEAR_ORDER_BACKUP
250 DEF_CMD(CmdModifyOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MODIFY_ORDER
251 DEF_CMD(CmdSkipToOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SKIP_TO_ORDER
252 DEF_CMD(CmdDeleteOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_ORDER
253 DEF_CMD(CmdInsertOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_INSERT_ORDER
255 DEF_CMD(CmdChangeServiceInt, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_CHANGE_SERVICE_INT
257 DEF_CMD(CmdBuildIndustry, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_INDUSTRY
258 DEF_CMD(CmdSetCompanyManagerFace, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_COMPANY_MANAGER_FACE
259 DEF_CMD(CmdSetCompanyColour, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_COMPANY_COLOUR
261 DEF_CMD(CmdIncreaseLoan, 0, CMDT_MONEY_MANAGEMENT ), // CMD_INCREASE_LOAN
262 DEF_CMD(CmdDecreaseLoan, 0, CMDT_MONEY_MANAGEMENT ), // CMD_DECREASE_LOAN
264 DEF_CMD(CmdWantEnginePreview, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_WANT_ENGINE_PREVIEW
266 DEF_CMD(CmdRenameVehicle, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_VEHICLE
267 DEF_CMD(CmdRenameEngine, CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_ENGINE
269 DEF_CMD(CmdRenameCompany, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_COMPANY
270 DEF_CMD(CmdRenamePresident, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_PRESIDENT
272 DEF_CMD(CmdRenameStation, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_STATION
273 DEF_CMD(CmdRenameDepot, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_DEPOT
275 DEF_CMD(CmdPlaceSign, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_PLACE_SIGN
276 DEF_CMD(CmdRenameSign, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_SIGN
278 DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH
280 DEF_CMD(CmdPause, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_PAUSE
282 DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY
283 DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY
284 DEF_CMD(CmdBuyCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_COMANY
286 DEF_CMD(CmdFoundTown, CMD_DEITY | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_FOUND_TOWN; founding random town can fail only in exec run
287 DEF_CMD(CmdRenameTown, CMD_DEITY | CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_TOWN
288 DEF_CMD(CmdDoTownAction, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DO_TOWN_ACTION
289 DEF_CMD(CmdTownCargoGoal, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_CARGO_GOAL
290 DEF_CMD(CmdTownGrowthRate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_GROWTH_RATE
291 DEF_CMD(CmdTownSetText, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_TOWN_SET_TEXT
292 DEF_CMD(CmdExpandTown, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_EXPAND_TOWN
293 DEF_CMD(CmdDeleteTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DELETE_TOWN
295 DEF_CMD(CmdOrderRefit, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ORDER_REFIT
296 DEF_CMD(CmdCloneOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CLONE_ORDER
298 DEF_CMD(CmdClearArea, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
300 DEF_CMD(CmdMoneyCheat, CMD_OFFLINE, CMDT_CHEAT ), // CMD_MONEY_CHEAT
301 DEF_CMD(CmdChangeBankBalance, CMD_DEITY, CMDT_MONEY_MANAGEMENT ), // CMD_CHANGE_BANK_BALANCE
302 DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
303 DEF_CMD(CmdCreateSubsidy, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_SUBSIDY
304 DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
305 DEF_CMD(CmdCustomNewsItem, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CUSTOM_NEWS_ITEM
306 DEF_CMD(CmdCreateGoal, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GOAL
307 DEF_CMD(CmdRemoveGoal, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_GOAL
308 DEF_CMD(CmdSetGoalText, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_TEXT
309 DEF_CMD(CmdSetGoalProgress, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_PROGRESS
310 DEF_CMD(CmdSetGoalCompleted, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_GOAL_COMPLETED
311 DEF_CMD(CmdGoalQuestion, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_GOAL_QUESTION
312 DEF_CMD(CmdGoalQuestionAnswer, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_GOAL_QUESTION_ANSWER
313 DEF_CMD(CmdCreateStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE
314 DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
315 DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
316 DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
317 DEF_CMD(CmdSetStoryPageDate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE
318 DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE
319 DEF_CMD(CmdRemoveStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
320 DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE
322 DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
324 DEF_CMD(CmdBuildLock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LOCK
326 DEF_CMD(CmdBuildSignalTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNAL_TRACK
327 DEF_CMD(CmdRemoveSignalTrack, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNAL_TRACK
329 DEF_CMD(CmdGiveMoney, 0, CMDT_MONEY_MANAGEMENT ), // CMD_GIVE_MONEY
330 DEF_CMD(CmdChangeSetting, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_CHANGE_SETTING
331 DEF_CMD(CmdChangeCompanySetting, 0, CMDT_COMPANY_SETTING ), // CMD_CHANGE_COMPANY_SETTING
332 DEF_CMD(CmdSetAutoReplace, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SET_AUTOREPLACE
333 DEF_CMD(CmdCloneVehicle, CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION ), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
334 DEF_CMD(CmdStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_START_STOP_VEHICLE
335 DEF_CMD(CmdMassStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_MASS_START_STOP
336 DEF_CMD(CmdAutoreplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_AUTOREPLACE_VEHICLE
337 DEF_CMD(CmdDepotSellAllVehicles, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_SELL_ALL_VEHICLES
338 DEF_CMD(CmdDepotMassAutoReplace, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_MASS_AUTOREPLACE
339 DEF_CMD(CmdCreateGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CREATE_GROUP
340 DEF_CMD(CmdDeleteGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_DELETE_GROUP
341 DEF_CMD(CmdRenameGroup, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_GROUP
342 DEF_CMD(CmdAddVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_VEHICLE_GROUP
343 DEF_CMD(CmdAddSharedVehicleGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ADD_SHARE_VEHICLE_GROUP
344 DEF_CMD(CmdRemoveAllVehiclesGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_REMOVE_ALL_VEHICLES_GROUP
345 DEF_CMD(CmdSetGroupReplaceProtection, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_GROUP_REPLACE_PROTECTION
346 DEF_CMD(CmdMoveOrder, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_MOVE_ORDER
347 DEF_CMD(CmdChangeTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CHANGE_TIMETABLE
348 DEF_CMD(CmdSetVehicleOnTime, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_VEHICLE_ON_TIME
349 DEF_CMD(CmdAutofillTimetable, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_AUTOFILL_TIMETABLE
350 DEF_CMD(CmdSetTimetableStart, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_SET_TIMETABLE_START
352 DEF_CMD(CmdOpenCloseAirport, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_OPEN_CLOSE_AIRPORT
356 * This function range-checks a cmd, and checks if the cmd is not NULL
358 * @param cmd The integer value of a command
359 * @return true if the command is valid (and got a CommandProc function)
361 bool IsValidCommand(uint32 cmd)
363 cmd &= CMD_ID_MASK;
365 return cmd < lengthof(_command_proc_table) && _command_proc_table[cmd].proc != NULL;
369 * This function mask the parameter with CMD_ID_MASK and returns
370 * the flags which belongs to the given command.
372 * @param cmd The integer value of the command
373 * @return The flags for this command
375 CommandFlags GetCommandFlags(uint32 cmd)
377 assert(IsValidCommand(cmd));
379 return _command_proc_table[cmd & CMD_ID_MASK].flags;
383 * This function mask the parameter with CMD_ID_MASK and returns
384 * the name which belongs to the given command.
386 * @param cmd The integer value of the command
387 * @return The name for this command
389 const char *GetCommandName(uint32 cmd)
391 assert(IsValidCommand(cmd));
393 return _command_proc_table[cmd & CMD_ID_MASK].name;
397 * Returns whether the command is allowed while the game is paused.
398 * @param cmd The command to check.
399 * @return True if the command is allowed while paused, false otherwise.
401 bool IsCommandAllowedWhilePaused(uint32 cmd)
403 /* Lookup table for the command types that are allowed for a given pause level setting. */
404 static const int command_type_lookup[] = {
405 CMDPL_ALL_ACTIONS, ///< CMDT_LANDSCAPE_CONSTRUCTION
406 CMDPL_NO_LANDSCAPING, ///< CMDT_VEHICLE_CONSTRUCTION
407 CMDPL_NO_LANDSCAPING, ///< CMDT_MONEY_MANAGEMENT
408 CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT
409 CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT
410 CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
411 CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
412 CMDPL_NO_ACTIONS, ///< CMDT_SERVER_SETTING
413 CMDPL_NO_ACTIONS, ///< CMDT_CHEAT
415 assert_compile(lengthof(command_type_lookup) == CMDT_END);
417 assert(IsValidCommand(cmd));
418 return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd & CMD_ID_MASK].type] <= _settings_game.construction.command_pause_level;
422 static int _docommand_recursive = 0;
425 * Shorthand for calling the long DoCommand with a container.
427 * @param container Container with (almost) all information
428 * @param flags Flags for the command and how to execute the command
429 * @see CommandProc
430 * @return the cost
432 CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
434 return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
438 * This function executes a given command with the parameters from the #CommandProc parameter list.
439 * Depending on the flags parameter it execute or test a command.
441 * @param tile The tile to apply the command on (for the #CommandProc)
442 * @param p1 Additional data for the command (for the #CommandProc)
443 * @param p2 Additional data for the command (for the #CommandProc)
444 * @param flags Flags for the command and how to execute the command
445 * @param cmd The command-id to execute (a value of the CMD_* enums)
446 * @param text The text to pass
447 * @see CommandProc
448 * @return the cost
450 CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text)
452 CommandCost res;
454 /* Do not even think about executing out-of-bounds tile-commands */
455 if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR;
457 /* Chop of any CMD_MSG or other flags; we don't need those here */
458 CommandProc *proc = _command_proc_table[cmd & CMD_ID_MASK].proc;
460 _docommand_recursive++;
462 /* only execute the test call if it's toplevel, or we're not execing. */
463 if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
464 if (_docommand_recursive == 1) _cleared_object_areas.Clear();
465 SetTownRatingTestMode(true);
466 res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
467 SetTownRatingTestMode(false);
468 if (res.Failed()) {
469 goto error;
472 if (_docommand_recursive == 1 &&
473 !(flags & DC_QUERY_COST) &&
474 !(flags & DC_BANKRUPT) &&
475 !CheckCompanyHasMoney(res)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
476 goto error;
479 if (!(flags & DC_EXEC)) {
480 _docommand_recursive--;
481 return res;
485 /* Execute the command here. All cost-relevant functions set the expenses type
486 * themselves to the cost object at some point */
487 if (_docommand_recursive == 1) _cleared_object_areas.Clear();
488 res = proc(tile, flags, p1, p2, text);
489 if (res.Failed()) {
490 error:
491 _docommand_recursive--;
492 return res;
495 /* if toplevel, subtract the money. */
496 if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
497 SubtractMoneyFromCompany(res);
500 return res;
504 * This functions returns the money which can be used to execute a command.
505 * This is either the money of the current company or INT64_MAX if there
506 * is no such a company "at the moment" like the server itself.
508 * @return The available money of a company or INT64_MAX
510 Money GetAvailableMoneyForCommand()
512 CompanyID company = _current_company;
513 if (!Company::IsValidID(company)) return INT64_MAX;
514 return Company::Get(company)->money;
518 * Shortcut for the long DoCommandP when having a container with the data.
519 * @param container the container with information.
520 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
521 * @return true if the command succeeded, else false
523 bool DoCommandP(const CommandContainer *container, bool my_cmd)
525 return DoCommandP(container->tile, container->p1, container->p2, container->cmd, container->callback, container->text, my_cmd);
529 * Toplevel network safe docommand function for the current company. Must not be called recursively.
530 * The callback is called when the command succeeded or failed. The parameters
531 * \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute.
532 * The parameter \a my_cmd is used to indicate if the command is from a company or the server.
534 * @param tile The tile to perform a command on (see #CommandProc)
535 * @param p1 Additional data for the command (see #CommandProc)
536 * @param p2 Additional data for the command (see #CommandProc)
537 * @param cmd The command to execute (a CMD_* value)
538 * @param callback A callback function to call after the command is finished
539 * @param text The text to pass
540 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
541 * @return \c true if the command succeeded, else \c false.
543 bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
545 /* Cost estimation is generally only done when the
546 * local user presses shift while doing somthing.
547 * However, in case of incoming network commands,
548 * map generation or the pause button we do want
549 * to execute. */
550 bool estimate_only = _shift_pressed && IsLocalCompany() &&
551 !_generating_world &&
552 !(cmd & CMD_NETWORK_COMMAND) &&
553 (cmd & CMD_ID_MASK) != CMD_PAUSE;
555 /* We're only sending the command, so don't do
556 * fancy things for 'success'. */
557 bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND);
559 /* Where to show the message? */
560 int x = TileX(tile) * TILE_SIZE;
561 int y = TileY(tile) * TILE_SIZE;
563 if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd)) {
564 ShowErrorMessage(GB(cmd, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, x, y);
565 return false;
568 #ifdef ENABLE_NETWORK
569 /* Only set p2 when the command does not come from the network. */
570 if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
571 #endif
573 CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
574 if (res.Failed()) {
575 /* Only show the error when it's for us. */
576 StringID error_part1 = GB(cmd, 16, 16);
577 if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
578 ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
580 } else if (estimate_only) {
581 ShowEstimatedCostOrIncome(res.GetCost(), x, y);
582 } else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
583 /* Only show the cost animation when we did actually
584 * execute the command, i.e. we're not sending it to
585 * the server, when it has cost the local company
586 * something. Furthermore in the editor there is no
587 * concept of cost, so don't show it there either. */
588 ShowCostOrIncomeAnimation(x, y, GetSlopePixelZ(x, y), res.GetCost());
591 if (!estimate_only && !only_sending && callback != NULL) {
592 callback(res, tile, p1, p2);
595 return res.Succeeded();
600 * Helper to deduplicate the code for returning.
601 * @param cmd the command cost to return.
602 * @param clear whether to keep the storage changes or not.
604 #define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
607 * Helper function for the toplevel network safe docommand function for the current company.
609 * @param tile The tile to perform a command on (see #CommandProc)
610 * @param p1 Additional data for the command (see #CommandProc)
611 * @param p2 Additional data for the command (see #CommandProc)
612 * @param cmd The command to execute (a CMD_* value)
613 * @param callback A callback function to call after the command is finished
614 * @param text The text to pass
615 * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
616 * @param estimate_only whether to give only the estimate or also execute the command
617 * @return the command cost of this function.
619 CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only)
621 /* Prevent recursion; it gives a mess over the network */
622 assert(_docommand_recursive == 0);
623 _docommand_recursive = 1;
625 /* Reset the state. */
626 _additional_cash_required = 0;
628 /* Get pointer to command handler */
629 byte cmd_id = cmd & CMD_ID_MASK;
630 assert(cmd_id < lengthof(_command_proc_table));
632 CommandProc *proc = _command_proc_table[cmd_id].proc;
633 /* Shouldn't happen, but you never know when someone adds
634 * NULLs to the _command_proc_table. */
635 assert(proc != NULL);
637 /* Command flags are used internally */
638 CommandFlags cmd_flags = GetCommandFlags(cmd);
639 /* Flags get send to the DoCommand */
640 DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
642 #ifdef ENABLE_NETWORK
643 /* Make sure p2 is properly set to a ClientID. */
644 assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0);
645 #endif
647 /* Do not even think about executing out-of-bounds tile-commands */
648 if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
650 /* Always execute server and spectator commands as spectator */
651 bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
653 /* If the company isn't valid it may only do server command or start a new company!
654 * The server will ditch any server commands a client sends to it, so effectively
655 * this guards the server from executing functions for an invalid company. */
656 if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
657 return_dcpi(CMD_ERROR, false);
660 Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
661 if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
663 bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
665 /* Test the command. */
666 _cleared_object_areas.Clear();
667 SetTownRatingTestMode(true);
668 ClearPersistentStorageChanges(false);
669 CommandCost res = proc(tile, flags, p1, p2, text);
670 SetTownRatingTestMode(false);
672 /* Make sure we're not messing things up here. */
673 assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
675 /* If the command fails, we're doing an estimate
676 * or the player does not have enough money
677 * (unless it's a command where the test and
678 * execution phase might return different costs)
679 * we bail out here. */
680 if (res.Failed() || estimate_only ||
681 (!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
682 if (!_networking || _generating_world || (cmd & CMD_NETWORK_COMMAND) != 0) {
683 /* Log the failed command as well. Just to be able to be find
684 * causes of desyncs due to bad command test implementations. */
685 DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
687 cur_company.Restore();
688 return_dcpi(res, false);
691 #ifdef ENABLE_NETWORK
693 * If we are in network, and the command is not from the network
694 * send it to the command-queue and abort execution
696 if (_networking && !_generating_world && !(cmd & CMD_NETWORK_COMMAND)) {
697 NetworkSendCommand(tile, p1, p2, cmd & ~CMD_FLAGS_MASK, callback, text, _current_company);
698 cur_company.Restore();
700 /* Don't return anything special here; no error, no costs.
701 * This way it's not handled by DoCommand and only the
702 * actual execution of the command causes messages. Also
703 * reset the storages as we've not executed the command. */
704 return_dcpi(CommandCost(), false);
706 #endif /* ENABLE_NETWORK */
707 DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
709 /* Actually try and execute the command. If no cost-type is given
710 * use the construction one */
711 _cleared_object_areas.Clear();
712 ClearPersistentStorageChanges(false);
713 CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
715 if (cmd_id == CMD_COMPANY_CTRL) {
716 cur_company.Trash();
717 /* We are a new company -> Switch to new local company.
718 * We were closed down -> Switch to spectator
719 * Some other company opened/closed down -> The outside function will switch back */
720 _current_company = _local_company;
721 } else {
722 /* Make sure nothing bad happened, like changing the current company. */
723 assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
724 cur_company.Restore();
727 /* If the test and execution can differ we have to check the
728 * return of the command. Otherwise we can check whether the
729 * test and execution have yielded the same result,
730 * i.e. cost and error state are the same. */
731 if (!test_and_exec_can_differ) {
732 assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
733 } else if (res2.Failed()) {
734 return_dcpi(res2, false);
737 /* If we're needing more money and we haven't done
738 * anything yet, ask for the money! */
739 if (_additional_cash_required != 0 && res2.GetCost() == 0) {
740 /* It could happen we removed rail, thus gained money, and deleted something else.
741 * So make sure the signal buffer is empty even in this case */
742 UpdateSignalsInBuffer();
743 SetDParam(0, _additional_cash_required);
744 return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
747 /* update last build coordinate of company. */
748 if (tile != 0) {
749 Company *c = Company::GetIfValid(_current_company);
750 if (c != NULL) c->last_build_coordinate = tile;
753 SubtractMoneyFromCompany(res2);
755 /* update signals if needed */
756 UpdateSignalsInBuffer();
758 return_dcpi(res2, true);
760 #undef return_dcpi
764 * Adds the cost of the given command return value to this cost.
765 * Also takes a possible error message when it is set.
766 * @param ret The command to add the cost of.
768 void CommandCost::AddCost(const CommandCost &ret)
770 this->AddCost(ret.cost);
771 if (this->success && !ret.success) {
772 this->message = ret.message;
773 this->success = false;
778 * Values to put on the #TextRefStack for the error message.
779 * There is only one static instance of the array, just like there is only one
780 * instance of normal DParams.
782 uint32 CommandCost::textref_stack[16];
785 * Activate usage of the NewGRF #TextRefStack for the error message.
786 * @param grffile NewGRF that provides the #TextRefStack
787 * @param num_registers number of entries to copy from the temporary NewGRF registers
789 void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
791 extern TemporaryStorageArray<int32, 0x110> _temp_store;
793 assert(num_registers < lengthof(textref_stack));
794 this->textref_stack_grffile = grffile;
795 this->textref_stack_size = num_registers;
796 for (uint i = 0; i < num_registers; i++) {
797 textref_stack[i] = _temp_store.GetValue(0x100 + i);