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[openttd/fttd.git] / src / water_cmd.cpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file water_cmd.cpp Handling of water tiles. */
12 #include "stdafx.h"
13 #include "cmd_helper.h"
14 #include "landscape.h"
15 #include "viewport_func.h"
16 #include "command_func.h"
17 #include "town.h"
18 #include "news_func.h"
19 #include "depot_base.h"
20 #include "depot_func.h"
21 #include "water.h"
22 #include "map/industry.h"
23 #include "newgrf_canal.h"
24 #include "strings_func.h"
25 #include "vehicle_func.h"
26 #include "sound_func.h"
27 #include "company_func.h"
28 #include "map/ground.h"
29 #include "map/slope.h"
30 #include "aircraft.h"
31 #include "effectvehicle_func.h"
32 #include "map/bridge.h"
33 #include "bridge.h"
34 #include "station_base.h"
35 #include "ai/ai.hpp"
36 #include "game/game.hpp"
37 #include "core/random_func.hpp"
38 #include "core/backup_type.hpp"
39 #include "date_func.h"
40 #include "company_base.h"
41 #include "company_gui.h"
42 #include "newgrf_generic.h"
43 #include "signalbuffer.h"
45 #include "table/strings.h"
47 /**
48 * Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
50 static const uint8 _flood_from_dirs[] = {
51 (1 << DIR_NW) | (1 << DIR_SW) | (1 << DIR_SE) | (1 << DIR_NE), // SLOPE_FLAT
52 (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_W
53 (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_S
54 (1 << DIR_NE), // SLOPE_SW
55 (1 << DIR_NW) | (1 << DIR_SW), // SLOPE_E
56 0, // SLOPE_EW
57 (1 << DIR_NW), // SLOPE_SE
58 (1 << DIR_N ) | (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_WSE, SLOPE_STEEP_S
59 (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_N
60 (1 << DIR_SE), // SLOPE_NW
61 0, // SLOPE_NS
62 (1 << DIR_E ) | (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_NWS, SLOPE_STEEP_W
63 (1 << DIR_SW), // SLOPE_NE
64 (1 << DIR_S ) | (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_ENW, SLOPE_STEEP_N
65 (1 << DIR_W ) | (1 << DIR_SW) | (1 << DIR_NW), // SLOPE_SEN, SLOPE_STEEP_E
68 /**
69 * Marks tile dirty if it is a canal or river tile.
70 * Called to avoid glitches when flooding tiles next to canal tile.
72 * @param tile tile to check
74 static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
76 if (IsWaterTile(tile) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
79 /**
80 * Marks the tiles around a tile as dirty, if they are canals or rivers.
82 * @param tile The center of the tile where all other tiles are marked as dirty
83 * @ingroup dirty
85 static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
87 for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
88 MarkTileDirtyIfCanalOrRiver(tile + TileOffsByDir(dir));
93 /**
94 * Build a ship depot.
95 * @param tile tile where ship depot is built
96 * @param flags type of operation
97 * @param p1 bit 0 depot orientation (Axis)
98 * @param p2 unused
99 * @param text unused
100 * @return the cost of this operation or an error
102 CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
104 Axis axis = Extract<Axis, 0, 1>(p1);
106 TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
108 if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
109 return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
112 if (HasBridgeAbove(tile) || HasBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
114 if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
115 /* Prevent depots on rapids */
116 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
119 if (!Depot::CanAllocateItem()) return CMD_ERROR;
121 WaterClass wc1 = GetWaterClass(tile);
122 WaterClass wc2 = GetWaterClass(tile2);
123 CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
125 bool add_cost = !IsPlainWaterTile(tile);
126 CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
127 if (ret.Failed()) return ret;
128 if (add_cost) {
129 cost.AddCost(ret);
131 add_cost = !IsPlainWaterTile(tile2);
132 ret = DoCommand(tile2, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
133 if (ret.Failed()) return ret;
134 if (add_cost) {
135 cost.AddCost(ret);
138 if (flags & DC_EXEC) {
139 Depot *depot = new Depot(tile);
140 depot->build_date = _date;
142 if (wc1 == WATER_CLASS_CANAL || wc2 == WATER_CLASS_CANAL) {
143 /* Update infrastructure counts after the unconditional clear earlier. */
144 Company::Get(_current_company)->infrastructure.water += wc1 == WATER_CLASS_CANAL && wc2 == WATER_CLASS_CANAL ? 2 : 1;
146 Company::Get(_current_company)->infrastructure.water += 2 * LOCK_DEPOT_TILE_FACTOR;
147 DirtyCompanyInfrastructureWindows(_current_company);
149 MakeShipDepot(tile, _current_company, depot->index, ReverseDiagDir(AxisToDiagDir(axis)), wc1);
150 MakeShipDepot(tile2, _current_company, depot->index, AxisToDiagDir(axis), wc2);
151 MarkTileDirtyByTile(tile);
152 MarkTileDirtyByTile(tile2);
153 MakeDefaultName(depot);
156 return cost;
159 void MakeWaterKeepingClass(TileIndex tile, Owner o)
161 WaterClass wc = GetWaterClass(tile);
163 /* Autoslope might turn an originally canal or river tile into land */
164 int z;
165 Slope slope = GetTileSlope(tile, &z);
167 if (slope != SLOPE_FLAT) {
168 if (wc == WATER_CLASS_CANAL) {
169 /* If we clear the canal, we have to remove it from the infrastructure count as well. */
170 Company *c = Company::GetIfValid(o);
171 if (c != NULL) {
172 c->infrastructure.water--;
173 DirtyCompanyInfrastructureWindows(c->index);
175 /* Sloped canals are locks and no natural water remains whatever the slope direction */
176 wc = WATER_CLASS_INVALID;
179 /* Only river water should be restored on appropriate slopes. Other water would be invalid on slopes */
180 if (wc != WATER_CLASS_RIVER || GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) {
181 wc = WATER_CLASS_INVALID;
185 if (wc == WATER_CLASS_SEA && z > 0) {
186 /* Update company infrastructure count. */
187 Company *c = Company::GetIfValid(o);
188 if (c != NULL) {
189 c->infrastructure.water++;
190 DirtyCompanyInfrastructureWindows(c->index);
193 wc = WATER_CLASS_CANAL;
196 /* Zero map array and terminate animation */
197 DoClearSquare(tile);
199 /* Maybe change to water */
200 switch (wc) {
201 case WATER_CLASS_SEA: MakeSea(tile); break;
202 case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
203 case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break;
204 default: break;
207 MarkTileDirtyByTile(tile);
210 static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
212 if (!IsShipDepot(tile)) return CMD_ERROR;
214 CommandCost ret = CheckTileOwnership(tile);
215 if (ret.Failed()) return ret;
217 TileIndex tile2 = GetOtherShipDepotTile(tile);
219 /* do not check for ship on tile when company goes bankrupt */
220 if (!(flags & DC_BANKRUPT)) {
221 CommandCost ret = EnsureNoVehicleOnGround(tile);
222 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
223 if (ret.Failed()) return ret;
226 if (flags & DC_EXEC) {
227 delete Depot::GetByTile(tile);
229 Company *c = Company::GetIfValid(GetTileOwner(tile));
230 if (c != NULL) {
231 c->infrastructure.water -= 2 * LOCK_DEPOT_TILE_FACTOR;
232 DirtyCompanyInfrastructureWindows(c->index);
235 MakeWaterKeepingClass(tile, GetTileOwner(tile));
236 MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
239 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
243 * Builds a lock.
244 * @param tile tile where to place the lock
245 * @param flags type of operation
246 * @param p1 unused
247 * @param p2 unused
248 * @param text unused
249 * @return the cost of this operation or an error
251 CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
253 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
254 if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
256 CommandCost cost(EXPENSES_CONSTRUCTION);
258 int delta = TileOffsByDiagDir(dir);
259 CommandCost ret = EnsureNoVehicleOnGround(tile);
260 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
261 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
262 if (ret.Failed()) return ret;
264 /* middle tile */
265 WaterClass wc_middle = IsPlainWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
266 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
267 if (ret.Failed()) return ret;
268 cost.AddCost(ret);
270 /* lower tile */
271 if (!IsPlainWaterTile(tile - delta)) {
272 ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
273 if (ret.Failed()) return ret;
274 cost.AddCost(ret);
275 cost.AddCost(_price[PR_BUILD_CANAL]);
277 if (!IsTileFlat(tile - delta)) {
278 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
280 WaterClass wc_lower = IsPlainWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
282 /* upper tile */
283 if (!IsPlainWaterTile(tile + delta)) {
284 ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
285 if (ret.Failed()) return ret;
286 cost.AddCost(ret);
287 cost.AddCost(_price[PR_BUILD_CANAL]);
289 if (!IsTileFlat(tile + delta)) {
290 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
292 WaterClass wc_upper = IsPlainWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;
294 if (HasBridgeAbove(tile) || HasBridgeAbove(tile - delta) || HasBridgeAbove(tile + delta)) {
295 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
298 if (flags & DC_EXEC) {
299 /* Update company infrastructure counts. */
300 Company *c = Company::GetIfValid(_current_company);
301 if (c != NULL) {
302 /* Counts for the water. */
303 if (!IsPlainWaterTile(tile - delta)) c->infrastructure.water++;
304 if (!IsPlainWaterTile(tile + delta)) c->infrastructure.water++;
305 /* Count for the lock itself. */
306 c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles.
307 DirtyCompanyInfrastructureWindows(_current_company);
310 MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle);
311 MarkTileDirtyByTile(tile);
312 MarkTileDirtyByTile(tile - delta);
313 MarkTileDirtyByTile(tile + delta);
314 MarkCanalsAndRiversAroundDirty(tile - delta);
315 MarkCanalsAndRiversAroundDirty(tile + delta);
317 cost.AddCost(_price[PR_BUILD_LOCK]);
319 return cost;
323 * Remove a lock.
324 * @param tile Central tile of the lock.
325 * @param flags Operation to perform.
326 * @return The cost in case of success, or an error code if it failed.
328 static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
330 if (GetTileOwner(tile) != OWNER_NONE) {
331 CommandCost ret = CheckTileOwnership(tile);
332 if (ret.Failed()) return ret;
335 TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
337 /* make sure no vehicle is on the tile. */
338 CommandCost ret = EnsureNoVehicleOnGround(tile);
339 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
340 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
341 if (ret.Failed()) return ret;
343 if (flags & DC_EXEC) {
344 /* Remove middle part from company infrastructure count. */
345 Company *c = Company::GetIfValid(GetTileOwner(tile));
346 if (c != NULL) {
347 c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
348 DirtyCompanyInfrastructureWindows(c->index);
351 if (GetWaterClass(tile) == WATER_CLASS_RIVER) {
352 MakeRiver(tile, Random());
353 } else {
354 DoClearSquare(tile);
356 MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta));
357 MakeWaterKeepingClass(tile - delta, GetTileOwner(tile - delta));
358 MarkCanalsAndRiversAroundDirty(tile);
359 MarkCanalsAndRiversAroundDirty(tile - delta);
360 MarkCanalsAndRiversAroundDirty(tile + delta);
363 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]);
366 /** Create non-desert around a river tile. */
367 void RiverModifyDesertZone (TileIndex tile)
369 TileArea ta (tile);
370 ta.expand (2);
372 TILE_AREA_LOOP(t, ta) {
373 if (GetTropicZone(t) == TROPICZONE_DESERT) SetTropicZone (t, TROPICZONE_NORMAL);
378 * Build a piece of canal.
379 * @param tile end tile of stretch-dragging
380 * @param flags type of operation
381 * @param p1 start tile of stretch-dragging
382 * @param p2 waterclass to build. sea and river can only be built in scenario editor
383 * @param text unused
384 * @return the cost of this operation or an error
386 CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
388 WaterClass wc = Extract<WaterClass, 0, 2>(p2);
389 if (p1 >= MapSize() || wc == WATER_CLASS_INVALID) return CMD_ERROR;
391 /* Outside of the editor you can only build canals, not oceans */
392 if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
394 TileArea ta(tile, p1);
396 /* Outside the editor you can only drag canals, and not areas */
397 if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;
399 CommandCost cost(EXPENSES_CONSTRUCTION);
400 TILE_AREA_LOOP(tile, ta) {
401 CommandCost ret;
403 Slope slope = GetTileSlope(tile);
404 if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) {
405 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
408 /* can't make water of water! */
409 if (IsWaterTile(tile) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
411 bool water = IsPlainWaterTile(tile);
412 ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
413 if (ret.Failed()) return ret;
415 if (!water) cost.AddCost(ret);
417 if (flags & DC_EXEC) {
418 switch (wc) {
419 case WATER_CLASS_RIVER:
420 MakeRiver(tile, Random());
421 if (_game_mode == GM_EDITOR) {
422 RiverModifyDesertZone (tile);
424 break;
426 case WATER_CLASS_SEA:
427 if (TileHeight(tile) == 0) {
428 MakeSea(tile);
429 break;
431 /* FALL THROUGH */
433 default:
434 MakeCanal(tile, _current_company, Random());
435 if (Company::IsValidID(_current_company)) {
436 Company::Get(_current_company)->infrastructure.water++;
437 DirtyCompanyInfrastructureWindows(_current_company);
439 break;
441 MarkTileDirtyByTile(tile);
442 MarkCanalsAndRiversAroundDirty(tile);
445 cost.AddCost(_price[PR_BUILD_CANAL]);
448 if (cost.GetCost() == 0) {
449 return_cmd_error(STR_ERROR_ALREADY_BUILT);
450 } else {
451 return cost;
455 static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
457 switch (GetWaterTileType(tile)) {
458 case WATER_TILE_CLEAR: {
459 if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
461 Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER];
462 /* Make sure freeform edges are allowed or it's not an edge tile. */
463 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
464 !IsInsideMM(TileY(tile), 1, MapMaxY() - 1))) {
465 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
468 /* Make sure no vehicle is on the tile */
469 CommandCost ret = EnsureNoVehicleOnGround(tile);
470 if (ret.Failed()) return ret;
472 Owner owner = GetTileOwner(tile);
473 if (owner != OWNER_WATER && owner != OWNER_NONE) {
474 CommandCost ret = CheckTileOwnership(tile);
475 if (ret.Failed()) return ret;
478 if (flags & DC_EXEC) {
479 if (IsCanal(tile) && Company::IsValidID(owner)) {
480 Company::Get(owner)->infrastructure.water--;
481 DirtyCompanyInfrastructureWindows(owner);
483 DoClearSquare(tile);
484 MarkCanalsAndRiversAroundDirty(tile);
487 return CommandCost(EXPENSES_CONSTRUCTION, base_cost);
490 case WATER_TILE_COAST: {
491 Slope slope = GetTileSlope(tile);
493 /* Make sure no vehicle is on the tile */
494 CommandCost ret = EnsureNoVehicleOnGround(tile);
495 if (ret.Failed()) return ret;
497 if (flags & DC_EXEC) {
498 DoClearSquare(tile);
499 MarkCanalsAndRiversAroundDirty(tile);
501 if (IsSlopeWithOneCornerRaised(slope)) {
502 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
503 } else {
504 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_ROUGH]);
508 case WATER_TILE_DEPOT:
509 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
510 return RemoveShipDepot(tile, flags);
512 case WATER_TILE_LOCK_MIDDLE:
513 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
514 if (_current_company == OWNER_WATER) return CMD_ERROR;
515 return RemoveLock(tile, flags);
517 case WATER_TILE_LOCK_LOWER:
518 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
519 if (_current_company == OWNER_WATER) return CMD_ERROR;
520 /* move to the middle tile.. */
521 tile += TileOffsByDiagDir(GetLockDirection(tile));
522 return RemoveLock(tile, flags);
524 case WATER_TILE_LOCK_UPPER:
525 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
526 if (_current_company == OWNER_WATER) return CMD_ERROR;
527 /* move to the middle tile.. */
528 tile -= TileOffsByDiagDir(GetLockDirection(tile));
529 return RemoveLock(tile, flags);
531 default:
532 NOT_REACHED();
537 * return true if a tile is a water tile wrt. a certain direction.
539 * @param tile The tile of interest.
540 * @param from The direction of interest.
541 * @return true iff the tile is water in the view of 'from'.
544 bool IsWateredTile(TileIndex tile, Direction from)
546 if (IsIndustryTile(tile)) {
547 /* Do not draw waterborders inside of industries.
548 * Note: There is no easy way to detect the industry of an oilrig tile. */
549 TileIndex src_tile = tile + TileOffsByDir(from);
550 if ((IsStationTile(src_tile) && IsOilRig(src_tile)) ||
551 (IsIndustryTile(src_tile) && GetIndustryIndex(src_tile) == GetIndustryIndex(tile))) return true;
553 return IsTileOnWater(tile);
556 switch (GetTileType(tile)) {
557 case TT_GROUND: return IsTileSubtype(tile, TT_GROUND_VOID); // consider map border as water, esp. for rivers
559 case TT_WATER:
560 switch (GetWaterTileType(tile)) {
561 case WATER_TILE_CLEAR:
562 case WATER_TILE_DEPOT:
563 return true;
565 case WATER_TILE_COAST:
566 switch (GetTileSlope(tile)) {
567 case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
568 case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
569 case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
570 case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
571 default: return false;
574 default:
575 return DiagDirToAxis(GetLockDirection(tile)) == DiagDirToAxis(DirToDiagDir(from));
578 case TT_RAILWAY:
579 if (IsTileSubtype(tile, TT_TRACK) && GetRailGroundType(tile) == RAIL_GROUND_WATER) {
580 switch (GetTileSlope(tile)) {
581 case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
582 case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
583 case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
584 case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
585 default: return false;
588 return false;
590 case TT_MISC:
591 return IsTileSubtype(tile, TT_MISC_AQUEDUCT) && ReverseDiagDir(GetTunnelBridgeDirection(tile)) == DirToDiagDir(from);
593 case TT_STATION:
594 if (IsOilRig(tile)) {
595 /* Do not draw waterborders inside of industries.
596 * Note: There is no easy way to detect the industry of an oilrig tile. */
597 TileIndex src_tile = tile + TileOffsByDir(from);
598 if ((IsStationTile(src_tile) && IsOilRig(src_tile)) ||
599 (IsIndustryTile(src_tile))) return true;
601 return IsTileOnWater(tile);
603 return (IsDock(tile) && IsTileFlat(tile)) || IsBuoy(tile);
605 case TT_OBJECT: return IsTileOnWater(tile);
607 default: return false;
612 * Draw a water sprite, potentially with a NewGRF-modified sprite offset.
613 * @param ti TileInfo of the tile to draw
614 * @param base Sprite base.
615 * @param offset Sprite offset.
616 * @param feature The type of sprite that is drawn.
618 static void DrawWaterSprite (const TileInfo *ti, SpriteID base, uint offset, CanalFeature feature)
620 if (base != SPR_FLAT_WATER_TILE) {
621 /* Only call offset callback if the sprite is NewGRF-provided. */
622 offset = GetCanalSpriteOffset (feature, ti->tile, offset);
624 DrawGroundSprite (ti, base + offset, PAL_NONE);
628 * Draw canal or river edges.
629 * @param ti TileInfo of the tile to draw
630 * @param canal True if canal edges should be drawn, false for river edges.
631 * @param offset Sprite offset.
633 static void DrawWaterEdges (const TileInfo *ti, bool canal, uint offset)
635 TileIndex tile = ti->tile;
637 CanalFeature feature;
638 SpriteID base = 0;
639 if (canal) {
640 feature = CF_DIKES;
641 base = GetCanalSprite(CF_DIKES, tile);
642 if (base == 0) base = SPR_CANAL_DIKES_BASE;
643 } else {
644 feature = CF_RIVER_EDGE;
645 base = GetCanalSprite(CF_RIVER_EDGE, tile);
646 if (base == 0) return; // Don't draw if no sprites provided.
649 uint wa;
651 /* determine the edges around with water. */
652 wa = IsWateredTile(TILE_ADDXY(tile, -1, 0), DIR_SW) << 0;
653 wa += IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1;
654 wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2;
655 wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3;
657 if (!(wa & 1)) DrawWaterSprite (ti, base, offset, feature);
658 if (!(wa & 2)) DrawWaterSprite (ti, base, offset + 1, feature);
659 if (!(wa & 4)) DrawWaterSprite (ti, base, offset + 2, feature);
660 if (!(wa & 8)) DrawWaterSprite (ti, base, offset + 3, feature);
662 /* right corner */
663 switch (wa & 0x03) {
664 case 0: DrawWaterSprite (ti, base, offset + 4, feature); break;
665 case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawWaterSprite (ti, base, offset + 8, feature); break;
668 /* bottom corner */
669 switch (wa & 0x06) {
670 case 0: DrawWaterSprite (ti, base, offset + 5, feature); break;
671 case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawWaterSprite (ti, base, offset + 9, feature); break;
674 /* left corner */
675 switch (wa & 0x0C) {
676 case 0: DrawWaterSprite (ti, base, offset + 6, feature); break;
677 case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawWaterSprite (ti, base, offset + 10, feature); break;
680 /* upper corner */
681 switch (wa & 0x09) {
682 case 0: DrawWaterSprite (ti, base, offset + 7, feature); break;
683 case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawWaterSprite (ti, base, offset + 11, feature); break;
687 #include "table/water_land.h"
690 * Draw a build sprite sequence for water tiles.
691 * If buildings are invisible, nothing will be drawn.
692 * @param ti Tile info.
693 * @param dtss Sprite sequence to draw.
694 * @param base Base sprite.
695 * @param offset Additional sprite offset.
696 * @param palette Palette to use.
698 static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
700 /* Don't draw if buildings are invisible. */
701 if (IsInvisibilitySet(TO_BUILDINGS)) return;
703 for (; !dtss->IsTerminator(); dtss++) {
704 uint tile_offs = offset + dtss->image.sprite;
705 if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
706 AddSortableSpriteToDraw (ti->vd, base + tile_offs, palette,
707 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
708 dtss->size_x, dtss->size_y,
709 dtss->size_z, ti->z + dtss->delta_z,
710 IsTransparencySet(TO_BUILDINGS));
714 /** Draw a lock tile. */
715 static void DrawWaterLock(const TileInfo *ti)
717 WaterTileType part = GetWaterTileType (ti->tile);
718 const DrawTileSprites &dts = _lock_display_data[part - WATER_TILE_LOCK_MIDDLE][GetLockDirection(ti->tile)];
720 /* Draw ground sprite. */
721 SpriteID image = dts.ground.sprite;
723 SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
724 if (water_base == 0) {
725 /* Use default sprites. */
726 water_base = SPR_CANALS_BASE;
727 } else if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
728 /* NewGRF supplies a flat sprite as first sprite. */
729 if (image == SPR_FLAT_WATER_TILE) {
730 image = water_base;
731 } else {
732 image++;
736 if (image < 5) image += water_base;
737 DrawGroundSprite (ti, image, PAL_NONE);
739 /* Draw structures. */
740 uint zoffs = 0;
741 SpriteID base = GetCanalSprite(CF_LOCKS, ti->tile);
743 if (base == 0) {
744 /* If no custom graphics, use defaults. */
745 base = SPR_LOCK_BASE;
746 uint8 z_threshold = part == WATER_TILE_LOCK_UPPER ? 8 : 0;
747 zoffs = ti->z > z_threshold ? 24 : 0;
750 DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
753 /** Draw a ship depot tile. */
754 static void DrawWaterDepot(const TileInfo *ti)
756 DrawWaterClassGround(ti);
757 DrawWaterTileStruct(ti, _shipdepot_display_data[GetShipDepotDirection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
760 static uint DrawRiverWater (const TileInfo *ti)
762 SpriteID image = SPR_FLAT_WATER_TILE;
763 uint offset = 0;
764 uint edges_offset = 0;
766 if (ti->tileh != SLOPE_FLAT || HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
767 image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
768 if (image == 0) {
769 switch (ti->tileh) {
770 case SLOPE_NW: image = SPR_WATER_SLOPE_Y_DOWN; break;
771 case SLOPE_SW: image = SPR_WATER_SLOPE_X_UP; break;
772 case SLOPE_SE: image = SPR_WATER_SLOPE_Y_UP; break;
773 case SLOPE_NE: image = SPR_WATER_SLOPE_X_DOWN; break;
774 default: image = SPR_FLAT_WATER_TILE; break;
776 } else {
777 /* Flag bit 0 indicates that the first sprite is flat water. */
778 offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0;
780 switch (ti->tileh) {
781 case SLOPE_SE: edges_offset += 12; break;
782 case SLOPE_NE: offset += 1; edges_offset += 24; break;
783 case SLOPE_SW: offset += 2; edges_offset += 36; break;
784 case SLOPE_NW: offset += 3; edges_offset += 48; break;
785 default: offset = 0; break;
788 offset = GetCanalSpriteOffset(CF_RIVER_SLOPE, ti->tile, offset);
792 DrawGroundSprite (ti, image + offset, PAL_NONE);
794 return edges_offset;
797 void DrawShoreTile (const TileInfo *ti)
799 /* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
800 * This allows to calculate the proper sprite to display for this Slope */
801 static const byte tileh_to_shoresprite[32] = {
802 0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
803 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15, 0,
806 Slope tileh = ti->tileh;
808 assert(!IsHalftileSlope(tileh)); // Halftile slopes need to get handled earlier.
809 assert(tileh != SLOPE_FLAT); // Shore is never flat
811 assert((tileh != SLOPE_EW) && (tileh != SLOPE_NS)); // No suitable sprites for current flooding behaviour
813 DrawGroundSprite (ti, SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
816 void DrawWaterClassGround(const TileInfo *ti)
818 uint edges_offset;
819 bool canal;
821 switch (GetWaterClass(ti->tile)) {
822 case WATER_CLASS_SEA:
823 DrawGroundSprite (ti, SPR_FLAT_WATER_TILE, PAL_NONE);
824 /* No edges drawn for sea tiles. */
825 return;
827 case WATER_CLASS_CANAL: {
828 SpriteID image = SPR_FLAT_WATER_TILE;
829 if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
830 /* First water slope sprite is flat water. */
831 image = GetCanalSprite (CF_WATERSLOPE, ti->tile);
832 if (image == 0) image = SPR_FLAT_WATER_TILE;
834 DrawWaterSprite (ti, image, 0, CF_WATERSLOPE);
835 edges_offset = 0;
836 canal = true;
837 break;
840 case WATER_CLASS_RIVER:
841 edges_offset = DrawRiverWater (ti);
842 canal = false;
843 break;
845 default: NOT_REACHED();
848 /* Draw river edges if available. */
849 DrawWaterEdges (ti, canal, edges_offset);
852 static void DrawTile_Water(TileInfo *ti)
854 switch (GetWaterTileType(ti->tile)) {
855 case WATER_TILE_CLEAR:
856 DrawWaterClassGround(ti);
857 DrawBridgeMiddle(ti);
858 break;
860 case WATER_TILE_COAST: {
861 DrawShoreTile (ti);
862 DrawBridgeMiddle(ti);
863 break;
866 case WATER_TILE_DEPOT:
867 DrawWaterDepot(ti);
868 break;
870 default:
871 DrawWaterLock(ti);
872 break;
876 void DrawShipDepotSprite (BlitArea *dpi, int x, int y, DiagDirection dir)
878 const DrawTileSprites &dts = _shipdepot_display_data[dir];
880 DrawSprite (dpi, dts.ground.sprite, dts.ground.pal, x, y);
881 DrawOrigTileSeqInGUI (dpi, x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
885 static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
887 int z;
888 Slope tileh = GetTilePixelSlope(tile, &z);
890 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
893 static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
895 return FOUNDATION_NONE;
898 static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
900 switch (GetWaterTileType(tile)) {
901 case WATER_TILE_CLEAR:
902 switch (GetWaterClass(tile)) {
903 case WATER_CLASS_SEA: td->str = STR_LAI_WATER_DESCRIPTION_WATER; break;
904 case WATER_CLASS_CANAL: td->str = STR_LAI_WATER_DESCRIPTION_CANAL; break;
905 case WATER_CLASS_RIVER: td->str = STR_LAI_WATER_DESCRIPTION_RIVER; break;
906 default: NOT_REACHED(); break;
908 break;
909 case WATER_TILE_COAST: td->str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break;
910 case WATER_TILE_DEPOT:
911 td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT;
912 td->build_date = Depot::GetByTile(tile)->build_date;
913 break;
914 default: td->str = STR_LAI_WATER_DESCRIPTION_LOCK; break;
917 td->owner[0] = GetTileOwner(tile);
921 * Handle the flooding of a vehicle. This sets the vehicle state to crashed,
922 * creates a newsitem and dirties the necessary windows.
923 * @param v The vehicle to flood.
925 static void FloodVehicle(Vehicle *v)
927 uint pass = v->Crash(true);
929 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
930 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
931 AddNewsItem<VehicleNewsItem> (STR_NEWS_DISASTER_FLOOD_VEHICLE,
932 NT_ACCIDENT, v->index, pass);
933 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
934 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
938 * Flood vehicles on a tile if we are allowed to flood them, i.e. when they are on the ground.
939 * @param tile The tile to flood.
940 * @param z The z of level to flood.
942 static void FloodTileVehicles(TileIndex tile, int z)
944 VehicleTileIterator iter (tile);
945 while (!iter.finished()) {
946 Vehicle *v = iter.next();
948 if ((v->vehstatus & VS_CRASHED) != 0) continue;
950 switch (v->type) {
951 default: break;
953 case VEH_TRAIN:
954 case VEH_ROAD:
955 if (v->z_pos <= z) FloodVehicle(v->First());
961 * Finds a vehicle to flood.
962 * It does not find vehicles that are already crashed on bridges, i.e. flooded.
963 * @param tile the tile where to find a vehicle to flood
965 static void FloodVehicles(TileIndex tile)
967 if (IsAirportTile(tile)) {
968 if (GetTileMaxZ(tile) != 0) return;
970 const Station *st = Station::GetByTile(tile);
971 TILE_AREA_LOOP(tile, st->airport) {
972 if (st->TileBelongsToAirport(tile)) {
973 VehicleTileIterator iter (tile);
974 while (!iter.finished()) {
975 Vehicle *v = iter.next();
977 if (v->type != VEH_AIRCRAFT) continue;
978 if (v->subtype == AIR_SHADOW) continue;
979 if ((v->vehstatus & VS_CRASHED) != 0) continue;
981 /* We compare v->z_pos against delta_z + 1 because the shadow
982 * is at delta_z and the actual aircraft at delta_z + 1. */
983 const AirportFTAClass *airport = st->airport.GetFTA();
984 if (v->z_pos == airport->delta_z + 1) FloodVehicle(v);
989 /* No vehicle could be flooded on this airport anymore */
990 return;
993 if (!IsBridgeHeadTile(tile)) {
994 FloodTileVehicles (tile, 0);
995 return;
998 int z = GetBridgePixelHeight(tile);
999 FloodTileVehicles (tile, z);
1000 FloodTileVehicles (GetOtherBridgeEnd(tile), z);
1004 * Returns the behaviour of a tile during flooding.
1006 * @return Behaviour of the tile
1008 FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
1010 /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile, sea-water-industries, sea-oilrigs
1011 * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
1012 * FLOOD_PASSIVE: (not used)
1013 * FLOOD_NONE: canals, rivers, everything else
1015 if (IsIndustryTile(tile)) {
1016 return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
1019 switch (GetTileType(tile)) {
1020 case TT_WATER:
1021 if (IsCoast(tile)) {
1022 Slope tileh = GetTileSlope(tile);
1023 return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP);
1025 /* FALL THROUGH */
1026 case TT_STATION:
1027 case TT_OBJECT:
1028 return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
1030 case TT_RAILWAY:
1031 if (IsTileSubtype(tile, TT_TRACK) && GetRailGroundType(tile) == RAIL_GROUND_WATER) {
1032 return (IsSlopeWithOneCornerRaised(GetTileSlope(tile)) ? FLOOD_ACTIVE : FLOOD_DRYUP);
1034 return FLOOD_NONE;
1036 case TT_GROUND:
1037 return (IsTreeTile(tile) && GetClearGround(tile) == GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
1039 default:
1040 return FLOOD_NONE;
1045 * Floods a tile.
1047 void DoFloodTile(TileIndex target)
1049 assert(!IsWaterTile(target));
1051 bool flooded = false; // Will be set to true if something is changed.
1053 Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1055 Slope tileh = GetTileSlope(target);
1056 if (tileh != SLOPE_FLAT) {
1057 /* make coast.. */
1058 switch (GetTileType(target)) {
1059 case TT_RAILWAY:
1060 if (IsTileSubtype(target, TT_TRACK)) {
1061 FloodVehicles(target);
1062 flooded = FloodHalftile(target);
1064 break;
1066 case TT_GROUND:
1067 if (IsTreeTile(target) && !IsSlopeWithOneCornerRaised(tileh)) {
1068 SetClearGroundDensity(target, GROUND_SHORE, 3, true);
1069 MarkTileDirtyByTile(target);
1070 flooded = true;
1071 break;
1073 if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
1074 MakeShore(target);
1075 MarkTileDirtyByTile(target);
1076 flooded = true;
1078 break;
1080 default:
1081 break;
1083 } else {
1084 /* Flood vehicles */
1085 FloodVehicles(target);
1087 /* flood flat tile */
1088 if (DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
1089 MakeSea(target);
1090 MarkTileDirtyByTile(target);
1091 flooded = true;
1095 if (flooded) {
1096 /* Mark surrounding canal tiles dirty too to avoid glitches */
1097 MarkCanalsAndRiversAroundDirty(target);
1099 /* update signals if needed */
1100 UpdateSignalsInBuffer();
1103 cur_company.Restore();
1107 * Drys a tile up.
1109 static void DoDryUp(TileIndex tile)
1111 Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1113 switch (GetTileType(tile)) {
1114 case TT_RAILWAY:
1115 assert(IsTileSubtype(tile, TT_TRACK));
1116 assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
1118 RailGroundType new_ground;
1119 switch (GetTrackBits(tile)) {
1120 case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
1121 case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
1122 case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break;
1123 case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break;
1124 default: NOT_REACHED();
1126 SetRailGroundType(tile, new_ground);
1127 MarkTileDirtyByTile(tile);
1128 break;
1130 case TT_GROUND:
1131 assert(IsTreeTile(tile));
1132 SetClearGroundDensity(tile, GROUND_GRASS, 3, true);
1133 MarkTileDirtyByTile(tile);
1134 break;
1136 case TT_WATER:
1137 assert(IsCoast(tile));
1139 if (DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR).Succeeded()) {
1140 MakeClear(tile, GROUND_GRASS, 3);
1141 MarkTileDirtyByTile(tile);
1143 break;
1145 default: NOT_REACHED();
1148 cur_company.Restore();
1152 * Let a water tile floods its diagonal adjoining tiles
1153 * called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track()
1155 * @param tile the water/shore tile that floods
1157 void TileLoop_Water(TileIndex tile)
1159 if (IsWaterTile(tile)) AmbientSoundEffect(tile);
1161 switch (GetFloodingBehaviour(tile)) {
1162 case FLOOD_ACTIVE:
1163 for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
1164 TileIndex dest = tile + TileOffsByDir(dir);
1165 if (!IsValidTile(dest)) continue;
1166 /* do not try to flood water tiles - increases performance a lot */
1167 if (IsWaterTile(dest)) continue;
1169 /* GROUND_SHORE is the sign of a previous flood. */
1170 if ((IsClearTile(dest) || IsTreeTile(dest)) && IsClearGround (dest, GROUND_SHORE)) continue;
1172 int z_dest;
1173 Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1174 if (z_dest > 0) continue;
1176 if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue;
1178 DoFloodTile(dest);
1180 break;
1182 case FLOOD_DRYUP: {
1183 Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1184 uint dir;
1185 FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope_here]) {
1186 TileIndex dest = tile + TileOffsByDir((Direction)dir);
1187 if (!IsValidTile(dest)) continue;
1189 FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
1190 if ((dest_behaviour == FLOOD_ACTIVE) || (dest_behaviour == FLOOD_PASSIVE)) return;
1192 DoDryUp(tile);
1193 break;
1196 default: return;
1200 void ConvertGroundTilesIntoWaterTiles()
1202 int z;
1204 for (TileIndex tile = 0; tile < MapSize(); ++tile) {
1205 Slope slope = GetTileSlope(tile, &z);
1206 if (IsGroundTile(tile) && z == 0) {
1207 /* Make both water for tiles at level 0
1208 * and make shore, as that looks much better
1209 * during the generation. */
1210 switch (slope) {
1211 case SLOPE_FLAT:
1212 MakeSea(tile);
1213 break;
1215 case SLOPE_N:
1216 case SLOPE_E:
1217 case SLOPE_S:
1218 case SLOPE_W:
1219 MakeShore(tile);
1220 break;
1222 default:
1223 uint dir;
1224 FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope & ~SLOPE_STEEP]) {
1225 TileIndex dest = TILE_ADD(tile, TileOffsByDir((Direction)dir));
1226 Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP;
1227 if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest)) {
1228 MakeShore(tile);
1229 break;
1232 break;
1238 static TrackdirBits GetTileWaterwayStatus_Water(TileIndex tile, DiagDirection side)
1240 static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
1242 TrackBits ts;
1244 switch (GetWaterTileType(tile)) {
1245 case WATER_TILE_CLEAR: ts = IsTileFlat(tile) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
1246 case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile) & 0xF]; break;
1247 case WATER_TILE_DEPOT: ts = DiagDirToDiagTrackBits(GetShipDepotDirection(tile)); break;
1248 default: ts = DiagDirToDiagTrackBits(GetLockDirection(tile)); break;
1250 if (TileX(tile) == 0) {
1251 /* NE border: remove tracks that connects NE tile edge */
1252 ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
1254 if (TileY(tile) == 0) {
1255 /* NW border: remove tracks that connects NW tile edge */
1256 ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
1258 return TrackBitsToTrackdirBits(ts);
1261 static bool ClickTile_Water(TileIndex tile)
1263 if (IsShipDepot(tile)) {
1264 ShowDepotWindow(GetShipDepotNorthTile(tile), VEH_SHIP);
1265 return true;
1267 return false;
1270 static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner)
1272 if (!IsTileOwner(tile, old_owner)) return;
1274 bool is_lock_middle = GetWaterTileType(tile) == WATER_TILE_LOCK_MIDDLE;
1276 /* No need to dirty company windows here, we'll redraw the whole screen anyway. */
1277 if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1278 if (new_owner != INVALID_OWNER) {
1279 if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1280 /* Only subtract from the old owner here if the new owner is valid,
1281 * otherwise we clear ship depots and canal water below. */
1282 if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {
1283 Company::Get(old_owner)->infrastructure.water--;
1284 Company::Get(new_owner)->infrastructure.water++;
1286 if (IsShipDepot(tile)) {
1287 Company::Get(old_owner)->infrastructure.water -= LOCK_DEPOT_TILE_FACTOR;
1288 Company::Get(new_owner)->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
1291 SetTileOwner(tile, new_owner);
1292 return;
1295 /* Remove depot */
1296 if (IsShipDepot(tile)) DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
1298 /* Set owner of canals and locks ... and also canal under dock there was before.
1299 * Check if the new owner after removing depot isn't OWNER_WATER. */
1300 if (IsTileOwner(tile, old_owner)) {
1301 if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
1302 SetTileOwner(tile, OWNER_NONE);
1306 static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
1308 /* Canals can't be terraformed */
1309 if (IsPlainWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
1311 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
1315 extern const TileTypeProcs _tile_type_water_procs = {
1316 DrawTile_Water, // draw_tile_proc
1317 GetSlopePixelZ_Water, // get_slope_z_proc
1318 ClearTile_Water, // clear_tile_proc
1319 NULL, // add_accepted_cargo_proc
1320 GetTileDesc_Water, // get_tile_desc_proc
1321 NULL, // get_tile_railway_status_proc
1322 NULL, // get_tile_road_status_proc
1323 GetTileWaterwayStatus_Water, // get_tile_waterway_status_proc
1324 ClickTile_Water, // click_tile_proc
1325 NULL, // animate_tile_proc
1326 TileLoop_Water, // tile_loop_proc
1327 ChangeTileOwner_Water, // change_tile_owner_proc
1328 NULL, // add_produced_cargo_proc
1329 GetFoundation_Water, // get_foundation_proc
1330 TerraformTile_Water, // terraform_tile_proc