4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file screenshot.cpp The creation of screenshots! */
15 #include "fileio_func.h"
16 #include "viewport_func.h"
18 #include "screenshot.h"
19 #include "blitter/blitter.h"
20 #include "zoom_func.h"
21 #include "core/endian_func.hpp"
22 #include "saveload/saveload.h"
23 #include "company_func.h"
24 #include "strings_func.h"
26 #include "window_gui.h"
27 #include "window_func.h"
28 #include "map/zoneheight.h"
29 #include "landscape.h"
31 #include "table/strings.h"
33 static const char * const SCREENSHOT_NAME
= "screenshot"; ///< Default filename of a saved screenshot.
34 static const char * const HEIGHTMAP_NAME
= "heightmap"; ///< Default filename of a saved heightmap.
36 char _screenshot_format_name
[8]; ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
37 uint _num_screenshot_formats
; ///< Number of available screenshot formats.
38 uint _cur_screenshot_format
; ///< Index of the currently selected screenshot format in #_screenshot_formats.
39 static sstring
<128> _screenshot_name
;///< Filename of the screenshot file.
40 char _full_screenshot_name
[MAX_PATH
]; ///< Pathname of the screenshot file.
43 * Callback function signature for generating lines of pixel data to be written to the screenshot file.
44 * @param userdata Pointer to user data.
45 * @param buf Destination buffer.
46 * @param y Line number of the first line to write.
47 * @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
48 * @param n Number of lines to write.
50 typedef void ScreenshotCallback(void *userdata
, void *buf
, uint y
, uint pitch
, uint n
);
53 * Function signature for a screenshot generation routine for one of the available formats.
54 * @param name Filename, including extension.
55 * @param callb Callback function for generating lines of pixels.
56 * @param userdata User data, passed on to \a callb.
57 * @param w Width of the image in pixels.
58 * @param h Height of the image in pixels.
59 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
60 * @param palette %Colour palette (for 8bpp images).
61 * @return File was written successfully.
63 typedef bool ScreenshotHandlerProc(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
);
65 /** Screenshot format information. */
66 struct ScreenshotFormat
{
67 const char *name
; ///< Name of the format.
68 const char *extension
; ///< File extension, including leading dot.
69 ScreenshotHandlerProc
*proc
; ///< Function for writing the screenshot.
70 bool supports_32bpp
; ///< Does this format support 32bpp images?
73 /*************************************************
74 **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
75 *************************************************/
76 #if defined(_MSC_VER) || defined(__WATCOMC__)
80 /** BMP File Header (stored in little endian) */
81 struct BitmapFileHeader
{
87 assert_compile(sizeof(BitmapFileHeader
) == 14);
89 #if defined(_MSC_VER) || defined(__WATCOMC__)
93 /** BMP Info Header (stored in little endian) */
94 struct BitmapInfoHeader
{
97 uint16 planes
, bitcount
;
98 uint32 compression
, sizeimage
, xpels
, ypels
, clrused
, clrimp
;
100 assert_compile(sizeof(BitmapInfoHeader
) == 40);
102 /** Format of palette data in BMP header */
104 byte blue
, green
, red
, reserved
;
106 assert_compile(sizeof(RgbQuad
) == 4);
109 * Generic .BMP writer
110 * @param name file name including extension
111 * @param callb callback used for gathering rendered image
112 * @param userdata parameters forwarded to \a callb
113 * @param w width in pixels
114 * @param h height in pixels
115 * @param pixelformat bits per pixel
116 * @param palette colour palette (for 8bpp mode)
117 * @return was everything ok?
118 * @see ScreenshotHandlerProc
120 static bool MakeBMPImage(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
)
122 uint bpp
; // bytes per pixel
123 switch (pixelformat
) {
124 case 8: bpp
= 1; break;
125 /* 32bpp mode is saved as 24bpp BMP */
126 case 32: bpp
= 3; break;
127 /* Only implemented for 8bit and 32bit images so far */
128 default: return false;
131 FILE *f
= fopen(name
, "wb");
132 if (f
== NULL
) return false;
134 /* Each scanline must be aligned on a 32bit boundary */
135 uint bytewidth
= Align(w
* bpp
, 4); // bytes per line in file
137 /* Size of palette. Only present for 8bpp mode */
138 uint pal_size
= pixelformat
== 8 ? sizeof(RgbQuad
) * 256 : 0;
140 /* Setup the file header */
141 BitmapFileHeader bfh
;
142 bfh
.type
= TO_LE16('MB');
143 bfh
.size
= TO_LE32(sizeof(BitmapFileHeader
) + sizeof(BitmapInfoHeader
) + pal_size
+ bytewidth
* h
);
145 bfh
.off_bits
= TO_LE32(sizeof(BitmapFileHeader
) + sizeof(BitmapInfoHeader
) + pal_size
);
147 /* Setup the info header */
148 BitmapInfoHeader bih
;
149 bih
.size
= TO_LE32(sizeof(BitmapInfoHeader
));
150 bih
.width
= TO_LE32(w
);
151 bih
.height
= TO_LE32(h
);
152 bih
.planes
= TO_LE16(1);
153 bih
.bitcount
= TO_LE16(bpp
* 8);
161 /* Write file header and info header */
162 if (fwrite(&bfh
, sizeof(bfh
), 1, f
) != 1 || fwrite(&bih
, sizeof(bih
), 1, f
) != 1) {
167 if (pixelformat
== 8) {
168 /* Convert the palette to the windows format */
170 for (uint i
= 0; i
< 256; i
++) {
171 rq
[i
].red
= palette
[i
].r
;
172 rq
[i
].green
= palette
[i
].g
;
173 rq
[i
].blue
= palette
[i
].b
;
176 /* Write the palette */
177 if (fwrite(rq
, sizeof(rq
), 1, f
) != 1) {
183 /* Try to use 64k of memory, store between 16 and 128 lines */
184 uint maxlines
= Clamp(65536 / (w
* pixelformat
/ 8), 16, 128); // number of lines per iteration
186 uint8
*buff
= xmalloct
<uint8
>(maxlines
* w
* pixelformat
/ 8); // buffer which is rendered to
187 uint8
*line
= AllocaM(uint8
, bytewidth
); // one line, stored to file
188 memset(line
, 0, bytewidth
);
190 /* Start at the bottom, since bitmaps are stored bottom up */
192 uint n
= min(h
, maxlines
);
195 /* Render the pixels */
196 callb(userdata
, buff
, h
, w
, n
);
198 /* Write each line */
200 if (pixelformat
== 8) {
201 /* Move to 'line', leave last few pixels in line zeroed */
202 memcpy(line
, buff
+ n
* w
, w
);
204 /* Convert from 'native' 32bpp to BMP-like 24bpp.
205 * Works for both big and little endian machines */
206 Colour
*src
= ((Colour
*)buff
) + n
* w
;
208 for (uint i
= 0; i
< w
; i
++) {
209 dst
[i
* 3 ] = src
[i
].b
;
210 dst
[i
* 3 + 1] = src
[i
].g
;
211 dst
[i
* 3 + 2] = src
[i
].r
;
215 if (fwrite(line
, bytewidth
, 1, f
) != 1) {
229 /*********************************************************
230 **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
231 *********************************************************/
232 #if defined(WITH_PNG)
235 #ifdef PNG_TEXT_SUPPORTED
237 #include "newgrf_config.h"
238 #include "ai/ai_info.hpp"
239 #include "company_base.h"
240 #include "base_media_base.h"
241 #endif /* PNG_TEXT_SUPPORTED */
243 static void PNGAPI
png_my_error(png_structp png_ptr
, png_const_charp message
)
245 DEBUG(misc
, 0, "[libpng] error: %s - %s", message
, (const char *)png_get_error_ptr(png_ptr
));
246 longjmp(png_jmpbuf(png_ptr
), 1);
249 static void PNGAPI
png_my_warning(png_structp png_ptr
, png_const_charp message
)
251 DEBUG(misc
, 1, "[libpng] warning: %s - %s", message
, (const char *)png_get_error_ptr(png_ptr
));
255 * Generic .PNG file image writer.
256 * @param name Filename, including extension.
257 * @param callb Callback function for generating lines of pixels.
258 * @param userdata User data, passed on to \a callb.
259 * @param w Width of the image in pixels.
260 * @param h Height of the image in pixels.
261 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
262 * @param palette %Colour palette (for 8bpp images).
263 * @return File was written successfully.
264 * @see ScreenshotHandlerProc
266 static bool MakePNGImage(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
)
272 uint bpp
= pixelformat
/ 8;
276 /* only implemented for 8bit and 32bit images so far. */
277 if (pixelformat
!= 8 && pixelformat
!= 32) return false;
279 f
= fopen(name
, "wb");
280 if (f
== NULL
) return false;
282 png_ptr
= png_create_write_struct(PNG_LIBPNG_VER_STRING
, const_cast<char *>(name
), png_my_error
, png_my_warning
);
284 if (png_ptr
== NULL
) {
289 info_ptr
= png_create_info_struct(png_ptr
);
290 if (info_ptr
== NULL
) {
291 png_destroy_write_struct(&png_ptr
, (png_infopp
)NULL
);
296 if (setjmp(png_jmpbuf(png_ptr
))) {
297 png_destroy_write_struct(&png_ptr
, &info_ptr
);
302 png_init_io(png_ptr
, f
);
304 png_set_filter(png_ptr
, 0, PNG_FILTER_NONE
);
306 png_set_IHDR(png_ptr
, info_ptr
, w
, h
, 8, pixelformat
== 8 ? PNG_COLOR_TYPE_PALETTE
: PNG_COLOR_TYPE_RGB
,
307 PNG_INTERLACE_NONE
, PNG_COMPRESSION_TYPE_DEFAULT
, PNG_FILTER_TYPE_DEFAULT
);
309 #ifdef PNG_TEXT_SUPPORTED
310 /* Try to add some game metadata to the PNG screenshot so
311 * it's more useful for debugging and archival purposes. */
312 png_text_struct text
[2];
313 memset(text
, 0, sizeof(text
));
314 text
[0].key
= const_cast<char *>("Software");
315 text
[0].text
= const_cast<char *>(_openttd_revision
);
316 text
[0].text_length
= strlen(_openttd_revision
);
317 text
[0].compression
= PNG_TEXT_COMPRESSION_NONE
;
320 buf
.fmt ("Graphics set: %s (%u)\n", BaseGraphics::GetUsedSet()->get_name(), BaseGraphics::GetUsedSet()->version
);
321 buf
.append ("NewGRFs:\n");
322 for (const GRFConfig
*c
= _game_mode
== GM_MENU
? NULL
: _grfconfig
; c
!= NULL
; c
= c
->next
) {
323 buf
.append_fmt ("%08X ", BSWAP32(c
->ident
.grfid
));
324 buf
.append_md5sum (c
->ident
.md5sum
);
325 buf
.append_fmt (" %s\n", c
->filename
);
327 buf
.append ("\nCompanies:\n");
329 FOR_ALL_COMPANIES(c
) {
330 if (c
->ai_info
== NULL
) {
331 buf
.append_fmt ("%2i: Human\n", (int)c
->index
);
333 buf
.append_fmt ("%2i: %s (v%d)\n", (int)c
->index
, c
->ai_info
->GetName(), c
->ai_info
->GetVersion());
336 text
[1].key
= const_cast<char *>("Description");
337 text
[1].text
= buf
.data
;
338 text
[1].text_length
= buf
.length();
339 text
[1].compression
= PNG_TEXT_COMPRESSION_zTXt
;
340 png_set_text(png_ptr
, info_ptr
, text
, 2);
341 #endif /* PNG_TEXT_SUPPORTED */
343 if (pixelformat
== 8) {
344 /* convert the palette to the .PNG format. */
345 for (i
= 0; i
!= 256; i
++) {
346 rq
[i
].red
= palette
[i
].r
;
347 rq
[i
].green
= palette
[i
].g
;
348 rq
[i
].blue
= palette
[i
].b
;
351 png_set_PLTE(png_ptr
, info_ptr
, rq
, 256);
354 png_write_info(png_ptr
, info_ptr
);
355 png_set_flush(png_ptr
, 512);
357 if (pixelformat
== 32) {
360 /* Save exact colour/alpha resolution */
366 png_set_sBIT(png_ptr
, info_ptr
, &sig_bit
);
368 #if TTD_ENDIAN == TTD_LITTLE_ENDIAN
369 png_set_bgr(png_ptr
);
370 png_set_filler(png_ptr
, 0, PNG_FILLER_AFTER
);
372 png_set_filler(png_ptr
, 0, PNG_FILLER_BEFORE
);
373 #endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
376 /* use by default 64k temp memory */
377 maxlines
= Clamp(65536 / w
, 16, 128);
379 /* now generate the bitmap bits */
380 void *buff
= xcalloct
<uint8
>(w
* maxlines
* bpp
); // by default generate 128 lines at a time.
384 /* determine # lines to write */
385 n
= min(h
- y
, maxlines
);
387 /* render the pixels into the buffer */
388 callb(userdata
, buff
, y
, w
, n
);
391 /* write them to png */
392 for (i
= 0; i
!= n
; i
++) {
393 png_write_row(png_ptr
, (png_bytep
)buff
+ i
* w
* bpp
);
397 png_write_end(png_ptr
, info_ptr
);
398 png_destroy_write_struct(&png_ptr
, &info_ptr
);
404 #endif /* WITH_PNG */
407 /*************************************************
408 **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
409 *************************************************/
411 /** Definition of a PCX file header. */
420 byte pal_small
[16 * 3];
429 assert_compile(sizeof(PcxHeader
) == 128);
432 * Generic .PCX file image writer.
433 * @param name Filename, including extension.
434 * @param callb Callback function for generating lines of pixels.
435 * @param userdata User data, passed on to \a callb.
436 * @param w Width of the image in pixels.
437 * @param h Height of the image in pixels.
438 * @param pixelformat Bits per pixel (bpp), either 8 or 32.
439 * @param palette %Colour palette (for 8bpp images).
440 * @return File was written successfully.
441 * @see ScreenshotHandlerProc
443 static bool MakePCXImage(const char *name
, ScreenshotCallback
*callb
, void *userdata
, uint w
, uint h
, int pixelformat
, const Colour
*palette
)
451 if (pixelformat
== 32) {
452 DEBUG(misc
, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
455 if (pixelformat
!= 8 || w
== 0) return false;
457 f
= fopen(name
, "wb");
458 if (f
== NULL
) return false;
460 memset(&pcx
, 0, sizeof(pcx
));
462 /* setup pcx header */
463 pcx
.manufacturer
= 10;
467 pcx
.xmax
= TO_LE16(w
- 1);
468 pcx
.ymax
= TO_LE16(h
- 1);
469 pcx
.hdpi
= TO_LE16(320);
470 pcx
.vdpi
= TO_LE16(320);
473 pcx
.cpal
= TO_LE16(1);
474 pcx
.width
= pcx
.pitch
= TO_LE16(w
);
475 pcx
.height
= TO_LE16(h
);
477 /* write pcx header */
478 if (fwrite(&pcx
, sizeof(pcx
), 1, f
) != 1) {
483 /* use by default 64k temp memory */
484 maxlines
= Clamp(65536 / w
, 16, 128);
486 /* now generate the bitmap bits */
487 uint8
*buff
= xcalloct
<uint8
>(w
* maxlines
); // by default generate 128 lines at a time.
491 /* determine # lines to write */
492 uint n
= min(h
- y
, maxlines
);
495 /* render the pixels into the buffer */
496 callb(userdata
, buff
, y
, w
, n
);
499 /* write them to pcx */
500 for (i
= 0; i
!= n
; i
++) {
501 const uint8
*bufp
= buff
+ i
* w
;
502 byte runchar
= bufp
[0];
506 /* for each pixel... */
507 for (j
= 1; j
< w
; j
++) {
510 if (ch
!= runchar
|| runcount
>= 0x3f) {
511 if (runcount
> 1 || (runchar
& 0xC0) == 0xC0) {
512 if (fputc(0xC0 | runcount
, f
) == EOF
) {
518 if (fputc(runchar
, f
) == EOF
) {
529 /* write remaining bytes.. */
530 if (runcount
> 1 || (runchar
& 0xC0) == 0xC0) {
531 if (fputc(0xC0 | runcount
, f
) == EOF
) {
537 if (fputc(runchar
, f
) == EOF
) {
547 /* write 8-bit colour palette */
548 if (fputc(12, f
) == EOF
) {
553 /* Palette is word-aligned, copy it to a temporary byte array */
556 for (uint i
= 0; i
< 256; i
++) {
557 tmp
[i
* 3 + 0] = palette
[i
].r
;
558 tmp
[i
* 3 + 1] = palette
[i
].g
;
559 tmp
[i
* 3 + 2] = palette
[i
].b
;
561 success
= fwrite(tmp
, sizeof(tmp
), 1, f
) == 1;
568 /*************************************************
569 **** GENERIC SCREENSHOT CODE
570 *************************************************/
572 /** Available screenshot formats. */
573 static const ScreenshotFormat _screenshot_formats
[] = {
574 #if defined(WITH_PNG)
575 {"PNG", ".png", &MakePNGImage
, true},
577 {"BMP", ".bmp", &MakeBMPImage
, true},
578 {"PCX", ".pcx", &MakePCXImage
, false},
581 /** Get filename extension of current screenshot file format. */
582 const char *GetCurrentScreenshotExtension()
584 return _screenshot_formats
[_cur_screenshot_format
].extension
;
587 /** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
588 void InitializeScreenshotFormats()
591 for (uint i
= 0; i
< lengthof(_screenshot_formats
); i
++) {
592 /* skip leading dot when comparing */
593 if (!strcmp (_screenshot_format_name
, _screenshot_formats
[i
].extension
+ 1)) {
598 _cur_screenshot_format
= j
;
599 _num_screenshot_formats
= lengthof(_screenshot_formats
);
603 * Give descriptive name of the screenshot format.
604 * @param i Number of the screenshot format.
605 * @return String constant describing the format.
607 const char *GetScreenshotFormatDesc(int i
)
609 return _screenshot_formats
[i
].name
;
613 * Determine whether a certain screenshot format support 32bpp images.
614 * @param i Number of the screenshot format.
615 * @return true if 32bpp is supported.
617 bool GetScreenshotFormatSupports_32bpp(int i
)
619 return _screenshot_formats
[i
].supports_32bpp
;
623 * Set the screenshot format to use.
624 * @param i Number of the format.
626 void SetScreenshotFormat(uint i
)
628 assert(i
< _num_screenshot_formats
);
629 _cur_screenshot_format
= i
;
630 /* skip leading dot */
631 bstrcpy (_screenshot_format_name
, _screenshot_formats
[i
].extension
+ 1);
635 * Callback of the screenshot generator that dumps the current video buffer.
636 * @see ScreenshotCallback
638 static void CurrentScreenCallback(void *userdata
, void *buf
, uint y
, uint pitch
, uint n
)
640 _screen_surface
->export_lines (buf
, pitch
, y
, n
);
644 * generate a large piece of the world
645 * @param userdata Viewport area to draw
646 * @param buf Videobuffer with same bitdepth as current blitter
647 * @param y First line to render
648 * @param pitch Pitch of the videobuffer
649 * @param n Number of lines to render
651 static void LargeWorldCallback(void *userdata
, void *buf
, uint y
, uint pitch
, uint n
)
653 const ViewPort
*vp
= (ViewPort
*)userdata
;
654 assert (vp
->left
== 0);
655 assert (vp
->top
== 0);
659 /* We are no longer rendering to the screen */
660 ttd_unique_ptr
<Blitter::Surface
> surface (Blitter::get()->create (buf
, pitch
, n
, pitch
, false));
661 /* Pretend this is part of a larger buffer. */
662 void *dst_ptr
= surface
->move (buf
, 0, -y
);
664 /* Render viewport in blocks of 1600 pixels width */
666 while (vp
->width
- left
!= 0) {
667 wx
= min(vp
->width
- left
, 1600);
668 ViewportDoDraw (surface
.get(), dst_ptr
, vp
, left
, y
, wx
, n
);
674 * Construct a pathname for a screenshot file.
675 * @param default_fn Default filename.
676 * @param ext Extension to use, including leading dot.
677 * @param crashlog Create path for crash.png
678 * @return Pathname for a screenshot file.
680 static const char *MakeScreenshotName(const char *default_fn
, const char *ext
, bool crashlog
= false)
682 bool generate
= _screenshot_name
.empty();
685 if (_game_mode
== GM_EDITOR
|| _game_mode
== GM_MENU
|| _local_company
== COMPANY_SPECTATOR
) {
686 _screenshot_name
.copy (default_fn
);
688 GenerateDefaultSaveName (&_screenshot_name
);
692 /* Add extension to screenshot file */
693 size_t len
= _screenshot_name
.length();
694 _screenshot_name
.append (ext
);
696 const char *screenshot_dir
= crashlog
? _personal_dir
: FiosGetScreenshotDir();
698 for (uint serial
= 1;; serial
++) {
699 if (snprintf(_full_screenshot_name
, lengthof(_full_screenshot_name
), "%s%s", screenshot_dir
, _screenshot_name
.c_str()) >= (int)lengthof(_full_screenshot_name
)) {
700 /* We need more characters than MAX_PATH -> end with error */
701 _full_screenshot_name
[0] = '\0';
704 if (!generate
) break; // allow overwriting of non-automatic filenames
705 if (!FileExists(_full_screenshot_name
)) break;
706 /* If file exists try another one with same name, but just with a higher index */
707 _screenshot_name
.truncate (len
);
708 _screenshot_name
.append_fmt ("#%u%s", serial
, ext
);
711 return _full_screenshot_name
;
714 /** Make a screenshot of the current screen. */
715 static bool MakeSmallScreenshot(bool crashlog
)
717 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
718 return sf
->proc (MakeScreenshotName (SCREENSHOT_NAME
, sf
->extension
, crashlog
),
719 CurrentScreenCallback
, NULL
, _screen_width
, _screen_height
,
720 Blitter::get()->GetScreenDepth(), _cur_palette
.palette
);
724 * Configure a ViewPort for rendering (a part of) the map into a screenshot.
725 * @param t Screenshot type
726 * @param [out] vp Result viewport
728 void SetupScreenshotViewport(ScreenshotType t
, ViewPort
*vp
)
730 /* Determine world coordinates of screenshot */
732 vp
->zoom
= ZOOM_LVL_WORLD_SCREENSHOT
;
734 TileIndex north_tile
= _settings_game
.construction
.freeform_edges
? TileXY(1, 1) : TileXY(0, 0);
735 TileIndex south_tile
= MapSize() - 1;
737 /* We need to account for a hill or high building at tile 0,0. */
738 int extra_height_top
= TilePixelHeight(north_tile
) + 150;
739 /* If there is a hill at the bottom don't create a large black area. */
740 int reclaim_height_bottom
= TilePixelHeight(south_tile
);
742 vp
->virtual_left
= RemapCoords(TileX(south_tile
) * TILE_SIZE
, TileY(north_tile
) * TILE_SIZE
, 0).x
;
743 vp
->virtual_top
= RemapCoords(TileX(north_tile
) * TILE_SIZE
, TileY(north_tile
) * TILE_SIZE
, extra_height_top
).y
;
744 vp
->virtual_width
= RemapCoords(TileX(north_tile
) * TILE_SIZE
, TileY(south_tile
) * TILE_SIZE
, 0).x
- vp
->virtual_left
+ 1;
745 vp
->virtual_height
= RemapCoords(TileX(south_tile
) * TILE_SIZE
, TileY(south_tile
) * TILE_SIZE
, reclaim_height_bottom
).y
- vp
->virtual_top
+ 1;
747 vp
->zoom
= (t
== SC_ZOOMEDIN
) ? _settings_client
.gui
.zoom_min
: ZOOM_LVL_VIEWPORT
;
749 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
750 vp
->virtual_left
= w
->viewport
->virtual_left
;
751 vp
->virtual_top
= w
->viewport
->virtual_top
;
752 vp
->virtual_width
= w
->viewport
->virtual_width
;
753 vp
->virtual_height
= w
->viewport
->virtual_height
;
756 /* Compute pixel coordinates */
759 vp
->width
= UnScaleByZoom(vp
->virtual_width
, vp
->zoom
);
760 vp
->height
= UnScaleByZoom(vp
->virtual_height
, vp
->zoom
);
765 * Make a screenshot of the map.
766 * @param t Screenshot type: World or viewport screenshot
767 * @return true on success
769 static bool MakeLargeWorldScreenshot(ScreenshotType t
)
772 SetupScreenshotViewport(t
, &vp
);
773 assert (vp
.left
== 0);
774 assert (vp
.top
== 0);
776 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
777 return sf
->proc(MakeScreenshotName(SCREENSHOT_NAME
, sf
->extension
), LargeWorldCallback
, &vp
, vp
.width
, vp
.height
,
778 Blitter::get()->GetScreenDepth(), _cur_palette
.palette
);
782 * Callback for generating a heightmap. Supports 8bpp grayscale only.
783 * @param userdata Pointer to user data.
784 * @param buf Destination buffer.
785 * @param y Line number of the first line to write.
786 * @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
787 * @param n Number of lines to write.
788 * @see ScreenshotCallback
790 static void HeightmapCallback(void *userdata
, void *buffer
, uint y
, uint pitch
, uint n
)
792 byte
*buf
= (byte
*)buffer
;
794 TileIndex ti
= TileXY(MapMaxX(), y
);
795 for (uint x
= MapMaxX(); true; x
--) {
796 *buf
= 256 * TileHeight(ti
) / (1 + _settings_game
.construction
.max_heightlevel
);
799 ti
= TILE_ADDXY(ti
, -1, 0);
807 * Make a heightmap of the current map.
808 * @param filename Filename to use for saving.
810 bool MakeHeightmapScreenshot(const char *filename
)
813 for (uint i
= 0; i
< lengthof(palette
); i
++) {
819 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
820 return sf
->proc(filename
, HeightmapCallback
, NULL
, MapSizeX(), MapSizeY(), 8, palette
);
824 * Make an actual screenshot.
825 * @param t the type of screenshot to make.
826 * @param name the name to give to the screenshot.
827 * @return true iff the screenshot was made successfully
829 bool MakeScreenshot(ScreenshotType t
, const char *name
)
831 if (t
== SC_VIEWPORT
) {
832 /* First draw the dirty parts of the screen and only then change the name
833 * of the screenshot. This way the screenshot will always show the name
834 * of the previous screenshot in the 'successful' message instead of the
835 * name of the new screenshot (or an empty name). */
840 _screenshot_name
.clear();
841 if (name
!= NULL
) _screenshot_name
.copy (name
);
846 ret
= MakeSmallScreenshot(false);
850 ret
= MakeSmallScreenshot(true);
856 ret
= MakeLargeWorldScreenshot(t
);
860 const ScreenshotFormat
*sf
= _screenshot_formats
+ _cur_screenshot_format
;
861 ret
= MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME
, sf
->extension
));
870 SetDParamStr(0, _screenshot_name
.c_str());
871 ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY
, INVALID_STRING_ID
, WL_WARNING
);
873 ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED
, INVALID_STRING_ID
, WL_ERROR
);