Remove second template parameter from class GUIList
[openttd/fttd.git] / src / object_gui.cpp
blob5293580444c5295dfe25085b534f2549eb55a6ab
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file object_gui.cpp The GUI for objects. */
12 #include "stdafx.h"
13 #include "map/subcoord.h"
14 #include "command_func.h"
15 #include "newgrf.h"
16 #include "newgrf_object.h"
17 #include "newgrf_text.h"
18 #include "strings_func.h"
19 #include "viewport_func.h"
20 #include "tilehighlight_func.h"
21 #include "window_gui.h"
22 #include "window_func.h"
23 #include "zoom_func.h"
25 #include "widgets/object_widget.h"
27 #include "table/strings.h"
29 static ObjectClassID _selected_object_class; ///< the currently visible object class
30 static int _selected_object_index; ///< the index of the selected object in the current class or -1
31 static uint8 _selected_object_view; ///< the view of the selected object
33 static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
35 /** Draw an object preview in a widget. */
36 static inline void DrawObjectPreview (const ObjectSpec *spec, BlitArea *dpi,
37 const Rect &r, int shrink, int y, uint view)
39 /* Set up a clipping area for the preview. */
40 BlitArea tmp_dpi;
41 int width = r.right - r.left;
42 if (InitBlitArea (dpi, &tmp_dpi, r.left + shrink, r.top, width - 2 * shrink + 1, r.bottom - r.top + 1)) {
43 int x = width / 2 - 1;
44 y -= OBJECT_MARGIN + ScaleGUITrad (TILE_PIXELS);
45 if (spec->grf_prop.grffile == NULL) {
46 extern const DrawTileSprites _objects[];
47 const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
48 DrawOrigTileSeqInGUI (&tmp_dpi, x, y, dts, PAL_NONE);
49 } else {
50 DrawNewObjectTileInGUI (&tmp_dpi, x, y, spec, view);
55 /** The window used for building objects. */
56 class BuildObjectWindow : public Window {
57 int line_height; ///< The height of a single line.
58 int info_height; ///< The height of the info box.
59 Scrollbar *vscroll; ///< The scrollbar.
61 /** Scroll #WID_BO_CLASS_LIST so that the selected object class is visible. */
62 void EnsureSelectedObjectClassIsVisible()
64 uint pos = 0;
65 for (int i = 0; i < _selected_object_class; i++) {
66 if (ObjectClass::Get((ObjectClassID) i)->GetUISpecCount() == 0) continue;
67 pos++;
69 this->vscroll->ScrollTowards(pos);
72 /**
73 * Tests whether the previously selected object can be selected.
74 * @return \c true if the selected object is available, \c false otherwise.
76 bool CanRestoreSelectedObject()
78 if (_selected_object_index == -1) return false;
80 ObjectClass *sel_objclass = ObjectClass::Get(_selected_object_class);
81 if ((int)sel_objclass->GetSpecCount() <= _selected_object_index) return false;
83 return sel_objclass->GetSpec(_selected_object_index)->IsAvailable();
86 /**
87 * Calculate the number of columns of the #WID_BO_SELECT_MATRIX widget.
88 * @return Number of columns in the matrix.
90 uint GetMatrixColumnCount()
92 const NWidgetBase *matrix = this->GetWidget<NWidgetBase>(WID_BO_SELECT_MATRIX);
93 return 1 + (matrix->current_x - matrix->smallest_x) / matrix->resize_x;
96 public:
97 BuildObjectWindow (const WindowDesc *desc, WindowNumber number) :
98 Window(desc), line_height(0), info_height(1), vscroll(NULL)
100 this->CreateNestedTree();
101 this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR);
102 this->InitNested(number);
104 ResetPointerMode();
106 this->vscroll->SetPosition(0);
107 this->vscroll->SetCount(ObjectClass::GetUIClassCount());
109 NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
110 matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
112 this->SelectOtherClass(_selected_object_class);
113 if (this->CanRestoreSelectedObject()) {
114 this->SelectOtherObject(_selected_object_index);
115 } else {
116 this->SelectFirstAvailableObject(true);
118 assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disables elsewise
119 this->EnsureSelectedObjectClassIsVisible();
120 this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
123 virtual void SetStringParameters(int widget) const
125 switch (widget) {
126 case WID_BO_OBJECT_NAME: {
127 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
128 SetDParam(0, spec != NULL ? spec->name : STR_EMPTY);
129 break;
132 case WID_BO_OBJECT_SIZE: {
133 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
134 int size = spec == NULL ? 0 : spec->size;
135 SetDParam(0, GB(size, HasBit(_selected_object_view, 0) ? 4 : 0, 4));
136 SetDParam(1, GB(size, HasBit(_selected_object_view, 0) ? 0 : 4, 4));
137 break;
140 default: break;
144 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
146 switch (widget) {
147 case WID_BO_CLASS_LIST: {
148 for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
149 ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
150 if (objclass->GetUISpecCount() == 0) continue;
151 size->width = max(size->width, GetStringBoundingBox(objclass->name).width);
153 size->width += padding.width;
154 this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
155 resize->height = this->line_height;
156 size->height = 5 * this->line_height;
157 break;
160 case WID_BO_OBJECT_NAME:
161 case WID_BO_OBJECT_SIZE:
162 /* We do not want the window to resize when selecting objects; better clip texts */
163 size->width = 0;
164 break;
166 case WID_BO_OBJECT_MATRIX: {
167 /* Get the right amount of buttons based on the current spec. */
168 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
169 if (spec != NULL) {
170 if (spec->views >= 2) size->width += resize->width;
171 if (spec->views >= 4) size->height += resize->height;
173 resize->width = 0;
174 resize->height = 0;
175 break;
178 case WID_BO_OBJECT_SPRITE: {
179 bool two_wide = false; // Whether there will be two widgets next to each other in the matrix or not.
180 int height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
182 /* Get the height and view information. */
183 for (int i = 0; i < NUM_OBJECTS; i++) {
184 const ObjectSpec *spec = ObjectSpec::Get(i);
185 if (!spec->IsEverAvailable()) continue;
186 two_wide |= spec->views >= 2;
187 height[spec->views / 4] = max<int>(ObjectSpec::Get(i)->height, height[spec->views / 4]);
190 /* Determine the pixel heights. */
191 for (size_t i = 0; i < lengthof(height); i++) {
192 height[i] *= ScaleGUITrad(TILE_HEIGHT);
193 height[i] += ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN;
196 /* Now determine the size of the minimum widgets. When there are two columns, then
197 * we want these columns to be slightly less wide. When there are two rows, then
198 * determine the size of the widgets based on the maximum size for a single row
199 * of widgets, or just the twice the widget height of the two row ones. */
200 size->height = max(height[0], height[1] * 2 + 2);
201 if (two_wide) {
202 size->width = (3 * ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN) * 2 + 2;
203 } else {
204 size->width = 4 * ScaleGUITrad(TILE_PIXELS) + 2 * OBJECT_MARGIN;
207 /* Get the right size for the single widget based on the current spec. */
208 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
209 if (spec != NULL) {
210 if (spec->views >= 2) size->width = size->width / 2 - 1;
211 if (spec->views >= 4) size->height = size->height / 2 - 1;
213 break;
216 case WID_BO_INFO:
217 size->height = this->info_height;
218 break;
220 case WID_BO_SELECT_MATRIX:
221 fill->height = 1;
222 resize->height = 1;
223 break;
225 case WID_BO_SELECT_IMAGE:
226 size->width = ScaleGUITrad(64) + 2;
227 size->height = ScaleGUITrad(58) + 2;
228 break;
230 default: break;
234 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
236 switch (GB(widget, 0, 16)) {
237 case WID_BO_CLASS_LIST: {
238 int y = r.top;
239 uint pos = 0;
240 for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
241 ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
242 if (objclass->GetUISpecCount() == 0) continue;
243 if (!this->vscroll->IsVisible(pos++)) continue;
244 DrawString (dpi, r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, objclass->name,
245 ((int)i == _selected_object_class) ? TC_WHITE : TC_BLACK);
246 y += this->line_height;
248 break;
251 case WID_BO_OBJECT_SPRITE: {
252 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
253 if (spec == NULL) break;
255 /* Height of the selection matrix.
256 * Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
257 * look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
258 * previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle
259 * is centered in the 2x1, 1x2 resp. 1x1 buttons. */
260 uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
262 int y = (r.bottom - r.top + matrix_height / 2) / 2;
263 DrawObjectPreview (spec, dpi, r, 0, y, GB(widget, 16, 16));
264 break;
267 case WID_BO_SELECT_IMAGE: {
268 ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
269 int obj_index = objclass->GetIndexFromUI(GB(widget, 16, 16));
270 if (obj_index < 0) break;
271 const ObjectSpec *spec = objclass->GetSpec(obj_index);
272 if (spec == NULL) break;
274 if (!spec->IsAvailable()) {
275 GfxFillRect (dpi, r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER);
277 DrawObjectPreview (spec, dpi, r, 1, r.bottom - r.top, 0);
278 break;
281 case WID_BO_INFO: {
282 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
283 if (spec == NULL) break;
285 /* Get the extra message for the GUI */
286 if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
287 uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE, _selected_object_view);
288 if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
289 if (callback_res > 0x400) {
290 ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_FUND_MORE_TEXT, callback_res);
291 } else {
292 StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
293 if (message != STR_NULL && message != STR_UNDEFINED) {
294 StartTextRefStackUsage(spec->grf_prop.grffile, 6);
295 /* Use all the available space left from where we stand up to the
296 * end of the window. We ALSO enlarge the window if needed, so we
297 * can 'go' wild with the bottom of the window. */
298 int y = DrawStringMultiLine (dpi, r.left, r.right, r.top, UINT16_MAX, message, TC_ORANGE) - r.top;
299 StopTextRefStackUsage();
300 if (y > this->info_height) {
301 BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
302 bow->info_height = y + 2;
303 bow->ReInit();
314 * Select the specified object class.
315 * @param object_class_index Object class index to select.
317 void SelectOtherClass(ObjectClassID object_class_index)
319 _selected_object_class = object_class_index;
320 this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
324 * Select the specified object in #_selected_object_class class.
325 * @param object_index Object index to select, \c -1 means select nothing.
327 void SelectOtherObject(int object_index)
329 _selected_object_index = object_index;
330 if (_selected_object_index != -1) {
331 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
332 _selected_object_view = min(_selected_object_view, spec->views - 1);
333 this->ReInit();
334 } else {
335 _selected_object_view = 0;
338 if (_selected_object_index != -1) {
339 SetPointerMode (POINTER_TILE, this, SPR_CURSOR_TRANSMITTER);
342 this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view);
345 void UpdateSelectSize()
347 if (_selected_object_index == -1) {
348 SetTileSelectSize(1, 1);
349 } else {
350 const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
351 int w = GB(spec->size, HasBit(_selected_object_view, 0) ? 4 : 0, 4);
352 int h = GB(spec->size, HasBit(_selected_object_view, 0) ? 0 : 4, 4);
353 SetTileSelectSize(w, h);
358 * Update buttons to show the selection to the user.
359 * @param sel_class The class of the selected object.
360 * @param sel_index Index of the object to select, or \c -1 .
361 * @param sel_view View of the object to select.
363 void UpdateButtons(ObjectClassID sel_class, int sel_index, uint sel_view)
365 int view_number, object_number;
366 if (sel_index == -1) {
367 view_number = -1; // If no object selected, also hide the selected view.
368 object_number = -1;
369 } else {
370 view_number = sel_view;
371 object_number = ObjectClass::Get(sel_class)->GetUIFromIndex(sel_index);
374 this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetClicked(view_number);
375 this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX)->SetClicked(object_number);
376 this->UpdateSelectSize();
377 this->SetDirty();
380 virtual void OnResize()
382 this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST);
385 virtual void OnClick(Point pt, int widget, int click_count)
387 switch (GB(widget, 0, 16)) {
388 case WID_BO_CLASS_LIST: {
389 int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
390 if (num_clicked >= (int)ObjectClass::GetUIClassCount()) break;
392 this->SelectOtherClass(ObjectClass::GetUIClass(num_clicked));
393 this->SelectFirstAvailableObject(false);
394 break;
397 case WID_BO_SELECT_IMAGE: {
398 ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
399 int num_clicked = objclass->GetIndexFromUI(GB(widget, 16, 16));
400 if (num_clicked >= 0 && objclass->GetSpec(num_clicked)->IsAvailable()) this->SelectOtherObject(num_clicked);
401 break;
404 case WID_BO_OBJECT_SPRITE:
405 if (_selected_object_index != -1) {
406 _selected_object_view = GB(widget, 16, 16);
407 this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view.
409 break;
413 virtual void OnPlaceObject(Point pt, TileIndex tile)
415 DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(),
416 _selected_object_view, CMD_BUILD_OBJECT);
419 virtual void OnPlaceObjectAbort()
421 this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
425 * Select the first available object.
426 * @param change_class If true, change the class if no object in the current
427 * class is available.
429 void SelectFirstAvailableObject(bool change_class)
431 /* First try to select an object in the selected class. */
432 ObjectClass *sel_objclass = ObjectClass::Get(_selected_object_class);
433 for (uint i = 0; i < sel_objclass->GetSpecCount(); i++) {
434 const ObjectSpec *spec = sel_objclass->GetSpec(i);
435 if (spec->IsAvailable()) {
436 this->SelectOtherObject(i);
437 return;
440 if (change_class) {
441 /* If that fails, select the first available object
442 * from a random class. */
443 for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
444 ObjectClass *objclass = ObjectClass::Get(j);
445 for (uint i = 0; i < objclass->GetSpecCount(); i++) {
446 const ObjectSpec *spec = objclass->GetSpec(i);
447 if (spec->IsAvailable()) {
448 this->SelectOtherClass(j);
449 this->SelectOtherObject(i);
450 return;
455 /* If all objects are unavailable, select nothing... */
456 if (ObjectClass::Get(_selected_object_class)->GetUISpecCount() == 0) {
457 /* ... but make sure that the class is not empty. */
458 for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
459 if (ObjectClass::Get(j)->GetUISpecCount() > 0) {
460 this->SelectOtherClass(j);
461 break;
465 this->SelectOtherObject(-1);
469 static const NWidgetPart _nested_build_object_widgets[] = {
470 NWidget(NWID_HORIZONTAL),
471 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
472 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
473 NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
474 EndContainer(),
475 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
476 NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 0),
477 NWidget(NWID_VERTICAL),
478 NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
479 NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
480 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
481 EndContainer(),
482 NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
483 NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_OBJECT_MATRIX), SetPIP(0, 2, 0),
484 NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
485 EndContainer(),
486 EndContainer(),
487 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(2, 5, 2, 5),
488 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
489 EndContainer(),
490 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
491 NWidget(NWID_HORIZONTAL),
492 NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_SELECT_MATRIX), SetFill(0, 1), SetPIP(0, 2, 0),
493 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BO_SELECT_IMAGE), SetMinimalSize(66, 60), SetDataTip(0x0, STR_OBJECT_BUILD_TOOLTIP),
494 SetFill(0, 0), SetResize(0, 0), SetScrollbar(WID_BO_SELECT_SCROLL),
495 EndContainer(),
496 EndContainer(),
497 NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BO_SELECT_SCROLL),
498 EndContainer(),
499 EndContainer(),
500 EndContainer(),
501 NWidget(NWID_HORIZONTAL),
502 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(2, 5, 0, 5), SetFill(1, 0), SetResize(1, 0),
503 NWidget(NWID_VERTICAL),
504 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
505 NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
506 EndContainer(),
507 EndContainer(),
508 EndContainer(),
511 static WindowDesc::Prefs _build_object_prefs ("build_object");
513 static const WindowDesc _build_object_desc(
514 WDP_AUTO, 0, 0,
515 WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
516 WDF_CONSTRUCTION,
517 _nested_build_object_widgets, lengthof(_nested_build_object_widgets),
518 &_build_object_prefs
522 * Show our object picker.
523 * @param w The toolbar window we're associated with.
525 void ShowBuildObjectPicker()
527 /* Don't show the place object button when there are no objects to place. */
528 if (ObjectClass::GetUIClassCount() > 0) {
529 AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
533 /** Reset all data of the object GUI. */
534 void InitializeObjectGui()
536 _selected_object_class = (ObjectClassID)0;
540 * Get the error string to show when building an object.
541 * @param tile Tile where the object was built.
542 * @param p1 The type of object built.
543 * @param p2 Unused.
544 * @param text Unused.
546 StringID GetErrBuildObject (TileIndex tile, uint32 p1, uint32 p2, const char *text)
548 switch (GB(p1, 0, 8)) {
549 case OBJECT_HQ:
550 return STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS;
552 case OBJECT_OWNED_LAND:
553 return STR_ERROR_CAN_T_PURCHASE_THIS_LAND;
555 default:
556 return STR_ERROR_CAN_T_BUILD_OBJECT;
561 * Command callback. Play a sound depending on the object built.
562 * @param result Result of the command.
563 * @param tile Tile where the object was built.
564 * @param p1 The type of object built.
565 * @param p2 Unused.
567 void CcBuildObject(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
569 switch (GB(p1, 0, 8)) {
570 case OBJECT_HQ:
571 break;
573 case OBJECT_OWNED_LAND:
574 CcPlaySound_SPLAT_RAIL(result, tile, p1, p2);
575 break;
577 default:
578 CcTerraform(result, tile, p1, p2);
579 break;