Remove second template parameter from class GUIList
[openttd/fttd.git] / src / newgrf_industries.h
blobde6426100a4971a17bbe2ee6429b4ed85d70b226
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_industries.h Functions for NewGRF industries. */
12 #ifndef NEWGRF_INDUSTRIES_H
13 #define NEWGRF_INDUSTRIES_H
15 #include "newgrf_town.h"
17 /** Resolver for industry scopes. */
18 struct IndustriesScopeResolver : public ScopeResolver {
19 ResolverObject &ro; ///< Surrounding resolver object.
21 TileIndex tile; ///< Tile owned by the industry.
22 Industry *industry; ///< %Industry being resolved.
23 IndustryType type; ///< Type of the industry.
24 uint32 random_bits; ///< Random bits of the new industry.
26 IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0);
28 /* virtual */ uint32 GetRandomBits() const;
29 /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
30 /* virtual */ uint32 GetTriggers() const;
31 /* virtual */ void SetTriggers(int triggers) const;
32 /* virtual */ void StorePSA(uint pos, int32 value);
35 /** Resolver for industries. */
36 struct IndustriesResolverObject : public ResolverObject {
37 IndustriesScopeResolver industries_scope; ///< Scope resolver for the industry.
38 TownScopeResolver *town_scope; ///< Scope resolver for the associated town (if needed and available, else \c NULL).
40 const SpriteGroup *root_spritegroup; ///< Root SpriteGroup to use for resolving
42 IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0,
43 CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
44 ~IndustriesResolverObject();
46 TownScopeResolver *GetTown();
48 /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
50 switch (scope) {
51 case VSG_SCOPE_SELF: return &industries_scope;
52 case VSG_SCOPE_PARENT: {
53 TownScopeResolver *tsr = this->GetTown();
54 if (tsr != NULL) return tsr;
55 /* FALL-THROUGH */
57 default: return ResolverObject::GetScope(scope, relative);
61 /**
62 * Resolve SpriteGroup.
63 * @return Result spritegroup.
65 const SpriteGroup *Resolve()
67 return SpriteGroup::Resolve (this->root_spritegroup, *this);
71 /** When should the industry(tile) be triggered for random bits? */
72 enum IndustryTrigger {
73 /** Triggered each tile loop */
74 INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
75 /** Triggered (whole industry) each 256 ticks */
76 INDUSTRY_TRIGGER_256_TICKS = 2,
77 /** Triggered on cargo delivery */
78 INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
81 /** From where has callback #CBID_INDUSTRY_PROBABILITY been called */
82 enum IndustryAvailabilityCallType {
83 IACT_MAPGENERATION, ///< during random map generation
84 IACT_RANDOMCREATION, ///< during creation of random ingame industry
85 IACT_USERCREATION, ///< from the Fund/build window
86 IACT_PROSPECTCREATION, ///< from the Fund/build using prospecting
89 /* in newgrf_industry.cpp */
90 uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
91 uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
92 void IndustryProductionCallback(Industry *ind, int reason);
93 CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
94 uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
95 bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);
97 IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
99 /* in newgrf_industrytiles.cpp*/
100 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8);
102 #endif /* NEWGRF_INDUSTRIES_H */