Add ScriptStoryPageElementList to get the contents of a page
[openttd/fttd.git] / src / settings.cpp
blobc0533f0bfb4c24b0a15754f40b978565ae83a2d3
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /**
11 * @file settings.cpp
12 * All actions handling saving and loading of the settings/configuration goes on in this file.
13 * The file consists of three parts:
14 * <ol>
15 * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
16 * handle various types, such as normal 'key = value' pairs, lists and value combinations of
17 * lists, strings, integers, 'bit'-masks and element selections.
18 * <li>Handle reading and writing to the setting-structures from inside the game either from
19 * the console for example or through the gui with CMD_ functions.
20 * <li>Handle saving/loading of the PATS chunk inside the savegame.
21 * </ol>
22 * @see SettingDesc
23 * @see SaveLoad
26 #include "stdafx.h"
27 #include "currency.h"
28 #include "screenshot.h"
29 #include "network/network.h"
30 #include "network/network_func.h"
31 #include "settings_internal.h"
32 #include "command_func.h"
33 #include "console_func.h"
34 #include "pathfinder/yapf/yapf.h"
35 #include "genworld.h"
36 #include "train.h"
37 #include "news_func.h"
38 #include "window_func.h"
39 #include "sound_func.h"
40 #include "company_func.h"
41 #include "rev.h"
42 #ifdef WITH_FREETYPE
43 #include "fontcache.h"
44 #endif
45 #include "textbuf_gui.h"
46 #include "rail_gui.h"
47 #include "elrail_func.h"
48 #include "error.h"
49 #include "town.h"
50 #include "video/video_driver.hpp"
51 #include "sound/sound_driver.hpp"
52 #include "music/music_driver.hpp"
53 #include "blitter/factory.hpp"
54 #include "base_media_base.h"
55 #include "gamelog.h"
56 #include "settings_func.h"
57 #include "ini_type.h"
58 #include "ai/ai_config.hpp"
59 #include "ai/ai.hpp"
60 #include "game/game_config.hpp"
61 #include "game/game.hpp"
62 #include "ship.h"
63 #include "smallmap_gui.h"
64 #include "roadveh.h"
65 #include "fios.h"
66 #include "strings_func.h"
68 #include "map/ground.h"
69 #include "station_base.h"
70 #include "station_func.h"
72 #include "table/strings.h"
73 #include "table/settings.h"
75 ClientSettings _settings_client;
76 GameSettings _settings_game; ///< Game settings of a running game or the scenario editor.
77 GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
78 VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
79 char *_config_file; ///< Configuration file of OpenTTD
81 typedef std::list<ErrorMessageData> ErrorList;
82 static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
85 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
86 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
88 static bool IsSignedVarMemType(VarType vt);
90 /**
91 * Groups in openttd.cfg that are actually lists.
93 static const char * const _list_group_names[] = {
94 "bans",
95 "newgrf",
96 "servers",
97 "server_bind_addresses",
98 NULL
102 * Find the index value of a ONEofMANY type in a string separated by |
103 * @param many full domain of values the ONEofMANY setting can have
104 * @param one the current value of the setting for which a value needs found
105 * @param onelen force calculation of the *one parameter
106 * @return the integer index of the full-list, or -1 if not found
108 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
110 const char *s;
111 size_t idx;
113 if (onelen == 0) onelen = strlen(one);
115 /* check if it's an integer */
116 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
118 idx = 0;
119 for (;;) {
120 /* find end of item */
121 s = many;
122 while (*s != '|' && *s != 0) s++;
123 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
124 if (*s == 0) return (size_t)-1;
125 many = s + 1;
126 idx++;
131 * Find the set-integer value MANYofMANY type in a string
132 * @param many full domain of values the MANYofMANY setting can have
133 * @param str the current string value of the setting, each individual
134 * of separated by a whitespace,tab or | character
135 * @return the 'fully' set integer, or -1 if a set is not found
137 static size_t LookupManyOfMany(const char *many, const char *str)
139 const char *s;
140 size_t r;
141 size_t res = 0;
143 for (;;) {
144 /* skip "whitespace" */
145 while (*str == ' ' || *str == '\t' || *str == '|') str++;
146 if (*str == 0) break;
148 s = str;
149 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
151 r = LookupOneOfMany(many, str, s - str);
152 if (r == (size_t)-1) return r;
154 SetBit(res, (uint8)r); // value found, set it
155 if (*s == 0) break;
156 str = s + 1;
158 return res;
162 * Parse an integerlist string and set each found value
163 * @param p the string to be parsed. Each element in the list is separated by a
164 * comma or a space character
165 * @param items pointer to the integerlist-array that will be filled with values
166 * @param maxitems the maximum number of elements the integerlist-array has
167 * @return returns the number of items found, or -1 on an error
169 static int ParseIntList(const char *p, int *items, int maxitems)
171 int n = 0; // number of items read so far
172 bool comma = false; // do we accept comma?
174 while (*p != '\0') {
175 switch (*p) {
176 case ',':
177 /* Do not accept multiple commas between numbers */
178 if (!comma) return -1;
179 comma = false;
180 /* FALL THROUGH */
181 case ' ':
182 p++;
183 break;
185 default: {
186 if (n == maxitems) return -1; // we don't accept that many numbers
187 char *end;
188 long v = strtol(p, &end, 0);
189 if (p == end) return -1; // invalid character (not a number)
190 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
191 items[n++] = v;
192 p = end; // first non-number
193 comma = true; // we accept comma now
194 break;
199 /* If we have read comma but no number after it, fail.
200 * We have read comma when (n != 0) and comma is not allowed */
201 if (n != 0 && !comma) return -1;
203 return n;
207 * Load parsed string-values into an integer-array (intlist)
208 * @param str the string that contains the values (and will be parsed)
209 * @param array pointer to the integer-arrays that will be filled
210 * @param nelems the number of elements the array holds. Maximum is 64 elements
211 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
212 * @return return true on success and false on error
214 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
216 int items[64];
217 int i, nitems;
219 if (str == NULL) {
220 memset(items, 0, sizeof(items));
221 nitems = nelems;
222 } else {
223 nitems = ParseIntList(str, items, lengthof(items));
224 if (nitems != nelems) return false;
227 switch (type) {
228 case SLE_VAR_BL:
229 case SLE_VAR_I8:
230 case SLE_VAR_U8:
231 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
232 break;
234 case SLE_VAR_I16:
235 case SLE_VAR_U16:
236 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
237 break;
239 case SLE_VAR_I32:
240 case SLE_VAR_U32:
241 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
242 break;
244 default: NOT_REACHED();
247 return true;
251 * Convert an integer-array (intlist) to a string representation. Each value
252 * is separated by a comma or a space character
253 * @param buf output buffer where the string-representation will be stored
254 * @param last last item to write to in the output buffer
255 * @param array pointer to the integer-arrays that is read from
256 * @param nelems the number of elements the array holds.
257 * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
259 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
261 int i, v = 0;
262 const byte *p = (const byte *)array;
264 for (i = 0; i != nelems; i++) {
265 switch (type) {
266 case SLE_VAR_BL:
267 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
268 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
269 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
270 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
271 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
272 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
273 default: NOT_REACHED();
275 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
280 * Convert a ONEofMANY structure to a string representation.
281 * @param buf output buffer where the string-representation will be stored
282 * @param last last item to write to in the output buffer
283 * @param many the full-domain string of possible values
284 * @param id the value of the variable and whose string-representation must be found
286 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
288 int orig_id = id;
290 /* Look for the id'th element */
291 while (--id >= 0) {
292 for (; *many != '|'; many++) {
293 if (*many == '\0') { // not found
294 seprintf(buf, last, "%d", orig_id);
295 return;
298 many++; // pass the |-character
301 /* copy string until next item (|) or the end of the list if this is the last one */
302 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
303 *buf = '\0';
307 * Convert a MANYofMANY structure to a string representation.
308 * @param buf output buffer where the string-representation will be stored
309 * @param last last item to write to in the output buffer
310 * @param many the full-domain string of possible values
311 * @param x the value of the variable and whose string-representation must
312 * be found in the bitmasked many string
314 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
316 const char *start;
317 int i = 0;
318 bool init = true;
320 for (; x != 0; x >>= 1, i++) {
321 start = many;
322 while (*many != 0 && *many != '|') many++; // advance to the next element
324 if (HasBit(x, 0)) { // item found, copy it
325 if (!init) buf += seprintf(buf, last, "|");
326 init = false;
327 if (start == many) {
328 buf += seprintf(buf, last, "%d", i);
329 } else {
330 memcpy(buf, start, many - start);
331 buf += many - start;
335 if (*many == '|') many++;
338 *buf = '\0';
342 * Convert a string representation (external) of a setting to the internal rep.
343 * @param desc SettingDesc struct that holds all information about the variable
344 * @param orig_str input string that will be parsed based on the type of desc
345 * @return return the parsed value of the setting
347 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
349 const char *str = orig_str == NULL ? "" : orig_str;
351 switch (desc->cmd) {
352 case SDT_NUMX: {
353 char *end;
354 size_t val = strtoul(str, &end, 0);
355 if (end == str) {
356 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
357 msg.SetDParamStr(0, str);
358 msg.SetDParamStr(1, desc->name);
359 _settings_error_list.push_back(msg);
360 return desc->def;
362 if (*end != '\0') {
363 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
364 msg.SetDParamStr(0, desc->name);
365 _settings_error_list.push_back(msg);
367 return (void*)val;
370 case SDT_ONEOFMANY: {
371 size_t r = LookupOneOfMany(desc->many, str);
372 /* if the first attempt of conversion from string to the appropriate value fails,
373 * look if we have defined a converter from old value to new value. */
374 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
375 if (r != (size_t)-1) return (void*)r; // and here goes converted value
377 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
378 msg.SetDParamStr(0, str);
379 msg.SetDParamStr(1, desc->name);
380 _settings_error_list.push_back(msg);
381 return desc->def;
384 case SDT_MANYOFMANY: {
385 size_t r = LookupManyOfMany(desc->many, str);
386 if (r != (size_t)-1) return (void*)r;
387 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
388 msg.SetDParamStr(0, str);
389 msg.SetDParamStr(1, desc->name);
390 _settings_error_list.push_back(msg);
391 return desc->def;
394 case SDT_BOOLX: {
395 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
396 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
398 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
399 msg.SetDParamStr(0, str);
400 msg.SetDParamStr(1, desc->name);
401 _settings_error_list.push_back(msg);
402 return desc->def;
405 case SDT_STRING: return orig_str;
406 case SDT_INTLIST: return str;
407 default: break;
410 return NULL;
414 * Set the value of a setting and if needed clamp the value to
415 * the preset minimum and maximum.
416 * @param ptr the variable itself
417 * @param sd pointer to the 'information'-database of the variable
418 * @param val signed long version of the new value
419 * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
420 * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now
422 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
424 const SettingDescBase *sdb = &sd->desc;
426 if (sdb->cmd != SDT_BOOLX &&
427 sdb->cmd != SDT_NUMX &&
428 sdb->cmd != SDT_ONEOFMANY &&
429 sdb->cmd != SDT_MANYOFMANY) {
430 return;
433 /* We cannot know the maximum value of a bitset variable, so just have faith */
434 if (sdb->cmd != SDT_MANYOFMANY) {
435 assert(sd->save.type == SL_VAR);
437 /* We need to take special care of the uint32 type as we receive from the function
438 * a signed integer. While here also bail out on 64-bit settings as those are not
439 * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
440 * 32-bit variable
441 * TODO: Support 64-bit settings/variables */
442 switch (GetVarMemType(sd->save.conv)) {
443 case SLE_VAR_NULL: return;
444 case SLE_VAR_BL:
445 case SLE_VAR_I8:
446 case SLE_VAR_U8:
447 case SLE_VAR_I16:
448 case SLE_VAR_U16:
449 case SLE_VAR_I32: {
450 /* Override the minimum value. No value below sdb->min, except special value 0 */
451 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
452 break;
454 case SLE_VAR_U32: {
455 /* Override the minimum value. No value below sdb->min, except special value 0 */
456 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
457 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
458 return;
460 case SLE_VAR_I64:
461 case SLE_VAR_U64:
462 default: NOT_REACHED();
466 WriteValue(ptr, sd->save.conv, (int64)val);
470 * Load values from a group of an IniFile structure into the internal representation
471 * @param ini pointer to IniFile structure that holds administrative information
472 * @param sd pointer to SettingDesc structure whose internally pointed variables will
473 * be given values
474 * @param grpname the group of the IniFile to search in for the new values
475 * @param object pointer to the object been loaded
477 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
479 IniGroup *group;
480 IniGroup *group_def = ini->GetGroup(grpname);
481 IniItem *item;
482 const void *p;
483 void *ptr;
484 const char *s;
486 for (; sd->save.type != SL_END; sd++) {
487 const SettingDescBase *sdb = &sd->desc;
488 const SaveLoad *sld = &sd->save;
490 if (!SlIsObjectCurrentlyValid(sld)) continue;
492 /* For settings.xx.yy load the settings from [xx] yy = ? */
493 s = strchr(sdb->name, '.');
494 if (s != NULL) {
495 group = ini->GetGroup(sdb->name, s - sdb->name);
496 s++;
497 } else {
498 s = sdb->name;
499 group = group_def;
502 item = group->GetItem(s, false);
503 if (item == NULL && group != group_def) {
504 /* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
505 * did not exist (e.g. loading old config files with a [settings] section */
506 item = group_def->GetItem(s, false);
508 if (item == NULL) {
509 /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
510 * did not exist (e.g. loading old config files with a [yapf] section */
511 const char *sc = strchr(s, '.');
512 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
515 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
516 ptr = GetVariableAddress(sld, object);
518 switch (sdb->cmd) {
519 case SDT_BOOLX: // All four are various types of (integer) numbers
520 case SDT_NUMX:
521 case SDT_ONEOFMANY:
522 case SDT_MANYOFMANY:
523 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
524 break;
526 case SDT_STRING:
527 if (sld->type != SL_STR) {
528 assert(sld->type == SL_VAR);
529 assert(GetVarMemType(sld->conv) == SLE_VAR_CHAR);
530 if (p != NULL) *(char *)ptr = *(const char *)p;
531 } else if (sld->conv & SLS_POINTER) {
532 free(*(char**)ptr);
533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
534 } else {
535 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
537 break;
539 case SDT_INTLIST: {
540 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
541 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
542 msg.SetDParamStr(0, sdb->name);
543 _settings_error_list.push_back(msg);
545 /* Use default */
546 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
547 } else if (sd->desc.proc_cnvt != NULL) {
548 sd->desc.proc_cnvt((const char*)p);
550 break;
552 default: NOT_REACHED();
558 * Save the values of settings to the inifile.
559 * @param ini pointer to IniFile structure
560 * @param sd read-only SettingDesc structure which contains the unmodified,
561 * loaded values of the configuration file and various information about it
562 * @param grpname holds the name of the group (eg. [network]) where these will be saved
563 * @param object pointer to the object been saved
564 * The function works as follows: for each item in the SettingDesc structure we
565 * have a look if the value has changed since we started the game (the original
566 * values are reloaded when saving). If settings indeed have changed, we get
567 * these and save them.
569 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
571 IniGroup *group_def = NULL, *group;
572 IniItem *item;
573 char buf[512];
574 const char *s;
575 void *ptr;
577 for (; sd->save.type != SL_END; sd++) {
578 const SettingDescBase *sdb = &sd->desc;
579 const SaveLoad *sld = &sd->save;
581 /* If the setting is not saved to the configuration
582 * file, just continue with the next setting */
583 if (!SlIsObjectCurrentlyValid(sld)) continue;
584 if (sld->flags & SLF_NOT_IN_CONFIG) continue;
586 /* XXX - wtf is this?? (group override?) */
587 s = strchr(sdb->name, '.');
588 if (s != NULL) {
589 group = ini->GetGroup(sdb->name, s - sdb->name);
590 s++;
591 } else {
592 if (group_def == NULL) group_def = ini->GetGroup(grpname);
593 s = sdb->name;
594 group = group_def;
597 item = group->GetItem(s, true);
598 ptr = GetVariableAddress(sld, object);
600 if (item->value != NULL) {
601 /* check if the value is the same as the old value */
602 const void *p = StringToVal(sdb, item->value);
604 /* The main type of a variable/setting is in bytes 8-15
605 * The subtype (what kind of numbers do we have there) is in 0-7 */
606 switch (sdb->cmd) {
607 case SDT_BOOLX:
608 case SDT_NUMX:
609 case SDT_ONEOFMANY:
610 case SDT_MANYOFMANY:
611 assert(sld->type == SL_VAR);
612 switch (GetVarMemType(sld->conv)) {
613 case SLE_VAR_BL:
614 if (*(bool*)ptr == (p != NULL)) continue;
615 break;
617 case SLE_VAR_I8:
618 case SLE_VAR_U8:
619 if (*(byte*)ptr == (byte)(size_t)p) continue;
620 break;
622 case SLE_VAR_I16:
623 case SLE_VAR_U16:
624 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
625 break;
627 case SLE_VAR_I32:
628 case SLE_VAR_U32:
629 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
630 break;
632 default: NOT_REACHED();
634 break;
636 default: break; // Assume the other types are always changed
640 /* Value has changed, get the new value and put it into a buffer */
641 switch (sdb->cmd) {
642 case SDT_BOOLX:
643 case SDT_NUMX:
644 case SDT_ONEOFMANY:
645 case SDT_MANYOFMANY: {
646 uint32 i = (uint32)ReadValue(ptr, sld->conv);
648 switch (sdb->cmd) {
649 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
650 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
651 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
652 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
653 default: NOT_REACHED();
655 break;
658 case SDT_STRING:
659 if (sld->type != SL_STR) {
660 assert(sld->type == SL_VAR);
661 assert(GetVarMemType(sld->conv) == SLE_VAR_CHAR);
662 buf[0] = *(char*)ptr;
663 buf[1] = '\0';
664 } else {
665 const char *s;
667 if (sld->conv & SLS_POINTER) {
668 s = *(const char *const *)ptr;
669 } else {
670 s = (const char *)ptr;
673 if (sld->conv & SLS_QUOTED) {
674 if (s == NULL) {
675 buf[0] = '\0';
676 } else {
677 seprintf(buf, lastof(buf), "\"%s\"", s);
679 } else {
680 strecpy(buf, s, lastof(buf));
683 break;
685 case SDT_INTLIST:
686 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
687 break;
689 default: NOT_REACHED();
692 /* The value is different, that means we have to write it to the ini */
693 free(item->value);
694 item->value = strdup(buf);
699 * Loads all items from a 'grpname' section into a list
700 * The list parameter can be a NULL pointer, in this case nothing will be
701 * saved and a callback function should be defined that will take over the
702 * list-handling and store the data itself somewhere.
703 * @param ini IniFile handle to the ini file with the source data
704 * @param grpname character string identifying the section-header of the ini file that will be parsed
705 * @param list new list with entries of the given section
707 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
709 IniGroup *group = ini->GetGroup(grpname);
711 if (group == NULL || list == NULL) return;
713 list->Clear();
715 for (const IniItem *item = group->item; item != NULL; item = item->next) {
716 if (item->name != NULL) *list->Append() = strdup(item->name);
721 * Saves all items from a list into the 'grpname' section
722 * The list parameter can be a NULL pointer, in this case a callback function
723 * should be defined that will provide the source data to be saved.
724 * @param ini IniFile handle to the ini file where the destination data is saved
725 * @param grpname character string identifying the section-header of the ini file
726 * @param list pointer to an string(pointer) array that will be used as the
727 * source to be saved into the relevant ini section
729 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
731 IniGroup *group = ini->GetGroup(grpname);
733 if (group == NULL || list == NULL) return;
734 group->Clear();
736 for (char **iter = list->Begin(); iter != list->End(); iter++) {
737 group->GetItem(*iter, true)->SetValue("");
742 * Load a WindowDesc from config.
743 * @param ini IniFile handle to the ini file with the source data
744 * @param grpname character string identifying the section-header of the ini file that will be parsed
745 * @param desc Destination WindowDesc
747 void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc)
749 IniLoadSettings(ini, _window_settings, grpname, desc);
753 * Save a WindowDesc to config.
754 * @param ini IniFile handle to the ini file where the destination data is saved
755 * @param grpname character string identifying the section-header of the ini file
756 * @param desc Source WindowDesc
758 void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
760 IniSaveSettings(ini, _window_settings, grpname, desc);
764 * Check whether the setting is editable in the current gamemode.
765 * @param do_command true if this is about checking a command from the server.
766 * @return true if editable.
768 bool SettingDesc::IsEditable(bool do_command) const
770 if (!do_command && !(this->save.flags & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
771 if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
772 if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
773 if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
774 (_game_mode == GM_NORMAL ||
775 (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
776 return true;
780 * Return the type of the setting.
781 * @return type of setting
783 SettingType SettingDesc::GetType() const
785 if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
786 return (this->save.flags & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
789 /* Begin - Callback Functions for the various settings. */
791 /** Reposition the main toolbar as the setting changed. */
792 static bool v_PositionMainToolbar(int32 p1)
794 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
795 return true;
798 /** Reposition the statusbar as the setting changed. */
799 static bool v_PositionStatusbar(int32 p1)
801 if (_game_mode != GM_MENU) {
802 PositionStatusbar(NULL);
803 PositionNewsMessage(NULL);
804 PositionNetworkChatWindow(NULL);
806 return true;
809 static bool PopulationInLabelActive(int32 p1)
811 UpdateAllTownVirtCoords();
812 return true;
815 static bool RedrawScreen(int32 p1)
817 MarkWholeScreenDirty();
818 return true;
822 * Redraw the smallmap after a colour scheme change.
823 * @param p1 Callback parameter.
824 * @return Always true.
826 static bool RedrawSmallmap(int32 p1)
828 BuildLandLegend();
829 BuildOwnerLegend();
830 SetWindowClassesDirty(WC_SMALLMAP);
831 return true;
834 static bool InvalidateDetailsWindow(int32 p1)
836 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
837 return true;
840 static bool StationSpreadChanged(int32 p1)
842 InvalidateWindowData(WC_SELECT_STATION, 0);
843 InvalidateWindowData(WC_BUILD_STATION, 0);
844 return true;
847 static bool InvalidateBuildIndustryWindow(int32 p1)
849 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
850 return true;
853 static bool CloseSignalGUI(int32 p1)
855 if (p1 == 0) {
856 DeleteWindowByClass(WC_BUILD_SIGNAL);
858 return true;
861 static bool InvalidateTownViewWindow(int32 p1)
863 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
864 return true;
867 static bool DeleteSelectStationWindow(int32 p1)
869 DeleteWindowById(WC_SELECT_STATION, 0);
870 return true;
873 static bool UpdateConsists(int32 p1)
875 Train *t;
876 FOR_ALL_TRAINS(t) {
877 /* Update the consist of all trains so the maximum speed is set correctly. */
878 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
880 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
881 return true;
884 /* Check service intervals of vehicles, p1 is value of % or day based servicing */
885 static bool CheckInterval(int32 p1)
887 bool update_vehicles;
888 VehicleDefaultSettings *vds;
889 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
890 vds = &_settings_client.company.vehicle;
891 update_vehicles = false;
892 } else {
893 vds = &Company::Get(_current_company)->settings.vehicle;
894 update_vehicles = true;
897 if (p1 != 0) {
898 vds->servint_trains = 50;
899 vds->servint_roadveh = 50;
900 vds->servint_aircraft = 50;
901 vds->servint_ships = 50;
902 } else {
903 vds->servint_trains = 150;
904 vds->servint_roadveh = 150;
905 vds->servint_aircraft = 100;
906 vds->servint_ships = 360;
909 if (update_vehicles) {
910 const Company *c = Company::Get(_current_company);
911 Vehicle *v;
912 FOR_ALL_VEHICLES(v) {
913 if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
914 v->SetServiceInterval(CompanyServiceInterval(c, v->type));
915 v->SetServiceIntervalIsPercent(p1 != 0);
920 InvalidateDetailsWindow(0);
922 return true;
925 static bool UpdateInterval(VehicleType type, int32 p1)
927 bool update_vehicles;
928 VehicleDefaultSettings *vds;
929 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
930 vds = &_settings_client.company.vehicle;
931 update_vehicles = false;
932 } else {
933 vds = &Company::Get(_current_company)->settings.vehicle;
934 update_vehicles = true;
937 /* Test if the interval is valid */
938 uint16 interval = GetServiceIntervalClamped(p1, vds->servint_ispercent);
939 if (interval != p1) return false;
941 if (update_vehicles) {
942 Vehicle *v;
943 FOR_ALL_VEHICLES(v) {
944 if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
945 v->SetServiceInterval(p1);
950 InvalidateDetailsWindow(0);
952 return true;
955 static bool UpdateIntervalTrains(int32 p1)
957 return UpdateInterval(VEH_TRAIN, p1);
960 static bool UpdateIntervalRoadVeh(int32 p1)
962 return UpdateInterval(VEH_ROAD, p1);
965 static bool UpdateIntervalShips(int32 p1)
967 return UpdateInterval(VEH_SHIP, p1);
970 static bool UpdateIntervalAircraft(int32 p1)
972 return UpdateInterval(VEH_AIRCRAFT, p1);
975 static bool TrainAccelerationModelChanged(int32 p1)
977 Train *t;
978 FOR_ALL_TRAINS(t) {
979 if (t->IsFrontEngine()) {
980 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
981 t->UpdateAcceleration();
985 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
986 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
987 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
988 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
990 return true;
994 * This function updates the train acceleration cache after a steepness change.
995 * @param p1 Callback parameter.
996 * @return Always true.
998 static bool TrainSlopeSteepnessChanged(int32 p1)
1000 Train *t;
1001 FOR_ALL_TRAINS(t) {
1002 if (t->IsFrontEngine()) t->CargoChanged();
1005 return true;
1009 * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
1010 * @param p1 Callback parameter
1011 * @return Always true
1013 static bool RoadVehAccelerationModelChanged(int32 p1)
1015 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
1016 RoadVehicle *rv;
1017 FOR_ALL_ROADVEHICLES(rv) {
1018 if (rv->IsFrontEngine()) {
1019 rv->CargoChanged();
1024 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
1025 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
1026 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
1027 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
1029 return true;
1033 * This function updates the road vehicle acceleration cache after a steepness change.
1034 * @param p1 Callback parameter.
1035 * @return Always true.
1037 static bool RoadVehSlopeSteepnessChanged(int32 p1)
1039 RoadVehicle *rv;
1040 FOR_ALL_ROADVEHICLES(rv) {
1041 if (rv->IsFrontEngine()) rv->CargoChanged();
1044 return true;
1047 static bool DragSignalsDensityChanged(int32)
1049 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
1051 return true;
1054 static bool TownFoundingChanged(int32 p1)
1056 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
1057 DeleteWindowById(WC_FOUND_TOWN, 0);
1058 return true;
1060 InvalidateWindowData(WC_FOUND_TOWN, 0);
1061 return true;
1064 static bool InvalidateVehTimetableWindow(int32 p1)
1066 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
1067 return true;
1070 static bool ZoomMinMaxChanged(int32 p1)
1072 extern void ConstrainAllViewportsZoom();
1073 ConstrainAllViewportsZoom();
1074 GfxClearSpriteCache();
1075 return true;
1079 * Update any possible saveload window and delete any newgrf dialogue as
1080 * its widget parts might change. Reinit all windows as it allows access to the
1081 * newgrf debug button.
1082 * @param p1 unused.
1083 * @return Always true.
1085 static bool InvalidateNewGRFChangeWindows(int32 p1)
1087 InvalidateWindowClassesData(WC_SAVELOAD);
1088 DeleteWindowByClass(WC_GAME_OPTIONS);
1089 ReInitAllWindows();
1090 return true;
1093 static bool InvalidateCompanyLiveryWindow(int32 p1)
1095 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
1096 return RedrawScreen(p1);
1099 static bool InvalidateIndustryViewWindow(int32 p1)
1101 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
1102 return true;
1105 static bool InvalidateAISettingsWindow(int32 p1)
1107 InvalidateWindowClassesData(WC_AI_SETTINGS);
1108 return true;
1112 * Update the town authority window after a town authority setting change.
1113 * @param p1 Unused.
1114 * @return Always true.
1116 static bool RedrawTownAuthority(int32 p1)
1118 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
1119 return true;
1123 * Invalidate the company infrastructure details window after a infrastructure maintenance setting change.
1124 * @param p1 Unused.
1125 * @return Always true.
1127 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
1129 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
1130 return true;
1134 * Invalidate the company details window after the shares setting changed.
1135 * @param p1 Unused.
1136 * @return Always true.
1138 static bool InvalidateCompanyWindow(int32 p1)
1140 InvalidateWindowClassesData(WC_COMPANY);
1141 return true;
1144 /** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
1145 static void ValidateSettings()
1147 /* Do not allow a custom sea level with the original land generator. */
1148 if (_settings_newgame.game_creation.land_generator == 0 &&
1149 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
1150 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
1154 static bool DifficultyNoiseChange(int32 i)
1156 if (_game_mode == GM_NORMAL) {
1157 UpdateAirportsNoise();
1158 if (_settings_game.economy.station_noise_level) {
1159 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
1163 return true;
1166 static bool MaxNoAIsChange(int32 i)
1168 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
1169 AI::GetInfoList()->size() == 0 &&
1170 (!_networking || _network_server)) {
1171 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
1174 return true;
1178 * Check whether the road side may be changed.
1179 * @param p1 unused
1180 * @return true if the road side may be changed.
1182 static bool CheckRoadSide(int p1)
1184 extern bool RoadVehiclesAreBuilt();
1185 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
1189 * Conversion callback for _gameopt_settings_game.landscape
1190 * It converts (or try) between old values and the new ones,
1191 * without losing initial setting of the user
1192 * @param value that was read from config file
1193 * @return the "hopefully" converted value
1195 static size_t ConvertLandscape(const char *value)
1197 /* try with the old values */
1198 return LookupOneOfMany("normal|hilly|desert|candy", value);
1201 static bool CheckFreeformEdges(int32 p1)
1203 if (_game_mode == GM_MENU) return true;
1204 if (p1 != 0) {
1205 Ship *s;
1206 FOR_ALL_SHIPS(s) {
1207 /* Check if there is a ship on the northern border. */
1208 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
1209 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
1210 return false;
1213 BaseStation *st;
1214 FOR_ALL_BASE_STATIONS(st) {
1215 /* Check if there is a non-deleted buoy on the northern border. */
1216 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
1217 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
1218 return false;
1221 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
1222 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
1223 } else {
1224 for (uint i = 0; i < MapMaxX(); i++) {
1225 if (TileHeight(TileXY(i, 1)) != 0) {
1226 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
1227 return false;
1230 for (uint i = 1; i < MapMaxX(); i++) {
1231 if (!IsWaterTile(TileXY(i, MapMaxY() - 1)) || TileHeight(TileXY(1, MapMaxY())) != 0) {
1232 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
1233 return false;
1236 for (uint i = 0; i < MapMaxY(); i++) {
1237 if (TileHeight(TileXY(1, i)) != 0) {
1238 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
1239 return false;
1242 for (uint i = 1; i < MapMaxY(); i++) {
1243 if (!IsWaterTile(TileXY(MapMaxX() - 1, i)) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
1244 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
1245 return false;
1248 /* Make tiles at the border water again. */
1249 for (uint i = 0; i < MapMaxX(); i++) {
1250 SetTileHeight(TileXY(i, 0), 0);
1251 MakeSea(TileXY(i, 0));
1253 for (uint i = 0; i < MapMaxY(); i++) {
1254 SetTileHeight(TileXY(0, i), 0);
1255 MakeSea(TileXY(0, i));
1258 MarkWholeScreenDirty();
1259 return true;
1263 * Changing the setting "allow multiple NewGRF sets" is not allowed
1264 * if there are vehicles.
1266 static bool ChangeDynamicEngines(int32 p1)
1268 if (_game_mode == GM_MENU) return true;
1270 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
1271 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
1272 return false;
1275 return true;
1278 static bool StationCatchmentChanged(int32 p1)
1280 Station::RecomputeIndustriesNearForAll();
1281 return true;
1285 #ifdef ENABLE_NETWORK
1287 static bool UpdateClientName(int32 p1)
1289 NetworkUpdateClientName();
1290 return true;
1293 static bool UpdateServerPassword(int32 p1)
1295 if (strcmp(_settings_client.network.server_password, "*") == 0) {
1296 _settings_client.network.server_password[0] = '\0';
1299 return true;
1302 static bool UpdateRconPassword(int32 p1)
1304 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
1305 _settings_client.network.rcon_password[0] = '\0';
1308 return true;
1311 static bool UpdateClientConfigValues(int32 p1)
1313 if (_network_server) NetworkServerSendConfigUpdate();
1315 return true;
1318 #endif /* ENABLE_NETWORK */
1321 /* End - Callback Functions */
1324 * Prepare for reading and old diff_custom by zero-ing the memory.
1326 static void PrepareOldDiffCustom()
1328 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
1332 * Reading of the old diff_custom array and transforming it to the new format.
1333 * @param stv Savegame type and version; or NULL if reading from config.
1334 * In the former case we are sure there is an array;
1335 * in the latter case we have to check that.
1337 static void HandleOldDiffCustom(const SavegameTypeVersion *stv)
1339 uint options_to_load = GAME_DIFFICULTY_NUM - ((stv != NULL && IsOTTDSavegameVersionBefore(stv, 4)) ? 1 : 0);
1341 if (stv == NULL) {
1342 /* If we did read to old_diff_custom, then at least one value must be non 0. */
1343 bool old_diff_custom_used = false;
1344 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
1345 old_diff_custom_used = (_old_diff_custom[i] != 0);
1348 if (!old_diff_custom_used) return;
1351 for (uint i = 0; i < options_to_load; i++) {
1352 const SettingDesc *sd = &_settings[i];
1353 /* Skip deprecated options */
1354 if (!SlIsObjectCurrentlyValid(&sd->save)) continue;
1355 void *var = GetVariableAddress(&sd->save, stv != NULL ? &_settings_game : &_settings_newgame);
1356 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
1360 static void AILoadConfig(IniFile *ini, const char *grpname)
1362 IniGroup *group = ini->GetGroup(grpname);
1363 IniItem *item;
1365 /* Clean any configured AI */
1366 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1367 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
1370 /* If no group exists, return */
1371 if (group == NULL) return;
1373 CompanyID c = COMPANY_FIRST;
1374 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
1375 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
1377 config->Change(item->name);
1378 if (!config->HasScript()) {
1379 if (strcmp(item->name, "none") != 0) {
1380 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
1381 continue;
1384 if (item->value != NULL) config->StringToSettings(item->value);
1388 static void GameLoadConfig(IniFile *ini, const char *grpname)
1390 IniGroup *group = ini->GetGroup(grpname);
1391 IniItem *item;
1393 /* Clean any configured GameScript */
1394 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
1396 /* If no group exists, return */
1397 if (group == NULL) return;
1399 item = group->item;
1400 if (item == NULL) return;
1402 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
1404 config->Change(item->name);
1405 if (!config->HasScript()) {
1406 if (strcmp(item->name, "none") != 0) {
1407 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
1408 return;
1411 if (item->value != NULL) config->StringToSettings(item->value);
1415 * Load a GRF configuration
1416 * @param ini The configuration to read from.
1417 * @param grpname Group name containing the configuration of the GRF.
1418 * @param is_static GRF is static.
1420 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
1422 IniGroup *group = ini->GetGroup(grpname);
1423 IniItem *item;
1424 GRFConfig *first = NULL;
1425 GRFConfig **curr = &first;
1427 if (group == NULL) return NULL;
1429 for (item = group->item; item != NULL; item = item->next) {
1430 GRFConfig *c = new GRFConfig(item->name);
1432 /* Parse parameters */
1433 if (!StrEmpty(item->value)) {
1434 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
1435 if (c->num_params == (byte)-1) {
1436 SetDParamStr(0, item->name);
1437 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
1438 c->num_params = 0;
1442 /* Check if item is valid */
1443 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
1444 if (c->status == GCS_NOT_FOUND) {
1445 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
1446 } else if (HasBit(c->flags, GCF_UNSAFE)) {
1447 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
1448 } else if (HasBit(c->flags, GCF_SYSTEM)) {
1449 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
1450 } else if (HasBit(c->flags, GCF_INVALID)) {
1451 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
1452 } else {
1453 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
1456 SetDParamStr(0, item->name);
1457 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
1458 delete c;
1459 continue;
1462 /* Check for duplicate GRFID (will also check for duplicate filenames) */
1463 bool duplicate = false;
1464 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
1465 if (gc->ident.grfid == c->ident.grfid) {
1466 SetDParamStr(0, item->name);
1467 SetDParamStr(1, gc->filename);
1468 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
1469 duplicate = true;
1470 break;
1473 if (duplicate) {
1474 delete c;
1475 continue;
1478 /* Mark file as static to avoid saving in savegame. */
1479 if (is_static) SetBit(c->flags, GCF_STATIC);
1481 /* Add item to list */
1482 *curr = c;
1483 curr = &c->next;
1486 return first;
1489 static void AISaveConfig(IniFile *ini, const char *grpname)
1491 IniGroup *group = ini->GetGroup(grpname);
1493 if (group == NULL) return;
1494 group->Clear();
1496 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1497 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
1498 const char *name;
1499 char value[1024];
1500 config->SettingsToString(value, lengthof(value));
1502 if (config->HasScript()) {
1503 name = config->GetName();
1504 } else {
1505 name = "none";
1508 IniItem *item = new IniItem(group, name, strlen(name));
1509 item->SetValue(value);
1513 static void GameSaveConfig(IniFile *ini, const char *grpname)
1515 IniGroup *group = ini->GetGroup(grpname);
1517 if (group == NULL) return;
1518 group->Clear();
1520 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
1521 const char *name;
1522 char value[1024];
1523 config->SettingsToString(value, lengthof(value));
1525 if (config->HasScript()) {
1526 name = config->GetName();
1527 } else {
1528 name = "none";
1531 IniItem *item = new IniItem(group, name, strlen(name));
1532 item->SetValue(value);
1536 * Save the version of OpenTTD to the ini file.
1537 * @param ini the ini to write to
1539 static void SaveVersionInConfig(IniFile *ini)
1541 IniGroup *group = ini->GetGroup("version");
1543 char version[9];
1544 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
1546 const char * const versions[][2] = {
1547 { "version_string", _openttd_revision },
1548 { "version_number", version }
1551 for (uint i = 0; i < lengthof(versions); i++) {
1552 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
1556 /* Save a GRF configuration to the given group name */
1557 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
1559 ini->RemoveGroup(grpname);
1560 IniGroup *group = ini->GetGroup(grpname);
1561 const GRFConfig *c;
1563 for (c = list; c != NULL; c = c->next) {
1564 char params[512];
1565 GRFBuildParamList(params, c, lastof(params));
1567 group->GetItem(c->filename, true)->SetValue(params);
1571 /* Common handler for saving/loading variables to the configuration file */
1572 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
1574 if (basic_settings) {
1575 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
1576 #if defined(WIN32) && !defined(DEDICATED)
1577 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
1578 #endif /* WIN32 */
1581 if (other_settings) {
1582 proc(ini, _settings, "patches", &_settings_newgame);
1583 proc(ini, _currency_settings,"currency", &_custom_currency);
1584 proc(ini, _company_settings, "company", &_settings_client.company);
1586 #ifdef ENABLE_NETWORK
1587 proc_list(ini, "server_bind_addresses", &_network_bind_list);
1588 proc_list(ini, "servers", &_network_host_list);
1589 proc_list(ini, "bans", &_network_ban_list);
1590 #endif /* ENABLE_NETWORK */
1594 static IniFile *IniLoadConfig()
1596 IniFile *ini = new IniFile(_list_group_names);
1597 ini->LoadFromDisk(_config_file, BASE_DIR);
1598 return ini;
1602 * Load the values from the configuration files
1603 * @param minimal Load the minimal amount of the configuration to "bootstrap" the blitter and such.
1605 void LoadFromConfig(bool minimal)
1607 IniFile *ini = IniLoadConfig();
1608 if (!minimal) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
1610 /* Load basic settings only during bootstrap, load other settings not during bootstrap */
1611 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
1613 if (!minimal) {
1614 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
1615 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
1616 AILoadConfig(ini, "ai_players");
1617 GameLoadConfig(ini, "game_scripts");
1619 PrepareOldDiffCustom();
1620 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
1621 HandleOldDiffCustom(NULL);
1623 ValidateSettings();
1625 /* Display sheduled errors */
1626 extern void ScheduleErrorMessage(ErrorList &datas);
1627 ScheduleErrorMessage(_settings_error_list);
1628 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
1631 delete ini;
1634 /** Save the values to the configuration file */
1635 void SaveToConfig()
1637 IniFile *ini = IniLoadConfig();
1639 /* Remove some obsolete groups. These have all been loaded into other groups. */
1640 ini->RemoveGroup("patches");
1641 ini->RemoveGroup("yapf");
1642 ini->RemoveGroup("gameopt");
1644 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
1645 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
1646 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
1647 AISaveConfig(ini, "ai_players");
1648 GameSaveConfig(ini, "game_scripts");
1649 SaveVersionInConfig(ini);
1650 ini->SaveToDisk(_config_file);
1651 delete ini;
1655 * Get the list of known NewGrf presets.
1656 * @param list[inout] Pointer to list for storing the preset names.
1658 void GetGRFPresetList(GRFPresetList *list)
1660 list->Clear();
1662 IniFile *ini = IniLoadConfig();
1663 IniGroup *group;
1664 for (group = ini->group; group != NULL; group = group->next) {
1665 if (strncmp(group->name, "preset-", 7) == 0) {
1666 *list->Append() = strdup(group->name + 7);
1670 delete ini;
1674 * Load a NewGRF configuration by preset-name.
1675 * @param config_name Name of the preset.
1676 * @return NewGRF configuration.
1677 * @see GetGRFPresetList
1679 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
1681 char *section = (char*)alloca(strlen(config_name) + 8);
1682 sprintf(section, "preset-%s", config_name);
1684 IniFile *ini = IniLoadConfig();
1685 GRFConfig *config = GRFLoadConfig(ini, section, false);
1686 delete ini;
1688 return config;
1692 * Save a NewGRF configuration with a preset name.
1693 * @param config_name Name of the preset.
1694 * @param config NewGRF configuration to save.
1695 * @see GetGRFPresetList
1697 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
1699 char *section = (char*)alloca(strlen(config_name) + 8);
1700 sprintf(section, "preset-%s", config_name);
1702 IniFile *ini = IniLoadConfig();
1703 GRFSaveConfig(ini, section, config);
1704 ini->SaveToDisk(_config_file);
1705 delete ini;
1709 * Delete a NewGRF configuration by preset name.
1710 * @param config_name Name of the preset.
1712 void DeleteGRFPresetFromConfig(const char *config_name)
1714 char *section = (char*)alloca(strlen(config_name) + 8);
1715 sprintf(section, "preset-%s", config_name);
1717 IniFile *ini = IniLoadConfig();
1718 ini->RemoveGroup(section);
1719 ini->SaveToDisk(_config_file);
1720 delete ini;
1723 const SettingDesc *GetSettingDescription(uint index)
1725 if (index >= lengthof(_settings)) return NULL;
1726 return &_settings[index];
1730 * Network-safe changing of settings (server-only).
1731 * @param tile unused
1732 * @param flags operation to perform
1733 * @param p1 the index of the setting in the SettingDesc array which identifies it
1734 * @param p2 the new value for the setting
1735 * The new value is properly clamped to its minimum/maximum when setting
1736 * @param text unused
1737 * @return the cost of this operation or an error
1738 * @see _settings
1740 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1742 const SettingDesc *sd = GetSettingDescription(p1);
1744 if (sd == NULL) return CMD_ERROR;
1745 if (!SlIsObjectCurrentlyValid(&sd->save)) return CMD_ERROR;
1747 if (!sd->IsEditable(true)) return CMD_ERROR;
1749 if (flags & DC_EXEC) {
1750 void *var = GetVariableAddress(&sd->save, &GetGameSettings());
1752 int32 oldval = (int32)ReadValue(var, sd->save.conv);
1753 int32 newval = (int32)p2;
1755 Write_ValidateSetting(var, sd, newval);
1756 newval = (int32)ReadValue(var, sd->save.conv);
1758 if (oldval == newval) return CommandCost();
1760 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
1761 WriteValue(var, sd->save.conv, (int64)oldval);
1762 return CommandCost();
1765 if (sd->desc.flags & SGF_NO_NETWORK) {
1766 GamelogSetting(sd->desc.name, oldval, newval);
1769 SetWindowClassesDirty(WC_GAME_OPTIONS);
1772 return CommandCost();
1776 * Change one of the per-company settings.
1777 * @param tile unused
1778 * @param flags operation to perform
1779 * @param p1 the index of the setting in the _company_settings array which identifies it
1780 * @param p2 the new value for the setting
1781 * The new value is properly clamped to its minimum/maximum when setting
1782 * @param text unused
1783 * @return the cost of this operation or an error
1785 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1787 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
1788 const SettingDesc *sd = &_company_settings[p1];
1790 if (flags & DC_EXEC) {
1791 void *var = GetVariableAddress(&sd->save, &Company::Get(_current_company)->settings);
1793 int32 oldval = (int32)ReadValue(var, sd->save.conv);
1794 int32 newval = (int32)p2;
1796 Write_ValidateSetting(var, sd, newval);
1797 newval = (int32)ReadValue(var, sd->save.conv);
1799 if (oldval == newval) return CommandCost();
1801 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
1802 WriteValue(var, sd->save.conv, (int64)oldval);
1803 return CommandCost();
1806 SetWindowClassesDirty(WC_GAME_OPTIONS);
1809 return CommandCost();
1813 * Top function to save the new value of an element of the Settings struct
1814 * @param index offset in the SettingDesc array of the Settings struct which
1815 * identifies the setting member we want to change
1816 * @param value new value of the setting
1817 * @param force_newgame force the newgame settings
1819 bool SetSettingValue(uint index, int32 value, bool force_newgame)
1821 const SettingDesc *sd = &_settings[index];
1822 /* If an item is company-based, we do not send it over the network
1823 * (if any) to change. Also *hack*hack* we update the _newgame version
1824 * of settings because changing a company-based setting in a game also
1825 * changes its defaults. At least that is the convention we have chosen */
1826 if (sd->save.flags & SLF_NO_NETWORK_SYNC) {
1827 void *var = GetVariableAddress(&sd->save, &GetGameSettings());
1828 Write_ValidateSetting(var, sd, value);
1830 if (_game_mode != GM_MENU) {
1831 void *var2 = GetVariableAddress(&sd->save, &_settings_newgame);
1832 Write_ValidateSetting(var2, sd, value);
1834 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
1836 SetWindowClassesDirty(WC_GAME_OPTIONS);
1838 return true;
1841 if (force_newgame) {
1842 void *var2 = GetVariableAddress(&sd->save, &_settings_newgame);
1843 Write_ValidateSetting(var2, sd, value);
1844 return true;
1847 /* send non-company-based settings over the network */
1848 if (!_networking || (_networking && _network_server)) {
1849 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
1851 return false;
1855 * Top function to save the new value of an element of the Settings struct
1856 * @param index offset in the SettingDesc array of the CompanySettings struct
1857 * which identifies the setting member we want to change
1858 * @param value new value of the setting
1860 void SetCompanySetting(uint index, int32 value)
1862 const SettingDesc *sd = &_company_settings[index];
1863 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
1864 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
1865 } else {
1866 void *var = GetVariableAddress(&sd->save, &_settings_client.company);
1867 Write_ValidateSetting(var, sd, value);
1868 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
1873 * Set the company settings for a new company to their default values.
1875 void SetDefaultCompanySettings(CompanyID cid)
1877 Company *c = Company::Get(cid);
1878 const SettingDesc *sd;
1879 for (sd = _company_settings; sd->save.type != SL_END; sd++) {
1880 void *var = GetVariableAddress(&sd->save, &c->settings);
1881 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
1885 #if defined(ENABLE_NETWORK)
1887 * Sync all company settings in a multiplayer game.
1889 void SyncCompanySettings()
1891 const SettingDesc *sd;
1892 uint i = 0;
1893 for (sd = _company_settings; sd->save.type != SL_END; sd++, i++) {
1894 const void *old_var = GetVariableAddress(&sd->save, &Company::Get(_current_company)->settings);
1895 const void *new_var = GetVariableAddress(&sd->save, &_settings_client.company);
1896 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
1897 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
1898 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
1901 #endif /* ENABLE_NETWORK */
1904 * Get the index in the _company_settings array of a setting
1905 * @param name The name of the setting
1906 * @return The index in the _company_settings array
1908 uint GetCompanySettingIndex(const char *name)
1910 uint i;
1911 const SettingDesc *sd = GetSettingFromName(name, &i);
1912 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
1913 return i;
1917 * Set a setting value with a string.
1918 * @param index the settings index.
1919 * @param value the value to write
1920 * @param force_newgame force the newgame settings
1921 * @note Strings WILL NOT be synced over the network
1923 bool SetSettingValue(uint index, const char *value, bool force_newgame)
1925 const SettingDesc *sd = &_settings[index];
1926 assert(sd->save.flags & SLF_NO_NETWORK_SYNC);
1928 if ((sd->save.type == SL_STR) && (sd->save.conv & SLS_POINTER)) {
1929 char **var = (char**)GetVariableAddress(&sd->save, (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game);
1930 free(*var);
1931 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
1932 } else {
1933 char *var = (char*)GetVariableAddress(&sd->save);
1934 ttd_strlcpy(var, value, sd->save.length);
1936 if (sd->desc.proc != NULL) sd->desc.proc(0);
1938 return true;
1942 * Given a name of setting, return a setting description of it.
1943 * @param name Name of the setting to return a setting description of
1944 * @param i Pointer to an integer that will contain the index of the setting after the call, if it is successful.
1945 * @return Pointer to the setting description of setting \a name if it can be found,
1946 * \c NULL indicates failure to obtain the description
1948 const SettingDesc *GetSettingFromName(const char *name, uint *i)
1950 const SettingDesc *sd;
1952 /* First check all full names */
1953 for (*i = 0, sd = _settings; sd->save.type != SL_END; sd++, (*i)++) {
1954 if (!SlIsObjectCurrentlyValid(&sd->save)) continue;
1955 if (strcmp(sd->desc.name, name) == 0) return sd;
1958 /* Then check the shortcut variant of the name. */
1959 for (*i = 0, sd = _settings; sd->save.type != SL_END; sd++, (*i)++) {
1960 if (!SlIsObjectCurrentlyValid(&sd->save)) continue;
1961 const char *short_name = strchr(sd->desc.name, '.');
1962 if (short_name != NULL) {
1963 short_name++;
1964 if (strcmp(short_name, name) == 0) return sd;
1968 if (strncmp(name, "company.", 8) == 0) name += 8;
1969 /* And finally the company-based settings */
1970 for (*i = 0, sd = _company_settings; sd->save.type != SL_END; sd++, (*i)++) {
1971 if (!SlIsObjectCurrentlyValid(&sd->save)) continue;
1972 if (strcmp(sd->desc.name, name) == 0) return sd;
1975 return NULL;
1978 /* Those 2 functions need to be here, else we have to make some stuff non-static
1979 * and besides, it is also better to keep stuff like this at the same place */
1980 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
1982 uint index;
1983 const SettingDesc *sd = GetSettingFromName(name, &index);
1985 if (sd == NULL) {
1986 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
1987 return;
1990 bool success;
1991 if (sd->desc.cmd == SDT_STRING) {
1992 success = SetSettingValue(index, value, force_newgame);
1993 } else {
1994 uint32 val;
1995 extern bool GetArgumentInteger(uint32 *value, const char *arg);
1996 success = GetArgumentInteger(&val, value);
1997 if (!success) {
1998 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
1999 return;
2002 success = SetSettingValue(index, val, force_newgame);
2005 if (!success) {
2006 if (_network_server) {
2007 IConsoleError("This command/variable is not available during network games.");
2008 } else {
2009 IConsoleError("This command/variable is only available to a network server.");
2014 void IConsoleSetSetting(const char *name, int value)
2016 uint index;
2017 const SettingDesc *sd = GetSettingFromName(name, &index);
2018 assert(sd != NULL);
2019 SetSettingValue(index, value);
2023 * Output value of a specific setting to the console
2024 * @param name Name of the setting to output its value
2025 * @param force_newgame force the newgame settings
2027 void IConsoleGetSetting(const char *name, bool force_newgame)
2029 char value[20];
2030 uint index;
2031 const SettingDesc *sd = GetSettingFromName(name, &index);
2032 const void *ptr;
2034 if (sd == NULL) {
2035 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
2036 return;
2039 ptr = GetVariableAddress(&sd->save, (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game);
2041 if (sd->desc.cmd == SDT_STRING) {
2042 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (sd->save.conv & SLS_POINTER) ? *(const char * const *)ptr : (const char *)ptr);
2043 } else {
2044 if (sd->desc.cmd == SDT_BOOLX) {
2045 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
2046 } else {
2047 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
2050 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
2051 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
2056 * List all settings and their value to the console
2058 * @param prefilter If not \c NULL, only list settings with names that begin with \a prefilter prefix
2060 void IConsoleListSettings(const char *prefilter)
2062 IConsolePrintF(CC_WARNING, "All settings with their current value:");
2064 for (const SettingDesc *sd = _settings; sd->save.type != SL_END; sd++) {
2065 if (!SlIsObjectCurrentlyValid(&sd->save)) continue;
2066 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
2067 char value[80];
2068 const void *ptr = GetVariableAddress(&sd->save, &GetGameSettings());
2070 if (sd->desc.cmd == SDT_BOOLX) {
2071 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
2072 } else if (sd->desc.cmd == SDT_STRING) {
2073 snprintf(value, sizeof(value), "%s", (sd->save.conv & SLS_POINTER) ? *(const char * const *)ptr : (const char *)ptr);
2074 } else {
2075 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
2077 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
2080 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
2084 * Save and load handler for settings
2085 * @param osd SettingDesc struct containing all information
2086 * @param object can be either NULL in which case we load global variables or
2087 * a pointer to a struct which is getting saved
2089 static void LoadSettings(LoadBuffer *reader, const SettingDesc *osd, void *object)
2091 for (; osd->save.type != SL_END; osd++) {
2092 const SaveLoad *sld = &osd->save;
2093 if (!reader->ReadObjectMember(object, sld)) continue;
2095 void *ptr = GetVariableAddress(sld, object);
2096 if ((sld->type == SL_VAR) && IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
2101 * Save and load handler for settings
2102 * @param sd SettingDesc struct containing all information
2103 * @param object can be either NULL in which case we load global variables or
2104 * a pointer to a struct which is getting saved
2106 static void SaveSettings(SaveDumper *dumper, const SettingDesc *sd, void *object)
2108 SaveDumper temp(1024);
2110 for (const SettingDesc *i = sd; i->save.type != SL_END; i++) {
2111 temp.WriteObjectMember(object, &i->save);
2114 dumper->WriteRIFFSize(temp.GetSize());
2115 temp.Dump(dumper);
2118 static void Load_OPTS(LoadBuffer *reader)
2120 /* Copy over default setting since some might not get loaded in
2121 * a networking environment. This ensures for example that the local
2122 * autosave-frequency stays when joining a network-server */
2123 PrepareOldDiffCustom();
2124 LoadSettings(reader, _gameopt_settings, &_settings_game);
2125 HandleOldDiffCustom(reader->stv);
2128 static void Load_PATS(LoadBuffer *reader)
2130 /* Copy over default setting since some might not get loaded in
2131 * a networking environment. This ensures for example that the local
2132 * currency setting stays when joining a network-server */
2133 LoadSettings(reader, _settings, &_settings_game);
2136 static void Check_PATS(LoadBuffer *reader)
2138 LoadSettings(reader, _settings, &_load_check_data.settings);
2141 static void Save_PATS(SaveDumper *dumper)
2143 SaveSettings(dumper, _settings, &_settings_game);
2146 void CheckConfig()
2149 * Increase old default values for pf_maxdepth and pf_maxlength
2150 * to support big networks.
2152 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
2153 _settings_newgame.pf.opf.pf_maxdepth = 48;
2154 _settings_newgame.pf.opf.pf_maxlength = 4096;
2158 extern const ChunkHandler _setting_chunk_handlers[] = {
2159 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
2160 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
2163 static bool IsSignedVarMemType(VarType vt)
2165 switch (GetVarMemType(vt)) {
2166 case SLE_VAR_I8:
2167 case SLE_VAR_I16:
2168 case SLE_VAR_I32:
2169 case SLE_VAR_I64:
2170 return true;
2172 return false;