Add ScriptStoryPageElementList to get the contents of a page
[openttd/fttd.git] / src / fontcache.cpp
blob50fbe0d6ac09bee3b36f4c406d890271e20a30e5
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file fontcache.cpp Cache for characters from fonts. */
12 #include "stdafx.h"
13 #include "fontcache.h"
14 #include "fontdetection.h"
15 #include "blitter/factory.hpp"
16 #include "core/math_func.hpp"
17 #include "core/smallmap_type.hpp"
18 #include "strings_func.h"
19 #include "zoom_type.h"
20 #include "gfx_layout.h"
22 #include "table/sprites.h"
23 #include "table/control_codes.h"
24 #include "table/unicode.h"
26 static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
27 static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
29 /** Default heights for the different sizes of fonts. */
30 static const int _default_font_height[FS_END] = {10, 6, 18, 10};
31 static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
33 /**
34 * Create a new font cache.
35 * @param fs The size of the font.
37 FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
38 ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs]),
39 units_per_em(1)
41 assert(parent == NULL || this->fs == parent->fs);
42 FontCache::caches[this->fs] = this;
43 Layouter::ResetFontCache(this->fs);
46 /** Clean everything up. */
47 FontCache::~FontCache()
49 assert(this->fs == parent->fs);
50 FontCache::caches[this->fs] = this->parent;
51 Layouter::ResetFontCache(this->fs);
55 /**
56 * Get height of a character for a given font size.
57 * @param size Font size to get height of
58 * @return Height of characters in the given font (pixels)
60 int GetCharacterHeight(FontSize size)
62 return FontCache::Get(size)->GetHeight();
66 /** Font cache for fonts that are based on a freetype font. */
67 class SpriteFontCache : public FontCache {
68 private:
69 SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
71 void ClearGlyphToSpriteMap();
72 public:
73 SpriteFontCache(FontSize fs);
74 ~SpriteFontCache();
75 virtual SpriteID GetUnicodeGlyph(WChar key);
76 virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
77 virtual void InitializeUnicodeGlyphMap();
78 virtual void ClearFontCache();
79 virtual const Sprite *GetGlyph(GlyphID key);
80 virtual uint GetGlyphWidth(GlyphID key);
81 virtual bool GetDrawGlyphShadow();
82 virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
83 virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return NULL; }
84 virtual const char *GetFontName() { return "sprite"; }
87 /**
88 * Create a new sprite font cache.
89 * @param fs The font size to create the cache for.
91 SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(NULL)
93 this->InitializeUnicodeGlyphMap();
96 /**
97 * Free everything we allocated.
99 SpriteFontCache::~SpriteFontCache()
101 this->ClearGlyphToSpriteMap();
104 SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
106 if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0;
107 return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
110 void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite)
112 if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
113 if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
114 this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
117 void SpriteFontCache::InitializeUnicodeGlyphMap()
119 /* Clear out existing glyph map if it exists */
120 this->ClearGlyphToSpriteMap();
122 SpriteID base;
123 switch (this->fs) {
124 default: NOT_REACHED();
125 case FS_MONO: // Use normal as default for mono spaced font, i.e. FALL THROUGH
126 case FS_NORMAL: base = SPR_ASCII_SPACE; break;
127 case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
128 case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
131 for (uint i = ASCII_LETTERSTART; i < 256; i++) {
132 SpriteID sprite = base + i - ASCII_LETTERSTART;
133 if (!SpriteExists(sprite)) continue;
134 this->SetUnicodeGlyph(i, sprite);
135 this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
138 for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
139 byte key = _default_unicode_map[i].key;
140 if (key == CLRA) {
141 /* Clear the glyph. This happens if the glyph at this code point
142 * is non-standard and should be accessed by an SCC_xxx enum
143 * entry only. */
144 this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
145 } else {
146 SpriteID sprite = base + key - ASCII_LETTERSTART;
147 this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
153 * Clear the glyph to sprite mapping.
155 void SpriteFontCache::ClearGlyphToSpriteMap()
157 if (this->glyph_to_spriteid_map == NULL) return;
159 for (uint i = 0; i < 256; i++) {
160 free(this->glyph_to_spriteid_map[i]);
162 free(this->glyph_to_spriteid_map);
163 this->glyph_to_spriteid_map = NULL;
166 void SpriteFontCache::ClearFontCache()
168 Layouter::ResetFontCache(this->fs);
171 const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
173 SpriteID sprite = this->GetUnicodeGlyph(key);
174 if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
175 return GetSprite(sprite, ST_FONT);
178 uint SpriteFontCache::GetGlyphWidth(GlyphID key)
180 SpriteID sprite = this->GetUnicodeGlyph(key);
181 if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
182 return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL) : 0;
185 bool SpriteFontCache::GetDrawGlyphShadow()
187 return false;
190 /*static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
192 #ifdef WITH_FREETYPE
193 #include <ft2build.h>
194 #include FT_FREETYPE_H
195 #include FT_GLYPH_H
196 #include FT_TRUETYPE_TABLES_H
198 /** Font cache for fonts that are based on a freetype font. */
199 class FreeTypeFontCache : public FontCache {
200 private:
201 FT_Face face; ///< The font face associated with this font.
203 typedef SmallMap<uint32, SmallPair<size_t, const void*> > FontTable; ///< Table with font table cache
204 FontTable font_tables; ///< Cached font tables.
206 /** Container for information about a glyph. */
207 struct GlyphEntry {
208 Sprite *sprite; ///< The loaded sprite.
209 byte width; ///< The width of the glyph.
210 bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
214 * The glyph cache. This is structured to reduce memory consumption.
215 * 1) There is a 'segment' table for each font size.
216 * 2) Each segment table is a discrete block of characters.
217 * 3) Each block contains 256 (aligned) characters sequential characters.
219 * The cache is accessed in the following way:
220 * For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
221 * For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
223 * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
224 * This can be simply changed in the two functions Get & SetGlyphPtr.
226 GlyphEntry **glyph_to_sprite;
228 GlyphEntry *GetGlyphPtr(GlyphID key);
229 void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
231 public:
232 FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
233 ~FreeTypeFontCache();
234 virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
235 virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
236 virtual void InitializeUnicodeGlyphMap() { this->parent->InitializeUnicodeGlyphMap(); }
237 virtual void ClearFontCache();
238 virtual const Sprite *GetGlyph(GlyphID key);
239 virtual uint GetGlyphWidth(GlyphID key);
240 virtual bool GetDrawGlyphShadow();
241 virtual GlyphID MapCharToGlyph(WChar key);
242 virtual const void *GetFontTable(uint32 tag, size_t &length);
243 virtual const char *GetFontName() { return face->family_name; }
246 FT_Library _library = NULL;
248 FreeTypeSettings _freetype;
250 static const byte FACE_COLOUR = 1;
251 static const byte SHADOW_COLOUR = 2;
254 * Create a new FreeTypeFontCache.
255 * @param fs The font size that is going to be cached.
256 * @param face The font that has to be loaded.
257 * @param pixels The number of pixels this font should be high.
259 FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL)
261 assert(face != NULL);
263 if (pixels == 0) {
264 /* Try to determine a good height based on the minimal height recommended by the font. */
265 pixels = _default_font_height[this->fs];
267 TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
268 if (head != NULL) {
269 /* Font height is minimum height plus the difference between the default
270 * height for this font size and the small size. */
271 int diff = _default_font_height[this->fs] - _default_font_height[FS_SMALL];
272 pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, _default_font_height[this->fs], MAX_FONT_SIZE);
276 FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
277 if (err == FT_Err_Invalid_Pixel_Size) {
279 /* Find nearest size to that requested */
280 FT_Bitmap_Size *bs = this->face->available_sizes;
281 int i = this->face->num_fixed_sizes;
282 int n = bs->height;
283 for (; --i; bs++) {
284 if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
287 FT_Set_Pixel_Sizes(this->face, 0, n);
290 this->units_per_em = this->face->units_per_EM;
291 this->ascender = this->face->size->metrics.ascender >> 6;
292 this->descender = this->face->size->metrics.descender >> 6;
293 this->height = this->ascender - this->descender;
297 * Loads the freetype font.
298 * First type to load the fontname as if it were a path. If that fails,
299 * try to resolve the filename of the font using fontconfig, where the
300 * format is 'font family name' or 'font family name, font style'.
301 * @param fs The font size to load.
303 static void LoadFreeTypeFont(FontSize fs)
305 FreeTypeSubSetting *settings = NULL;
306 switch (fs) {
307 default: NOT_REACHED();
308 case FS_SMALL: settings = &_freetype.small; break;
309 case FS_NORMAL: settings = &_freetype.medium; break;
310 case FS_LARGE: settings = &_freetype.large; break;
311 case FS_MONO: settings = &_freetype.mono; break;
314 if (StrEmpty(settings->font)) return;
316 if (_library == NULL) {
317 if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
318 ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
319 return;
322 DEBUG(freetype, 2, "Initialized");
325 FT_Face face = NULL;
326 FT_Error error = FT_New_Face(_library, settings->font, 0, &face);
328 if (error != FT_Err_Ok) error = GetFontByFaceName(settings->font, &face);
330 if (error == FT_Err_Ok) {
331 DEBUG(freetype, 2, "Requested '%s', using '%s %s'", settings->font, face->family_name, face->style_name);
333 /* Attempt to select the unicode character map */
334 error = FT_Select_Charmap(face, ft_encoding_unicode);
335 if (error == FT_Err_Ok) goto found_face; // Success
337 if (error == FT_Err_Invalid_CharMap_Handle) {
338 /* Try to pick a different character map instead. We default to
339 * the first map, but platform_id 0 encoding_id 0 should also
340 * be unicode (strange system...) */
341 FT_CharMap found = face->charmaps[0];
342 int i;
344 for (i = 0; i < face->num_charmaps; i++) {
345 FT_CharMap charmap = face->charmaps[i];
346 if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
347 found = charmap;
351 if (found != NULL) {
352 error = FT_Set_Charmap(face, found);
353 if (error == FT_Err_Ok) goto found_face;
358 FT_Done_Face(face);
360 static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
361 ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", settings->font, SIZE_TO_NAME[fs], error);
362 return;
364 found_face:
365 new FreeTypeFontCache(fs, face, settings->size);
370 * Free everything that was allocated for this font cache.
372 FreeTypeFontCache::~FreeTypeFontCache()
374 FT_Done_Face(this->face);
375 this->ClearFontCache();
377 for (FontTable::iterator iter = this->font_tables.Begin(); iter != this->font_tables.End(); iter++) {
378 free(iter->second.second);
383 * Reset cached glyphs.
385 void FreeTypeFontCache::ClearFontCache()
387 if (this->glyph_to_sprite == NULL) return;
389 for (int i = 0; i < 256; i++) {
390 if (this->glyph_to_sprite[i] == NULL) continue;
392 for (int j = 0; j < 256; j++) {
393 if (this->glyph_to_sprite[i][j].duplicate) continue;
394 free(this->glyph_to_sprite[i][j].sprite);
397 free(this->glyph_to_sprite[i]);
400 free(this->glyph_to_sprite);
401 this->glyph_to_sprite = NULL;
403 Layouter::ResetFontCache(this->fs);
406 FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)
408 if (this->glyph_to_sprite == NULL) return NULL;
409 if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) return NULL;
410 return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
414 void FreeTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
416 if (this->glyph_to_sprite == NULL) {
417 DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
418 this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
421 if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) {
422 DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
423 this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
426 DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
427 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
428 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
429 this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
432 static void *AllocateFont(size_t size)
434 return MallocT<byte>(size);
438 /* Check if a glyph should be rendered with antialiasing */
439 static bool GetFontAAState(FontSize size)
441 /* AA is only supported for 32 bpp */
442 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
444 switch (size) {
445 default: NOT_REACHED();
446 case FS_NORMAL: return _freetype.medium.aa;
447 case FS_SMALL: return _freetype.small.aa;
448 case FS_LARGE: return _freetype.large.aa;
449 case FS_MONO: return _freetype.mono.aa;
454 const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
456 if ((key & SPRITE_GLYPH) != 0) return parent->GetGlyph(key);
458 /* Check for the glyph in our cache */
459 GlyphEntry *glyph = this->GetGlyphPtr(key);
460 if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
462 FT_GlyphSlot slot = this->face->glyph;
464 bool aa = GetFontAAState(this->fs);
466 GlyphEntry new_glyph;
467 if (key == 0) {
468 GlyphID question_glyph = this->MapCharToGlyph('?');
469 if (question_glyph == 0) {
470 /* The font misses the '?' character. Use built-in sprite.
471 * Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
472 #define CPSET { 0, 0, 0, 0, 1 }
473 #define CP___ { 0, 0, 0, 0, 0 }
474 static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
475 CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
476 CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
477 CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
478 CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
479 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
480 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
481 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
482 CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
483 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
484 CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
486 #undef CPSET
487 #undef CP___
488 static const SpriteLoader::Sprite builtin_questionmark = {
489 10, // height
490 8, // width
491 0, // x_offs
492 0, // y_offs
493 ST_FONT,
494 builtin_questionmark_data
497 Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
498 assert(spr != NULL);
499 new_glyph.sprite = spr;
500 new_glyph.width = spr->width + (this->fs != FS_NORMAL);
501 this->SetGlyphPtr(key, &new_glyph, false);
502 return new_glyph.sprite;
503 } else {
504 /* Use '?' for missing characters. */
505 this->GetGlyph(question_glyph);
506 glyph = this->GetGlyphPtr(question_glyph);
507 this->SetGlyphPtr(key, glyph, true);
508 return glyph->sprite;
511 FT_Load_Glyph(this->face, key, FT_LOAD_DEFAULT);
512 FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
514 /* Despite requesting a normal glyph, FreeType may have returned a bitmap */
515 aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
517 /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
518 int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
519 int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
521 /* Limit glyph size to prevent overflows later on. */
522 if (width > 256 || height > 256) usererror("Font glyph is too large");
524 /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
525 SpriteLoader::Sprite sprite;
526 sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
527 sprite.type = ST_FONT;
528 sprite.width = width;
529 sprite.height = height;
530 sprite.x_offs = slot->bitmap_left;
531 sprite.y_offs = this->ascender - slot->bitmap_top;
533 /* Draw shadow for medium size */
534 if (this->fs == FS_NORMAL && !aa) {
535 for (int y = 0; y < slot->bitmap.rows; y++) {
536 for (int x = 0; x < slot->bitmap.width; x++) {
537 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
538 sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
539 sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
545 for (int y = 0; y < slot->bitmap.rows; y++) {
546 for (int x = 0; x < slot->bitmap.width; x++) {
547 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
548 sprite.data[x + y * sprite.width].m = FACE_COLOUR;
549 sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
554 new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
555 new_glyph.width = slot->advance.x >> 6;
557 this->SetGlyphPtr(key, &new_glyph);
559 return new_glyph.sprite;
563 bool FreeTypeFontCache::GetDrawGlyphShadow()
565 return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
569 uint FreeTypeFontCache::GetGlyphWidth(GlyphID key)
571 if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
573 GlyphEntry *glyph = this->GetGlyphPtr(key);
574 if (glyph == NULL || glyph->sprite == NULL) {
575 this->GetGlyph(key);
576 glyph = this->GetGlyphPtr(key);
579 return glyph->width;
582 GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
584 assert(IsPrintable(key));
586 if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
587 return this->parent->MapCharToGlyph(key);
590 return FT_Get_Char_Index(this->face, key);
593 const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length)
595 const FontTable::iterator iter = this->font_tables.Find(tag);
596 if (iter != this->font_tables.End()) {
597 length = iter->second.first;
598 return iter->second.second;
601 FT_ULong len = 0;
602 FT_Byte *result = NULL;
604 FT_Load_Sfnt_Table(this->face, tag, 0, NULL, &len);
606 if (len > 0) {
607 result = MallocT<FT_Byte>(len);
608 FT_Load_Sfnt_Table(this->face, tag, 0, result, &len);
610 length = len;
612 this->font_tables.Insert(tag, SmallPair<size_t, const void *>(length, result));
613 return result;
616 #endif /* WITH_FREETYPE */
619 * (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
620 * @param monospace Whether to initialise the monospace or regular fonts.
622 void InitFreeType(bool monospace)
624 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
625 if (monospace != (fs == FS_MONO)) continue;
627 FontCache *fc = FontCache::Get(fs);
628 if (fc->HasParent()) delete fc;
630 #ifdef WITH_FREETYPE
631 LoadFreeTypeFont(fs);
632 #endif
637 * Free everything allocated w.r.t. fonts.
639 void UninitFreeType()
641 for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
642 FontCache *fc = FontCache::Get(fs);
643 if (fc->HasParent()) delete fc;
646 #ifdef WITH_FREETYPE
647 FT_Done_FreeType(_library);
648 _library = NULL;
649 #endif /* WITH_FREETYPE */