4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file depot.cpp Handling of depots. */
13 #include "depot_base.h"
14 #include "order_backup.h"
15 #include "order_func.h"
16 #include "window_func.h"
17 #include "core/pool_func.hpp"
18 #include "vehicle_gui.h"
19 #include "vehiclelist.h"
21 /** All our depots tucked away in a pool. */
22 template<> Depot::Pool
Depot::PoolItem::pool ("Depot");
23 INSTANTIATE_POOL_METHODS(Depot
)
30 if (CleaningPool()) return;
32 if (!IsDepotTile(this->xy
) || GetDepotIndex(this->xy
) != this->index
) {
33 /* It can happen there is no depot here anymore (TTO/TTD savegames) */
37 /* Clear the order backup. */
38 OrderBackup::Reset(this->xy
, false);
40 /* Clear the depot from all order-lists */
41 RemoveOrderFromAllVehicles(OT_GOTO_DEPOT
, this->index
);
43 /* Delete the depot-window */
44 DeleteWindowById(WC_VEHICLE_DEPOT
, this->xy
);
46 /* Delete the depot list */
47 VehicleType vt
= GetDepotVehicleType(this->xy
);
48 DeleteWindowById(GetWindowClassForVehicleType(vt
), VehicleListIdentifier(VL_DEPOT_LIST
, vt
, GetTileOwner(this->xy
), this->index
).Pack());