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[openttd/fttd.git] / src / console_gui.cpp
blobdc6082d6335245309c75b99778a507ebf6637223
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file console_gui.cpp Handling the GUI of the in-game console. */
12 #include "stdafx.h"
13 #include "textbuf_type.h"
14 #include "window_gui.h"
15 #include "console_gui.h"
16 #include "console_internal.h"
17 #include "window_func.h"
18 #include "string.h"
19 #include "strings_func.h"
20 #include "gfx_func.h"
21 #include "settings_type.h"
22 #include "console_func.h"
23 #include "rev.h"
24 #include "video/video_driver.hpp"
26 #include "widgets/console_widget.h"
28 #include "table/strings.h"
30 static const uint ICON_HISTORY_SIZE = 20;
31 static const uint ICON_LINE_SPACING = 2;
32 static const uint ICON_RIGHT_BORDERWIDTH = 10;
33 static const uint ICON_BOTTOM_BORDERWIDTH = 12;
35 /**
36 * Container for a single line of console output
38 struct IConsoleLine {
39 static IConsoleLine *front; ///< The front of the console backlog buffer
40 static int size; ///< The amount of items in the backlog
42 IConsoleLine *previous; ///< The previous console message.
43 char *buffer; ///< The data to store.
44 TextColour colour; ///< The colour of the line.
45 uint16 time; ///< The amount of time the line is in the backlog.
47 /**
48 * Initialize the console line.
49 * @param buffer the data to print.
50 * @param colour the colour of the line.
52 IConsoleLine(char *buffer, TextColour colour) :
53 previous(IConsoleLine::front),
54 buffer(buffer),
55 colour(colour),
56 time(0)
58 IConsoleLine::front = this;
59 IConsoleLine::size++;
62 /**
63 * Clear this console line and any further ones.
65 ~IConsoleLine()
67 IConsoleLine::size--;
68 free(buffer);
70 delete previous;
73 /**
74 * Get the index-ed item in the list.
76 static const IConsoleLine *Get(uint index)
78 const IConsoleLine *item = IConsoleLine::front;
79 while (index != 0 && item != NULL) {
80 index--;
81 item = item->previous;
84 return item;
87 /**
88 * Truncate the list removing everything older than/more than the amount
89 * as specified in the config file.
90 * As a side effect also increase the time the other lines have been in
91 * the list.
92 * @return true if and only if items got removed.
94 static bool Truncate()
96 IConsoleLine *cur = IConsoleLine::front;
97 if (cur == NULL) return false;
99 int count = 1;
100 for (IConsoleLine *item = cur->previous; item != NULL; count++, cur = item, item = item->previous) {
101 if (item->time > _settings_client.gui.console_backlog_timeout &&
102 count > _settings_client.gui.console_backlog_length) {
103 delete item;
104 cur->previous = NULL;
105 return true;
108 if (item->time != MAX_UVALUE(uint16)) item->time++;
111 return false;
115 * Reset the complete console line backlog.
117 static void Reset()
119 delete IConsoleLine::front;
120 IConsoleLine::front = NULL;
121 IConsoleLine::size = 0;
125 /* static */ IConsoleLine *IConsoleLine::front = NULL;
126 /* static */ int IConsoleLine::size = 0;
129 /* ** main console cmd buffer ** */
130 static char _iconsole_buffer [ICON_CMDLN_SIZE];
131 static Textbuf _iconsole_cmdline (lengthof(_iconsole_buffer), _iconsole_buffer);
132 static char *_iconsole_history[ICON_HISTORY_SIZE];
133 static int _iconsole_historypos;
134 IConsoleModes _iconsole_mode;
136 /* *************** *
137 * end of header *
138 * *************** */
140 static void IConsoleClearCommand()
142 _iconsole_cmdline.zerofill();
143 _iconsole_cmdline.chars = 1; // only terminating zero
144 _iconsole_cmdline.pixels = 0;
145 _iconsole_cmdline.caretpos = 0;
146 _iconsole_cmdline.caretxoffs = 0;
147 SetWindowDirty(WC_CONSOLE, 0);
150 static inline void IConsoleResetHistoryPos()
152 _iconsole_historypos = -1;
156 static const char *IConsoleHistoryAdd(const char *cmd);
157 static void IConsoleHistoryNavigate(int direction);
159 static const struct NWidgetPart _nested_console_window_widgets[] = {
160 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
163 static const WindowDesc _console_window_desc(
164 WDP_MANUAL, 0, 0,
165 WC_CONSOLE, WC_NONE,
167 _nested_console_window_widgets, lengthof(_nested_console_window_widgets)
170 struct IConsoleWindow : Window
172 static int scroll;
173 int line_height; ///< Height of one line of text in the console.
174 int line_offset;
176 IConsoleWindow() : Window (&_console_window_desc),
177 line_height (FONT_HEIGHT_NORMAL + ICON_LINE_SPACING),
178 line_offset (GetStringBoundingBox("] ").width + 5)
180 _iconsole_mode = ICONSOLE_OPENED;
182 this->InitNested(0);
183 ResizeWindow (this, _screen_width, _screen_height / 3);
186 void OnDelete (void) FINAL_OVERRIDE
188 _iconsole_mode = ICONSOLE_CLOSED;
189 VideoDriver::GetActiveDriver()->EditBoxLostFocus();
193 * Scroll the content of the console.
194 * @param amount Number of lines to scroll back.
196 void Scroll(int amount)
198 int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
199 IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
200 this->SetDirty();
203 void OnPaint (BlitArea *dpi) OVERRIDE
205 const int right = this->width - 5;
207 GfxFillRect (dpi, 0, 0, this->width - 1, this->height - 1, PC_BLACK);
208 int ypos = this->height - this->line_height;
209 for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
210 SetDParamStr(0, print->buffer);
211 ypos = DrawStringMultiLine (dpi, 5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
212 if (ypos < 0) break;
214 /* If the text is longer than the window, don't show the starting ']' */
215 int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
216 if (delta > 0) {
217 DrawString (dpi, 5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
218 delta = 0;
221 /* If we have a marked area, draw a background highlight. */
222 if (_iconsole_cmdline.marklength != 0) GfxFillRect (dpi, this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
224 DrawString (dpi, this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.GetText(), (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
226 if (_focused_window == this && _iconsole_cmdline.caret) {
227 DrawString (dpi, this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
231 virtual void OnHundredthTick()
233 if (IConsoleLine::Truncate() &&
234 (IConsoleWindow::scroll > IConsoleLine::size)) {
235 IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / this->line_height) + 1);
236 this->SetDirty();
240 virtual void OnMouseLoop()
242 if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
245 virtual EventState OnKeyPress(WChar key, uint16 keycode)
247 if (_focused_window != this) return ES_NOT_HANDLED;
249 const int scroll_height = (this->height / this->line_height) - 1;
250 switch (keycode) {
251 case WKC_UP:
252 IConsoleHistoryNavigate(1);
253 this->SetDirty();
254 break;
256 case WKC_DOWN:
257 IConsoleHistoryNavigate(-1);
258 this->SetDirty();
259 break;
261 case WKC_SHIFT | WKC_PAGEDOWN:
262 this->Scroll(-scroll_height);
263 break;
265 case WKC_SHIFT | WKC_PAGEUP:
266 this->Scroll(scroll_height);
267 break;
269 case WKC_SHIFT | WKC_DOWN:
270 this->Scroll(-1);
271 break;
273 case WKC_SHIFT | WKC_UP:
274 this->Scroll(1);
275 break;
277 case WKC_BACKQUOTE:
278 IConsoleSwitch();
279 break;
281 case WKC_RETURN: case WKC_NUM_ENTER: {
282 /* We always want the ] at the left side; we always force these strings to be left
283 * aligned anyway. So enforce this in all cases by addding a left-to-right marker,
284 * otherwise it will be drawn at the wrong side with right-to-left texts. */
285 IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.GetText());
286 const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.GetText());
287 IConsoleClearCommand();
289 if (cmd != NULL) IConsoleCmdExec(cmd);
290 break;
293 case WKC_CTRL | WKC_RETURN:
294 _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
295 IConsoleResize(this);
296 MarkWholeScreenDirty();
297 break;
299 case (WKC_CTRL | 'L'):
300 IConsoleCmdExec("clear");
301 break;
303 default:
304 if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
305 IConsoleWindow::scroll = 0;
306 IConsoleResetHistoryPos();
307 this->SetDirty();
308 } else {
309 return ES_NOT_HANDLED;
311 break;
313 return ES_HANDLED;
316 virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
318 if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
319 IConsoleWindow::scroll = 0;
320 IConsoleResetHistoryPos();
321 this->SetDirty();
325 virtual const char *GetFocusedText() const
327 return _iconsole_cmdline.GetText();
330 virtual const char *GetCaret() const
332 return _iconsole_cmdline.GetCaret();
335 virtual const char *GetMarkedText(size_t *length) const
337 return _iconsole_cmdline.GetMarkedText (length);
340 virtual Point GetCaretPosition() const
342 int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
343 Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
345 return pt;
348 virtual Rect GetTextBoundingRect(const char *from, const char *to) const
350 int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
352 int x1, x2;
353 _iconsole_cmdline.GetCharPositions (from, &x1, to, &x2);
355 Rect r = { this->line_offset + delta + x1, this->height - this->line_height, this->line_offset + delta + x2, this->height };
356 return r;
359 virtual const char *GetTextCharacterAtPosition(const Point &pt) const
361 int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
363 if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return NULL;
365 return _iconsole_cmdline.GetCharAtPosition (pt.x - delta);
368 virtual void OnMouseWheel(int wheel)
370 this->Scroll(-wheel);
373 virtual void OnFocusLost()
375 VideoDriver::GetActiveDriver()->EditBoxLostFocus();
379 int IConsoleWindow::scroll = 0;
381 void IConsoleGUIInit()
383 IConsoleResetHistoryPos();
384 _iconsole_mode = ICONSOLE_CLOSED;
386 IConsoleLine::Reset();
387 memset(_iconsole_history, 0, sizeof(_iconsole_history));
389 IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
390 IConsolePrint(CC_WHITE, "------------------------------------");
391 IConsolePrint(CC_WHITE, "use \"help\" for more information");
392 IConsolePrint(CC_WHITE, "");
393 IConsoleClearCommand();
396 void IConsoleClearBuffer()
398 IConsoleLine::Reset();
401 void IConsoleGUIFree()
403 IConsoleClearBuffer();
406 /** Change the size of the in-game console window after the screen size changed, or the window state changed. */
407 void IConsoleResize(Window *w)
409 switch (_iconsole_mode) {
410 case ICONSOLE_OPENED:
411 w->height = _screen_height / 3;
412 w->width = _screen_width;
413 break;
414 case ICONSOLE_FULL:
415 w->height = _screen_height - ICON_BOTTOM_BORDERWIDTH;
416 w->width = _screen_width;
417 break;
418 default: return;
421 MarkWholeScreenDirty();
424 /** Toggle in-game console between opened and closed. */
425 void IConsoleSwitch()
427 switch (_iconsole_mode) {
428 case ICONSOLE_CLOSED:
429 new IConsoleWindow();
430 break;
432 case ICONSOLE_OPENED: case ICONSOLE_FULL:
433 DeleteWindowById(WC_CONSOLE, 0);
434 break;
437 MarkWholeScreenDirty();
440 /** Close the in-game console. */
441 void IConsoleClose()
443 if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
447 * Add the entered line into the history so you can look it back
448 * scroll, etc. Put it to the beginning as it is the latest text
449 * @param cmd Text to be entered into the 'history'
450 * @return the command to execute
452 static const char *IConsoleHistoryAdd(const char *cmd)
454 /* Strip all spaces at the begin */
455 while (IsWhitespace(*cmd)) cmd++;
457 /* Do not put empty command in history */
458 if (StrEmpty(cmd)) return NULL;
460 /* Do not put in history if command is same as previous */
461 if (_iconsole_history[0] == NULL || strcmp(_iconsole_history[0], cmd) != 0) {
462 free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
463 memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
464 _iconsole_history[0] = xstrdup(cmd);
467 /* Reset the history position */
468 IConsoleResetHistoryPos();
469 return _iconsole_history[0];
473 * Navigate Up/Down in the history of typed commands
474 * @param direction Go further back in history (+1), go to recently typed commands (-1)
476 static void IConsoleHistoryNavigate(int direction)
478 if (_iconsole_history[0] == NULL) return; // Empty history
479 _iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, ICON_HISTORY_SIZE - 1);
481 if (direction > 0 && _iconsole_history[_iconsole_historypos] == NULL) _iconsole_historypos--;
483 if (_iconsole_historypos == -1) {
484 _iconsole_cmdline.DeleteAll();
485 } else {
486 _iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
491 * Handle the printing of text entered into the console or redirected there
492 * by any other means. Text can be redirected to other clients in a network game
493 * as well as to a logfile. If the network server is a dedicated server, all activities
494 * are also logged. All lines to print are added to a temporary buffer which can be
495 * used as a history to print them onscreen
496 * @param colour_code the colour of the command. Red in case of errors, etc.
497 * @param str the message entered or output on the console (notice, error, etc.)
499 void IConsoleGUIPrint(TextColour colour_code, char *str)
501 new IConsoleLine(str, colour_code);
502 SetWindowDirty(WC_CONSOLE, 0);
507 * Check whether the given TextColour is valid for console usage.
508 * @param c The text colour to compare to.
509 * @return true iff the TextColour is valid for console usage.
511 bool IsValidConsoleColour(TextColour c)
513 /* A normal text colour is used. */
514 if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
516 /* A text colour from the palette is used; must be the company
517 * colour gradient, so it must be one of those. */
518 c &= ~TC_IS_PALETTE_COLOUR;
519 for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
520 if (_colour_gradient[i][4] == c) return true;
523 return false;