2 / _ \ _ __ ___ _ __ / ___|| |_ _ __ __ _ _ __ __| | ___ __| |
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3 | | | | '_ \ / _ \ '_ \\___ \| __| '__/ _` | '_ \ / _` |/ _ \/ _` |
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4 | |_| | |_) | __/ | | |___) | |_| | | (_| | | | | (_| | __/ (_| |
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5 \___/| .__/ \___|_| |_|____/ \__|_| \__,_|_| |_|\__,_|\___|\__,_|
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9 ------------------------------------------------------
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11 OpenStranded is a free clone of the freeware game Stranded II made by Peter
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12 Schauß ("Unreal Software") using open source libraries. It will be released
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13 under the licensing terms of the GNU General Public License (GPL) in its
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16 This project definition should be considered as a draft. Comments and criticism
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17 are highly appreciated.
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21 SHORT-TERM 1ST PRIORITY PROJECT GOAL
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23 * Creating an early version of the game ("Pre-Alpha") to be presented on the
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24 Unreal Software web forum, including hence:
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25 + Basic features like running and swimming/diving
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26 + Basic abilities to load Stranded II's object definitions stored in
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28 + Reading and writing of maps and savegames (ignoring scripts)
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30 Note: The editor is not at top priority, rather a better support of the
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31 Stranded II maps and definition will be done
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35 ACTUAL PROJECT GOALS AFTER PRE-ALPHA
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37 Okay, the main goal should be obvious: Clone Stranded II the best as you can.
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40 * Create an enhanced map editor
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41 + Better user interface, e.g. improved text input (Copy-and-Paste)
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42 * OpenStranded map and save format (probably XML)
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43 + Option of conversion of Stranded II maps into OpenStranded maps
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44 * Ability to read the whole object/game/etc definitions, thus being able to use
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45 Stranded II's objects and definitions
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46 * Full implementation of the scripting engine (note below)
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52 * The mainly used programming language is C++ (the parser will be written in C
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53 because it is better supported by Flex and Bison at the moment)
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54 + Coding guidelines yet to be discussed
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55 * Irrlicht is used as graphics engine
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56 * The sound engine will be Irrklang
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57 * Script parser is going to be implented using Flex and Bison
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62 LEGACY STRANDED II SUPPORT
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64 * At least 95% compatibility with the Stranded II Scripting Language
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66 * Ability to read and write savegames and maps created using Stranded II (note
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73 * PHP/C-like style (as in S2S)
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74 * Implementation of all commands of S2S
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75 * Improvements and simplifications in the syntax
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76 + All function's arguments have to be put in braces (instead of just
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77 those with return values)
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78 + Full implementation of loops (for, while, do-while), legacy support
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79 for the old "loop()" command
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80 + Clean up implementation of elementary types like floating-point
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81 numbers and especially strings
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82 + (Add array-like datatype?)
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83 * Improve parsing of nested function calls
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84 * Allow map crator to define own functions (S2S could just handle procedures
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85 without return value, using the "event" command)
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86 * Addition of some kind of "new mode" for changes of existing commands and
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93 * Multiplay mode (note: the caption is "_BEYOND_ 1.0", if you want it earlier,
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