Implemented Horde3D terrain textures.
[openstranded.git] / settings.cfg
blob50fb3e547e468aaa037541cf9bc9e6ccd5e6734b
1 <?xml version="1.0" ?>
3 <config>
4 <category name="resolution">
5 <setting type="int" name="x">1024</setting>
6 <setting type="int" name="y">768</setting>
7 <setting type="int" name="colordepth">32</setting>
8 <setting type="bool" name="fullscreen">off</setting>
9 </category>
10 <category name="view">
11 <setting type="string" name="renderer">Irrlicht</setting>
12 <setting type="int" name="range">2</setting>
13 </category>
14 <category name="detail">
15 <setting type="int" name="terrain">1</setting>
16 <setting type="int" name="water">3</setting>
17 <setting type="int" name="sky">1</setting>
18 <setting type="int" name="effects">1</setting>
19 <setting type="int" name="grass">2</setting>
20 </category>
21 <category name="volume">
22 <setting type="float" name="music">1.0</setting>
23 <setting type="float" name="sound">1.0</setting>
24 </category>
25 <category name="effects">
26 <setting type="bool" name="pp2d">on</setting>
27 <setting type="bool" name="light">on</setting>
28 <setting type="bool" name="windsway">on</setting>
29 <setting type="bool" name="fog">on</setting>
30 <setting type="bool" name="multitex">on</setting>
31 <setting type="bool" name="motionblur">on</setting>
32 <setting type="float" name="mbintensity">1.0</setting>
33 </category>
34 <category name="multiplayer">
35 <setting type="string" name="playername">Mr. Stranded</setting>
36 <setting type="int" name="port">39369</setting>
37 </category>
38 </config>