1 DESCRIPTION
= "Icculus.org quake2 engine"
4 DEPENDS
= "libsdl-x11 libxxf86dga"
7 PV
= "0.16.1+svnr${SRCREV}"
9 SRC_URI
= "svn://svn.icculus.org/quake2/;module=trunk \
10 file://quake2-arm.patch;patch=1"
12 S
= "${WORKDIR}/trunk"
14 export BUILD_SDLQUAKE2
=YES
16 export ARCH
=$
{TARGET_ARCH
}
17 export BASE_CFLAGS
="${TARGET_CC_ARCH} -Wall -pipe -Dstricmp=strcasecmp"
18 export OPT_CFLAGS
="-O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
21 sed
-i
-e s
:=gcc
:=$
{TARGET_PREFIX
}gcc
:g Makefile
26 install
-d $
{D
}/$
{bindir
}
27 echo
-e
"#!/bin/sh \ncd ${libdir}/quake2 && ./quake2 \$@ \n" > $
{D
}/$
{bindir
}/quake2
29 ( cd $
{S
}/debug$
{TARGET_ARCH
} ; ln -sf game$(uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/).so game${TARGET_ARCH}.so )
30 install
-d $
{D
}/$
{libdir
}/quake2
/baseq2
/ctf
31 install
-m
0755 $
{S
}/debug$
{TARGET_ARCH
}/game$
{TARGET_ARCH
}.so $
{D
}/$
{libdir
}/quake2
/baseq2
32 install
-m
0755 $
{S
}/debug$
{TARGET_ARCH
}/ref
*.so $
{D
}/$
{libdir
}/quake2
33 install
-m
0755 $
{S
}/debug$
{TARGET_ARCH
}/ctf
/*.so $
{D
}/$
{libdir
}/quake2
/baseq2
/ctf
34 install
-m
0755 $
{S
}/debug$
{TARGET_ARCH
}/quake2 $
{D
}/$
{libdir
}/quake2
37 FILES_$
{PN
} += "${libdir}"
38 FILES_$
{PN
}-dbg
+= "${libdir}/quake2/baseq2/.debug ${libdir}/quake2/baseq2/ctf/.debug"