Add an option for duplicating stereo sources on the back speakers
[openal-soft/openal-hmr.git] / Alc / ALu.c
blob756dce206bb2127a4d39c1ba0fee0ddc89cc4eab
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #define _CRT_SECURE_NO_DEPRECATE // get rid of sprintf security warnings on VS2005
23 #include "config.h"
25 #include <math.h>
26 #include "alMain.h"
27 #include "AL/al.h"
28 #include "AL/alc.h"
29 #include "alSource.h"
30 #include "alBuffer.h"
31 #include "alThunk.h"
32 #include "alListener.h"
33 #include "alAuxEffectSlot.h"
34 #include "bs2b.h"
36 #if defined(HAVE_STDINT_H)
37 #include <stdint.h>
38 typedef int64_t ALint64;
39 #elif defined(HAVE___INT64)
40 typedef __int64 ALint64;
41 #elif (SIZEOF_LONG == 8)
42 typedef long ALint64;
43 #elif (SIZEOF_LONG_LONG == 8)
44 typedef long long ALint64;
45 #endif
47 #ifdef HAVE_SQRTF
48 #define aluSqrt(x) ((ALfloat)sqrtf((float)(x)))
49 #else
50 #define aluSqrt(x) ((ALfloat)sqrt((double)(x)))
51 #endif
53 #ifdef HAVE_ACOSF
54 #define aluAcos(x) ((ALfloat)acosf((float)(x)))
55 #else
56 #define aluAcos(x) ((ALfloat)acos((double)(x)))
57 #endif
59 // fixes for mingw32.
60 #if defined(max) && !defined(__max)
61 #define __max max
62 #endif
63 #if defined(min) && !defined(__min)
64 #define __min min
65 #endif
67 #define BUFFERSIZE 48000
68 #define FRACTIONBITS 14
69 #define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
70 #define MAX_PITCH 4
72 enum {
73 FRONT_LEFT = 0,
74 FRONT_RIGHT,
75 SIDE_LEFT,
76 SIDE_RIGHT,
77 BACK_LEFT,
78 BACK_RIGHT,
79 CENTER,
80 LFE,
82 OUTPUTCHANNELS
85 ALboolean DuplicateStereo = AL_FALSE;
87 /* NOTE: The AL_FORMAT_REAR* enums aren't handled here be cause they're
88 * converted to AL_FORMAT_QUAD* when loaded */
89 __inline ALuint aluBytesFromFormat(ALenum format)
91 switch(format)
93 case AL_FORMAT_MONO8:
94 case AL_FORMAT_STEREO8:
95 case AL_FORMAT_QUAD8_LOKI:
96 case AL_FORMAT_QUAD8:
97 case AL_FORMAT_51CHN8:
98 case AL_FORMAT_61CHN8:
99 case AL_FORMAT_71CHN8:
100 return 1;
102 case AL_FORMAT_MONO16:
103 case AL_FORMAT_STEREO16:
104 case AL_FORMAT_QUAD16_LOKI:
105 case AL_FORMAT_QUAD16:
106 case AL_FORMAT_51CHN16:
107 case AL_FORMAT_61CHN16:
108 case AL_FORMAT_71CHN16:
109 return 2;
111 case AL_FORMAT_MONO_FLOAT32:
112 case AL_FORMAT_STEREO_FLOAT32:
113 case AL_FORMAT_QUAD32:
114 case AL_FORMAT_51CHN32:
115 case AL_FORMAT_61CHN32:
116 case AL_FORMAT_71CHN32:
117 return 4;
119 default:
120 return 0;
124 __inline ALuint aluChannelsFromFormat(ALenum format)
126 switch(format)
128 case AL_FORMAT_MONO8:
129 case AL_FORMAT_MONO16:
130 case AL_FORMAT_MONO_FLOAT32:
131 return 1;
133 case AL_FORMAT_STEREO8:
134 case AL_FORMAT_STEREO16:
135 case AL_FORMAT_STEREO_FLOAT32:
136 return 2;
138 case AL_FORMAT_QUAD8_LOKI:
139 case AL_FORMAT_QUAD16_LOKI:
140 case AL_FORMAT_QUAD8:
141 case AL_FORMAT_QUAD16:
142 case AL_FORMAT_QUAD32:
143 return 4;
145 case AL_FORMAT_51CHN8:
146 case AL_FORMAT_51CHN16:
147 case AL_FORMAT_51CHN32:
148 return 6;
150 case AL_FORMAT_61CHN8:
151 case AL_FORMAT_61CHN16:
152 case AL_FORMAT_61CHN32:
153 return 7;
155 case AL_FORMAT_71CHN8:
156 case AL_FORMAT_71CHN16:
157 case AL_FORMAT_71CHN32:
158 return 8;
160 default:
161 return 0;
165 static __inline ALint aluF2L(ALfloat Value)
167 #if 0
168 if(sizeof(ALint) == 4 && sizeof(double) == 8)
170 double temp;
171 temp = Value + (((65536.0*65536.0*16.0)+(65536.0*65536.0*8.0))*65536.0);
172 return *((ALint*)&temp);
174 #endif
175 return (ALint)Value;
178 static __inline ALshort aluF2S(ALfloat Value)
180 ALint i;
182 i = aluF2L(Value);
183 i = __min( 32767, i);
184 i = __max(-32768, i);
185 return ((ALshort)i);
188 static __inline ALvoid aluCrossproduct(ALfloat *inVector1,ALfloat *inVector2,ALfloat *outVector)
190 outVector[0] = inVector1[1]*inVector2[2] - inVector1[2]*inVector2[1];
191 outVector[1] = inVector1[2]*inVector2[0] - inVector1[0]*inVector2[2];
192 outVector[2] = inVector1[0]*inVector2[1] - inVector1[1]*inVector2[0];
195 static __inline ALfloat aluDotproduct(ALfloat *inVector1,ALfloat *inVector2)
197 return inVector1[0]*inVector2[0] + inVector1[1]*inVector2[1] +
198 inVector1[2]*inVector2[2];
201 static __inline ALvoid aluNormalize(ALfloat *inVector)
203 ALfloat length, inverse_length;
205 length = (ALfloat)aluSqrt(aluDotproduct(inVector, inVector));
206 if(length != 0)
208 inverse_length = 1.0f/length;
209 inVector[0] *= inverse_length;
210 inVector[1] *= inverse_length;
211 inVector[2] *= inverse_length;
215 static __inline ALvoid aluMatrixVector(ALfloat *vector,ALfloat matrix[3][3])
217 ALfloat result[3];
219 result[0] = vector[0]*matrix[0][0] + vector[1]*matrix[1][0] + vector[2]*matrix[2][0];
220 result[1] = vector[0]*matrix[0][1] + vector[1]*matrix[1][1] + vector[2]*matrix[2][1];
221 result[2] = vector[0]*matrix[0][2] + vector[1]*matrix[1][2] + vector[2]*matrix[2][2];
222 memcpy(vector, result, sizeof(result));
225 static __inline ALfloat aluComputeSample(ALfloat GainHF, ALfloat sample, ALfloat LastSample)
227 if(GainHF < 1.0f)
229 if(GainHF > 0.0f)
231 sample *= GainHF;
232 sample += LastSample * (1.0f-GainHF);
234 else
235 sample = 0.0f;
238 return sample;
241 static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
242 ALenum isMono, ALenum OutputFormat,
243 ALfloat *drysend, ALfloat *wetsend,
244 ALfloat *pitch, ALfloat *drygainhf,
245 ALfloat *wetgainhf)
247 ALfloat InnerAngle,OuterAngle,Angle,Distance,DryMix,WetMix=0.0f;
248 ALfloat Direction[3],Position[3],SourceToListener[3];
249 ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff,OuterGainHF;
250 ALfloat ConeVolume,SourceVolume,PanningFB,PanningLR,ListenerGain;
251 ALfloat U[3],V[3],N[3];
252 ALfloat DopplerFactor, DopplerVelocity, flSpeedOfSound, flMaxVelocity;
253 ALfloat Matrix[3][3];
254 ALfloat flAttenuation;
255 ALfloat RoomAttenuation;
256 ALfloat MetersPerUnit;
257 ALfloat RoomRolloff;
258 ALfloat DryGainHF = 1.0f;
259 ALfloat WetGainHF = 1.0f;
261 //Get context properties
262 DopplerFactor = ALContext->DopplerFactor;
263 DopplerVelocity = ALContext->DopplerVelocity;
264 flSpeedOfSound = ALContext->flSpeedOfSound;
266 //Get listener properties
267 ListenerGain = ALContext->Listener.Gain;
268 MetersPerUnit = ALContext->Listener.MetersPerUnit;
270 //Get source properties
271 SourceVolume = ALSource->flGain;
272 memcpy(Position, ALSource->vPosition, sizeof(ALSource->vPosition));
273 memcpy(Direction, ALSource->vOrientation, sizeof(ALSource->vOrientation));
274 MinVolume = ALSource->flMinGain;
275 MaxVolume = ALSource->flMaxGain;
276 MinDist = ALSource->flRefDistance;
277 MaxDist = ALSource->flMaxDistance;
278 Rolloff = ALSource->flRollOffFactor;
279 InnerAngle = ALSource->flInnerAngle;
280 OuterAngle = ALSource->flOuterAngle;
281 OuterGainHF = ALSource->OuterGainHF;
282 RoomRolloff = ALSource->RoomRolloffFactor;
284 //Only apply 3D calculations for mono buffers
285 if(isMono != AL_FALSE)
287 //1. Translate Listener to origin (convert to head relative)
288 if(ALSource->bHeadRelative==AL_FALSE)
290 Position[0] -= ALContext->Listener.Position[0];
291 Position[1] -= ALContext->Listener.Position[1];
292 Position[2] -= ALContext->Listener.Position[2];
295 //2. Calculate distance attenuation
296 Distance = aluSqrt(aluDotproduct(Position, Position));
298 if(ALSource->Send[0].Slot && !ALSource->Send[0].Slot->AuxSendAuto)
300 if(ALSource->Send[0].Slot->effect.type == AL_EFFECT_REVERB)
301 RoomRolloff = ALSource->Send[0].Slot->effect.Reverb.RoomRolloffFactor;
304 flAttenuation = 1.0f;
305 RoomAttenuation = 1.0f;
306 switch (ALContext->DistanceModel)
308 case AL_INVERSE_DISTANCE_CLAMPED:
309 Distance=__max(Distance,MinDist);
310 Distance=__min(Distance,MaxDist);
311 if (MaxDist < MinDist)
312 break;
313 //fall-through
314 case AL_INVERSE_DISTANCE:
315 if (MinDist > 0.0f)
317 if ((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f)
318 flAttenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist)));
319 if ((MinDist + (RoomRolloff * (Distance - MinDist))) > 0.0f)
320 RoomAttenuation = MinDist / (MinDist + (RoomRolloff * (Distance - MinDist)));
322 break;
324 case AL_LINEAR_DISTANCE_CLAMPED:
325 Distance=__max(Distance,MinDist);
326 Distance=__min(Distance,MaxDist);
327 if (MaxDist < MinDist)
328 break;
329 //fall-through
330 case AL_LINEAR_DISTANCE:
331 Distance=__min(Distance,MaxDist);
332 if (MaxDist != MinDist)
334 flAttenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist));
335 RoomAttenuation = 1.0f - (RoomRolloff*(Distance-MinDist)/(MaxDist - MinDist));
337 break;
339 case AL_EXPONENT_DISTANCE_CLAMPED:
340 Distance=__max(Distance,MinDist);
341 Distance=__min(Distance,MaxDist);
342 if (MaxDist < MinDist)
343 break;
344 //fall-through
345 case AL_EXPONENT_DISTANCE:
346 if ((Distance > 0.0f) && (MinDist > 0.0f))
348 flAttenuation = (ALfloat)pow(Distance/MinDist, -Rolloff);
349 RoomAttenuation = (ALfloat)pow(Distance/MinDist, -RoomRolloff);
351 break;
353 case AL_NONE:
354 default:
355 flAttenuation = 1.0f;
356 RoomAttenuation = 1.0f;
357 break;
360 // Source Gain + Attenuation and clamp to Min/Max Gain
361 DryMix = SourceVolume * flAttenuation;
362 DryMix = __min(DryMix,MaxVolume);
363 DryMix = __max(DryMix,MinVolume);
365 WetMix = SourceVolume * (ALSource->WetGainAuto ?
366 RoomAttenuation : 1.0f);
367 WetMix = __min(WetMix,MaxVolume);
368 WetMix = __max(WetMix,MinVolume);
370 //3. Apply directional soundcones
371 SourceToListener[0] = -Position[0];
372 SourceToListener[1] = -Position[1];
373 SourceToListener[2] = -Position[2];
374 aluNormalize(Direction);
375 aluNormalize(SourceToListener);
376 Angle = aluAcos(aluDotproduct(Direction,SourceToListener)) * 180.0f /
377 3.141592654f;
378 if(Angle >= InnerAngle && Angle <= OuterAngle)
380 ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle);
381 ConeVolume = (1.0f+(ALSource->flOuterGain-1.0f)*scale);
382 if(ALSource->WetGainAuto)
383 WetMix *= ConeVolume;
384 if(ALSource->DryGainHFAuto)
385 DryGainHF *= (1.0f+(OuterGainHF-1.0f)*scale);
386 if(ALSource->WetGainHFAuto)
387 WetGainHF *= (1.0f+(OuterGainHF-1.0f)*scale);
389 else if(Angle > OuterAngle)
391 ConeVolume = (1.0f+(ALSource->flOuterGain-1.0f));
392 if(ALSource->WetGainAuto)
393 WetMix *= ConeVolume;
394 if(ALSource->DryGainHFAuto)
395 DryGainHF *= (1.0f+(OuterGainHF-1.0f));
396 if(ALSource->WetGainHFAuto)
397 WetGainHF *= (1.0f+(OuterGainHF-1.0f));
399 else
400 ConeVolume = 1.0f;
402 //4. Calculate Velocity
403 if(DopplerFactor != 0.0f)
405 ALfloat flVSS, flVLS;
407 flVLS = aluDotproduct(ALContext->Listener.Velocity,
408 SourceToListener);
409 flVSS = aluDotproduct(ALSource->vVelocity, SourceToListener);
411 flMaxVelocity = (DopplerVelocity * flSpeedOfSound) / DopplerFactor;
413 if (flVSS >= flMaxVelocity)
414 flVSS = (flMaxVelocity - 1.0f);
415 else if (flVSS <= -flMaxVelocity)
416 flVSS = -flMaxVelocity + 1.0f;
418 if (flVLS >= flMaxVelocity)
419 flVLS = (flMaxVelocity - 1.0f);
420 else if (flVLS <= -flMaxVelocity)
421 flVLS = -flMaxVelocity + 1.0f;
423 pitch[0] = ALSource->flPitch *
424 ((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVLS)) /
425 ((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVSS));
427 else
428 pitch[0] = ALSource->flPitch;
430 //5. Align coordinate system axes
431 aluCrossproduct(ALContext->Listener.Forward, ALContext->Listener.Up, U); // Right-vector
432 aluNormalize(U); // Normalized Right-vector
433 memcpy(V, ALContext->Listener.Up, sizeof(V)); // Up-vector
434 aluNormalize(V); // Normalized Up-vector
435 memcpy(N, ALContext->Listener.Forward, sizeof(N)); // At-vector
436 aluNormalize(N); // Normalized At-vector
437 Matrix[0][0] = U[0]; Matrix[0][1] = V[0]; Matrix[0][2] = -N[0];
438 Matrix[1][0] = U[1]; Matrix[1][1] = V[1]; Matrix[1][2] = -N[1];
439 Matrix[2][0] = U[2]; Matrix[2][1] = V[2]; Matrix[2][2] = -N[2];
440 aluMatrixVector(Position, Matrix);
442 //6. Apply filter gains and filters
443 switch(ALSource->DirectFilter.filter)
445 case AL_FILTER_LOWPASS:
446 DryMix *= ALSource->DirectFilter.Gain;
447 DryGainHF *= ALSource->DirectFilter.GainHF;
448 break;
451 switch(ALSource->Send[0].WetFilter.filter)
453 case AL_FILTER_LOWPASS:
454 WetMix *= ALSource->Send[0].WetFilter.Gain;
455 WetGainHF *= ALSource->Send[0].WetFilter.GainHF;
456 break;
459 if(ALSource->AirAbsorptionFactor > 0.0f)
460 DryGainHF *= pow(ALSource->AirAbsorptionFactor * AIRABSORBGAINHF,
461 Distance * MetersPerUnit);
463 if(ALSource->Send[0].Slot)
465 WetMix *= ALSource->Send[0].Slot->Gain;
467 if(ALSource->Send[0].Slot->effect.type == AL_EFFECT_REVERB)
469 WetGainHF *= ALSource->Send[0].Slot->effect.Reverb.GainHF;
470 WetGainHF *= pow(ALSource->Send[0].Slot->effect.Reverb.AirAbsorptionGainHF,
471 Distance * MetersPerUnit);
474 else
476 WetMix = 0.0f;
477 WetGainHF = 1.0f;
480 DryMix *= ListenerGain * ConeVolume;
481 WetMix *= ListenerGain;
483 //7. Convert normalized position into pannings, then into channel volumes
484 aluNormalize(Position);
485 switch(aluChannelsFromFormat(OutputFormat))
487 case 1:
488 drysend[FRONT_LEFT] = DryMix * aluSqrt(1.0f); //Direct
489 drysend[FRONT_RIGHT] = DryMix * aluSqrt(1.0f); //Direct
490 wetsend[FRONT_LEFT] = WetMix * aluSqrt(1.0f); //Room
491 wetsend[FRONT_RIGHT] = WetMix * aluSqrt(1.0f); //Room
492 break;
493 case 2:
494 PanningLR = 0.5f + 0.5f*Position[0];
495 drysend[FRONT_LEFT] = DryMix * aluSqrt(1.0f-PanningLR); //L Direct
496 drysend[FRONT_RIGHT] = DryMix * aluSqrt( PanningLR); //R Direct
497 wetsend[FRONT_LEFT] = WetMix * aluSqrt(1.0f-PanningLR); //L Room
498 wetsend[FRONT_RIGHT] = WetMix * aluSqrt( PanningLR); //R Room
499 break;
500 case 4:
501 /* TODO: Add center/lfe channel in spatial calculations? */
502 case 6:
503 // Apply a scalar so each individual speaker has more weight
504 PanningLR = 0.5f + (0.5f*Position[0]*1.41421356f);
505 PanningLR = __min(1.0f, PanningLR);
506 PanningLR = __max(0.0f, PanningLR);
507 PanningFB = 0.5f + (0.5f*Position[2]*1.41421356f);
508 PanningFB = __min(1.0f, PanningFB);
509 PanningFB = __max(0.0f, PanningFB);
510 drysend[FRONT_LEFT] = DryMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB));
511 drysend[FRONT_RIGHT] = DryMix * aluSqrt(( PanningLR)*(1.0f-PanningFB));
512 drysend[BACK_LEFT] = DryMix * aluSqrt((1.0f-PanningLR)*( PanningFB));
513 drysend[BACK_RIGHT] = DryMix * aluSqrt(( PanningLR)*( PanningFB));
514 wetsend[FRONT_LEFT] = WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB));
515 wetsend[FRONT_RIGHT] = WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB));
516 wetsend[BACK_LEFT] = WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB));
517 wetsend[BACK_RIGHT] = WetMix * aluSqrt(( PanningLR)*( PanningFB));
518 break;
519 case 7:
520 case 8:
521 PanningFB = 1.0f - fabs(Position[2]*1.15470054f);
522 PanningFB = __min(1.0f, PanningFB);
523 PanningFB = __max(0.0f, PanningFB);
524 PanningLR = 0.5f + (0.5*Position[0]*((1.0f-PanningFB)*2.0f));
525 PanningLR = __min(1.0f, PanningLR);
526 PanningLR = __max(0.0f, PanningLR);
527 if(Position[2] > 0.0f)
529 drysend[BACK_LEFT] = DryMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB));
530 drysend[BACK_RIGHT] = DryMix * aluSqrt(( PanningLR)*(1.0f-PanningFB));
531 drysend[SIDE_LEFT] = DryMix * aluSqrt((1.0f-PanningLR)*( PanningFB));
532 drysend[SIDE_RIGHT] = DryMix * aluSqrt(( PanningLR)*( PanningFB));
533 drysend[FRONT_LEFT] = 0.0f;
534 drysend[FRONT_RIGHT] = 0.0f;
535 wetsend[BACK_LEFT] = WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB));
536 wetsend[BACK_RIGHT] = WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB));
537 wetsend[SIDE_LEFT] = WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB));
538 wetsend[SIDE_RIGHT] = WetMix * aluSqrt(( PanningLR)*( PanningFB));
539 wetsend[FRONT_LEFT] = 0.0f;
540 wetsend[FRONT_RIGHT] = 0.0f;
542 else
544 drysend[FRONT_LEFT] = DryMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB));
545 drysend[FRONT_RIGHT] = DryMix * aluSqrt(( PanningLR)*(1.0f-PanningFB));
546 drysend[SIDE_LEFT] = DryMix * aluSqrt((1.0f-PanningLR)*( PanningFB));
547 drysend[SIDE_RIGHT] = DryMix * aluSqrt(( PanningLR)*( PanningFB));
548 drysend[BACK_LEFT] = 0.0f;
549 drysend[BACK_RIGHT] = 0.0f;
550 wetsend[FRONT_LEFT] = WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB));
551 wetsend[FRONT_RIGHT] = WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB));
552 wetsend[SIDE_LEFT] = WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB));
553 wetsend[SIDE_RIGHT] = WetMix * aluSqrt(( PanningLR)*( PanningFB));
554 wetsend[BACK_LEFT] = 0.0f;
555 wetsend[BACK_RIGHT] = 0.0f;
557 default:
558 break;
561 *drygainhf = DryGainHF;
562 *wetgainhf = WetGainHF;
564 else
566 //1. Multi-channel buffers always play "normal"
567 pitch[0] = ALSource->flPitch;
569 drysend[FRONT_LEFT] = SourceVolume * ListenerGain;
570 drysend[FRONT_RIGHT] = SourceVolume * ListenerGain;
571 drysend[SIDE_LEFT] = SourceVolume * ListenerGain;
572 drysend[SIDE_RIGHT] = SourceVolume * ListenerGain;
573 drysend[BACK_LEFT] = SourceVolume * ListenerGain;
574 drysend[BACK_RIGHT] = SourceVolume * ListenerGain;
575 drysend[CENTER] = SourceVolume * ListenerGain;
576 drysend[LFE] = SourceVolume * ListenerGain;
577 wetsend[FRONT_LEFT] = 0.0f;
578 wetsend[FRONT_RIGHT] = 0.0f;
579 wetsend[SIDE_LEFT] = 0.0f;
580 wetsend[SIDE_RIGHT] = 0.0f;
581 wetsend[BACK_LEFT] = 0.0f;
582 wetsend[BACK_RIGHT] = 0.0f;
583 wetsend[CENTER] = 0.0f;
584 wetsend[LFE] = 0.0f;
585 WetGainHF = 1.0f;
587 *drygainhf = DryGainHF;
588 *wetgainhf = WetGainHF;
592 ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum format)
594 static float DryBuffer[BUFFERSIZE][OUTPUTCHANNELS];
595 static float WetBuffer[BUFFERSIZE][OUTPUTCHANNELS];
596 static float ReverbBuffer[BUFFERSIZE];
597 ALfloat DrySend[OUTPUTCHANNELS] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
598 ALfloat WetSend[OUTPUTCHANNELS] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
599 ALfloat DryGainHF = 0.0f;
600 ALfloat WetGainHF = 0.0f;
601 ALuint BlockAlign,BufferSize;
602 ALuint DataSize=0,DataPosInt=0,DataPosFrac=0;
603 ALuint Channels,Frequency,ulExtraSamples;
604 ALfloat DrySample, WetSample;
605 ALboolean doReverb;
606 ALfloat Pitch;
607 ALint Looping,increment,State;
608 ALuint Buffer,fraction;
609 ALuint SamplesToDo;
610 ALsource *ALSource;
611 ALbuffer *ALBuffer;
612 ALeffectslot *ALEffectSlot;
613 ALfloat value;
614 ALshort *Data;
615 ALuint i,j,k;
616 ALbufferlistitem *BufferListItem;
617 ALuint loop;
618 ALint64 DataSize64,DataPos64;
620 SuspendContext(ALContext);
622 //Figure output format variables
623 BlockAlign = aluChannelsFromFormat(format);
624 BlockAlign *= aluBytesFromFormat(format);
626 size /= BlockAlign;
627 while(size > 0)
629 //Setup variables
630 ALEffectSlot = (ALContext ? ALContext->AuxiliaryEffectSlot : NULL);
631 ALSource = (ALContext ? ALContext->Source : NULL);
632 SamplesToDo = min(size, BUFFERSIZE);
634 //Clear mixing buffer
635 memset(DryBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat));
636 memset(WetBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat));
637 memset(ReverbBuffer, 0, SamplesToDo*sizeof(ALfloat));
639 //Actual mixing loop
640 while(ALSource)
642 j = 0;
643 State = ALSource->state;
645 doReverb = ((ALSource->Send[0].Slot &&
646 ALSource->Send[0].Slot->effect.type == AL_EFFECT_REVERB) ?
647 AL_TRUE : AL_FALSE);
649 while(State == AL_PLAYING && j < SamplesToDo)
651 DataSize = 0;
652 DataPosInt = 0;
653 DataPosFrac = 0;
655 //Get buffer info
656 if((Buffer = ALSource->ulBufferID))
658 ALBuffer = (ALbuffer*)ALTHUNK_LOOKUPENTRY(Buffer);
660 Data = ALBuffer->data;
661 Channels = aluChannelsFromFormat(ALBuffer->format);
662 DataSize = ALBuffer->size;
663 Frequency = ALBuffer->frequency;
665 CalcSourceParams(ALContext, ALSource,
666 (Channels==1) ? AL_TRUE : AL_FALSE,
667 format, DrySend, WetSend, &Pitch,
668 &DryGainHF, &WetGainHF);
671 Pitch = (Pitch*Frequency) / ALContext->Frequency;
672 DataSize /= Channels * aluBytesFromFormat(ALBuffer->format);
674 //Get source info
675 DataPosInt = ALSource->position;
676 DataPosFrac = ALSource->position_fraction;
677 DrySample = ALSource->LastDrySample;
678 WetSample = ALSource->LastWetSample;
680 //Compute 18.14 fixed point step
681 increment = aluF2L(Pitch*(1L<<FRACTIONBITS));
682 if(increment > (MAX_PITCH<<FRACTIONBITS))
683 increment = (MAX_PITCH<<FRACTIONBITS);
685 //Figure out how many samples we can mix.
686 //Pitch must be <= 4 (the number below !)
687 DataSize64 = DataSize+MAX_PITCH;
688 DataSize64 <<= FRACTIONBITS;
689 DataPos64 = DataPosInt;
690 DataPos64 <<= FRACTIONBITS;
691 DataPos64 += DataPosFrac;
692 BufferSize = (ALuint)((DataSize64-DataPos64) / increment);
693 BufferListItem = ALSource->queue;
694 for(loop = 0; loop < ALSource->BuffersPlayed; loop++)
696 if(BufferListItem)
697 BufferListItem = BufferListItem->next;
699 if (BufferListItem)
701 if (BufferListItem->next)
703 ALbuffer *NextBuf = (ALbuffer*)ALTHUNK_LOOKUPENTRY(BufferListItem->next->buffer);
704 if(NextBuf && NextBuf->data)
706 ulExtraSamples = min(NextBuf->size, (ALint)(16*Channels));
707 memcpy(&Data[DataSize*Channels], NextBuf->data, ulExtraSamples);
710 else if (ALSource->bLooping)
712 ALbuffer *NextBuf = (ALbuffer*)ALTHUNK_LOOKUPENTRY(ALSource->queue->buffer);
713 if (NextBuf && NextBuf->data)
715 ulExtraSamples = min(NextBuf->size, (ALint)(16*Channels));
716 memcpy(&Data[DataSize*Channels], NextBuf->data, ulExtraSamples);
720 BufferSize = min(BufferSize, (SamplesToDo-j));
722 //Actual sample mixing loop
723 Data += DataPosInt*Channels;
724 while(BufferSize--)
726 k = DataPosFrac>>FRACTIONBITS;
727 fraction = DataPosFrac&FRACTIONMASK;
728 if(Channels==1)
730 //First order interpolator
731 ALfloat sample = (ALfloat)((ALshort)(((Data[k]*((1L<<FRACTIONBITS)-fraction))+(Data[k+1]*(fraction)))>>FRACTIONBITS));
733 //Direct path final mix buffer and panning
734 DrySample = aluComputeSample(DryGainHF, sample, DrySample);
735 DryBuffer[j][FRONT_LEFT] += DrySample*DrySend[FRONT_LEFT];
736 DryBuffer[j][FRONT_RIGHT] += DrySample*DrySend[FRONT_RIGHT];
737 DryBuffer[j][SIDE_LEFT] += DrySample*DrySend[SIDE_LEFT];
738 DryBuffer[j][SIDE_RIGHT] += DrySample*DrySend[SIDE_RIGHT];
739 DryBuffer[j][BACK_LEFT] += DrySample*DrySend[BACK_LEFT];
740 DryBuffer[j][BACK_RIGHT] += DrySample*DrySend[BACK_RIGHT];
741 //Room path final mix buffer and panning
742 WetSample = aluComputeSample(WetGainHF, sample, WetSample);
743 if(doReverb)
744 ReverbBuffer[j] += WetSample;
745 else
747 WetBuffer[j][FRONT_LEFT] += WetSample*WetSend[FRONT_LEFT];
748 WetBuffer[j][FRONT_RIGHT] += WetSample*WetSend[FRONT_RIGHT];
749 WetBuffer[j][SIDE_LEFT] += WetSample*WetSend[SIDE_LEFT];
750 WetBuffer[j][SIDE_RIGHT] += WetSample*WetSend[SIDE_RIGHT];
751 WetBuffer[j][BACK_LEFT] += WetSample*WetSend[BACK_LEFT];
752 WetBuffer[j][BACK_RIGHT] += WetSample*WetSend[BACK_RIGHT];
755 else
757 ALfloat samp1, samp2;
758 //First order interpolator (front left)
759 samp1 = (ALfloat)((ALshort)(((Data[k*Channels ]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels ]*(fraction)))>>FRACTIONBITS));
760 DryBuffer[j][FRONT_LEFT] += samp1*DrySend[FRONT_LEFT];
761 WetBuffer[j][FRONT_LEFT] += samp1*WetSend[FRONT_LEFT];
762 //First order interpolator (front right)
763 samp2 = (ALfloat)((ALshort)(((Data[k*Channels+1]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+1]*(fraction)))>>FRACTIONBITS));
764 DryBuffer[j][FRONT_RIGHT] += samp2*DrySend[FRONT_RIGHT];
765 WetBuffer[j][FRONT_RIGHT] += samp2*WetSend[FRONT_RIGHT];
766 if(Channels >= 4)
768 int i = 2;
769 if(Channels >= 6)
771 if(Channels != 7)
773 //First order interpolator (center)
774 value = (ALfloat)((ALshort)(((Data[k*Channels+i]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+i]*(fraction)))>>FRACTIONBITS));
775 DryBuffer[j][CENTER] += value*DrySend[CENTER];
776 WetBuffer[j][CENTER] += value*WetSend[CENTER];
777 i++;
779 //First order interpolator (lfe)
780 value = (ALfloat)((ALshort)(((Data[k*Channels+i]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+i]*(fraction)))>>FRACTIONBITS));
781 DryBuffer[j][LFE] += value*DrySend[LFE];
782 WetBuffer[j][LFE] += value*WetSend[LFE];
783 i++;
785 //First order interpolator (back left)
786 value = (ALfloat)((ALshort)(((Data[k*Channels+i]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+i]*(fraction)))>>FRACTIONBITS));
787 DryBuffer[j][BACK_LEFT] += value*DrySend[BACK_LEFT];
788 WetBuffer[j][BACK_LEFT] += value*WetSend[BACK_LEFT];
789 i++;
790 //First order interpolator (back right)
791 value = (ALfloat)((ALshort)(((Data[k*Channels+i]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+i]*(fraction)))>>FRACTIONBITS));
792 DryBuffer[j][BACK_RIGHT] += value*DrySend[BACK_RIGHT];
793 WetBuffer[j][BACK_RIGHT] += value*WetSend[BACK_RIGHT];
794 i++;
795 if(Channels >= 7)
797 //First order interpolator (side left)
798 value = (ALfloat)((ALshort)(((Data[k*Channels+i]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+i]*(fraction)))>>FRACTIONBITS));
799 DryBuffer[j][SIDE_LEFT] += value*DrySend[SIDE_LEFT];
800 WetBuffer[j][SIDE_LEFT] += value*WetSend[SIDE_LEFT];
801 i++;
802 //First order interpolator (side right)
803 value = (ALfloat)((ALshort)(((Data[k*Channels+i]*((1L<<FRACTIONBITS)-fraction))+(Data[(k+1)*Channels+i]*(fraction)))>>FRACTIONBITS));
804 DryBuffer[j][SIDE_RIGHT] += value*DrySend[SIDE_RIGHT];
805 WetBuffer[j][SIDE_RIGHT] += value*WetSend[SIDE_RIGHT];
806 i++;
809 else if(DuplicateStereo)
811 //Duplicate stereo channels on the back speakers
812 DryBuffer[j][BACK_LEFT] += samp1*DrySend[BACK_LEFT];
813 WetBuffer[j][BACK_LEFT] += samp1*WetSend[BACK_LEFT];
814 DryBuffer[j][BACK_RIGHT] += samp2*DrySend[BACK_RIGHT];
815 WetBuffer[j][BACK_RIGHT] += samp2*WetSend[BACK_RIGHT];
818 DataPosFrac += increment;
819 j++;
821 DataPosInt += (DataPosFrac>>FRACTIONBITS);
822 DataPosFrac = (DataPosFrac&FRACTIONMASK);
824 //Update source info
825 ALSource->position = DataPosInt;
826 ALSource->position_fraction = DataPosFrac;
827 ALSource->LastDrySample = DrySample;
828 ALSource->LastWetSample = WetSample;
831 //Handle looping sources
832 if(!Buffer || DataPosInt >= DataSize)
834 //queueing
835 if(ALSource->queue)
837 Looping = ALSource->bLooping;
838 if(ALSource->BuffersPlayed < (ALSource->BuffersInQueue-1))
840 BufferListItem = ALSource->queue;
841 for(loop = 0; loop <= ALSource->BuffersPlayed; loop++)
843 if(BufferListItem)
845 if(!Looping)
846 BufferListItem->bufferstate = PROCESSED;
847 BufferListItem = BufferListItem->next;
850 if(!Looping)
851 ALSource->BuffersProcessed++;
852 if(BufferListItem)
853 ALSource->ulBufferID = BufferListItem->buffer;
854 ALSource->position = DataPosInt-DataSize;
855 ALSource->position_fraction = DataPosFrac;
856 ALSource->BuffersPlayed++;
858 else
860 if(!Looping)
862 /* alSourceStop */
863 ALSource->state = AL_STOPPED;
864 ALSource->inuse = AL_FALSE;
865 ALSource->BuffersPlayed = ALSource->BuffersProcessed = ALSource->BuffersInQueue;
866 BufferListItem = ALSource->queue;
867 while(BufferListItem != NULL)
869 BufferListItem->bufferstate = PROCESSED;
870 BufferListItem = BufferListItem->next;
873 else
875 /* alSourceRewind */
876 /* alSourcePlay */
877 ALSource->state = AL_PLAYING;
878 ALSource->inuse = AL_TRUE;
879 ALSource->play = AL_TRUE;
880 ALSource->BuffersPlayed = 0;
881 ALSource->BufferPosition = 0;
882 ALSource->lBytesPlayed = 0;
883 ALSource->BuffersProcessed = 0;
884 BufferListItem = ALSource->queue;
885 while(BufferListItem != NULL)
887 BufferListItem->bufferstate = PENDING;
888 BufferListItem = BufferListItem->next;
890 ALSource->ulBufferID = ALSource->queue->buffer;
892 ALSource->position = DataPosInt-DataSize;
893 ALSource->position_fraction = DataPosFrac;
899 //Get source state
900 State = ALSource->state;
903 ALSource = ALSource->next;
906 // effect slot processing
907 while(ALEffectSlot)
909 if(ALEffectSlot->effect.type == AL_EFFECT_REVERB)
911 ALfloat *DelayBuffer = ALEffectSlot->ReverbBuffer;
912 ALuint Pos = ALEffectSlot->ReverbPos;
913 ALuint LatePos = ALEffectSlot->ReverbLatePos;
914 ALuint ReflectPos = ALEffectSlot->ReverbReflectPos;
915 ALuint Length = ALEffectSlot->ReverbLength;
916 ALfloat DecayGain = ALEffectSlot->ReverbDecayGain;
917 ALfloat DecayHFRatio = ALEffectSlot->effect.Reverb.DecayHFRatio;
918 ALfloat Gain = ALEffectSlot->effect.Reverb.Gain;
919 ALfloat ReflectGain = ALEffectSlot->effect.Reverb.ReflectionsGain;
920 ALfloat LateReverbGain = ALEffectSlot->effect.Reverb.LateReverbGain;
921 ALfloat LastDecaySample = ALEffectSlot->LastDecaySample;
922 ALfloat sample;
924 for(i = 0;i < SamplesToDo;i++)
926 DelayBuffer[Pos] = ReverbBuffer[i] * Gain;
928 sample = DelayBuffer[ReflectPos] * ReflectGain;
930 DelayBuffer[LatePos] *= LateReverbGain;
932 Pos = (Pos+1) % Length;
933 DelayBuffer[Pos] *= DecayHFRatio;
934 DelayBuffer[Pos] += LastDecaySample * (1.0f-DecayHFRatio);
935 LastDecaySample = DelayBuffer[Pos];
936 DelayBuffer[Pos] *= DecayGain;
938 DelayBuffer[LatePos] += DelayBuffer[Pos];
940 sample += DelayBuffer[LatePos];
942 WetBuffer[i][FRONT_LEFT] += sample;
943 WetBuffer[i][FRONT_RIGHT] += sample;
944 WetBuffer[i][SIDE_LEFT] += sample;
945 WetBuffer[i][SIDE_RIGHT] += sample;
946 WetBuffer[i][BACK_LEFT] += sample;
947 WetBuffer[i][BACK_RIGHT] += sample;
949 LatePos = (LatePos+1) % Length;
950 ReflectPos = (ReflectPos+1) % Length;
953 ALEffectSlot->ReverbPos = Pos;
954 ALEffectSlot->ReverbLatePos = LatePos;
955 ALEffectSlot->ReverbReflectPos = ReflectPos;
956 ALEffectSlot->LastDecaySample = LastDecaySample;
959 ALEffectSlot = ALEffectSlot->next;
962 //Post processing loop
963 switch(format)
965 case AL_FORMAT_MONO8:
966 for(i = 0;i < SamplesToDo;i++)
968 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_LEFT]+DryBuffer[i][FRONT_RIGHT]+
969 WetBuffer[i][FRONT_LEFT]+WetBuffer[i][FRONT_RIGHT])>>8)+128);
970 buffer = ((ALubyte*)buffer) + 1;
972 break;
973 case AL_FORMAT_STEREO8:
974 if(ALContext && ALContext->bs2b)
976 for(i = 0;i < SamplesToDo;i++)
978 float samples[2];
979 samples[0] = DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT];
980 samples[1] = DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT];
981 bs2b_cross_feed(ALContext->bs2b, samples);
982 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(samples[0])>>8)+128);
983 ((ALubyte*)buffer)[1] = (ALubyte)((aluF2S(samples[1])>>8)+128);
984 buffer = ((ALubyte*)buffer) + 2;
987 else
989 for(i = 0;i < SamplesToDo;i++)
991 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT])>>8)+128);
992 ((ALubyte*)buffer)[1] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT])>>8)+128);
993 buffer = ((ALubyte*)buffer) + 2;
996 break;
997 case AL_FORMAT_QUAD8:
998 for(i = 0;i < SamplesToDo;i++)
1000 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT])>>8)+128);
1001 ((ALubyte*)buffer)[1] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT])>>8)+128);
1002 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1003 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1004 buffer = ((ALubyte*)buffer) + 4;
1006 break;
1007 case AL_FORMAT_51CHN8:
1008 for(i = 0;i < SamplesToDo;i++)
1010 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT])>>8)+128);
1011 ((ALubyte*)buffer)[1] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT])>>8)+128);
1012 #ifdef _WIN32 /* Of course, Windows can't use the same ordering... */
1013 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER])>>8)+128);
1014 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE])>>8)+128);
1015 ((ALubyte*)buffer)[4] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1016 ((ALubyte*)buffer)[5] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1017 #else
1018 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1019 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1020 ((ALubyte*)buffer)[4] = (ALubyte)((aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER])>>8)+128);
1021 ((ALubyte*)buffer)[5] = (ALubyte)((aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE])>>8)+128);
1022 #endif
1023 buffer = ((ALubyte*)buffer) + 6;
1025 break;
1026 case AL_FORMAT_61CHN8:
1027 for(i = 0;i < SamplesToDo;i++)
1029 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT])>>8)+128);
1030 ((ALubyte*)buffer)[1] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT])>>8)+128);
1031 #ifdef _WIN32
1032 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE])>>8)+128);
1033 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1034 ((ALubyte*)buffer)[4] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1035 #else
1036 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1037 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1038 ((ALubyte*)buffer)[4] = (ALubyte)((aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE])>>8)+128);
1039 #endif
1040 ((ALubyte*)buffer)[5] = (ALubyte)((aluF2S(DryBuffer[i][SIDE_LEFT] +WetBuffer[i][SIDE_LEFT])>>8)+128);
1041 ((ALubyte*)buffer)[6] = (ALubyte)((aluF2S(DryBuffer[i][SIDE_RIGHT] +WetBuffer[i][SIDE_RIGHT])>>8)+128);
1042 buffer = ((ALubyte*)buffer) + 7;
1044 break;
1045 case AL_FORMAT_71CHN8:
1046 for(i = 0;i < SamplesToDo;i++)
1048 ((ALubyte*)buffer)[0] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT])>>8)+128);
1049 ((ALubyte*)buffer)[1] = (ALubyte)((aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT])>>8)+128);
1050 #ifdef _WIN32
1051 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER])>>8)+128);
1052 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE])>>8)+128);
1053 ((ALubyte*)buffer)[4] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1054 ((ALubyte*)buffer)[5] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1055 #else
1056 ((ALubyte*)buffer)[2] = (ALubyte)((aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT])>>8)+128);
1057 ((ALubyte*)buffer)[3] = (ALubyte)((aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT])>>8)+128);
1058 ((ALubyte*)buffer)[4] = (ALubyte)((aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER])>>8)+128);
1059 ((ALubyte*)buffer)[5] = (ALubyte)((aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE])>>8)+128);
1060 #endif
1061 ((ALubyte*)buffer)[6] = (ALubyte)((aluF2S(DryBuffer[i][SIDE_LEFT] +WetBuffer[i][SIDE_LEFT])>>8)+128);
1062 ((ALubyte*)buffer)[7] = (ALubyte)((aluF2S(DryBuffer[i][SIDE_RIGHT] +WetBuffer[i][SIDE_RIGHT])>>8)+128);
1063 buffer = ((ALubyte*)buffer) + 8;
1065 break;
1067 case AL_FORMAT_MONO16:
1068 for(i = 0;i < SamplesToDo;i++)
1070 ((ALshort*)buffer)[0] = aluF2S(DryBuffer[i][FRONT_LEFT]+DryBuffer[i][FRONT_RIGHT]+
1071 WetBuffer[i][FRONT_LEFT]+WetBuffer[i][FRONT_RIGHT]);
1072 buffer = ((ALshort*)buffer) + 1;
1074 break;
1075 case AL_FORMAT_STEREO16:
1076 if(ALContext && ALContext->bs2b)
1078 for(i = 0;i < SamplesToDo;i++)
1080 float samples[2];
1081 samples[0] = DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT];
1082 samples[1] = DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT];
1083 bs2b_cross_feed(ALContext->bs2b, samples);
1084 ((ALshort*)buffer)[0] = aluF2S(samples[0]);
1085 ((ALshort*)buffer)[1] = aluF2S(samples[1]);
1086 buffer = ((ALshort*)buffer) + 2;
1089 else
1091 for(i = 0;i < SamplesToDo;i++)
1093 ((ALshort*)buffer)[0] = aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT]);
1094 ((ALshort*)buffer)[1] = aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT]);
1095 buffer = ((ALshort*)buffer) + 2;
1098 break;
1099 case AL_FORMAT_QUAD16:
1100 for(i = 0;i < SamplesToDo;i++)
1102 ((ALshort*)buffer)[0] = aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT]);
1103 ((ALshort*)buffer)[1] = aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT]);
1104 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1105 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1106 buffer = ((ALshort*)buffer) + 4;
1108 break;
1109 case AL_FORMAT_51CHN16:
1110 for(i = 0;i < SamplesToDo;i++)
1112 ((ALshort*)buffer)[0] = aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT]);
1113 ((ALshort*)buffer)[1] = aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT]);
1114 #ifdef _WIN32
1115 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER]);
1116 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE]);
1117 ((ALshort*)buffer)[4] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1118 ((ALshort*)buffer)[5] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1119 #else
1120 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1121 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1122 ((ALshort*)buffer)[4] = aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER]);
1123 ((ALshort*)buffer)[5] = aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE]);
1124 #endif
1125 buffer = ((ALshort*)buffer) + 6;
1127 break;
1128 case AL_FORMAT_61CHN16:
1129 for(i = 0;i < SamplesToDo;i++)
1131 ((ALshort*)buffer)[0] = aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT]);
1132 ((ALshort*)buffer)[1] = aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT]);
1133 #ifdef _WIN32
1134 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE]);
1135 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1136 ((ALshort*)buffer)[4] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1137 #else
1138 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1139 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1140 ((ALshort*)buffer)[4] = aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE]);
1141 #endif
1142 ((ALshort*)buffer)[5] = aluF2S(DryBuffer[i][SIDE_LEFT] +WetBuffer[i][SIDE_LEFT]);
1143 ((ALshort*)buffer)[6] = aluF2S(DryBuffer[i][SIDE_RIGHT] +WetBuffer[i][SIDE_RIGHT]);
1144 buffer = ((ALshort*)buffer) + 7;
1146 break;
1147 case AL_FORMAT_71CHN16:
1148 for(i = 0;i < SamplesToDo;i++)
1150 ((ALshort*)buffer)[0] = aluF2S(DryBuffer[i][FRONT_LEFT] +WetBuffer[i][FRONT_LEFT]);
1151 ((ALshort*)buffer)[1] = aluF2S(DryBuffer[i][FRONT_RIGHT]+WetBuffer[i][FRONT_RIGHT]);
1152 #ifdef _WIN32
1153 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER]);
1154 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE]);
1155 ((ALshort*)buffer)[4] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1156 ((ALshort*)buffer)[5] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1157 #else
1158 ((ALshort*)buffer)[2] = aluF2S(DryBuffer[i][BACK_LEFT] +WetBuffer[i][BACK_LEFT]);
1159 ((ALshort*)buffer)[3] = aluF2S(DryBuffer[i][BACK_RIGHT] +WetBuffer[i][BACK_RIGHT]);
1160 ((ALshort*)buffer)[4] = aluF2S(DryBuffer[i][CENTER] +WetBuffer[i][CENTER]);
1161 ((ALshort*)buffer)[5] = aluF2S(DryBuffer[i][LFE] +WetBuffer[i][LFE]);
1162 #endif
1163 ((ALshort*)buffer)[6] = aluF2S(DryBuffer[i][SIDE_LEFT] +WetBuffer[i][SIDE_LEFT]);
1164 ((ALshort*)buffer)[7] = aluF2S(DryBuffer[i][SIDE_RIGHT] +WetBuffer[i][SIDE_RIGHT]);
1165 buffer = ((ALshort*)buffer) + 8;
1167 break;
1169 default:
1170 break;
1173 size -= SamplesToDo;
1176 ProcessContext(ALContext);