Always disable ALSA's resampler for playback
[openal-soft.git] / Alc / alcEcho.c
blobea4af8dd5135db705cab53bb87d71761d3b3eb55
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2009 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
33 typedef struct ALechoState {
34 // Must be first in all effects!
35 ALeffectState state;
37 ALfloat *SampleBuffer;
38 ALuint BufferLength;
40 // The echo is two tap. The delay is the number of samples from before the
41 // current offset
42 struct {
43 ALuint delay;
44 } Tap[2];
45 ALuint Offset;
46 // The LR gains for the first tap. The second tap uses the reverse
47 ALfloat GainL;
48 ALfloat GainR;
50 ALfloat FeedGain;
52 FILTER iirFilter;
53 ALfloat history[2];
54 } ALechoState;
56 ALvoid EchoDestroy(ALeffectState *effect)
58 ALechoState *state = (ALechoState*)effect;
59 if(state)
61 free(state->SampleBuffer);
62 state->SampleBuffer = NULL;
63 free(state);
67 ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
69 ALechoState *state = (ALechoState*)effect;
70 ALuint maxlen, i;
72 // Use the next power of 2 for the buffer length, so the tap offsets can be
73 // wrapped using a mask instead of a modulo
74 maxlen = (ALuint)(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
75 maxlen += (ALuint)(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
76 maxlen = NextPowerOf2(maxlen);
78 if(maxlen != state->BufferLength)
80 void *temp;
82 temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
83 if(!temp)
85 alSetError(AL_OUT_OF_MEMORY);
86 return AL_FALSE;
88 state->SampleBuffer = temp;
89 state->BufferLength = maxlen;
91 for(i = 0;i < state->BufferLength;i++)
92 state->SampleBuffer[i] = 0.0f;
94 return AL_TRUE;
97 ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
99 ALechoState *state = (ALechoState*)effect;
100 ALuint frequency = Context->Device->Frequency;
101 ALfloat lrpan, cw, a, g;
103 state->Tap[0].delay = (ALuint)(Effect->Echo.Delay * frequency) + 1;
104 state->Tap[1].delay = (ALuint)(Effect->Echo.LRDelay * frequency);
105 state->Tap[1].delay += state->Tap[0].delay;
107 lrpan = Effect->Echo.Spread*0.5f + 0.5f;
108 state->GainL = aluSqrt( lrpan);
109 state->GainR = aluSqrt(1.0f-lrpan);
111 state->FeedGain = Effect->Echo.Feedback;
113 cw = cos(2.0*M_PI * LOWPASSFREQCUTOFF / frequency);
114 g = 1.0f - Effect->Echo.Damping;
115 a = 0.0f;
116 if(g < 0.9999f) // 1-epsilon
117 a = (1 - g*cw - aluSqrt(2*g*(1-cw) - g*g*(1 - cw*cw))) / (1 - g);
118 state->iirFilter.coeff = a;
121 ALvoid EchoProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
123 ALechoState *state = (ALechoState*)effect;
124 const ALuint mask = state->BufferLength-1;
125 const ALuint tap1 = state->Tap[0].delay;
126 const ALuint tap2 = state->Tap[1].delay;
127 ALuint offset = state->Offset;
128 const ALfloat gain = Slot->Gain;
129 ALfloat samp[2], smp;
130 ALuint i;
132 for(i = 0;i < SamplesToDo;i++,offset++)
134 // Sample first tap
135 smp = state->SampleBuffer[(offset-tap1) & mask];
136 samp[0] = smp * state->GainL;
137 samp[1] = smp * state->GainR;
138 // Sample second tap. Reverse LR panning
139 smp = state->SampleBuffer[(offset-tap2) & mask];
140 samp[0] += smp * state->GainR;
141 samp[1] += smp * state->GainL;
143 // Apply damping and feedback gain to the second tap, and mix in the
144 // new sample
145 smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]);
146 state->SampleBuffer[offset&mask] = smp * state->FeedGain;
148 // Apply slot gain
149 samp[0] *= gain;
150 samp[1] *= gain;
152 SamplesOut[i][FRONT_LEFT] += samp[0];
153 SamplesOut[i][FRONT_RIGHT] += samp[1];
154 SamplesOut[i][SIDE_LEFT] += samp[0];
155 SamplesOut[i][SIDE_RIGHT] += samp[1];
156 SamplesOut[i][BACK_LEFT] += samp[0];
157 SamplesOut[i][BACK_RIGHT] += samp[1];
159 state->Offset = offset;
162 ALeffectState *EchoCreate(void)
164 ALechoState *state;
166 state = malloc(sizeof(*state));
167 if(!state)
169 alSetError(AL_OUT_OF_MEMORY);
170 return NULL;
173 state->state.Destroy = EchoDestroy;
174 state->state.DeviceUpdate = EchoDeviceUpdate;
175 state->state.Update = EchoUpdate;
176 state->state.Process = EchoProcess;
178 state->BufferLength = 0;
179 state->SampleBuffer = NULL;
181 state->Tap[0].delay = 0;
182 state->Tap[1].delay = 0;
183 state->Offset = 0;
184 state->GainL = 0.0f;
185 state->GainR = 0.0f;
187 state->iirFilter.coeff = 0.0f;
188 state->iirFilter.history[0] = 0.0f;
189 state->iirFilter.history[1] = 0.0f;
191 return &state->state;