Allow building alffplay without experimental extensions
[openal-soft.git] / Alc / effects / dedicated.c
blob0e1fd38951f781727a899a4e19c6d1f849111896
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2011 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <stdlib.h>
25 #include "alMain.h"
26 #include "alAuxEffectSlot.h"
27 #include "alError.h"
28 #include "alu.h"
29 #include "filters/defs.h"
32 typedef struct ALdedicatedState {
33 DERIVE_FROM_TYPE(ALeffectState);
35 ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
36 ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
37 } ALdedicatedState;
39 static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
40 static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
41 static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
42 static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
43 DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
45 DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
48 static void ALdedicatedState_Construct(ALdedicatedState *state)
50 ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
51 SET_VTABLE2(ALdedicatedState, ALeffectState, state);
54 static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
56 ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
59 static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *UNUSED(device))
61 ALsizei i;
62 for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
63 state->CurrentGains[i] = 0.0f;
64 return AL_TRUE;
67 static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
69 const ALCdevice *device = context->Device;
70 ALfloat Gain;
71 ALsizei i;
73 for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
74 state->TargetGains[i] = 0.0f;
76 Gain = slot->Params.Gain * props->Dedicated.Gain;
77 if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
79 int idx;
80 if((idx=GetChannelIdxByName(&device->RealOut, LFE)) != -1)
82 STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
83 STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
84 state->TargetGains[idx] = Gain;
87 else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
89 int idx;
90 /* Dialog goes to the front-center speaker if it exists, otherwise it
91 * plays from the front-center location. */
92 if((idx=GetChannelIdxByName(&device->RealOut, FrontCenter)) != -1)
94 STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
95 STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
96 state->TargetGains[idx] = Gain;
98 else
100 ALfloat coeffs[MAX_AMBI_COEFFS];
101 CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
103 STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
104 STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
105 ComputePanGains(&device->Dry, coeffs, Gain, state->TargetGains);
110 static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
112 MixSamples(SamplesIn[0], NumChannels, SamplesOut, state->CurrentGains,
113 state->TargetGains, SamplesToDo, 0, SamplesToDo);
117 typedef struct DedicatedStateFactory {
118 DERIVE_FROM_TYPE(EffectStateFactory);
119 } DedicatedStateFactory;
121 ALeffectState *DedicatedStateFactory_create(DedicatedStateFactory *UNUSED(factory))
123 ALdedicatedState *state;
125 NEW_OBJ0(state, ALdedicatedState)();
126 if(!state) return NULL;
128 return STATIC_CAST(ALeffectState, state);
131 DEFINE_EFFECTSTATEFACTORY_VTABLE(DedicatedStateFactory);
134 EffectStateFactory *DedicatedStateFactory_getFactory(void)
136 static DedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(DedicatedStateFactory, EffectStateFactory) } };
138 return STATIC_CAST(EffectStateFactory, &DedicatedFactory);
142 void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
143 { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
144 void ALdedicated_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
145 { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
146 void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
148 ALeffectProps *props = &effect->Props;
149 switch(param)
151 case AL_DEDICATED_GAIN:
152 if(!(val >= 0.0f && isfinite(val)))
153 SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range");
154 props->Dedicated.Gain = val;
155 break;
157 default:
158 alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
161 void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
162 { ALdedicated_setParamf(effect, context, param, vals[0]); }
164 void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
165 { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
166 void ALdedicated_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
167 { alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
168 void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
170 const ALeffectProps *props = &effect->Props;
171 switch(param)
173 case AL_DEDICATED_GAIN:
174 *val = props->Dedicated.Gain;
175 break;
177 default:
178 alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
181 void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
182 { ALdedicated_getParamf(effect, context, param, vals); }
184 DEFINE_ALEFFECT_VTABLE(ALdedicated);