Add an example program showing how to apply reverb to a source
[openal-soft.git] / Alc / alcEcho.c
blob9ca91747a84898e4461a56917b9ec9f5e76c6bc9
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2009 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
33 typedef struct ALechoState {
34 // Must be first in all effects!
35 ALeffectState state;
37 ALfloat *SampleBuffer;
38 ALuint BufferLength;
40 // The echo is two tap. The delay is the number of samples from before the
41 // current offset
42 struct {
43 ALuint delay;
44 } Tap[2];
45 ALuint Offset;
46 /* The panning gains for the two taps */
47 ALfloat Gain[2][MaxChannels];
49 ALfloat FeedGain;
51 FILTER iirFilter;
52 ALfloat history[2];
53 } ALechoState;
55 static ALvoid EchoDestroy(ALeffectState *effect)
57 ALechoState *state = (ALechoState*)effect;
58 if(state)
60 free(state->SampleBuffer);
61 state->SampleBuffer = NULL;
62 free(state);
66 static ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
68 ALechoState *state = (ALechoState*)effect;
69 ALuint maxlen, i;
71 // Use the next power of 2 for the buffer length, so the tap offsets can be
72 // wrapped using a mask instead of a modulo
73 maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
74 maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
75 maxlen = NextPowerOf2(maxlen);
77 if(maxlen != state->BufferLength)
79 void *temp;
81 temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
82 if(!temp)
83 return AL_FALSE;
84 state->SampleBuffer = temp;
85 state->BufferLength = maxlen;
87 for(i = 0;i < state->BufferLength;i++)
88 state->SampleBuffer[i] = 0.0f;
90 return AL_TRUE;
93 static ALvoid EchoUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot)
95 ALechoState *state = (ALechoState*)effect;
96 ALuint frequency = Device->Frequency;
97 ALfloat lrpan, cw, g, gain;
98 ALfloat dirGain;
99 ALuint i;
101 state->Tap[0].delay = fastf2u(Slot->effect.Echo.Delay * frequency) + 1;
102 state->Tap[1].delay = fastf2u(Slot->effect.Echo.LRDelay * frequency);
103 state->Tap[1].delay += state->Tap[0].delay;
105 lrpan = Slot->effect.Echo.Spread;
107 state->FeedGain = Slot->effect.Echo.Feedback;
109 cw = cosf(F_PI*2.0f * LOWPASSFREQREF / frequency);
110 g = 1.0f - Slot->effect.Echo.Damping;
111 state->iirFilter.coeff = lpCoeffCalc(g, cw);
113 gain = Slot->Gain;
114 for(i = 0;i < MaxChannels;i++)
116 state->Gain[0][i] = 0.0f;
117 state->Gain[1][i] = 0.0f;
120 dirGain = fabsf(lrpan);
122 /* First tap panning */
123 ComputeAngleGains(Device, atan2f(-lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[0]);
125 /* Second tap panning */
126 ComputeAngleGains(Device, atan2f(+lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[1]);
129 static ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE])
131 ALechoState *state = (ALechoState*)effect;
132 const ALuint mask = state->BufferLength-1;
133 const ALuint tap1 = state->Tap[0].delay;
134 const ALuint tap2 = state->Tap[1].delay;
135 ALuint offset = state->Offset;
136 ALfloat smp;
137 ALuint i, k;
139 for(i = 0;i < SamplesToDo;i++,offset++)
141 /* First tap */
142 smp = state->SampleBuffer[(offset-tap1) & mask];
143 for(k = 0;k < MaxChannels;k++)
144 SamplesOut[k][i] += smp * state->Gain[0][k];
146 /* Second tap */
147 smp = state->SampleBuffer[(offset-tap2) & mask];
148 for(k = 0;k < MaxChannels;k++)
149 SamplesOut[k][i] += smp * state->Gain[1][k];
151 // Apply damping and feedback gain to the second tap, and mix in the
152 // new sample
153 smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]);
154 state->SampleBuffer[offset&mask] = smp * state->FeedGain;
156 state->Offset = offset;
159 ALeffectState *EchoCreate(void)
161 ALechoState *state;
163 state = malloc(sizeof(*state));
164 if(!state)
165 return NULL;
167 state->state.Destroy = EchoDestroy;
168 state->state.DeviceUpdate = EchoDeviceUpdate;
169 state->state.Update = EchoUpdate;
170 state->state.Process = EchoProcess;
172 state->BufferLength = 0;
173 state->SampleBuffer = NULL;
175 state->Tap[0].delay = 0;
176 state->Tap[1].delay = 0;
177 state->Offset = 0;
179 state->iirFilter.coeff = 0.0f;
180 state->iirFilter.history[0] = 0.0f;
181 state->iirFilter.history[1] = 0.0f;
183 return &state->state;