2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
32 #include "alListener.h"
33 #include "alAuxEffectSlot.h"
37 #include "static_assert.h"
39 #include "mixer_defs.h"
41 #include "backends/base.h"
42 #include "midi/base.h"
45 static_assert((INT_MAX
>>FRACTIONBITS
)/MAX_PITCH
> BUFFERSIZE
,
46 "MAX_PITCH and/or BUFFERSIZE are too large for FRACTIONBITS!");
55 ALfloat ConeScale
= 1.0f
;
57 /* Localized Z scalar for mono sources */
58 ALfloat ZScale
= 1.0f
;
60 extern inline ALfloat
minf(ALfloat a
, ALfloat b
);
61 extern inline ALfloat
maxf(ALfloat a
, ALfloat b
);
62 extern inline ALfloat
clampf(ALfloat val
, ALfloat min
, ALfloat max
);
64 extern inline ALdouble
mind(ALdouble a
, ALdouble b
);
65 extern inline ALdouble
maxd(ALdouble a
, ALdouble b
);
66 extern inline ALdouble
clampd(ALdouble val
, ALdouble min
, ALdouble max
);
68 extern inline ALuint
minu(ALuint a
, ALuint b
);
69 extern inline ALuint
maxu(ALuint a
, ALuint b
);
70 extern inline ALuint
clampu(ALuint val
, ALuint min
, ALuint max
);
72 extern inline ALint
mini(ALint a
, ALint b
);
73 extern inline ALint
maxi(ALint a
, ALint b
);
74 extern inline ALint
clampi(ALint val
, ALint min
, ALint max
);
76 extern inline ALint64
mini64(ALint64 a
, ALint64 b
);
77 extern inline ALint64
maxi64(ALint64 a
, ALint64 b
);
78 extern inline ALint64
clampi64(ALint64 val
, ALint64 min
, ALint64 max
);
80 extern inline ALuint64
minu64(ALuint64 a
, ALuint64 b
);
81 extern inline ALuint64
maxu64(ALuint64 a
, ALuint64 b
);
82 extern inline ALuint64
clampu64(ALuint64 val
, ALuint64 min
, ALuint64 max
);
84 extern inline ALfloat
lerp(ALfloat val1
, ALfloat val2
, ALfloat mu
);
85 extern inline ALfloat
cubic(ALfloat val0
, ALfloat val1
, ALfloat val2
, ALfloat val3
, ALfloat mu
);
88 static inline HrtfMixerFunc
SelectHrtfMixer(void)
91 if((CPUCapFlags
&CPU_CAP_SSE
))
95 if((CPUCapFlags
&CPU_CAP_NEON
))
103 static inline void aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
105 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
106 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
107 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
110 static inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
112 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
113 inVector1
[2]*inVector2
[2];
116 static inline void aluNormalize(ALfloat
*inVector
)
118 ALfloat lengthsqr
= aluDotproduct(inVector
, inVector
);
121 ALfloat inv_length
= 1.0f
/sqrtf(lengthsqr
);
122 inVector
[0] *= inv_length
;
123 inVector
[1] *= inv_length
;
124 inVector
[2] *= inv_length
;
128 static inline ALvoid
aluMatrixVector(ALfloat
*vector
, ALfloat w
, ALfloat (*restrict matrix
)[4])
131 vector
[0], vector
[1], vector
[2], w
134 vector
[0] = temp
[0]*matrix
[0][0] + temp
[1]*matrix
[1][0] + temp
[2]*matrix
[2][0] + temp
[3]*matrix
[3][0];
135 vector
[1] = temp
[0]*matrix
[0][1] + temp
[1]*matrix
[1][1] + temp
[2]*matrix
[2][1] + temp
[3]*matrix
[3][1];
136 vector
[2] = temp
[0]*matrix
[0][2] + temp
[1]*matrix
[1][2] + temp
[2]*matrix
[2][2] + temp
[3]*matrix
[3][2];
140 /* Calculates the fade time from the changes in gain and listener to source
141 * angle between updates. The result is a the time, in seconds, for the
142 * transition to complete.
144 static ALfloat
CalcFadeTime(ALfloat oldGain
, ALfloat newGain
, const ALfloat olddir
[3], const ALfloat newdir
[3])
146 ALfloat gainChange
, angleChange
, change
;
148 /* Calculate the normalized dB gain change. */
149 newGain
= maxf(newGain
, 0.0001f
);
150 oldGain
= maxf(oldGain
, 0.0001f
);
151 gainChange
= fabsf(log10f(newGain
/ oldGain
) / log10f(0.0001f
));
153 /* Calculate the angle change only when there is enough gain to notice it. */
155 if(gainChange
> 0.0001f
|| newGain
> 0.0001f
)
157 /* No angle change when the directions are equal or degenerate (when
158 * both have zero length).
160 if(newdir
[0] != olddir
[0] || newdir
[1] != olddir
[1] || newdir
[2] != olddir
[2])
162 ALfloat dotp
= aluDotproduct(olddir
, newdir
);
163 angleChange
= acosf(clampf(dotp
, -1.0f
, 1.0f
)) / F_PI
;
167 /* Use the largest of the two changes, and apply a significance shaping
168 * function to it. The result is then scaled to cover a 15ms transition
171 change
= maxf(angleChange
* 25.0f
, gainChange
) * 2.0f
;
172 return minf(change
, 1.0f
) * 0.015f
;
176 static void UpdateDryStepping(DirectParams
*params
, ALuint num_chans
, ALuint steps
)
183 for(i
= 0;i
< num_chans
;i
++)
185 MixGains
*gains
= params
->Gains
[i
];
186 for(j
= 0;j
< params
->OutChannels
;j
++)
188 gains
[j
].Current
= gains
[j
].Target
;
189 gains
[j
].Step
= 0.0f
;
196 delta
= 1.0f
/ (ALfloat
)steps
;
197 for(i
= 0;i
< num_chans
;i
++)
199 MixGains
*gains
= params
->Gains
[i
];
200 for(j
= 0;j
< params
->OutChannels
;j
++)
202 ALfloat diff
= gains
[j
].Target
- gains
[j
].Current
;
203 if(fabs(diff
) >= GAIN_SILENCE_THRESHOLD
)
204 gains
[j
].Step
= diff
* delta
;
206 gains
[j
].Step
= 0.0f
;
209 params
->Counter
= steps
;
212 static void UpdateWetStepping(SendParams
*params
, ALuint steps
)
218 params
->Gain
.Current
= params
->Gain
.Target
;
219 params
->Gain
.Step
= 0.0f
;
225 delta
= 1.0f
/ (ALfloat
)steps
;
227 ALfloat diff
= params
->Gain
.Target
- params
->Gain
.Current
;
228 if(fabs(diff
) >= GAIN_SILENCE_THRESHOLD
)
229 params
->Gain
.Step
= diff
* delta
;
231 params
->Gain
.Step
= 0.0f
;
233 params
->Counter
= steps
;
237 static ALvoid
CalcListenerParams(ALlistener
*Listener
)
239 ALfloat N
[3], V
[3], U
[3], P
[3];
242 N
[0] = Listener
->Forward
[0];
243 N
[1] = Listener
->Forward
[1];
244 N
[2] = Listener
->Forward
[2];
246 V
[0] = Listener
->Up
[0];
247 V
[1] = Listener
->Up
[1];
248 V
[2] = Listener
->Up
[2];
250 /* Build and normalize right-vector */
251 aluCrossproduct(N
, V
, U
);
254 Listener
->Params
.Matrix
[0][0] = U
[0];
255 Listener
->Params
.Matrix
[0][1] = V
[0];
256 Listener
->Params
.Matrix
[0][2] = -N
[0];
257 Listener
->Params
.Matrix
[0][3] = 0.0f
;
258 Listener
->Params
.Matrix
[1][0] = U
[1];
259 Listener
->Params
.Matrix
[1][1] = V
[1];
260 Listener
->Params
.Matrix
[1][2] = -N
[1];
261 Listener
->Params
.Matrix
[1][3] = 0.0f
;
262 Listener
->Params
.Matrix
[2][0] = U
[2];
263 Listener
->Params
.Matrix
[2][1] = V
[2];
264 Listener
->Params
.Matrix
[2][2] = -N
[2];
265 Listener
->Params
.Matrix
[2][3] = 0.0f
;
266 Listener
->Params
.Matrix
[3][0] = 0.0f
;
267 Listener
->Params
.Matrix
[3][1] = 0.0f
;
268 Listener
->Params
.Matrix
[3][2] = 0.0f
;
269 Listener
->Params
.Matrix
[3][3] = 1.0f
;
271 P
[0] = Listener
->Position
[0];
272 P
[1] = Listener
->Position
[1];
273 P
[2] = Listener
->Position
[2];
274 aluMatrixVector(P
, 1.0f
, Listener
->Params
.Matrix
);
275 Listener
->Params
.Matrix
[3][0] = -P
[0];
276 Listener
->Params
.Matrix
[3][1] = -P
[1];
277 Listener
->Params
.Matrix
[3][2] = -P
[2];
279 Listener
->Params
.Velocity
[0] = Listener
->Velocity
[0];
280 Listener
->Params
.Velocity
[1] = Listener
->Velocity
[1];
281 Listener
->Params
.Velocity
[2] = Listener
->Velocity
[2];
282 aluMatrixVector(Listener
->Params
.Velocity
, 0.0f
, Listener
->Params
.Matrix
);
285 ALvoid
CalcNonAttnSourceParams(ALvoice
*voice
, const ALsource
*ALSource
, const ALCcontext
*ALContext
)
287 static const struct ChanMap MonoMap
[1] = { { FrontCenter
, 0.0f
, 0.0f
} };
288 static const struct ChanMap StereoMap
[2] = {
289 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
290 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) }
292 static const struct ChanMap StereoWideMap
[2] = {
293 { FrontLeft
, DEG2RAD(-90.0f
), DEG2RAD(0.0f
) },
294 { FrontRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
296 static const struct ChanMap RearMap
[2] = {
297 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
298 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) }
300 static const struct ChanMap QuadMap
[4] = {
301 { FrontLeft
, DEG2RAD( -45.0f
), DEG2RAD(0.0f
) },
302 { FrontRight
, DEG2RAD( 45.0f
), DEG2RAD(0.0f
) },
303 { BackLeft
, DEG2RAD(-135.0f
), DEG2RAD(0.0f
) },
304 { BackRight
, DEG2RAD( 135.0f
), DEG2RAD(0.0f
) }
306 static const struct ChanMap X51Map
[6] = {
307 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
308 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
309 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
311 { SideLeft
, DEG2RAD(-110.0f
), DEG2RAD(0.0f
) },
312 { SideRight
, DEG2RAD( 110.0f
), DEG2RAD(0.0f
) }
314 static const struct ChanMap X61Map
[7] = {
315 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
316 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
317 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
319 { BackCenter
, DEG2RAD(180.0f
), DEG2RAD(0.0f
) },
320 { SideLeft
, DEG2RAD(-90.0f
), DEG2RAD(0.0f
) },
321 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
323 static const struct ChanMap X71Map
[8] = {
324 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
325 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
326 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
328 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
329 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) },
330 { SideLeft
, DEG2RAD( -90.0f
), DEG2RAD(0.0f
) },
331 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
334 ALCdevice
*Device
= ALContext
->Device
;
335 ALfloat SourceVolume
,ListenerGain
,MinVolume
,MaxVolume
;
336 ALbufferlistitem
*BufferListItem
;
337 enum FmtChannels Channels
;
338 ALfloat DryGain
, DryGainHF
, DryGainLF
;
339 ALfloat WetGain
[MAX_SENDS
];
340 ALfloat WetGainHF
[MAX_SENDS
];
341 ALfloat WetGainLF
[MAX_SENDS
];
342 ALuint NumSends
, Frequency
;
344 const struct ChanMap
*chans
= NULL
;
345 ALuint num_channels
= 0;
346 ALboolean DirectChannels
;
347 ALboolean isbformat
= AL_FALSE
;
351 /* Get device properties */
352 NumSends
= Device
->NumAuxSends
;
353 Frequency
= Device
->Frequency
;
355 /* Get listener properties */
356 ListenerGain
= ALContext
->Listener
->Gain
;
358 /* Get source properties */
359 SourceVolume
= ALSource
->Gain
;
360 MinVolume
= ALSource
->MinGain
;
361 MaxVolume
= ALSource
->MaxGain
;
362 Pitch
= ALSource
->Pitch
;
363 Relative
= ALSource
->HeadRelative
;
364 DirectChannels
= ALSource
->DirectChannels
;
366 voice
->Direct
.OutBuffer
= Device
->DryBuffer
;
367 voice
->Direct
.OutChannels
= Device
->NumChannels
;
368 for(i
= 0;i
< NumSends
;i
++)
370 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
372 Slot
= Device
->DefaultSlot
;
373 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
374 voice
->Send
[i
].OutBuffer
= NULL
;
376 voice
->Send
[i
].OutBuffer
= Slot
->WetBuffer
;
379 /* Calculate the stepping value */
381 BufferListItem
= ATOMIC_LOAD(&ALSource
->queue
);
382 while(BufferListItem
!= NULL
)
385 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
387 Pitch
= Pitch
* ALBuffer
->Frequency
/ Frequency
;
388 if(Pitch
> (ALfloat
)MAX_PITCH
)
389 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
392 voice
->Step
= fastf2i(Pitch
*FRACTIONONE
);
397 Channels
= ALBuffer
->FmtChannels
;
400 BufferListItem
= BufferListItem
->next
;
403 /* Calculate gains */
404 DryGain
= clampf(SourceVolume
, MinVolume
, MaxVolume
);
405 DryGain
*= ALSource
->Direct
.Gain
* ListenerGain
;
406 DryGainHF
= ALSource
->Direct
.GainHF
;
407 DryGainLF
= ALSource
->Direct
.GainLF
;
408 for(i
= 0;i
< NumSends
;i
++)
410 WetGain
[i
] = clampf(SourceVolume
, MinVolume
, MaxVolume
);
411 WetGain
[i
] *= ALSource
->Send
[i
].Gain
* ListenerGain
;
412 WetGainHF
[i
] = ALSource
->Send
[i
].GainHF
;
413 WetGainLF
[i
] = ALSource
->Send
[i
].GainLF
;
424 /* HACK: Place the stereo channels at +/-90 degrees when using non-
425 * HRTF stereo output. This helps reduce the "monoization" caused
426 * by them panning towards the center. */
427 if(Device
->FmtChans
== DevFmtStereo
&& !Device
->Hrtf
)
428 chans
= StereoWideMap
;
462 DirectChannels
= AL_FALSE
;
468 DirectChannels
= AL_FALSE
;
474 ALfloat N
[3], V
[3], U
[3];
475 ALfloat matrix
[4][4];
478 N
[0] = ALSource
->Orientation
[0][0];
479 N
[1] = ALSource
->Orientation
[0][1];
480 N
[2] = ALSource
->Orientation
[0][2];
482 V
[0] = ALSource
->Orientation
[1][0];
483 V
[1] = ALSource
->Orientation
[1][1];
484 V
[2] = ALSource
->Orientation
[1][2];
488 ALfloat (*restrict lmatrix
)[4] = ALContext
->Listener
->Params
.Matrix
;
489 aluMatrixVector(N
, 0.0f
, lmatrix
);
490 aluMatrixVector(V
, 0.0f
, lmatrix
);
492 /* Build and normalize right-vector */
493 aluCrossproduct(N
, V
, U
);
501 matrix
[1][1] = -N
[2];
502 matrix
[1][2] = -N
[0];
507 matrix
[2][3] = -U
[1];
509 matrix
[3][1] = -V
[2];
510 matrix
[3][2] = -V
[0];
513 for(c
= 0;c
< num_channels
;c
++)
515 MixGains
*gains
= voice
->Direct
.Gains
[c
];
516 ALfloat Target
[MAX_OUTPUT_CHANNELS
];
518 ComputeBFormatGains(Device
, matrix
[c
], DryGain
, Target
);
519 for(i
= 0;i
< MAX_OUTPUT_CHANNELS
;i
++)
520 gains
[i
].Target
= Target
[i
];
522 UpdateDryStepping(&voice
->Direct
, num_channels
, (voice
->Direct
.Moving
? 64 : 0));
523 voice
->Direct
.Moving
= AL_TRUE
;
525 voice
->IsHrtf
= AL_FALSE
;
526 for(i
= 0;i
< NumSends
;i
++)
527 WetGain
[i
] *= 1.4142f
;
529 else if(DirectChannels
!= AL_FALSE
)
533 voice
->Direct
.OutBuffer
= &voice
->Direct
.OutBuffer
[voice
->Direct
.OutChannels
];
534 voice
->Direct
.OutChannels
= 2;
535 for(c
= 0;c
< num_channels
;c
++)
537 MixGains
*gains
= voice
->Direct
.Gains
[c
];
539 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
540 gains
[j
].Target
= 0.0f
;
542 if(chans
[c
].channel
== FrontLeft
)
543 gains
[0].Target
= DryGain
;
544 else if(chans
[c
].channel
== FrontRight
)
545 gains
[1].Target
= DryGain
;
548 else for(c
= 0;c
< num_channels
;c
++)
550 MixGains
*gains
= voice
->Direct
.Gains
[c
];
553 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
554 gains
[j
].Target
= 0.0f
;
555 if((idx
=GetChannelIdxByName(Device
, chans
[c
].channel
)) != -1)
556 gains
[idx
].Target
= DryGain
;
558 UpdateDryStepping(&voice
->Direct
, num_channels
, (voice
->Direct
.Moving
? 64 : 0));
559 voice
->Direct
.Moving
= AL_TRUE
;
561 voice
->IsHrtf
= AL_FALSE
;
563 else if(Device
->Hrtf
)
565 voice
->Direct
.OutBuffer
= &voice
->Direct
.OutBuffer
[voice
->Direct
.OutChannels
];
566 voice
->Direct
.OutChannels
= 2;
567 for(c
= 0;c
< num_channels
;c
++)
569 if(chans
[c
].channel
== LFE
)
572 voice
->Direct
.Hrtf
.Params
[c
].Delay
[0] = 0;
573 voice
->Direct
.Hrtf
.Params
[c
].Delay
[1] = 0;
574 for(i
= 0;i
< HRIR_LENGTH
;i
++)
576 voice
->Direct
.Hrtf
.Params
[c
].Coeffs
[i
][0] = 0.0f
;
577 voice
->Direct
.Hrtf
.Params
[c
].Coeffs
[i
][1] = 0.0f
;
582 /* Get the static HRIR coefficients and delays for this
584 GetLerpedHrtfCoeffs(Device
->Hrtf
,
585 chans
[c
].elevation
, chans
[c
].angle
, 1.0f
, DryGain
,
586 voice
->Direct
.Hrtf
.Params
[c
].Coeffs
,
587 voice
->Direct
.Hrtf
.Params
[c
].Delay
);
590 voice
->Direct
.Counter
= 0;
591 voice
->Direct
.Moving
= AL_TRUE
;
592 voice
->Direct
.Hrtf
.IrSize
= GetHrtfIrSize(Device
->Hrtf
);
594 voice
->IsHrtf
= AL_TRUE
;
598 for(c
= 0;c
< num_channels
;c
++)
600 MixGains
*gains
= voice
->Direct
.Gains
[c
];
601 ALfloat Target
[MAX_OUTPUT_CHANNELS
];
603 /* Special-case LFE */
604 if(chans
[c
].channel
== LFE
)
607 for(i
= 0;i
< MAX_OUTPUT_CHANNELS
;i
++)
608 gains
[i
].Target
= 0.0f
;
609 if((idx
=GetChannelIdxByName(Device
, chans
[c
].channel
)) != -1)
610 gains
[idx
].Target
= DryGain
;
614 ComputeAngleGains(Device
, chans
[c
].angle
, chans
[c
].elevation
, DryGain
, Target
);
615 for(i
= 0;i
< MAX_OUTPUT_CHANNELS
;i
++)
616 gains
[i
].Target
= Target
[i
];
618 UpdateDryStepping(&voice
->Direct
, num_channels
, (voice
->Direct
.Moving
? 64 : 0));
619 voice
->Direct
.Moving
= AL_TRUE
;
621 voice
->IsHrtf
= AL_FALSE
;
623 for(i
= 0;i
< NumSends
;i
++)
625 voice
->Send
[i
].Gain
.Target
= WetGain
[i
];
626 UpdateWetStepping(&voice
->Send
[i
], (voice
->Send
[i
].Moving
? 64 : 0));
627 voice
->Send
[i
].Moving
= AL_TRUE
;
631 ALfloat gainhf
= maxf(0.01f
, DryGainHF
);
632 ALfloat gainlf
= maxf(0.01f
, DryGainLF
);
633 ALfloat hfscale
= ALSource
->Direct
.HFReference
/ Frequency
;
634 ALfloat lfscale
= ALSource
->Direct
.LFReference
/ Frequency
;
635 for(c
= 0;c
< num_channels
;c
++)
637 voice
->Direct
.Filters
[c
].ActiveType
= AF_None
;
638 if(gainhf
!= 1.0f
) voice
->Direct
.Filters
[c
].ActiveType
|= AF_LowPass
;
639 if(gainlf
!= 1.0f
) voice
->Direct
.Filters
[c
].ActiveType
|= AF_HighPass
;
640 ALfilterState_setParams(
641 &voice
->Direct
.Filters
[c
].LowPass
, ALfilterType_HighShelf
, gainhf
,
644 ALfilterState_setParams(
645 &voice
->Direct
.Filters
[c
].HighPass
, ALfilterType_LowShelf
, gainlf
,
650 for(i
= 0;i
< NumSends
;i
++)
652 ALfloat gainhf
= maxf(0.01f
, WetGainHF
[i
]);
653 ALfloat gainlf
= maxf(0.01f
, WetGainLF
[i
]);
654 ALfloat hfscale
= ALSource
->Send
[i
].HFReference
/ Frequency
;
655 ALfloat lfscale
= ALSource
->Send
[i
].LFReference
/ Frequency
;
656 for(c
= 0;c
< num_channels
;c
++)
658 voice
->Send
[i
].Filters
[c
].ActiveType
= AF_None
;
659 if(gainhf
!= 1.0f
) voice
->Send
[i
].Filters
[c
].ActiveType
|= AF_LowPass
;
660 if(gainlf
!= 1.0f
) voice
->Send
[i
].Filters
[c
].ActiveType
|= AF_HighPass
;
661 ALfilterState_setParams(
662 &voice
->Send
[i
].Filters
[c
].LowPass
, ALfilterType_HighShelf
, gainhf
,
665 ALfilterState_setParams(
666 &voice
->Send
[i
].Filters
[c
].HighPass
, ALfilterType_LowShelf
, gainlf
,
673 ALvoid
CalcSourceParams(ALvoice
*voice
, const ALsource
*ALSource
, const ALCcontext
*ALContext
)
675 ALCdevice
*Device
= ALContext
->Device
;
676 ALfloat Velocity
[3],Direction
[3],Position
[3],SourceToListener
[3];
677 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,ClampedDist
;
678 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
;
679 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
680 ALfloat DopplerFactor
, SpeedOfSound
;
681 ALfloat AirAbsorptionFactor
;
682 ALfloat RoomAirAbsorption
[MAX_SENDS
];
683 ALbufferlistitem
*BufferListItem
;
685 ALfloat RoomAttenuation
[MAX_SENDS
];
686 ALfloat MetersPerUnit
;
687 ALfloat RoomRolloffBase
;
688 ALfloat RoomRolloff
[MAX_SENDS
];
689 ALfloat DecayDistance
[MAX_SENDS
];
693 ALboolean DryGainHFAuto
;
694 ALfloat WetGain
[MAX_SENDS
];
695 ALfloat WetGainHF
[MAX_SENDS
];
696 ALfloat WetGainLF
[MAX_SENDS
];
697 ALboolean WetGainAuto
;
698 ALboolean WetGainHFAuto
;
706 for(i
= 0;i
< MAX_SENDS
;i
++)
712 /* Get context/device properties */
713 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
714 SpeedOfSound
= ALContext
->SpeedOfSound
* ALContext
->DopplerVelocity
;
715 NumSends
= Device
->NumAuxSends
;
716 Frequency
= Device
->Frequency
;
718 /* Get listener properties */
719 ListenerGain
= ALContext
->Listener
->Gain
;
720 MetersPerUnit
= ALContext
->Listener
->MetersPerUnit
;
722 /* Get source properties */
723 SourceVolume
= ALSource
->Gain
;
724 MinVolume
= ALSource
->MinGain
;
725 MaxVolume
= ALSource
->MaxGain
;
726 Pitch
= ALSource
->Pitch
;
727 Position
[0] = ALSource
->Position
[0];
728 Position
[1] = ALSource
->Position
[1];
729 Position
[2] = ALSource
->Position
[2];
730 Direction
[0] = ALSource
->Direction
[0];
731 Direction
[1] = ALSource
->Direction
[1];
732 Direction
[2] = ALSource
->Direction
[2];
733 Velocity
[0] = ALSource
->Velocity
[0];
734 Velocity
[1] = ALSource
->Velocity
[1];
735 Velocity
[2] = ALSource
->Velocity
[2];
736 MinDist
= ALSource
->RefDistance
;
737 MaxDist
= ALSource
->MaxDistance
;
738 Rolloff
= ALSource
->RollOffFactor
;
739 InnerAngle
= ALSource
->InnerAngle
;
740 OuterAngle
= ALSource
->OuterAngle
;
741 AirAbsorptionFactor
= ALSource
->AirAbsorptionFactor
;
742 DryGainHFAuto
= ALSource
->DryGainHFAuto
;
743 WetGainAuto
= ALSource
->WetGainAuto
;
744 WetGainHFAuto
= ALSource
->WetGainHFAuto
;
745 RoomRolloffBase
= ALSource
->RoomRolloffFactor
;
747 voice
->Direct
.OutBuffer
= Device
->DryBuffer
;
748 voice
->Direct
.OutChannels
= Device
->NumChannels
;
749 for(i
= 0;i
< NumSends
;i
++)
751 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
754 Slot
= Device
->DefaultSlot
;
755 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
758 RoomRolloff
[i
] = 0.0f
;
759 DecayDistance
[i
] = 0.0f
;
760 RoomAirAbsorption
[i
] = 1.0f
;
762 else if(Slot
->AuxSendAuto
)
764 RoomRolloff
[i
] = RoomRolloffBase
;
765 if(IsReverbEffect(Slot
->EffectType
))
767 RoomRolloff
[i
] += Slot
->EffectProps
.Reverb
.RoomRolloffFactor
;
768 DecayDistance
[i
] = Slot
->EffectProps
.Reverb
.DecayTime
*
769 SPEEDOFSOUNDMETRESPERSEC
;
770 RoomAirAbsorption
[i
] = Slot
->EffectProps
.Reverb
.AirAbsorptionGainHF
;
774 DecayDistance
[i
] = 0.0f
;
775 RoomAirAbsorption
[i
] = 1.0f
;
780 /* If the slot's auxiliary send auto is off, the data sent to the
781 * effect slot is the same as the dry path, sans filter effects */
782 RoomRolloff
[i
] = Rolloff
;
783 DecayDistance
[i
] = 0.0f
;
784 RoomAirAbsorption
[i
] = AIRABSORBGAINHF
;
787 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
788 voice
->Send
[i
].OutBuffer
= NULL
;
790 voice
->Send
[i
].OutBuffer
= Slot
->WetBuffer
;
793 /* Transform source to listener space (convert to head relative) */
794 if(ALSource
->HeadRelative
== AL_FALSE
)
796 ALfloat (*restrict Matrix
)[4] = ALContext
->Listener
->Params
.Matrix
;
797 /* Transform source vectors */
798 aluMatrixVector(Position
, 1.0f
, Matrix
);
799 aluMatrixVector(Direction
, 0.0f
, Matrix
);
800 aluMatrixVector(Velocity
, 0.0f
, Matrix
);
804 const ALfloat
*ListenerVel
= ALContext
->Listener
->Params
.Velocity
;
805 /* Offset the source velocity to be relative of the listener velocity */
806 Velocity
[0] += ListenerVel
[0];
807 Velocity
[1] += ListenerVel
[1];
808 Velocity
[2] += ListenerVel
[2];
811 SourceToListener
[0] = -Position
[0];
812 SourceToListener
[1] = -Position
[1];
813 SourceToListener
[2] = -Position
[2];
814 aluNormalize(SourceToListener
);
815 aluNormalize(Direction
);
817 /* Calculate distance attenuation */
818 Distance
= sqrtf(aluDotproduct(Position
, Position
));
819 ClampedDist
= Distance
;
822 for(i
= 0;i
< NumSends
;i
++)
823 RoomAttenuation
[i
] = 1.0f
;
824 switch(ALContext
->SourceDistanceModel
? ALSource
->DistanceModel
:
825 ALContext
->DistanceModel
)
827 case InverseDistanceClamped
:
828 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
829 if(MaxDist
< MinDist
)
832 case InverseDistance
:
835 if((MinDist
+ (Rolloff
* (ClampedDist
- MinDist
))) > 0.0f
)
836 Attenuation
= MinDist
/ (MinDist
+ (Rolloff
* (ClampedDist
- MinDist
)));
837 for(i
= 0;i
< NumSends
;i
++)
839 if((MinDist
+ (RoomRolloff
[i
] * (ClampedDist
- MinDist
))) > 0.0f
)
840 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (ClampedDist
- MinDist
)));
845 case LinearDistanceClamped
:
846 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
847 if(MaxDist
< MinDist
)
851 if(MaxDist
!= MinDist
)
853 Attenuation
= 1.0f
- (Rolloff
*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
854 Attenuation
= maxf(Attenuation
, 0.0f
);
855 for(i
= 0;i
< NumSends
;i
++)
857 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
858 RoomAttenuation
[i
] = maxf(RoomAttenuation
[i
], 0.0f
);
863 case ExponentDistanceClamped
:
864 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
865 if(MaxDist
< MinDist
)
868 case ExponentDistance
:
869 if(ClampedDist
> 0.0f
&& MinDist
> 0.0f
)
871 Attenuation
= powf(ClampedDist
/MinDist
, -Rolloff
);
872 for(i
= 0;i
< NumSends
;i
++)
873 RoomAttenuation
[i
] = powf(ClampedDist
/MinDist
, -RoomRolloff
[i
]);
877 case DisableDistance
:
878 ClampedDist
= MinDist
;
882 /* Source Gain + Attenuation */
883 DryGain
= SourceVolume
* Attenuation
;
884 for(i
= 0;i
< NumSends
;i
++)
885 WetGain
[i
] = SourceVolume
* RoomAttenuation
[i
];
887 /* Distance-based air absorption */
888 if(AirAbsorptionFactor
> 0.0f
&& ClampedDist
> MinDist
)
890 ALfloat meters
= maxf(ClampedDist
-MinDist
, 0.0f
) * MetersPerUnit
;
891 DryGainHF
*= powf(AIRABSORBGAINHF
, AirAbsorptionFactor
*meters
);
892 for(i
= 0;i
< NumSends
;i
++)
893 WetGainHF
[i
] *= powf(RoomAirAbsorption
[i
], AirAbsorptionFactor
*meters
);
898 ALfloat ApparentDist
= 1.0f
/maxf(Attenuation
, 0.00001f
) - 1.0f
;
900 /* Apply a decay-time transformation to the wet path, based on the
901 * attenuation of the dry path.
903 * Using the apparent distance, based on the distance attenuation, the
904 * initial decay of the reverb effect is calculated and applied to the
907 for(i
= 0;i
< NumSends
;i
++)
909 if(DecayDistance
[i
] > 0.0f
)
910 WetGain
[i
] *= powf(0.001f
/*-60dB*/, ApparentDist
/DecayDistance
[i
]);
914 /* Calculate directional soundcones */
915 Angle
= RAD2DEG(acosf(aluDotproduct(Direction
,SourceToListener
)) * ConeScale
) * 2.0f
;
916 if(Angle
> InnerAngle
&& Angle
<= OuterAngle
)
918 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
919 ConeVolume
= lerp(1.0f
, ALSource
->OuterGain
, scale
);
920 ConeHF
= lerp(1.0f
, ALSource
->OuterGainHF
, scale
);
922 else if(Angle
> OuterAngle
)
924 ConeVolume
= ALSource
->OuterGain
;
925 ConeHF
= ALSource
->OuterGainHF
;
933 DryGain
*= ConeVolume
;
936 for(i
= 0;i
< NumSends
;i
++)
937 WetGain
[i
] *= ConeVolume
;
943 for(i
= 0;i
< NumSends
;i
++)
944 WetGainHF
[i
] *= ConeHF
;
947 /* Clamp to Min/Max Gain */
948 DryGain
= clampf(DryGain
, MinVolume
, MaxVolume
);
949 for(i
= 0;i
< NumSends
;i
++)
950 WetGain
[i
] = clampf(WetGain
[i
], MinVolume
, MaxVolume
);
952 /* Apply gain and frequency filters */
953 DryGain
*= ALSource
->Direct
.Gain
* ListenerGain
;
954 DryGainHF
*= ALSource
->Direct
.GainHF
;
955 DryGainLF
*= ALSource
->Direct
.GainLF
;
956 for(i
= 0;i
< NumSends
;i
++)
958 WetGain
[i
] *= ALSource
->Send
[i
].Gain
* ListenerGain
;
959 WetGainHF
[i
] *= ALSource
->Send
[i
].GainHF
;
960 WetGainLF
[i
] *= ALSource
->Send
[i
].GainLF
;
963 /* Calculate velocity-based doppler effect */
964 if(DopplerFactor
> 0.0f
)
966 const ALfloat
*ListenerVel
= ALContext
->Listener
->Params
.Velocity
;
969 if(SpeedOfSound
< 1.0f
)
971 DopplerFactor
*= 1.0f
/SpeedOfSound
;
975 VSS
= aluDotproduct(Velocity
, SourceToListener
) * DopplerFactor
;
976 VLS
= aluDotproduct(ListenerVel
, SourceToListener
) * DopplerFactor
;
978 Pitch
*= clampf(SpeedOfSound
-VLS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
) /
979 clampf(SpeedOfSound
-VSS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
);
982 BufferListItem
= ATOMIC_LOAD(&ALSource
->queue
);
983 while(BufferListItem
!= NULL
)
986 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
988 /* Calculate fixed-point stepping value, based on the pitch, buffer
989 * frequency, and output frequency. */
990 Pitch
= Pitch
* ALBuffer
->Frequency
/ Frequency
;
991 if(Pitch
> (ALfloat
)MAX_PITCH
)
992 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
995 voice
->Step
= fastf2i(Pitch
*FRACTIONONE
);
1002 BufferListItem
= BufferListItem
->next
;
1007 /* Use a binaural HRTF algorithm for stereo headphone playback */
1008 ALfloat dir
[3] = { 0.0f
, 0.0f
, -1.0f
};
1009 ALfloat ev
= 0.0f
, az
= 0.0f
;
1010 ALfloat radius
= ALSource
->Radius
;
1011 ALfloat dirfact
= 1.0f
;
1013 voice
->Direct
.OutBuffer
= &voice
->Direct
.OutBuffer
[voice
->Direct
.OutChannels
];
1014 voice
->Direct
.OutChannels
= 2;
1016 if(Distance
> FLT_EPSILON
)
1018 ALfloat invlen
= 1.0f
/Distance
;
1019 dir
[0] = Position
[0] * invlen
;
1020 dir
[1] = Position
[1] * invlen
;
1021 dir
[2] = Position
[2] * invlen
* ZScale
;
1023 /* Calculate elevation and azimuth only when the source is not at
1024 * the listener. This prevents +0 and -0 Z from producing
1025 * inconsistent panning. Also, clamp Y in case FP precision errors
1026 * cause it to land outside of -1..+1. */
1027 ev
= asinf(clampf(dir
[1], -1.0f
, 1.0f
));
1028 az
= atan2f(dir
[0], -dir
[2]);
1030 if(radius
> Distance
)
1031 dirfact
*= Distance
/ radius
;
1033 /* Check to see if the HRIR is already moving. */
1034 if(voice
->Direct
.Moving
)
1037 delta
= CalcFadeTime(voice
->Direct
.LastGain
, DryGain
,
1038 voice
->Direct
.LastDir
, dir
);
1039 /* If the delta is large enough, get the moving HRIR target
1040 * coefficients, target delays, steppping values, and counter. */
1041 if(delta
> 0.000015f
)
1043 ALuint counter
= GetMovingHrtfCoeffs(Device
->Hrtf
,
1044 ev
, az
, dirfact
, DryGain
, delta
, voice
->Direct
.Counter
,
1045 voice
->Direct
.Hrtf
.Params
[0].Coeffs
, voice
->Direct
.Hrtf
.Params
[0].Delay
,
1046 voice
->Direct
.Hrtf
.Params
[0].CoeffStep
, voice
->Direct
.Hrtf
.Params
[0].DelayStep
1048 voice
->Direct
.Counter
= counter
;
1049 voice
->Direct
.LastGain
= DryGain
;
1050 voice
->Direct
.LastDir
[0] = dir
[0];
1051 voice
->Direct
.LastDir
[1] = dir
[1];
1052 voice
->Direct
.LastDir
[2] = dir
[2];
1057 /* Get the initial (static) HRIR coefficients and delays. */
1058 GetLerpedHrtfCoeffs(Device
->Hrtf
, ev
, az
, dirfact
, DryGain
,
1059 voice
->Direct
.Hrtf
.Params
[0].Coeffs
,
1060 voice
->Direct
.Hrtf
.Params
[0].Delay
);
1061 voice
->Direct
.Counter
= 0;
1062 voice
->Direct
.Moving
= AL_TRUE
;
1063 voice
->Direct
.LastGain
= DryGain
;
1064 voice
->Direct
.LastDir
[0] = dir
[0];
1065 voice
->Direct
.LastDir
[1] = dir
[1];
1066 voice
->Direct
.LastDir
[2] = dir
[2];
1068 voice
->Direct
.Hrtf
.IrSize
= GetHrtfIrSize(Device
->Hrtf
);
1070 voice
->IsHrtf
= AL_TRUE
;
1074 MixGains
*gains
= voice
->Direct
.Gains
[0];
1075 ALfloat dir
[3] = { 0.0f
, 0.0f
, -1.0f
};
1076 ALfloat radius
= ALSource
->Radius
;
1077 ALfloat Target
[MAX_OUTPUT_CHANNELS
];
1079 /* Normalize the length, and compute panned gains. */
1080 if(Distance
> FLT_EPSILON
|| radius
> FLT_EPSILON
)
1082 ALfloat invlen
= 1.0f
/maxf(Distance
, radius
);
1083 dir
[0] = Position
[0] * invlen
;
1084 dir
[1] = Position
[1] * invlen
;
1085 dir
[2] = Position
[2] * invlen
* ZScale
;
1087 ComputeDirectionalGains(Device
, dir
, DryGain
, Target
);
1089 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
1090 gains
[j
].Target
= Target
[j
];
1091 UpdateDryStepping(&voice
->Direct
, 1, (voice
->Direct
.Moving
? 64 : 0));
1092 voice
->Direct
.Moving
= AL_TRUE
;
1094 voice
->IsHrtf
= AL_FALSE
;
1096 for(i
= 0;i
< NumSends
;i
++)
1098 voice
->Send
[i
].Gain
.Target
= WetGain
[i
];
1099 UpdateWetStepping(&voice
->Send
[i
], (voice
->Send
[i
].Moving
? 64 : 0));
1100 voice
->Send
[i
].Moving
= AL_TRUE
;
1104 ALfloat gainhf
= maxf(0.01f
, DryGainHF
);
1105 ALfloat gainlf
= maxf(0.01f
, DryGainLF
);
1106 ALfloat hfscale
= ALSource
->Direct
.HFReference
/ Frequency
;
1107 ALfloat lfscale
= ALSource
->Direct
.LFReference
/ Frequency
;
1108 voice
->Direct
.Filters
[0].ActiveType
= AF_None
;
1109 if(gainhf
!= 1.0f
) voice
->Direct
.Filters
[0].ActiveType
|= AF_LowPass
;
1110 if(gainlf
!= 1.0f
) voice
->Direct
.Filters
[0].ActiveType
|= AF_HighPass
;
1111 ALfilterState_setParams(
1112 &voice
->Direct
.Filters
[0].LowPass
, ALfilterType_HighShelf
, gainhf
,
1115 ALfilterState_setParams(
1116 &voice
->Direct
.Filters
[0].HighPass
, ALfilterType_LowShelf
, gainlf
,
1120 for(i
= 0;i
< NumSends
;i
++)
1122 ALfloat gainhf
= maxf(0.01f
, WetGainHF
[i
]);
1123 ALfloat gainlf
= maxf(0.01f
, WetGainLF
[i
]);
1124 ALfloat hfscale
= ALSource
->Send
[i
].HFReference
/ Frequency
;
1125 ALfloat lfscale
= ALSource
->Send
[i
].LFReference
/ Frequency
;
1126 voice
->Send
[i
].Filters
[0].ActiveType
= AF_None
;
1127 if(gainhf
!= 1.0f
) voice
->Send
[i
].Filters
[0].ActiveType
|= AF_LowPass
;
1128 if(gainlf
!= 1.0f
) voice
->Send
[i
].Filters
[0].ActiveType
|= AF_HighPass
;
1129 ALfilterState_setParams(
1130 &voice
->Send
[i
].Filters
[0].LowPass
, ALfilterType_HighShelf
, gainhf
,
1133 ALfilterState_setParams(
1134 &voice
->Send
[i
].Filters
[0].HighPass
, ALfilterType_LowShelf
, gainlf
,
1141 static inline ALint
aluF2I25(ALfloat val
)
1143 /* Clamp the value between -1 and +1. This handles that with only a single branch. */
1144 if(fabsf(val
) > 1.0f
)
1145 val
= (ALfloat
)((0.0f
< val
) - (val
< 0.0f
));
1146 /* Convert to a signed integer, between -16777215 and +16777215. */
1147 return fastf2i(val
*16777215.0f
);
1150 static inline ALfloat
aluF2F(ALfloat val
)
1152 static inline ALint
aluF2I(ALfloat val
)
1153 { return aluF2I25(val
)<<7; }
1154 static inline ALuint
aluF2UI(ALfloat val
)
1155 { return aluF2I(val
)+2147483648u; }
1156 static inline ALshort
aluF2S(ALfloat val
)
1157 { return aluF2I25(val
)>>9; }
1158 static inline ALushort
aluF2US(ALfloat val
)
1159 { return aluF2S(val
)+32768; }
1160 static inline ALbyte
aluF2B(ALfloat val
)
1161 { return aluF2I25(val
)>>17; }
1162 static inline ALubyte
aluF2UB(ALfloat val
)
1163 { return aluF2B(val
)+128; }
1165 #define DECL_TEMPLATE(T, func) \
1166 static void Write_##T(const ALfloatBUFFERSIZE *InBuffer, ALvoid *OutBuffer, \
1167 ALuint SamplesToDo, ALuint numchans) \
1170 for(j = 0;j < numchans;j++) \
1172 const ALfloat *in = InBuffer[j]; \
1173 T *restrict out = (T*)OutBuffer + j; \
1174 for(i = 0;i < SamplesToDo;i++) \
1175 out[i*numchans] = func(in[i]); \
1179 DECL_TEMPLATE(ALfloat
, aluF2F
)
1180 DECL_TEMPLATE(ALuint
, aluF2UI
)
1181 DECL_TEMPLATE(ALint
, aluF2I
)
1182 DECL_TEMPLATE(ALushort
, aluF2US
)
1183 DECL_TEMPLATE(ALshort
, aluF2S
)
1184 DECL_TEMPLATE(ALubyte
, aluF2UB
)
1185 DECL_TEMPLATE(ALbyte
, aluF2B
)
1187 #undef DECL_TEMPLATE
1190 ALvoid
aluMixData(ALCdevice
*device
, ALvoid
*buffer
, ALsizei size
)
1193 ALeffectslot
**slot
, **slot_end
;
1194 ALvoice
*voice
, *voice_end
;
1199 SetMixerFPUMode(&oldMode
);
1203 ALuint outchanoffset
= 0;
1204 ALuint outchancount
= device
->NumChannels
;
1206 IncrementRef(&device
->MixCount
);
1208 SamplesToDo
= minu(size
, BUFFERSIZE
);
1209 for(c
= 0;c
< device
->NumChannels
;c
++)
1210 memset(device
->DryBuffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1213 outchanoffset
= device
->NumChannels
;
1215 for(c
= 0;c
< outchancount
;c
++)
1216 memset(device
->DryBuffer
[outchanoffset
+c
], 0, SamplesToDo
*sizeof(ALfloat
));
1219 V0(device
->Backend
,lock
)();
1220 V(device
->Synth
,process
)(SamplesToDo
, &device
->DryBuffer
[outchanoffset
]);
1222 ctx
= ATOMIC_LOAD(&device
->ContextList
);
1225 ALenum DeferUpdates
= ctx
->DeferUpdates
;
1226 ALenum UpdateSources
= AL_FALSE
;
1229 UpdateSources
= ATOMIC_EXCHANGE(ALenum
, &ctx
->UpdateSources
, AL_FALSE
);
1232 CalcListenerParams(ctx
->Listener
);
1234 /* source processing */
1235 voice
= ctx
->Voices
;
1236 voice_end
= voice
+ ctx
->VoiceCount
;
1237 while(voice
!= voice_end
)
1239 ALsource
*source
= voice
->Source
;
1240 if(!source
) goto next
;
1242 if(source
->state
!= AL_PLAYING
&& source
->state
!= AL_PAUSED
)
1244 voice
->Source
= NULL
;
1248 if(!DeferUpdates
&& (ATOMIC_EXCHANGE(ALenum
, &source
->NeedsUpdate
, AL_FALSE
) ||
1250 voice
->Update(voice
, source
, ctx
);
1252 if(source
->state
!= AL_PAUSED
)
1253 MixSource(voice
, source
, device
, SamplesToDo
);
1258 /* effect slot processing */
1259 slot
= VECTOR_ITER_BEGIN(ctx
->ActiveAuxSlots
);
1260 slot_end
= VECTOR_ITER_END(ctx
->ActiveAuxSlots
);
1261 while(slot
!= slot_end
)
1263 if(!DeferUpdates
&& ATOMIC_EXCHANGE(ALenum
, &(*slot
)->NeedsUpdate
, AL_FALSE
))
1264 V((*slot
)->EffectState
,update
)(device
, *slot
);
1266 V((*slot
)->EffectState
,process
)(SamplesToDo
, (*slot
)->WetBuffer
[0],
1267 device
->DryBuffer
, device
->NumChannels
);
1269 for(i
= 0;i
< SamplesToDo
;i
++)
1270 (*slot
)->WetBuffer
[0][i
] = 0.0f
;
1278 slot
= &device
->DefaultSlot
;
1281 if(ATOMIC_EXCHANGE(ALenum
, &(*slot
)->NeedsUpdate
, AL_FALSE
))
1282 V((*slot
)->EffectState
,update
)(device
, *slot
);
1284 V((*slot
)->EffectState
,process
)(SamplesToDo
, (*slot
)->WetBuffer
[0],
1285 device
->DryBuffer
, device
->NumChannels
);
1287 for(i
= 0;i
< SamplesToDo
;i
++)
1288 (*slot
)->WetBuffer
[0][i
] = 0.0f
;
1291 /* Increment the clock time. Every second's worth of samples is
1292 * converted and added to clock base so that large sample counts don't
1293 * overflow during conversion. This also guarantees an exact, stable
1295 device
->SamplesDone
+= SamplesToDo
;
1296 device
->ClockBase
+= (device
->SamplesDone
/device
->Frequency
) * DEVICE_CLOCK_RES
;
1297 device
->SamplesDone
%= device
->Frequency
;
1298 V0(device
->Backend
,unlock
)();
1302 HrtfMixerFunc HrtfMix
= SelectHrtfMixer();
1303 ALuint irsize
= GetHrtfIrSize(device
->Hrtf
);
1304 for(c
= 0;c
< device
->NumChannels
;c
++)
1305 HrtfMix(&device
->DryBuffer
[outchanoffset
], device
->DryBuffer
[c
], 0.0f
,
1306 device
->Hrtf_Offset
, 0.0f
, irsize
, &device
->Hrtf_Params
[c
],
1307 &device
->Hrtf_State
[c
], SamplesToDo
1309 device
->Hrtf_Offset
+= SamplesToDo
;
1311 else if(device
->Bs2b
)
1313 /* Apply binaural/crossfeed filter */
1314 for(i
= 0;i
< SamplesToDo
;i
++)
1317 samples
[0] = device
->DryBuffer
[0][i
];
1318 samples
[1] = device
->DryBuffer
[1][i
];
1319 bs2b_cross_feed(device
->Bs2b
, samples
);
1320 device
->DryBuffer
[0][i
] = samples
[0];
1321 device
->DryBuffer
[1][i
] = samples
[1];
1327 #define WRITE(T, a, b, c, d) do { \
1328 Write_##T((a), (b), (c), (d)); \
1329 buffer = (char*)buffer + (c)*(d)*sizeof(T); \
1331 switch(device
->FmtType
)
1334 WRITE(ALbyte
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1337 WRITE(ALubyte
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1340 WRITE(ALshort
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1343 WRITE(ALushort
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1346 WRITE(ALint
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1349 WRITE(ALuint
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1352 WRITE(ALfloat
, device
->DryBuffer
+outchanoffset
, buffer
, SamplesToDo
, outchancount
);
1358 size
-= SamplesToDo
;
1359 IncrementRef(&device
->MixCount
);
1362 RestoreFPUMode(&oldMode
);
1366 ALvoid
aluHandleDisconnect(ALCdevice
*device
)
1368 ALCcontext
*Context
;
1370 device
->Connected
= ALC_FALSE
;
1372 Context
= ATOMIC_LOAD(&device
->ContextList
);
1375 ALvoice
*voice
, *voice_end
;
1377 voice
= Context
->Voices
;
1378 voice_end
= voice
+ Context
->VoiceCount
;
1379 while(voice
!= voice_end
)
1381 ALsource
*source
= voice
->Source
;
1382 voice
->Source
= NULL
;
1384 if(source
&& source
->state
== AL_PLAYING
)
1386 source
->state
= AL_STOPPED
;
1387 ATOMIC_STORE(&source
->current_buffer
, NULL
);
1388 source
->position
= 0;
1389 source
->position_fraction
= 0;
1394 Context
->VoiceCount
= 0;
1396 Context
= Context
->next
;