2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
32 #include "alListener.h"
33 #include "alAuxEffectSlot.h"
37 #include "uhjfilter.h"
38 #include "bformatdec.h"
39 #include "static_assert.h"
41 #include "mixer_defs.h"
43 #include "backends/base.h"
53 ALfloat ConeScale
= 1.0f
;
55 /* Localized Z scalar for mono sources */
56 ALfloat ZScale
= 1.0f
;
58 extern inline ALfloat
minf(ALfloat a
, ALfloat b
);
59 extern inline ALfloat
maxf(ALfloat a
, ALfloat b
);
60 extern inline ALfloat
clampf(ALfloat val
, ALfloat min
, ALfloat max
);
62 extern inline ALdouble
mind(ALdouble a
, ALdouble b
);
63 extern inline ALdouble
maxd(ALdouble a
, ALdouble b
);
64 extern inline ALdouble
clampd(ALdouble val
, ALdouble min
, ALdouble max
);
66 extern inline ALuint
minu(ALuint a
, ALuint b
);
67 extern inline ALuint
maxu(ALuint a
, ALuint b
);
68 extern inline ALuint
clampu(ALuint val
, ALuint min
, ALuint max
);
70 extern inline ALint
mini(ALint a
, ALint b
);
71 extern inline ALint
maxi(ALint a
, ALint b
);
72 extern inline ALint
clampi(ALint val
, ALint min
, ALint max
);
74 extern inline ALint64
mini64(ALint64 a
, ALint64 b
);
75 extern inline ALint64
maxi64(ALint64 a
, ALint64 b
);
76 extern inline ALint64
clampi64(ALint64 val
, ALint64 min
, ALint64 max
);
78 extern inline ALuint64
minu64(ALuint64 a
, ALuint64 b
);
79 extern inline ALuint64
maxu64(ALuint64 a
, ALuint64 b
);
80 extern inline ALuint64
clampu64(ALuint64 val
, ALuint64 min
, ALuint64 max
);
82 extern inline ALfloat
lerp(ALfloat val1
, ALfloat val2
, ALfloat mu
);
83 extern inline ALfloat
resample_fir4(ALfloat val0
, ALfloat val1
, ALfloat val2
, ALfloat val3
, ALuint frac
);
84 extern inline ALfloat
resample_fir8(ALfloat val0
, ALfloat val1
, ALfloat val2
, ALfloat val3
, ALfloat val4
, ALfloat val5
, ALfloat val6
, ALfloat val7
, ALuint frac
);
86 extern inline void aluVectorSet(aluVector
*restrict vector
, ALfloat x
, ALfloat y
, ALfloat z
, ALfloat w
);
88 extern inline void aluMatrixfSetRow(aluMatrixf
*matrix
, ALuint row
,
89 ALfloat m0
, ALfloat m1
, ALfloat m2
, ALfloat m3
);
90 extern inline void aluMatrixfSet(aluMatrixf
*matrix
,
91 ALfloat m00
, ALfloat m01
, ALfloat m02
, ALfloat m03
,
92 ALfloat m10
, ALfloat m11
, ALfloat m12
, ALfloat m13
,
93 ALfloat m20
, ALfloat m21
, ALfloat m22
, ALfloat m23
,
94 ALfloat m30
, ALfloat m31
, ALfloat m32
, ALfloat m33
);
96 const aluMatrixf IdentityMatrixf
= {{
97 { 1.0f
, 0.0f
, 0.0f
, 0.0f
},
98 { 0.0f
, 1.0f
, 0.0f
, 0.0f
},
99 { 0.0f
, 0.0f
, 1.0f
, 0.0f
},
100 { 0.0f
, 0.0f
, 0.0f
, 1.0f
},
104 static inline HrtfDirectMixerFunc
SelectHrtfMixer(void)
107 if((CPUCapFlags
&CPU_CAP_SSE
))
108 return MixDirectHrtf_SSE
;
111 if((CPUCapFlags
&CPU_CAP_NEON
))
112 return MixDirectHrtf_Neon
;
115 return MixDirectHrtf_C
;
119 static inline void aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
121 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
122 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
123 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
126 static inline ALfloat
aluDotproduct(const aluVector
*vec1
, const aluVector
*vec2
)
128 return vec1
->v
[0]*vec2
->v
[0] + vec1
->v
[1]*vec2
->v
[1] + vec1
->v
[2]*vec2
->v
[2];
131 static ALfloat
aluNormalize(ALfloat
*vec
)
133 ALfloat length
= sqrtf(vec
[0]*vec
[0] + vec
[1]*vec
[1] + vec
[2]*vec
[2]);
136 ALfloat inv_length
= 1.0f
/length
;
137 vec
[0] *= inv_length
;
138 vec
[1] *= inv_length
;
139 vec
[2] *= inv_length
;
144 static void aluMatrixfFloat3(ALfloat
*vec
, ALfloat w
, const aluMatrixf
*mtx
)
146 ALfloat v
[4] = { vec
[0], vec
[1], vec
[2], w
};
148 vec
[0] = v
[0]*mtx
->m
[0][0] + v
[1]*mtx
->m
[1][0] + v
[2]*mtx
->m
[2][0] + v
[3]*mtx
->m
[3][0];
149 vec
[1] = v
[0]*mtx
->m
[0][1] + v
[1]*mtx
->m
[1][1] + v
[2]*mtx
->m
[2][1] + v
[3]*mtx
->m
[3][1];
150 vec
[2] = v
[0]*mtx
->m
[0][2] + v
[1]*mtx
->m
[1][2] + v
[2]*mtx
->m
[2][2] + v
[3]*mtx
->m
[3][2];
153 static aluVector
aluMatrixfVector(const aluMatrixf
*mtx
, const aluVector
*vec
)
156 v
.v
[0] = vec
->v
[0]*mtx
->m
[0][0] + vec
->v
[1]*mtx
->m
[1][0] + vec
->v
[2]*mtx
->m
[2][0] + vec
->v
[3]*mtx
->m
[3][0];
157 v
.v
[1] = vec
->v
[0]*mtx
->m
[0][1] + vec
->v
[1]*mtx
->m
[1][1] + vec
->v
[2]*mtx
->m
[2][1] + vec
->v
[3]*mtx
->m
[3][1];
158 v
.v
[2] = vec
->v
[0]*mtx
->m
[0][2] + vec
->v
[1]*mtx
->m
[1][2] + vec
->v
[2]*mtx
->m
[2][2] + vec
->v
[3]*mtx
->m
[3][2];
159 v
.v
[3] = vec
->v
[0]*mtx
->m
[0][3] + vec
->v
[1]*mtx
->m
[1][3] + vec
->v
[2]*mtx
->m
[2][3] + vec
->v
[3]*mtx
->m
[3][3];
164 /* Prepares the interpolator for a given rate (determined by increment). A
165 * result of AL_FALSE indicates that the filter output will completely cut
168 * With a bit of work, and a trade of memory for CPU cost, this could be
169 * modified for use with an interpolated increment for buttery-smooth pitch
172 static ALboolean
BsincPrepare(const ALuint increment
, BsincState
*state
)
174 static const ALfloat scaleBase
= 1.510578918e-01f
, scaleRange
= 1.177936623e+00f
;
175 static const ALuint m
[BSINC_SCALE_COUNT
] = { 24, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 12 };
176 static const ALuint to
[4][BSINC_SCALE_COUNT
] =
178 { 0, 24, 408, 792, 1176, 1560, 1944, 2328, 2648, 2968, 3288, 3544, 3800, 4056, 4248, 4440 },
179 { 4632, 5016, 5400, 5784, 6168, 6552, 6936, 7320, 7640, 7960, 8280, 8536, 8792, 9048, 9240, 0 },
180 { 0, 9432, 9816, 10200, 10584, 10968, 11352, 11736, 12056, 12376, 12696, 12952, 13208, 13464, 13656, 13848 },
181 { 14040, 14424, 14808, 15192, 15576, 15960, 16344, 16728, 17048, 17368, 17688, 17944, 18200, 18456, 18648, 0 }
183 static const ALuint tm
[2][BSINC_SCALE_COUNT
] =
185 { 0, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 12 },
186 { 24, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 0 }
190 ALboolean uncut
= AL_TRUE
;
192 if(increment
> FRACTIONONE
)
194 sf
= (ALfloat
)FRACTIONONE
/ increment
;
197 /* Signal has been completely cut. The return result can be used
198 * to skip the filter (and output zeros) as an optimization.
206 sf
= (BSINC_SCALE_COUNT
- 1) * (sf
- scaleBase
) * scaleRange
;
208 /* The interpolation factor is fit to this diagonally-symmetric
209 * curve to reduce the transition ripple caused by interpolating
210 * different scales of the sinc function.
212 sf
= 1.0f
- cosf(asinf(sf
- si
));
218 si
= BSINC_SCALE_COUNT
- 1;
223 state
->l
= -(ALint
)((m
[si
] / 2) - 1);
224 /* The CPU cost of this table re-mapping could be traded for the memory
225 * cost of a complete table map (1024 elements large).
227 for(pi
= 0;pi
< BSINC_PHASE_COUNT
;pi
++)
229 state
->coeffs
[pi
].filter
= &bsincTab
[to
[0][si
] + tm
[0][si
]*pi
];
230 state
->coeffs
[pi
].scDelta
= &bsincTab
[to
[1][si
] + tm
[1][si
]*pi
];
231 state
->coeffs
[pi
].phDelta
= &bsincTab
[to
[2][si
] + tm
[0][si
]*pi
];
232 state
->coeffs
[pi
].spDelta
= &bsincTab
[to
[3][si
] + tm
[1][si
]*pi
];
238 static ALboolean
CalcListenerParams(ALCcontext
*Context
)
240 ALlistener
*Listener
= Context
->Listener
;
241 ALfloat N
[3], V
[3], U
[3], P
[3];
242 struct ALlistenerProps
*first
;
243 struct ALlistenerProps
*props
;
246 props
= ATOMIC_EXCHANGE(struct ALlistenerProps
*, &Listener
->Update
, NULL
, almemory_order_acq_rel
);
247 if(!props
) return AL_FALSE
;
250 N
[0] = ATOMIC_LOAD(&props
->Forward
[0], almemory_order_relaxed
);
251 N
[1] = ATOMIC_LOAD(&props
->Forward
[1], almemory_order_relaxed
);
252 N
[2] = ATOMIC_LOAD(&props
->Forward
[2], almemory_order_relaxed
);
254 V
[0] = ATOMIC_LOAD(&props
->Up
[0], almemory_order_relaxed
);
255 V
[1] = ATOMIC_LOAD(&props
->Up
[1], almemory_order_relaxed
);
256 V
[2] = ATOMIC_LOAD(&props
->Up
[2], almemory_order_relaxed
);
258 /* Build and normalize right-vector */
259 aluCrossproduct(N
, V
, U
);
262 aluMatrixfSet(&Listener
->Params
.Matrix
,
263 U
[0], V
[0], -N
[0], 0.0,
264 U
[1], V
[1], -N
[1], 0.0,
265 U
[2], V
[2], -N
[2], 0.0,
269 P
[0] = ATOMIC_LOAD(&props
->Position
[0], almemory_order_relaxed
);
270 P
[1] = ATOMIC_LOAD(&props
->Position
[1], almemory_order_relaxed
);
271 P
[2] = ATOMIC_LOAD(&props
->Position
[2], almemory_order_relaxed
);
272 aluMatrixfFloat3(P
, 1.0, &Listener
->Params
.Matrix
);
273 aluMatrixfSetRow(&Listener
->Params
.Matrix
, 3, -P
[0], -P
[1], -P
[2], 1.0f
);
275 aluVectorSet(&vel
, ATOMIC_LOAD(&props
->Velocity
[0], almemory_order_relaxed
),
276 ATOMIC_LOAD(&props
->Velocity
[1], almemory_order_relaxed
),
277 ATOMIC_LOAD(&props
->Velocity
[2], almemory_order_relaxed
),
279 Listener
->Params
.Velocity
= aluMatrixfVector(&Listener
->Params
.Matrix
, &vel
);
281 Listener
->Params
.Gain
= ATOMIC_LOAD(&props
->Gain
, almemory_order_relaxed
);
282 Listener
->Params
.MetersPerUnit
= ATOMIC_LOAD(&props
->MetersPerUnit
, almemory_order_relaxed
);
284 Listener
->Params
.DopplerFactor
= ATOMIC_LOAD(&props
->DopplerFactor
, almemory_order_relaxed
);
285 Listener
->Params
.SpeedOfSound
= ATOMIC_LOAD(&props
->SpeedOfSound
, almemory_order_relaxed
) *
286 ATOMIC_LOAD(&props
->DopplerVelocity
, almemory_order_relaxed
);
288 Listener
->Params
.SourceDistanceModel
= ATOMIC_LOAD(&props
->SourceDistanceModel
, almemory_order_relaxed
);
289 Listener
->Params
.DistanceModel
= ATOMIC_LOAD(&props
->DistanceModel
, almemory_order_relaxed
);
291 /* WARNING: A livelock is theoretically possible if another thread keeps
292 * changing the freelist head without giving this a chance to actually swap
293 * in the old container (practically impossible with this little code,
296 first
= ATOMIC_LOAD(&Listener
->FreeList
);
298 ATOMIC_STORE(&props
->next
, first
, almemory_order_relaxed
);
299 } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALlistenerProps
*,
300 &Listener
->FreeList
, &first
, props
) == 0);
305 static ALboolean
CalcEffectSlotParams(ALeffectslot
*slot
, ALCdevice
*device
)
307 struct ALeffectslotProps
*first
;
308 struct ALeffectslotProps
*props
;
309 ALeffectState
*state
;
311 props
= ATOMIC_EXCHANGE(struct ALeffectslotProps
*, &slot
->Update
, NULL
, almemory_order_acq_rel
);
312 if(!props
) return AL_FALSE
;
314 slot
->Params
.Gain
= ATOMIC_LOAD(&props
->Gain
, almemory_order_relaxed
);
315 slot
->Params
.AuxSendAuto
= ATOMIC_LOAD(&props
->AuxSendAuto
, almemory_order_relaxed
);
316 slot
->Params
.EffectType
= ATOMIC_LOAD(&props
->Type
, almemory_order_relaxed
);
317 if(IsReverbEffect(slot
->Params
.EffectType
))
319 slot
->Params
.RoomRolloff
= props
->Props
.Reverb
.RoomRolloffFactor
;
320 slot
->Params
.DecayTime
= props
->Props
.Reverb
.DecayTime
;
321 slot
->Params
.AirAbsorptionGainHF
= props
->Props
.Reverb
.AirAbsorptionGainHF
;
325 slot
->Params
.RoomRolloff
= 0.0f
;
326 slot
->Params
.DecayTime
= 0.0f
;
327 slot
->Params
.AirAbsorptionGainHF
= 1.0f
;
330 /* Swap effect states. No need to play with the ref counts since they keep
331 * the same number of refs.
333 state
= ATOMIC_EXCHANGE(ALeffectState
*, &props
->State
, slot
->Params
.EffectState
,
334 almemory_order_relaxed
);
335 slot
->Params
.EffectState
= state
;
337 V(state
,update
)(device
, slot
, &props
->Props
);
339 /* WARNING: A livelock is theoretically possible if another thread keeps
340 * changing the freelist head without giving this a chance to actually swap
341 * in the old container (practically impossible with this little code,
344 first
= ATOMIC_LOAD(&slot
->FreeList
);
346 ATOMIC_STORE(&props
->next
, first
, almemory_order_relaxed
);
347 } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALeffectslotProps
*,
348 &slot
->FreeList
, &first
, props
) == 0);
354 static void CalcNonAttnSourceParams(ALvoice
*voice
, const struct ALsourceProps
*props
, const ALbuffer
*ALBuffer
, const ALCcontext
*ALContext
)
356 static const struct ChanMap MonoMap
[1] = {
357 { FrontCenter
, 0.0f
, 0.0f
}
359 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
360 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) }
362 { FrontLeft
, DEG2RAD( -45.0f
), DEG2RAD(0.0f
) },
363 { FrontRight
, DEG2RAD( 45.0f
), DEG2RAD(0.0f
) },
364 { BackLeft
, DEG2RAD(-135.0f
), DEG2RAD(0.0f
) },
365 { BackRight
, DEG2RAD( 135.0f
), DEG2RAD(0.0f
) }
367 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
368 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
369 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
371 { SideLeft
, DEG2RAD(-110.0f
), DEG2RAD(0.0f
) },
372 { SideRight
, DEG2RAD( 110.0f
), DEG2RAD(0.0f
) }
374 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
375 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
376 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
378 { BackCenter
, DEG2RAD(180.0f
), DEG2RAD(0.0f
) },
379 { SideLeft
, DEG2RAD(-90.0f
), DEG2RAD(0.0f
) },
380 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
382 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
383 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
384 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
386 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
387 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) },
388 { SideLeft
, DEG2RAD( -90.0f
), DEG2RAD(0.0f
) },
389 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
392 const ALCdevice
*Device
= ALContext
->Device
;
393 const ALlistener
*Listener
= ALContext
->Listener
;
394 ALfloat SourceVolume
,ListenerGain
,MinVolume
,MaxVolume
;
395 ALfloat DryGain
, DryGainHF
, DryGainLF
;
396 ALfloat WetGain
[MAX_SENDS
];
397 ALfloat WetGainHF
[MAX_SENDS
];
398 ALfloat WetGainLF
[MAX_SENDS
];
399 ALeffectslot
*SendSlots
[MAX_SENDS
];
400 ALuint NumSends
, Frequency
;
402 const struct ChanMap
*chans
= NULL
;
403 struct ChanMap StereoMap
[2] = {
404 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
405 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) }
407 ALuint num_channels
= 0;
408 ALboolean DirectChannels
;
409 ALboolean isbformat
= AL_FALSE
;
413 /* Get device properties */
414 NumSends
= Device
->NumAuxSends
;
415 Frequency
= Device
->Frequency
;
417 /* Get listener properties */
418 ListenerGain
= Listener
->Params
.Gain
;
420 /* Get source properties */
421 SourceVolume
= ATOMIC_LOAD(&props
->Gain
, almemory_order_relaxed
);
422 MinVolume
= ATOMIC_LOAD(&props
->MinGain
, almemory_order_relaxed
);
423 MaxVolume
= ATOMIC_LOAD(&props
->MaxGain
, almemory_order_relaxed
);
424 Pitch
= ATOMIC_LOAD(&props
->Pitch
, almemory_order_relaxed
);
425 Relative
= ATOMIC_LOAD(&props
->HeadRelative
, almemory_order_relaxed
);
426 DirectChannels
= ATOMIC_LOAD(&props
->DirectChannels
, almemory_order_relaxed
);
428 /* Convert counter-clockwise to clockwise. */
429 StereoMap
[0].angle
= -ATOMIC_LOAD(&props
->StereoPan
[0], almemory_order_relaxed
);
430 StereoMap
[1].angle
= -ATOMIC_LOAD(&props
->StereoPan
[1], almemory_order_relaxed
);
432 voice
->DirectOut
.Buffer
= Device
->Dry
.Buffer
;
433 voice
->DirectOut
.Channels
= Device
->Dry
.NumChannels
;
434 for(i
= 0;i
< NumSends
;i
++)
436 SendSlots
[i
] = ATOMIC_LOAD(&props
->Send
[i
].Slot
, almemory_order_relaxed
);
437 if(!SendSlots
[i
] && i
== 0)
438 SendSlots
[i
] = Device
->DefaultSlot
;
439 if(!SendSlots
[i
] || SendSlots
[i
]->Params
.EffectType
== AL_EFFECT_NULL
)
442 voice
->SendOut
[i
].Buffer
= NULL
;
443 voice
->SendOut
[i
].Channels
= 0;
447 voice
->SendOut
[i
].Buffer
= SendSlots
[i
]->WetBuffer
;
448 voice
->SendOut
[i
].Channels
= SendSlots
[i
]->NumChannels
;
452 /* Calculate the stepping value */
453 Pitch
*= (ALfloat
)ALBuffer
->Frequency
/ Frequency
;
454 if(Pitch
> (ALfloat
)MAX_PITCH
)
455 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
457 voice
->Step
= maxi(fastf2i(Pitch
*FRACTIONONE
+ 0.5f
), 1);
458 BsincPrepare(voice
->Step
, &voice
->SincState
);
460 /* Calculate gains */
461 DryGain
= clampf(SourceVolume
, MinVolume
, MaxVolume
);
462 DryGain
*= ATOMIC_LOAD(&props
->Direct
.Gain
, almemory_order_relaxed
) * ListenerGain
;
463 DryGain
= minf(DryGain
, GAIN_MIX_MAX
);
464 DryGainHF
= ATOMIC_LOAD(&props
->Direct
.GainHF
, almemory_order_relaxed
);
465 DryGainLF
= ATOMIC_LOAD(&props
->Direct
.GainLF
, almemory_order_relaxed
);
466 for(i
= 0;i
< NumSends
;i
++)
468 WetGain
[i
] = clampf(SourceVolume
, MinVolume
, MaxVolume
);
469 WetGain
[i
] *= ATOMIC_LOAD(&props
->Send
[i
].Gain
, almemory_order_relaxed
) * ListenerGain
;
470 WetGain
[i
] = minf(WetGain
[i
], GAIN_MIX_MAX
);
471 WetGainHF
[i
] = ATOMIC_LOAD(&props
->Send
[i
].GainHF
, almemory_order_relaxed
);
472 WetGainLF
[i
] = ATOMIC_LOAD(&props
->Send
[i
].GainLF
, almemory_order_relaxed
);
475 switch(ALBuffer
->FmtChannels
)
515 DirectChannels
= AL_FALSE
;
521 DirectChannels
= AL_FALSE
;
527 ALfloat N
[3], V
[3], U
[3];
532 N
[0] = ATOMIC_LOAD(&props
->Orientation
[0][0], almemory_order_relaxed
);
533 N
[1] = ATOMIC_LOAD(&props
->Orientation
[0][1], almemory_order_relaxed
);
534 N
[2] = ATOMIC_LOAD(&props
->Orientation
[0][2], almemory_order_relaxed
);
536 V
[0] = ATOMIC_LOAD(&props
->Orientation
[1][0], almemory_order_relaxed
);
537 V
[1] = ATOMIC_LOAD(&props
->Orientation
[1][1], almemory_order_relaxed
);
538 V
[2] = ATOMIC_LOAD(&props
->Orientation
[1][2], almemory_order_relaxed
);
542 const aluMatrixf
*lmatrix
= &Listener
->Params
.Matrix
;
543 aluMatrixfFloat3(N
, 0.0f
, lmatrix
);
544 aluMatrixfFloat3(V
, 0.0f
, lmatrix
);
546 /* Build and normalize right-vector */
547 aluCrossproduct(N
, V
, U
);
550 /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). */
551 scale
= 1.732050808f
;
552 aluMatrixfSet(&matrix
,
553 1.414213562f
, 0.0f
, 0.0f
, 0.0f
,
554 0.0f
, -N
[0]*scale
, N
[1]*scale
, -N
[2]*scale
,
555 0.0f
, U
[0]*scale
, -U
[1]*scale
, U
[2]*scale
,
556 0.0f
, -V
[0]*scale
, V
[1]*scale
, -V
[2]*scale
559 voice
->DirectOut
.Buffer
= Device
->FOAOut
.Buffer
;
560 voice
->DirectOut
.Channels
= Device
->FOAOut
.NumChannels
;
561 for(c
= 0;c
< num_channels
;c
++)
562 ComputeFirstOrderGains(Device
->FOAOut
, matrix
.m
[c
], DryGain
,
563 voice
->Chan
[c
].Direct
.Gains
.Target
);
565 for(i
= 0;i
< NumSends
;i
++)
569 for(c
= 0;c
< num_channels
;c
++)
571 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
572 voice
->Chan
[c
].Send
[i
].Gains
.Target
[j
] = 0.0f
;
577 for(c
= 0;c
< num_channels
;c
++)
579 const ALeffectslot
*Slot
= SendSlots
[i
];
580 ComputeFirstOrderGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, matrix
.m
[c
],
581 WetGain
[i
], voice
->Chan
[c
].Send
[i
].Gains
.Target
);
586 voice
->IsHrtf
= AL_FALSE
;
590 ALfloat coeffs
[MAX_AMBI_COEFFS
];
594 /* Skip the virtual channels and write inputs to the real output. */
595 voice
->DirectOut
.Buffer
= Device
->RealOut
.Buffer
;
596 voice
->DirectOut
.Channels
= Device
->RealOut
.NumChannels
;
597 for(c
= 0;c
< num_channels
;c
++)
600 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
601 voice
->Chan
[c
].Direct
.Gains
.Target
[j
] = 0.0f
;
602 if((idx
=GetChannelIdxByName(Device
->RealOut
, chans
[c
].channel
)) != -1)
603 voice
->Chan
[c
].Direct
.Gains
.Target
[idx
] = DryGain
;
606 /* Auxiliary sends still use normal panning since they mix to B-Format, which can't
608 for(c
= 0;c
< num_channels
;c
++)
610 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, 0.0f
, coeffs
);
612 for(i
= 0;i
< NumSends
;i
++)
616 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
617 voice
->Chan
[c
].Send
[i
].Gains
.Target
[j
] = 0.0f
;
621 const ALeffectslot
*Slot
= SendSlots
[i
];
622 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, coeffs
,
623 WetGain
[i
], voice
->Chan
[c
].Send
[i
].Gains
.Target
);
628 voice
->IsHrtf
= AL_FALSE
;
630 else if(Device
->Render_Mode
== HrtfRender
)
632 /* Full HRTF rendering. Skip the virtual channels and render each
633 * input channel to the real outputs.
635 voice
->DirectOut
.Buffer
= Device
->RealOut
.Buffer
;
636 voice
->DirectOut
.Channels
= Device
->RealOut
.NumChannels
;
637 for(c
= 0;c
< num_channels
;c
++)
639 if(chans
[c
].channel
== LFE
)
642 voice
->Chan
[c
].Direct
.Hrtf
.Target
.Delay
[0] = 0;
643 voice
->Chan
[c
].Direct
.Hrtf
.Target
.Delay
[1] = 0;
644 for(i
= 0;i
< HRIR_LENGTH
;i
++)
646 voice
->Chan
[c
].Direct
.Hrtf
.Target
.Coeffs
[i
][0] = 0.0f
;
647 voice
->Chan
[c
].Direct
.Hrtf
.Target
.Coeffs
[i
][1] = 0.0f
;
650 for(i
= 0;i
< NumSends
;i
++)
652 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
653 voice
->Chan
[c
].Send
[i
].Gains
.Target
[j
] = 0.0f
;
659 /* Get the static HRIR coefficients and delays for this channel. */
660 GetLerpedHrtfCoeffs(Device
->Hrtf
.Handle
,
661 chans
[c
].elevation
, chans
[c
].angle
, 0.0f
, DryGain
,
662 voice
->Chan
[c
].Direct
.Hrtf
.Target
.Coeffs
,
663 voice
->Chan
[c
].Direct
.Hrtf
.Target
.Delay
666 /* Normal panning for auxiliary sends. */
667 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, 0.0f
, coeffs
);
669 for(i
= 0;i
< NumSends
;i
++)
673 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
674 voice
->Chan
[c
].Send
[i
].Gains
.Target
[j
] = 0.0f
;
678 const ALeffectslot
*Slot
= SendSlots
[i
];
679 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, coeffs
,
680 WetGain
[i
], voice
->Chan
[c
].Send
[i
].Gains
.Target
);
685 voice
->IsHrtf
= AL_TRUE
;
689 /* Non-HRTF rendering. Use normal panning to the output. */
690 for(c
= 0;c
< num_channels
;c
++)
692 /* Special-case LFE */
693 if(chans
[c
].channel
== LFE
)
695 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
696 voice
->Chan
[c
].Direct
.Gains
.Target
[j
] = 0.0f
;
697 if(Device
->Dry
.Buffer
== Device
->RealOut
.Buffer
)
700 if((idx
=GetChannelIdxByName(Device
->RealOut
, chans
[c
].channel
)) != -1)
701 voice
->Chan
[c
].Direct
.Gains
.Target
[idx
] = DryGain
;
704 for(i
= 0;i
< NumSends
;i
++)
707 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
708 voice
->Chan
[c
].Send
[i
].Gains
.Target
[j
] = 0.0f
;
713 if(Device
->Render_Mode
== StereoPair
)
715 /* Clamp X so it remains within 30 degrees of 0 or 180 degree azimuth. */
716 ALfloat x
= sinf(chans
[c
].angle
) * cosf(chans
[c
].elevation
);
717 coeffs
[0] = clampf(-x
, -0.5f
, 0.5f
) + 0.5f
;
718 voice
->Chan
[c
].Direct
.Gains
.Target
[0] = coeffs
[0] * DryGain
;
719 voice
->Chan
[c
].Direct
.Gains
.Target
[1] = (1.0f
-coeffs
[0]) * DryGain
;
720 for(j
= 2;j
< MAX_OUTPUT_CHANNELS
;j
++)
721 voice
->Chan
[c
].Direct
.Gains
.Target
[j
] = 0.0f
;
723 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, 0.0f
, coeffs
);
727 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, 0.0f
, coeffs
);
728 ComputePanningGains(Device
->Dry
, coeffs
, DryGain
,
729 voice
->Chan
[c
].Direct
.Gains
.Target
);
732 for(i
= 0;i
< NumSends
;i
++)
737 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
738 voice
->Chan
[c
].Send
[i
].Gains
.Target
[j
] = 0.0f
;
742 const ALeffectslot
*Slot
= SendSlots
[i
];
743 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, coeffs
,
744 WetGain
[i
], voice
->Chan
[c
].Send
[i
].Gains
.Target
);
749 voice
->IsHrtf
= AL_FALSE
;
754 ALfloat hfscale
= ATOMIC_LOAD(&props
->Direct
.HFReference
, almemory_order_relaxed
) /
756 ALfloat lfscale
= ATOMIC_LOAD(&props
->Direct
.LFReference
, almemory_order_relaxed
) /
758 DryGainHF
= maxf(DryGainHF
, 0.0001f
);
759 DryGainLF
= maxf(DryGainLF
, 0.0001f
);
760 for(c
= 0;c
< num_channels
;c
++)
762 voice
->Chan
[c
].Direct
.FilterType
= AF_None
;
763 if(DryGainHF
!= 1.0f
) voice
->Chan
[c
].Direct
.FilterType
|= AF_LowPass
;
764 if(DryGainLF
!= 1.0f
) voice
->Chan
[c
].Direct
.FilterType
|= AF_HighPass
;
765 ALfilterState_setParams(
766 &voice
->Chan
[c
].Direct
.LowPass
, ALfilterType_HighShelf
,
767 DryGainHF
, hfscale
, calc_rcpQ_from_slope(DryGainHF
, 0.75f
)
769 ALfilterState_setParams(
770 &voice
->Chan
[c
].Direct
.HighPass
, ALfilterType_LowShelf
,
771 DryGainLF
, lfscale
, calc_rcpQ_from_slope(DryGainLF
, 0.75f
)
775 for(i
= 0;i
< NumSends
;i
++)
777 ALfloat hfscale
= ATOMIC_LOAD(&props
->Send
[i
].HFReference
, almemory_order_relaxed
) /
779 ALfloat lfscale
= ATOMIC_LOAD(&props
->Send
[i
].LFReference
, almemory_order_relaxed
) /
781 WetGainHF
[i
] = maxf(WetGainHF
[i
], 0.0001f
);
782 WetGainLF
[i
] = maxf(WetGainLF
[i
], 0.0001f
);
783 for(c
= 0;c
< num_channels
;c
++)
785 voice
->Chan
[c
].Send
[i
].FilterType
= AF_None
;
786 if(WetGainHF
[i
] != 1.0f
) voice
->Chan
[c
].Send
[i
].FilterType
|= AF_LowPass
;
787 if(WetGainLF
[i
] != 1.0f
) voice
->Chan
[c
].Send
[i
].FilterType
|= AF_HighPass
;
788 ALfilterState_setParams(
789 &voice
->Chan
[c
].Send
[i
].LowPass
, ALfilterType_HighShelf
,
790 WetGainHF
[i
], hfscale
, calc_rcpQ_from_slope(WetGainHF
[i
], 0.75f
)
792 ALfilterState_setParams(
793 &voice
->Chan
[c
].Send
[i
].HighPass
, ALfilterType_LowShelf
,
794 WetGainLF
[i
], lfscale
, calc_rcpQ_from_slope(WetGainLF
[i
], 0.75f
)
800 static void CalcAttnSourceParams(ALvoice
*voice
, const struct ALsourceProps
*props
, const ALbuffer
*ALBuffer
, const ALCcontext
*ALContext
)
802 const ALCdevice
*Device
= ALContext
->Device
;
803 const ALlistener
*Listener
= ALContext
->Listener
;
804 aluVector Position
, Velocity
, Direction
, SourceToListener
;
805 ALfloat InnerAngle
,OuterAngle
,Distance
,ClampedDist
;
806 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
;
807 ALfloat SourceVolume
,ListenerGain
;
808 ALfloat DopplerFactor
, SpeedOfSound
;
809 ALfloat AirAbsorptionFactor
;
810 ALfloat RoomAirAbsorption
[MAX_SENDS
];
811 ALeffectslot
*SendSlots
[MAX_SENDS
];
813 ALfloat RoomAttenuation
[MAX_SENDS
];
814 ALfloat MetersPerUnit
;
815 ALfloat RoomRolloffBase
;
816 ALfloat RoomRolloff
[MAX_SENDS
];
817 ALfloat DecayDistance
[MAX_SENDS
];
821 ALboolean DryGainHFAuto
;
822 ALfloat WetGain
[MAX_SENDS
];
823 ALfloat WetGainHF
[MAX_SENDS
];
824 ALfloat WetGainLF
[MAX_SENDS
];
825 ALboolean WetGainAuto
;
826 ALboolean WetGainHFAuto
;
834 for(i
= 0;i
< MAX_SENDS
;i
++)
840 /* Get context/device properties */
841 DopplerFactor
= Listener
->Params
.DopplerFactor
;
842 SpeedOfSound
= Listener
->Params
.SpeedOfSound
;
843 NumSends
= Device
->NumAuxSends
;
844 Frequency
= Device
->Frequency
;
846 /* Get listener properties */
847 ListenerGain
= Listener
->Params
.Gain
;
848 MetersPerUnit
= Listener
->Params
.MetersPerUnit
;
850 /* Get source properties */
851 SourceVolume
= ATOMIC_LOAD(&props
->Gain
, almemory_order_relaxed
);
852 MinVolume
= ATOMIC_LOAD(&props
->MinGain
, almemory_order_relaxed
);
853 MaxVolume
= ATOMIC_LOAD(&props
->MaxGain
, almemory_order_relaxed
);
854 Pitch
= ATOMIC_LOAD(&props
->Pitch
, almemory_order_relaxed
);
855 aluVectorSet(&Position
, ATOMIC_LOAD(&props
->Position
[0], almemory_order_relaxed
),
856 ATOMIC_LOAD(&props
->Position
[1], almemory_order_relaxed
),
857 ATOMIC_LOAD(&props
->Position
[2], almemory_order_relaxed
),
859 aluVectorSet(&Direction
, ATOMIC_LOAD(&props
->Direction
[0], almemory_order_relaxed
),
860 ATOMIC_LOAD(&props
->Direction
[1], almemory_order_relaxed
),
861 ATOMIC_LOAD(&props
->Direction
[2], almemory_order_relaxed
),
863 aluVectorSet(&Velocity
, ATOMIC_LOAD(&props
->Velocity
[0], almemory_order_relaxed
),
864 ATOMIC_LOAD(&props
->Velocity
[1], almemory_order_relaxed
),
865 ATOMIC_LOAD(&props
->Velocity
[2], almemory_order_relaxed
),
867 MinDist
= ATOMIC_LOAD(&props
->RefDistance
, almemory_order_relaxed
);
868 MaxDist
= ATOMIC_LOAD(&props
->MaxDistance
, almemory_order_relaxed
);
869 Rolloff
= ATOMIC_LOAD(&props
->RollOffFactor
, almemory_order_relaxed
);
870 DopplerFactor
*= ATOMIC_LOAD(&props
->DopplerFactor
, almemory_order_relaxed
);
871 InnerAngle
= ATOMIC_LOAD(&props
->InnerAngle
, almemory_order_relaxed
);
872 OuterAngle
= ATOMIC_LOAD(&props
->OuterAngle
, almemory_order_relaxed
);
873 AirAbsorptionFactor
= ATOMIC_LOAD(&props
->AirAbsorptionFactor
, almemory_order_relaxed
);
874 DryGainHFAuto
= ATOMIC_LOAD(&props
->DryGainHFAuto
, almemory_order_relaxed
);
875 WetGainAuto
= ATOMIC_LOAD(&props
->WetGainAuto
, almemory_order_relaxed
);
876 WetGainHFAuto
= ATOMIC_LOAD(&props
->WetGainHFAuto
, almemory_order_relaxed
);
877 RoomRolloffBase
= ATOMIC_LOAD(&props
->RoomRolloffFactor
, almemory_order_relaxed
);
879 voice
->DirectOut
.Buffer
= Device
->Dry
.Buffer
;
880 voice
->DirectOut
.Channels
= Device
->Dry
.NumChannels
;
881 for(i
= 0;i
< NumSends
;i
++)
883 SendSlots
[i
] = ATOMIC_LOAD(&props
->Send
[i
].Slot
, almemory_order_relaxed
);
885 if(!SendSlots
[i
] && i
== 0)
886 SendSlots
[i
] = Device
->DefaultSlot
;
887 if(!SendSlots
[i
] || SendSlots
[i
]->Params
.EffectType
== AL_EFFECT_NULL
)
890 RoomRolloff
[i
] = 0.0f
;
891 DecayDistance
[i
] = 0.0f
;
892 RoomAirAbsorption
[i
] = 1.0f
;
894 else if(SendSlots
[i
]->Params
.AuxSendAuto
)
896 RoomRolloff
[i
] = SendSlots
[i
]->Params
.RoomRolloff
+ RoomRolloffBase
;
897 DecayDistance
[i
] = SendSlots
[i
]->Params
.DecayTime
*
898 SPEEDOFSOUNDMETRESPERSEC
;
899 RoomAirAbsorption
[i
] = SendSlots
[i
]->Params
.AirAbsorptionGainHF
;
903 /* If the slot's auxiliary send auto is off, the data sent to the
904 * effect slot is the same as the dry path, sans filter effects */
905 RoomRolloff
[i
] = Rolloff
;
906 DecayDistance
[i
] = 0.0f
;
907 RoomAirAbsorption
[i
] = AIRABSORBGAINHF
;
912 voice
->SendOut
[i
].Buffer
= NULL
;
913 voice
->SendOut
[i
].Channels
= 0;
917 voice
->SendOut
[i
].Buffer
= SendSlots
[i
]->WetBuffer
;
918 voice
->SendOut
[i
].Channels
= SendSlots
[i
]->NumChannels
;
922 /* Transform source to listener space (convert to head relative) */
923 if(ATOMIC_LOAD(&props
->HeadRelative
, almemory_order_relaxed
) == AL_FALSE
)
925 const aluMatrixf
*Matrix
= &Listener
->Params
.Matrix
;
926 /* Transform source vectors */
927 Position
= aluMatrixfVector(Matrix
, &Position
);
928 Velocity
= aluMatrixfVector(Matrix
, &Velocity
);
929 Direction
= aluMatrixfVector(Matrix
, &Direction
);
933 const aluVector
*lvelocity
= &Listener
->Params
.Velocity
;
934 /* Offset the source velocity to be relative of the listener velocity */
935 Velocity
.v
[0] += lvelocity
->v
[0];
936 Velocity
.v
[1] += lvelocity
->v
[1];
937 Velocity
.v
[2] += lvelocity
->v
[2];
940 aluNormalize(Direction
.v
);
941 SourceToListener
.v
[0] = -Position
.v
[0];
942 SourceToListener
.v
[1] = -Position
.v
[1];
943 SourceToListener
.v
[2] = -Position
.v
[2];
944 SourceToListener
.v
[3] = 0.0f
;
945 Distance
= aluNormalize(SourceToListener
.v
);
947 /* Calculate distance attenuation */
948 ClampedDist
= Distance
;
951 for(i
= 0;i
< NumSends
;i
++)
952 RoomAttenuation
[i
] = 1.0f
;
953 switch(Listener
->Params
.SourceDistanceModel
?
954 ATOMIC_LOAD(&props
->DistanceModel
, almemory_order_relaxed
) :
955 Listener
->Params
.DistanceModel
)
957 case InverseDistanceClamped
:
958 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
959 if(MaxDist
< MinDist
)
962 case InverseDistance
:
965 ALfloat dist
= lerp(MinDist
, ClampedDist
, Rolloff
);
966 if(dist
> 0.0f
) Attenuation
= MinDist
/ dist
;
967 for(i
= 0;i
< NumSends
;i
++)
969 dist
= lerp(MinDist
, ClampedDist
, RoomRolloff
[i
]);
970 if(dist
> 0.0f
) RoomAttenuation
[i
] = MinDist
/ dist
;
975 case LinearDistanceClamped
:
976 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
977 if(MaxDist
< MinDist
)
981 if(MaxDist
!= MinDist
)
983 Attenuation
= 1.0f
- (Rolloff
*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
984 Attenuation
= maxf(Attenuation
, 0.0f
);
985 for(i
= 0;i
< NumSends
;i
++)
987 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
988 RoomAttenuation
[i
] = maxf(RoomAttenuation
[i
], 0.0f
);
993 case ExponentDistanceClamped
:
994 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
995 if(MaxDist
< MinDist
)
998 case ExponentDistance
:
999 if(ClampedDist
> 0.0f
&& MinDist
> 0.0f
)
1001 Attenuation
= powf(ClampedDist
/MinDist
, -Rolloff
);
1002 for(i
= 0;i
< NumSends
;i
++)
1003 RoomAttenuation
[i
] = powf(ClampedDist
/MinDist
, -RoomRolloff
[i
]);
1007 case DisableDistance
:
1008 ClampedDist
= MinDist
;
1012 /* Source Gain + Attenuation */
1013 DryGain
= SourceVolume
* Attenuation
;
1014 for(i
= 0;i
< NumSends
;i
++)
1015 WetGain
[i
] = SourceVolume
* RoomAttenuation
[i
];
1017 /* Distance-based air absorption */
1018 if(AirAbsorptionFactor
> 0.0f
&& ClampedDist
> MinDist
)
1020 ALfloat meters
= (ClampedDist
-MinDist
) * MetersPerUnit
;
1021 DryGainHF
*= powf(AIRABSORBGAINHF
, AirAbsorptionFactor
*meters
);
1022 for(i
= 0;i
< NumSends
;i
++)
1023 WetGainHF
[i
] *= powf(RoomAirAbsorption
[i
], AirAbsorptionFactor
*meters
);
1028 ALfloat ApparentDist
= 1.0f
/maxf(Attenuation
, 0.00001f
) - 1.0f
;
1030 /* Apply a decay-time transformation to the wet path, based on the
1031 * attenuation of the dry path.
1033 * Using the apparent distance, based on the distance attenuation, the
1034 * initial decay of the reverb effect is calculated and applied to the
1037 for(i
= 0;i
< NumSends
;i
++)
1039 if(DecayDistance
[i
] > 0.0f
)
1040 WetGain
[i
] *= powf(0.001f
/*-60dB*/, ApparentDist
/DecayDistance
[i
]);
1044 /* Calculate directional soundcones */
1045 if(InnerAngle
< 360.0f
)
1052 Angle
= RAD2DEG(acosf(aluDotproduct(&Direction
, &SourceToListener
)) * ConeScale
) * 2.0f
;
1053 if(Angle
> InnerAngle
)
1055 if(Angle
< OuterAngle
)
1057 scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
1059 1.0f
, ATOMIC_LOAD(&props
->OuterGain
, almemory_order_relaxed
), scale
1062 1.0f
, ATOMIC_LOAD(&props
->OuterGainHF
, almemory_order_relaxed
), scale
1067 ConeVolume
= ATOMIC_LOAD(&props
->OuterGain
, almemory_order_relaxed
);
1068 ConeHF
= ATOMIC_LOAD(&props
->OuterGainHF
, almemory_order_relaxed
);
1070 DryGain
*= ConeVolume
;
1072 DryGainHF
*= ConeHF
;
1075 /* Wet path uses the total area of the cone emitter (the room will
1076 * receive the same amount of sound regardless of its direction).
1078 scale
= (asinf(maxf((OuterAngle
-InnerAngle
)/360.0f
, 0.0f
)) / F_PI
) +
1079 (InnerAngle
/360.0f
);
1083 1.0f
, ATOMIC_LOAD(&props
->OuterGain
, almemory_order_relaxed
), scale
1085 for(i
= 0;i
< NumSends
;i
++)
1086 WetGain
[i
] *= ConeVolume
;
1091 1.0f
, ATOMIC_LOAD(&props
->OuterGainHF
, almemory_order_relaxed
), scale
1093 for(i
= 0;i
< NumSends
;i
++)
1094 WetGainHF
[i
] *= ConeHF
;
1098 /* Apply gain and frequency filters */
1099 DryGain
= clampf(DryGain
, MinVolume
, MaxVolume
);
1100 DryGain
*= ATOMIC_LOAD(&props
->Direct
.Gain
, almemory_order_relaxed
) * ListenerGain
;
1101 DryGain
= minf(DryGain
, GAIN_MIX_MAX
);
1102 DryGainHF
*= ATOMIC_LOAD(&props
->Direct
.GainHF
, almemory_order_relaxed
);
1103 DryGainLF
*= ATOMIC_LOAD(&props
->Direct
.GainLF
, almemory_order_relaxed
);
1104 for(i
= 0;i
< NumSends
;i
++)
1106 WetGain
[i
] = clampf(WetGain
[i
], MinVolume
, MaxVolume
);
1107 WetGain
[i
] *= ATOMIC_LOAD(&props
->Send
[i
].Gain
, almemory_order_relaxed
) * ListenerGain
;
1108 WetGain
[i
] = minf(WetGain
[i
], GAIN_MIX_MAX
);
1109 WetGainHF
[i
] *= ATOMIC_LOAD(&props
->Send
[i
].GainHF
, almemory_order_relaxed
);
1110 WetGainLF
[i
] *= ATOMIC_LOAD(&props
->Send
[i
].GainLF
, almemory_order_relaxed
);
1113 /* Calculate velocity-based doppler effect */
1114 if(DopplerFactor
> 0.0f
)
1116 const aluVector
*lvelocity
= &Listener
->Params
.Velocity
;
1119 if(SpeedOfSound
< 1.0f
)
1121 DopplerFactor
*= 1.0f
/SpeedOfSound
;
1122 SpeedOfSound
= 1.0f
;
1125 VSS
= aluDotproduct(&Velocity
, &SourceToListener
) * DopplerFactor
;
1126 VLS
= aluDotproduct(lvelocity
, &SourceToListener
) * DopplerFactor
;
1128 Pitch
*= clampf(SpeedOfSound
-VLS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
) /
1129 clampf(SpeedOfSound
-VSS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
);
1132 /* Calculate fixed-point stepping value, based on the pitch, buffer
1133 * frequency, and output frequency.
1135 Pitch
*= (ALfloat
)ALBuffer
->Frequency
/ Frequency
;
1136 if(Pitch
> (ALfloat
)MAX_PITCH
)
1137 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
1139 voice
->Step
= maxi(fastf2i(Pitch
*FRACTIONONE
+ 0.5f
), 1);
1140 BsincPrepare(voice
->Step
, &voice
->SincState
);
1142 if(Device
->Render_Mode
== HrtfRender
)
1144 /* Full HRTF rendering. Skip the virtual channels and render to the
1147 ALfloat dir
[3] = { 0.0f
, 0.0f
, -1.0f
};
1148 ALfloat ev
= 0.0f
, az
= 0.0f
;
1149 ALfloat radius
= ATOMIC_LOAD(&props
->Radius
, almemory_order_relaxed
);
1150 ALfloat coeffs
[MAX_AMBI_COEFFS
];
1151 ALfloat spread
= 0.0f
;
1153 voice
->DirectOut
.Buffer
= Device
->RealOut
.Buffer
;
1154 voice
->DirectOut
.Channels
= Device
->RealOut
.NumChannels
;
1156 if(Distance
> FLT_EPSILON
)
1158 dir
[0] = -SourceToListener
.v
[0];
1159 dir
[1] = -SourceToListener
.v
[1];
1160 dir
[2] = -SourceToListener
.v
[2] * ZScale
;
1162 /* Calculate elevation and azimuth only when the source is not at
1163 * the listener. This prevents +0 and -0 Z from producing
1164 * inconsistent panning. Also, clamp Y in case FP precision errors
1165 * cause it to land outside of -1..+1. */
1166 ev
= asinf(clampf(dir
[1], -1.0f
, 1.0f
));
1167 az
= atan2f(dir
[0], -dir
[2]);
1169 if(radius
> Distance
)
1170 spread
= F_TAU
- Distance
/radius
*F_PI
;
1171 else if(Distance
> FLT_EPSILON
)
1172 spread
= asinf(radius
/ Distance
) * 2.0f
;
1174 /* Get the HRIR coefficients and delays. */
1175 GetLerpedHrtfCoeffs(Device
->Hrtf
.Handle
, ev
, az
, spread
, DryGain
,
1176 voice
->Chan
[0].Direct
.Hrtf
.Target
.Coeffs
,
1177 voice
->Chan
[0].Direct
.Hrtf
.Target
.Delay
);
1179 CalcDirectionCoeffs(dir
, spread
, coeffs
);
1181 for(i
= 0;i
< NumSends
;i
++)
1186 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
1187 voice
->Chan
[0].Send
[i
].Gains
.Target
[j
] = 0.0f
;
1191 const ALeffectslot
*Slot
= SendSlots
[i
];
1192 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, coeffs
,
1193 WetGain
[i
], voice
->Chan
[0].Send
[i
].Gains
.Target
);
1197 voice
->IsHrtf
= AL_TRUE
;
1201 /* Non-HRTF rendering. */
1202 ALfloat dir
[3] = { 0.0f
, 0.0f
, -1.0f
};
1203 ALfloat radius
= ATOMIC_LOAD(&props
->Radius
, almemory_order_relaxed
);
1204 ALfloat coeffs
[MAX_AMBI_COEFFS
];
1205 ALfloat spread
= 0.0f
;
1207 /* Get the localized direction, and compute panned gains. */
1208 if(Distance
> FLT_EPSILON
)
1210 dir
[0] = -SourceToListener
.v
[0];
1211 dir
[1] = -SourceToListener
.v
[1];
1212 dir
[2] = -SourceToListener
.v
[2] * ZScale
;
1214 if(radius
> Distance
)
1215 spread
= F_TAU
- Distance
/radius
*F_PI
;
1216 else if(Distance
> FLT_EPSILON
)
1217 spread
= asinf(radius
/ Distance
) * 2.0f
;
1219 if(Device
->Render_Mode
== StereoPair
)
1221 /* Clamp X so it remains within 30 degrees of 0 or 180 degree azimuth. */
1222 ALfloat x
= -dir
[0] * (0.5f
* (cosf(spread
*0.5f
) + 1.0f
));
1223 x
= clampf(x
, -0.5f
, 0.5f
) + 0.5f
;
1224 voice
->Chan
[0].Direct
.Gains
.Target
[0] = x
* DryGain
;
1225 voice
->Chan
[0].Direct
.Gains
.Target
[1] = (1.0f
-x
) * DryGain
;
1226 for(i
= 2;i
< MAX_OUTPUT_CHANNELS
;i
++)
1227 voice
->Chan
[0].Direct
.Gains
.Target
[i
] = 0.0f
;
1229 CalcDirectionCoeffs(dir
, spread
, coeffs
);
1233 CalcDirectionCoeffs(dir
, spread
, coeffs
);
1234 ComputePanningGains(Device
->Dry
, coeffs
, DryGain
,
1235 voice
->Chan
[0].Direct
.Gains
.Target
);
1238 for(i
= 0;i
< NumSends
;i
++)
1243 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
1244 voice
->Chan
[0].Send
[i
].Gains
.Target
[j
] = 0.0f
;
1248 const ALeffectslot
*Slot
= SendSlots
[i
];
1249 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, coeffs
,
1250 WetGain
[i
], voice
->Chan
[0].Send
[i
].Gains
.Target
);
1254 voice
->IsHrtf
= AL_FALSE
;
1258 ALfloat hfscale
= ATOMIC_LOAD(&props
->Direct
.HFReference
, almemory_order_relaxed
) /
1260 ALfloat lfscale
= ATOMIC_LOAD(&props
->Direct
.LFReference
, almemory_order_relaxed
) /
1262 DryGainHF
= maxf(DryGainHF
, 0.0001f
);
1263 DryGainLF
= maxf(DryGainLF
, 0.0001f
);
1264 voice
->Chan
[0].Direct
.FilterType
= AF_None
;
1265 if(DryGainHF
!= 1.0f
) voice
->Chan
[0].Direct
.FilterType
|= AF_LowPass
;
1266 if(DryGainLF
!= 1.0f
) voice
->Chan
[0].Direct
.FilterType
|= AF_HighPass
;
1267 ALfilterState_setParams(
1268 &voice
->Chan
[0].Direct
.LowPass
, ALfilterType_HighShelf
,
1269 DryGainHF
, hfscale
, calc_rcpQ_from_slope(DryGainHF
, 0.75f
)
1271 ALfilterState_setParams(
1272 &voice
->Chan
[0].Direct
.HighPass
, ALfilterType_LowShelf
,
1273 DryGainLF
, lfscale
, calc_rcpQ_from_slope(DryGainLF
, 0.75f
)
1276 for(i
= 0;i
< NumSends
;i
++)
1278 ALfloat hfscale
= ATOMIC_LOAD(&props
->Send
[i
].HFReference
, almemory_order_relaxed
) /
1280 ALfloat lfscale
= ATOMIC_LOAD(&props
->Send
[i
].LFReference
, almemory_order_relaxed
) /
1282 WetGainHF
[i
] = maxf(WetGainHF
[i
], 0.0001f
);
1283 WetGainLF
[i
] = maxf(WetGainLF
[i
], 0.0001f
);
1284 voice
->Chan
[0].Send
[i
].FilterType
= AF_None
;
1285 if(WetGainHF
[i
] != 1.0f
) voice
->Chan
[0].Send
[i
].FilterType
|= AF_LowPass
;
1286 if(WetGainLF
[i
] != 1.0f
) voice
->Chan
[0].Send
[i
].FilterType
|= AF_HighPass
;
1287 ALfilterState_setParams(
1288 &voice
->Chan
[0].Send
[i
].LowPass
, ALfilterType_HighShelf
,
1289 WetGainHF
[i
], hfscale
, calc_rcpQ_from_slope(WetGainHF
[i
], 0.75f
)
1291 ALfilterState_setParams(
1292 &voice
->Chan
[0].Send
[i
].HighPass
, ALfilterType_LowShelf
,
1293 WetGainLF
[i
], lfscale
, calc_rcpQ_from_slope(WetGainLF
[i
], 0.75f
)
1298 static void CalcSourceParams(ALvoice
*voice
, ALCcontext
*context
, ALboolean force
)
1300 ALsource
*source
= voice
->Source
;
1301 const ALbufferlistitem
*BufferListItem
;
1302 struct ALsourceProps
*first
;
1303 struct ALsourceProps
*props
;
1305 props
= ATOMIC_EXCHANGE(struct ALsourceProps
*, &source
->Update
, NULL
, almemory_order_acq_rel
);
1306 if(!props
&& !force
) return;
1310 voice
->Props
= *props
;
1312 /* WARNING: A livelock is theoretically possible if another thread
1313 * keeps changing the freelist head without giving this a chance to
1314 * actually swap in the old container (practically impossible with this
1315 * little code, but...).
1317 first
= ATOMIC_LOAD(&source
->FreeList
);
1319 ATOMIC_STORE(&props
->next
, first
, almemory_order_relaxed
);
1320 } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALsourceProps
*,
1321 &source
->FreeList
, &first
, props
) == 0);
1324 BufferListItem
= ATOMIC_LOAD(&source
->queue
, almemory_order_relaxed
);
1325 while(BufferListItem
!= NULL
)
1327 const ALbuffer
*buffer
;
1328 if((buffer
=BufferListItem
->buffer
) != NULL
)
1330 if(buffer
->FmtChannels
== FmtMono
)
1331 CalcAttnSourceParams(voice
, &voice
->Props
, buffer
, context
);
1333 CalcNonAttnSourceParams(voice
, &voice
->Props
, buffer
, context
);
1336 BufferListItem
= BufferListItem
->next
;
1341 static void UpdateContextSources(ALCcontext
*ctx
, ALeffectslot
*slot
)
1343 ALvoice
*voice
, *voice_end
;
1346 IncrementRef(&ctx
->UpdateCount
);
1347 if(!ATOMIC_LOAD(&ctx
->HoldUpdates
))
1349 ALboolean force
= CalcListenerParams(ctx
);
1352 force
|= CalcEffectSlotParams(slot
, ctx
->Device
);
1353 slot
= ATOMIC_LOAD(&slot
->next
, almemory_order_relaxed
);
1356 voice
= ctx
->Voices
;
1357 voice_end
= voice
+ ctx
->VoiceCount
;
1358 for(;voice
!= voice_end
;++voice
)
1360 if(!(source
=voice
->Source
)) continue;
1361 if(source
->state
!= AL_PLAYING
&& source
->state
!= AL_PAUSED
)
1362 voice
->Source
= NULL
;
1364 CalcSourceParams(voice
, ctx
, force
);
1367 IncrementRef(&ctx
->UpdateCount
);
1371 /* Specialized function to clamp to [-1, +1] with only one branch. This also
1372 * converts NaN to 0. */
1373 static inline ALfloat
aluClampf(ALfloat val
)
1375 if(fabsf(val
) <= 1.0f
) return val
;
1376 return (ALfloat
)((0.0f
< val
) - (val
< 0.0f
));
1379 static inline ALfloat
aluF2F(ALfloat val
)
1382 static inline ALint
aluF2I(ALfloat val
)
1384 /* Floats only have a 24-bit mantissa, so [-16777215, +16777215] is the max
1385 * integer range normalized floats can be safely converted to.
1387 return fastf2i(aluClampf(val
)*16777215.0f
)<<7;
1389 static inline ALuint
aluF2UI(ALfloat val
)
1390 { return aluF2I(val
)+2147483648u; }
1392 static inline ALshort
aluF2S(ALfloat val
)
1393 { return fastf2i(aluClampf(val
)*32767.0f
); }
1394 static inline ALushort
aluF2US(ALfloat val
)
1395 { return aluF2S(val
)+32768; }
1397 static inline ALbyte
aluF2B(ALfloat val
)
1398 { return fastf2i(aluClampf(val
)*127.0f
); }
1399 static inline ALubyte
aluF2UB(ALfloat val
)
1400 { return aluF2B(val
)+128; }
1402 #define DECL_TEMPLATE(T, func) \
1403 static void Write_##T(ALfloatBUFFERSIZE *InBuffer, ALvoid *OutBuffer, \
1404 ALuint SamplesToDo, ALuint numchans) \
1407 for(j = 0;j < numchans;j++) \
1409 const ALfloat *in = InBuffer[j]; \
1410 T *restrict out = (T*)OutBuffer + j; \
1411 for(i = 0;i < SamplesToDo;i++) \
1412 out[i*numchans] = func(in[i]); \
1416 DECL_TEMPLATE(ALfloat
, aluF2F
)
1417 DECL_TEMPLATE(ALuint
, aluF2UI
)
1418 DECL_TEMPLATE(ALint
, aluF2I
)
1419 DECL_TEMPLATE(ALushort
, aluF2US
)
1420 DECL_TEMPLATE(ALshort
, aluF2S
)
1421 DECL_TEMPLATE(ALubyte
, aluF2UB
)
1422 DECL_TEMPLATE(ALbyte
, aluF2B
)
1424 #undef DECL_TEMPLATE
1427 ALvoid
aluMixData(ALCdevice
*device
, ALvoid
*buffer
, ALsizei size
)
1430 ALvoice
*voice
, *voice_end
;
1437 SetMixerFPUMode(&oldMode
);
1441 SamplesToDo
= minu(size
, BUFFERSIZE
);
1442 for(c
= 0;c
< device
->Dry
.NumChannels
;c
++)
1443 memset(device
->Dry
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1444 if(device
->Dry
.Buffer
!= device
->RealOut
.Buffer
)
1445 for(c
= 0;c
< device
->RealOut
.NumChannels
;c
++)
1446 memset(device
->RealOut
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1447 if(device
->Dry
.Buffer
!= device
->FOAOut
.Buffer
)
1448 for(c
= 0;c
< device
->FOAOut
.NumChannels
;c
++)
1449 memset(device
->FOAOut
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1451 IncrementRef(&device
->MixCount
);
1452 V0(device
->Backend
,lock
)();
1454 if((slot
=device
->DefaultSlot
) != NULL
)
1456 CalcEffectSlotParams(device
->DefaultSlot
, device
);
1457 for(i
= 0;i
< slot
->NumChannels
;i
++)
1458 memset(slot
->WetBuffer
[i
], 0, SamplesToDo
*sizeof(ALfloat
));
1461 ctx
= ATOMIC_LOAD(&device
->ContextList
);
1464 ALeffectslot
*slotroot
;
1466 slotroot
= ATOMIC_LOAD(&ctx
->ActiveAuxSlotList
);
1467 UpdateContextSources(ctx
, slotroot
);
1472 for(i
= 0;i
< slot
->NumChannels
;i
++)
1473 memset(slot
->WetBuffer
[i
], 0, SamplesToDo
*sizeof(ALfloat
));
1474 slot
= ATOMIC_LOAD(&slot
->next
, almemory_order_relaxed
);
1477 /* source processing */
1478 voice
= ctx
->Voices
;
1479 voice_end
= voice
+ ctx
->VoiceCount
;
1480 for(;voice
!= voice_end
;++voice
)
1482 ALboolean IsVoiceInit
= (voice
->Step
> 0);
1483 source
= voice
->Source
;
1484 if(source
&& source
->state
== AL_PLAYING
&& IsVoiceInit
)
1485 MixSource(voice
, source
, device
, SamplesToDo
);
1488 /* effect slot processing */
1492 const ALeffectslot
*cslot
= slot
;
1493 ALeffectState
*state
= cslot
->Params
.EffectState
;
1494 V(state
,process
)(SamplesToDo
, cslot
->WetBuffer
, state
->OutBuffer
,
1495 state
->OutChannels
);
1496 slot
= ATOMIC_LOAD(&slot
->next
, almemory_order_relaxed
);
1502 if(device
->DefaultSlot
!= NULL
)
1504 const ALeffectslot
*slot
= device
->DefaultSlot
;
1505 ALeffectState
*state
= slot
->Params
.EffectState
;
1506 V(state
,process
)(SamplesToDo
, slot
->WetBuffer
, state
->OutBuffer
,
1507 state
->OutChannels
);
1510 /* Increment the clock time. Every second's worth of samples is
1511 * converted and added to clock base so that large sample counts don't
1512 * overflow during conversion. This also guarantees an exact, stable
1514 device
->SamplesDone
+= SamplesToDo
;
1515 device
->ClockBase
+= (device
->SamplesDone
/device
->Frequency
) * DEVICE_CLOCK_RES
;
1516 device
->SamplesDone
%= device
->Frequency
;
1517 V0(device
->Backend
,unlock
)();
1518 IncrementRef(&device
->MixCount
);
1520 if(device
->Hrtf
.Handle
)
1522 int lidx
= GetChannelIdxByName(device
->RealOut
, FrontLeft
);
1523 int ridx
= GetChannelIdxByName(device
->RealOut
, FrontRight
);
1524 if(lidx
!= -1 && ridx
!= -1)
1526 HrtfDirectMixerFunc HrtfMix
= SelectHrtfMixer();
1527 ALuint irsize
= device
->Hrtf
.IrSize
;
1528 for(c
= 0;c
< device
->Dry
.NumChannels
;c
++)
1530 HrtfMix(device
->RealOut
.Buffer
, lidx
, ridx
,
1531 device
->Dry
.Buffer
[c
], device
->Hrtf
.Offset
, irsize
,
1532 device
->Hrtf
.Coeffs
[c
], device
->Hrtf
.Values
[c
],
1536 device
->Hrtf
.Offset
+= SamplesToDo
;
1539 else if(device
->AmbiDecoder
)
1541 if(device
->Dry
.Buffer
!= device
->FOAOut
.Buffer
)
1542 bformatdec_upSample(device
->AmbiDecoder
,
1543 device
->Dry
.Buffer
, device
->FOAOut
.Buffer
,
1544 device
->FOAOut
.NumChannels
, SamplesToDo
1546 bformatdec_process(device
->AmbiDecoder
,
1547 device
->RealOut
.Buffer
, device
->RealOut
.NumChannels
,
1548 device
->Dry
.Buffer
, SamplesToDo
1551 else if(device
->AmbiUp
)
1553 ambiup_process(device
->AmbiUp
,
1554 device
->RealOut
.Buffer
, device
->RealOut
.NumChannels
,
1555 device
->FOAOut
.Buffer
, SamplesToDo
1558 else if(device
->Uhj_Encoder
)
1560 int lidx
= GetChannelIdxByName(device
->RealOut
, FrontLeft
);
1561 int ridx
= GetChannelIdxByName(device
->RealOut
, FrontRight
);
1562 if(lidx
!= -1 && ridx
!= -1)
1564 /* Encode to stereo-compatible 2-channel UHJ output. */
1565 EncodeUhj2(device
->Uhj_Encoder
,
1566 device
->RealOut
.Buffer
[lidx
], device
->RealOut
.Buffer
[ridx
],
1567 device
->Dry
.Buffer
, SamplesToDo
1571 else if(device
->Bs2b
)
1573 int lidx
= GetChannelIdxByName(device
->RealOut
, FrontLeft
);
1574 int ridx
= GetChannelIdxByName(device
->RealOut
, FrontRight
);
1575 if(lidx
!= -1 && ridx
!= -1)
1577 /* Apply binaural/crossfeed filter */
1578 bs2b_cross_feed(device
->Bs2b
, device
->RealOut
.Buffer
[lidx
],
1579 device
->RealOut
.Buffer
[ridx
], SamplesToDo
);
1585 ALfloat (*OutBuffer
)[BUFFERSIZE
] = device
->RealOut
.Buffer
;
1586 ALuint OutChannels
= device
->RealOut
.NumChannels
;
1588 #define WRITE(T, a, b, c, d) do { \
1589 Write_##T((a), (b), (c), (d)); \
1590 buffer = (T*)buffer + (c)*(d); \
1592 switch(device
->FmtType
)
1595 WRITE(ALbyte
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1598 WRITE(ALubyte
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1601 WRITE(ALshort
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1604 WRITE(ALushort
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1607 WRITE(ALint
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1610 WRITE(ALuint
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1613 WRITE(ALfloat
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1619 size
-= SamplesToDo
;
1622 RestoreFPUMode(&oldMode
);
1626 ALvoid
aluHandleDisconnect(ALCdevice
*device
)
1628 ALCcontext
*Context
;
1630 device
->Connected
= ALC_FALSE
;
1632 Context
= ATOMIC_LOAD(&device
->ContextList
);
1635 ALvoice
*voice
, *voice_end
;
1637 voice
= Context
->Voices
;
1638 voice_end
= voice
+ Context
->VoiceCount
;
1639 while(voice
!= voice_end
)
1641 ALsource
*source
= voice
->Source
;
1642 voice
->Source
= NULL
;
1644 if(source
&& source
->state
== AL_PLAYING
)
1646 source
->state
= AL_STOPPED
;
1647 ATOMIC_STORE(&source
->current_buffer
, NULL
);
1648 ATOMIC_STORE(&source
->position
, 0);
1649 ATOMIC_STORE(&source
->position_fraction
, 0);
1654 Context
->VoiceCount
= 0;
1656 Context
= Context
->next
;