2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
34 #include "alListener.h"
35 #include "alAuxEffectSlot.h"
40 static inline ALfloat
Sample_ALbyte(ALbyte val
)
41 { return val
* (1.0f
/127.0f
); }
43 static inline ALfloat
Sample_ALshort(ALshort val
)
44 { return val
* (1.0f
/32767.0f
); }
46 static inline ALfloat
Sample_ALfloat(ALfloat val
)
49 #define DECL_TEMPLATE(T) \
50 static void Load_##T(ALfloat *dst, const T *src, ALuint srcstep, ALuint samples)\
53 for(i = 0;i < samples;i++) \
54 dst[i] = Sample_##T(src[i*srcstep]); \
58 DECL_TEMPLATE(ALshort
)
59 DECL_TEMPLATE(ALfloat
)
63 static void LoadData(ALfloat
*dst
, const ALvoid
*src
, ALuint srcstep
, enum FmtType srctype
, ALuint samples
)
68 Load_ALbyte(dst
, src
, srcstep
, samples
);
71 Load_ALshort(dst
, src
, srcstep
, samples
);
74 Load_ALfloat(dst
, src
, srcstep
, samples
);
79 static void SilenceData(ALfloat
*dst
, ALuint samples
)
82 for(i
= 0;i
< samples
;i
++)
87 static void DoFilter(ALfilterState
*filter
, ALfloat
*restrict dst
, const ALfloat
*restrict src
,
91 for(i
= 0;i
< numsamples
;i
++)
92 dst
[i
] = ALfilterState_processSingle(filter
, src
[i
]);
96 ALvoid
MixSource(ALactivesource
*src
, ALCdevice
*Device
, ALuint SamplesToDo
)
98 ALsource
*Source
= src
->Source
;
99 ALbufferlistitem
*BufferListItem
;
100 ALuint DataPosInt
, DataPosFrac
;
101 ALuint BuffersPlayed
;
104 enum Resampler Resampler
;
112 /* Get source info */
113 State
= Source
->state
;
114 BuffersPlayed
= Source
->BuffersPlayed
;
115 DataPosInt
= Source
->position
;
116 DataPosFrac
= Source
->position_fraction
;
117 Looping
= Source
->Looping
;
118 increment
= src
->Step
;
119 Resampler
= (increment
==FRACTIONONE
) ? PointResampler
: Source
->Resampler
;
120 NumChannels
= Source
->NumChannels
;
121 SampleSize
= Source
->SampleSize
;
123 /* Get current buffer queue item */
124 BufferListItem
= Source
->queue
;
125 for(j
= 0;j
< BuffersPlayed
;j
++)
126 BufferListItem
= BufferListItem
->next
;
130 const ALuint BufferPrePadding
= ResamplerPrePadding
[Resampler
];
131 const ALuint BufferPadding
= ResamplerPadding
[Resampler
];
132 ALuint SrcBufferSize
, DstBufferSize
;
134 /* Figure out how many buffer samples will be needed */
135 DataSize64
= SamplesToDo
-OutPos
;
136 DataSize64
*= increment
;
137 DataSize64
+= DataPosFrac
+FRACTIONMASK
;
138 DataSize64
>>= FRACTIONBITS
;
139 DataSize64
+= BufferPadding
+BufferPrePadding
;
141 SrcBufferSize
= (ALuint
)mini64(DataSize64
, BUFFERSIZE
);
143 /* Figure out how many samples we can actually mix from this. */
144 DataSize64
= SrcBufferSize
;
145 DataSize64
-= BufferPadding
+BufferPrePadding
;
146 DataSize64
<<= FRACTIONBITS
;
147 DataSize64
-= DataPosFrac
;
149 DstBufferSize
= (ALuint
)((DataSize64
+(increment
-1)) / increment
);
150 DstBufferSize
= minu(DstBufferSize
, (SamplesToDo
-OutPos
));
152 /* Some mixers like having a multiple of 4, so try to give that unless
153 * this is the last update. */
154 if(OutPos
+DstBufferSize
< SamplesToDo
)
157 for(chan
= 0;chan
< NumChannels
;chan
++)
159 ALfloat
*SrcData
= Device
->SampleData1
;
160 ALfloat
*ResampledData
= Device
->SampleData2
;
161 ALuint SrcDataSize
= 0;
163 if(Source
->SourceType
== AL_STATIC
)
165 const ALbuffer
*ALBuffer
= Source
->queue
->buffer
;
166 const ALubyte
*Data
= ALBuffer
->data
;
170 /* If current pos is beyond the loop range, do not loop */
171 if(Looping
== AL_FALSE
|| DataPosInt
>= (ALuint
)ALBuffer
->LoopEnd
)
175 if(DataPosInt
>= BufferPrePadding
)
176 pos
= DataPosInt
- BufferPrePadding
;
179 DataSize
= BufferPrePadding
- DataPosInt
;
180 DataSize
= minu(SrcBufferSize
- SrcDataSize
, DataSize
);
182 SilenceData(&SrcData
[SrcDataSize
], DataSize
);
183 SrcDataSize
+= DataSize
;
188 /* Copy what's left to play in the source buffer, and clear the
189 * rest of the temp buffer */
190 DataSize
= minu(SrcBufferSize
- SrcDataSize
, ALBuffer
->SampleLen
- pos
);
192 LoadData(&SrcData
[SrcDataSize
], &Data
[(pos
*NumChannels
+ chan
)*SampleSize
],
193 NumChannels
, ALBuffer
->FmtType
, DataSize
);
194 SrcDataSize
+= DataSize
;
196 SilenceData(&SrcData
[SrcDataSize
], SrcBufferSize
- SrcDataSize
);
197 SrcDataSize
+= SrcBufferSize
- SrcDataSize
;
201 ALuint LoopStart
= ALBuffer
->LoopStart
;
202 ALuint LoopEnd
= ALBuffer
->LoopEnd
;
204 if(DataPosInt
>= LoopStart
)
206 pos
= DataPosInt
-LoopStart
;
207 while(pos
< BufferPrePadding
)
208 pos
+= LoopEnd
-LoopStart
;
209 pos
-= BufferPrePadding
;
212 else if(DataPosInt
>= BufferPrePadding
)
213 pos
= DataPosInt
- BufferPrePadding
;
216 DataSize
= BufferPrePadding
- DataPosInt
;
217 DataSize
= minu(SrcBufferSize
- SrcDataSize
, DataSize
);
219 SilenceData(&SrcData
[SrcDataSize
], DataSize
);
220 SrcDataSize
+= DataSize
;
225 /* Copy what's left of this loop iteration, then copy repeats
226 * of the loop section */
227 DataSize
= LoopEnd
- pos
;
228 DataSize
= minu(SrcBufferSize
- SrcDataSize
, DataSize
);
230 LoadData(&SrcData
[SrcDataSize
], &Data
[(pos
*NumChannels
+ chan
)*SampleSize
],
231 NumChannels
, ALBuffer
->FmtType
, DataSize
);
232 SrcDataSize
+= DataSize
;
234 DataSize
= LoopEnd
-LoopStart
;
235 while(SrcBufferSize
> SrcDataSize
)
237 DataSize
= minu(SrcBufferSize
- SrcDataSize
, DataSize
);
239 LoadData(&SrcData
[SrcDataSize
], &Data
[(LoopStart
*NumChannels
+ chan
)*SampleSize
],
240 NumChannels
, ALBuffer
->FmtType
, DataSize
);
241 SrcDataSize
+= DataSize
;
247 /* Crawl the buffer queue to fill in the temp buffer */
248 ALbufferlistitem
*tmpiter
= BufferListItem
;
251 if(DataPosInt
>= BufferPrePadding
)
252 pos
= DataPosInt
- BufferPrePadding
;
255 pos
= BufferPrePadding
- DataPosInt
;
258 if(!tmpiter
->prev
&& !Looping
)
260 ALuint DataSize
= minu(SrcBufferSize
- SrcDataSize
, pos
);
262 SilenceData(&SrcData
[SrcDataSize
], DataSize
);
263 SrcDataSize
+= DataSize
;
270 tmpiter
= tmpiter
->prev
;
274 tmpiter
= tmpiter
->next
;
279 if((ALuint
)tmpiter
->buffer
->SampleLen
> pos
)
281 pos
= tmpiter
->buffer
->SampleLen
- pos
;
284 pos
-= tmpiter
->buffer
->SampleLen
;
289 while(tmpiter
&& SrcBufferSize
> SrcDataSize
)
291 const ALbuffer
*ALBuffer
;
292 if((ALBuffer
=tmpiter
->buffer
) != NULL
)
294 const ALubyte
*Data
= ALBuffer
->data
;
295 ALuint DataSize
= ALBuffer
->SampleLen
;
297 /* Skip the data already played */
302 Data
+= (pos
*NumChannels
+ chan
)*SampleSize
;
306 DataSize
= minu(SrcBufferSize
- SrcDataSize
, DataSize
);
307 LoadData(&SrcData
[SrcDataSize
], Data
, NumChannels
,
308 ALBuffer
->FmtType
, DataSize
);
309 SrcDataSize
+= DataSize
;
312 tmpiter
= tmpiter
->next
;
313 if(!tmpiter
&& Looping
)
314 tmpiter
= Source
->queue
;
317 SilenceData(&SrcData
[SrcDataSize
], SrcBufferSize
- SrcDataSize
);
318 SrcDataSize
+= SrcBufferSize
- SrcDataSize
;
323 /* Now resample, then filter and mix to the appropriate outputs. */
324 src
->Resample(&SrcData
[BufferPrePadding
], DataPosFrac
,
325 increment
, ResampledData
, DstBufferSize
);
328 DirectParams
*directparms
= &src
->Direct
;
330 DoFilter(&directparms
->LpFilter
[chan
], SrcData
, ResampledData
,
332 src
->DryMix(directparms
, SrcData
, chan
, OutPos
, DstBufferSize
);
335 for(j
= 0;j
< Device
->NumAuxSends
;j
++)
337 SendParams
*sendparms
= &src
->Send
[j
];
338 if(!sendparms
->OutBuffer
)
341 DoFilter(&sendparms
->LpFilter
[chan
], SrcData
, ResampledData
,
343 src
->WetMix(sendparms
, SrcData
, OutPos
, DstBufferSize
);
346 /* Update positions */
347 for(j
= 0;j
< DstBufferSize
;j
++)
349 DataPosFrac
+= increment
;
350 DataPosInt
+= DataPosFrac
>>FRACTIONBITS
;
351 DataPosFrac
&= FRACTIONMASK
;
353 OutPos
+= DstBufferSize
;
355 /* Handle looping sources */
358 const ALbuffer
*ALBuffer
;
360 ALuint LoopStart
= 0;
363 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
365 DataSize
= ALBuffer
->SampleLen
;
366 LoopStart
= ALBuffer
->LoopStart
;
367 LoopEnd
= ALBuffer
->LoopEnd
;
368 if(LoopEnd
> DataPosInt
)
372 if(Looping
&& Source
->SourceType
== AL_STATIC
)
374 DataPosInt
= ((DataPosInt
-LoopStart
)%(LoopEnd
-LoopStart
)) + LoopStart
;
378 if(DataSize
> DataPosInt
)
381 if(BufferListItem
->next
)
383 BufferListItem
= BufferListItem
->next
;
388 BufferListItem
= Source
->queue
;
394 BufferListItem
= Source
->queue
;
395 BuffersPlayed
= Source
->BuffersInQueue
;
401 DataPosInt
-= DataSize
;
403 } while(State
== AL_PLAYING
&& OutPos
< SamplesToDo
);
405 /* Update source info */
406 Source
->state
= State
;
407 Source
->BuffersPlayed
= BuffersPlayed
;
408 Source
->position
= DataPosInt
;
409 Source
->position_fraction
= DataPosFrac
;
410 src
->Direct
.Offset
+= OutPos
;
411 src
->Direct
.Counter
= maxu(src
->Direct
.Counter
, OutPos
) - OutPos
;