Use proper inheritence for EffectStateFactory
[openal-soft.git] / Alc / effects / equalizer.cpp
blob17eee5b4d9e0af5cc1f0143701f822d1a3898594
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2013 by Mike Gorchak
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alcontext.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
31 #include "filters/defs.h"
32 #include "vecmat.h"
35 /* The document "Effects Extension Guide.pdf" says that low and high *
36 * frequencies are cutoff frequencies. This is not fully correct, they *
37 * are corner frequencies for low and high shelf filters. If they were *
38 * just cutoff frequencies, there would be no need in cutoff frequency *
39 * gains, which are present. Documentation for "Creative Proteus X2" *
40 * software describes 4-band equalizer functionality in a much better *
41 * way. This equalizer seems to be a predecessor of OpenAL 4-band *
42 * equalizer. With low and high shelf filters we are able to cutoff *
43 * frequencies below and/or above corner frequencies using attenuation *
44 * gains (below 1.0) and amplify all low and/or high frequencies using *
45 * gains above 1.0. *
46 * *
47 * Low-shelf Low Mid Band High Mid Band High-shelf *
48 * corner center center corner *
49 * frequency frequency frequency frequency *
50 * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
51 * *
52 * | | | | *
53 * | | | | *
54 * B -----+ /--+--\ /--+--\ +----- *
55 * O |\ | | | | | | /| *
56 * O | \ - | - - | - / | *
57 * S + | \ | | | | | | / | *
58 * T | | | | | | | | | | *
59 * ---------+---------------+------------------+---------------+-------- *
60 * C | | | | | | | | | | *
61 * U - | / | | | | | | \ | *
62 * T | / - | - - | - \ | *
63 * O |/ | | | | | | \| *
64 * F -----+ \--+--/ \--+--/ +----- *
65 * F | | | | *
66 * | | | | *
67 * *
68 * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
69 * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
70 * octaves for two mid bands. *
71 * *
72 * Implementation is based on the "Cookbook formulae for audio EQ biquad *
73 * filter coefficients" by Robert Bristow-Johnson *
74 * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
77 struct ALequalizerState final : public ALeffectState {
78 struct {
79 /* Effect parameters */
80 BiquadFilter filter[4];
82 /* Effect gains for each channel */
83 ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
84 ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
85 } Chans[MAX_EFFECT_CHANNELS];
87 ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
90 static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
91 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
92 static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
93 static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
94 DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
96 DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
99 static void ALequalizerState_Construct(ALequalizerState *state)
101 new (state) ALequalizerState{};
102 ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
103 SET_VTABLE2(ALequalizerState, ALeffectState, state);
106 static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
108 ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
109 state->~ALequalizerState();
112 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
114 ALsizei i, j;
116 for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
118 for(j = 0;j < 4;j++)
119 BiquadFilter_clear(&state->Chans[i].filter[j]);
120 for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
121 state->Chans[i].CurrentGains[j] = 0.0f;
123 return AL_TRUE;
126 static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
128 const ALCdevice *device = context->Device;
129 ALfloat frequency = (ALfloat)device->Frequency;
130 ALfloat gain, f0norm;
131 ALuint i;
133 /* Calculate coefficients for the each type of filter. Note that the shelf
134 * filters' gain is for the reference frequency, which is the centerpoint
135 * of the transition band.
137 gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
138 f0norm = props->Equalizer.LowCutoff/frequency;
139 BiquadFilter_setParams(&state->Chans[0].filter[0], BiquadType_LowShelf,
140 gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
143 gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
144 f0norm = props->Equalizer.Mid1Center/frequency;
145 BiquadFilter_setParams(&state->Chans[0].filter[1], BiquadType_Peaking,
146 gain, f0norm, calc_rcpQ_from_bandwidth(
147 f0norm, props->Equalizer.Mid1Width
151 gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
152 f0norm = props->Equalizer.Mid2Center/frequency;
153 BiquadFilter_setParams(&state->Chans[0].filter[2], BiquadType_Peaking,
154 gain, f0norm, calc_rcpQ_from_bandwidth(
155 f0norm, props->Equalizer.Mid2Width
159 gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
160 f0norm = props->Equalizer.HighCutoff/frequency;
161 BiquadFilter_setParams(&state->Chans[0].filter[3], BiquadType_HighShelf,
162 gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
165 /* Copy the filter coefficients for the other input channels. */
166 for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
168 BiquadFilter_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
169 BiquadFilter_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
170 BiquadFilter_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
171 BiquadFilter_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
174 STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
175 STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
176 for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
177 ComputePanGains(&device->FOAOut, aluMatrixf::Identity.m[i], slot->Params.Gain,
178 state->Chans[i].TargetGains);
181 static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
183 ALfloat (*RESTRICT temps)[BUFFERSIZE] = state->SampleBuffer;
184 ALsizei c;
186 for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
188 BiquadFilter_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
189 BiquadFilter_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
190 BiquadFilter_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
191 BiquadFilter_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
193 MixSamples(temps[3], NumChannels, SamplesOut,
194 state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
195 SamplesToDo, 0, SamplesToDo
201 struct EqualizerStateFactory final : public EffectStateFactory {
202 ALeffectState *create() override;
205 ALeffectState *EqualizerStateFactory::create()
207 ALequalizerState *state;
208 NEW_OBJ0(state, ALequalizerState)();
209 return state;
212 EffectStateFactory *EqualizerStateFactory_getFactory(void)
214 static EqualizerStateFactory EqualizerFactory{};
215 return &EqualizerFactory;
219 void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
220 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
221 void ALequalizer_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
222 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
223 void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
225 ALeffectProps *props = &effect->Props;
226 switch(param)
228 case AL_EQUALIZER_LOW_GAIN:
229 if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
230 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
231 props->Equalizer.LowGain = val;
232 break;
234 case AL_EQUALIZER_LOW_CUTOFF:
235 if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
236 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
237 props->Equalizer.LowCutoff = val;
238 break;
240 case AL_EQUALIZER_MID1_GAIN:
241 if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
242 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
243 props->Equalizer.Mid1Gain = val;
244 break;
246 case AL_EQUALIZER_MID1_CENTER:
247 if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
248 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
249 props->Equalizer.Mid1Center = val;
250 break;
252 case AL_EQUALIZER_MID1_WIDTH:
253 if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
254 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
255 props->Equalizer.Mid1Width = val;
256 break;
258 case AL_EQUALIZER_MID2_GAIN:
259 if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
260 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
261 props->Equalizer.Mid2Gain = val;
262 break;
264 case AL_EQUALIZER_MID2_CENTER:
265 if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
266 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
267 props->Equalizer.Mid2Center = val;
268 break;
270 case AL_EQUALIZER_MID2_WIDTH:
271 if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
272 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
273 props->Equalizer.Mid2Width = val;
274 break;
276 case AL_EQUALIZER_HIGH_GAIN:
277 if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
278 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
279 props->Equalizer.HighGain = val;
280 break;
282 case AL_EQUALIZER_HIGH_CUTOFF:
283 if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
284 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
285 props->Equalizer.HighCutoff = val;
286 break;
288 default:
289 alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
292 void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
293 { ALequalizer_setParamf(effect, context, param, vals[0]); }
295 void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
296 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
297 void ALequalizer_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
298 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
299 void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
301 const ALeffectProps *props = &effect->Props;
302 switch(param)
304 case AL_EQUALIZER_LOW_GAIN:
305 *val = props->Equalizer.LowGain;
306 break;
308 case AL_EQUALIZER_LOW_CUTOFF:
309 *val = props->Equalizer.LowCutoff;
310 break;
312 case AL_EQUALIZER_MID1_GAIN:
313 *val = props->Equalizer.Mid1Gain;
314 break;
316 case AL_EQUALIZER_MID1_CENTER:
317 *val = props->Equalizer.Mid1Center;
318 break;
320 case AL_EQUALIZER_MID1_WIDTH:
321 *val = props->Equalizer.Mid1Width;
322 break;
324 case AL_EQUALIZER_MID2_GAIN:
325 *val = props->Equalizer.Mid2Gain;
326 break;
328 case AL_EQUALIZER_MID2_CENTER:
329 *val = props->Equalizer.Mid2Center;
330 break;
332 case AL_EQUALIZER_MID2_WIDTH:
333 *val = props->Equalizer.Mid2Width;
334 break;
336 case AL_EQUALIZER_HIGH_GAIN:
337 *val = props->Equalizer.HighGain;
338 break;
340 case AL_EQUALIZER_HIGH_CUTOFF:
341 *val = props->Equalizer.HighCutoff;
342 break;
344 default:
345 alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
348 void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
349 { ALequalizer_getParamf(effect, context, param, vals); }
351 DEFINE_ALEFFECT_VTABLE(ALequalizer);