2 * OpenAL Source Latency Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
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25 /* This file contains an example for checking the latency of a sound. */
30 #include <SDL_sound.h>
36 #include "common/alhelpers.h"
39 static LPALSOURCEDSOFT alSourcedSOFT
;
40 static LPALSOURCE3DSOFT alSource3dSOFT
;
41 static LPALSOURCEDVSOFT alSourcedvSOFT
;
42 static LPALGETSOURCEDSOFT alGetSourcedSOFT
;
43 static LPALGETSOURCE3DSOFT alGetSource3dSOFT
;
44 static LPALGETSOURCEDVSOFT alGetSourcedvSOFT
;
45 static LPALSOURCEI64SOFT alSourcei64SOFT
;
46 static LPALSOURCE3I64SOFT alSource3i64SOFT
;
47 static LPALSOURCEI64VSOFT alSourcei64vSOFT
;
48 static LPALGETSOURCEI64SOFT alGetSourcei64SOFT
;
49 static LPALGETSOURCE3I64SOFT alGetSource3i64SOFT
;
50 static LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT
;
52 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
53 * returns the new buffer ID.
55 static ALuint
LoadSound(const char *filename
)
62 /* Open the audio file */
63 sample
= Sound_NewSampleFromFile(filename
, NULL
, 65536);
66 fprintf(stderr
, "Could not open audio in %s\n", filename
);
70 /* Get the sound format, and figure out the OpenAL format */
71 if(sample
->actual
.channels
== 1)
73 if(sample
->actual
.format
== AUDIO_U8
)
74 format
= AL_FORMAT_MONO8
;
75 else if(sample
->actual
.format
== AUDIO_S16SYS
)
76 format
= AL_FORMAT_MONO16
;
79 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
80 Sound_FreeSample(sample
);
84 else if(sample
->actual
.channels
== 2)
86 if(sample
->actual
.format
== AUDIO_U8
)
87 format
= AL_FORMAT_STEREO8
;
88 else if(sample
->actual
.format
== AUDIO_S16SYS
)
89 format
= AL_FORMAT_STEREO16
;
92 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
93 Sound_FreeSample(sample
);
99 fprintf(stderr
, "Unsupported channel count: %d\n", sample
->actual
.channels
);
100 Sound_FreeSample(sample
);
104 /* Decode the whole audio stream to a buffer. */
105 slen
= Sound_DecodeAll(sample
);
106 if(!sample
->buffer
|| slen
== 0)
108 fprintf(stderr
, "Failed to read audio from %s\n", filename
);
109 Sound_FreeSample(sample
);
113 /* Buffer the audio data into a new buffer object, then free the data and
116 alGenBuffers(1, &buffer
);
117 alBufferData(buffer
, format
, sample
->buffer
, slen
, sample
->actual
.rate
);
118 Sound_FreeSample(sample
);
120 /* Check if an error occured, and clean up if so. */
122 if(err
!= AL_NO_ERROR
)
124 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
125 if(buffer
&& alIsBuffer(buffer
))
126 alDeleteBuffers(1, &buffer
);
134 int main(int argc
, char **argv
)
136 ALuint source
, buffer
;
140 /* Print out usage if no arguments were specified */
143 fprintf(stderr
, "Usage: %s [-device <name>] <filename>\n", argv
[0]);
147 /* Initialize OpenAL, and check for source_latency support. */
149 if(InitAL(&argv
, &argc
) != 0)
152 if(!alIsExtensionPresent("AL_SOFT_source_latency"))
154 fprintf(stderr
, "Error: AL_SOFT_source_latency not supported\n");
159 /* Define a macro to help load the function pointers. */
160 #define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
161 LOAD_PROC(alSourcedSOFT
);
162 LOAD_PROC(alSource3dSOFT
);
163 LOAD_PROC(alSourcedvSOFT
);
164 LOAD_PROC(alGetSourcedSOFT
);
165 LOAD_PROC(alGetSource3dSOFT
);
166 LOAD_PROC(alGetSourcedvSOFT
);
167 LOAD_PROC(alSourcei64SOFT
);
168 LOAD_PROC(alSource3i64SOFT
);
169 LOAD_PROC(alSourcei64vSOFT
);
170 LOAD_PROC(alGetSourcei64SOFT
);
171 LOAD_PROC(alGetSource3i64SOFT
);
172 LOAD_PROC(alGetSourcei64vSOFT
);
175 /* Initialize SDL_sound. */
178 /* Load the sound into a buffer. */
179 buffer
= LoadSound(argv
[0]);
187 /* Create the source to play the sound with. */
189 alGenSources(1, &source
);
190 alSourcei(source
, AL_BUFFER
, buffer
);
191 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
193 /* Play the sound until it finishes. */
194 alSourcePlay(source
);
196 al_nssleep(10000000);
197 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
199 /* Get the source offset and latency. AL_SEC_OFFSET_LATENCY_SOFT will
200 * place the offset (in seconds) in offsets[0], and the time until that
201 * offset will be heard (in seconds) in offsets[1]. */
202 alGetSourcedvSOFT(source
, AL_SEC_OFFSET_LATENCY_SOFT
, offsets
);
203 printf("\rOffset: %f - Latency:%3u ms ", offsets
[0], (ALuint
)(offsets
[1]*1000));
205 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
208 /* All done. Delete resources, and close down SDL_sound and OpenAL. */
209 alDeleteSources(1, &source
);
210 alDeleteBuffers(1, &buffer
);