2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
32 #include "alListener.h"
33 #include "alAuxEffectSlot.h"
37 #include "uhjfilter.h"
38 #include "bformatdec.h"
39 #include "static_assert.h"
41 #include "mixer_defs.h"
43 #include "backends/base.h"
53 ALfloat ConeScale
= 1.0f
;
55 /* Localized Z scalar for mono sources */
56 ALfloat ZScale
= 1.0f
;
58 extern inline ALfloat
minf(ALfloat a
, ALfloat b
);
59 extern inline ALfloat
maxf(ALfloat a
, ALfloat b
);
60 extern inline ALfloat
clampf(ALfloat val
, ALfloat min
, ALfloat max
);
62 extern inline ALdouble
mind(ALdouble a
, ALdouble b
);
63 extern inline ALdouble
maxd(ALdouble a
, ALdouble b
);
64 extern inline ALdouble
clampd(ALdouble val
, ALdouble min
, ALdouble max
);
66 extern inline ALuint
minu(ALuint a
, ALuint b
);
67 extern inline ALuint
maxu(ALuint a
, ALuint b
);
68 extern inline ALuint
clampu(ALuint val
, ALuint min
, ALuint max
);
70 extern inline ALint
mini(ALint a
, ALint b
);
71 extern inline ALint
maxi(ALint a
, ALint b
);
72 extern inline ALint
clampi(ALint val
, ALint min
, ALint max
);
74 extern inline ALint64
mini64(ALint64 a
, ALint64 b
);
75 extern inline ALint64
maxi64(ALint64 a
, ALint64 b
);
76 extern inline ALint64
clampi64(ALint64 val
, ALint64 min
, ALint64 max
);
78 extern inline ALuint64
minu64(ALuint64 a
, ALuint64 b
);
79 extern inline ALuint64
maxu64(ALuint64 a
, ALuint64 b
);
80 extern inline ALuint64
clampu64(ALuint64 val
, ALuint64 min
, ALuint64 max
);
82 extern inline ALfloat
lerp(ALfloat val1
, ALfloat val2
, ALfloat mu
);
83 extern inline ALfloat
resample_fir4(ALfloat val0
, ALfloat val1
, ALfloat val2
, ALfloat val3
, ALsizei frac
);
85 extern inline void aluVectorSet(aluVector
*restrict vector
, ALfloat x
, ALfloat y
, ALfloat z
, ALfloat w
);
87 extern inline void aluMatrixfSetRow(aluMatrixf
*matrix
, ALuint row
,
88 ALfloat m0
, ALfloat m1
, ALfloat m2
, ALfloat m3
);
89 extern inline void aluMatrixfSet(aluMatrixf
*matrix
,
90 ALfloat m00
, ALfloat m01
, ALfloat m02
, ALfloat m03
,
91 ALfloat m10
, ALfloat m11
, ALfloat m12
, ALfloat m13
,
92 ALfloat m20
, ALfloat m21
, ALfloat m22
, ALfloat m23
,
93 ALfloat m30
, ALfloat m31
, ALfloat m32
, ALfloat m33
);
95 const aluMatrixf IdentityMatrixf
= {{
96 { 1.0f
, 0.0f
, 0.0f
, 0.0f
},
97 { 0.0f
, 1.0f
, 0.0f
, 0.0f
},
98 { 0.0f
, 0.0f
, 1.0f
, 0.0f
},
99 { 0.0f
, 0.0f
, 0.0f
, 1.0f
},
103 void DeinitVoice(ALvoice
*voice
)
105 struct ALvoiceProps
*props
;
108 props
= ATOMIC_EXCHANGE_PTR_SEQ(&voice
->Update
, NULL
);
109 if(props
) al_free(props
);
111 props
= ATOMIC_EXCHANGE_PTR(&voice
->FreeList
, NULL
, almemory_order_relaxed
);
114 struct ALvoiceProps
*next
;
115 next
= ATOMIC_LOAD(&props
->next
, almemory_order_relaxed
);
120 /* This is excessively spammy if it traces every voice destruction, so just
121 * warn if it was unexpectedly large.
124 WARN("Freed "SZFMT
" voice property objects\n", count
);
128 static inline HrtfDirectMixerFunc
SelectHrtfMixer(void)
131 if((CPUCapFlags
&CPU_CAP_NEON
))
132 return MixDirectHrtf_Neon
;
135 if((CPUCapFlags
&CPU_CAP_SSE
))
136 return MixDirectHrtf_SSE
;
139 return MixDirectHrtf_C
;
143 /* Prior to VS2013, MSVC lacks the round() family of functions. */
144 #if defined(_MSC_VER) && _MSC_VER < 1800
145 static float roundf(float val
)
148 return ceilf(val
-0.5f
);
149 return floorf(val
+0.5f
);
153 /* This RNG method was created based on the math found in opusdec. It's quick,
154 * and starting with a seed value of 22222, is suitable for generating
157 static inline ALuint
dither_rng(ALuint
*seed
)
159 *seed
= (*seed
* 96314165) + 907633515;
164 static inline void aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
166 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
167 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
168 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
171 static inline ALfloat
aluDotproduct(const aluVector
*vec1
, const aluVector
*vec2
)
173 return vec1
->v
[0]*vec2
->v
[0] + vec1
->v
[1]*vec2
->v
[1] + vec1
->v
[2]*vec2
->v
[2];
176 static ALfloat
aluNormalize(ALfloat
*vec
)
178 ALfloat length
= sqrtf(vec
[0]*vec
[0] + vec
[1]*vec
[1] + vec
[2]*vec
[2]);
181 ALfloat inv_length
= 1.0f
/length
;
182 vec
[0] *= inv_length
;
183 vec
[1] *= inv_length
;
184 vec
[2] *= inv_length
;
189 static void aluMatrixfFloat3(ALfloat
*vec
, ALfloat w
, const aluMatrixf
*mtx
)
191 ALfloat v
[4] = { vec
[0], vec
[1], vec
[2], w
};
193 vec
[0] = v
[0]*mtx
->m
[0][0] + v
[1]*mtx
->m
[1][0] + v
[2]*mtx
->m
[2][0] + v
[3]*mtx
->m
[3][0];
194 vec
[1] = v
[0]*mtx
->m
[0][1] + v
[1]*mtx
->m
[1][1] + v
[2]*mtx
->m
[2][1] + v
[3]*mtx
->m
[3][1];
195 vec
[2] = v
[0]*mtx
->m
[0][2] + v
[1]*mtx
->m
[1][2] + v
[2]*mtx
->m
[2][2] + v
[3]*mtx
->m
[3][2];
198 static aluVector
aluMatrixfVector(const aluMatrixf
*mtx
, const aluVector
*vec
)
201 v
.v
[0] = vec
->v
[0]*mtx
->m
[0][0] + vec
->v
[1]*mtx
->m
[1][0] + vec
->v
[2]*mtx
->m
[2][0] + vec
->v
[3]*mtx
->m
[3][0];
202 v
.v
[1] = vec
->v
[0]*mtx
->m
[0][1] + vec
->v
[1]*mtx
->m
[1][1] + vec
->v
[2]*mtx
->m
[2][1] + vec
->v
[3]*mtx
->m
[3][1];
203 v
.v
[2] = vec
->v
[0]*mtx
->m
[0][2] + vec
->v
[1]*mtx
->m
[1][2] + vec
->v
[2]*mtx
->m
[2][2] + vec
->v
[3]*mtx
->m
[3][2];
204 v
.v
[3] = vec
->v
[0]*mtx
->m
[0][3] + vec
->v
[1]*mtx
->m
[1][3] + vec
->v
[2]*mtx
->m
[2][3] + vec
->v
[3]*mtx
->m
[3][3];
209 /* Prepares the interpolator for a given rate (determined by increment). A
210 * result of AL_FALSE indicates that the filter output will completely cut
213 * With a bit of work, and a trade of memory for CPU cost, this could be
214 * modified for use with an interpolated increment for buttery-smooth pitch
217 ALboolean
BsincPrepare(const ALuint increment
, BsincState
*state
)
219 static const ALfloat scaleBase
= 1.510578918e-01f
, scaleRange
= 1.177936623e+00f
;
220 static const ALuint m
[BSINC_SCALE_COUNT
] = { 24, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 12 };
221 static const ALuint to
[4][BSINC_SCALE_COUNT
] =
223 { 0, 24, 408, 792, 1176, 1560, 1944, 2328, 2648, 2968, 3288, 3544, 3800, 4056, 4248, 4440 },
224 { 4632, 5016, 5400, 5784, 6168, 6552, 6936, 7320, 7640, 7960, 8280, 8536, 8792, 9048, 9240, 0 },
225 { 0, 9432, 9816, 10200, 10584, 10968, 11352, 11736, 12056, 12376, 12696, 12952, 13208, 13464, 13656, 13848 },
226 { 14040, 14424, 14808, 15192, 15576, 15960, 16344, 16728, 17048, 17368, 17688, 17944, 18200, 18456, 18648, 0 }
228 static const ALuint tm
[2][BSINC_SCALE_COUNT
] =
230 { 0, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 12 },
231 { 24, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 0 }
235 ALboolean uncut
= AL_TRUE
;
237 if(increment
> FRACTIONONE
)
239 sf
= (ALfloat
)FRACTIONONE
/ increment
;
242 /* Signal has been completely cut. The return result can be used
243 * to skip the filter (and output zeros) as an optimization.
251 sf
= (BSINC_SCALE_COUNT
- 1) * (sf
- scaleBase
) * scaleRange
;
253 /* The interpolation factor is fit to this diagonally-symmetric
254 * curve to reduce the transition ripple caused by interpolating
255 * different scales of the sinc function.
257 sf
= 1.0f
- cosf(asinf(sf
- si
));
263 si
= BSINC_SCALE_COUNT
- 1;
268 state
->l
= -(ALint
)((m
[si
] / 2) - 1);
269 /* The CPU cost of this table re-mapping could be traded for the memory
270 * cost of a complete table map (1024 elements large).
272 for(pi
= 0;pi
< BSINC_PHASE_COUNT
;pi
++)
274 state
->coeffs
[pi
].filter
= &bsincTab
[to
[0][si
] + tm
[0][si
]*pi
];
275 state
->coeffs
[pi
].scDelta
= &bsincTab
[to
[1][si
] + tm
[1][si
]*pi
];
276 state
->coeffs
[pi
].phDelta
= &bsincTab
[to
[2][si
] + tm
[0][si
]*pi
];
277 state
->coeffs
[pi
].spDelta
= &bsincTab
[to
[3][si
] + tm
[1][si
]*pi
];
283 static ALboolean
CalcListenerParams(ALCcontext
*Context
)
285 ALlistener
*Listener
= Context
->Listener
;
286 ALfloat N
[3], V
[3], U
[3], P
[3];
287 struct ALlistenerProps
*props
;
290 props
= ATOMIC_EXCHANGE_PTR(&Listener
->Update
, NULL
, almemory_order_acq_rel
);
291 if(!props
) return AL_FALSE
;
294 N
[0] = props
->Forward
[0];
295 N
[1] = props
->Forward
[1];
296 N
[2] = props
->Forward
[2];
302 /* Build and normalize right-vector */
303 aluCrossproduct(N
, V
, U
);
306 aluMatrixfSet(&Listener
->Params
.Matrix
,
307 U
[0], V
[0], -N
[0], 0.0,
308 U
[1], V
[1], -N
[1], 0.0,
309 U
[2], V
[2], -N
[2], 0.0,
313 P
[0] = props
->Position
[0];
314 P
[1] = props
->Position
[1];
315 P
[2] = props
->Position
[2];
316 aluMatrixfFloat3(P
, 1.0, &Listener
->Params
.Matrix
);
317 aluMatrixfSetRow(&Listener
->Params
.Matrix
, 3, -P
[0], -P
[1], -P
[2], 1.0f
);
319 aluVectorSet(&vel
, props
->Velocity
[0], props
->Velocity
[1], props
->Velocity
[2], 0.0f
);
320 Listener
->Params
.Velocity
= aluMatrixfVector(&Listener
->Params
.Matrix
, &vel
);
322 Listener
->Params
.Gain
= props
->Gain
* Context
->GainBoost
;
323 Listener
->Params
.MetersPerUnit
= props
->MetersPerUnit
;
325 Listener
->Params
.DopplerFactor
= props
->DopplerFactor
;
326 Listener
->Params
.SpeedOfSound
= props
->SpeedOfSound
* props
->DopplerVelocity
;
328 Listener
->Params
.SourceDistanceModel
= props
->SourceDistanceModel
;
329 Listener
->Params
.DistanceModel
= props
->DistanceModel
;
331 ATOMIC_REPLACE_HEAD(struct ALlistenerProps
*, &Listener
->FreeList
, props
);
335 static ALboolean
CalcEffectSlotParams(ALeffectslot
*slot
, ALCdevice
*device
)
337 struct ALeffectslotProps
*props
;
338 ALeffectState
*state
;
340 props
= ATOMIC_EXCHANGE_PTR(&slot
->Update
, NULL
, almemory_order_acq_rel
);
341 if(!props
) return AL_FALSE
;
343 slot
->Params
.Gain
= props
->Gain
;
344 slot
->Params
.AuxSendAuto
= props
->AuxSendAuto
;
345 slot
->Params
.EffectType
= props
->Type
;
346 if(IsReverbEffect(slot
->Params
.EffectType
))
348 slot
->Params
.RoomRolloff
= props
->Props
.Reverb
.RoomRolloffFactor
;
349 slot
->Params
.DecayTime
= props
->Props
.Reverb
.DecayTime
;
350 slot
->Params
.DecayHFRatio
= props
->Props
.Reverb
.DecayHFRatio
;
351 slot
->Params
.DecayHFLimit
= props
->Props
.Reverb
.DecayHFLimit
;
352 slot
->Params
.AirAbsorptionGainHF
= props
->Props
.Reverb
.AirAbsorptionGainHF
;
356 slot
->Params
.RoomRolloff
= 0.0f
;
357 slot
->Params
.DecayTime
= 0.0f
;
358 slot
->Params
.DecayHFRatio
= 0.0f
;
359 slot
->Params
.DecayHFLimit
= AL_FALSE
;
360 slot
->Params
.AirAbsorptionGainHF
= 1.0f
;
363 /* Swap effect states. No need to play with the ref counts since they keep
364 * the same number of refs.
366 state
= props
->State
;
367 props
->State
= slot
->Params
.EffectState
;
368 slot
->Params
.EffectState
= state
;
370 V(state
,update
)(device
, slot
, &props
->Props
);
372 ATOMIC_REPLACE_HEAD(struct ALeffectslotProps
*, &slot
->FreeList
, props
);
377 static const struct ChanMap MonoMap
[1] = {
378 { FrontCenter
, 0.0f
, 0.0f
}
380 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
381 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) }
383 { FrontLeft
, DEG2RAD( -45.0f
), DEG2RAD(0.0f
) },
384 { FrontRight
, DEG2RAD( 45.0f
), DEG2RAD(0.0f
) },
385 { BackLeft
, DEG2RAD(-135.0f
), DEG2RAD(0.0f
) },
386 { BackRight
, DEG2RAD( 135.0f
), DEG2RAD(0.0f
) }
388 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
389 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
390 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
392 { SideLeft
, DEG2RAD(-110.0f
), DEG2RAD(0.0f
) },
393 { SideRight
, DEG2RAD( 110.0f
), DEG2RAD(0.0f
) }
395 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
396 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
397 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
399 { BackCenter
, DEG2RAD(180.0f
), DEG2RAD(0.0f
) },
400 { SideLeft
, DEG2RAD(-90.0f
), DEG2RAD(0.0f
) },
401 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
403 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
404 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
405 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
407 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
408 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) },
409 { SideLeft
, DEG2RAD( -90.0f
), DEG2RAD(0.0f
) },
410 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
413 static void CalcPanningAndFilters(ALvoice
*voice
, const ALfloat Distance
, const ALfloat
*Dir
,
414 const ALfloat Spread
, const ALfloat DryGain
,
415 const ALfloat DryGainHF
, const ALfloat DryGainLF
,
416 const ALfloat
*WetGain
, const ALfloat
*WetGainLF
,
417 const ALfloat
*WetGainHF
, ALeffectslot
**SendSlots
,
418 const ALbuffer
*Buffer
, const struct ALvoiceProps
*props
,
419 const ALlistener
*Listener
, const ALCdevice
*Device
)
421 struct ChanMap StereoMap
[2] = {
422 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
423 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) }
425 bool DirectChannels
= props
->DirectChannels
;
426 const ALsizei NumSends
= Device
->NumAuxSends
;
427 const ALuint Frequency
= Device
->Frequency
;
428 const struct ChanMap
*chans
= NULL
;
429 ALsizei num_channels
= 0;
430 bool isbformat
= false;
431 ALfloat downmix_gain
= 1.0f
;
434 switch(Buffer
->FmtChannels
)
439 /* Mono buffers are never played direct. */
440 DirectChannels
= false;
444 /* Convert counter-clockwise to clockwise. */
445 StereoMap
[0].angle
= -props
->StereoPan
[0];
446 StereoMap
[1].angle
= -props
->StereoPan
[1];
450 downmix_gain
= 1.0f
/ 2.0f
;
456 downmix_gain
= 1.0f
/ 2.0f
;
462 downmix_gain
= 1.0f
/ 4.0f
;
468 /* NOTE: Excludes LFE. */
469 downmix_gain
= 1.0f
/ 5.0f
;
475 /* NOTE: Excludes LFE. */
476 downmix_gain
= 1.0f
/ 6.0f
;
482 /* NOTE: Excludes LFE. */
483 downmix_gain
= 1.0f
/ 7.0f
;
489 DirectChannels
= false;
495 DirectChannels
= false;
499 voice
->Flags
&= ~(VOICE_HAS_HRTF
| VOICE_HAS_NFC
);
502 /* Special handling for B-Format sources. */
504 if(Distance
> FLT_EPSILON
)
506 /* Panning a B-Format sound toward some direction is easy. Just pan
507 * the first (W) channel as a normal mono sound and silence the
510 ALfloat coeffs
[MAX_AMBI_COEFFS
];
512 if(Device
->AvgSpeakerDist
> 0.0f
&& Listener
->Params
.MetersPerUnit
> 0.0f
)
514 ALfloat mdist
= Distance
* Listener
->Params
.MetersPerUnit
;
515 ALfloat w0
= SPEEDOFSOUNDMETRESPERSEC
/
516 (mdist
* (ALfloat
)Device
->Frequency
);
517 ALfloat w1
= SPEEDOFSOUNDMETRESPERSEC
/
518 (Device
->AvgSpeakerDist
* (ALfloat
)Device
->Frequency
);
519 /* Clamp w0 for really close distances, to prevent excessive
522 w0
= minf(w0
, w1
*4.0f
);
524 /* Only need to adjust the first channel of a B-Format source. */
525 NfcFilterAdjust1(&voice
->Direct
.Params
[0].NFCtrlFilter
[0], w0
);
526 NfcFilterAdjust2(&voice
->Direct
.Params
[0].NFCtrlFilter
[1], w0
);
527 NfcFilterAdjust3(&voice
->Direct
.Params
[0].NFCtrlFilter
[2], w0
);
529 for(i
= 0;i
< MAX_AMBI_ORDER
+1;i
++)
530 voice
->Direct
.ChannelsPerOrder
[i
] = Device
->Dry
.NumChannelsPerOrder
[i
];
531 voice
->Flags
|= VOICE_HAS_NFC
;
534 if(Device
->Render_Mode
== StereoPair
)
536 ALfloat ev
= asinf(Dir
[1]);
537 ALfloat az
= atan2f(Dir
[0], -Dir
[2]);
538 CalcAnglePairwiseCoeffs(az
, ev
, Spread
, coeffs
);
541 CalcDirectionCoeffs(Dir
, Spread
, coeffs
);
543 /* NOTE: W needs to be scaled by sqrt(2) due to FuMa normalization. */
544 ComputePanningGains(Device
->Dry
, coeffs
, DryGain
*1.414213562f
,
545 voice
->Direct
.Params
[0].Gains
.Target
);
546 for(c
= 1;c
< num_channels
;c
++)
548 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
549 voice
->Direct
.Params
[c
].Gains
.Target
[j
] = 0.0f
;
552 for(i
= 0;i
< NumSends
;i
++)
554 const ALeffectslot
*Slot
= SendSlots
[i
];
556 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
557 coeffs
, WetGain
[i
]*1.414213562f
, voice
->Send
[i
].Params
[0].Gains
.Target
560 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
561 voice
->Send
[i
].Params
[0].Gains
.Target
[j
] = 0.0f
;
562 for(c
= 1;c
< num_channels
;c
++)
564 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
565 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
571 /* Local B-Format sources have their XYZ channels rotated according
572 * to the orientation.
574 ALfloat N
[3], V
[3], U
[3];
578 if(Device
->AvgSpeakerDist
> 0.0f
)
580 /* NOTE: The NFCtrlFilters were created with a w0 of 0, which
581 * is what we want for FOA input. The first channel may have
582 * been previously re-adjusted if panned, so reset it.
584 NfcFilterAdjust1(&voice
->Direct
.Params
[0].NFCtrlFilter
[0], 0.0f
);
585 NfcFilterAdjust2(&voice
->Direct
.Params
[0].NFCtrlFilter
[1], 0.0f
);
586 NfcFilterAdjust3(&voice
->Direct
.Params
[0].NFCtrlFilter
[2], 0.0f
);
588 voice
->Direct
.ChannelsPerOrder
[0] = 1;
589 voice
->Direct
.ChannelsPerOrder
[1] = mini(voice
->Direct
.Channels
-1, 3);
590 for(i
= 2;i
< MAX_AMBI_ORDER
+1;i
++)
591 voice
->Direct
.ChannelsPerOrder
[2] = 0;
592 voice
->Flags
|= VOICE_HAS_NFC
;
596 N
[0] = props
->Orientation
[0][0];
597 N
[1] = props
->Orientation
[0][1];
598 N
[2] = props
->Orientation
[0][2];
600 V
[0] = props
->Orientation
[1][0];
601 V
[1] = props
->Orientation
[1][1];
602 V
[2] = props
->Orientation
[1][2];
604 if(!props
->HeadRelative
)
606 const aluMatrixf
*lmatrix
= &Listener
->Params
.Matrix
;
607 aluMatrixfFloat3(N
, 0.0f
, lmatrix
);
608 aluMatrixfFloat3(V
, 0.0f
, lmatrix
);
610 /* Build and normalize right-vector */
611 aluCrossproduct(N
, V
, U
);
614 /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). */
615 scale
= 1.732050808f
;
616 aluMatrixfSet(&matrix
,
617 1.414213562f
, 0.0f
, 0.0f
, 0.0f
,
618 0.0f
, -N
[0]*scale
, N
[1]*scale
, -N
[2]*scale
,
619 0.0f
, U
[0]*scale
, -U
[1]*scale
, U
[2]*scale
,
620 0.0f
, -V
[0]*scale
, V
[1]*scale
, -V
[2]*scale
623 voice
->Direct
.Buffer
= Device
->FOAOut
.Buffer
;
624 voice
->Direct
.Channels
= Device
->FOAOut
.NumChannels
;
625 for(c
= 0;c
< num_channels
;c
++)
626 ComputeFirstOrderGains(Device
->FOAOut
, matrix
.m
[c
], DryGain
,
627 voice
->Direct
.Params
[c
].Gains
.Target
);
628 for(i
= 0;i
< NumSends
;i
++)
630 const ALeffectslot
*Slot
= SendSlots
[i
];
633 for(c
= 0;c
< num_channels
;c
++)
634 ComputeFirstOrderGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
635 matrix
.m
[c
], WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
640 for(c
= 0;c
< num_channels
;c
++)
641 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
642 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
647 else if(DirectChannels
)
649 /* Direct source channels always play local. Skip the virtual channels
650 * and write inputs to the matching real outputs.
652 voice
->Direct
.Buffer
= Device
->RealOut
.Buffer
;
653 voice
->Direct
.Channels
= Device
->RealOut
.NumChannels
;
655 for(c
= 0;c
< num_channels
;c
++)
658 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
659 voice
->Direct
.Params
[c
].Gains
.Target
[j
] = 0.0f
;
660 if((idx
=GetChannelIdxByName(Device
->RealOut
, chans
[c
].channel
)) != -1)
661 voice
->Direct
.Params
[c
].Gains
.Target
[idx
] = DryGain
;
664 /* Auxiliary sends still use normal channel panning since they mix to
665 * B-Format, which can't channel-match.
667 for(c
= 0;c
< num_channels
;c
++)
669 ALfloat coeffs
[MAX_AMBI_COEFFS
];
670 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, 0.0f
, coeffs
);
672 for(i
= 0;i
< NumSends
;i
++)
674 const ALeffectslot
*Slot
= SendSlots
[i
];
676 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
677 coeffs
, WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
680 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
681 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
685 else if(Device
->Render_Mode
== HrtfRender
)
687 /* Full HRTF rendering. Skip the virtual channels and render to the
690 voice
->Direct
.Buffer
= Device
->RealOut
.Buffer
;
691 voice
->Direct
.Channels
= Device
->RealOut
.NumChannels
;
693 if(Distance
> FLT_EPSILON
)
695 ALfloat coeffs
[MAX_AMBI_COEFFS
];
699 az
= atan2f(Dir
[0], -Dir
[2]);
701 /* Get the HRIR coefficients and delays just once, for the given
704 GetHrtfCoeffs(Device
->HrtfHandle
, ev
, az
, Spread
,
705 voice
->Direct
.Params
[0].Hrtf
.Target
.Coeffs
,
706 voice
->Direct
.Params
[0].Hrtf
.Target
.Delay
);
707 voice
->Direct
.Params
[0].Hrtf
.Target
.Gain
= DryGain
* downmix_gain
;
709 /* Remaining channels use the same results as the first. */
710 for(c
= 1;c
< num_channels
;c
++)
713 if(chans
[c
].channel
== LFE
)
714 memset(&voice
->Direct
.Params
[c
].Hrtf
.Target
, 0,
715 sizeof(voice
->Direct
.Params
[c
].Hrtf
.Target
));
717 voice
->Direct
.Params
[c
].Hrtf
.Target
= voice
->Direct
.Params
[0].Hrtf
.Target
;
720 /* Calculate the directional coefficients once, which apply to all
721 * input channels of the source sends.
723 CalcDirectionCoeffs(Dir
, Spread
, coeffs
);
725 for(i
= 0;i
< NumSends
;i
++)
727 const ALeffectslot
*Slot
= SendSlots
[i
];
729 for(c
= 0;c
< num_channels
;c
++)
732 if(chans
[c
].channel
== LFE
)
733 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
734 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
736 ComputePanningGainsBF(Slot
->ChanMap
,
737 Slot
->NumChannels
, coeffs
, WetGain
[i
] * downmix_gain
,
738 voice
->Send
[i
].Params
[c
].Gains
.Target
742 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
743 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
748 /* Local sources on HRTF play with each channel panned to its
749 * relative location around the listener, providing "virtual
750 * speaker" responses.
752 for(c
= 0;c
< num_channels
;c
++)
754 ALfloat coeffs
[MAX_AMBI_COEFFS
];
756 if(chans
[c
].channel
== LFE
)
759 memset(&voice
->Direct
.Params
[c
].Hrtf
.Target
, 0,
760 sizeof(voice
->Direct
.Params
[c
].Hrtf
.Target
));
761 for(i
= 0;i
< NumSends
;i
++)
763 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
764 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
769 /* Get the HRIR coefficients and delays for this channel
772 GetHrtfCoeffs(Device
->HrtfHandle
,
773 chans
[c
].elevation
, chans
[c
].angle
, Spread
,
774 voice
->Direct
.Params
[c
].Hrtf
.Target
.Coeffs
,
775 voice
->Direct
.Params
[c
].Hrtf
.Target
.Delay
777 voice
->Direct
.Params
[c
].Hrtf
.Target
.Gain
= DryGain
;
779 /* Normal panning for auxiliary sends. */
780 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, Spread
, coeffs
);
782 for(i
= 0;i
< NumSends
;i
++)
784 const ALeffectslot
*Slot
= SendSlots
[i
];
786 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
787 coeffs
, WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
790 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
791 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
796 voice
->Flags
|= VOICE_HAS_HRTF
;
800 /* Non-HRTF rendering. Use normal panning to the output. */
802 if(Distance
> FLT_EPSILON
)
804 ALfloat coeffs
[MAX_AMBI_COEFFS
];
807 /* Calculate NFC filter coefficient if needed. */
808 if(Device
->AvgSpeakerDist
> 0.0f
&& Listener
->Params
.MetersPerUnit
> 0.0f
)
810 ALfloat mdist
= Distance
* Listener
->Params
.MetersPerUnit
;
811 ALfloat w1
= SPEEDOFSOUNDMETRESPERSEC
/
812 (Device
->AvgSpeakerDist
* (ALfloat
)Device
->Frequency
);
813 w0
= SPEEDOFSOUNDMETRESPERSEC
/
814 (mdist
* (ALfloat
)Device
->Frequency
);
815 /* Clamp w0 for really close distances, to prevent excessive
818 w0
= minf(w0
, w1
*4.0f
);
820 for(i
= 0;i
< MAX_AMBI_ORDER
+1;i
++)
821 voice
->Direct
.ChannelsPerOrder
[i
] = Device
->Dry
.NumChannelsPerOrder
[i
];
822 voice
->Flags
|= VOICE_HAS_NFC
;
825 /* Calculate the directional coefficients once, which apply to all
828 if(Device
->Render_Mode
== StereoPair
)
830 ALfloat ev
= asinf(Dir
[1]);
831 ALfloat az
= atan2f(Dir
[0], -Dir
[2]);
832 CalcAnglePairwiseCoeffs(az
, ev
, Spread
, coeffs
);
835 CalcDirectionCoeffs(Dir
, Spread
, coeffs
);
837 for(c
= 0;c
< num_channels
;c
++)
839 /* Adjust NFC filters if needed. */
840 if((voice
->Flags
&VOICE_HAS_NFC
))
842 NfcFilterAdjust1(&voice
->Direct
.Params
[c
].NFCtrlFilter
[0], w0
);
843 NfcFilterAdjust2(&voice
->Direct
.Params
[c
].NFCtrlFilter
[1], w0
);
844 NfcFilterAdjust3(&voice
->Direct
.Params
[c
].NFCtrlFilter
[2], w0
);
847 /* Special-case LFE */
848 if(chans
[c
].channel
== LFE
)
850 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
851 voice
->Direct
.Params
[c
].Gains
.Target
[j
] = 0.0f
;
852 if(Device
->Dry
.Buffer
== Device
->RealOut
.Buffer
)
854 int idx
= GetChannelIdxByName(Device
->RealOut
, chans
[c
].channel
);
855 if(idx
!= -1) voice
->Direct
.Params
[c
].Gains
.Target
[idx
] = DryGain
;
860 ComputePanningGains(Device
->Dry
,
861 coeffs
, DryGain
* downmix_gain
, voice
->Direct
.Params
[c
].Gains
.Target
865 for(i
= 0;i
< NumSends
;i
++)
867 const ALeffectslot
*Slot
= SendSlots
[i
];
869 for(c
= 0;c
< num_channels
;c
++)
872 if(chans
[c
].channel
== LFE
)
873 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
874 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
876 ComputePanningGainsBF(Slot
->ChanMap
,
877 Slot
->NumChannels
, coeffs
, WetGain
[i
] * downmix_gain
,
878 voice
->Send
[i
].Params
[c
].Gains
.Target
882 for(c
= 0;c
< num_channels
;c
++)
884 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
885 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
893 if(Device
->AvgSpeakerDist
> 0.0f
)
895 /* If the source distance is 0, set w0 to w1 to act as a pass-
896 * through. We still want to pass the signal through the
897 * filters so they keep an appropriate history, in case the
898 * source moves away from the listener.
900 w0
= SPEEDOFSOUNDMETRESPERSEC
/
901 (Device
->AvgSpeakerDist
* (ALfloat
)Device
->Frequency
);
903 for(i
= 0;i
< MAX_AMBI_ORDER
+1;i
++)
904 voice
->Direct
.ChannelsPerOrder
[i
] = Device
->Dry
.NumChannelsPerOrder
[i
];
905 voice
->Flags
|= VOICE_HAS_NFC
;
908 for(c
= 0;c
< num_channels
;c
++)
910 ALfloat coeffs
[MAX_AMBI_COEFFS
];
912 if((voice
->Flags
&VOICE_HAS_NFC
))
914 NfcFilterAdjust1(&voice
->Direct
.Params
[c
].NFCtrlFilter
[0], w0
);
915 NfcFilterAdjust2(&voice
->Direct
.Params
[c
].NFCtrlFilter
[1], w0
);
916 NfcFilterAdjust3(&voice
->Direct
.Params
[c
].NFCtrlFilter
[2], w0
);
919 /* Special-case LFE */
920 if(chans
[c
].channel
== LFE
)
922 for(j
= 0;j
< MAX_OUTPUT_CHANNELS
;j
++)
923 voice
->Direct
.Params
[c
].Gains
.Target
[j
] = 0.0f
;
924 if(Device
->Dry
.Buffer
== Device
->RealOut
.Buffer
)
926 int idx
= GetChannelIdxByName(Device
->RealOut
, chans
[c
].channel
);
927 if(idx
!= -1) voice
->Direct
.Params
[c
].Gains
.Target
[idx
] = DryGain
;
930 for(i
= 0;i
< NumSends
;i
++)
932 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
933 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
938 if(Device
->Render_Mode
== StereoPair
)
939 CalcAnglePairwiseCoeffs(chans
[c
].angle
, chans
[c
].elevation
, Spread
, coeffs
);
941 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, Spread
, coeffs
);
942 ComputePanningGains(Device
->Dry
,
943 coeffs
, DryGain
, voice
->Direct
.Params
[c
].Gains
.Target
946 for(i
= 0;i
< NumSends
;i
++)
948 const ALeffectslot
*Slot
= SendSlots
[i
];
950 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
951 coeffs
, WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
954 for(j
= 0;j
< MAX_EFFECT_CHANNELS
;j
++)
955 voice
->Send
[i
].Params
[c
].Gains
.Target
[j
] = 0.0f
;
962 ALfloat hfScale
= props
->Direct
.HFReference
/ Frequency
;
963 ALfloat lfScale
= props
->Direct
.LFReference
/ Frequency
;
964 ALfloat gainHF
= maxf(DryGainHF
, 0.001f
); /* Limit -60dB */
965 ALfloat gainLF
= maxf(DryGainLF
, 0.001f
);
967 voice
->Direct
.FilterType
= AF_None
;
968 if(gainHF
!= 1.0f
) voice
->Direct
.FilterType
|= AF_LowPass
;
969 if(gainLF
!= 1.0f
) voice
->Direct
.FilterType
|= AF_HighPass
;
970 ALfilterState_setParams(
971 &voice
->Direct
.Params
[0].LowPass
, ALfilterType_HighShelf
,
972 gainHF
, hfScale
, calc_rcpQ_from_slope(gainHF
, 1.0f
)
974 ALfilterState_setParams(
975 &voice
->Direct
.Params
[0].HighPass
, ALfilterType_LowShelf
,
976 gainLF
, lfScale
, calc_rcpQ_from_slope(gainLF
, 1.0f
)
978 for(c
= 1;c
< num_channels
;c
++)
980 ALfilterState_copyParams(&voice
->Direct
.Params
[c
].LowPass
,
981 &voice
->Direct
.Params
[0].LowPass
);
982 ALfilterState_copyParams(&voice
->Direct
.Params
[c
].HighPass
,
983 &voice
->Direct
.Params
[0].HighPass
);
986 for(i
= 0;i
< NumSends
;i
++)
988 ALfloat hfScale
= props
->Send
[i
].HFReference
/ Frequency
;
989 ALfloat lfScale
= props
->Send
[i
].LFReference
/ Frequency
;
990 ALfloat gainHF
= maxf(WetGainHF
[i
], 0.001f
);
991 ALfloat gainLF
= maxf(WetGainLF
[i
], 0.001f
);
993 voice
->Send
[i
].FilterType
= AF_None
;
994 if(gainHF
!= 1.0f
) voice
->Send
[i
].FilterType
|= AF_LowPass
;
995 if(gainLF
!= 1.0f
) voice
->Send
[i
].FilterType
|= AF_HighPass
;
996 ALfilterState_setParams(
997 &voice
->Send
[i
].Params
[0].LowPass
, ALfilterType_HighShelf
,
998 gainHF
, hfScale
, calc_rcpQ_from_slope(gainHF
, 1.0f
)
1000 ALfilterState_setParams(
1001 &voice
->Send
[i
].Params
[0].HighPass
, ALfilterType_LowShelf
,
1002 gainLF
, lfScale
, calc_rcpQ_from_slope(gainLF
, 1.0f
)
1004 for(c
= 1;c
< num_channels
;c
++)
1006 ALfilterState_copyParams(&voice
->Send
[i
].Params
[c
].LowPass
,
1007 &voice
->Send
[i
].Params
[0].LowPass
);
1008 ALfilterState_copyParams(&voice
->Send
[i
].Params
[c
].HighPass
,
1009 &voice
->Send
[i
].Params
[0].HighPass
);
1014 static void CalcNonAttnSourceParams(ALvoice
*voice
, const struct ALvoiceProps
*props
, const ALbuffer
*ALBuffer
, const ALCcontext
*ALContext
)
1016 static const ALfloat dir
[3] = { 0.0f
, 0.0f
, -1.0f
};
1017 const ALCdevice
*Device
= ALContext
->Device
;
1018 const ALlistener
*Listener
= ALContext
->Listener
;
1019 ALfloat DryGain
, DryGainHF
, DryGainLF
;
1020 ALfloat WetGain
[MAX_SENDS
];
1021 ALfloat WetGainHF
[MAX_SENDS
];
1022 ALfloat WetGainLF
[MAX_SENDS
];
1023 ALeffectslot
*SendSlots
[MAX_SENDS
];
1027 voice
->Direct
.Buffer
= Device
->Dry
.Buffer
;
1028 voice
->Direct
.Channels
= Device
->Dry
.NumChannels
;
1029 for(i
= 0;i
< Device
->NumAuxSends
;i
++)
1031 SendSlots
[i
] = props
->Send
[i
].Slot
;
1032 if(!SendSlots
[i
] && i
== 0)
1033 SendSlots
[i
] = ALContext
->DefaultSlot
;
1034 if(!SendSlots
[i
] || SendSlots
[i
]->Params
.EffectType
== AL_EFFECT_NULL
)
1036 SendSlots
[i
] = NULL
;
1037 voice
->Send
[i
].Buffer
= NULL
;
1038 voice
->Send
[i
].Channels
= 0;
1042 voice
->Send
[i
].Buffer
= SendSlots
[i
]->WetBuffer
;
1043 voice
->Send
[i
].Channels
= SendSlots
[i
]->NumChannels
;
1047 /* Calculate the stepping value */
1048 Pitch
= (ALfloat
)ALBuffer
->Frequency
/(ALfloat
)Device
->Frequency
* props
->Pitch
;
1049 if(Pitch
> (ALfloat
)MAX_PITCH
)
1050 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
1052 voice
->Step
= maxi(fastf2i(Pitch
*FRACTIONONE
+ 0.5f
), 1);
1053 BsincPrepare(voice
->Step
, &voice
->ResampleState
.bsinc
);
1054 voice
->Resampler
= SelectResampler(props
->Resampler
);
1056 /* Calculate gains */
1057 DryGain
= clampf(props
->Gain
, props
->MinGain
, props
->MaxGain
);
1058 DryGain
*= props
->Direct
.Gain
* Listener
->Params
.Gain
;
1059 DryGain
= minf(DryGain
, GAIN_MIX_MAX
);
1060 DryGainHF
= props
->Direct
.GainHF
;
1061 DryGainLF
= props
->Direct
.GainLF
;
1062 for(i
= 0;i
< Device
->NumAuxSends
;i
++)
1064 WetGain
[i
] = clampf(props
->Gain
, props
->MinGain
, props
->MaxGain
);
1065 WetGain
[i
] *= props
->Send
[i
].Gain
* Listener
->Params
.Gain
;
1066 WetGain
[i
] = minf(WetGain
[i
], GAIN_MIX_MAX
);
1067 WetGainHF
[i
] = props
->Send
[i
].GainHF
;
1068 WetGainLF
[i
] = props
->Send
[i
].GainLF
;
1071 CalcPanningAndFilters(voice
, 0.0f
, dir
, 0.0f
, DryGain
, DryGainHF
, DryGainLF
, WetGain
,
1072 WetGainLF
, WetGainHF
, SendSlots
, ALBuffer
, props
, Listener
, Device
);
1075 static void CalcAttnSourceParams(ALvoice
*voice
, const struct ALvoiceProps
*props
, const ALbuffer
*ALBuffer
, const ALCcontext
*ALContext
)
1077 const ALCdevice
*Device
= ALContext
->Device
;
1078 const ALlistener
*Listener
= ALContext
->Listener
;
1079 const ALsizei NumSends
= Device
->NumAuxSends
;
1080 aluVector Position
, Velocity
, Direction
, SourceToListener
;
1081 ALfloat Distance
, ClampedDist
, DopplerFactor
;
1082 ALeffectslot
*SendSlots
[MAX_SENDS
];
1083 ALfloat RoomRolloff
[MAX_SENDS
];
1084 ALfloat DecayDistance
[MAX_SENDS
];
1085 ALfloat DecayHFDistance
[MAX_SENDS
];
1086 ALfloat DryGain
, DryGainHF
, DryGainLF
;
1087 ALfloat WetGain
[MAX_SENDS
];
1088 ALfloat WetGainHF
[MAX_SENDS
];
1089 ALfloat WetGainLF
[MAX_SENDS
];
1096 /* Set mixing buffers and get send parameters. */
1097 voice
->Direct
.Buffer
= Device
->Dry
.Buffer
;
1098 voice
->Direct
.Channels
= Device
->Dry
.NumChannels
;
1099 for(i
= 0;i
< NumSends
;i
++)
1101 SendSlots
[i
] = props
->Send
[i
].Slot
;
1102 if(!SendSlots
[i
] && i
== 0)
1103 SendSlots
[i
] = ALContext
->DefaultSlot
;
1104 if(!SendSlots
[i
] || SendSlots
[i
]->Params
.EffectType
== AL_EFFECT_NULL
)
1106 SendSlots
[i
] = NULL
;
1107 RoomRolloff
[i
] = 0.0f
;
1108 DecayDistance
[i
] = 0.0f
;
1109 DecayHFDistance
[i
] = 0.0f
;
1111 else if(SendSlots
[i
]->Params
.AuxSendAuto
)
1113 RoomRolloff
[i
] = SendSlots
[i
]->Params
.RoomRolloff
+ props
->RoomRolloffFactor
;
1114 DecayDistance
[i
] = SendSlots
[i
]->Params
.DecayTime
* SPEEDOFSOUNDMETRESPERSEC
;
1115 DecayHFDistance
[i
] = DecayDistance
[i
] * SendSlots
[i
]->Params
.DecayHFRatio
;
1116 if(SendSlots
[i
]->Params
.DecayHFLimit
)
1118 ALfloat airAbsorption
= SendSlots
[i
]->Params
.AirAbsorptionGainHF
;
1119 if(airAbsorption
< 1.0f
)
1121 ALfloat limitRatio
= log10f(REVERB_DECAY_GAIN
) / log10f(airAbsorption
);
1122 DecayHFDistance
[i
] = minf(limitRatio
, DecayHFDistance
[i
]);
1128 /* If the slot's auxiliary send auto is off, the data sent to the
1129 * effect slot is the same as the dry path, sans filter effects */
1130 RoomRolloff
[i
] = props
->RolloffFactor
;
1131 DecayDistance
[i
] = 0.0f
;
1132 DecayHFDistance
[i
] = 0.0f
;
1137 voice
->Send
[i
].Buffer
= NULL
;
1138 voice
->Send
[i
].Channels
= 0;
1142 voice
->Send
[i
].Buffer
= SendSlots
[i
]->WetBuffer
;
1143 voice
->Send
[i
].Channels
= SendSlots
[i
]->NumChannels
;
1147 /* Transform source to listener space (convert to head relative) */
1148 aluVectorSet(&Position
, props
->Position
[0], props
->Position
[1], props
->Position
[2], 1.0f
);
1149 aluVectorSet(&Direction
, props
->Direction
[0], props
->Direction
[1], props
->Direction
[2], 0.0f
);
1150 aluVectorSet(&Velocity
, props
->Velocity
[0], props
->Velocity
[1], props
->Velocity
[2], 0.0f
);
1151 if(props
->HeadRelative
== AL_FALSE
)
1153 const aluMatrixf
*Matrix
= &Listener
->Params
.Matrix
;
1154 /* Transform source vectors */
1155 Position
= aluMatrixfVector(Matrix
, &Position
);
1156 Velocity
= aluMatrixfVector(Matrix
, &Velocity
);
1157 Direction
= aluMatrixfVector(Matrix
, &Direction
);
1161 const aluVector
*lvelocity
= &Listener
->Params
.Velocity
;
1162 /* Offset the source velocity to be relative of the listener velocity */
1163 Velocity
.v
[0] += lvelocity
->v
[0];
1164 Velocity
.v
[1] += lvelocity
->v
[1];
1165 Velocity
.v
[2] += lvelocity
->v
[2];
1168 directional
= aluNormalize(Direction
.v
) > FLT_EPSILON
;
1169 SourceToListener
.v
[0] = -Position
.v
[0];
1170 SourceToListener
.v
[1] = -Position
.v
[1];
1171 SourceToListener
.v
[2] = -Position
.v
[2];
1172 SourceToListener
.v
[3] = 0.0f
;
1173 Distance
= aluNormalize(SourceToListener
.v
);
1175 /* Initial source gain */
1176 DryGain
= props
->Gain
;
1179 for(i
= 0;i
< NumSends
;i
++)
1181 WetGain
[i
] = props
->Gain
;
1182 WetGainHF
[i
] = 1.0f
;
1183 WetGainLF
[i
] = 1.0f
;
1186 /* Calculate distance attenuation */
1187 ClampedDist
= Distance
;
1189 switch(Listener
->Params
.SourceDistanceModel
?
1190 props
->DistanceModel
: Listener
->Params
.DistanceModel
)
1192 case InverseDistanceClamped
:
1193 ClampedDist
= clampf(ClampedDist
, props
->RefDistance
, props
->MaxDistance
);
1194 if(props
->MaxDistance
< props
->RefDistance
)
1197 case InverseDistance
:
1198 if(!(props
->RefDistance
> 0.0f
))
1199 ClampedDist
= props
->RefDistance
;
1202 ALfloat dist
= lerp(props
->RefDistance
, ClampedDist
, props
->RolloffFactor
);
1203 if(dist
> 0.0f
) DryGain
*= props
->RefDistance
/ dist
;
1204 for(i
= 0;i
< NumSends
;i
++)
1206 dist
= lerp(props
->RefDistance
, ClampedDist
, RoomRolloff
[i
]);
1207 if(dist
> 0.0f
) WetGain
[i
] *= props
->RefDistance
/ dist
;
1212 case LinearDistanceClamped
:
1213 ClampedDist
= clampf(ClampedDist
, props
->RefDistance
, props
->MaxDistance
);
1214 if(props
->MaxDistance
< props
->RefDistance
)
1217 case LinearDistance
:
1218 if(!(props
->MaxDistance
!= props
->RefDistance
))
1219 ClampedDist
= props
->RefDistance
;
1222 ALfloat attn
= props
->RolloffFactor
* (ClampedDist
-props
->RefDistance
) /
1223 (props
->MaxDistance
-props
->RefDistance
);
1224 DryGain
*= maxf(1.0f
- attn
, 0.0f
);
1225 for(i
= 0;i
< NumSends
;i
++)
1227 attn
= RoomRolloff
[i
] * (ClampedDist
-props
->RefDistance
) /
1228 (props
->MaxDistance
-props
->RefDistance
);
1229 WetGain
[i
] *= maxf(1.0f
- attn
, 0.0f
);
1234 case ExponentDistanceClamped
:
1235 ClampedDist
= clampf(ClampedDist
, props
->RefDistance
, props
->MaxDistance
);
1236 if(props
->MaxDistance
< props
->RefDistance
)
1239 case ExponentDistance
:
1240 if(!(ClampedDist
> 0.0f
&& props
->RefDistance
> 0.0f
))
1241 ClampedDist
= props
->RefDistance
;
1244 DryGain
*= powf(ClampedDist
/props
->RefDistance
, -props
->RolloffFactor
);
1245 for(i
= 0;i
< NumSends
;i
++)
1246 WetGain
[i
] *= powf(ClampedDist
/props
->RefDistance
, -RoomRolloff
[i
]);
1250 case DisableDistance
:
1251 ClampedDist
= props
->RefDistance
;
1255 /* Distance-based air absorption */
1256 if(ClampedDist
> props
->RefDistance
&& props
->RolloffFactor
> 0.0f
)
1258 ALfloat meters_base
= (ClampedDist
-props
->RefDistance
) * props
->RolloffFactor
*
1259 Listener
->Params
.MetersPerUnit
;
1260 if(props
->AirAbsorptionFactor
> 0.0f
)
1262 ALfloat hfattn
= powf(AIRABSORBGAINHF
, meters_base
* props
->AirAbsorptionFactor
);
1263 DryGainHF
*= hfattn
;
1264 for(i
= 0;i
< NumSends
;i
++)
1265 WetGainHF
[i
] *= hfattn
;
1268 if(props
->WetGainAuto
)
1270 /* Apply a decay-time transformation to the wet path, based on the
1271 * source distance in meters. The initial decay of the reverb
1272 * effect is calculated and applied to the wet path.
1274 for(i
= 0;i
< NumSends
;i
++)
1278 if(!(DecayDistance
[i
] > 0.0f
))
1281 gain
= powf(REVERB_DECAY_GAIN
, meters_base
/DecayDistance
[i
]);
1283 /* Yes, the wet path's air absorption is applied with
1284 * WetGainAuto on, rather than WetGainHFAuto.
1288 ALfloat gainhf
= powf(REVERB_DECAY_GAIN
, meters_base
/DecayHFDistance
[i
]);
1289 WetGainHF
[i
] *= minf(gainhf
/ gain
, 1.0f
);
1295 /* Calculate directional soundcones */
1296 if(directional
&& props
->InnerAngle
< 360.0f
)
1302 Angle
= acosf(aluDotproduct(&Direction
, &SourceToListener
));
1303 Angle
= RAD2DEG(Angle
* ConeScale
* 2.0f
);
1304 if(!(Angle
> props
->InnerAngle
))
1309 else if(Angle
< props
->OuterAngle
)
1311 ALfloat scale
= ( Angle
-props
->InnerAngle
) /
1312 (props
->OuterAngle
-props
->InnerAngle
);
1313 ConeVolume
= lerp(1.0f
, props
->OuterGain
, scale
);
1314 ConeHF
= lerp(1.0f
, props
->OuterGainHF
, scale
);
1318 ConeVolume
= props
->OuterGain
;
1319 ConeHF
= props
->OuterGainHF
;
1322 DryGain
*= ConeVolume
;
1323 if(props
->DryGainHFAuto
)
1324 DryGainHF
*= ConeHF
;
1325 if(props
->WetGainAuto
)
1327 for(i
= 0;i
< NumSends
;i
++)
1328 WetGain
[i
] *= ConeVolume
;
1330 if(props
->WetGainHFAuto
)
1332 for(i
= 0;i
< NumSends
;i
++)
1333 WetGainHF
[i
] *= ConeHF
;
1337 /* Apply gain and frequency filters */
1338 DryGain
= clampf(DryGain
, props
->MinGain
, props
->MaxGain
);
1339 DryGain
= minf(DryGain
*props
->Direct
.Gain
*Listener
->Params
.Gain
, GAIN_MIX_MAX
);
1340 DryGainHF
*= props
->Direct
.GainHF
;
1341 DryGainLF
*= props
->Direct
.GainLF
;
1342 for(i
= 0;i
< NumSends
;i
++)
1344 WetGain
[i
] = clampf(WetGain
[i
], props
->MinGain
, props
->MaxGain
);
1345 WetGain
[i
] = minf(WetGain
[i
]*props
->Send
[i
].Gain
*Listener
->Params
.Gain
, GAIN_MIX_MAX
);
1346 WetGainHF
[i
] *= props
->Send
[i
].GainHF
;
1347 WetGainLF
[i
] *= props
->Send
[i
].GainLF
;
1351 /* Initial source pitch */
1352 Pitch
= props
->Pitch
;
1354 /* Calculate velocity-based doppler effect */
1355 DopplerFactor
= props
->DopplerFactor
* Listener
->Params
.DopplerFactor
;
1356 if(DopplerFactor
> 0.0f
)
1358 const aluVector
*lvelocity
= &Listener
->Params
.Velocity
;
1359 const ALfloat SpeedOfSound
= Listener
->Params
.SpeedOfSound
;
1362 vss
= aluDotproduct(&Velocity
, &SourceToListener
) * DopplerFactor
;
1363 vls
= aluDotproduct(lvelocity
, &SourceToListener
) * DopplerFactor
;
1365 if(!(vls
< SpeedOfSound
))
1367 /* Listener moving away from the source at the speed of sound.
1368 * Sound waves can't catch it.
1372 else if(!(vss
< SpeedOfSound
))
1374 /* Source moving toward the listener at the speed of sound. Sound
1375 * waves bunch up to extreme frequencies.
1381 /* Source and listener movement is nominal. Calculate the proper
1384 Pitch
*= (SpeedOfSound
-vls
) / (SpeedOfSound
-vss
);
1388 /* Adjust pitch based on the buffer and output frequencies, and calculate
1389 * fixed-point stepping value.
1391 Pitch
*= (ALfloat
)ALBuffer
->Frequency
/(ALfloat
)Device
->Frequency
;
1392 if(Pitch
> (ALfloat
)MAX_PITCH
)
1393 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
1395 voice
->Step
= maxi(fastf2i(Pitch
*FRACTIONONE
+ 0.5f
), 1);
1396 BsincPrepare(voice
->Step
, &voice
->ResampleState
.bsinc
);
1397 voice
->Resampler
= SelectResampler(props
->Resampler
);
1399 if(Distance
> FLT_EPSILON
)
1401 dir
[0] = -SourceToListener
.v
[0];
1402 /* Clamp Y, in case rounding errors caused it to end up outside of
1405 dir
[1] = clampf(-SourceToListener
.v
[1], -1.0f
, 1.0f
);
1406 dir
[2] = -SourceToListener
.v
[2] * ZScale
;
1414 if(props
->Radius
> Distance
)
1415 spread
= F_TAU
- Distance
/props
->Radius
*F_PI
;
1416 else if(Distance
> FLT_EPSILON
)
1417 spread
= asinf(props
->Radius
/ Distance
) * 2.0f
;
1421 CalcPanningAndFilters(voice
, Distance
, dir
, spread
, DryGain
, DryGainHF
, DryGainLF
, WetGain
,
1422 WetGainLF
, WetGainHF
, SendSlots
, ALBuffer
, props
, Listener
, Device
);
1425 static void CalcSourceParams(ALvoice
*voice
, ALCcontext
*context
, ALboolean force
)
1427 ALbufferlistitem
*BufferListItem
;
1428 struct ALvoiceProps
*props
;
1430 props
= ATOMIC_EXCHANGE_PTR(&voice
->Update
, NULL
, almemory_order_acq_rel
);
1431 if(!props
&& !force
) return;
1435 memcpy(voice
->Props
, props
,
1436 FAM_SIZE(struct ALvoiceProps
, Send
, context
->Device
->NumAuxSends
)
1439 ATOMIC_REPLACE_HEAD(struct ALvoiceProps
*, &voice
->FreeList
, props
);
1441 props
= voice
->Props
;
1443 BufferListItem
= ATOMIC_LOAD(&voice
->current_buffer
, almemory_order_relaxed
);
1444 while(BufferListItem
!= NULL
)
1446 const ALbuffer
*buffer
;
1447 if((buffer
=BufferListItem
->buffer
) != NULL
)
1449 if(props
->SpatializeMode
== SpatializeOn
||
1450 (props
->SpatializeMode
== SpatializeAuto
&& buffer
->FmtChannels
== FmtMono
))
1451 CalcAttnSourceParams(voice
, props
, buffer
, context
);
1453 CalcNonAttnSourceParams(voice
, props
, buffer
, context
);
1456 BufferListItem
= ATOMIC_LOAD(&BufferListItem
->next
, almemory_order_acquire
);
1461 static void UpdateContextSources(ALCcontext
*ctx
, const struct ALeffectslotArray
*slots
)
1463 ALvoice
**voice
, **voice_end
;
1467 IncrementRef(&ctx
->UpdateCount
);
1468 if(!ATOMIC_LOAD(&ctx
->HoldUpdates
, almemory_order_acquire
))
1470 ALboolean force
= CalcListenerParams(ctx
);
1471 for(i
= 0;i
< slots
->count
;i
++)
1472 force
|= CalcEffectSlotParams(slots
->slot
[i
], ctx
->Device
);
1474 voice
= ctx
->Voices
;
1475 voice_end
= voice
+ ctx
->VoiceCount
;
1476 for(;voice
!= voice_end
;++voice
)
1478 source
= ATOMIC_LOAD(&(*voice
)->Source
, almemory_order_acquire
);
1479 if(source
) CalcSourceParams(*voice
, ctx
, force
);
1482 IncrementRef(&ctx
->UpdateCount
);
1486 static void ApplyDistanceComp(ALfloatBUFFERSIZE
*restrict Samples
, DistanceComp
*distcomp
,
1487 ALfloat
*restrict Values
, ALsizei SamplesToDo
, ALsizei numchans
)
1491 Values
= ASSUME_ALIGNED(Values
, 16);
1492 for(c
= 0;c
< numchans
;c
++)
1494 ALfloat
*restrict inout
= ASSUME_ALIGNED(Samples
[c
], 16);
1495 const ALfloat gain
= distcomp
[c
].Gain
;
1496 const ALsizei base
= distcomp
[c
].Length
;
1497 ALfloat
*restrict distbuf
= ASSUME_ALIGNED(distcomp
[c
].Buffer
, 16);
1503 for(i
= 0;i
< SamplesToDo
;i
++)
1509 if(SamplesToDo
>= base
)
1511 for(i
= 0;i
< base
;i
++)
1512 Values
[i
] = distbuf
[i
];
1513 for(;i
< SamplesToDo
;i
++)
1514 Values
[i
] = inout
[i
-base
];
1515 memcpy(distbuf
, &inout
[SamplesToDo
-base
], base
*sizeof(ALfloat
));
1519 for(i
= 0;i
< SamplesToDo
;i
++)
1520 Values
[i
] = distbuf
[i
];
1521 memmove(distbuf
, distbuf
+SamplesToDo
, (base
-SamplesToDo
)*sizeof(ALfloat
));
1522 memcpy(distbuf
+base
-SamplesToDo
, inout
, SamplesToDo
*sizeof(ALfloat
));
1524 for(i
= 0;i
< SamplesToDo
;i
++)
1525 inout
[i
] = Values
[i
]*gain
;
1530 static void ApplyDither(ALfloatBUFFERSIZE
*restrict Samples
, ALuint
*dither_seed
,
1531 const ALfloat quant_scale
, const ALsizei SamplesToDo
,
1532 const ALsizei numchans
)
1534 const ALfloat invscale
= 1.0f
/ quant_scale
;
1535 ALuint seed
= *dither_seed
;
1538 /* Dithering. Step 1, generate whitenoise (uniform distribution of random
1539 * values between -1 and +1). Step 2 is to add the noise to the samples,
1540 * before rounding and after scaling up to the desired quantization depth.
1542 for(c
= 0;c
< numchans
;c
++)
1544 ALfloat
*restrict samples
= Samples
[c
];
1545 for(i
= 0;i
< SamplesToDo
;i
++)
1547 ALfloat val
= samples
[i
] * quant_scale
;
1548 ALuint rng0
= dither_rng(&seed
);
1549 ALuint rng1
= dither_rng(&seed
);
1550 val
+= (ALfloat
)(rng0
*(1.0/UINT_MAX
) - rng1
*(1.0/UINT_MAX
));
1551 samples
[i
] = roundf(val
) * invscale
;
1554 *dither_seed
= seed
;
1558 static inline ALfloat
aluF2F(ALfloat val
)
1560 static inline ALint
aluF2I(ALfloat val
)
1562 /* Floats only have a 24-bit mantissa, so [-16777216, +16777216] is the max
1563 * integer range normalized floats can be safely converted to (a bit of the
1564 * exponent helps out, effectively giving 25 bits).
1566 return fastf2i(clampf(val
*16777216.0f
, -16777216.0f
, 16777215.0f
))<<7;
1568 static inline ALshort
aluF2S(ALfloat val
)
1569 { return fastf2i(clampf(val
*32768.0f
, -32768.0f
, 32767.0f
)); }
1570 static inline ALbyte
aluF2B(ALfloat val
)
1571 { return fastf2i(clampf(val
*128.0f
, -128.0f
, 127.0f
)); }
1573 /* Define unsigned output variations. */
1574 #define DECL_TEMPLATE(T, Name, func, O) \
1575 static inline T Name(ALfloat val) \
1576 { return func(val)+O; }
1578 DECL_TEMPLATE(ALubyte
, aluF2UB
, aluF2B
, 128)
1579 DECL_TEMPLATE(ALushort
, aluF2US
, aluF2S
, 32768)
1580 DECL_TEMPLATE(ALuint
, aluF2UI
, aluF2I
, 2147483648u)
1582 #undef DECL_TEMPLATE
1584 #define DECL_TEMPLATE(T, func) \
1585 static void Write##T(const ALfloatBUFFERSIZE *InBuffer, ALvoid *OutBuffer, \
1586 ALsizei SamplesToDo, ALsizei numchans) \
1589 for(j = 0;j < numchans;j++) \
1591 const ALfloat *restrict in = ASSUME_ALIGNED(InBuffer[j], 16); \
1592 T *restrict out = (T*)OutBuffer + j; \
1594 for(i = 0;i < SamplesToDo;i++) \
1595 out[i*numchans] = func(in[i]); \
1599 DECL_TEMPLATE(ALfloat
, aluF2F
)
1600 DECL_TEMPLATE(ALuint
, aluF2UI
)
1601 DECL_TEMPLATE(ALint
, aluF2I
)
1602 DECL_TEMPLATE(ALushort
, aluF2US
)
1603 DECL_TEMPLATE(ALshort
, aluF2S
)
1604 DECL_TEMPLATE(ALubyte
, aluF2UB
)
1605 DECL_TEMPLATE(ALbyte
, aluF2B
)
1607 #undef DECL_TEMPLATE
1610 void aluMixData(ALCdevice
*device
, ALvoid
*buffer
, ALsizei size
)
1612 ALsizei SamplesToDo
;
1619 SamplesToDo
= mini(size
, BUFFERSIZE
);
1620 for(c
= 0;c
< device
->Dry
.NumChannels
;c
++)
1621 memset(device
->Dry
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1622 if(device
->Dry
.Buffer
!= device
->FOAOut
.Buffer
)
1623 for(c
= 0;c
< device
->FOAOut
.NumChannels
;c
++)
1624 memset(device
->FOAOut
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1625 if(device
->Dry
.Buffer
!= device
->RealOut
.Buffer
)
1626 for(c
= 0;c
< device
->RealOut
.NumChannels
;c
++)
1627 memset(device
->RealOut
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1629 IncrementRef(&device
->MixCount
);
1631 ctx
= ATOMIC_LOAD(&device
->ContextList
, almemory_order_acquire
);
1634 const struct ALeffectslotArray
*auxslots
;
1636 if(ctx
->DefaultSlot
!= NULL
)
1638 ALeffectslot
*slot
= ctx
->DefaultSlot
;
1639 CalcEffectSlotParams(slot
, device
);
1640 for(c
= 0;c
< slot
->NumChannels
;c
++)
1641 memset(slot
->WetBuffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1644 auxslots
= ATOMIC_LOAD(&ctx
->ActiveAuxSlots
, almemory_order_acquire
);
1645 UpdateContextSources(ctx
, auxslots
);
1647 for(i
= 0;i
< auxslots
->count
;i
++)
1649 ALeffectslot
*slot
= auxslots
->slot
[i
];
1650 for(c
= 0;c
< slot
->NumChannels
;c
++)
1651 memset(slot
->WetBuffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1654 /* source processing */
1655 for(i
= 0;i
< ctx
->VoiceCount
;i
++)
1657 ALvoice
*voice
= ctx
->Voices
[i
];
1658 ALsource
*source
= ATOMIC_LOAD(&voice
->Source
, almemory_order_acquire
);
1659 if(source
&& ATOMIC_LOAD(&voice
->Playing
, almemory_order_relaxed
) &&
1662 if(!MixSource(voice
, source
, device
, SamplesToDo
))
1664 ATOMIC_STORE(&voice
->Source
, NULL
, almemory_order_relaxed
);
1665 ATOMIC_STORE(&voice
->Playing
, false, almemory_order_release
);
1670 /* effect slot processing */
1671 for(i
= 0;i
< auxslots
->count
;i
++)
1673 const ALeffectslot
*slot
= auxslots
->slot
[i
];
1674 ALeffectState
*state
= slot
->Params
.EffectState
;
1675 V(state
,process
)(SamplesToDo
, slot
->WetBuffer
, state
->OutBuffer
,
1676 state
->OutChannels
);
1679 if(ctx
->DefaultSlot
!= NULL
)
1681 const ALeffectslot
*slot
= ctx
->DefaultSlot
;
1682 ALeffectState
*state
= slot
->Params
.EffectState
;
1683 V(state
,process
)(SamplesToDo
, slot
->WetBuffer
, state
->OutBuffer
,
1684 state
->OutChannels
);
1690 /* Increment the clock time. Every second's worth of samples is
1691 * converted and added to clock base so that large sample counts don't
1692 * overflow during conversion. This also guarantees an exact, stable
1694 device
->SamplesDone
+= SamplesToDo
;
1695 device
->ClockBase
+= (device
->SamplesDone
/device
->Frequency
) * DEVICE_CLOCK_RES
;
1696 device
->SamplesDone
%= device
->Frequency
;
1697 IncrementRef(&device
->MixCount
);
1699 if(device
->HrtfHandle
)
1701 HrtfDirectMixerFunc HrtfMix
;
1702 DirectHrtfState
*state
;
1706 ambiup_process(device
->AmbiUp
,
1707 device
->Dry
.Buffer
, device
->Dry
.NumChannels
,
1708 SAFE_CONST(ALfloatBUFFERSIZE
*,device
->FOAOut
.Buffer
), SamplesToDo
1711 lidx
= GetChannelIdxByName(device
->RealOut
, FrontLeft
);
1712 ridx
= GetChannelIdxByName(device
->RealOut
, FrontRight
);
1713 assert(lidx
!= -1 && ridx
!= -1);
1715 HrtfMix
= SelectHrtfMixer();
1716 state
= device
->Hrtf
;
1717 for(c
= 0;c
< device
->Dry
.NumChannels
;c
++)
1719 HrtfMix(device
->RealOut
.Buffer
[lidx
], device
->RealOut
.Buffer
[ridx
],
1720 device
->Dry
.Buffer
[c
], state
->Offset
, state
->IrSize
,
1721 SAFE_CONST(ALfloat2
*,state
->Chan
[c
].Coeffs
),
1722 state
->Chan
[c
].Values
, SamplesToDo
1725 state
->Offset
+= SamplesToDo
;
1727 else if(device
->AmbiDecoder
)
1729 if(device
->Dry
.Buffer
!= device
->FOAOut
.Buffer
)
1730 bformatdec_upSample(device
->AmbiDecoder
,
1731 device
->Dry
.Buffer
, SAFE_CONST(ALfloatBUFFERSIZE
*,device
->FOAOut
.Buffer
),
1732 device
->FOAOut
.NumChannels
, SamplesToDo
1734 bformatdec_process(device
->AmbiDecoder
,
1735 device
->RealOut
.Buffer
, device
->RealOut
.NumChannels
,
1736 SAFE_CONST(ALfloatBUFFERSIZE
*,device
->Dry
.Buffer
), SamplesToDo
1739 else if(device
->AmbiUp
)
1741 ambiup_process(device
->AmbiUp
,
1742 device
->RealOut
.Buffer
, device
->RealOut
.NumChannels
,
1743 SAFE_CONST(ALfloatBUFFERSIZE
*,device
->FOAOut
.Buffer
), SamplesToDo
1746 else if(device
->Uhj_Encoder
)
1748 int lidx
= GetChannelIdxByName(device
->RealOut
, FrontLeft
);
1749 int ridx
= GetChannelIdxByName(device
->RealOut
, FrontRight
);
1750 if(lidx
!= -1 && ridx
!= -1)
1752 /* Encode to stereo-compatible 2-channel UHJ output. */
1753 EncodeUhj2(device
->Uhj_Encoder
,
1754 device
->RealOut
.Buffer
[lidx
], device
->RealOut
.Buffer
[ridx
],
1755 device
->Dry
.Buffer
, SamplesToDo
1759 else if(device
->Bs2b
)
1761 int lidx
= GetChannelIdxByName(device
->RealOut
, FrontLeft
);
1762 int ridx
= GetChannelIdxByName(device
->RealOut
, FrontRight
);
1763 if(lidx
!= -1 && ridx
!= -1)
1765 /* Apply binaural/crossfeed filter */
1766 bs2b_cross_feed(device
->Bs2b
, device
->RealOut
.Buffer
[lidx
],
1767 device
->RealOut
.Buffer
[ridx
], SamplesToDo
);
1773 ALfloat (*OutBuffer
)[BUFFERSIZE
] = device
->RealOut
.Buffer
;
1774 ALsizei OutChannels
= device
->RealOut
.NumChannels
;
1776 /* Use NFCtrlData for temp value storage. */
1777 ApplyDistanceComp(OutBuffer
, device
->ChannelDelay
, device
->NFCtrlData
,
1778 SamplesToDo
, OutChannels
);
1781 ApplyCompression(device
->Limiter
, OutChannels
, SamplesToDo
, OutBuffer
);
1783 if(device
->DitherDepth
> 0.0f
)
1784 ApplyDither(OutBuffer
, &device
->DitherSeed
, device
->DitherDepth
, SamplesToDo
,
1787 #define WRITE(T, a, b, c, d) do { \
1788 Write##T(SAFE_CONST(ALfloatBUFFERSIZE*,(a)), (b), (c), (d)); \
1789 buffer = (T*)buffer + (c)*(d); \
1791 switch(device
->FmtType
)
1794 WRITE(ALbyte
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1797 WRITE(ALubyte
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1800 WRITE(ALshort
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1803 WRITE(ALushort
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1806 WRITE(ALint
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1809 WRITE(ALuint
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1812 WRITE(ALfloat
, OutBuffer
, buffer
, SamplesToDo
, OutChannels
);
1818 size
-= SamplesToDo
;
1824 void aluHandleDisconnect(ALCdevice
*device
)
1828 device
->Connected
= ALC_FALSE
;
1830 ctx
= ATOMIC_LOAD_SEQ(&device
->ContextList
);
1834 for(i
= 0;i
< ctx
->VoiceCount
;i
++)
1836 ALvoice
*voice
= ctx
->Voices
[i
];
1839 source
= ATOMIC_EXCHANGE_PTR(&voice
->Source
, NULL
, almemory_order_acq_rel
);
1840 ATOMIC_STORE(&voice
->Playing
, false, almemory_order_release
);
1844 ALenum playing
= AL_PLAYING
;
1845 (void)(ATOMIC_COMPARE_EXCHANGE_STRONG_SEQ(&source
->state
, &playing
, AL_STOPPED
));
1848 ctx
->VoiceCount
= 0;