Use the AuxSendAuto property of the effect slot
[openal-soft.git] / Alc / ALu.c
blob30cd727fb381feada2251e5a08c030f6eac98c40
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #define _CRT_SECURE_NO_DEPRECATE // get rid of sprintf security warnings on VS2005
23 #include "config.h"
25 #include <math.h>
26 #include "alMain.h"
27 #include "AL/al.h"
28 #include "AL/alc.h"
30 #if defined(HAVE_STDINT_H)
31 #include <stdint.h>
32 typedef int64_t ALint64;
33 #elif defined(HAVE___INT64)
34 typedef __int64 ALint64;
35 #elif (SIZEOF_LONG == 8)
36 typedef long ALint64;
37 #elif (SIZEOF_LONG_LONG == 8)
38 typedef long long ALint64;
39 #endif
41 #ifdef HAVE_SQRTF
42 #define aluSqrt(x) ((ALfloat)sqrtf((float)(x)))
43 #else
44 #define aluSqrt(x) ((ALfloat)sqrt((double)(x)))
45 #endif
47 // fixes for mingw32.
48 #if defined(max) && !defined(__max)
49 #define __max max
50 #endif
51 #if defined(min) && !defined(__min)
52 #define __min min
53 #endif
55 __inline ALuint aluBytesFromFormat(ALenum format)
57 switch(format)
59 case AL_FORMAT_MONO8:
60 case AL_FORMAT_STEREO8:
61 case AL_FORMAT_QUAD8:
62 return 1;
64 case AL_FORMAT_MONO16:
65 case AL_FORMAT_STEREO16:
66 case AL_FORMAT_QUAD16:
67 return 2;
69 default:
70 return 0;
74 __inline ALuint aluChannelsFromFormat(ALenum format)
76 switch(format)
78 case AL_FORMAT_MONO8:
79 case AL_FORMAT_MONO16:
80 return 1;
82 case AL_FORMAT_STEREO8:
83 case AL_FORMAT_STEREO16:
84 return 2;
86 case AL_FORMAT_QUAD8:
87 case AL_FORMAT_QUAD16:
88 return 4;
90 default:
91 return 0;
95 static __inline ALint aluF2L(ALfloat Value)
97 if(sizeof(ALint) == 4 && sizeof(double) == 8)
99 double temp;
100 temp = Value + (((65536.0*65536.0*16.0)+(65536.0*65536.0*8.0))*65536.0);
101 return *((ALint*)&temp);
103 return (ALint)Value;
106 static __inline ALshort aluF2S(ALfloat Value)
108 ALint i;
110 i = aluF2L(Value);
111 i = __min( 32767, i);
112 i = __max(-32768, i);
113 return ((ALshort)i);
116 static __inline ALvoid aluCrossproduct(ALfloat *inVector1,ALfloat *inVector2,ALfloat *outVector)
118 outVector[0] = inVector1[1]*inVector2[2] - inVector1[2]*inVector2[1];
119 outVector[1] = inVector1[2]*inVector2[0] - inVector1[0]*inVector2[2];
120 outVector[2] = inVector1[0]*inVector2[1] - inVector1[1]*inVector2[0];
123 static __inline ALfloat aluDotproduct(ALfloat *inVector1,ALfloat *inVector2)
125 return inVector1[0]*inVector2[0] + inVector1[1]*inVector2[1] +
126 inVector1[2]*inVector2[2];
129 static __inline ALvoid aluNormalize(ALfloat *inVector)
131 ALfloat length, inverse_length;
133 length = (ALfloat)aluSqrt(aluDotproduct(inVector, inVector));
134 if(length != 0)
136 inverse_length = 1.0f/length;
137 inVector[0] *= inverse_length;
138 inVector[1] *= inverse_length;
139 inVector[2] *= inverse_length;
143 static __inline ALvoid aluMatrixVector(ALfloat *vector,ALfloat matrix[3][3])
145 ALfloat result[3];
147 result[0] = vector[0]*matrix[0][0] + vector[1]*matrix[1][0] + vector[2]*matrix[2][0];
148 result[1] = vector[0]*matrix[0][1] + vector[1]*matrix[1][1] + vector[2]*matrix[2][1];
149 result[2] = vector[0]*matrix[0][2] + vector[1]*matrix[1][2] + vector[2]*matrix[2][2];
150 memcpy(vector, result, sizeof(result));
153 static __inline ALfloat aluComputeDrySample(ALsource *source, ALfloat DryGainHF, ALfloat sample)
155 if(DryGainHF < 1.0f)
157 sample *= DryGainHF;
158 sample += source->LastDrySample * (1.0f - DryGainHF);
161 source->LastDrySample = sample;
162 return sample;
165 static __inline ALfloat aluComputeWetSample(ALsource *source, ALfloat WetGainHF, ALfloat sample)
167 if(WetGainHF < 1.0f)
169 sample *= WetGainHF;
170 sample += source->LastWetSample * (1.0f - WetGainHF);
173 source->LastWetSample = sample;
174 return sample;
177 static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
178 ALenum isMono, ALenum OutputFormat,
179 ALfloat *drysend, ALfloat *wetsend,
180 ALfloat *pitch, ALfloat *drygainhf,
181 ALfloat *wetgainhf)
183 ALfloat ListenerOrientation[6],ListenerPosition[3],ListenerVelocity[3];
184 ALfloat InnerAngle,OuterAngle,OuterGain,Angle,Distance,DryMix,WetMix;
185 ALfloat Direction[3],Position[3],Velocity[3],SourceToListener[3];
186 ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff,OuterGainHF;
187 ALfloat Pitch,ConeVolume,SourceVolume,PanningFB,PanningLR,ListenerGain;
188 ALfloat U[3],V[3],N[3];
189 ALfloat DopplerFactor, DopplerVelocity, flSpeedOfSound, flMaxVelocity;
190 ALfloat flVSS, flVLS;
191 ALint DistanceModel;
192 ALfloat Matrix[3][3];
193 ALint HeadRelative;
194 ALfloat flAttenuation;
195 ALfloat RoomAttenuation;
196 ALfloat MetersPerUnit;
197 ALfloat RoomRolloff;
198 ALfloat DryGainHF = 1.0f;
199 ALfloat WetGainHF = 1.0f;
201 //Get context properties
202 DopplerFactor = ALContext->DopplerFactor;
203 DistanceModel = ALContext->DistanceModel;
204 DopplerVelocity = ALContext->DopplerVelocity;
205 flSpeedOfSound = ALContext->flSpeedOfSound;
207 //Get listener properties
208 ListenerGain = ALContext->Listener.Gain;
209 MetersPerUnit = ALContext->Listener.MetersPerUnit;
210 memcpy(ListenerPosition, ALContext->Listener.Position, sizeof(ALContext->Listener.Position));
211 memcpy(ListenerVelocity, ALContext->Listener.Velocity, sizeof(ALContext->Listener.Velocity));
212 memcpy(&ListenerOrientation[0], ALContext->Listener.Forward, sizeof(ALContext->Listener.Forward));
213 memcpy(&ListenerOrientation[3], ALContext->Listener.Up, sizeof(ALContext->Listener.Up));
215 //Get source properties
216 Pitch = ALSource->flPitch;
217 SourceVolume = ALSource->flGain;
218 memcpy(Position, ALSource->vPosition, sizeof(ALSource->vPosition));
219 memcpy(Velocity, ALSource->vVelocity, sizeof(ALSource->vVelocity));
220 memcpy(Direction, ALSource->vOrientation, sizeof(ALSource->vOrientation));
221 MinVolume = ALSource->flMinGain;
222 MaxVolume = ALSource->flMaxGain;
223 MinDist = ALSource->flRefDistance;
224 MaxDist = ALSource->flMaxDistance;
225 Rolloff = ALSource->flRollOffFactor;
226 OuterGain = ALSource->flOuterGain;
227 InnerAngle = ALSource->flInnerAngle;
228 OuterAngle = ALSource->flOuterAngle;
229 HeadRelative = ALSource->bHeadRelative;
230 OuterGainHF = ALSource->OuterGainHF;
231 RoomRolloff = ALSource->RoomRolloffFactor;
233 //Only apply 3D calculations for mono buffers
234 if(isMono != AL_FALSE)
236 //1. Translate Listener to origin (convert to head relative)
237 if(HeadRelative==AL_FALSE)
239 Position[0] -= ListenerPosition[0];
240 Position[1] -= ListenerPosition[1];
241 Position[2] -= ListenerPosition[2];
244 //2. Calculate distance attenuation
245 Distance = aluSqrt(aluDotproduct(Position, Position));
247 flAttenuation = 1.0f;
248 RoomAttenuation = 1.0f;
249 switch (DistanceModel)
251 case AL_INVERSE_DISTANCE_CLAMPED:
252 Distance=__max(Distance,MinDist);
253 Distance=__min(Distance,MaxDist);
254 if (MaxDist < MinDist)
255 break;
256 //fall-through
257 case AL_INVERSE_DISTANCE:
258 if (MinDist > 0.0f)
260 if ((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f)
261 flAttenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist)));
262 if ((MinDist + (RoomRolloff * (Distance - MinDist))) > 0.0f)
263 RoomAttenuation = MinDist / (MinDist + (RoomRolloff * (Distance - MinDist)));
265 break;
267 case AL_LINEAR_DISTANCE_CLAMPED:
268 Distance=__max(Distance,MinDist);
269 Distance=__min(Distance,MaxDist);
270 if (MaxDist < MinDist)
271 break;
272 //fall-through
273 case AL_LINEAR_DISTANCE:
274 Distance=__min(Distance,MaxDist);
275 if (MaxDist != MinDist)
277 flAttenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist));
278 RoomAttenuation = 1.0f - (RoomRolloff*(Distance-MinDist)/(MaxDist - MinDist));
280 break;
282 case AL_EXPONENT_DISTANCE_CLAMPED:
283 Distance=__max(Distance,MinDist);
284 Distance=__min(Distance,MaxDist);
285 if (MaxDist < MinDist)
286 break;
287 //fall-through
288 case AL_EXPONENT_DISTANCE:
289 if ((Distance > 0.0f) && (MinDist > 0.0f))
291 flAttenuation = (ALfloat)pow(Distance/MinDist, -Rolloff);
292 RoomAttenuation = (ALfloat)pow(Distance/MinDist, -RoomRolloff);
294 break;
296 case AL_NONE:
297 default:
298 flAttenuation = 1.0f;
299 RoomAttenuation = 1.0f;
300 break;
303 // Source Gain + Attenuation
304 DryMix = SourceVolume * flAttenuation;
305 WetMix = SourceVolume * ((ALSource->WetGainAuto &&
306 ALSource->Send[0].Slot.AuxSendAuto) ?
307 RoomAttenuation : 1.0f);
309 // Clamp to Min/Max Gain
310 DryMix = __min(DryMix,MaxVolume);
311 DryMix = __max(DryMix,MinVolume);
312 WetMix = __min(WetMix,MaxVolume);
313 WetMix = __max(WetMix,MinVolume);
314 //3. Apply directional soundcones
315 SourceToListener[0] = -Position[0];
316 SourceToListener[1] = -Position[1];
317 SourceToListener[2] = -Position[2];
318 aluNormalize(Direction);
319 aluNormalize(SourceToListener);
320 Angle = (ALfloat)(180.0*acos(aluDotproduct(Direction,SourceToListener))/3.141592654f);
321 if(Angle >= InnerAngle && Angle <= OuterAngle)
323 ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle);
324 ConeVolume = (1.0f+(OuterGain-1.0f)*scale);
325 if(ALSource->WetGainAuto)
326 WetMix *= ConeVolume;
327 if(ALSource->DryGainHFAuto)
328 DryGainHF *= (1.0f+(OuterGainHF-1.0f)*scale);
329 if(ALSource->WetGainHFAuto)
330 WetGainHF *= (1.0f+(OuterGainHF-1.0f)*scale);
332 else if(Angle > OuterAngle)
334 ConeVolume = (1.0f+(OuterGain-1.0f));
335 if(ALSource->WetGainAuto)
336 WetMix *= ConeVolume;
337 if(ALSource->DryGainHFAuto)
338 DryGainHF *= (1.0f+(OuterGainHF-1.0f));
339 if(ALSource->WetGainHFAuto)
340 WetGainHF *= (1.0f+(OuterGainHF-1.0f));
342 else
343 ConeVolume = 1.0f;
345 //4. Calculate Velocity
346 if(DopplerFactor != 0.0f)
348 flVLS = aluDotproduct(ListenerVelocity, SourceToListener);
349 flVSS = aluDotproduct(Velocity, SourceToListener);
351 flMaxVelocity = (DopplerVelocity * flSpeedOfSound) / DopplerFactor;
353 if (flVSS >= flMaxVelocity)
354 flVSS = (flMaxVelocity - 1.0f);
355 else if (flVSS <= -flMaxVelocity)
356 flVSS = -flMaxVelocity + 1.0f;
358 if (flVLS >= flMaxVelocity)
359 flVLS = (flMaxVelocity - 1.0f);
360 else if (flVLS <= -flMaxVelocity)
361 flVLS = -flMaxVelocity + 1.0f;
363 pitch[0] = Pitch * ((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVLS)) /
364 ((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVSS));
366 else
367 pitch[0] = Pitch;
369 //5. Align coordinate system axes
370 aluCrossproduct(&ListenerOrientation[0], &ListenerOrientation[3], U); // Right-vector
371 aluNormalize(U); // Normalized Right-vector
372 memcpy(V, &ListenerOrientation[3], sizeof(V)); // Up-vector
373 aluNormalize(V); // Normalized Up-vector
374 memcpy(N, &ListenerOrientation[0], sizeof(N)); // At-vector
375 aluNormalize(N); // Normalized At-vector
376 Matrix[0][0] = U[0]; Matrix[0][1] = V[0]; Matrix[0][2] = -N[0];
377 Matrix[1][0] = U[1]; Matrix[1][1] = V[1]; Matrix[1][2] = -N[1];
378 Matrix[2][0] = U[2]; Matrix[2][1] = V[2]; Matrix[2][2] = -N[2];
379 aluMatrixVector(Position, Matrix);
381 //6. Convert normalized position into left/right front/back pannings
382 if(Distance != 0.0f)
384 aluNormalize(Position);
385 PanningLR = 0.5f + 0.5f*Position[0];
386 PanningFB = 0.5f + 0.5f*Position[2];
388 else
390 PanningLR = 0.5f;
391 PanningFB = 0.5f;
394 //7. Apply filter gains and filters
395 switch(ALSource->DirectFilter.filter)
397 case AL_FILTER_LOWPASS:
398 DryMix *= ALSource->DirectFilter.Gain;
399 DryGainHF *= ALSource->DirectFilter.GainHF;
400 break;
403 switch(ALSource->Send[0].WetFilter.filter)
405 case AL_FILTER_LOWPASS:
406 WetMix *= ALSource->Send[0].WetFilter.Gain;
407 WetGainHF *= ALSource->Send[0].WetFilter.GainHF;
408 break;
411 if(ALSource->AirAbsorptionFactor > 0.0f)
412 DryGainHF *= pow(ALSource->AirAbsorptionFactor * AIRABSORBGAINHF,
413 Distance * MetersPerUnit);
415 *drygainhf = DryGainHF;
416 *wetgainhf = WetGainHF;
418 //8. Convert pannings into channel volumes
419 WetMix *= ALSource->Send[0].Slot.Gain;
420 switch(OutputFormat)
422 case AL_FORMAT_MONO8:
423 case AL_FORMAT_MONO16:
424 drysend[0] = ConeVolume * ListenerGain * DryMix * aluSqrt(1.0f); //Direct
425 drysend[1] = ConeVolume * ListenerGain * DryMix * aluSqrt(1.0f); //Direct
426 wetsend[0] = ListenerGain * WetMix * aluSqrt(1.0f); //Room
427 wetsend[1] = ListenerGain * WetMix * aluSqrt(1.0f); //Room
428 break;
429 case AL_FORMAT_STEREO8:
430 case AL_FORMAT_STEREO16:
431 drysend[0] = ConeVolume * ListenerGain * DryMix * aluSqrt(1.0f-PanningLR); //L Direct
432 drysend[1] = ConeVolume * ListenerGain * DryMix * aluSqrt( PanningLR); //R Direct
433 wetsend[0] = ListenerGain * WetMix * aluSqrt(1.0f-PanningLR); //L Room
434 wetsend[1] = ListenerGain * WetMix * aluSqrt( PanningLR); //R Room
435 break;
436 case AL_FORMAT_QUAD8:
437 case AL_FORMAT_QUAD16:
438 drysend[0] = ConeVolume * ListenerGain * DryMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB)); //FL Direct
439 drysend[1] = ConeVolume * ListenerGain * DryMix * aluSqrt(( PanningLR)*(1.0f-PanningFB)); //FR Direct
440 drysend[2] = ConeVolume * ListenerGain * DryMix * aluSqrt((1.0f-PanningLR)*( PanningFB)); //BL Direct
441 drysend[3] = ConeVolume * ListenerGain * DryMix * aluSqrt(( PanningLR)*( PanningFB)); //BR Direct
442 wetsend[0] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB)); //FL Room
443 wetsend[1] = ListenerGain * WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB)); //FR Room
444 wetsend[2] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB)); //BL Room
445 wetsend[3] = ListenerGain * WetMix * aluSqrt(( PanningLR)*( PanningFB)); //BR Room
446 break;
447 default:
448 break;
451 else
453 //1. Multi-channel buffers always play "normal"
454 drysend[0] = SourceVolume * 1.0f * ListenerGain;
455 drysend[1] = SourceVolume * 1.0f * ListenerGain;
456 drysend[2] = SourceVolume * 1.0f * ListenerGain;
457 drysend[3] = SourceVolume * 1.0f * ListenerGain;
458 wetsend[0] = SourceVolume * 0.0f * ListenerGain;
459 wetsend[1] = SourceVolume * 0.0f * ListenerGain;
460 wetsend[2] = SourceVolume * 0.0f * ListenerGain;
461 wetsend[3] = SourceVolume * 0.0f * ListenerGain;
463 pitch[0] = Pitch;
465 *drygainhf = DryGainHF;
466 *wetgainhf = WetGainHF;
470 ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum format)
472 static float DryBuffer[BUFFERSIZE][OUTPUTCHANNELS];
473 static float WetBuffer[BUFFERSIZE][OUTPUTCHANNELS];
474 ALfloat DrySend[OUTPUTCHANNELS] = { 0.0f, 0.0f, 0.0f, 0.0f };
475 ALfloat WetSend[OUTPUTCHANNELS] = { 0.0f, 0.0f, 0.0f, 0.0f };
476 ALfloat DryGainHF = 0.0f;
477 ALfloat WetGainHF = 0.0f;
478 ALuint BlockAlign,BufferSize;
479 ALuint DataSize=0,DataPosInt=0,DataPosFrac=0;
480 ALuint Channels,Bits,Frequency,ulExtraSamples;
481 ALfloat Pitch;
482 ALint Looping,increment,State;
483 ALuint Buffer,fraction;
484 ALuint SamplesToDo;
485 ALsource *ALSource;
486 ALbuffer *ALBuffer;
487 ALfloat value;
488 ALshort *Data;
489 ALuint i,j,k;
490 ALbufferlistitem *BufferListItem;
491 ALuint loop;
492 ALint64 DataSize64,DataPos64;
494 SuspendContext(ALContext);
496 if(buffer)
498 //Figure output format variables
499 BlockAlign = aluChannelsFromFormat(format);
500 BlockAlign *= aluBytesFromFormat(format);
502 size /= BlockAlign;
503 while(size > 0)
505 //Setup variables
506 ALSource = (ALContext ? ALContext->Source : NULL);
507 SamplesToDo = min(size, BUFFERSIZE);
509 //Clear mixing buffer
510 memset(DryBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat));
511 memset(WetBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat));
513 //Actual mixing loop
514 while(ALSource)
516 j = 0;
517 State = ALSource->state;
518 while(State == AL_PLAYING && j < SamplesToDo)
520 DataSize = 0;
521 DataPosInt = 0;
522 DataPosFrac = 0;
524 //Get buffer info
525 if((Buffer = ALSource->ulBufferID))
527 ALBuffer = (ALbuffer*)ALTHUNK_LOOKUPENTRY(Buffer);
529 Data = ALBuffer->data;
530 Bits = aluBytesFromFormat(ALBuffer->format) * 8;
531 Channels = aluChannelsFromFormat(ALBuffer->format);
532 DataSize = ALBuffer->size;
533 Frequency = ALBuffer->frequency;
535 CalcSourceParams(ALContext, ALSource,
536 (Channels==1) ? AL_TRUE : AL_FALSE,
537 format, DrySend, WetSend, &Pitch,
538 &DryGainHF, &WetGainHF);
541 Pitch = (Pitch*Frequency) / ALContext->Frequency;
542 DataSize = DataSize / (Bits*Channels/8);
544 //Get source info
545 DataPosInt = ALSource->position;
546 DataPosFrac = ALSource->position_fraction;
548 //Compute 18.14 fixed point step
549 increment = aluF2L(Pitch*(1L<<FRACTIONBITS));
550 if(increment > (MAX_PITCH<<FRACTIONBITS))
551 increment = (MAX_PITCH<<FRACTIONBITS);
553 //Figure out how many samples we can mix.
554 //Pitch must be <= 4 (the number below !)
555 DataSize64 = DataSize+MAX_PITCH;
556 DataSize64 <<= FRACTIONBITS;
557 DataPos64 = DataPosInt;
558 DataPos64 <<= FRACTIONBITS;
559 DataPos64 += DataPosFrac;
560 BufferSize = (ALuint)((DataSize64-DataPos64) / increment);
561 BufferListItem = ALSource->queue;
562 for(loop = 0; loop < ALSource->BuffersPlayed; loop++)
564 if(BufferListItem)
565 BufferListItem = BufferListItem->next;
567 if (BufferListItem)
569 if (BufferListItem->next)
571 if(BufferListItem->next->buffer &&
572 ((ALbuffer*)ALTHUNK_LOOKUPENTRY(BufferListItem->next->buffer))->data)
574 ulExtraSamples = min(((ALbuffer*)ALTHUNK_LOOKUPENTRY(BufferListItem->next->buffer))->size, (ALint)(16*Channels));
575 memcpy(&Data[DataSize*Channels], ((ALbuffer*)ALTHUNK_LOOKUPENTRY(BufferListItem->next->buffer))->data, ulExtraSamples);
578 else if (ALSource->bLooping)
580 if (ALSource->queue->buffer)
582 if(((ALbuffer*)ALTHUNK_LOOKUPENTRY(ALSource->queue->buffer))->data)
584 ulExtraSamples = min(((ALbuffer*)ALTHUNK_LOOKUPENTRY(ALSource->queue->buffer))->size, (ALint)(16*Channels));
585 memcpy(&Data[DataSize*Channels], ((ALbuffer*)ALTHUNK_LOOKUPENTRY(ALSource->queue->buffer))->data, ulExtraSamples);
590 BufferSize = min(BufferSize, (SamplesToDo-j));
592 //Actual sample mixing loop
593 Data += DataPosInt*Channels;
594 while(BufferSize--)
596 k = DataPosFrac>>FRACTIONBITS;
597 fraction = DataPosFrac&FRACTIONMASK;
598 if(Channels==1)
600 //First order interpolator
601 ALfloat sample = (ALfloat)((ALshort)(((Data[k]*((1L<<FRACTIONBITS)-fraction))+(Data[k+1]*(fraction)))>>FRACTIONBITS));
603 //Direct path final mix buffer and panning
604 value = aluComputeDrySample(ALSource, DryGainHF, sample);
605 DryBuffer[j][0] += value*DrySend[0];
606 DryBuffer[j][1] += value*DrySend[1];
607 DryBuffer[j][2] += value*DrySend[2];
608 DryBuffer[j][3] += value*DrySend[3];
610 if(ALSource->Send[0].Slot.effectslot)
612 //Room path final mix buffer and panning
613 value = aluComputeWetSample(ALSource, WetGainHF, sample);
614 WetBuffer[j][0] += value*WetSend[0];
615 WetBuffer[j][1] += value*WetSend[1];
616 WetBuffer[j][2] += value*WetSend[2];
617 WetBuffer[j][3] += value*WetSend[3];
620 else
622 //First order interpolator (left)
623 value = (ALfloat)((ALshort)(((Data[k*2 ]*((1L<<FRACTIONBITS)-fraction))+(Data[k*2+2]*(fraction)))>>FRACTIONBITS));
624 //Direct path final mix buffer and panning (left)
625 DryBuffer[j][0] += value*DrySend[0];
626 //Room path final mix buffer and panning (left)
627 WetBuffer[j][0] += value*WetSend[0];
628 //First order interpolator (right)
629 value = (ALfloat)((ALshort)(((Data[k*2+1]*((1L<<FRACTIONBITS)-fraction))+(Data[k*2+3]*(fraction)))>>FRACTIONBITS));
630 //Direct path final mix buffer and panning (right)
631 DryBuffer[j][1] += value*DrySend[1];
632 //Room path final mix buffer and panning (right)
633 WetBuffer[j][1] += value*WetSend[1];
635 DataPosFrac += increment;
636 j++;
638 DataPosInt += (DataPosFrac>>FRACTIONBITS);
639 DataPosFrac = (DataPosFrac&FRACTIONMASK);
641 //Update source info
642 ALSource->position = DataPosInt;
643 ALSource->position_fraction = DataPosFrac;
646 //Handle looping sources
647 if(!Buffer || DataPosInt >= DataSize)
649 //queueing
650 if(ALSource->queue)
652 Looping = ALSource->bLooping;
653 if(ALSource->BuffersPlayed < (ALSource->BuffersInQueue-1))
655 BufferListItem = ALSource->queue;
656 for(loop = 0; loop <= ALSource->BuffersPlayed; loop++)
658 if(BufferListItem)
660 if(!Looping)
661 BufferListItem->bufferstate = PROCESSED;
662 BufferListItem = BufferListItem->next;
665 if(!Looping)
666 ALSource->BuffersProcessed++;
667 if(BufferListItem)
668 ALSource->ulBufferID = BufferListItem->buffer;
669 ALSource->position = DataPosInt-DataSize;
670 ALSource->position_fraction = DataPosFrac;
671 ALSource->BuffersPlayed++;
673 else
675 if(!Looping)
677 /* alSourceStop */
678 ALSource->state = AL_STOPPED;
679 ALSource->inuse = AL_FALSE;
680 ALSource->BuffersPlayed = ALSource->BuffersProcessed = ALSource->BuffersInQueue;
681 BufferListItem = ALSource->queue;
682 while(BufferListItem != NULL)
684 BufferListItem->bufferstate = PROCESSED;
685 BufferListItem = BufferListItem->next;
688 else
690 /* alSourceRewind */
691 /* alSourcePlay */
692 ALSource->state = AL_PLAYING;
693 ALSource->inuse = AL_TRUE;
694 ALSource->play = AL_TRUE;
695 ALSource->BuffersPlayed = 0;
696 ALSource->BufferPosition = 0;
697 ALSource->lBytesPlayed = 0;
698 ALSource->BuffersProcessed = 0;
699 BufferListItem = ALSource->queue;
700 while(BufferListItem != NULL)
702 BufferListItem->bufferstate = PENDING;
703 BufferListItem = BufferListItem->next;
705 ALSource->ulBufferID = ALSource->queue->buffer;
707 ALSource->position = DataPosInt-DataSize;
708 ALSource->position_fraction = DataPosFrac;
714 //Get source state
715 State = ALSource->state;
718 ALSource = ALSource->next;
721 //Post processing loop
722 switch(format)
724 case AL_FORMAT_MONO8:
725 for(i = 0;i < SamplesToDo;i++)
727 *((ALubyte*)buffer) = (ALubyte)((aluF2S(DryBuffer[i][0]+DryBuffer[i][1]+WetBuffer[i][0]+WetBuffer[i][1])>>8)+128);
728 buffer = ((ALubyte*)buffer) + 1;
730 break;
731 case AL_FORMAT_STEREO8:
732 for(i = 0;i < SamplesToDo*2;i++)
734 *((ALubyte*)buffer) = (ALubyte)((aluF2S(DryBuffer[i>>1][i&1]+WetBuffer[i>>1][i&1])>>8)+128);
735 buffer = ((ALubyte*)buffer) + 1;
737 break;
738 case AL_FORMAT_QUAD8:
739 for(i = 0;i < SamplesToDo*4;i++)
741 *((ALubyte*)buffer) = (ALubyte)((aluF2S(DryBuffer[i>>2][i&3]+WetBuffer[i>>2][i&3])>>8)+128);
742 buffer = ((ALubyte*)buffer) + 1;
744 break;
745 case AL_FORMAT_MONO16:
746 for(i = 0;i < SamplesToDo;i++)
748 *((ALshort*)buffer) = aluF2S(DryBuffer[i][0]+DryBuffer[i][1]+WetBuffer[i][0]+WetBuffer[i][1]);
749 buffer = ((ALshort*)buffer) + 1;
751 break;
752 case AL_FORMAT_STEREO16:
753 default:
754 for(i = 0;i < SamplesToDo*2;i++)
756 *((ALshort*)buffer) = aluF2S(DryBuffer[i>>1][i&1]+WetBuffer[i>>1][i&1]);
757 buffer = ((ALshort*)buffer) + 1;
759 break;
760 case AL_FORMAT_QUAD16:
761 for(i = 0;i < SamplesToDo*4;i++)
763 *((ALshort*)buffer) = aluF2S(DryBuffer[i>>2][i&3]+WetBuffer[i>>2][i&3]);
764 buffer = ((ALshort*)buffer) + 1;
766 break;
769 size -= SamplesToDo;
773 ProcessContext(ALContext);