2 * OpenAL Source Play Example
4 * Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
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7 * of this software and associated documentation files (the "Software"), to deal
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13 * The above copyright notice and this permission notice shall be included in
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16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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25 /* This file contains an example for playing a sound buffer. */
30 #include <SDL_sound.h>
35 #include "common/alhelpers.h"
38 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
39 * returns the new buffer ID.
41 static ALuint
LoadSound(const char *filename
)
48 /* Open the audio file */
49 sample
= Sound_NewSampleFromFile(filename
, NULL
, 65536);
52 fprintf(stderr
, "Could not open audio in %s\n", filename
);
56 /* Get the sound format, and figure out the OpenAL format */
57 if(sample
->actual
.channels
== 1)
59 if(sample
->actual
.format
== AUDIO_U8
)
60 format
= AL_FORMAT_MONO8
;
61 else if(sample
->actual
.format
== AUDIO_S16SYS
)
62 format
= AL_FORMAT_MONO16
;
65 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
66 Sound_FreeSample(sample
);
70 else if(sample
->actual
.channels
== 2)
72 if(sample
->actual
.format
== AUDIO_U8
)
73 format
= AL_FORMAT_STEREO8
;
74 else if(sample
->actual
.format
== AUDIO_S16SYS
)
75 format
= AL_FORMAT_STEREO16
;
78 fprintf(stderr
, "Unsupported sample format: 0x%04x\n", sample
->actual
.format
);
79 Sound_FreeSample(sample
);
85 fprintf(stderr
, "Unsupported channel count: %d\n", sample
->actual
.channels
);
86 Sound_FreeSample(sample
);
90 /* Decode the whole audio stream to a buffer. */
91 slen
= Sound_DecodeAll(sample
);
92 if(!sample
->buffer
|| slen
== 0)
94 fprintf(stderr
, "Failed to read audio from %s\n", filename
);
95 Sound_FreeSample(sample
);
99 /* Buffer the audio data into a new buffer object, then free the data and
102 alGenBuffers(1, &buffer
);
103 alBufferData(buffer
, format
, sample
->buffer
, slen
, sample
->actual
.rate
);
104 Sound_FreeSample(sample
);
106 /* Check if an error occured, and clean up if so. */
108 if(err
!= AL_NO_ERROR
)
110 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
111 if(buffer
&& alIsBuffer(buffer
))
112 alDeleteBuffers(1, &buffer
);
120 int main(int argc
, char **argv
)
122 ALuint source
, buffer
;
126 /* Print out usage if no arguments were specified */
129 fprintf(stderr
, "Usage: %s [-device <name>] <filename>\n", argv
[0]);
133 /* Initialize OpenAL. */
135 if(InitAL(&argv
, &argc
) != 0)
138 /* Initialize SDL_sound. */
141 /* Load the sound into a buffer. */
142 buffer
= LoadSound(argv
[0]);
150 /* Create the source to play the sound with. */
152 alGenSources(1, &source
);
153 alSourcei(source
, AL_BUFFER
, buffer
);
154 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
156 /* Play the sound until it finishes. */
157 alSourcePlay(source
);
159 al_nssleep(10000000);
160 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
162 /* Get the source offset. */
163 alGetSourcef(source
, AL_SEC_OFFSET
, &offset
);
164 printf("\rOffset: %f ", offset
);
166 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
169 /* All done. Delete resources, and close down SDL_sound and OpenAL. */
170 alDeleteSources(1, &source
);
171 alDeleteBuffers(1, &buffer
);