Use unique_ptr for bs2b
[openal-soft.git] / examples / alplay.c
blob81cb56d5e14e695dfd8df37888bcc0c995e2fa71
1 /*
2 * OpenAL Source Play Example
4 * Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
25 /* This file contains an example for playing a sound buffer. */
27 #include <stdio.h>
28 #include <assert.h>
30 #include <SDL_sound.h>
32 #include "AL/al.h"
33 #include "AL/alc.h"
35 #include "common/alhelpers.h"
38 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
39 * returns the new buffer ID.
41 static ALuint LoadSound(const char *filename)
43 Sound_Sample *sample;
44 ALenum err, format;
45 ALuint buffer;
46 Uint32 slen;
48 /* Open the audio file */
49 sample = Sound_NewSampleFromFile(filename, NULL, 65536);
50 if(!sample)
52 fprintf(stderr, "Could not open audio in %s\n", filename);
53 return 0;
56 /* Get the sound format, and figure out the OpenAL format */
57 if(sample->actual.channels == 1)
59 if(sample->actual.format == AUDIO_U8)
60 format = AL_FORMAT_MONO8;
61 else if(sample->actual.format == AUDIO_S16SYS)
62 format = AL_FORMAT_MONO16;
63 else
65 fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
66 Sound_FreeSample(sample);
67 return 0;
70 else if(sample->actual.channels == 2)
72 if(sample->actual.format == AUDIO_U8)
73 format = AL_FORMAT_STEREO8;
74 else if(sample->actual.format == AUDIO_S16SYS)
75 format = AL_FORMAT_STEREO16;
76 else
78 fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format);
79 Sound_FreeSample(sample);
80 return 0;
83 else
85 fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels);
86 Sound_FreeSample(sample);
87 return 0;
90 /* Decode the whole audio stream to a buffer. */
91 slen = Sound_DecodeAll(sample);
92 if(!sample->buffer || slen == 0)
94 fprintf(stderr, "Failed to read audio from %s\n", filename);
95 Sound_FreeSample(sample);
96 return 0;
99 /* Buffer the audio data into a new buffer object, then free the data and
100 * close the file. */
101 buffer = 0;
102 alGenBuffers(1, &buffer);
103 alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate);
104 Sound_FreeSample(sample);
106 /* Check if an error occured, and clean up if so. */
107 err = alGetError();
108 if(err != AL_NO_ERROR)
110 fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
111 if(buffer && alIsBuffer(buffer))
112 alDeleteBuffers(1, &buffer);
113 return 0;
116 return buffer;
120 int main(int argc, char **argv)
122 ALuint source, buffer;
123 ALfloat offset;
124 ALenum state;
126 /* Print out usage if no arguments were specified */
127 if(argc < 2)
129 fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
130 return 1;
133 /* Initialize OpenAL. */
134 argv++; argc--;
135 if(InitAL(&argv, &argc) != 0)
136 return 1;
138 /* Initialize SDL_sound. */
139 Sound_Init();
141 /* Load the sound into a buffer. */
142 buffer = LoadSound(argv[0]);
143 if(!buffer)
145 Sound_Quit();
146 CloseAL();
147 return 1;
150 /* Create the source to play the sound with. */
151 source = 0;
152 alGenSources(1, &source);
153 alSourcei(source, AL_BUFFER, buffer);
154 assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
156 /* Play the sound until it finishes. */
157 alSourcePlay(source);
158 do {
159 al_nssleep(10000000);
160 alGetSourcei(source, AL_SOURCE_STATE, &state);
162 /* Get the source offset. */
163 alGetSourcef(source, AL_SEC_OFFSET, &offset);
164 printf("\rOffset: %f ", offset);
165 fflush(stdout);
166 } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
167 printf("\n");
169 /* All done. Delete resources, and close down SDL_sound and OpenAL. */
170 alDeleteSources(1, &source);
171 alDeleteBuffers(1, &buffer);
173 Sound_Quit();
174 CloseAL();
176 return 0;