2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
32 #include "alcontext.h"
35 #include "alListener.h"
36 #include "alAuxEffectSlot.h"
40 #include "mastering.h"
41 #include "uhjfilter.h"
42 #include "bformatdec.h"
43 #include "ringbuffer.h"
44 #include "filters/splitter.h"
46 #include "mixer/defs.h"
47 #include "fpu_modes.h"
49 #include "bsinc_inc.h"
53 ALfloat ConeScale
= 1.0f
;
55 /* Localized Z scalar for mono sources */
56 ALfloat ZScale
= 1.0f
;
58 /* Force default speed of sound for distance-related reverb decay. */
59 ALboolean OverrideReverbSpeedOfSound
= AL_FALSE
;
64 void ClearArray(ALfloat f
[MAX_OUTPUT_CHANNELS
])
67 for(i
= 0;i
< MAX_OUTPUT_CHANNELS
;i
++)
77 HrtfDirectMixerFunc MixDirectHrtf
= MixDirectHrtf_C
;
80 inline HrtfDirectMixerFunc
SelectHrtfMixer(void)
83 if((CPUCapFlags
&CPU_CAP_NEON
))
84 return MixDirectHrtf_Neon
;
87 if((CPUCapFlags
&CPU_CAP_SSE
))
88 return MixDirectHrtf_SSE
;
91 return MixDirectHrtf_C
;
98 MixDirectHrtf
= SelectHrtfMixer();
102 void DeinitVoice(ALvoice
*voice
)
104 al_free(voice
->Update
.exchange(nullptr));
110 void ProcessHrtf(ALCdevice
*device
, ALsizei SamplesToDo
)
113 ambiup_process(device
->AmbiUp
.get(),
114 device
->Dry
.Buffer
, device
->Dry
.NumChannels
, device
->FOAOut
.Buffer
,
118 int lidx
{GetChannelIdxByName(&device
->RealOut
, FrontLeft
)};
119 int ridx
{GetChannelIdxByName(&device
->RealOut
, FrontRight
)};
120 assert(lidx
!= -1 && ridx
!= -1);
122 DirectHrtfState
*state
{device
->mHrtfState
.get()};
123 for(ALsizei c
{0};c
< device
->Dry
.NumChannels
;c
++)
125 MixDirectHrtf(device
->RealOut
.Buffer
[lidx
], device
->RealOut
.Buffer
[ridx
],
126 device
->Dry
.Buffer
[c
], state
->Offset
, state
->IrSize
,
127 state
->Chan
[c
].Coeffs
, state
->Chan
[c
].Values
, SamplesToDo
130 state
->Offset
+= SamplesToDo
;
133 void ProcessAmbiDec(ALCdevice
*device
, ALsizei SamplesToDo
)
135 if(device
->Dry
.Buffer
!= device
->FOAOut
.Buffer
)
136 bformatdec_upSample(device
->AmbiDecoder
.get(),
137 device
->Dry
.Buffer
, device
->FOAOut
.Buffer
, device
->FOAOut
.NumChannels
,
140 bformatdec_process(device
->AmbiDecoder
.get(),
141 device
->RealOut
.Buffer
, device
->RealOut
.NumChannels
, device
->Dry
.Buffer
,
146 void ProcessAmbiUp(ALCdevice
*device
, ALsizei SamplesToDo
)
148 ambiup_process(device
->AmbiUp
.get(),
149 device
->RealOut
.Buffer
, device
->RealOut
.NumChannels
, device
->FOAOut
.Buffer
,
154 void ProcessUhj(ALCdevice
*device
, ALsizei SamplesToDo
)
156 int lidx
= GetChannelIdxByName(&device
->RealOut
, FrontLeft
);
157 int ridx
= GetChannelIdxByName(&device
->RealOut
, FrontRight
);
158 assert(lidx
!= -1 && ridx
!= -1);
160 /* Encode to stereo-compatible 2-channel UHJ output. */
161 EncodeUhj2(device
->Uhj_Encoder
.get(),
162 device
->RealOut
.Buffer
[lidx
], device
->RealOut
.Buffer
[ridx
],
163 device
->Dry
.Buffer
, SamplesToDo
167 void ProcessBs2b(ALCdevice
*device
, ALsizei SamplesToDo
)
169 int lidx
= GetChannelIdxByName(&device
->RealOut
, FrontLeft
);
170 int ridx
= GetChannelIdxByName(&device
->RealOut
, FrontRight
);
171 assert(lidx
!= -1 && ridx
!= -1);
173 /* Apply binaural/crossfeed filter */
174 bs2b_cross_feed(device
->Bs2b
.get(), device
->RealOut
.Buffer
[lidx
],
175 device
->RealOut
.Buffer
[ridx
], SamplesToDo
);
180 void aluSelectPostProcess(ALCdevice
*device
)
182 if(device
->HrtfHandle
)
183 device
->PostProcess
= ProcessHrtf
;
184 else if(device
->AmbiDecoder
)
185 device
->PostProcess
= ProcessAmbiDec
;
186 else if(device
->AmbiUp
)
187 device
->PostProcess
= ProcessAmbiUp
;
188 else if(device
->Uhj_Encoder
)
189 device
->PostProcess
= ProcessUhj
;
190 else if(device
->Bs2b
)
191 device
->PostProcess
= ProcessBs2b
;
193 device
->PostProcess
= NULL
;
197 /* Prepares the interpolator for a given rate (determined by increment).
199 * With a bit of work, and a trade of memory for CPU cost, this could be
200 * modified for use with an interpolated increment for buttery-smooth pitch
203 void BsincPrepare(const ALuint increment
, BsincState
*state
, const BSincTable
*table
)
206 ALsizei si
= BSINC_SCALE_COUNT
-1;
208 if(increment
> FRACTIONONE
)
210 sf
= (ALfloat
)FRACTIONONE
/ increment
;
211 sf
= maxf(0.0f
, (BSINC_SCALE_COUNT
-1) * (sf
-table
->scaleBase
) * table
->scaleRange
);
213 /* The interpolation factor is fit to this diagonally-symmetric curve
214 * to reduce the transition ripple caused by interpolating different
215 * scales of the sinc function.
217 sf
= 1.0f
- cosf(asinf(sf
- si
));
221 state
->m
= table
->m
[si
];
222 state
->l
= (state
->m
/2) - 1;
223 state
->filter
= table
->Tab
+ table
->filterOffset
[si
];
229 /* This RNG method was created based on the math found in opusdec. It's quick,
230 * and starting with a seed value of 22222, is suitable for generating
233 inline ALuint
dither_rng(ALuint
*seed
)
235 *seed
= (*seed
* 96314165) + 907633515;
240 inline void aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
242 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
243 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
244 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
247 inline ALfloat
aluDotproduct(const aluVector
*vec1
, const aluVector
*vec2
)
249 return vec1
->v
[0]*vec2
->v
[0] + vec1
->v
[1]*vec2
->v
[1] + vec1
->v
[2]*vec2
->v
[2];
252 ALfloat
aluNormalize(ALfloat
*vec
)
254 ALfloat length
= sqrtf(vec
[0]*vec
[0] + vec
[1]*vec
[1] + vec
[2]*vec
[2]);
255 if(length
> FLT_EPSILON
)
257 ALfloat inv_length
= 1.0f
/length
;
258 vec
[0] *= inv_length
;
259 vec
[1] *= inv_length
;
260 vec
[2] *= inv_length
;
263 vec
[0] = vec
[1] = vec
[2] = 0.0f
;
267 void aluMatrixfFloat3(ALfloat
*vec
, ALfloat w
, const aluMatrixf
*mtx
)
269 ALfloat v
[4] = { vec
[0], vec
[1], vec
[2], w
};
271 vec
[0] = v
[0]*mtx
->m
[0][0] + v
[1]*mtx
->m
[1][0] + v
[2]*mtx
->m
[2][0] + v
[3]*mtx
->m
[3][0];
272 vec
[1] = v
[0]*mtx
->m
[0][1] + v
[1]*mtx
->m
[1][1] + v
[2]*mtx
->m
[2][1] + v
[3]*mtx
->m
[3][1];
273 vec
[2] = v
[0]*mtx
->m
[0][2] + v
[1]*mtx
->m
[1][2] + v
[2]*mtx
->m
[2][2] + v
[3]*mtx
->m
[3][2];
276 aluVector
aluMatrixfVector(const aluMatrixf
*mtx
, const aluVector
*vec
)
279 v
.v
[0] = vec
->v
[0]*mtx
->m
[0][0] + vec
->v
[1]*mtx
->m
[1][0] + vec
->v
[2]*mtx
->m
[2][0] + vec
->v
[3]*mtx
->m
[3][0];
280 v
.v
[1] = vec
->v
[0]*mtx
->m
[0][1] + vec
->v
[1]*mtx
->m
[1][1] + vec
->v
[2]*mtx
->m
[2][1] + vec
->v
[3]*mtx
->m
[3][1];
281 v
.v
[2] = vec
->v
[0]*mtx
->m
[0][2] + vec
->v
[1]*mtx
->m
[1][2] + vec
->v
[2]*mtx
->m
[2][2] + vec
->v
[3]*mtx
->m
[3][2];
282 v
.v
[3] = vec
->v
[0]*mtx
->m
[0][3] + vec
->v
[1]*mtx
->m
[1][3] + vec
->v
[2]*mtx
->m
[2][3] + vec
->v
[3]*mtx
->m
[3][3];
287 void SendSourceStoppedEvent(ALCcontext
*context
, ALuint id
)
289 AsyncEvent evt
= ASYNC_EVENT(EventType_SourceStateChange
);
290 ALbitfieldSOFT enabledevt
;
294 enabledevt
= ATOMIC_LOAD(&context
->EnabledEvts
, almemory_order_acquire
);
295 if(!(enabledevt
&EventType_SourceStateChange
)) return;
297 evt
.u
.user
.type
= AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT
;
299 evt
.u
.user
.param
= AL_STOPPED
;
301 /* Normally snprintf would be used, but this is called from the mixer and
302 * that function's not real-time safe, so we have to construct it manually.
304 strcpy(evt
.u
.user
.msg
, "Source ID "); strpos
= 10;
306 while(scale
> 0 && scale
> id
)
310 evt
.u
.user
.msg
[strpos
++] = '0' + ((id
/scale
)%10);
313 strcpy(evt
.u
.user
.msg
+strpos
, " state changed to AL_STOPPED");
315 if(ll_ringbuffer_write(context
->AsyncEvents
, &evt
, 1) == 1)
316 alsem_post(&context
->EventSem
);
320 bool CalcContextParams(ALCcontext
*Context
)
322 ALlistener
&Listener
= Context
->Listener
;
323 struct ALcontextProps
*props
;
325 props
= Context
->Update
.exchange(nullptr, std::memory_order_acq_rel
);
326 if(!props
) return false;
328 Listener
.Params
.MetersPerUnit
= props
->MetersPerUnit
;
330 Listener
.Params
.DopplerFactor
= props
->DopplerFactor
;
331 Listener
.Params
.SpeedOfSound
= props
->SpeedOfSound
* props
->DopplerVelocity
;
332 if(!OverrideReverbSpeedOfSound
)
333 Listener
.Params
.ReverbSpeedOfSound
= Listener
.Params
.SpeedOfSound
*
334 Listener
.Params
.MetersPerUnit
;
336 Listener
.Params
.SourceDistanceModel
= props
->SourceDistanceModel
;
337 Listener
.Params
.mDistanceModel
= props
->mDistanceModel
;
339 AtomicReplaceHead(Context
->FreeContextProps
, props
);
343 bool CalcListenerParams(ALCcontext
*Context
)
345 ALlistener
&Listener
= Context
->Listener
;
346 ALfloat N
[3], V
[3], U
[3], P
[3];
347 struct ALlistenerProps
*props
;
350 props
= Listener
.Update
.exchange(nullptr, std::memory_order_acq_rel
);
351 if(!props
) return false;
354 N
[0] = props
->Forward
[0];
355 N
[1] = props
->Forward
[1];
356 N
[2] = props
->Forward
[2];
362 /* Build and normalize right-vector */
363 aluCrossproduct(N
, V
, U
);
366 aluMatrixfSet(&Listener
.Params
.Matrix
,
367 U
[0], V
[0], -N
[0], 0.0,
368 U
[1], V
[1], -N
[1], 0.0,
369 U
[2], V
[2], -N
[2], 0.0,
373 P
[0] = props
->Position
[0];
374 P
[1] = props
->Position
[1];
375 P
[2] = props
->Position
[2];
376 aluMatrixfFloat3(P
, 1.0, &Listener
.Params
.Matrix
);
377 aluMatrixfSetRow(&Listener
.Params
.Matrix
, 3, -P
[0], -P
[1], -P
[2], 1.0f
);
379 aluVectorSet(&vel
, props
->Velocity
[0], props
->Velocity
[1], props
->Velocity
[2], 0.0f
);
380 Listener
.Params
.Velocity
= aluMatrixfVector(&Listener
.Params
.Matrix
, &vel
);
382 Listener
.Params
.Gain
= props
->Gain
* Context
->GainBoost
;
384 AtomicReplaceHead(Context
->FreeListenerProps
, props
);
388 bool CalcEffectSlotParams(ALeffectslot
*slot
, ALCcontext
*context
, bool force
)
390 struct ALeffectslotProps
*props
;
393 props
= slot
->Update
.exchange(nullptr, std::memory_order_acq_rel
);
394 if(!props
&& !force
) return false;
398 slot
->Params
.Gain
= props
->Gain
;
399 slot
->Params
.AuxSendAuto
= props
->AuxSendAuto
;
400 slot
->Params
.EffectType
= props
->Type
;
401 slot
->Params
.EffectProps
= props
->Props
;
402 if(IsReverbEffect(props
->Type
))
404 slot
->Params
.RoomRolloff
= props
->Props
.Reverb
.RoomRolloffFactor
;
405 slot
->Params
.DecayTime
= props
->Props
.Reverb
.DecayTime
;
406 slot
->Params
.DecayLFRatio
= props
->Props
.Reverb
.DecayLFRatio
;
407 slot
->Params
.DecayHFRatio
= props
->Props
.Reverb
.DecayHFRatio
;
408 slot
->Params
.DecayHFLimit
= props
->Props
.Reverb
.DecayHFLimit
;
409 slot
->Params
.AirAbsorptionGainHF
= props
->Props
.Reverb
.AirAbsorptionGainHF
;
413 slot
->Params
.RoomRolloff
= 0.0f
;
414 slot
->Params
.DecayTime
= 0.0f
;
415 slot
->Params
.DecayLFRatio
= 0.0f
;
416 slot
->Params
.DecayHFRatio
= 0.0f
;
417 slot
->Params
.DecayHFLimit
= AL_FALSE
;
418 slot
->Params
.AirAbsorptionGainHF
= 1.0f
;
421 state
= props
->State
;
423 if(state
== slot
->Params
.mEffectState
)
425 /* If the effect state is the same as current, we can decrement its
426 * count safely to remove it from the update object (it can't reach
427 * 0 refs since the current params also hold a reference).
429 DecrementRef(&state
->mRef
);
430 props
->State
= nullptr;
434 /* Otherwise, replace it and send off the old one with a release
437 AsyncEvent evt
= ASYNC_EVENT(EventType_ReleaseEffectState
);
438 evt
.u
.mEffectState
= slot
->Params
.mEffectState
;
440 slot
->Params
.mEffectState
= state
;
443 if(LIKELY(ll_ringbuffer_write(context
->AsyncEvents
, &evt
, 1) != 0))
444 alsem_post(&context
->EventSem
);
447 /* If writing the event failed, the queue was probably full.
448 * Store the old state in the property object where it can
449 * eventually be cleaned up sometime later (not ideal, but
450 * better than blocking or leaking).
452 props
->State
= evt
.u
.mEffectState
;
456 AtomicReplaceHead(context
->FreeEffectslotProps
, props
);
459 state
= slot
->Params
.mEffectState
;
461 state
->update(context
, slot
, &slot
->Params
.EffectProps
);
466 constexpr struct ChanMap MonoMap
[1] = {
467 { FrontCenter
, 0.0f
, 0.0f
}
469 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
470 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) }
472 { FrontLeft
, DEG2RAD( -45.0f
), DEG2RAD(0.0f
) },
473 { FrontRight
, DEG2RAD( 45.0f
), DEG2RAD(0.0f
) },
474 { BackLeft
, DEG2RAD(-135.0f
), DEG2RAD(0.0f
) },
475 { BackRight
, DEG2RAD( 135.0f
), DEG2RAD(0.0f
) }
477 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
478 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
479 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
481 { SideLeft
, DEG2RAD(-110.0f
), DEG2RAD(0.0f
) },
482 { SideRight
, DEG2RAD( 110.0f
), DEG2RAD(0.0f
) }
484 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
485 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
486 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
488 { BackCenter
, DEG2RAD(180.0f
), DEG2RAD(0.0f
) },
489 { SideLeft
, DEG2RAD(-90.0f
), DEG2RAD(0.0f
) },
490 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
492 { FrontLeft
, DEG2RAD( -30.0f
), DEG2RAD(0.0f
) },
493 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) },
494 { FrontCenter
, DEG2RAD( 0.0f
), DEG2RAD(0.0f
) },
496 { BackLeft
, DEG2RAD(-150.0f
), DEG2RAD(0.0f
) },
497 { BackRight
, DEG2RAD( 150.0f
), DEG2RAD(0.0f
) },
498 { SideLeft
, DEG2RAD( -90.0f
), DEG2RAD(0.0f
) },
499 { SideRight
, DEG2RAD( 90.0f
), DEG2RAD(0.0f
) }
502 void CalcPanningAndFilters(ALvoice
*voice
, const ALfloat Azi
, const ALfloat Elev
,
503 const ALfloat Distance
, const ALfloat Spread
,
504 const ALfloat DryGain
, const ALfloat DryGainHF
,
505 const ALfloat DryGainLF
, const ALfloat
*WetGain
,
506 const ALfloat
*WetGainLF
, const ALfloat
*WetGainHF
,
507 ALeffectslot
**SendSlots
, const ALbuffer
*Buffer
,
508 const struct ALvoiceProps
*props
, const ALlistener
&Listener
,
509 const ALCdevice
*Device
)
511 struct ChanMap StereoMap
[2] = {
512 { FrontLeft
, DEG2RAD(-30.0f
), DEG2RAD(0.0f
) },
513 { FrontRight
, DEG2RAD( 30.0f
), DEG2RAD(0.0f
) }
515 bool DirectChannels
= props
->DirectChannels
;
516 const ALsizei NumSends
= Device
->NumAuxSends
;
517 const ALuint Frequency
= Device
->Frequency
;
518 const struct ChanMap
*chans
= NULL
;
519 ALsizei num_channels
= 0;
520 bool isbformat
= false;
521 ALfloat downmix_gain
= 1.0f
;
524 switch(Buffer
->FmtChannels
)
529 /* Mono buffers are never played direct. */
530 DirectChannels
= false;
534 /* Convert counter-clockwise to clockwise. */
535 StereoMap
[0].angle
= -props
->StereoPan
[0];
536 StereoMap
[1].angle
= -props
->StereoPan
[1];
540 downmix_gain
= 1.0f
/ 2.0f
;
546 downmix_gain
= 1.0f
/ 2.0f
;
552 downmix_gain
= 1.0f
/ 4.0f
;
558 /* NOTE: Excludes LFE. */
559 downmix_gain
= 1.0f
/ 5.0f
;
565 /* NOTE: Excludes LFE. */
566 downmix_gain
= 1.0f
/ 6.0f
;
572 /* NOTE: Excludes LFE. */
573 downmix_gain
= 1.0f
/ 7.0f
;
579 DirectChannels
= false;
585 DirectChannels
= false;
589 for(c
= 0;c
< num_channels
;c
++)
591 memset(&voice
->Direct
.Params
[c
].Hrtf
.Target
, 0,
592 sizeof(voice
->Direct
.Params
[c
].Hrtf
.Target
));
593 ClearArray(voice
->Direct
.Params
[c
].Gains
.Target
);
595 for(i
= 0;i
< NumSends
;i
++)
597 for(c
= 0;c
< num_channels
;c
++)
598 ClearArray(voice
->Send
[i
].Params
[c
].Gains
.Target
);
601 voice
->Flags
&= ~(VOICE_HAS_HRTF
| VOICE_HAS_NFC
);
604 /* Special handling for B-Format sources. */
606 if(Distance
> FLT_EPSILON
)
608 /* Panning a B-Format sound toward some direction is easy. Just pan
609 * the first (W) channel as a normal mono sound and silence the
612 ALfloat coeffs
[MAX_AMBI_COEFFS
];
614 if(Device
->AvgSpeakerDist
> 0.0f
)
616 ALfloat mdist
= Distance
* Listener
.Params
.MetersPerUnit
;
617 ALfloat w0
= SPEEDOFSOUNDMETRESPERSEC
/
618 (mdist
* (ALfloat
)Device
->Frequency
);
619 ALfloat w1
= SPEEDOFSOUNDMETRESPERSEC
/
620 (Device
->AvgSpeakerDist
* (ALfloat
)Device
->Frequency
);
621 /* Clamp w0 for really close distances, to prevent excessive
624 w0
= minf(w0
, w1
*4.0f
);
626 /* Only need to adjust the first channel of a B-Format source. */
627 NfcFilterAdjust(&voice
->Direct
.Params
[0].NFCtrlFilter
, w0
);
629 for(i
= 0;i
< MAX_AMBI_ORDER
+1;i
++)
630 voice
->Direct
.ChannelsPerOrder
[i
] = Device
->NumChannelsPerOrder
[i
];
631 voice
->Flags
|= VOICE_HAS_NFC
;
634 /* A scalar of 1.5 for plain stereo results in +/-60 degrees being
635 * moved to +/-90 degrees for direct right and left speaker
638 CalcAngleCoeffs((Device
->Render_Mode
==StereoPair
) ? ScaleAzimuthFront(Azi
, 1.5f
) : Azi
,
639 Elev
, Spread
, coeffs
);
641 /* NOTE: W needs to be scaled by sqrt(2) due to FuMa normalization. */
642 ComputePanGains(&Device
->Dry
, coeffs
, DryGain
*SQRTF_2
,
643 voice
->Direct
.Params
[0].Gains
.Target
);
644 for(i
= 0;i
< NumSends
;i
++)
646 const ALeffectslot
*Slot
= SendSlots
[i
];
648 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
, coeffs
,
649 WetGain
[i
]*SQRTF_2
, voice
->Send
[i
].Params
[0].Gains
.Target
655 /* Local B-Format sources have their XYZ channels rotated according
656 * to the orientation.
658 ALfloat N
[3], V
[3], U
[3];
661 if(Device
->AvgSpeakerDist
> 0.0f
)
663 /* NOTE: The NFCtrlFilters were created with a w0 of 0, which
664 * is what we want for FOA input. The first channel may have
665 * been previously re-adjusted if panned, so reset it.
667 NfcFilterAdjust(&voice
->Direct
.Params
[0].NFCtrlFilter
, 0.0f
);
669 voice
->Direct
.ChannelsPerOrder
[0] = 1;
670 voice
->Direct
.ChannelsPerOrder
[1] = mini(voice
->Direct
.Channels
-1, 3);
671 for(i
= 2;i
< MAX_AMBI_ORDER
+1;i
++)
672 voice
->Direct
.ChannelsPerOrder
[i
] = 0;
673 voice
->Flags
|= VOICE_HAS_NFC
;
677 N
[0] = props
->Orientation
[0][0];
678 N
[1] = props
->Orientation
[0][1];
679 N
[2] = props
->Orientation
[0][2];
681 V
[0] = props
->Orientation
[1][0];
682 V
[1] = props
->Orientation
[1][1];
683 V
[2] = props
->Orientation
[1][2];
685 if(!props
->HeadRelative
)
687 const aluMatrixf
*lmatrix
= &Listener
.Params
.Matrix
;
688 aluMatrixfFloat3(N
, 0.0f
, lmatrix
);
689 aluMatrixfFloat3(V
, 0.0f
, lmatrix
);
691 /* Build and normalize right-vector */
692 aluCrossproduct(N
, V
, U
);
695 /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). NOTE: This
696 * matrix is transposed, for the inputs to align on the rows and
697 * outputs on the columns.
699 aluMatrixfSet(&matrix
,
700 // ACN0 ACN1 ACN2 ACN3
701 SQRTF_2
, 0.0f
, 0.0f
, 0.0f
, // Ambi W
702 0.0f
, -N
[0]*SQRTF_3
, N
[1]*SQRTF_3
, -N
[2]*SQRTF_3
, // Ambi X
703 0.0f
, U
[0]*SQRTF_3
, -U
[1]*SQRTF_3
, U
[2]*SQRTF_3
, // Ambi Y
704 0.0f
, -V
[0]*SQRTF_3
, V
[1]*SQRTF_3
, -V
[2]*SQRTF_3
// Ambi Z
707 voice
->Direct
.Buffer
= Device
->FOAOut
.Buffer
;
708 voice
->Direct
.Channels
= Device
->FOAOut
.NumChannels
;
709 for(c
= 0;c
< num_channels
;c
++)
710 ComputePanGains(&Device
->FOAOut
, matrix
.m
[c
], DryGain
,
711 voice
->Direct
.Params
[c
].Gains
.Target
);
712 for(i
= 0;i
< NumSends
;i
++)
714 const ALeffectslot
*Slot
= SendSlots
[i
];
717 for(c
= 0;c
< num_channels
;c
++)
718 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
719 matrix
.m
[c
], WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
725 else if(DirectChannels
)
727 /* Direct source channels always play local. Skip the virtual channels
728 * and write inputs to the matching real outputs.
730 voice
->Direct
.Buffer
= Device
->RealOut
.Buffer
;
731 voice
->Direct
.Channels
= Device
->RealOut
.NumChannels
;
733 for(c
= 0;c
< num_channels
;c
++)
735 int idx
= GetChannelIdxByName(&Device
->RealOut
, chans
[c
].channel
);
736 if(idx
!= -1) voice
->Direct
.Params
[c
].Gains
.Target
[idx
] = DryGain
;
739 /* Auxiliary sends still use normal channel panning since they mix to
740 * B-Format, which can't channel-match.
742 for(c
= 0;c
< num_channels
;c
++)
744 ALfloat coeffs
[MAX_AMBI_COEFFS
];
745 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, 0.0f
, coeffs
);
747 for(i
= 0;i
< NumSends
;i
++)
749 const ALeffectslot
*Slot
= SendSlots
[i
];
751 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
752 coeffs
, WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
757 else if(Device
->Render_Mode
== HrtfRender
)
759 /* Full HRTF rendering. Skip the virtual channels and render to the
762 voice
->Direct
.Buffer
= Device
->RealOut
.Buffer
;
763 voice
->Direct
.Channels
= Device
->RealOut
.NumChannels
;
765 if(Distance
> FLT_EPSILON
)
767 ALfloat coeffs
[MAX_AMBI_COEFFS
];
769 /* Get the HRIR coefficients and delays just once, for the given
772 GetHrtfCoeffs(Device
->HrtfHandle
, Elev
, Azi
, Spread
,
773 voice
->Direct
.Params
[0].Hrtf
.Target
.Coeffs
,
774 voice
->Direct
.Params
[0].Hrtf
.Target
.Delay
);
775 voice
->Direct
.Params
[0].Hrtf
.Target
.Gain
= DryGain
* downmix_gain
;
777 /* Remaining channels use the same results as the first. */
778 for(c
= 1;c
< num_channels
;c
++)
781 if(chans
[c
].channel
!= LFE
)
782 voice
->Direct
.Params
[c
].Hrtf
.Target
= voice
->Direct
.Params
[0].Hrtf
.Target
;
785 /* Calculate the directional coefficients once, which apply to all
786 * input channels of the source sends.
788 CalcAngleCoeffs(Azi
, Elev
, Spread
, coeffs
);
790 for(i
= 0;i
< NumSends
;i
++)
792 const ALeffectslot
*Slot
= SendSlots
[i
];
794 for(c
= 0;c
< num_channels
;c
++)
797 if(chans
[c
].channel
!= LFE
)
798 ComputePanningGainsBF(Slot
->ChanMap
,
799 Slot
->NumChannels
, coeffs
, WetGain
[i
] * downmix_gain
,
800 voice
->Send
[i
].Params
[c
].Gains
.Target
807 /* Local sources on HRTF play with each channel panned to its
808 * relative location around the listener, providing "virtual
809 * speaker" responses.
811 for(c
= 0;c
< num_channels
;c
++)
813 ALfloat coeffs
[MAX_AMBI_COEFFS
];
815 if(chans
[c
].channel
== LFE
)
821 /* Get the HRIR coefficients and delays for this channel
824 GetHrtfCoeffs(Device
->HrtfHandle
,
825 chans
[c
].elevation
, chans
[c
].angle
, Spread
,
826 voice
->Direct
.Params
[c
].Hrtf
.Target
.Coeffs
,
827 voice
->Direct
.Params
[c
].Hrtf
.Target
.Delay
829 voice
->Direct
.Params
[c
].Hrtf
.Target
.Gain
= DryGain
;
831 /* Normal panning for auxiliary sends. */
832 CalcAngleCoeffs(chans
[c
].angle
, chans
[c
].elevation
, Spread
, coeffs
);
834 for(i
= 0;i
< NumSends
;i
++)
836 const ALeffectslot
*Slot
= SendSlots
[i
];
838 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
839 coeffs
, WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
845 voice
->Flags
|= VOICE_HAS_HRTF
;
849 /* Non-HRTF rendering. Use normal panning to the output. */
851 if(Distance
> FLT_EPSILON
)
853 ALfloat coeffs
[MAX_AMBI_COEFFS
];
856 /* Calculate NFC filter coefficient if needed. */
857 if(Device
->AvgSpeakerDist
> 0.0f
)
859 ALfloat mdist
= Distance
* Listener
.Params
.MetersPerUnit
;
860 ALfloat w1
= SPEEDOFSOUNDMETRESPERSEC
/
861 (Device
->AvgSpeakerDist
* (ALfloat
)Device
->Frequency
);
862 w0
= SPEEDOFSOUNDMETRESPERSEC
/
863 (mdist
* (ALfloat
)Device
->Frequency
);
864 /* Clamp w0 for really close distances, to prevent excessive
867 w0
= minf(w0
, w1
*4.0f
);
869 /* Adjust NFC filters. */
870 for(c
= 0;c
< num_channels
;c
++)
871 NfcFilterAdjust(&voice
->Direct
.Params
[c
].NFCtrlFilter
, w0
);
873 for(i
= 0;i
< MAX_AMBI_ORDER
+1;i
++)
874 voice
->Direct
.ChannelsPerOrder
[i
] = Device
->NumChannelsPerOrder
[i
];
875 voice
->Flags
|= VOICE_HAS_NFC
;
878 /* Calculate the directional coefficients once, which apply to all
881 CalcAngleCoeffs((Device
->Render_Mode
==StereoPair
) ? ScaleAzimuthFront(Azi
, 1.5f
) : Azi
,
882 Elev
, Spread
, coeffs
);
884 for(c
= 0;c
< num_channels
;c
++)
886 /* Special-case LFE */
887 if(chans
[c
].channel
== LFE
)
889 if(Device
->Dry
.Buffer
== Device
->RealOut
.Buffer
)
891 int idx
= GetChannelIdxByName(&Device
->RealOut
, chans
[c
].channel
);
892 if(idx
!= -1) voice
->Direct
.Params
[c
].Gains
.Target
[idx
] = DryGain
;
897 ComputePanGains(&Device
->Dry
, coeffs
, DryGain
* downmix_gain
,
898 voice
->Direct
.Params
[c
].Gains
.Target
);
901 for(i
= 0;i
< NumSends
;i
++)
903 const ALeffectslot
*Slot
= SendSlots
[i
];
905 for(c
= 0;c
< num_channels
;c
++)
908 if(chans
[c
].channel
!= LFE
)
909 ComputePanningGainsBF(Slot
->ChanMap
,
910 Slot
->NumChannels
, coeffs
, WetGain
[i
] * downmix_gain
,
911 voice
->Send
[i
].Params
[c
].Gains
.Target
920 if(Device
->AvgSpeakerDist
> 0.0f
)
922 /* If the source distance is 0, set w0 to w1 to act as a pass-
923 * through. We still want to pass the signal through the
924 * filters so they keep an appropriate history, in case the
925 * source moves away from the listener.
927 w0
= SPEEDOFSOUNDMETRESPERSEC
/
928 (Device
->AvgSpeakerDist
* (ALfloat
)Device
->Frequency
);
930 for(c
= 0;c
< num_channels
;c
++)
931 NfcFilterAdjust(&voice
->Direct
.Params
[c
].NFCtrlFilter
, w0
);
933 for(i
= 0;i
< MAX_AMBI_ORDER
+1;i
++)
934 voice
->Direct
.ChannelsPerOrder
[i
] = Device
->NumChannelsPerOrder
[i
];
935 voice
->Flags
|= VOICE_HAS_NFC
;
938 for(c
= 0;c
< num_channels
;c
++)
940 ALfloat coeffs
[MAX_AMBI_COEFFS
];
942 /* Special-case LFE */
943 if(chans
[c
].channel
== LFE
)
945 if(Device
->Dry
.Buffer
== Device
->RealOut
.Buffer
)
947 int idx
= GetChannelIdxByName(&Device
->RealOut
, chans
[c
].channel
);
948 if(idx
!= -1) voice
->Direct
.Params
[c
].Gains
.Target
[idx
] = DryGain
;
954 (Device
->Render_Mode
==StereoPair
) ? ScaleAzimuthFront(chans
[c
].angle
, 3.0f
)
956 chans
[c
].elevation
, Spread
, coeffs
959 ComputePanGains(&Device
->Dry
, coeffs
, DryGain
,
960 voice
->Direct
.Params
[c
].Gains
.Target
);
961 for(i
= 0;i
< NumSends
;i
++)
963 const ALeffectslot
*Slot
= SendSlots
[i
];
965 ComputePanningGainsBF(Slot
->ChanMap
, Slot
->NumChannels
,
966 coeffs
, WetGain
[i
], voice
->Send
[i
].Params
[c
].Gains
.Target
974 ALfloat hfScale
= props
->Direct
.HFReference
/ Frequency
;
975 ALfloat lfScale
= props
->Direct
.LFReference
/ Frequency
;
976 ALfloat gainHF
= maxf(DryGainHF
, 0.001f
); /* Limit -60dB */
977 ALfloat gainLF
= maxf(DryGainLF
, 0.001f
);
979 voice
->Direct
.FilterType
= AF_None
;
980 if(gainHF
!= 1.0f
) voice
->Direct
.FilterType
|= AF_LowPass
;
981 if(gainLF
!= 1.0f
) voice
->Direct
.FilterType
|= AF_HighPass
;
982 BiquadFilter_setParams(
983 &voice
->Direct
.Params
[0].LowPass
, BiquadType::HighShelf
,
984 gainHF
, hfScale
, calc_rcpQ_from_slope(gainHF
, 1.0f
)
986 BiquadFilter_setParams(
987 &voice
->Direct
.Params
[0].HighPass
, BiquadType::LowShelf
,
988 gainLF
, lfScale
, calc_rcpQ_from_slope(gainLF
, 1.0f
)
990 for(c
= 1;c
< num_channels
;c
++)
992 BiquadFilter_copyParams(&voice
->Direct
.Params
[c
].LowPass
,
993 &voice
->Direct
.Params
[0].LowPass
);
994 BiquadFilter_copyParams(&voice
->Direct
.Params
[c
].HighPass
,
995 &voice
->Direct
.Params
[0].HighPass
);
998 for(i
= 0;i
< NumSends
;i
++)
1000 ALfloat hfScale
= props
->Send
[i
].HFReference
/ Frequency
;
1001 ALfloat lfScale
= props
->Send
[i
].LFReference
/ Frequency
;
1002 ALfloat gainHF
= maxf(WetGainHF
[i
], 0.001f
);
1003 ALfloat gainLF
= maxf(WetGainLF
[i
], 0.001f
);
1005 voice
->Send
[i
].FilterType
= AF_None
;
1006 if(gainHF
!= 1.0f
) voice
->Send
[i
].FilterType
|= AF_LowPass
;
1007 if(gainLF
!= 1.0f
) voice
->Send
[i
].FilterType
|= AF_HighPass
;
1008 BiquadFilter_setParams(
1009 &voice
->Send
[i
].Params
[0].LowPass
, BiquadType::HighShelf
,
1010 gainHF
, hfScale
, calc_rcpQ_from_slope(gainHF
, 1.0f
)
1012 BiquadFilter_setParams(
1013 &voice
->Send
[i
].Params
[0].HighPass
, BiquadType::LowShelf
,
1014 gainLF
, lfScale
, calc_rcpQ_from_slope(gainLF
, 1.0f
)
1016 for(c
= 1;c
< num_channels
;c
++)
1018 BiquadFilter_copyParams(&voice
->Send
[i
].Params
[c
].LowPass
,
1019 &voice
->Send
[i
].Params
[0].LowPass
);
1020 BiquadFilter_copyParams(&voice
->Send
[i
].Params
[c
].HighPass
,
1021 &voice
->Send
[i
].Params
[0].HighPass
);
1026 void CalcNonAttnSourceParams(ALvoice
*voice
, const struct ALvoiceProps
*props
, const ALbuffer
*ALBuffer
, const ALCcontext
*ALContext
)
1028 const ALCdevice
*Device
= ALContext
->Device
;
1029 const ALlistener
&Listener
= ALContext
->Listener
;
1030 ALfloat DryGain
, DryGainHF
, DryGainLF
;
1031 ALfloat WetGain
[MAX_SENDS
];
1032 ALfloat WetGainHF
[MAX_SENDS
];
1033 ALfloat WetGainLF
[MAX_SENDS
];
1034 ALeffectslot
*SendSlots
[MAX_SENDS
];
1038 voice
->Direct
.Buffer
= Device
->Dry
.Buffer
;
1039 voice
->Direct
.Channels
= Device
->Dry
.NumChannels
;
1040 for(i
= 0;i
< Device
->NumAuxSends
;i
++)
1042 SendSlots
[i
] = props
->Send
[i
].Slot
;
1043 if(!SendSlots
[i
] && i
== 0)
1044 SendSlots
[i
] = ALContext
->DefaultSlot
.get();
1045 if(!SendSlots
[i
] || SendSlots
[i
]->Params
.EffectType
== AL_EFFECT_NULL
)
1047 SendSlots
[i
] = NULL
;
1048 voice
->Send
[i
].Buffer
= NULL
;
1049 voice
->Send
[i
].Channels
= 0;
1053 voice
->Send
[i
].Buffer
= SendSlots
[i
]->WetBuffer
;
1054 voice
->Send
[i
].Channels
= SendSlots
[i
]->NumChannels
;
1058 /* Calculate the stepping value */
1059 Pitch
= (ALfloat
)ALBuffer
->Frequency
/(ALfloat
)Device
->Frequency
* props
->Pitch
;
1060 if(Pitch
> (ALfloat
)MAX_PITCH
)
1061 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
1063 voice
->Step
= maxi(fastf2i(Pitch
* FRACTIONONE
), 1);
1064 if(props
->Resampler
== BSinc24Resampler
)
1065 BsincPrepare(voice
->Step
, &voice
->ResampleState
.bsinc
, &bsinc24
);
1066 else if(props
->Resampler
== BSinc12Resampler
)
1067 BsincPrepare(voice
->Step
, &voice
->ResampleState
.bsinc
, &bsinc12
);
1068 voice
->Resampler
= SelectResampler(props
->Resampler
);
1070 /* Calculate gains */
1071 DryGain
= clampf(props
->Gain
, props
->MinGain
, props
->MaxGain
);
1072 DryGain
*= props
->Direct
.Gain
* Listener
.Params
.Gain
;
1073 DryGain
= minf(DryGain
, GAIN_MIX_MAX
);
1074 DryGainHF
= props
->Direct
.GainHF
;
1075 DryGainLF
= props
->Direct
.GainLF
;
1076 for(i
= 0;i
< Device
->NumAuxSends
;i
++)
1078 WetGain
[i
] = clampf(props
->Gain
, props
->MinGain
, props
->MaxGain
);
1079 WetGain
[i
] *= props
->Send
[i
].Gain
* Listener
.Params
.Gain
;
1080 WetGain
[i
] = minf(WetGain
[i
], GAIN_MIX_MAX
);
1081 WetGainHF
[i
] = props
->Send
[i
].GainHF
;
1082 WetGainLF
[i
] = props
->Send
[i
].GainLF
;
1085 CalcPanningAndFilters(voice
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, DryGain
, DryGainHF
, DryGainLF
, WetGain
,
1086 WetGainLF
, WetGainHF
, SendSlots
, ALBuffer
, props
, Listener
, Device
);
1089 void CalcAttnSourceParams(ALvoice
*voice
, const struct ALvoiceProps
*props
, const ALbuffer
*ALBuffer
, const ALCcontext
*ALContext
)
1091 const ALCdevice
*Device
= ALContext
->Device
;
1092 const ALlistener
&Listener
= ALContext
->Listener
;
1093 const ALsizei NumSends
= Device
->NumAuxSends
;
1094 aluVector Position
, Velocity
, Direction
, SourceToListener
;
1095 ALfloat Distance
, ClampedDist
, DopplerFactor
;
1096 ALeffectslot
*SendSlots
[MAX_SENDS
];
1097 ALfloat RoomRolloff
[MAX_SENDS
];
1098 ALfloat DecayDistance
[MAX_SENDS
];
1099 ALfloat DecayLFDistance
[MAX_SENDS
];
1100 ALfloat DecayHFDistance
[MAX_SENDS
];
1101 ALfloat DryGain
, DryGainHF
, DryGainLF
;
1102 ALfloat WetGain
[MAX_SENDS
];
1103 ALfloat WetGainHF
[MAX_SENDS
];
1104 ALfloat WetGainLF
[MAX_SENDS
];
1111 /* Set mixing buffers and get send parameters. */
1112 voice
->Direct
.Buffer
= Device
->Dry
.Buffer
;
1113 voice
->Direct
.Channels
= Device
->Dry
.NumChannels
;
1114 for(i
= 0;i
< NumSends
;i
++)
1116 SendSlots
[i
] = props
->Send
[i
].Slot
;
1117 if(!SendSlots
[i
] && i
== 0)
1118 SendSlots
[i
] = ALContext
->DefaultSlot
.get();
1119 if(!SendSlots
[i
] || SendSlots
[i
]->Params
.EffectType
== AL_EFFECT_NULL
)
1121 SendSlots
[i
] = NULL
;
1122 RoomRolloff
[i
] = 0.0f
;
1123 DecayDistance
[i
] = 0.0f
;
1124 DecayLFDistance
[i
] = 0.0f
;
1125 DecayHFDistance
[i
] = 0.0f
;
1127 else if(SendSlots
[i
]->Params
.AuxSendAuto
)
1129 RoomRolloff
[i
] = SendSlots
[i
]->Params
.RoomRolloff
+ props
->RoomRolloffFactor
;
1130 /* Calculate the distances to where this effect's decay reaches
1133 DecayDistance
[i
] = SendSlots
[i
]->Params
.DecayTime
*
1134 Listener
.Params
.ReverbSpeedOfSound
;
1135 DecayLFDistance
[i
] = DecayDistance
[i
] * SendSlots
[i
]->Params
.DecayLFRatio
;
1136 DecayHFDistance
[i
] = DecayDistance
[i
] * SendSlots
[i
]->Params
.DecayHFRatio
;
1137 if(SendSlots
[i
]->Params
.DecayHFLimit
)
1139 ALfloat airAbsorption
= SendSlots
[i
]->Params
.AirAbsorptionGainHF
;
1140 if(airAbsorption
< 1.0f
)
1142 /* Calculate the distance to where this effect's air
1143 * absorption reaches -60dB, and limit the effect's HF
1144 * decay distance (so it doesn't take any longer to decay
1145 * than the air would allow).
1147 ALfloat absorb_dist
= log10f(REVERB_DECAY_GAIN
) / log10f(airAbsorption
);
1148 DecayHFDistance
[i
] = minf(absorb_dist
, DecayHFDistance
[i
]);
1154 /* If the slot's auxiliary send auto is off, the data sent to the
1155 * effect slot is the same as the dry path, sans filter effects */
1156 RoomRolloff
[i
] = props
->RolloffFactor
;
1157 DecayDistance
[i
] = 0.0f
;
1158 DecayLFDistance
[i
] = 0.0f
;
1159 DecayHFDistance
[i
] = 0.0f
;
1164 voice
->Send
[i
].Buffer
= NULL
;
1165 voice
->Send
[i
].Channels
= 0;
1169 voice
->Send
[i
].Buffer
= SendSlots
[i
]->WetBuffer
;
1170 voice
->Send
[i
].Channels
= SendSlots
[i
]->NumChannels
;
1174 /* Transform source to listener space (convert to head relative) */
1175 aluVectorSet(&Position
, props
->Position
[0], props
->Position
[1], props
->Position
[2], 1.0f
);
1176 aluVectorSet(&Direction
, props
->Direction
[0], props
->Direction
[1], props
->Direction
[2], 0.0f
);
1177 aluVectorSet(&Velocity
, props
->Velocity
[0], props
->Velocity
[1], props
->Velocity
[2], 0.0f
);
1178 if(props
->HeadRelative
== AL_FALSE
)
1180 const aluMatrixf
*Matrix
= &Listener
.Params
.Matrix
;
1181 /* Transform source vectors */
1182 Position
= aluMatrixfVector(Matrix
, &Position
);
1183 Velocity
= aluMatrixfVector(Matrix
, &Velocity
);
1184 Direction
= aluMatrixfVector(Matrix
, &Direction
);
1188 const aluVector
*lvelocity
= &Listener
.Params
.Velocity
;
1189 /* Offset the source velocity to be relative of the listener velocity */
1190 Velocity
.v
[0] += lvelocity
->v
[0];
1191 Velocity
.v
[1] += lvelocity
->v
[1];
1192 Velocity
.v
[2] += lvelocity
->v
[2];
1195 directional
= aluNormalize(Direction
.v
) > 0.0f
;
1196 SourceToListener
.v
[0] = -Position
.v
[0];
1197 SourceToListener
.v
[1] = -Position
.v
[1];
1198 SourceToListener
.v
[2] = -Position
.v
[2];
1199 SourceToListener
.v
[3] = 0.0f
;
1200 Distance
= aluNormalize(SourceToListener
.v
);
1202 /* Initial source gain */
1203 DryGain
= props
->Gain
;
1206 for(i
= 0;i
< NumSends
;i
++)
1208 WetGain
[i
] = props
->Gain
;
1209 WetGainHF
[i
] = 1.0f
;
1210 WetGainLF
[i
] = 1.0f
;
1213 /* Calculate distance attenuation */
1214 ClampedDist
= Distance
;
1216 switch(Listener
.Params
.SourceDistanceModel
?
1217 props
->mDistanceModel
: Listener
.Params
.mDistanceModel
)
1219 case DistanceModel::InverseClamped
:
1220 ClampedDist
= clampf(ClampedDist
, props
->RefDistance
, props
->MaxDistance
);
1221 if(props
->MaxDistance
< props
->RefDistance
)
1224 case DistanceModel::Inverse
:
1225 if(!(props
->RefDistance
> 0.0f
))
1226 ClampedDist
= props
->RefDistance
;
1229 ALfloat dist
= lerp(props
->RefDistance
, ClampedDist
, props
->RolloffFactor
);
1230 if(dist
> 0.0f
) DryGain
*= props
->RefDistance
/ dist
;
1231 for(i
= 0;i
< NumSends
;i
++)
1233 dist
= lerp(props
->RefDistance
, ClampedDist
, RoomRolloff
[i
]);
1234 if(dist
> 0.0f
) WetGain
[i
] *= props
->RefDistance
/ dist
;
1239 case DistanceModel::LinearClamped
:
1240 ClampedDist
= clampf(ClampedDist
, props
->RefDistance
, props
->MaxDistance
);
1241 if(props
->MaxDistance
< props
->RefDistance
)
1244 case DistanceModel::Linear
:
1245 if(!(props
->MaxDistance
!= props
->RefDistance
))
1246 ClampedDist
= props
->RefDistance
;
1249 ALfloat attn
= props
->RolloffFactor
* (ClampedDist
-props
->RefDistance
) /
1250 (props
->MaxDistance
-props
->RefDistance
);
1251 DryGain
*= maxf(1.0f
- attn
, 0.0f
);
1252 for(i
= 0;i
< NumSends
;i
++)
1254 attn
= RoomRolloff
[i
] * (ClampedDist
-props
->RefDistance
) /
1255 (props
->MaxDistance
-props
->RefDistance
);
1256 WetGain
[i
] *= maxf(1.0f
- attn
, 0.0f
);
1261 case DistanceModel::ExponentClamped
:
1262 ClampedDist
= clampf(ClampedDist
, props
->RefDistance
, props
->MaxDistance
);
1263 if(props
->MaxDistance
< props
->RefDistance
)
1266 case DistanceModel::Exponent
:
1267 if(!(ClampedDist
> 0.0f
&& props
->RefDistance
> 0.0f
))
1268 ClampedDist
= props
->RefDistance
;
1271 DryGain
*= powf(ClampedDist
/props
->RefDistance
, -props
->RolloffFactor
);
1272 for(i
= 0;i
< NumSends
;i
++)
1273 WetGain
[i
] *= powf(ClampedDist
/props
->RefDistance
, -RoomRolloff
[i
]);
1277 case DistanceModel::Disable
:
1278 ClampedDist
= props
->RefDistance
;
1282 /* Calculate directional soundcones */
1283 if(directional
&& props
->InnerAngle
< 360.0f
)
1289 Angle
= acosf(aluDotproduct(&Direction
, &SourceToListener
));
1290 Angle
= RAD2DEG(Angle
* ConeScale
* 2.0f
);
1291 if(!(Angle
> props
->InnerAngle
))
1296 else if(Angle
< props
->OuterAngle
)
1298 ALfloat scale
= ( Angle
-props
->InnerAngle
) /
1299 (props
->OuterAngle
-props
->InnerAngle
);
1300 ConeVolume
= lerp(1.0f
, props
->OuterGain
, scale
);
1301 ConeHF
= lerp(1.0f
, props
->OuterGainHF
, scale
);
1305 ConeVolume
= props
->OuterGain
;
1306 ConeHF
= props
->OuterGainHF
;
1309 DryGain
*= ConeVolume
;
1310 if(props
->DryGainHFAuto
)
1311 DryGainHF
*= ConeHF
;
1312 if(props
->WetGainAuto
)
1314 for(i
= 0;i
< NumSends
;i
++)
1315 WetGain
[i
] *= ConeVolume
;
1317 if(props
->WetGainHFAuto
)
1319 for(i
= 0;i
< NumSends
;i
++)
1320 WetGainHF
[i
] *= ConeHF
;
1324 /* Apply gain and frequency filters */
1325 DryGain
= clampf(DryGain
, props
->MinGain
, props
->MaxGain
);
1326 DryGain
= minf(DryGain
*props
->Direct
.Gain
*Listener
.Params
.Gain
, GAIN_MIX_MAX
);
1327 DryGainHF
*= props
->Direct
.GainHF
;
1328 DryGainLF
*= props
->Direct
.GainLF
;
1329 for(i
= 0;i
< NumSends
;i
++)
1331 WetGain
[i
] = clampf(WetGain
[i
], props
->MinGain
, props
->MaxGain
);
1332 WetGain
[i
] = minf(WetGain
[i
]*props
->Send
[i
].Gain
*Listener
.Params
.Gain
, GAIN_MIX_MAX
);
1333 WetGainHF
[i
] *= props
->Send
[i
].GainHF
;
1334 WetGainLF
[i
] *= props
->Send
[i
].GainLF
;
1337 /* Distance-based air absorption and initial send decay. */
1338 if(ClampedDist
> props
->RefDistance
&& props
->RolloffFactor
> 0.0f
)
1340 ALfloat meters_base
= (ClampedDist
-props
->RefDistance
) * props
->RolloffFactor
*
1341 Listener
.Params
.MetersPerUnit
;
1342 if(props
->AirAbsorptionFactor
> 0.0f
)
1344 ALfloat hfattn
= powf(AIRABSORBGAINHF
, meters_base
* props
->AirAbsorptionFactor
);
1345 DryGainHF
*= hfattn
;
1346 for(i
= 0;i
< NumSends
;i
++)
1347 WetGainHF
[i
] *= hfattn
;
1350 if(props
->WetGainAuto
)
1352 /* Apply a decay-time transformation to the wet path, based on the
1353 * source distance in meters. The initial decay of the reverb
1354 * effect is calculated and applied to the wet path.
1356 for(i
= 0;i
< NumSends
;i
++)
1358 ALfloat gain
, gainhf
, gainlf
;
1360 if(!(DecayDistance
[i
] > 0.0f
))
1363 gain
= powf(REVERB_DECAY_GAIN
, meters_base
/DecayDistance
[i
]);
1365 /* Yes, the wet path's air absorption is applied with
1366 * WetGainAuto on, rather than WetGainHFAuto.
1370 gainhf
= powf(REVERB_DECAY_GAIN
, meters_base
/DecayHFDistance
[i
]);
1371 WetGainHF
[i
] *= minf(gainhf
/ gain
, 1.0f
);
1372 gainlf
= powf(REVERB_DECAY_GAIN
, meters_base
/DecayLFDistance
[i
]);
1373 WetGainLF
[i
] *= minf(gainlf
/ gain
, 1.0f
);
1380 /* Initial source pitch */
1381 Pitch
= props
->Pitch
;
1383 /* Calculate velocity-based doppler effect */
1384 DopplerFactor
= props
->DopplerFactor
* Listener
.Params
.DopplerFactor
;
1385 if(DopplerFactor
> 0.0f
)
1387 const aluVector
*lvelocity
= &Listener
.Params
.Velocity
;
1388 const ALfloat SpeedOfSound
= Listener
.Params
.SpeedOfSound
;
1391 vss
= aluDotproduct(&Velocity
, &SourceToListener
) * DopplerFactor
;
1392 vls
= aluDotproduct(lvelocity
, &SourceToListener
) * DopplerFactor
;
1394 if(!(vls
< SpeedOfSound
))
1396 /* Listener moving away from the source at the speed of sound.
1397 * Sound waves can't catch it.
1401 else if(!(vss
< SpeedOfSound
))
1403 /* Source moving toward the listener at the speed of sound. Sound
1404 * waves bunch up to extreme frequencies.
1410 /* Source and listener movement is nominal. Calculate the proper
1413 Pitch
*= (SpeedOfSound
-vls
) / (SpeedOfSound
-vss
);
1417 /* Adjust pitch based on the buffer and output frequencies, and calculate
1418 * fixed-point stepping value.
1420 Pitch
*= (ALfloat
)ALBuffer
->Frequency
/(ALfloat
)Device
->Frequency
;
1421 if(Pitch
> (ALfloat
)MAX_PITCH
)
1422 voice
->Step
= MAX_PITCH
<<FRACTIONBITS
;
1424 voice
->Step
= maxi(fastf2i(Pitch
* FRACTIONONE
), 1);
1425 if(props
->Resampler
== BSinc24Resampler
)
1426 BsincPrepare(voice
->Step
, &voice
->ResampleState
.bsinc
, &bsinc24
);
1427 else if(props
->Resampler
== BSinc12Resampler
)
1428 BsincPrepare(voice
->Step
, &voice
->ResampleState
.bsinc
, &bsinc12
);
1429 voice
->Resampler
= SelectResampler(props
->Resampler
);
1433 /* Clamp Y, in case rounding errors caused it to end up outside of
1436 ev
= asinf(clampf(-SourceToListener
.v
[1], -1.0f
, 1.0f
));
1437 /* Double negation on Z cancels out; negate once for changing source-
1438 * to-listener to listener-to-source, and again for right-handed coords
1441 az
= atan2f(-SourceToListener
.v
[0], SourceToListener
.v
[2]*ZScale
);
1446 if(props
->Radius
> Distance
)
1447 spread
= F_TAU
- Distance
/props
->Radius
*F_PI
;
1448 else if(Distance
> 0.0f
)
1449 spread
= asinf(props
->Radius
/ Distance
) * 2.0f
;
1453 CalcPanningAndFilters(voice
, az
, ev
, Distance
, spread
, DryGain
, DryGainHF
, DryGainLF
, WetGain
,
1454 WetGainLF
, WetGainHF
, SendSlots
, ALBuffer
, props
, Listener
, Device
);
1457 void CalcSourceParams(ALvoice
*voice
, ALCcontext
*context
, bool force
)
1459 ALbufferlistitem
*BufferListItem
;
1460 struct ALvoiceProps
*props
;
1462 props
= voice
->Update
.exchange(nullptr, std::memory_order_acq_rel
);
1463 if(!props
&& !force
) return;
1467 memcpy(voice
->Props
, props
,
1468 FAM_SIZE(struct ALvoiceProps
, Send
, context
->Device
->NumAuxSends
)
1471 AtomicReplaceHead(context
->FreeVoiceProps
, props
);
1473 props
= voice
->Props
;
1475 BufferListItem
= ATOMIC_LOAD(&voice
->current_buffer
, almemory_order_relaxed
);
1476 while(BufferListItem
!= NULL
)
1478 const ALbuffer
*buffer
= NULL
;
1480 while(!buffer
&& i
< BufferListItem
->num_buffers
)
1481 buffer
= BufferListItem
->buffers
[i
];
1484 if(props
->SpatializeMode
== SpatializeOn
||
1485 (props
->SpatializeMode
== SpatializeAuto
&& buffer
->FmtChannels
== FmtMono
))
1486 CalcAttnSourceParams(voice
, props
, buffer
, context
);
1488 CalcNonAttnSourceParams(voice
, props
, buffer
, context
);
1491 BufferListItem
= ATOMIC_LOAD(&BufferListItem
->next
, almemory_order_acquire
);
1496 void ProcessParamUpdates(ALCcontext
*ctx
, const struct ALeffectslotArray
*slots
)
1498 ALvoice
**voice
, **voice_end
;
1502 IncrementRef(&ctx
->UpdateCount
);
1503 if(!ATOMIC_LOAD(&ctx
->HoldUpdates
, almemory_order_acquire
))
1505 bool cforce
= CalcContextParams(ctx
);
1506 bool force
= CalcListenerParams(ctx
) | cforce
;
1507 for(i
= 0;i
< slots
->count
;i
++)
1508 force
|= CalcEffectSlotParams(slots
->slot
[i
], ctx
, cforce
);
1510 voice
= ctx
->Voices
;
1511 voice_end
= voice
+ ctx
->VoiceCount
;
1512 for(;voice
!= voice_end
;++voice
)
1514 source
= ATOMIC_LOAD(&(*voice
)->Source
, almemory_order_acquire
);
1515 if(source
) CalcSourceParams(*voice
, ctx
, force
);
1518 IncrementRef(&ctx
->UpdateCount
);
1522 void ApplyStablizer(FrontStablizer
*Stablizer
, ALfloat (*RESTRICT Buffer
)[BUFFERSIZE
],
1523 int lidx
, int ridx
, int cidx
, ALsizei SamplesToDo
, ALsizei NumChannels
)
1525 ALfloat (*RESTRICT lsplit
)[BUFFERSIZE
] = Stablizer
->LSplit
;
1526 ALfloat (*RESTRICT rsplit
)[BUFFERSIZE
] = Stablizer
->RSplit
;
1529 /* Apply an all-pass to all channels, except the front-left and front-
1530 * right, so they maintain the same relative phase.
1532 for(i
= 0;i
< NumChannels
;i
++)
1534 if(i
== lidx
|| i
== ridx
)
1536 splitterap_process(&Stablizer
->APFilter
[i
], Buffer
[i
], SamplesToDo
);
1539 bandsplit_process(&Stablizer
->LFilter
, lsplit
[1], lsplit
[0], Buffer
[lidx
], SamplesToDo
);
1540 bandsplit_process(&Stablizer
->RFilter
, rsplit
[1], rsplit
[0], Buffer
[ridx
], SamplesToDo
);
1542 for(i
= 0;i
< SamplesToDo
;i
++)
1544 ALfloat lfsum
, hfsum
;
1547 lfsum
= lsplit
[0][i
] + rsplit
[0][i
];
1548 hfsum
= lsplit
[1][i
] + rsplit
[1][i
];
1549 s
= lsplit
[0][i
] + lsplit
[1][i
] - rsplit
[0][i
] - rsplit
[1][i
];
1551 /* This pans the separate low- and high-frequency sums between being on
1552 * the center channel and the left/right channels. The low-frequency
1553 * sum is 1/3rd toward center (2/3rds on left/right) and the high-
1554 * frequency sum is 1/4th toward center (3/4ths on left/right). These
1555 * values can be tweaked.
1557 m
= lfsum
*cosf(1.0f
/3.0f
* F_PI_2
) + hfsum
*cosf(1.0f
/4.0f
* F_PI_2
);
1558 c
= lfsum
*sinf(1.0f
/3.0f
* F_PI_2
) + hfsum
*sinf(1.0f
/4.0f
* F_PI_2
);
1560 /* The generated center channel signal adds to the existing signal,
1561 * while the modified left and right channels replace.
1563 Buffer
[lidx
][i
] = (m
+ s
) * 0.5f
;
1564 Buffer
[ridx
][i
] = (m
- s
) * 0.5f
;
1565 Buffer
[cidx
][i
] += c
* 0.5f
;
1569 void ApplyDistanceComp(ALfloat (*RESTRICT Samples
)[BUFFERSIZE
], const DistanceComp
&distcomp
,
1570 ALfloat
*RESTRICT Values
, ALsizei SamplesToDo
, ALsizei numchans
)
1572 for(ALsizei c
{0};c
< numchans
;c
++)
1574 ALfloat
*RESTRICT inout
= Samples
[c
];
1575 const ALfloat gain
= distcomp
[c
].Gain
;
1576 const ALsizei base
= distcomp
[c
].Length
;
1577 ALfloat
*RESTRICT distbuf
= distcomp
[c
].Buffer
;
1582 std::for_each(inout
, inout
+SamplesToDo
,
1583 [gain
](ALfloat
&in
) noexcept
-> void
1589 if(LIKELY(SamplesToDo
>= base
))
1591 auto out
= std::copy_n(distbuf
, base
, Values
);
1592 std::copy_n(inout
, SamplesToDo
-base
, out
);
1593 std::copy_n(inout
+SamplesToDo
-base
, base
, distbuf
);
1597 std::copy_n(distbuf
, SamplesToDo
, Values
);
1598 auto out
= std::copy(distbuf
+SamplesToDo
, distbuf
+base
, distbuf
);
1599 std::copy_n(inout
, SamplesToDo
, out
);
1601 std::transform(Values
, Values
+SamplesToDo
, inout
,
1602 [gain
](ALfloat in
) noexcept
-> ALfloat
1603 { return in
* gain
; }
1608 void ApplyDither(ALfloat (*RESTRICT Samples
)[BUFFERSIZE
], ALuint
*dither_seed
,
1609 const ALfloat quant_scale
, const ALsizei SamplesToDo
, const ALsizei numchans
)
1611 const ALfloat invscale
= 1.0f
/ quant_scale
;
1612 ALuint seed
= *dither_seed
;
1615 ASSUME(numchans
> 0);
1616 ASSUME(SamplesToDo
> 0);
1618 /* Dithering. Step 1, generate whitenoise (uniform distribution of random
1619 * values between -1 and +1). Step 2 is to add the noise to the samples,
1620 * before rounding and after scaling up to the desired quantization depth.
1622 for(c
= 0;c
< numchans
;c
++)
1624 ALfloat
*RESTRICT samples
= Samples
[c
];
1625 for(i
= 0;i
< SamplesToDo
;i
++)
1627 ALfloat val
= samples
[i
] * quant_scale
;
1628 ALuint rng0
= dither_rng(&seed
);
1629 ALuint rng1
= dither_rng(&seed
);
1630 val
+= (ALfloat
)(rng0
*(1.0/UINT_MAX
) - rng1
*(1.0/UINT_MAX
));
1631 samples
[i
] = fast_roundf(val
) * invscale
;
1634 *dither_seed
= seed
;
1638 /* Base template left undefined. Should be marked =delete, but Clang 3.8.1
1639 * chokes on that given the inline specializations.
1641 template<typename T
>
1642 inline T
SampleConv(ALfloat
);
1644 template<> inline ALfloat
SampleConv(ALfloat val
)
1646 template<> inline ALint
SampleConv(ALfloat val
)
1648 /* Floats have a 23-bit mantissa. There is an implied 1 bit in the mantissa
1649 * along with the sign bit, giving 25 bits total, so [-16777216, +16777216]
1650 * is the max value a normalized float can be scaled to before losing
1653 return fastf2i(clampf(val
*16777216.0f
, -16777216.0f
, 16777215.0f
))<<7;
1655 template<> inline ALshort
SampleConv(ALfloat val
)
1656 { return fastf2i(clampf(val
*32768.0f
, -32768.0f
, 32767.0f
)); }
1657 template<> inline ALbyte
SampleConv(ALfloat val
)
1658 { return fastf2i(clampf(val
*128.0f
, -128.0f
, 127.0f
)); }
1660 /* Define unsigned output variations. */
1661 template<> inline ALuint
SampleConv(ALfloat val
)
1662 { return SampleConv
<ALint
>(val
) + 2147483648u; }
1663 template<> inline ALushort
SampleConv(ALfloat val
)
1664 { return SampleConv
<ALshort
>(val
) + 32768; }
1665 template<> inline ALubyte
SampleConv(ALfloat val
)
1666 { return SampleConv
<ALbyte
>(val
) + 128; }
1668 template<DevFmtType T
>
1669 void Write(const ALfloat (*RESTRICT InBuffer
)[BUFFERSIZE
], ALvoid
*OutBuffer
,
1670 ALsizei Offset
, ALsizei SamplesToDo
, ALsizei numchans
)
1672 using SampleType
= typename DevFmtTypeTraits
<T
>::Type
;
1674 ASSUME(numchans
> 0);
1675 ASSUME(SamplesToDo
> 0);
1677 for(ALsizei j
{0};j
< numchans
;j
++)
1679 const ALfloat
*RESTRICT in
= InBuffer
[j
];
1680 SampleType
*RESTRICT out
= static_cast<SampleType
*>(OutBuffer
) + Offset
*numchans
+ j
;
1682 for(ALsizei i
{0};i
< SamplesToDo
;i
++)
1683 out
[i
*numchans
] = SampleConv
<SampleType
>(in
[i
]);
1689 void aluMixData(ALCdevice
*device
, ALvoid
*OutBuffer
, ALsizei NumSamples
)
1691 ALsizei SamplesToDo
;
1692 ALsizei SamplesDone
;
1696 FPUCtl mixer_mode
{};
1697 for(SamplesDone
= 0;SamplesDone
< NumSamples
;)
1699 SamplesToDo
= mini(NumSamples
-SamplesDone
, BUFFERSIZE
);
1700 for(c
= 0;c
< device
->Dry
.NumChannels
;c
++)
1701 memset(device
->Dry
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1702 if(device
->Dry
.Buffer
!= device
->FOAOut
.Buffer
)
1703 for(c
= 0;c
< device
->FOAOut
.NumChannels
;c
++)
1704 memset(device
->FOAOut
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1705 if(device
->Dry
.Buffer
!= device
->RealOut
.Buffer
)
1706 for(c
= 0;c
< device
->RealOut
.NumChannels
;c
++)
1707 memset(device
->RealOut
.Buffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1709 IncrementRef(&device
->MixCount
);
1711 ctx
= ATOMIC_LOAD(&device
->ContextList
, almemory_order_acquire
);
1714 const struct ALeffectslotArray
*auxslots
;
1716 auxslots
= ATOMIC_LOAD(&ctx
->ActiveAuxSlots
, almemory_order_acquire
);
1717 ProcessParamUpdates(ctx
, auxslots
);
1719 for(i
= 0;i
< auxslots
->count
;i
++)
1721 ALeffectslot
*slot
= auxslots
->slot
[i
];
1722 for(c
= 0;c
< slot
->NumChannels
;c
++)
1723 memset(slot
->WetBuffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1726 /* source processing */
1727 for(i
= 0;i
< ctx
->VoiceCount
;i
++)
1729 ALvoice
*voice
= ctx
->Voices
[i
];
1730 ALsource
*source
= ATOMIC_LOAD(&voice
->Source
, almemory_order_acquire
);
1731 if(source
&& ATOMIC_LOAD(&voice
->Playing
, almemory_order_relaxed
) &&
1734 if(!MixSource(voice
, source
->id
, ctx
, SamplesToDo
))
1736 ATOMIC_STORE(&voice
->Source
, static_cast<ALsource
*>(nullptr),
1737 almemory_order_relaxed
);
1738 ATOMIC_STORE(&voice
->Playing
, false, almemory_order_release
);
1739 SendSourceStoppedEvent(ctx
, source
->id
);
1744 /* effect slot processing */
1745 for(i
= 0;i
< auxslots
->count
;i
++)
1747 const ALeffectslot
*slot
= auxslots
->slot
[i
];
1748 EffectState
*state
= slot
->Params
.mEffectState
;
1749 state
->process(SamplesToDo
, slot
->WetBuffer
, state
->mOutBuffer
,
1750 state
->mOutChannels
);
1753 ctx
= ATOMIC_LOAD(&ctx
->next
, almemory_order_relaxed
);
1756 /* Increment the clock time. Every second's worth of samples is
1757 * converted and added to clock base so that large sample counts don't
1758 * overflow during conversion. This also guarantees an exact, stable
1760 device
->SamplesDone
+= SamplesToDo
;
1761 device
->ClockBase
+= (device
->SamplesDone
/device
->Frequency
) * DEVICE_CLOCK_RES
;
1762 device
->SamplesDone
%= device
->Frequency
;
1763 IncrementRef(&device
->MixCount
);
1765 /* Apply post-process for finalizing the Dry mix to the RealOut
1766 * (Ambisonic decode, UHJ encode, etc).
1768 if(LIKELY(device
->PostProcess
))
1769 device
->PostProcess(device
, SamplesToDo
);
1771 if(device
->Stablizer
)
1773 int lidx
= GetChannelIdxByName(&device
->RealOut
, FrontLeft
);
1774 int ridx
= GetChannelIdxByName(&device
->RealOut
, FrontRight
);
1775 int cidx
= GetChannelIdxByName(&device
->RealOut
, FrontCenter
);
1776 assert(lidx
>= 0 && ridx
>= 0 && cidx
>= 0);
1778 ApplyStablizer(device
->Stablizer
.get(), device
->RealOut
.Buffer
, lidx
, ridx
, cidx
,
1779 SamplesToDo
, device
->RealOut
.NumChannels
);
1782 ApplyDistanceComp(device
->RealOut
.Buffer
, device
->ChannelDelay
, device
->TempBuffer
[0],
1783 SamplesToDo
, device
->RealOut
.NumChannels
);
1786 ApplyCompression(device
->Limiter
.get(), SamplesToDo
, device
->RealOut
.Buffer
);
1788 if(device
->DitherDepth
> 0.0f
)
1789 ApplyDither(device
->RealOut
.Buffer
, &device
->DitherSeed
, device
->DitherDepth
,
1790 SamplesToDo
, device
->RealOut
.NumChannels
);
1792 if(LIKELY(OutBuffer
))
1794 ALfloat (*Buffer
)[BUFFERSIZE
] = device
->RealOut
.Buffer
;
1795 ALsizei Channels
= device
->RealOut
.NumChannels
;
1797 switch(device
->FmtType
)
1799 #define HANDLE_WRITE(T) case T: \
1800 Write<T>(Buffer, OutBuffer, SamplesDone, SamplesToDo, Channels); break;
1801 HANDLE_WRITE(DevFmtByte
)
1802 HANDLE_WRITE(DevFmtUByte
)
1803 HANDLE_WRITE(DevFmtShort
)
1804 HANDLE_WRITE(DevFmtUShort
)
1805 HANDLE_WRITE(DevFmtInt
)
1806 HANDLE_WRITE(DevFmtUInt
)
1807 HANDLE_WRITE(DevFmtFloat
)
1812 SamplesDone
+= SamplesToDo
;
1817 void aluHandleDisconnect(ALCdevice
*device
, const char *msg
, ...)
1819 AsyncEvent evt
= ASYNC_EVENT(EventType_Disconnected
);
1824 if(!device
->Connected
.exchange(AL_FALSE
, std::memory_order_acq_rel
))
1827 evt
.u
.user
.type
= AL_EVENT_TYPE_DISCONNECTED_SOFT
;
1829 evt
.u
.user
.param
= 0;
1831 va_start(args
, msg
);
1832 msglen
= vsnprintf(evt
.u
.user
.msg
, sizeof(evt
.u
.user
.msg
), msg
, args
);
1835 if(msglen
< 0 || (size_t)msglen
>= sizeof(evt
.u
.user
.msg
))
1836 evt
.u
.user
.msg
[sizeof(evt
.u
.user
.msg
)-1] = 0;
1838 ctx
= ATOMIC_LOAD_SEQ(&device
->ContextList
);
1841 ALbitfieldSOFT enabledevt
= ATOMIC_LOAD(&ctx
->EnabledEvts
, almemory_order_acquire
);
1844 if((enabledevt
&EventType_Disconnected
) &&
1845 ll_ringbuffer_write(ctx
->AsyncEvents
, &evt
, 1) == 1)
1846 alsem_post(&ctx
->EventSem
);
1848 for(i
= 0;i
< ctx
->VoiceCount
;i
++)
1850 ALvoice
*voice
= ctx
->Voices
[i
];
1851 ALsource
*source
= voice
->Source
.exchange(nullptr, std::memory_order_relaxed
);
1852 if(source
&& voice
->Playing
.load(std::memory_order_relaxed
))
1854 /* If the source's voice was playing, it's now effectively
1855 * stopped (the source state will be updated the next time it's
1858 SendSourceStoppedEvent(ctx
, source
->id
);
1860 voice
->Playing
.store(false, std::memory_order_release
);
1863 ctx
= ATOMIC_LOAD(&ctx
->next
, almemory_order_relaxed
);