2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
35 #include "alListener.h"
36 #include "alAuxEffectSlot.h"
41 #if defined(HAVE_STDINT_H)
43 typedef int64_t ALint64
;
44 #elif defined(HAVE___INT64)
45 typedef __int64 ALint64
;
46 #elif (SIZEOF_LONG == 8)
48 #elif (SIZEOF_LONG_LONG == 8)
49 typedef long long ALint64
;
52 #define FRACTIONBITS 14
53 #define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
54 #define MAX_PITCH 65536
56 /* Minimum ramp length in milliseconds. The value below was chosen to
57 * adequately reduce clicks and pops from harsh gain changes. */
58 #define MIN_RAMP_LENGTH 16
60 ALboolean DuplicateStereo
= AL_FALSE
;
62 /* NOTE: The AL_FORMAT_REAR* enums aren't handled here be cause they're
63 * converted to AL_FORMAT_QUAD* when loaded */
64 __inline ALuint
aluBytesFromFormat(ALenum format
)
69 case AL_FORMAT_STEREO8
:
70 case AL_FORMAT_QUAD8_LOKI
:
72 case AL_FORMAT_51CHN8
:
73 case AL_FORMAT_61CHN8
:
74 case AL_FORMAT_71CHN8
:
77 case AL_FORMAT_MONO16
:
78 case AL_FORMAT_STEREO16
:
79 case AL_FORMAT_QUAD16_LOKI
:
80 case AL_FORMAT_QUAD16
:
81 case AL_FORMAT_51CHN16
:
82 case AL_FORMAT_61CHN16
:
83 case AL_FORMAT_71CHN16
:
86 case AL_FORMAT_MONO_FLOAT32
:
87 case AL_FORMAT_STEREO_FLOAT32
:
88 case AL_FORMAT_QUAD32
:
89 case AL_FORMAT_51CHN32
:
90 case AL_FORMAT_61CHN32
:
91 case AL_FORMAT_71CHN32
:
99 __inline ALuint
aluChannelsFromFormat(ALenum format
)
103 case AL_FORMAT_MONO8
:
104 case AL_FORMAT_MONO16
:
105 case AL_FORMAT_MONO_FLOAT32
:
108 case AL_FORMAT_STEREO8
:
109 case AL_FORMAT_STEREO16
:
110 case AL_FORMAT_STEREO_FLOAT32
:
113 case AL_FORMAT_QUAD8_LOKI
:
114 case AL_FORMAT_QUAD16_LOKI
:
115 case AL_FORMAT_QUAD8
:
116 case AL_FORMAT_QUAD16
:
117 case AL_FORMAT_QUAD32
:
120 case AL_FORMAT_51CHN8
:
121 case AL_FORMAT_51CHN16
:
122 case AL_FORMAT_51CHN32
:
125 case AL_FORMAT_61CHN8
:
126 case AL_FORMAT_61CHN16
:
127 case AL_FORMAT_61CHN32
:
130 case AL_FORMAT_71CHN8
:
131 case AL_FORMAT_71CHN16
:
132 case AL_FORMAT_71CHN32
:
141 static __inline ALshort
aluF2S(ALfloat Value
)
146 i
= __min( 32767, i
);
147 i
= __max(-32768, i
);
151 static __inline ALvoid
aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
153 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
154 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
155 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
158 static __inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
160 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
161 inVector1
[2]*inVector2
[2];
164 static __inline ALvoid
aluNormalize(ALfloat
*inVector
)
166 ALfloat length
, inverse_length
;
168 length
= aluSqrt(aluDotproduct(inVector
, inVector
));
171 inverse_length
= 1.0f
/length
;
172 inVector
[0] *= inverse_length
;
173 inVector
[1] *= inverse_length
;
174 inVector
[2] *= inverse_length
;
178 static __inline ALvoid
aluMatrixVector(ALfloat
*vector
,ALfloat matrix
[3][3])
182 result
[0] = vector
[0]*matrix
[0][0] + vector
[1]*matrix
[1][0] + vector
[2]*matrix
[2][0];
183 result
[1] = vector
[0]*matrix
[0][1] + vector
[1]*matrix
[1][1] + vector
[2]*matrix
[2][1];
184 result
[2] = vector
[0]*matrix
[0][2] + vector
[1]*matrix
[1][2] + vector
[2]*matrix
[2][2];
185 memcpy(vector
, result
, sizeof(result
));
188 static ALvoid
SetSpeakerArrangement(const char *name
, ALfloat SpeakerAngle
[OUTPUTCHANNELS
],
189 ALint Speaker2Chan
[OUTPUTCHANNELS
], ALint chans
)
197 confkey
= GetConfigValue(NULL
, name
, "");
202 next
= strchr(confkey
, ',');
207 } while(isspace(*next
));
210 sep
= strchr(confkey
, '=');
211 if(!sep
|| confkey
== sep
)
215 while(isspace(*end
) && end
!= confkey
)
218 if(strncmp(confkey
, "fl", end
-confkey
) == 0)
220 else if(strncmp(confkey
, "fr", end
-confkey
) == 0)
222 else if(strncmp(confkey
, "fc", end
-confkey
) == 0)
224 else if(strncmp(confkey
, "bl", end
-confkey
) == 0)
226 else if(strncmp(confkey
, "br", end
-confkey
) == 0)
228 else if(strncmp(confkey
, "bc", end
-confkey
) == 0)
230 else if(strncmp(confkey
, "sl", end
-confkey
) == 0)
232 else if(strncmp(confkey
, "sr", end
-confkey
) == 0)
236 AL_PRINT("Unknown speaker for %s: \"%c%c\"\n", name
, confkey
[0], confkey
[1]);
244 for(i
= 0;i
< chans
;i
++)
246 if(Speaker2Chan
[i
] == val
)
248 val
= strtol(sep
, NULL
, 10);
249 if(val
>= -180 && val
<= 180)
250 SpeakerAngle
[i
] = val
* M_PI
/180.0f
;
252 AL_PRINT("Invalid angle for speaker \"%c%c\": %d\n", confkey
[0], confkey
[1], val
);
258 for(i
= 1;i
< chans
;i
++)
260 if(SpeakerAngle
[i
] <= SpeakerAngle
[i
-1])
262 AL_PRINT("Speaker %d of %d does not follow previous: %f > %f\n", i
, chans
,
263 SpeakerAngle
[i
-1] * 180.0f
/M_PI
, SpeakerAngle
[i
] * 180.0f
/M_PI
);
264 SpeakerAngle
[i
] = SpeakerAngle
[i
-1] + 1 * 180.0f
/M_PI
;
269 static __inline ALfloat
aluLUTpos2Angle(ALint pos
)
271 if(pos
< QUADRANT_NUM
)
272 return aluAtan((ALfloat
)pos
/ (ALfloat
)(QUADRANT_NUM
- pos
));
273 if(pos
< 2 * QUADRANT_NUM
)
274 return M_PI_2
+ aluAtan((ALfloat
)(pos
- QUADRANT_NUM
) / (ALfloat
)(2 * QUADRANT_NUM
- pos
));
275 if(pos
< 3 * QUADRANT_NUM
)
276 return aluAtan((ALfloat
)(pos
- 2 * QUADRANT_NUM
) / (ALfloat
)(3 * QUADRANT_NUM
- pos
)) - M_PI
;
277 return aluAtan((ALfloat
)(pos
- 3 * QUADRANT_NUM
) / (ALfloat
)(4 * QUADRANT_NUM
- pos
)) - M_PI_2
;
280 ALvoid
aluInitPanning(ALCcontext
*Context
)
282 ALint pos
, offset
, s
;
283 ALfloat Alpha
, Theta
;
284 ALfloat SpeakerAngle
[OUTPUTCHANNELS
];
285 ALint Speaker2Chan
[OUTPUTCHANNELS
];
287 for(s
= 0;s
< OUTPUTCHANNELS
;s
++)
290 for(s2
= 0;s2
< OUTPUTCHANNELS
;s2
++)
291 Context
->ChannelMatrix
[s
][s2
] = ((s
==s2
) ? 1.0f
: 0.0f
);
294 switch(Context
->Device
->Format
)
296 /* Mono is rendered as stereo, then downmixed during post-process */
297 case AL_FORMAT_MONO8
:
298 case AL_FORMAT_MONO16
:
299 case AL_FORMAT_MONO_FLOAT32
:
300 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
301 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
302 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
303 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
304 Context
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
305 Context
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
306 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
307 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
308 Context
->NumChan
= 2;
309 Speaker2Chan
[0] = FRONT_LEFT
;
310 Speaker2Chan
[1] = FRONT_RIGHT
;
311 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
312 SpeakerAngle
[1] = 90.0f
* M_PI
/180.0f
;
315 case AL_FORMAT_STEREO8
:
316 case AL_FORMAT_STEREO16
:
317 case AL_FORMAT_STEREO_FLOAT32
:
318 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
319 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
320 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
321 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
322 Context
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
323 Context
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
324 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
325 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
326 Context
->NumChan
= 2;
327 Speaker2Chan
[0] = FRONT_LEFT
;
328 Speaker2Chan
[1] = FRONT_RIGHT
;
329 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
330 SpeakerAngle
[1] = 90.0f
* M_PI
/180.0f
;
331 SetSpeakerArrangement("layout_STEREO", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
334 case AL_FORMAT_QUAD8
:
335 case AL_FORMAT_QUAD16
:
336 case AL_FORMAT_QUAD32
:
337 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
338 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
339 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
340 Context
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
341 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
342 Context
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
343 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
344 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
345 Context
->NumChan
= 4;
346 Speaker2Chan
[0] = BACK_LEFT
;
347 Speaker2Chan
[1] = FRONT_LEFT
;
348 Speaker2Chan
[2] = FRONT_RIGHT
;
349 Speaker2Chan
[3] = BACK_RIGHT
;
350 SpeakerAngle
[0] = -135.0f
* M_PI
/180.0f
;
351 SpeakerAngle
[1] = -45.0f
* M_PI
/180.0f
;
352 SpeakerAngle
[2] = 45.0f
* M_PI
/180.0f
;
353 SpeakerAngle
[3] = 135.0f
* M_PI
/180.0f
;
354 SetSpeakerArrangement("layout_QUAD", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
357 case AL_FORMAT_51CHN8
:
358 case AL_FORMAT_51CHN16
:
359 case AL_FORMAT_51CHN32
:
360 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
361 Context
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
362 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
363 Context
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
364 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
365 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
366 Context
->NumChan
= 5;
367 Speaker2Chan
[0] = BACK_LEFT
;
368 Speaker2Chan
[1] = FRONT_LEFT
;
369 Speaker2Chan
[2] = FRONT_CENTER
;
370 Speaker2Chan
[3] = FRONT_RIGHT
;
371 Speaker2Chan
[4] = BACK_RIGHT
;
372 SpeakerAngle
[0] = -110.0f
* M_PI
/180.0f
;
373 SpeakerAngle
[1] = -30.0f
* M_PI
/180.0f
;
374 SpeakerAngle
[2] = 0.0f
* M_PI
/180.0f
;
375 SpeakerAngle
[3] = 30.0f
* M_PI
/180.0f
;
376 SpeakerAngle
[4] = 110.0f
* M_PI
/180.0f
;
377 SetSpeakerArrangement("layout_51CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
380 case AL_FORMAT_61CHN8
:
381 case AL_FORMAT_61CHN16
:
382 case AL_FORMAT_61CHN32
:
383 Context
->ChannelMatrix
[BACK_LEFT
][BACK_CENTER
] = aluSqrt(0.5);
384 Context
->ChannelMatrix
[BACK_LEFT
][SIDE_LEFT
] = aluSqrt(0.5);
385 Context
->ChannelMatrix
[BACK_RIGHT
][BACK_CENTER
] = aluSqrt(0.5);
386 Context
->ChannelMatrix
[BACK_RIGHT
][SIDE_RIGHT
] = aluSqrt(0.5);
387 Context
->NumChan
= 6;
388 Speaker2Chan
[0] = SIDE_LEFT
;
389 Speaker2Chan
[1] = FRONT_LEFT
;
390 Speaker2Chan
[2] = FRONT_CENTER
;
391 Speaker2Chan
[3] = FRONT_RIGHT
;
392 Speaker2Chan
[4] = SIDE_RIGHT
;
393 Speaker2Chan
[5] = BACK_CENTER
;
394 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
395 SpeakerAngle
[1] = -30.0f
* M_PI
/180.0f
;
396 SpeakerAngle
[2] = 0.0f
* M_PI
/180.0f
;
397 SpeakerAngle
[3] = 30.0f
* M_PI
/180.0f
;
398 SpeakerAngle
[4] = 90.0f
* M_PI
/180.0f
;
399 SpeakerAngle
[5] = 180.0f
* M_PI
/180.0f
;
400 SetSpeakerArrangement("layout_61CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
403 case AL_FORMAT_71CHN8
:
404 case AL_FORMAT_71CHN16
:
405 case AL_FORMAT_71CHN32
:
406 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
407 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
408 Context
->NumChan
= 7;
409 Speaker2Chan
[0] = BACK_LEFT
;
410 Speaker2Chan
[1] = SIDE_LEFT
;
411 Speaker2Chan
[2] = FRONT_LEFT
;
412 Speaker2Chan
[3] = FRONT_CENTER
;
413 Speaker2Chan
[4] = FRONT_RIGHT
;
414 Speaker2Chan
[5] = SIDE_RIGHT
;
415 Speaker2Chan
[6] = BACK_RIGHT
;
416 SpeakerAngle
[0] = -150.0f
* M_PI
/180.0f
;
417 SpeakerAngle
[1] = -90.0f
* M_PI
/180.0f
;
418 SpeakerAngle
[2] = -30.0f
* M_PI
/180.0f
;
419 SpeakerAngle
[3] = 0.0f
* M_PI
/180.0f
;
420 SpeakerAngle
[4] = 30.0f
* M_PI
/180.0f
;
421 SpeakerAngle
[5] = 90.0f
* M_PI
/180.0f
;
422 SpeakerAngle
[6] = 150.0f
* M_PI
/180.0f
;
423 SetSpeakerArrangement("layout_71CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
430 for(pos
= 0; pos
< LUT_NUM
; pos
++)
433 Theta
= aluLUTpos2Angle(pos
);
435 /* clear all values */
436 offset
= OUTPUTCHANNELS
* pos
;
437 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
438 Context
->PanningLUT
[offset
+s
] = 0.0f
;
440 /* set panning values */
441 for(s
= 0; s
< Context
->NumChan
- 1; s
++)
443 if(Theta
>= SpeakerAngle
[s
] && Theta
< SpeakerAngle
[s
+1])
445 /* source between speaker s and speaker s+1 */
446 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
447 (SpeakerAngle
[s
+1]-SpeakerAngle
[s
]);
448 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
449 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
+1]] = sin(Alpha
);
453 if(s
== Context
->NumChan
- 1)
455 /* source between last and first speaker */
456 if(Theta
< SpeakerAngle
[0])
457 Theta
+= 2.0f
* M_PI
;
458 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
459 (2.0f
* M_PI
+ SpeakerAngle
[0]-SpeakerAngle
[s
]);
460 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
461 Context
->PanningLUT
[offset
+ Speaker2Chan
[0]] = sin(Alpha
);
466 static __inline ALint
aluCart2LUTpos(ALfloat re
, ALfloat im
)
469 ALfloat denom
= aluFabs(re
) + aluFabs(im
);
471 pos
= (ALint
)(QUADRANT_NUM
*aluFabs(im
) / denom
+ 0.5);
474 pos
= 2 * QUADRANT_NUM
- pos
;
480 static ALvoid
CalcSourceParams(const ALCcontext
*ALContext
,
481 const ALsource
*ALSource
, ALenum isMono
,
482 ALfloat
*drysend
, ALfloat
*wetsend
,
483 ALfloat
*pitch
, ALfloat
*drygainhf
,
486 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,DryMix
;
487 ALfloat Direction
[3],Position
[3],SourceToListener
[3];
488 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
,OuterGainHF
;
489 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
490 ALfloat U
[3],V
[3],N
[3];
491 ALfloat DopplerFactor
, DopplerVelocity
, flSpeedOfSound
, flMaxVelocity
;
492 ALfloat Matrix
[3][3];
493 ALfloat flAttenuation
;
494 ALfloat RoomAttenuation
[MAX_SENDS
];
495 ALfloat MetersPerUnit
;
496 ALfloat RoomRolloff
[MAX_SENDS
];
497 ALfloat DryGainHF
= 1.0f
;
498 ALfloat DirGain
, AmbientGain
;
500 const ALfloat
*SpeakerGain
;
504 //Get context properties
505 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
506 DopplerVelocity
= ALContext
->DopplerVelocity
;
507 flSpeedOfSound
= ALContext
->flSpeedOfSound
;
508 NumSends
= ALContext
->NumSends
;
510 //Get listener properties
511 ListenerGain
= ALContext
->Listener
.Gain
;
512 MetersPerUnit
= ALContext
->Listener
.MetersPerUnit
;
514 //Get source properties
515 SourceVolume
= ALSource
->flGain
;
516 memcpy(Position
, ALSource
->vPosition
, sizeof(ALSource
->vPosition
));
517 memcpy(Direction
, ALSource
->vOrientation
, sizeof(ALSource
->vOrientation
));
518 MinVolume
= ALSource
->flMinGain
;
519 MaxVolume
= ALSource
->flMaxGain
;
520 MinDist
= ALSource
->flRefDistance
;
521 MaxDist
= ALSource
->flMaxDistance
;
522 Rolloff
= ALSource
->flRollOffFactor
;
523 InnerAngle
= ALSource
->flInnerAngle
;
524 OuterAngle
= ALSource
->flOuterAngle
;
525 OuterGainHF
= ALSource
->OuterGainHF
;
527 //Only apply 3D calculations for mono buffers
528 if(isMono
!= AL_FALSE
)
530 //1. Translate Listener to origin (convert to head relative)
531 // Note that Direction and SourceToListener are *not* transformed.
532 // SourceToListener is used with the source and listener velocities,
533 // which are untransformed, and Direction is used with SourceToListener
534 // for the sound cone
535 if(ALSource
->bHeadRelative
==AL_FALSE
)
537 // Build transform matrix
538 aluCrossproduct(ALContext
->Listener
.Forward
, ALContext
->Listener
.Up
, U
); // Right-vector
539 aluNormalize(U
); // Normalized Right-vector
540 memcpy(V
, ALContext
->Listener
.Up
, sizeof(V
)); // Up-vector
541 aluNormalize(V
); // Normalized Up-vector
542 memcpy(N
, ALContext
->Listener
.Forward
, sizeof(N
)); // At-vector
543 aluNormalize(N
); // Normalized At-vector
544 Matrix
[0][0] = U
[0]; Matrix
[0][1] = V
[0]; Matrix
[0][2] = -N
[0];
545 Matrix
[1][0] = U
[1]; Matrix
[1][1] = V
[1]; Matrix
[1][2] = -N
[1];
546 Matrix
[2][0] = U
[2]; Matrix
[2][1] = V
[2]; Matrix
[2][2] = -N
[2];
548 // Translate source position into listener space
549 Position
[0] -= ALContext
->Listener
.Position
[0];
550 Position
[1] -= ALContext
->Listener
.Position
[1];
551 Position
[2] -= ALContext
->Listener
.Position
[2];
553 SourceToListener
[0] = -Position
[0];
554 SourceToListener
[1] = -Position
[1];
555 SourceToListener
[2] = -Position
[2];
557 // Transform source position into listener space
558 aluMatrixVector(Position
, Matrix
);
562 SourceToListener
[0] = -Position
[0];
563 SourceToListener
[1] = -Position
[1];
564 SourceToListener
[2] = -Position
[2];
566 aluNormalize(SourceToListener
);
567 aluNormalize(Direction
);
569 //2. Calculate distance attenuation
570 Distance
= aluSqrt(aluDotproduct(Position
, Position
));
572 flAttenuation
= 1.0f
;
573 for(i
= 0;i
< MAX_SENDS
;i
++)
575 RoomAttenuation
[i
] = 1.0f
;
577 RoomRolloff
[i
] = ALSource
->RoomRolloffFactor
;
578 if(ALSource
->Send
[i
].Slot
&&
579 ALSource
->Send
[i
].Slot
->effect
.type
== AL_EFFECT_REVERB
)
580 RoomRolloff
[i
] += ALSource
->Send
[i
].Slot
->effect
.Reverb
.RoomRolloffFactor
;
583 switch (ALSource
->DistanceModel
)
585 case AL_INVERSE_DISTANCE_CLAMPED
:
586 Distance
=__max(Distance
,MinDist
);
587 Distance
=__min(Distance
,MaxDist
);
588 if (MaxDist
< MinDist
)
591 case AL_INVERSE_DISTANCE
:
594 if ((MinDist
+ (Rolloff
* (Distance
- MinDist
))) > 0.0f
)
595 flAttenuation
= MinDist
/ (MinDist
+ (Rolloff
* (Distance
- MinDist
)));
596 for(i
= 0;i
< NumSends
;i
++)
598 if ((MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
))) > 0.0f
)
599 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
)));
604 case AL_LINEAR_DISTANCE_CLAMPED
:
605 Distance
=__max(Distance
,MinDist
);
606 Distance
=__min(Distance
,MaxDist
);
607 if (MaxDist
< MinDist
)
610 case AL_LINEAR_DISTANCE
:
611 Distance
=__min(Distance
,MaxDist
);
612 if (MaxDist
!= MinDist
)
614 flAttenuation
= 1.0f
- (Rolloff
*(Distance
-MinDist
)/(MaxDist
- MinDist
));
615 for(i
= 0;i
< NumSends
;i
++)
616 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(Distance
-MinDist
)/(MaxDist
- MinDist
));
620 case AL_EXPONENT_DISTANCE_CLAMPED
:
621 Distance
=__max(Distance
,MinDist
);
622 Distance
=__min(Distance
,MaxDist
);
623 if (MaxDist
< MinDist
)
626 case AL_EXPONENT_DISTANCE
:
627 if ((Distance
> 0.0f
) && (MinDist
> 0.0f
))
629 flAttenuation
= (ALfloat
)pow(Distance
/MinDist
, -Rolloff
);
630 for(i
= 0;i
< NumSends
;i
++)
631 RoomAttenuation
[i
] = (ALfloat
)pow(Distance
/MinDist
, -RoomRolloff
[i
]);
639 // Source Gain + Attenuation and clamp to Min/Max Gain
640 DryMix
= SourceVolume
* flAttenuation
;
641 DryMix
= __min(DryMix
,MaxVolume
);
642 DryMix
= __max(DryMix
,MinVolume
);
644 for(i
= 0;i
< NumSends
;i
++)
646 ALfloat WetMix
= SourceVolume
* RoomAttenuation
[i
];
647 WetMix
= __min(WetMix
,MaxVolume
);
648 wetsend
[i
] = __max(WetMix
,MinVolume
);
652 // Distance-based air absorption
653 if(ALSource
->AirAbsorptionFactor
> 0.0f
&& ALSource
->DistanceModel
!= AL_NONE
)
655 ALfloat dist
= Distance
-MinDist
;
658 if(dist
< 0.0f
) dist
= 0.0f
;
659 // Absorption calculation is done in dB
660 absorb
= (ALSource
->AirAbsorptionFactor
*AIRABSORBGAINDBHF
) *
661 (dist
*MetersPerUnit
);
662 // Convert dB to linear gain before applying
663 absorb
= pow(10.0, absorb
/20.0);
665 for(i
= 0;i
< MAX_SENDS
;i
++)
666 wetgainhf
[i
] *= absorb
;
669 //3. Apply directional soundcones
670 Angle
= aluAcos(aluDotproduct(Direction
,SourceToListener
)) * 180.0f
/M_PI
;
671 if(Angle
>= InnerAngle
&& Angle
<= OuterAngle
)
673 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
674 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
)*scale
);
675 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
)*scale
);
676 DryMix
*= ConeVolume
;
677 if(ALSource
->DryGainHFAuto
)
680 else if(Angle
> OuterAngle
)
682 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
));
683 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
));
684 DryMix
*= ConeVolume
;
685 if(ALSource
->DryGainHFAuto
)
694 //4. Calculate Velocity
695 if(DopplerFactor
!= 0.0f
)
697 ALfloat flVSS
, flVLS
= 0.0f
;
699 if(ALSource
->bHeadRelative
==AL_FALSE
)
700 flVLS
= aluDotproduct(ALContext
->Listener
.Velocity
, SourceToListener
);
701 flVSS
= aluDotproduct(ALSource
->vVelocity
, SourceToListener
);
703 flMaxVelocity
= (DopplerVelocity
* flSpeedOfSound
) / DopplerFactor
;
705 if (flVSS
>= flMaxVelocity
)
706 flVSS
= (flMaxVelocity
- 1.0f
);
707 else if (flVSS
<= -flMaxVelocity
)
708 flVSS
= -flMaxVelocity
+ 1.0f
;
710 if (flVLS
>= flMaxVelocity
)
711 flVLS
= (flMaxVelocity
- 1.0f
);
712 else if (flVLS
<= -flMaxVelocity
)
713 flVLS
= -flMaxVelocity
+ 1.0f
;
715 pitch
[0] = ALSource
->flPitch
*
716 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVLS
)) /
717 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVSS
));
720 pitch
[0] = ALSource
->flPitch
;
722 for(i
= 0;i
< NumSends
;i
++)
724 if(ALSource
->Send
[i
].Slot
&&
725 ALSource
->Send
[i
].Slot
->effect
.type
!= AL_EFFECT_NULL
)
727 if(ALSource
->WetGainAuto
)
728 wetsend
[i
] *= ConeVolume
;
729 if(ALSource
->WetGainHFAuto
)
730 wetgainhf
[i
] *= ConeHF
;
732 if(ALSource
->Send
[i
].Slot
->AuxSendAuto
)
734 // Apply minimal attenuation in place of missing
735 // statistical reverb model.
736 wetsend
[i
] *= pow(DryMix
, 1.0f
/ 2.0f
);
740 // If the slot's auxilliary send auto is off, the data sent to the
741 // effect slot is the same as the dry path, sans filter effects
743 wetgainhf
[i
] = DryGainHF
;
746 // Note that this is really applied by the effect slot. However,
747 // it's easier (more optimal) to handle it here.
748 if(ALSource
->Send
[i
].Slot
->effect
.type
== AL_EFFECT_REVERB
)
749 wetgainhf
[i
] *= ALSource
->Send
[0].Slot
->effect
.Reverb
.GainHF
;
751 switch(ALSource
->Send
[i
].WetFilter
.type
)
753 case AL_FILTER_LOWPASS
:
754 wetsend
[i
] *= ALSource
->Send
[i
].WetFilter
.Gain
;
755 wetgainhf
[i
] *= ALSource
->Send
[i
].WetFilter
.GainHF
;
758 wetsend
[i
] *= ListenerGain
;
766 for(i
= NumSends
;i
< MAX_SENDS
;i
++)
772 //5. Apply filter gains and filters
773 switch(ALSource
->DirectFilter
.type
)
775 case AL_FILTER_LOWPASS
:
776 DryMix
*= ALSource
->DirectFilter
.Gain
;
777 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
780 DryMix
*= ListenerGain
;
782 // Use energy-preserving panning algorithm for multi-speaker playback
783 length
= aluSqrt(Position
[0]*Position
[0] + Position
[1]*Position
[1] +
784 Position
[2]*Position
[2]);
785 length
= __max(length
, MinDist
);
788 ALfloat invlen
= 1.0f
/length
;
789 Position
[0] *= invlen
;
790 Position
[1] *= invlen
;
791 Position
[2] *= invlen
;
794 pos
= aluCart2LUTpos(-Position
[2], Position
[0]);
795 SpeakerGain
= &ALContext
->PanningLUT
[OUTPUTCHANNELS
* pos
];
797 DirGain
= aluSqrt(Position
[0]*Position
[0] + Position
[2]*Position
[2]);
798 // elevation adjustment for directional gain. this sucks, but
799 // has low complexity
800 AmbientGain
= 1.0/aluSqrt(ALContext
->NumChan
) * (1.0-DirGain
);
801 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
803 ALfloat gain
= SpeakerGain
[s
]*DirGain
+ AmbientGain
;
804 drysend
[s
] = DryMix
* gain
;
806 *drygainhf
= DryGainHF
;
810 //1. Multi-channel buffers always play "normal"
811 pitch
[0] = ALSource
->flPitch
;
813 DryMix
= SourceVolume
;
814 DryMix
= __min(DryMix
,MaxVolume
);
815 DryMix
= __max(DryMix
,MinVolume
);
817 switch(ALSource
->DirectFilter
.type
)
819 case AL_FILTER_LOWPASS
:
820 DryMix
*= ALSource
->DirectFilter
.Gain
;
821 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
825 drysend
[FRONT_LEFT
] = DryMix
* ListenerGain
;
826 drysend
[FRONT_RIGHT
] = DryMix
* ListenerGain
;
827 drysend
[SIDE_LEFT
] = DryMix
* ListenerGain
;
828 drysend
[SIDE_RIGHT
] = DryMix
* ListenerGain
;
829 drysend
[BACK_LEFT
] = DryMix
* ListenerGain
;
830 drysend
[BACK_RIGHT
] = DryMix
* ListenerGain
;
831 drysend
[FRONT_CENTER
] = DryMix
* ListenerGain
;
832 drysend
[BACK_CENTER
] = DryMix
* ListenerGain
;
833 drysend
[LFE
] = DryMix
* ListenerGain
;
834 *drygainhf
= DryGainHF
;
836 for(i
= 0;i
< MAX_SENDS
;i
++)
844 static __inline ALshort
lerp(ALshort val1
, ALshort val2
, ALint frac
)
846 return val1
+ (((val2
-val1
)*frac
)>>FRACTIONBITS
);
849 ALvoid
aluMixData(ALCcontext
*ALContext
,ALvoid
*buffer
,ALsizei size
,ALenum format
)
851 static float DryBuffer
[BUFFERSIZE
][OUTPUTCHANNELS
];
852 static float DummyBuffer
[BUFFERSIZE
];
853 ALfloat
*WetBuffer
[MAX_SENDS
];
854 ALfloat (*Matrix
)[OUTPUTCHANNELS
] = ALContext
->ChannelMatrix
;
855 ALfloat DrySend
[OUTPUTCHANNELS
] = { 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
};
856 ALfloat WetSend
[MAX_SENDS
];
857 ALfloat DryGainHF
= 0.0f
;
858 ALfloat WetGainHF
[MAX_SENDS
];
860 ALfloat dryGainStep
[OUTPUTCHANNELS
];
861 ALfloat wetGainStep
[MAX_SENDS
];
862 ALuint BlockAlign
,BufferSize
;
863 ALuint DataSize
=0,DataPosInt
=0,DataPosFrac
=0;
864 ALuint Channels
,Frequency
,ulExtraSamples
;
872 ALeffectslot
*ALEffectSlot
;
873 ALfloat values
[OUTPUTCHANNELS
];
878 ALbufferlistitem
*BufferListItem
;
880 ALint64 DataSize64
,DataPos64
;
881 FILTER
*DryFilter
, *WetFilter
[MAX_SENDS
];
884 SuspendContext(ALContext
);
886 #if defined(HAVE_FESETROUND)
887 fpuState
= fegetround();
888 fesetround(FE_TOWARDZERO
);
889 #elif defined(HAVE__CONTROLFP)
890 fpuState
= _controlfp(0, 0);
891 _controlfp(_RC_CHOP
, _MCW_RC
);
896 //Figure output format variables
897 BlockAlign
= aluChannelsFromFormat(format
);
898 BlockAlign
*= aluBytesFromFormat(format
);
904 SamplesToDo
= min(size
, BUFFERSIZE
);
907 ALEffectSlot
= ALContext
->AuxiliaryEffectSlot
;
908 ALSource
= ALContext
->Source
;
909 rampLength
= ALContext
->Frequency
* MIN_RAMP_LENGTH
/ 1000;
917 rampLength
= max(rampLength
, SamplesToDo
);
919 //Clear mixing buffer
920 memset(DryBuffer
, 0, SamplesToDo
*OUTPUTCHANNELS
*sizeof(ALfloat
));
926 State
= ALSource
->state
;
928 while(State
== AL_PLAYING
&& j
< SamplesToDo
)
935 if((Buffer
= ALSource
->ulBufferID
))
937 ALBuffer
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(Buffer
);
939 Data
= ALBuffer
->data
;
940 Channels
= aluChannelsFromFormat(ALBuffer
->format
);
941 DataSize
= ALBuffer
->size
;
942 DataSize
/= Channels
* aluBytesFromFormat(ALBuffer
->format
);
943 Frequency
= ALBuffer
->frequency
;
944 DataPosInt
= ALSource
->position
;
945 DataPosFrac
= ALSource
->position_fraction
;
947 if(DataPosInt
>= DataSize
)
951 DryFilter
= &ALSource
->iirFilter
;
952 for(i
= 0;i
< MAX_SENDS
;i
++)
954 WetFilter
[i
] = &ALSource
->Send
[i
].iirFilter
;
955 WetBuffer
[i
] = (ALSource
->Send
[i
].Slot
?
956 ALSource
->Send
[i
].Slot
->WetBuffer
:
960 CalcSourceParams(ALContext
, ALSource
,
961 (Channels
==1) ? AL_TRUE
: AL_FALSE
,
962 DrySend
, WetSend
, &Pitch
,
963 &DryGainHF
, WetGainHF
);
964 Pitch
= (Pitch
*Frequency
) / ALContext
->Frequency
;
968 // Update filter coefficients. Calculations based on
970 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ ALContext
->Frequency
);
971 // We use four chained one-pole filters, so we need to
972 // take the fourth root of the squared gain, which is
973 // the same as the square root of the base gain.
974 // Be careful with gains < 0.0001, as that causes the
975 // coefficient to head towards 1, which will flatten
977 g
= aluSqrt(__max(DryGainHF
, 0.0001f
));
979 if(g
< 0.9999f
) // 1-epsilon
980 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
981 DryFilter
->coeff
= a
;
983 for(i
= 0;i
< MAX_SENDS
;i
++)
985 // The wet path uses two chained one-pole filters,
986 // so take the base gain (square root of the
988 g
= __max(WetGainHF
[i
], 0.01f
);
990 if(g
< 0.9999f
) // 1-epsilon
991 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
992 WetFilter
[i
]->coeff
= a
;
997 // Multi-channel sources use two chained one-pole
999 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ ALContext
->Frequency
);
1000 g
= __max(DryGainHF
, 0.01f
);
1002 if(g
< 0.9999f
) // 1-epsilon
1003 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
1004 DryFilter
->coeff
= a
;
1005 for(i
= 0;i
< MAX_SENDS
;i
++)
1006 WetFilter
[i
]->coeff
= 0.0f
;
1008 if(DuplicateStereo
&& Channels
== 2)
1010 Matrix
[FRONT_LEFT
][SIDE_LEFT
] = 1.0f
;
1011 Matrix
[FRONT_RIGHT
][SIDE_RIGHT
] = 1.0f
;
1012 Matrix
[FRONT_LEFT
][BACK_LEFT
] = 1.0f
;
1013 Matrix
[FRONT_RIGHT
][BACK_RIGHT
] = 1.0f
;
1015 else if(DuplicateStereo
)
1017 Matrix
[FRONT_LEFT
][SIDE_LEFT
] = 0.0f
;
1018 Matrix
[FRONT_RIGHT
][SIDE_RIGHT
] = 0.0f
;
1019 Matrix
[FRONT_LEFT
][BACK_LEFT
] = 0.0f
;
1020 Matrix
[FRONT_RIGHT
][BACK_RIGHT
] = 0.0f
;
1024 //Compute the gain steps for each output channel
1025 if(ALSource
->FirstStart
&& DataPosInt
== 0 && DataPosFrac
== 0)
1027 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1029 for(i
= 0;i
< MAX_SENDS
;i
++)
1034 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1036 dryGainStep
[i
] = (DrySend
[i
]-ALSource
->DryGains
[i
]) / rampLength
;
1037 DrySend
[i
] = ALSource
->DryGains
[i
];
1039 for(i
= 0;i
< MAX_SENDS
;i
++)
1041 wetGainStep
[i
] = (WetSend
[i
]-ALSource
->WetGains
[i
]) / rampLength
;
1042 WetSend
[i
] = ALSource
->WetGains
[i
];
1045 ALSource
->FirstStart
= AL_FALSE
;
1047 //Compute 18.14 fixed point step
1048 if(Pitch
> (float)MAX_PITCH
)
1049 Pitch
= (float)MAX_PITCH
;
1050 increment
= (ALint
)(Pitch
*(ALfloat
)(1L<<FRACTIONBITS
));
1052 increment
= (1<<FRACTIONBITS
);
1054 //Figure out how many samples we can mix.
1055 DataSize64
= DataSize
;
1056 DataSize64
<<= FRACTIONBITS
;
1057 DataPos64
= DataPosInt
;
1058 DataPos64
<<= FRACTIONBITS
;
1059 DataPos64
+= DataPosFrac
;
1060 BufferSize
= (ALuint
)((DataSize64
-DataPos64
+(increment
-1)) / increment
);
1062 BufferListItem
= ALSource
->queue
;
1063 for(loop
= 0; loop
< ALSource
->BuffersPlayed
; loop
++)
1066 BufferListItem
= BufferListItem
->next
;
1070 if (BufferListItem
->next
)
1072 ALbuffer
*NextBuf
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(BufferListItem
->next
->buffer
);
1073 if(NextBuf
&& NextBuf
->data
)
1075 ulExtraSamples
= min(NextBuf
->size
, (ALint
)(ALBuffer
->padding
*Channels
*2));
1076 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1079 else if (ALSource
->bLooping
)
1081 ALbuffer
*NextBuf
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(ALSource
->queue
->buffer
);
1082 if (NextBuf
&& NextBuf
->data
)
1084 ulExtraSamples
= min(NextBuf
->size
, (ALint
)(ALBuffer
->padding
*Channels
*2));
1085 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1089 memset(&Data
[DataSize
*Channels
], 0, (ALBuffer
->padding
*Channels
*2));
1091 BufferSize
= min(BufferSize
, (SamplesToDo
-j
));
1093 //Actual sample mixing loop
1095 Data
+= DataPosInt
*Channels
;
1097 if(Channels
== 1) /* Mono */
1103 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1104 DrySend
[i
] += dryGainStep
[i
];
1105 for(i
= 0;i
< MAX_SENDS
;i
++)
1106 WetSend
[i
] += wetGainStep
[i
];
1108 //First order interpolator
1109 value
= lerp(Data
[k
], Data
[k
+1], DataPosFrac
);
1111 //Direct path final mix buffer and panning
1112 outsamp
= lpFilter4P(DryFilter
, 0, value
);
1113 DryBuffer
[j
][FRONT_LEFT
] += outsamp
*DrySend
[FRONT_LEFT
];
1114 DryBuffer
[j
][FRONT_RIGHT
] += outsamp
*DrySend
[FRONT_RIGHT
];
1115 DryBuffer
[j
][SIDE_LEFT
] += outsamp
*DrySend
[SIDE_LEFT
];
1116 DryBuffer
[j
][SIDE_RIGHT
] += outsamp
*DrySend
[SIDE_RIGHT
];
1117 DryBuffer
[j
][BACK_LEFT
] += outsamp
*DrySend
[BACK_LEFT
];
1118 DryBuffer
[j
][BACK_RIGHT
] += outsamp
*DrySend
[BACK_RIGHT
];
1119 DryBuffer
[j
][FRONT_CENTER
] += outsamp
*DrySend
[FRONT_CENTER
];
1120 DryBuffer
[j
][BACK_CENTER
] += outsamp
*DrySend
[BACK_CENTER
];
1122 //Room path final mix buffer and panning
1123 for(i
= 0;i
< MAX_SENDS
;i
++)
1125 outsamp
= lpFilter2P(WetFilter
[i
], 0, value
);
1126 WetBuffer
[i
][j
] += outsamp
*WetSend
[i
];
1129 DataPosFrac
+= increment
;
1130 k
+= DataPosFrac
>>FRACTIONBITS
;
1131 DataPosFrac
&= FRACTIONMASK
;
1135 else if(Channels
== 2) /* Stereo */
1137 const int chans
[] = {
1138 FRONT_LEFT
, FRONT_RIGHT
1141 #define DO_MIX() do { \
1142 for(i = 0;i < MAX_SENDS;i++) \
1143 WetSend[i] += wetGainStep[i]*BufferSize; \
1144 while(BufferSize--) \
1146 for(i = 0;i < OUTPUTCHANNELS;i++) \
1147 DrySend[i] += dryGainStep[i]; \
1149 for(i = 0;i < Channels;i++) \
1151 value = lerp(Data[k*Channels + i], Data[(k+1)*Channels + i], DataPosFrac); \
1152 values[i] = lpFilter2P(DryFilter, chans[i]*2, value)*DrySend[chans[i]]; \
1154 for(out = 0;out < OUTPUTCHANNELS;out++) \
1156 ALfloat sum = 0.0f; \
1157 for(i = 0;i < Channels;i++) \
1158 sum += values[i]*Matrix[chans[i]][out]; \
1159 DryBuffer[j][out] += sum; \
1162 DataPosFrac += increment; \
1163 k += DataPosFrac>>FRACTIONBITS; \
1164 DataPosFrac &= FRACTIONMASK; \
1171 else if(Channels
== 4) /* Quad */
1173 const int chans
[] = {
1174 FRONT_LEFT
, FRONT_RIGHT
,
1175 BACK_LEFT
, BACK_RIGHT
1180 else if(Channels
== 6) /* 5.1 */
1182 const int chans
[] = {
1183 FRONT_LEFT
, FRONT_RIGHT
,
1185 BACK_LEFT
, BACK_RIGHT
1190 else if(Channels
== 7) /* 6.1 */
1192 const int chans
[] = {
1193 FRONT_LEFT
, FRONT_RIGHT
,
1196 SIDE_LEFT
, SIDE_RIGHT
1201 else if(Channels
== 8) /* 7.1 */
1203 const int chans
[] = {
1204 FRONT_LEFT
, FRONT_RIGHT
,
1206 BACK_LEFT
, BACK_RIGHT
,
1207 SIDE_LEFT
, SIDE_RIGHT
1215 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1216 DrySend
[i
] += dryGainStep
[i
]*BufferSize
;
1217 for(i
= 0;i
< MAX_SENDS
;i
++)
1218 WetSend
[i
] += wetGainStep
[i
]*BufferSize
;
1221 DataPosFrac
+= increment
;
1222 k
+= DataPosFrac
>>FRACTIONBITS
;
1223 DataPosFrac
&= FRACTIONMASK
;
1229 //Update source info
1230 ALSource
->position
= DataPosInt
;
1231 ALSource
->position_fraction
= DataPosFrac
;
1232 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1233 ALSource
->DryGains
[i
] = DrySend
[i
];
1234 for(i
= 0;i
< MAX_SENDS
;i
++)
1235 ALSource
->WetGains
[i
] = WetSend
[i
];
1240 //Handle looping sources
1241 if(!Buffer
|| DataPosInt
>= DataSize
)
1246 Looping
= ALSource
->bLooping
;
1247 if(ALSource
->BuffersPlayed
< (ALSource
->BuffersInQueue
-1))
1249 BufferListItem
= ALSource
->queue
;
1250 for(loop
= 0; loop
<= ALSource
->BuffersPlayed
; loop
++)
1255 BufferListItem
->bufferstate
= PROCESSED
;
1256 BufferListItem
= BufferListItem
->next
;
1260 ALSource
->ulBufferID
= BufferListItem
->buffer
;
1261 ALSource
->position
= DataPosInt
-DataSize
;
1262 ALSource
->position_fraction
= DataPosFrac
;
1263 ALSource
->BuffersPlayed
++;
1270 ALSource
->state
= AL_STOPPED
;
1271 ALSource
->inuse
= AL_FALSE
;
1272 ALSource
->BuffersPlayed
= ALSource
->BuffersInQueue
;
1273 BufferListItem
= ALSource
->queue
;
1274 while(BufferListItem
!= NULL
)
1276 BufferListItem
->bufferstate
= PROCESSED
;
1277 BufferListItem
= BufferListItem
->next
;
1279 ALSource
->position
= DataSize
;
1280 ALSource
->position_fraction
= 0;
1284 /* alSourceRewind */
1286 ALSource
->state
= AL_PLAYING
;
1287 ALSource
->inuse
= AL_TRUE
;
1288 ALSource
->play
= AL_TRUE
;
1289 ALSource
->BuffersPlayed
= 0;
1290 BufferListItem
= ALSource
->queue
;
1291 while(BufferListItem
!= NULL
)
1293 BufferListItem
->bufferstate
= PENDING
;
1294 BufferListItem
= BufferListItem
->next
;
1296 ALSource
->ulBufferID
= ALSource
->queue
->buffer
;
1298 if(ALSource
->BuffersInQueue
== 1)
1299 ALSource
->position
= DataPosInt
%DataSize
;
1301 ALSource
->position
= DataPosInt
-DataSize
;
1302 ALSource
->position_fraction
= DataPosFrac
;
1309 State
= ALSource
->state
;
1312 ALSource
= ALSource
->next
;
1315 // effect slot processing
1318 if(ALEffectSlot
->effect
.type
== AL_EFFECT_REVERB
)
1319 VerbProcess(ALEffectSlot
->ReverbState
, SamplesToDo
, ALEffectSlot
->WetBuffer
, DryBuffer
);
1320 else if(ALEffectSlot
->effect
.type
== AL_EFFECT_ECHO
)
1321 EchoProcess(ALEffectSlot
->EchoState
, SamplesToDo
, ALEffectSlot
->WetBuffer
, DryBuffer
);
1323 for(i
= 0;i
< SamplesToDo
;i
++)
1324 ALEffectSlot
->WetBuffer
[i
] = 0.0f
;
1325 ALEffectSlot
= ALEffectSlot
->next
;
1328 //Post processing loop
1331 case AL_FORMAT_MONO8
:
1332 for(i
= 0;i
< SamplesToDo
;i
++)
1334 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
]+DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1335 buffer
= ((ALubyte
*)buffer
) + 1;
1338 case AL_FORMAT_STEREO8
:
1339 if(ALContext
&& ALContext
->bs2b
)
1341 for(i
= 0;i
< SamplesToDo
;i
++)
1344 samples
[0] = DryBuffer
[i
][FRONT_LEFT
];
1345 samples
[1] = DryBuffer
[i
][FRONT_RIGHT
];
1346 bs2b_cross_feed(ALContext
->bs2b
, samples
);
1347 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(samples
[0])>>8)+128);
1348 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(samples
[1])>>8)+128);
1349 buffer
= ((ALubyte
*)buffer
) + 2;
1354 for(i
= 0;i
< SamplesToDo
;i
++)
1356 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1357 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1358 buffer
= ((ALubyte
*)buffer
) + 2;
1362 case AL_FORMAT_QUAD8
:
1363 for(i
= 0;i
< SamplesToDo
;i
++)
1365 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1366 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1367 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1368 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1369 buffer
= ((ALubyte
*)buffer
) + 4;
1372 case AL_FORMAT_51CHN8
:
1373 for(i
= 0;i
< SamplesToDo
;i
++)
1375 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1376 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1377 #ifdef _WIN32 /* Of course, Windows can't use the same ordering... */
1378 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1379 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1380 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1381 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1383 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1384 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1385 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1386 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1388 buffer
= ((ALubyte
*)buffer
) + 6;
1391 case AL_FORMAT_61CHN8
:
1392 for(i
= 0;i
< SamplesToDo
;i
++)
1394 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1395 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1396 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1397 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1398 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_CENTER
])>>8)+128);
1399 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_LEFT
])>>8)+128);
1400 ((ALubyte
*)buffer
)[6] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_RIGHT
])>>8)+128);
1401 buffer
= ((ALubyte
*)buffer
) + 7;
1404 case AL_FORMAT_71CHN8
:
1405 for(i
= 0;i
< SamplesToDo
;i
++)
1407 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1408 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1410 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1411 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1412 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1413 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1415 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1416 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1417 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1418 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1420 ((ALubyte
*)buffer
)[6] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_LEFT
])>>8)+128);
1421 ((ALubyte
*)buffer
)[7] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_RIGHT
])>>8)+128);
1422 buffer
= ((ALubyte
*)buffer
) + 8;
1426 case AL_FORMAT_MONO16
:
1427 for(i
= 0;i
< SamplesToDo
;i
++)
1429 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]+DryBuffer
[i
][FRONT_RIGHT
]);
1430 buffer
= ((ALshort
*)buffer
) + 1;
1433 case AL_FORMAT_STEREO16
:
1434 if(ALContext
&& ALContext
->bs2b
)
1436 for(i
= 0;i
< SamplesToDo
;i
++)
1439 samples
[0] = DryBuffer
[i
][FRONT_LEFT
];
1440 samples
[1] = DryBuffer
[i
][FRONT_RIGHT
];
1441 bs2b_cross_feed(ALContext
->bs2b
, samples
);
1442 ((ALshort
*)buffer
)[0] = aluF2S(samples
[0]);
1443 ((ALshort
*)buffer
)[1] = aluF2S(samples
[1]);
1444 buffer
= ((ALshort
*)buffer
) + 2;
1449 for(i
= 0;i
< SamplesToDo
;i
++)
1451 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1452 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1453 buffer
= ((ALshort
*)buffer
) + 2;
1457 case AL_FORMAT_QUAD16
:
1458 for(i
= 0;i
< SamplesToDo
;i
++)
1460 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1461 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1462 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1463 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1464 buffer
= ((ALshort
*)buffer
) + 4;
1467 case AL_FORMAT_51CHN16
:
1468 for(i
= 0;i
< SamplesToDo
;i
++)
1470 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1471 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1473 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1474 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1475 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1476 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1478 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1479 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1480 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1481 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][LFE
]);
1483 buffer
= ((ALshort
*)buffer
) + 6;
1486 case AL_FORMAT_61CHN16
:
1487 for(i
= 0;i
< SamplesToDo
;i
++)
1489 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1490 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1491 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1492 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1493 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_CENTER
]);
1494 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][SIDE_LEFT
]);
1495 ((ALshort
*)buffer
)[6] = aluF2S(DryBuffer
[i
][SIDE_RIGHT
]);
1496 buffer
= ((ALshort
*)buffer
) + 7;
1499 case AL_FORMAT_71CHN16
:
1500 for(i
= 0;i
< SamplesToDo
;i
++)
1502 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1503 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1505 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1506 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1507 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1508 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1510 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1511 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1512 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1513 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][LFE
]);
1515 ((ALshort
*)buffer
)[6] = aluF2S(DryBuffer
[i
][SIDE_LEFT
]);
1516 ((ALshort
*)buffer
)[7] = aluF2S(DryBuffer
[i
][SIDE_RIGHT
]);
1517 buffer
= ((ALshort
*)buffer
) + 8;
1525 size
-= SamplesToDo
;
1528 #if defined(HAVE_FESETROUND)
1529 fesetround(fpuState
);
1530 #elif defined(HAVE__CONTROLFP)
1531 _controlfp(fpuState
, 0xfffff);
1534 ProcessContext(ALContext
);