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[openal-soft.git] / examples / alreverb.c
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1 /*
2 * OpenAL Reverb Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
25 /* This file contains an example for applying reverb to a sound. */
27 #include <stdio.h>
28 #include <assert.h>
29 #ifdef _WIN32
30 #define WIN32_LEAN_AND_MEAN
31 #include <windows.h>
32 #else
33 #include <unistd.h>
34 #define Sleep(x) usleep((x)*1000)
35 #endif
37 #include "AL/al.h"
38 #include "AL/alc.h"
39 #include "AL/alext.h"
40 #include "AL/efx-presets.h"
42 #include "common/alhelpers.h"
43 #include "common/alffmpeg.h"
46 LPALBUFFERSAMPLESSOFT alBufferSamplesSOFT = wrap_BufferSamples;
47 LPALISBUFFERFORMATSUPPORTEDSOFT alIsBufferFormatSupportedSOFT;
49 /* Effect object functions */
50 LPALGENEFFECTS alGenEffects;
51 LPALDELETEEFFECTS alDeleteEffects;
52 LPALISEFFECT alIsEffect;
53 LPALEFFECTI alEffecti;
54 LPALEFFECTIV alEffectiv;
55 LPALEFFECTF alEffectf;
56 LPALEFFECTFV alEffectfv;
57 LPALGETEFFECTI alGetEffecti;
58 LPALGETEFFECTIV alGetEffectiv;
59 LPALGETEFFECTF alGetEffectf;
60 LPALGETEFFECTFV alGetEffectfv;
62 /* Auxiliary Effect Slot object functions */
63 LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
64 LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
65 LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
66 LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
67 LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
68 LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
69 LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
70 LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
71 LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
72 LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
73 LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
76 /* LoadEffect loads the given reverb properties into a new OpenAL effect
77 * object, and returns the new effect ID. */
78 static ALuint LoadEffect(const EFXEAXREVERBPROPERTIES *reverb)
80 ALuint effect = 0;
81 ALenum err;
83 /* Create the effect object and check if we can do EAX reverb. */
84 alGenEffects(1, &effect);
85 if(alGetEnumValue("AL_EFFECT_EAXREVERB") != 0)
87 printf("Using EAX Reverb\n");
89 /* EAX Reverb is available. Set the EAX effect type then load the
90 * reverb properties. */
91 alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
93 alEffectf(effect, AL_EAXREVERB_DENSITY, reverb->flDensity);
94 alEffectf(effect, AL_EAXREVERB_DIFFUSION, reverb->flDiffusion);
95 alEffectf(effect, AL_EAXREVERB_GAIN, reverb->flGain);
96 alEffectf(effect, AL_EAXREVERB_GAINHF, reverb->flGainHF);
97 alEffectf(effect, AL_EAXREVERB_GAINLF, reverb->flGainLF);
98 alEffectf(effect, AL_EAXREVERB_DECAY_TIME, reverb->flDecayTime);
99 alEffectf(effect, AL_EAXREVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
100 alEffectf(effect, AL_EAXREVERB_DECAY_LFRATIO, reverb->flDecayLFRatio);
101 alEffectf(effect, AL_EAXREVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
102 alEffectf(effect, AL_EAXREVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
103 alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, reverb->flReflectionsPan);
104 alEffectf(effect, AL_EAXREVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
105 alEffectf(effect, AL_EAXREVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
106 alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, reverb->flLateReverbPan);
107 alEffectf(effect, AL_EAXREVERB_ECHO_TIME, reverb->flEchoTime);
108 alEffectf(effect, AL_EAXREVERB_ECHO_DEPTH, reverb->flEchoDepth);
109 alEffectf(effect, AL_EAXREVERB_MODULATION_TIME, reverb->flModulationTime);
110 alEffectf(effect, AL_EAXREVERB_MODULATION_DEPTH, reverb->flModulationDepth);
111 alEffectf(effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
112 alEffectf(effect, AL_EAXREVERB_HFREFERENCE, reverb->flHFReference);
113 alEffectf(effect, AL_EAXREVERB_LFREFERENCE, reverb->flLFReference);
114 alEffectf(effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
115 alEffecti(effect, AL_EAXREVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
117 else
119 printf("Using Standard Reverb\n");
121 /* No EAX Reverb. Set the standard reverb effect type then load the
122 * available reverb properties. */
123 alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
125 alEffectf(effect, AL_REVERB_DENSITY, reverb->flDensity);
126 alEffectf(effect, AL_REVERB_DIFFUSION, reverb->flDiffusion);
127 alEffectf(effect, AL_REVERB_GAIN, reverb->flGain);
128 alEffectf(effect, AL_REVERB_GAINHF, reverb->flGainHF);
129 alEffectf(effect, AL_REVERB_DECAY_TIME, reverb->flDecayTime);
130 alEffectf(effect, AL_REVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
131 alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
132 alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
133 alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
134 alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
135 alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
136 alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
137 alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
140 /* Check if an error occured, and clean up if so. */
141 err = alGetError();
142 if(err != AL_NO_ERROR)
144 fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
145 if(alIsEffect(effect))
146 alDeleteEffects(1, &effect);
147 return 0;
150 return effect;
154 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
155 * returns the new buffer ID. */
156 static ALuint LoadSound(const char *filename)
158 ALenum err, format, type, channels;
159 ALuint rate, buffer;
160 size_t datalen;
161 void *data;
162 FilePtr audiofile;
163 StreamPtr sound;
165 /* Open the file and get the first stream from it */
166 audiofile = openAVFile(filename);
167 sound = getAVAudioStream(audiofile, 0);
168 if(!sound)
170 fprintf(stderr, "Could not open audio in %s\n", filename);
171 closeAVFile(audiofile);
172 return 0;
175 /* Get the sound format, and figure out the OpenAL format */
176 if(getAVAudioInfo(sound, &rate, &channels, &type) != 0)
178 fprintf(stderr, "Error getting audio info for %s\n", filename);
179 closeAVFile(audiofile);
180 return 0;
183 format = GetFormat(channels, type, alIsBufferFormatSupportedSOFT);
184 if(format == AL_NONE)
186 fprintf(stderr, "Unsupported format (%s, %s) for %s\n",
187 ChannelsName(channels), TypeName(type), filename);
188 closeAVFile(audiofile);
189 return 0;
192 /* Decode the whole audio stream to a buffer. */
193 data = decodeAVAudioStream(sound, &datalen);
194 if(!data)
196 fprintf(stderr, "Failed to read audio from %s\n", filename);
197 closeAVFile(audiofile);
198 return 0;
201 /* Buffer the audio data into a new buffer object, then free the data and
202 * close the file. */
203 buffer = 0;
204 alGenBuffers(1, &buffer);
205 alBufferSamplesSOFT(buffer, rate, format, BytesToFrames(datalen, channels, type),
206 channels, type, data);
207 free(data);
208 closeAVFile(audiofile);
210 /* Check if an error occured, and clean up if so. */
211 err = alGetError();
212 if(err != AL_NO_ERROR)
214 fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
215 if(alIsBuffer(buffer))
216 alDeleteBuffers(1, &buffer);
217 return 0;
220 return buffer;
224 int main(int argc, char **argv)
226 EFXEAXREVERBPROPERTIES reverb = EFX_REVERB_PRESET_GENERIC;
227 ALuint source, buffer, effect, slot;
228 ALenum state;
230 /* Print out usage if no file was specified */
231 if(argc < 2)
233 fprintf(stderr, "Usage: %s <filename>\n", argv[0]);
234 return 1;
237 /* Initialize OpenAL with the default device, and check for EFX support. */
238 if(InitAL() != 0)
239 return 1;
241 if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
243 fprintf(stderr, "Error: EFX not supported\n");
244 CloseAL();
245 return 1;
248 /* Define a macro to help load the function pointers. */
249 #define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
250 LOAD_PROC(alGenEffects);
251 LOAD_PROC(alDeleteEffects);
252 LOAD_PROC(alIsEffect);
253 LOAD_PROC(alEffecti);
254 LOAD_PROC(alEffectiv);
255 LOAD_PROC(alEffectf);
256 LOAD_PROC(alEffectfv);
257 LOAD_PROC(alGetEffecti);
258 LOAD_PROC(alGetEffectiv);
259 LOAD_PROC(alGetEffectf);
260 LOAD_PROC(alGetEffectfv);
262 LOAD_PROC(alGenAuxiliaryEffectSlots);
263 LOAD_PROC(alDeleteAuxiliaryEffectSlots);
264 LOAD_PROC(alIsAuxiliaryEffectSlot);
265 LOAD_PROC(alAuxiliaryEffectSloti);
266 LOAD_PROC(alAuxiliaryEffectSlotiv);
267 LOAD_PROC(alAuxiliaryEffectSlotf);
268 LOAD_PROC(alAuxiliaryEffectSlotfv);
269 LOAD_PROC(alGetAuxiliaryEffectSloti);
270 LOAD_PROC(alGetAuxiliaryEffectSlotiv);
271 LOAD_PROC(alGetAuxiliaryEffectSlotf);
272 LOAD_PROC(alGetAuxiliaryEffectSlotfv);
274 if(alIsExtensionPresent("AL_SOFT_buffer_samples"))
276 LOAD_PROC(alBufferSamplesSOFT);
277 LOAD_PROC(alIsBufferFormatSupportedSOFT);
279 #undef LOAD_PROC
281 /* Load the sound into a buffer. */
282 buffer = LoadSound(argv[1]);
283 if(!buffer)
285 CloseAL();
286 return 1;
289 /* Load the reverb into an effect. */
290 effect = LoadEffect(&reverb);
291 if(!effect)
293 alDeleteBuffers(1, &buffer);
294 CloseAL();
295 return 1;
298 /* Create the effect slot object. This is what "plays" an effect on sources
299 * that connect to it. */
300 slot = 0;
301 alGenAuxiliaryEffectSlots(1, &slot);
303 /* Tell the effect slot to use the loaded effect object. Note that the this
304 * effectively copies the effect properties. You can modify or delete the
305 * effect object afterward without affecting the effect slot.
307 alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, effect);
308 assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
310 /* Create the source to play the sound with. */
311 source = 0;
312 alGenSources(1, &source);
313 alSourcei(source, AL_BUFFER, buffer);
315 /* Connect the source to the effect slot. This tells the source to use the
316 * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
318 alSource3i(source, AL_AUXILIARY_SEND_FILTER, slot, 0, AL_FILTER_NULL);
319 assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
321 /* Play the sound until it finishes. */
322 alSourcePlay(source);
323 do {
324 Sleep(10);
325 alGetSourcei(source, AL_SOURCE_STATE, &state);
326 } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
328 /* All done. Delete resources, and close OpenAL. */
329 alDeleteSources(1, &source);
330 alDeleteAuxiliaryEffectSlots(1, &slot);
331 alDeleteEffects(1, &effect);
332 alDeleteBuffers(1, &buffer);
334 CloseAL();
336 return 0;