EFX: Align some arrays used in intrinsics (#180)
[openal-soft.git] / Alc / effects / equalizer.c
blob3174511acbd3acf9bade912b747f2b34c23d7b1d
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2013 by Mike Gorchak
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alAuxEffectSlot.h"
28 #include "alError.h"
29 #include "alu.h"
30 #include "filters/defs.h"
33 /* The document "Effects Extension Guide.pdf" says that low and high *
34 * frequencies are cutoff frequencies. This is not fully correct, they *
35 * are corner frequencies for low and high shelf filters. If they were *
36 * just cutoff frequencies, there would be no need in cutoff frequency *
37 * gains, which are present. Documentation for "Creative Proteus X2" *
38 * software describes 4-band equalizer functionality in a much better *
39 * way. This equalizer seems to be a predecessor of OpenAL 4-band *
40 * equalizer. With low and high shelf filters we are able to cutoff *
41 * frequencies below and/or above corner frequencies using attenuation *
42 * gains (below 1.0) and amplify all low and/or high frequencies using *
43 * gains above 1.0. *
44 * *
45 * Low-shelf Low Mid Band High Mid Band High-shelf *
46 * corner center center corner *
47 * frequency frequency frequency frequency *
48 * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
49 * *
50 * | | | | *
51 * | | | | *
52 * B -----+ /--+--\ /--+--\ +----- *
53 * O |\ | | | | | | /| *
54 * O | \ - | - - | - / | *
55 * S + | \ | | | | | | / | *
56 * T | | | | | | | | | | *
57 * ---------+---------------+------------------+---------------+-------- *
58 * C | | | | | | | | | | *
59 * U - | / | | | | | | \ | *
60 * T | / - | - - | - \ | *
61 * O |/ | | | | | | \| *
62 * F -----+ \--+--/ \--+--/ +----- *
63 * F | | | | *
64 * | | | | *
65 * *
66 * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
67 * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
68 * octaves for two mid bands. *
69 * *
70 * Implementation is based on the "Cookbook formulae for audio EQ biquad *
71 * filter coefficients" by Robert Bristow-Johnson *
72 * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
75 typedef struct ALequalizerState {
76 DERIVE_FROM_TYPE(ALeffectState);
78 struct {
79 /* Effect gains for each channel */
80 ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
81 ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
83 /* Effect parameters */
84 BiquadState filter[4];
85 } Chans[MAX_EFFECT_CHANNELS];
87 ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
88 } ALequalizerState;
90 static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
91 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
92 static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
93 static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
94 DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
96 DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
99 static void ALequalizerState_Construct(ALequalizerState *state)
101 ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
102 SET_VTABLE2(ALequalizerState, ALeffectState, state);
105 static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
107 ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
110 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
112 ALsizei i, j;
114 for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
116 for(j = 0;j < 4;j++)
117 BiquadState_clear(&state->Chans[i].filter[j]);
118 for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
119 state->Chans[i].CurrentGains[j] = 0.0f;
121 return AL_TRUE;
124 static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
126 const ALCdevice *device = context->Device;
127 ALfloat frequency = (ALfloat)device->Frequency;
128 ALfloat gain, f0norm;
129 ALuint i;
131 STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
132 STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
133 for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
134 ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
135 slot->Params.Gain, state->Chans[i].TargetGains);
137 /* Calculate coefficients for the each type of filter. Note that the shelf
138 * filters' gain is for the reference frequency, which is the centerpoint
139 * of the transition band.
141 gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
142 f0norm = props->Equalizer.LowCutoff/frequency;
143 BiquadState_setParams(&state->Chans[0].filter[0], BiquadType_LowShelf,
144 gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
147 gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
148 f0norm = props->Equalizer.Mid1Center/frequency;
149 BiquadState_setParams(&state->Chans[0].filter[1], BiquadType_Peaking,
150 gain, f0norm, calc_rcpQ_from_bandwidth(
151 f0norm, props->Equalizer.Mid1Width
155 gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
156 f0norm = props->Equalizer.Mid2Center/frequency;
157 BiquadState_setParams(&state->Chans[0].filter[2], BiquadType_Peaking,
158 gain, f0norm, calc_rcpQ_from_bandwidth(
159 f0norm, props->Equalizer.Mid2Width
163 gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
164 f0norm = props->Equalizer.HighCutoff/frequency;
165 BiquadState_setParams(&state->Chans[0].filter[3], BiquadType_HighShelf,
166 gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
169 /* Copy the filter coefficients for the other input channels. */
170 for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
172 BiquadState_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
173 BiquadState_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
174 BiquadState_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
175 BiquadState_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
179 static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
181 ALfloat (*restrict temps)[BUFFERSIZE] = state->SampleBuffer;
182 ALsizei c;
184 for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
186 BiquadState_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
187 BiquadState_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
188 BiquadState_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
189 BiquadState_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
191 MixSamples(temps[3], NumChannels, SamplesOut,
192 state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
193 SamplesToDo, 0, SamplesToDo
199 typedef struct EqualizerStateFactory {
200 DERIVE_FROM_TYPE(EffectStateFactory);
201 } EqualizerStateFactory;
203 ALeffectState *EqualizerStateFactory_create(EqualizerStateFactory *UNUSED(factory))
205 ALequalizerState *state;
207 NEW_OBJ0(state, ALequalizerState)();
208 if(!state) return NULL;
210 return STATIC_CAST(ALeffectState, state);
213 DEFINE_EFFECTSTATEFACTORY_VTABLE(EqualizerStateFactory);
215 EffectStateFactory *EqualizerStateFactory_getFactory(void)
217 static EqualizerStateFactory EqualizerFactory = { { GET_VTABLE2(EqualizerStateFactory, EffectStateFactory) } };
219 return STATIC_CAST(EffectStateFactory, &EqualizerFactory);
223 void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
224 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
225 void ALequalizer_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
226 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
227 void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
229 ALeffectProps *props = &effect->Props;
230 switch(param)
232 case AL_EQUALIZER_LOW_GAIN:
233 if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
234 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
235 props->Equalizer.LowGain = val;
236 break;
238 case AL_EQUALIZER_LOW_CUTOFF:
239 if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
240 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
241 props->Equalizer.LowCutoff = val;
242 break;
244 case AL_EQUALIZER_MID1_GAIN:
245 if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
246 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
247 props->Equalizer.Mid1Gain = val;
248 break;
250 case AL_EQUALIZER_MID1_CENTER:
251 if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
252 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
253 props->Equalizer.Mid1Center = val;
254 break;
256 case AL_EQUALIZER_MID1_WIDTH:
257 if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
258 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
259 props->Equalizer.Mid1Width = val;
260 break;
262 case AL_EQUALIZER_MID2_GAIN:
263 if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
264 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
265 props->Equalizer.Mid2Gain = val;
266 break;
268 case AL_EQUALIZER_MID2_CENTER:
269 if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
270 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
271 props->Equalizer.Mid2Center = val;
272 break;
274 case AL_EQUALIZER_MID2_WIDTH:
275 if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
276 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
277 props->Equalizer.Mid2Width = val;
278 break;
280 case AL_EQUALIZER_HIGH_GAIN:
281 if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
282 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
283 props->Equalizer.HighGain = val;
284 break;
286 case AL_EQUALIZER_HIGH_CUTOFF:
287 if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
288 SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
289 props->Equalizer.HighCutoff = val;
290 break;
292 default:
293 alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
296 void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
297 { ALequalizer_setParamf(effect, context, param, vals[0]); }
299 void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
300 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
301 void ALequalizer_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
302 { alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
303 void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
305 const ALeffectProps *props = &effect->Props;
306 switch(param)
308 case AL_EQUALIZER_LOW_GAIN:
309 *val = props->Equalizer.LowGain;
310 break;
312 case AL_EQUALIZER_LOW_CUTOFF:
313 *val = props->Equalizer.LowCutoff;
314 break;
316 case AL_EQUALIZER_MID1_GAIN:
317 *val = props->Equalizer.Mid1Gain;
318 break;
320 case AL_EQUALIZER_MID1_CENTER:
321 *val = props->Equalizer.Mid1Center;
322 break;
324 case AL_EQUALIZER_MID1_WIDTH:
325 *val = props->Equalizer.Mid1Width;
326 break;
328 case AL_EQUALIZER_MID2_GAIN:
329 *val = props->Equalizer.Mid2Gain;
330 break;
332 case AL_EQUALIZER_MID2_CENTER:
333 *val = props->Equalizer.Mid2Center;
334 break;
336 case AL_EQUALIZER_MID2_WIDTH:
337 *val = props->Equalizer.Mid2Width;
338 break;
340 case AL_EQUALIZER_HIGH_GAIN:
341 *val = props->Equalizer.HighGain;
342 break;
344 case AL_EQUALIZER_HIGH_CUTOFF:
345 *val = props->Equalizer.HighCutoff;
346 break;
348 default:
349 alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
352 void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
353 { ALequalizer_getParamf(effect, context, param, vals); }
355 DEFINE_ALEFFECT_VTABLE(ALequalizer);