Handle AL effect properties with a variant
[openal-soft.git] / alc / effects / dedicated.cpp
blobdf1bd5ed0788a224cb47905ec9770655c326e3f7
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2011 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <algorithm>
24 #include <array>
25 #include <cstdlib>
26 #include <variant>
28 #include "alc/effects/base.h"
29 #include "alspan.h"
30 #include "core/bufferline.h"
31 #include "core/devformat.h"
32 #include "core/device.h"
33 #include "core/effects/base.h"
34 #include "core/effectslot.h"
35 #include "core/mixer.h"
36 #include "intrusive_ptr.h"
38 struct BufferStorage;
39 struct ContextBase;
42 namespace {
44 using uint = unsigned int;
46 struct DedicatedState final : public EffectState {
47 /* The "dedicated" effect can output to the real output, so should have
48 * gains for all possible output channels and not just the main ambisonic
49 * buffer.
51 std::array<float,MaxOutputChannels> mCurrentGains{};
52 std::array<float,MaxOutputChannels> mTargetGains{};
55 void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) final;
56 void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_,
57 const EffectTarget target) final;
58 void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
59 const al::span<FloatBufferLine> samplesOut) final;
62 void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*)
64 std::fill(mCurrentGains.begin(), mCurrentGains.end(), 0.0f);
67 void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
68 const EffectProps *props_, const EffectTarget target)
70 std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f);
72 auto &props = std::get<DedicatedProps>(*props_);
73 const float Gain{slot->Gain * props.Gain};
75 if(props.Target == DedicatedProps::Dialog)
77 /* Dialog goes to the front-center speaker if it exists, otherwise it
78 * plays from the front-center location.
80 const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
81 : InvalidChannelIndex};
82 if(idx != InvalidChannelIndex)
84 mOutTarget = target.RealOut->Buffer;
85 mTargetGains[idx] = Gain;
87 else
89 static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f});
91 mOutTarget = target.Main->Buffer;
92 ComputePanGains(target.Main, coeffs, Gain, mTargetGains);
95 else if(props.Target == DedicatedProps::Lfe)
97 const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
98 if(idx != InvalidChannelIndex)
100 mOutTarget = target.RealOut->Buffer;
101 mTargetGains[idx] = Gain;
106 void DedicatedState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
108 MixSamples(al::span{samplesIn[0]}.first(samplesToDo), samplesOut, mCurrentGains, mTargetGains,
109 samplesToDo, 0);
113 struct DedicatedStateFactory final : public EffectStateFactory {
114 al::intrusive_ptr<EffectState> create() override
115 { return al::intrusive_ptr<EffectState>{new DedicatedState{}}; }
118 } // namespace
120 EffectStateFactory *DedicatedStateFactory_getFactory()
122 static DedicatedStateFactory DedicatedFactory{};
123 return &DedicatedFactory;