Don't over-allocate the active effect slot array
[openal-soft.git] / examples / alloopback.c
blob964a0cdbf87f2609df818201329604b6b4aa4a9a
1 /*
2 * OpenAL Loopback Example
4 * Copyright (c) 2013 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
25 /* This file contains an example for using the loopback device for custom
26 * output handling.
29 #include <assert.h>
30 #include <math.h>
31 #include <stdio.h>
33 #define SDL_MAIN_HANDLED
34 #include "SDL.h"
35 #include "SDL_audio.h"
36 #include "SDL_error.h"
37 #include "SDL_stdinc.h"
39 #include "AL/al.h"
40 #include "AL/alc.h"
41 #include "AL/alext.h"
43 #include "common/alhelpers.h"
45 #ifndef SDL_AUDIO_MASK_BITSIZE
46 #define SDL_AUDIO_MASK_BITSIZE (0xFF)
47 #endif
48 #ifndef SDL_AUDIO_BITSIZE
49 #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
50 #endif
52 #ifndef M_PI
53 #define M_PI (3.14159265358979323846)
54 #endif
56 typedef struct {
57 ALCdevice *Device;
58 ALCcontext *Context;
60 ALCsizei FrameSize;
61 } PlaybackInfo;
63 static LPALCLOOPBACKOPENDEVICESOFT alcLoopbackOpenDeviceSOFT;
64 static LPALCISRENDERFORMATSUPPORTEDSOFT alcIsRenderFormatSupportedSOFT;
65 static LPALCRENDERSAMPLESSOFT alcRenderSamplesSOFT;
68 void SDLCALL RenderSDLSamples(void *userdata, Uint8 *stream, int len)
70 PlaybackInfo *playback = (PlaybackInfo*)userdata;
71 alcRenderSamplesSOFT(playback->Device, stream, len/playback->FrameSize);
75 static const char *ChannelsName(ALCenum chans)
77 switch(chans)
79 case ALC_MONO_SOFT: return "Mono";
80 case ALC_STEREO_SOFT: return "Stereo";
81 case ALC_QUAD_SOFT: return "Quadraphonic";
82 case ALC_5POINT1_SOFT: return "5.1 Surround";
83 case ALC_6POINT1_SOFT: return "6.1 Surround";
84 case ALC_7POINT1_SOFT: return "7.1 Surround";
86 return "Unknown Channels";
89 static const char *TypeName(ALCenum type)
91 switch(type)
93 case ALC_BYTE_SOFT: return "S8";
94 case ALC_UNSIGNED_BYTE_SOFT: return "U8";
95 case ALC_SHORT_SOFT: return "S16";
96 case ALC_UNSIGNED_SHORT_SOFT: return "U16";
97 case ALC_INT_SOFT: return "S32";
98 case ALC_UNSIGNED_INT_SOFT: return "U32";
99 case ALC_FLOAT_SOFT: return "Float32";
101 return "Unknown Type";
104 /* Creates a one second buffer containing a sine wave, and returns the new
105 * buffer ID. */
106 static ALuint CreateSineWave(void)
108 ALshort data[44100*4];
109 ALuint buffer;
110 ALenum err;
111 ALuint i;
113 for(i = 0;i < 44100*4;i++)
114 data[i] = (ALshort)(sin(i/44100.0 * 1000.0 * 2.0*M_PI) * 32767.0);
116 /* Buffer the audio data into a new buffer object. */
117 buffer = 0;
118 alGenBuffers(1, &buffer);
119 alBufferData(buffer, AL_FORMAT_MONO16, data, sizeof(data), 44100);
121 /* Check if an error occurred, and clean up if so. */
122 err = alGetError();
123 if(err != AL_NO_ERROR)
125 fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
126 if(alIsBuffer(buffer))
127 alDeleteBuffers(1, &buffer);
128 return 0;
131 return buffer;
135 int main(int argc, char *argv[])
137 PlaybackInfo playback = { NULL, NULL, 0 };
138 SDL_AudioSpec desired, obtained;
139 ALuint source, buffer;
140 ALCint attrs[16];
141 ALenum state;
142 (void)argc;
143 (void)argv;
145 SDL_SetMainReady();
147 /* Print out error if extension is missing. */
148 if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback"))
150 fprintf(stderr, "Error: ALC_SOFT_loopback not supported!\n");
151 return 1;
154 /* Define a macro to help load the function pointers. */
155 #define LOAD_PROC(T, x) ((x) = FUNCTION_CAST(T, alcGetProcAddress(NULL, #x)))
156 LOAD_PROC(LPALCLOOPBACKOPENDEVICESOFT, alcLoopbackOpenDeviceSOFT);
157 LOAD_PROC(LPALCISRENDERFORMATSUPPORTEDSOFT, alcIsRenderFormatSupportedSOFT);
158 LOAD_PROC(LPALCRENDERSAMPLESSOFT, alcRenderSamplesSOFT);
159 #undef LOAD_PROC
161 if(SDL_Init(SDL_INIT_AUDIO) == -1)
163 fprintf(stderr, "Failed to init SDL audio: %s\n", SDL_GetError());
164 return 1;
167 /* Set up SDL audio with our requested format and callback. */
168 desired.channels = 2;
169 desired.format = AUDIO_S16SYS;
170 desired.freq = 44100;
171 desired.padding = 0;
172 desired.samples = 4096;
173 desired.callback = RenderSDLSamples;
174 desired.userdata = &playback;
175 if(SDL_OpenAudio(&desired, &obtained) != 0)
177 SDL_Quit();
178 fprintf(stderr, "Failed to open SDL audio: %s\n", SDL_GetError());
179 return 1;
182 /* Set up our OpenAL attributes based on what we got from SDL. */
183 attrs[0] = ALC_FORMAT_CHANNELS_SOFT;
184 if(obtained.channels == 1)
185 attrs[1] = ALC_MONO_SOFT;
186 else if(obtained.channels == 2)
187 attrs[1] = ALC_STEREO_SOFT;
188 else
190 fprintf(stderr, "Unhandled SDL channel count: %d\n", obtained.channels);
191 goto error;
194 attrs[2] = ALC_FORMAT_TYPE_SOFT;
195 if(obtained.format == AUDIO_U8)
196 attrs[3] = ALC_UNSIGNED_BYTE_SOFT;
197 else if(obtained.format == AUDIO_S8)
198 attrs[3] = ALC_BYTE_SOFT;
199 else if(obtained.format == AUDIO_U16SYS)
200 attrs[3] = ALC_UNSIGNED_SHORT_SOFT;
201 else if(obtained.format == AUDIO_S16SYS)
202 attrs[3] = ALC_SHORT_SOFT;
203 else if(obtained.format == AUDIO_S32SYS)
204 attrs[3] = ALC_INT_SOFT;
205 else if(obtained.format == AUDIO_F32SYS)
206 attrs[3] = ALC_FLOAT_SOFT;
207 else
209 fprintf(stderr, "Unhandled SDL format: 0x%04x\n", obtained.format);
210 goto error;
213 attrs[4] = ALC_FREQUENCY;
214 attrs[5] = obtained.freq;
216 attrs[6] = 0; /* end of list */
218 playback.FrameSize = obtained.channels * SDL_AUDIO_BITSIZE(obtained.format) / 8;
220 /* Initialize OpenAL loopback device, using our format attributes. */
221 playback.Device = alcLoopbackOpenDeviceSOFT(NULL);
222 if(!playback.Device)
224 fprintf(stderr, "Failed to open loopback device!\n");
225 goto error;
227 /* Make sure the format is supported before setting them on the device. */
228 if(alcIsRenderFormatSupportedSOFT(playback.Device, attrs[5], attrs[1], attrs[3]) == ALC_FALSE)
230 fprintf(stderr, "Render format not supported: %s, %s, %dhz\n",
231 ChannelsName(attrs[1]), TypeName(attrs[3]), attrs[5]);
232 goto error;
234 playback.Context = alcCreateContext(playback.Device, attrs);
235 if(!playback.Context || alcMakeContextCurrent(playback.Context) == ALC_FALSE)
237 fprintf(stderr, "Failed to set an OpenAL audio context\n");
238 goto error;
241 /* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now
242 * start being called regularly to update the AL playback state. */
243 SDL_PauseAudio(0);
245 /* Load the sound into a buffer. */
246 buffer = CreateSineWave();
247 if(!buffer)
249 SDL_CloseAudio();
250 alcDestroyContext(playback.Context);
251 alcCloseDevice(playback.Device);
252 SDL_Quit();
253 return 1;
256 /* Create the source to play the sound with. */
257 source = 0;
258 alGenSources(1, &source);
259 alSourcei(source, AL_BUFFER, (ALint)buffer);
260 assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
262 /* Play the sound until it finishes. */
263 alSourcePlay(source);
264 do {
265 al_nssleep(10000000);
266 alGetSourcei(source, AL_SOURCE_STATE, &state);
267 } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
269 /* All done. Delete resources, and close OpenAL. */
270 alDeleteSources(1, &source);
271 alDeleteBuffers(1, &buffer);
273 /* Stop SDL playing. */
274 SDL_PauseAudio(1);
276 /* Close up OpenAL and SDL. */
277 SDL_CloseAudio();
278 alcDestroyContext(playback.Context);
279 alcCloseDevice(playback.Device);
280 SDL_Quit();
282 return 0;
284 error:
285 SDL_CloseAudio();
286 if(playback.Context)
287 alcDestroyContext(playback.Context);
288 if(playback.Device)
289 alcCloseDevice(playback.Device);
290 SDL_Quit();
292 return 1;