Declare a variable where it's used
[openal-soft.git] / Alc / alcEcho.c
blobe6ecac5c4f238741e917ad6951e97e1e709ee2cd
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2009 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
33 typedef struct ALechoState {
34 // Must be first in all effects!
35 ALeffectState state;
37 ALfloat *SampleBuffer;
38 ALuint BufferLength;
40 // The echo is two tap. The delay is the number of samples from before the
41 // current offset
42 struct {
43 ALuint delay;
44 } Tap[2];
45 ALuint Offset;
46 // The LR gains for the first tap. The second tap uses the reverse
47 ALfloat GainL;
48 ALfloat GainR;
50 ALfloat FeedGain;
52 ALfloat Gain[OUTPUTCHANNELS];
54 FILTER iirFilter;
55 ALfloat history[2];
56 } ALechoState;
58 static ALvoid EchoDestroy(ALeffectState *effect)
60 ALechoState *state = (ALechoState*)effect;
61 if(state)
63 free(state->SampleBuffer);
64 state->SampleBuffer = NULL;
65 free(state);
69 static ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
71 ALechoState *state = (ALechoState*)effect;
72 ALuint maxlen, i;
74 // Use the next power of 2 for the buffer length, so the tap offsets can be
75 // wrapped using a mask instead of a modulo
76 maxlen = (ALuint)(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
77 maxlen += (ALuint)(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
78 maxlen = NextPowerOf2(maxlen);
80 if(maxlen != state->BufferLength)
82 void *temp;
84 temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
85 if(!temp)
86 return AL_FALSE;
87 state->SampleBuffer = temp;
88 state->BufferLength = maxlen;
90 for(i = 0;i < state->BufferLength;i++)
91 state->SampleBuffer[i] = 0.0f;
93 for(i = 0;i < OUTPUTCHANNELS;i++)
94 state->Gain[i] = 0.0f;
95 for(i = 0;i < Device->NumChan;i++)
97 Channel chan = Device->Speaker2Chan[i];
98 state->Gain[chan] = 1.0f;
101 return AL_TRUE;
104 static ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
106 ALechoState *state = (ALechoState*)effect;
107 ALuint frequency = Context->Device->Frequency;
108 ALfloat lrpan, cw, a, g;
110 state->Tap[0].delay = (ALuint)(Effect->Echo.Delay * frequency) + 1;
111 state->Tap[1].delay = (ALuint)(Effect->Echo.LRDelay * frequency);
112 state->Tap[1].delay += state->Tap[0].delay;
114 lrpan = Effect->Echo.Spread*0.5f + 0.5f;
115 state->GainL = aluSqrt( lrpan);
116 state->GainR = aluSqrt(1.0f-lrpan);
118 state->FeedGain = Effect->Echo.Feedback;
120 cw = cos(2.0*M_PI * LOWPASSFREQCUTOFF / frequency);
121 g = 1.0f - Effect->Echo.Damping;
122 a = 0.0f;
123 if(g < 0.9999f) // 1-epsilon
124 a = (1 - g*cw - aluSqrt(2*g*(1-cw) - g*g*(1 - cw*cw))) / (1 - g);
125 state->iirFilter.coeff = a;
128 static ALvoid EchoProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
130 ALechoState *state = (ALechoState*)effect;
131 const ALuint mask = state->BufferLength-1;
132 const ALuint tap1 = state->Tap[0].delay;
133 const ALuint tap2 = state->Tap[1].delay;
134 ALuint offset = state->Offset;
135 const ALfloat gain = Slot->Gain;
136 ALfloat samp[2], smp;
137 ALuint i;
139 for(i = 0;i < SamplesToDo;i++,offset++)
141 // Sample first tap
142 smp = state->SampleBuffer[(offset-tap1) & mask];
143 samp[0] = smp * state->GainL;
144 samp[1] = smp * state->GainR;
145 // Sample second tap. Reverse LR panning
146 smp = state->SampleBuffer[(offset-tap2) & mask];
147 samp[0] += smp * state->GainR;
148 samp[1] += smp * state->GainL;
150 // Apply damping and feedback gain to the second tap, and mix in the
151 // new sample
152 smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]);
153 state->SampleBuffer[offset&mask] = smp * state->FeedGain;
155 // Apply slot gain
156 samp[0] *= gain;
157 samp[1] *= gain;
159 SamplesOut[i][FRONT_LEFT] += state->Gain[FRONT_LEFT] * samp[0];
160 SamplesOut[i][FRONT_RIGHT] += state->Gain[FRONT_RIGHT] * samp[1];
161 SamplesOut[i][SIDE_LEFT] += state->Gain[SIDE_LEFT] * samp[0];
162 SamplesOut[i][SIDE_RIGHT] += state->Gain[SIDE_RIGHT] * samp[1];
163 SamplesOut[i][BACK_LEFT] += state->Gain[BACK_LEFT] * samp[0];
164 SamplesOut[i][BACK_RIGHT] += state->Gain[BACK_RIGHT] * samp[1];
166 state->Offset = offset;
169 ALeffectState *EchoCreate(void)
171 ALechoState *state;
173 state = malloc(sizeof(*state));
174 if(!state)
175 return NULL;
177 state->state.Destroy = EchoDestroy;
178 state->state.DeviceUpdate = EchoDeviceUpdate;
179 state->state.Update = EchoUpdate;
180 state->state.Process = EchoProcess;
182 state->BufferLength = 0;
183 state->SampleBuffer = NULL;
185 state->Tap[0].delay = 0;
186 state->Tap[1].delay = 0;
187 state->Offset = 0;
188 state->GainL = 0.0f;
189 state->GainR = 0.0f;
191 state->iirFilter.coeff = 0.0f;
192 state->iirFilter.history[0] = 0.0f;
193 state->iirFilter.history[1] = 0.0f;
195 return &state->state;