2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
35 #include "alListener.h"
36 #include "alAuxEffectSlot.h"
40 #if defined(HAVE_STDINT_H)
42 typedef int64_t ALint64
;
43 #elif defined(HAVE___INT64)
44 typedef __int64 ALint64
;
45 #elif (SIZEOF_LONG == 8)
47 #elif (SIZEOF_LONG_LONG == 8)
48 typedef long long ALint64
;
51 #define FRACTIONBITS 14
52 #define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
53 #define MAX_PITCH 65536
55 /* Minimum ramp length in milliseconds. The value below was chosen to
56 * adequately reduce clicks and pops from harsh gain changes. */
57 #define MIN_RAMP_LENGTH 16
59 ALboolean DuplicateStereo
= AL_FALSE
;
62 static __inline ALshort
aluF2S(ALfloat Value
)
72 static __inline ALvoid
aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
74 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
75 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
76 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
79 static __inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
81 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
82 inVector1
[2]*inVector2
[2];
85 static __inline ALvoid
aluNormalize(ALfloat
*inVector
)
87 ALfloat length
, inverse_length
;
89 length
= aluSqrt(aluDotproduct(inVector
, inVector
));
92 inverse_length
= 1.0f
/length
;
93 inVector
[0] *= inverse_length
;
94 inVector
[1] *= inverse_length
;
95 inVector
[2] *= inverse_length
;
99 static __inline ALvoid
aluMatrixVector(ALfloat
*vector
,ALfloat matrix
[3][3])
103 result
[0] = vector
[0]*matrix
[0][0] + vector
[1]*matrix
[1][0] + vector
[2]*matrix
[2][0];
104 result
[1] = vector
[0]*matrix
[0][1] + vector
[1]*matrix
[1][1] + vector
[2]*matrix
[2][1];
105 result
[2] = vector
[0]*matrix
[0][2] + vector
[1]*matrix
[1][2] + vector
[2]*matrix
[2][2];
106 memcpy(vector
, result
, sizeof(result
));
109 static ALvoid
SetSpeakerArrangement(const char *name
, ALfloat SpeakerAngle
[OUTPUTCHANNELS
],
110 ALint Speaker2Chan
[OUTPUTCHANNELS
], ALint chans
)
118 confkey
= GetConfigValue(NULL
, name
, "");
123 next
= strchr(confkey
, ',');
128 } while(isspace(*next
));
131 sep
= strchr(confkey
, '=');
132 if(!sep
|| confkey
== sep
)
136 while(isspace(*end
) && end
!= confkey
)
140 if(strncmp(confkey
, "fl", end
-confkey
) == 0)
142 else if(strncmp(confkey
, "fr", end
-confkey
) == 0)
144 else if(strncmp(confkey
, "fc", end
-confkey
) == 0)
146 else if(strncmp(confkey
, "bl", end
-confkey
) == 0)
148 else if(strncmp(confkey
, "br", end
-confkey
) == 0)
150 else if(strncmp(confkey
, "bc", end
-confkey
) == 0)
152 else if(strncmp(confkey
, "sl", end
-confkey
) == 0)
154 else if(strncmp(confkey
, "sr", end
-confkey
) == 0)
158 AL_PRINT("Unknown speaker for %s: \"%c%c\"\n", name
, confkey
[0], confkey
[1]);
166 for(i
= 0;i
< chans
;i
++)
168 if(Speaker2Chan
[i
] == val
)
170 val
= strtol(sep
, NULL
, 10);
171 if(val
>= -180 && val
<= 180)
172 SpeakerAngle
[i
] = val
* M_PI
/180.0f
;
174 AL_PRINT("Invalid angle for speaker \"%c%c\": %d\n", confkey
[0], confkey
[1], val
);
180 for(i
= 1;i
< chans
;i
++)
182 if(SpeakerAngle
[i
] <= SpeakerAngle
[i
-1])
184 AL_PRINT("Speaker %d of %d does not follow previous: %f > %f\n", i
, chans
,
185 SpeakerAngle
[i
-1] * 180.0f
/M_PI
, SpeakerAngle
[i
] * 180.0f
/M_PI
);
186 SpeakerAngle
[i
] = SpeakerAngle
[i
-1] + 1 * 180.0f
/M_PI
;
191 static __inline ALfloat
aluLUTpos2Angle(ALint pos
)
193 if(pos
< QUADRANT_NUM
)
194 return aluAtan((ALfloat
)pos
/ (ALfloat
)(QUADRANT_NUM
- pos
));
195 if(pos
< 2 * QUADRANT_NUM
)
196 return M_PI_2
+ aluAtan((ALfloat
)(pos
- QUADRANT_NUM
) / (ALfloat
)(2 * QUADRANT_NUM
- pos
));
197 if(pos
< 3 * QUADRANT_NUM
)
198 return aluAtan((ALfloat
)(pos
- 2 * QUADRANT_NUM
) / (ALfloat
)(3 * QUADRANT_NUM
- pos
)) - M_PI
;
199 return aluAtan((ALfloat
)(pos
- 3 * QUADRANT_NUM
) / (ALfloat
)(4 * QUADRANT_NUM
- pos
)) - M_PI_2
;
202 ALvoid
aluInitPanning(ALCcontext
*Context
)
204 ALint pos
, offset
, s
;
205 ALfloat Alpha
, Theta
;
206 ALfloat SpeakerAngle
[OUTPUTCHANNELS
];
207 ALint Speaker2Chan
[OUTPUTCHANNELS
];
209 for(s
= 0;s
< OUTPUTCHANNELS
;s
++)
212 for(s2
= 0;s2
< OUTPUTCHANNELS
;s2
++)
213 Context
->ChannelMatrix
[s
][s2
] = ((s
==s2
) ? 1.0f
: 0.0f
);
216 switch(Context
->Device
->Format
)
218 /* Mono is rendered as stereo, then downmixed during post-process */
219 case AL_FORMAT_MONO8
:
220 case AL_FORMAT_MONO16
:
221 case AL_FORMAT_MONO_FLOAT32
:
222 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
223 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
224 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
225 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
226 Context
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
227 Context
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
228 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
229 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
230 Context
->NumChan
= 2;
231 Speaker2Chan
[0] = FRONT_LEFT
;
232 Speaker2Chan
[1] = FRONT_RIGHT
;
233 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
234 SpeakerAngle
[1] = 90.0f
* M_PI
/180.0f
;
237 case AL_FORMAT_STEREO8
:
238 case AL_FORMAT_STEREO16
:
239 case AL_FORMAT_STEREO_FLOAT32
:
240 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
241 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
242 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
243 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
244 Context
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
245 Context
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
246 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
247 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
248 Context
->NumChan
= 2;
249 Speaker2Chan
[0] = FRONT_LEFT
;
250 Speaker2Chan
[1] = FRONT_RIGHT
;
251 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
252 SpeakerAngle
[1] = 90.0f
* M_PI
/180.0f
;
253 SetSpeakerArrangement("layout_STEREO", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
256 case AL_FORMAT_QUAD8
:
257 case AL_FORMAT_QUAD16
:
258 case AL_FORMAT_QUAD32
:
259 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
260 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
261 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
262 Context
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
263 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
264 Context
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
265 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
266 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
267 Context
->NumChan
= 4;
268 Speaker2Chan
[0] = BACK_LEFT
;
269 Speaker2Chan
[1] = FRONT_LEFT
;
270 Speaker2Chan
[2] = FRONT_RIGHT
;
271 Speaker2Chan
[3] = BACK_RIGHT
;
272 SpeakerAngle
[0] = -135.0f
* M_PI
/180.0f
;
273 SpeakerAngle
[1] = -45.0f
* M_PI
/180.0f
;
274 SpeakerAngle
[2] = 45.0f
* M_PI
/180.0f
;
275 SpeakerAngle
[3] = 135.0f
* M_PI
/180.0f
;
276 SetSpeakerArrangement("layout_QUAD", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
279 case AL_FORMAT_51CHN8
:
280 case AL_FORMAT_51CHN16
:
281 case AL_FORMAT_51CHN32
:
282 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
283 Context
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
284 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
285 Context
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
286 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
287 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
288 Context
->NumChan
= 5;
289 Speaker2Chan
[0] = BACK_LEFT
;
290 Speaker2Chan
[1] = FRONT_LEFT
;
291 Speaker2Chan
[2] = FRONT_CENTER
;
292 Speaker2Chan
[3] = FRONT_RIGHT
;
293 Speaker2Chan
[4] = BACK_RIGHT
;
294 SpeakerAngle
[0] = -110.0f
* M_PI
/180.0f
;
295 SpeakerAngle
[1] = -30.0f
* M_PI
/180.0f
;
296 SpeakerAngle
[2] = 0.0f
* M_PI
/180.0f
;
297 SpeakerAngle
[3] = 30.0f
* M_PI
/180.0f
;
298 SpeakerAngle
[4] = 110.0f
* M_PI
/180.0f
;
299 SetSpeakerArrangement("layout_51CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
302 case AL_FORMAT_61CHN8
:
303 case AL_FORMAT_61CHN16
:
304 case AL_FORMAT_61CHN32
:
305 Context
->ChannelMatrix
[BACK_LEFT
][BACK_CENTER
] = aluSqrt(0.5);
306 Context
->ChannelMatrix
[BACK_LEFT
][SIDE_LEFT
] = aluSqrt(0.5);
307 Context
->ChannelMatrix
[BACK_RIGHT
][BACK_CENTER
] = aluSqrt(0.5);
308 Context
->ChannelMatrix
[BACK_RIGHT
][SIDE_RIGHT
] = aluSqrt(0.5);
309 Context
->NumChan
= 6;
310 Speaker2Chan
[0] = SIDE_LEFT
;
311 Speaker2Chan
[1] = FRONT_LEFT
;
312 Speaker2Chan
[2] = FRONT_CENTER
;
313 Speaker2Chan
[3] = FRONT_RIGHT
;
314 Speaker2Chan
[4] = SIDE_RIGHT
;
315 Speaker2Chan
[5] = BACK_CENTER
;
316 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
317 SpeakerAngle
[1] = -30.0f
* M_PI
/180.0f
;
318 SpeakerAngle
[2] = 0.0f
* M_PI
/180.0f
;
319 SpeakerAngle
[3] = 30.0f
* M_PI
/180.0f
;
320 SpeakerAngle
[4] = 90.0f
* M_PI
/180.0f
;
321 SpeakerAngle
[5] = 180.0f
* M_PI
/180.0f
;
322 SetSpeakerArrangement("layout_61CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
325 case AL_FORMAT_71CHN8
:
326 case AL_FORMAT_71CHN16
:
327 case AL_FORMAT_71CHN32
:
328 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
329 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
330 Context
->NumChan
= 7;
331 Speaker2Chan
[0] = BACK_LEFT
;
332 Speaker2Chan
[1] = SIDE_LEFT
;
333 Speaker2Chan
[2] = FRONT_LEFT
;
334 Speaker2Chan
[3] = FRONT_CENTER
;
335 Speaker2Chan
[4] = FRONT_RIGHT
;
336 Speaker2Chan
[5] = SIDE_RIGHT
;
337 Speaker2Chan
[6] = BACK_RIGHT
;
338 SpeakerAngle
[0] = -150.0f
* M_PI
/180.0f
;
339 SpeakerAngle
[1] = -90.0f
* M_PI
/180.0f
;
340 SpeakerAngle
[2] = -30.0f
* M_PI
/180.0f
;
341 SpeakerAngle
[3] = 0.0f
* M_PI
/180.0f
;
342 SpeakerAngle
[4] = 30.0f
* M_PI
/180.0f
;
343 SpeakerAngle
[5] = 90.0f
* M_PI
/180.0f
;
344 SpeakerAngle
[6] = 150.0f
* M_PI
/180.0f
;
345 SetSpeakerArrangement("layout_71CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
352 for(pos
= 0; pos
< LUT_NUM
; pos
++)
355 Theta
= aluLUTpos2Angle(pos
);
357 /* clear all values */
358 offset
= OUTPUTCHANNELS
* pos
;
359 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
360 Context
->PanningLUT
[offset
+s
] = 0.0f
;
362 /* set panning values */
363 for(s
= 0; s
< Context
->NumChan
- 1; s
++)
365 if(Theta
>= SpeakerAngle
[s
] && Theta
< SpeakerAngle
[s
+1])
367 /* source between speaker s and speaker s+1 */
368 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
369 (SpeakerAngle
[s
+1]-SpeakerAngle
[s
]);
370 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
371 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
+1]] = sin(Alpha
);
375 if(s
== Context
->NumChan
- 1)
377 /* source between last and first speaker */
378 if(Theta
< SpeakerAngle
[0])
379 Theta
+= 2.0f
* M_PI
;
380 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
381 (2.0f
* M_PI
+ SpeakerAngle
[0]-SpeakerAngle
[s
]);
382 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
383 Context
->PanningLUT
[offset
+ Speaker2Chan
[0]] = sin(Alpha
);
388 static __inline ALint
aluCart2LUTpos(ALfloat re
, ALfloat im
)
391 ALfloat denom
= aluFabs(re
) + aluFabs(im
);
393 pos
= (ALint
)(QUADRANT_NUM
*aluFabs(im
) / denom
+ 0.5);
396 pos
= 2 * QUADRANT_NUM
- pos
;
402 static ALvoid
CalcSourceParams(const ALCcontext
*ALContext
,
403 const ALsource
*ALSource
, ALenum isMono
,
404 ALfloat
*drysend
, ALfloat
*wetsend
,
405 ALfloat
*pitch
, ALfloat
*drygainhf
,
408 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,DryMix
;
409 ALfloat Direction
[3],Position
[3],SourceToListener
[3];
410 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
,OuterGainHF
;
411 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
412 ALfloat U
[3],V
[3],N
[3];
413 ALfloat DopplerFactor
, DopplerVelocity
, flSpeedOfSound
, flMaxVelocity
;
414 ALfloat Matrix
[3][3];
415 ALfloat flAttenuation
;
416 ALfloat RoomAttenuation
[MAX_SENDS
];
417 ALfloat MetersPerUnit
;
418 ALfloat RoomRolloff
[MAX_SENDS
];
419 ALfloat DryGainHF
= 1.0f
;
420 ALfloat DirGain
, AmbientGain
;
422 const ALfloat
*SpeakerGain
;
426 //Get context properties
427 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
428 DopplerVelocity
= ALContext
->DopplerVelocity
;
429 flSpeedOfSound
= ALContext
->flSpeedOfSound
;
430 NumSends
= ALContext
->Device
->NumAuxSends
;
432 //Get listener properties
433 ListenerGain
= ALContext
->Listener
.Gain
;
434 MetersPerUnit
= ALContext
->Listener
.MetersPerUnit
;
436 //Get source properties
437 SourceVolume
= ALSource
->flGain
;
438 memcpy(Position
, ALSource
->vPosition
, sizeof(ALSource
->vPosition
));
439 memcpy(Direction
, ALSource
->vOrientation
, sizeof(ALSource
->vOrientation
));
440 MinVolume
= ALSource
->flMinGain
;
441 MaxVolume
= ALSource
->flMaxGain
;
442 MinDist
= ALSource
->flRefDistance
;
443 MaxDist
= ALSource
->flMaxDistance
;
444 Rolloff
= ALSource
->flRollOffFactor
;
445 InnerAngle
= ALSource
->flInnerAngle
;
446 OuterAngle
= ALSource
->flOuterAngle
;
447 OuterGainHF
= ALSource
->OuterGainHF
;
449 //Only apply 3D calculations for mono buffers
450 if(isMono
!= AL_FALSE
)
452 //1. Translate Listener to origin (convert to head relative)
453 // Note that Direction and SourceToListener are *not* transformed.
454 // SourceToListener is used with the source and listener velocities,
455 // which are untransformed, and Direction is used with SourceToListener
456 // for the sound cone
457 if(ALSource
->bHeadRelative
==AL_FALSE
)
459 // Build transform matrix
460 aluCrossproduct(ALContext
->Listener
.Forward
, ALContext
->Listener
.Up
, U
); // Right-vector
461 aluNormalize(U
); // Normalized Right-vector
462 memcpy(V
, ALContext
->Listener
.Up
, sizeof(V
)); // Up-vector
463 aluNormalize(V
); // Normalized Up-vector
464 memcpy(N
, ALContext
->Listener
.Forward
, sizeof(N
)); // At-vector
465 aluNormalize(N
); // Normalized At-vector
466 Matrix
[0][0] = U
[0]; Matrix
[0][1] = V
[0]; Matrix
[0][2] = -N
[0];
467 Matrix
[1][0] = U
[1]; Matrix
[1][1] = V
[1]; Matrix
[1][2] = -N
[1];
468 Matrix
[2][0] = U
[2]; Matrix
[2][1] = V
[2]; Matrix
[2][2] = -N
[2];
470 // Translate source position into listener space
471 Position
[0] -= ALContext
->Listener
.Position
[0];
472 Position
[1] -= ALContext
->Listener
.Position
[1];
473 Position
[2] -= ALContext
->Listener
.Position
[2];
475 SourceToListener
[0] = -Position
[0];
476 SourceToListener
[1] = -Position
[1];
477 SourceToListener
[2] = -Position
[2];
479 // Transform source position into listener space
480 aluMatrixVector(Position
, Matrix
);
484 SourceToListener
[0] = -Position
[0];
485 SourceToListener
[1] = -Position
[1];
486 SourceToListener
[2] = -Position
[2];
488 aluNormalize(SourceToListener
);
489 aluNormalize(Direction
);
491 //2. Calculate distance attenuation
492 Distance
= aluSqrt(aluDotproduct(Position
, Position
));
494 flAttenuation
= 1.0f
;
495 for(i
= 0;i
< MAX_SENDS
;i
++)
497 RoomAttenuation
[i
] = 1.0f
;
499 RoomRolloff
[i
] = ALSource
->RoomRolloffFactor
;
500 if(ALSource
->Send
[i
].Slot
&&
501 ALSource
->Send
[i
].Slot
->effect
.type
== AL_EFFECT_REVERB
)
502 RoomRolloff
[i
] += ALSource
->Send
[i
].Slot
->effect
.Reverb
.RoomRolloffFactor
;
505 switch (ALSource
->DistanceModel
)
507 case AL_INVERSE_DISTANCE_CLAMPED
:
508 Distance
=__max(Distance
,MinDist
);
509 Distance
=__min(Distance
,MaxDist
);
510 if (MaxDist
< MinDist
)
513 case AL_INVERSE_DISTANCE
:
516 if ((MinDist
+ (Rolloff
* (Distance
- MinDist
))) > 0.0f
)
517 flAttenuation
= MinDist
/ (MinDist
+ (Rolloff
* (Distance
- MinDist
)));
518 for(i
= 0;i
< NumSends
;i
++)
520 if ((MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
))) > 0.0f
)
521 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
)));
526 case AL_LINEAR_DISTANCE_CLAMPED
:
527 Distance
=__max(Distance
,MinDist
);
528 Distance
=__min(Distance
,MaxDist
);
529 if (MaxDist
< MinDist
)
532 case AL_LINEAR_DISTANCE
:
533 Distance
=__min(Distance
,MaxDist
);
534 if (MaxDist
!= MinDist
)
536 flAttenuation
= 1.0f
- (Rolloff
*(Distance
-MinDist
)/(MaxDist
- MinDist
));
537 for(i
= 0;i
< NumSends
;i
++)
538 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(Distance
-MinDist
)/(MaxDist
- MinDist
));
542 case AL_EXPONENT_DISTANCE_CLAMPED
:
543 Distance
=__max(Distance
,MinDist
);
544 Distance
=__min(Distance
,MaxDist
);
545 if (MaxDist
< MinDist
)
548 case AL_EXPONENT_DISTANCE
:
549 if ((Distance
> 0.0f
) && (MinDist
> 0.0f
))
551 flAttenuation
= (ALfloat
)pow(Distance
/MinDist
, -Rolloff
);
552 for(i
= 0;i
< NumSends
;i
++)
553 RoomAttenuation
[i
] = (ALfloat
)pow(Distance
/MinDist
, -RoomRolloff
[i
]);
561 // Source Gain + Attenuation and clamp to Min/Max Gain
562 DryMix
= SourceVolume
* flAttenuation
;
563 DryMix
= __min(DryMix
,MaxVolume
);
564 DryMix
= __max(DryMix
,MinVolume
);
566 for(i
= 0;i
< NumSends
;i
++)
568 ALfloat WetMix
= SourceVolume
* RoomAttenuation
[i
];
569 WetMix
= __min(WetMix
,MaxVolume
);
570 wetsend
[i
] = __max(WetMix
,MinVolume
);
574 // Distance-based air absorption
575 if(ALSource
->AirAbsorptionFactor
> 0.0f
&& ALSource
->DistanceModel
!= AL_NONE
)
577 ALfloat dist
= Distance
-MinDist
;
580 if(dist
< 0.0f
) dist
= 0.0f
;
581 // Absorption calculation is done in dB
582 absorb
= (ALSource
->AirAbsorptionFactor
*AIRABSORBGAINDBHF
) *
583 (dist
*MetersPerUnit
);
584 // Convert dB to linear gain before applying
585 absorb
= pow(10.0, absorb
/20.0);
587 for(i
= 0;i
< MAX_SENDS
;i
++)
588 wetgainhf
[i
] *= absorb
;
591 //3. Apply directional soundcones
592 Angle
= aluAcos(aluDotproduct(Direction
,SourceToListener
)) * 180.0f
/M_PI
;
593 if(Angle
>= InnerAngle
&& Angle
<= OuterAngle
)
595 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
596 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
)*scale
);
597 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
)*scale
);
598 DryMix
*= ConeVolume
;
599 if(ALSource
->DryGainHFAuto
)
602 else if(Angle
> OuterAngle
)
604 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
));
605 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
));
606 DryMix
*= ConeVolume
;
607 if(ALSource
->DryGainHFAuto
)
616 //4. Calculate Velocity
617 if(DopplerFactor
!= 0.0f
)
619 ALfloat flVSS
, flVLS
= 0.0f
;
621 if(ALSource
->bHeadRelative
==AL_FALSE
)
622 flVLS
= aluDotproduct(ALContext
->Listener
.Velocity
, SourceToListener
);
623 flVSS
= aluDotproduct(ALSource
->vVelocity
, SourceToListener
);
625 flMaxVelocity
= (DopplerVelocity
* flSpeedOfSound
) / DopplerFactor
;
627 if (flVSS
>= flMaxVelocity
)
628 flVSS
= (flMaxVelocity
- 1.0f
);
629 else if (flVSS
<= -flMaxVelocity
)
630 flVSS
= -flMaxVelocity
+ 1.0f
;
632 if (flVLS
>= flMaxVelocity
)
633 flVLS
= (flMaxVelocity
- 1.0f
);
634 else if (flVLS
<= -flMaxVelocity
)
635 flVLS
= -flMaxVelocity
+ 1.0f
;
637 pitch
[0] = ALSource
->flPitch
*
638 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVLS
)) /
639 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVSS
));
642 pitch
[0] = ALSource
->flPitch
;
644 for(i
= 0;i
< NumSends
;i
++)
646 if(ALSource
->Send
[i
].Slot
&&
647 ALSource
->Send
[i
].Slot
->effect
.type
!= AL_EFFECT_NULL
)
649 if(ALSource
->WetGainAuto
)
650 wetsend
[i
] *= ConeVolume
;
651 if(ALSource
->WetGainHFAuto
)
652 wetgainhf
[i
] *= ConeHF
;
654 if(ALSource
->Send
[i
].Slot
->AuxSendAuto
)
656 // Apply minimal attenuation in place of missing
657 // statistical reverb model.
658 wetsend
[i
] *= pow(DryMix
, 1.0f
/ 2.0f
);
662 // If the slot's auxilliary send auto is off, the data sent to the
663 // effect slot is the same as the dry path, sans filter effects
665 wetgainhf
[i
] = DryGainHF
;
668 switch(ALSource
->Send
[i
].WetFilter
.type
)
670 case AL_FILTER_LOWPASS
:
671 wetsend
[i
] *= ALSource
->Send
[i
].WetFilter
.Gain
;
672 wetgainhf
[i
] *= ALSource
->Send
[i
].WetFilter
.GainHF
;
675 wetsend
[i
] *= ListenerGain
;
683 for(i
= NumSends
;i
< MAX_SENDS
;i
++)
689 //5. Apply filter gains and filters
690 switch(ALSource
->DirectFilter
.type
)
692 case AL_FILTER_LOWPASS
:
693 DryMix
*= ALSource
->DirectFilter
.Gain
;
694 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
697 DryMix
*= ListenerGain
;
699 // Use energy-preserving panning algorithm for multi-speaker playback
700 length
= aluSqrt(Position
[0]*Position
[0] + Position
[1]*Position
[1] +
701 Position
[2]*Position
[2]);
702 length
= __max(length
, MinDist
);
705 ALfloat invlen
= 1.0f
/length
;
706 Position
[0] *= invlen
;
707 Position
[1] *= invlen
;
708 Position
[2] *= invlen
;
711 pos
= aluCart2LUTpos(-Position
[2], Position
[0]);
712 SpeakerGain
= &ALContext
->PanningLUT
[OUTPUTCHANNELS
* pos
];
714 DirGain
= aluSqrt(Position
[0]*Position
[0] + Position
[2]*Position
[2]);
715 // elevation adjustment for directional gain. this sucks, but
716 // has low complexity
717 AmbientGain
= 1.0/aluSqrt(ALContext
->NumChan
) * (1.0-DirGain
);
718 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
720 ALfloat gain
= SpeakerGain
[s
]*DirGain
+ AmbientGain
;
721 drysend
[s
] = DryMix
* gain
;
723 *drygainhf
= DryGainHF
;
727 //1. Multi-channel buffers always play "normal"
728 pitch
[0] = ALSource
->flPitch
;
730 DryMix
= SourceVolume
;
731 DryMix
= __min(DryMix
,MaxVolume
);
732 DryMix
= __max(DryMix
,MinVolume
);
734 switch(ALSource
->DirectFilter
.type
)
736 case AL_FILTER_LOWPASS
:
737 DryMix
*= ALSource
->DirectFilter
.Gain
;
738 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
742 drysend
[FRONT_LEFT
] = DryMix
* ListenerGain
;
743 drysend
[FRONT_RIGHT
] = DryMix
* ListenerGain
;
744 drysend
[SIDE_LEFT
] = DryMix
* ListenerGain
;
745 drysend
[SIDE_RIGHT
] = DryMix
* ListenerGain
;
746 drysend
[BACK_LEFT
] = DryMix
* ListenerGain
;
747 drysend
[BACK_RIGHT
] = DryMix
* ListenerGain
;
748 drysend
[FRONT_CENTER
] = DryMix
* ListenerGain
;
749 drysend
[BACK_CENTER
] = DryMix
* ListenerGain
;
750 drysend
[LFE
] = DryMix
* ListenerGain
;
751 *drygainhf
= DryGainHF
;
753 for(i
= 0;i
< MAX_SENDS
;i
++)
761 static __inline ALshort
lerp(ALshort val1
, ALshort val2
, ALint frac
)
763 return val1
+ (((val2
-val1
)*frac
)>>FRACTIONBITS
);
766 ALvoid
aluMixData(ALCcontext
*ALContext
,ALvoid
*buffer
,ALsizei size
,ALenum format
)
768 static float DryBuffer
[BUFFERSIZE
][OUTPUTCHANNELS
];
769 static float DummyBuffer
[BUFFERSIZE
];
770 ALfloat
*WetBuffer
[MAX_SENDS
];
771 ALfloat (*Matrix
)[OUTPUTCHANNELS
] = ALContext
->ChannelMatrix
;
772 ALfloat DrySend
[OUTPUTCHANNELS
] = { 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
};
773 ALfloat WetSend
[MAX_SENDS
];
774 ALfloat DryGainHF
= 0.0f
;
775 ALfloat WetGainHF
[MAX_SENDS
];
777 ALfloat dryGainStep
[OUTPUTCHANNELS
];
778 ALfloat wetGainStep
[MAX_SENDS
];
779 ALuint BlockAlign
,BufferSize
;
780 ALuint DataSize
=0,DataPosInt
=0,DataPosFrac
=0;
781 ALuint Channels
,Frequency
,ulExtraSamples
;
789 ALeffectslot
*ALEffectSlot
;
790 ALfloat values
[OUTPUTCHANNELS
];
795 ALbufferlistitem
*BufferListItem
;
797 ALint64 DataSize64
,DataPos64
;
798 FILTER
*DryFilter
, *WetFilter
[MAX_SENDS
];
801 SuspendContext(ALContext
);
803 #if defined(HAVE_FESETROUND)
804 fpuState
= fegetround();
805 fesetround(FE_TOWARDZERO
);
806 #elif defined(HAVE__CONTROLFP)
807 fpuState
= _controlfp(0, 0);
808 _controlfp(_RC_CHOP
, _MCW_RC
);
813 //Figure output format variables
814 BlockAlign
= aluChannelsFromFormat(format
);
815 BlockAlign
*= aluBytesFromFormat(format
);
821 SamplesToDo
= min(size
, BUFFERSIZE
);
824 ALEffectSlot
= ALContext
->AuxiliaryEffectSlot
;
825 ALSource
= ALContext
->Source
;
826 rampLength
= ALContext
->Frequency
* MIN_RAMP_LENGTH
/ 1000;
834 rampLength
= max(rampLength
, SamplesToDo
);
836 //Clear mixing buffer
837 memset(DryBuffer
, 0, SamplesToDo
*OUTPUTCHANNELS
*sizeof(ALfloat
));
843 State
= ALSource
->state
;
845 while(State
== AL_PLAYING
&& j
< SamplesToDo
)
852 if((Buffer
= ALSource
->ulBufferID
))
854 ALBuffer
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(Buffer
);
856 Data
= ALBuffer
->data
;
857 Channels
= aluChannelsFromFormat(ALBuffer
->format
);
858 DataSize
= ALBuffer
->size
;
859 DataSize
/= Channels
* aluBytesFromFormat(ALBuffer
->format
);
860 Frequency
= ALBuffer
->frequency
;
861 DataPosInt
= ALSource
->position
;
862 DataPosFrac
= ALSource
->position_fraction
;
864 if(DataPosInt
>= DataSize
)
868 DryFilter
= &ALSource
->iirFilter
;
869 for(i
= 0;i
< MAX_SENDS
;i
++)
871 WetFilter
[i
] = &ALSource
->Send
[i
].iirFilter
;
872 WetBuffer
[i
] = (ALSource
->Send
[i
].Slot
?
873 ALSource
->Send
[i
].Slot
->WetBuffer
:
877 CalcSourceParams(ALContext
, ALSource
,
878 (Channels
==1) ? AL_TRUE
: AL_FALSE
,
879 DrySend
, WetSend
, &Pitch
,
880 &DryGainHF
, WetGainHF
);
881 Pitch
= (Pitch
*Frequency
) / ALContext
->Frequency
;
885 // Update filter coefficients. Calculations based on
887 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ ALContext
->Frequency
);
888 // We use four chained one-pole filters, so we need to
889 // take the fourth root of the squared gain, which is
890 // the same as the square root of the base gain.
891 // Be careful with gains < 0.0001, as that causes the
892 // coefficient to head towards 1, which will flatten
894 g
= aluSqrt(__max(DryGainHF
, 0.0001f
));
896 if(g
< 0.9999f
) // 1-epsilon
897 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
898 DryFilter
->coeff
= a
;
900 for(i
= 0;i
< MAX_SENDS
;i
++)
902 // The wet path uses two chained one-pole filters,
903 // so take the base gain (square root of the
905 g
= __max(WetGainHF
[i
], 0.01f
);
907 if(g
< 0.9999f
) // 1-epsilon
908 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
909 WetFilter
[i
]->coeff
= a
;
914 // Multi-channel sources use two chained one-pole
916 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ ALContext
->Frequency
);
917 g
= __max(DryGainHF
, 0.01f
);
919 if(g
< 0.9999f
) // 1-epsilon
920 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
921 DryFilter
->coeff
= a
;
922 for(i
= 0;i
< MAX_SENDS
;i
++)
923 WetFilter
[i
]->coeff
= 0.0f
;
925 if(DuplicateStereo
&& Channels
== 2)
927 Matrix
[FRONT_LEFT
][SIDE_LEFT
] = 1.0f
;
928 Matrix
[FRONT_RIGHT
][SIDE_RIGHT
] = 1.0f
;
929 Matrix
[FRONT_LEFT
][BACK_LEFT
] = 1.0f
;
930 Matrix
[FRONT_RIGHT
][BACK_RIGHT
] = 1.0f
;
932 else if(DuplicateStereo
)
934 Matrix
[FRONT_LEFT
][SIDE_LEFT
] = 0.0f
;
935 Matrix
[FRONT_RIGHT
][SIDE_RIGHT
] = 0.0f
;
936 Matrix
[FRONT_LEFT
][BACK_LEFT
] = 0.0f
;
937 Matrix
[FRONT_RIGHT
][BACK_RIGHT
] = 0.0f
;
941 //Compute the gain steps for each output channel
942 if(ALSource
->FirstStart
&& DataPosInt
== 0 && DataPosFrac
== 0)
944 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
945 dryGainStep
[i
] = 0.0f
;
946 for(i
= 0;i
< MAX_SENDS
;i
++)
947 wetGainStep
[i
] = 0.0f
;
951 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
953 dryGainStep
[i
] = (DrySend
[i
]-ALSource
->DryGains
[i
]) / rampLength
;
954 DrySend
[i
] = ALSource
->DryGains
[i
];
956 for(i
= 0;i
< MAX_SENDS
;i
++)
958 wetGainStep
[i
] = (WetSend
[i
]-ALSource
->WetGains
[i
]) / rampLength
;
959 WetSend
[i
] = ALSource
->WetGains
[i
];
962 ALSource
->FirstStart
= AL_FALSE
;
964 //Compute 18.14 fixed point step
965 if(Pitch
> (float)MAX_PITCH
)
966 Pitch
= (float)MAX_PITCH
;
967 increment
= (ALint
)(Pitch
*(ALfloat
)(1L<<FRACTIONBITS
));
969 increment
= (1<<FRACTIONBITS
);
971 //Figure out how many samples we can mix.
972 DataSize64
= DataSize
;
973 DataSize64
<<= FRACTIONBITS
;
974 DataPos64
= DataPosInt
;
975 DataPos64
<<= FRACTIONBITS
;
976 DataPos64
+= DataPosFrac
;
977 BufferSize
= (ALuint
)((DataSize64
-DataPos64
+(increment
-1)) / increment
);
979 BufferListItem
= ALSource
->queue
;
980 for(loop
= 0; loop
< ALSource
->BuffersPlayed
; loop
++)
983 BufferListItem
= BufferListItem
->next
;
987 if (BufferListItem
->next
)
989 ALbuffer
*NextBuf
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(BufferListItem
->next
->buffer
);
990 if(NextBuf
&& NextBuf
->data
)
992 ulExtraSamples
= min(NextBuf
->size
, (ALint
)(ALBuffer
->padding
*Channels
*2));
993 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
996 else if (ALSource
->bLooping
)
998 ALbuffer
*NextBuf
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(ALSource
->queue
->buffer
);
999 if (NextBuf
&& NextBuf
->data
)
1001 ulExtraSamples
= min(NextBuf
->size
, (ALint
)(ALBuffer
->padding
*Channels
*2));
1002 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1006 memset(&Data
[DataSize
*Channels
], 0, (ALBuffer
->padding
*Channels
*2));
1008 BufferSize
= min(BufferSize
, (SamplesToDo
-j
));
1010 //Actual sample mixing loop
1012 Data
+= DataPosInt
*Channels
;
1014 if(Channels
== 1) /* Mono */
1020 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1021 DrySend
[i
] += dryGainStep
[i
];
1022 for(i
= 0;i
< MAX_SENDS
;i
++)
1023 WetSend
[i
] += wetGainStep
[i
];
1025 //First order interpolator
1026 value
= lerp(Data
[k
], Data
[k
+1], DataPosFrac
);
1028 //Direct path final mix buffer and panning
1029 outsamp
= lpFilter4P(DryFilter
, 0, value
);
1030 DryBuffer
[j
][FRONT_LEFT
] += outsamp
*DrySend
[FRONT_LEFT
];
1031 DryBuffer
[j
][FRONT_RIGHT
] += outsamp
*DrySend
[FRONT_RIGHT
];
1032 DryBuffer
[j
][SIDE_LEFT
] += outsamp
*DrySend
[SIDE_LEFT
];
1033 DryBuffer
[j
][SIDE_RIGHT
] += outsamp
*DrySend
[SIDE_RIGHT
];
1034 DryBuffer
[j
][BACK_LEFT
] += outsamp
*DrySend
[BACK_LEFT
];
1035 DryBuffer
[j
][BACK_RIGHT
] += outsamp
*DrySend
[BACK_RIGHT
];
1036 DryBuffer
[j
][FRONT_CENTER
] += outsamp
*DrySend
[FRONT_CENTER
];
1037 DryBuffer
[j
][BACK_CENTER
] += outsamp
*DrySend
[BACK_CENTER
];
1039 //Room path final mix buffer and panning
1040 for(i
= 0;i
< MAX_SENDS
;i
++)
1042 outsamp
= lpFilter2P(WetFilter
[i
], 0, value
);
1043 WetBuffer
[i
][j
] += outsamp
*WetSend
[i
];
1046 DataPosFrac
+= increment
;
1047 k
+= DataPosFrac
>>FRACTIONBITS
;
1048 DataPosFrac
&= FRACTIONMASK
;
1052 else if(Channels
== 2) /* Stereo */
1054 const int chans
[] = {
1055 FRONT_LEFT
, FRONT_RIGHT
1058 #define DO_MIX() do { \
1059 for(i = 0;i < MAX_SENDS;i++) \
1060 WetSend[i] += wetGainStep[i]*BufferSize; \
1061 while(BufferSize--) \
1063 for(i = 0;i < OUTPUTCHANNELS;i++) \
1064 DrySend[i] += dryGainStep[i]; \
1066 for(i = 0;i < Channels;i++) \
1068 value = lerp(Data[k*Channels + i], Data[(k+1)*Channels + i], DataPosFrac); \
1069 values[i] = lpFilter2P(DryFilter, chans[i]*2, value)*DrySend[chans[i]]; \
1071 for(out = 0;out < OUTPUTCHANNELS;out++) \
1073 ALfloat sum = 0.0f; \
1074 for(i = 0;i < Channels;i++) \
1075 sum += values[i]*Matrix[chans[i]][out]; \
1076 DryBuffer[j][out] += sum; \
1079 DataPosFrac += increment; \
1080 k += DataPosFrac>>FRACTIONBITS; \
1081 DataPosFrac &= FRACTIONMASK; \
1088 else if(Channels
== 4) /* Quad */
1090 const int chans
[] = {
1091 FRONT_LEFT
, FRONT_RIGHT
,
1092 BACK_LEFT
, BACK_RIGHT
1097 else if(Channels
== 6) /* 5.1 */
1099 const int chans
[] = {
1100 FRONT_LEFT
, FRONT_RIGHT
,
1102 BACK_LEFT
, BACK_RIGHT
1107 else if(Channels
== 7) /* 6.1 */
1109 const int chans
[] = {
1110 FRONT_LEFT
, FRONT_RIGHT
,
1113 SIDE_LEFT
, SIDE_RIGHT
1118 else if(Channels
== 8) /* 7.1 */
1120 const int chans
[] = {
1121 FRONT_LEFT
, FRONT_RIGHT
,
1123 BACK_LEFT
, BACK_RIGHT
,
1124 SIDE_LEFT
, SIDE_RIGHT
1132 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1133 DrySend
[i
] += dryGainStep
[i
]*BufferSize
;
1134 for(i
= 0;i
< MAX_SENDS
;i
++)
1135 WetSend
[i
] += wetGainStep
[i
]*BufferSize
;
1138 DataPosFrac
+= increment
;
1139 k
+= DataPosFrac
>>FRACTIONBITS
;
1140 DataPosFrac
&= FRACTIONMASK
;
1146 //Update source info
1147 ALSource
->position
= DataPosInt
;
1148 ALSource
->position_fraction
= DataPosFrac
;
1149 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1150 ALSource
->DryGains
[i
] = DrySend
[i
];
1151 for(i
= 0;i
< MAX_SENDS
;i
++)
1152 ALSource
->WetGains
[i
] = WetSend
[i
];
1157 //Handle looping sources
1158 if(!Buffer
|| DataPosInt
>= DataSize
)
1163 Looping
= ALSource
->bLooping
;
1164 if(ALSource
->BuffersPlayed
< (ALSource
->BuffersInQueue
-1))
1166 BufferListItem
= ALSource
->queue
;
1167 for(loop
= 0; loop
<= ALSource
->BuffersPlayed
; loop
++)
1172 BufferListItem
->bufferstate
= PROCESSED
;
1173 BufferListItem
= BufferListItem
->next
;
1177 ALSource
->ulBufferID
= BufferListItem
->buffer
;
1178 ALSource
->position
= DataPosInt
-DataSize
;
1179 ALSource
->position_fraction
= DataPosFrac
;
1180 ALSource
->BuffersPlayed
++;
1187 ALSource
->state
= AL_STOPPED
;
1188 ALSource
->inuse
= AL_FALSE
;
1189 ALSource
->BuffersPlayed
= ALSource
->BuffersInQueue
;
1190 BufferListItem
= ALSource
->queue
;
1191 while(BufferListItem
!= NULL
)
1193 BufferListItem
->bufferstate
= PROCESSED
;
1194 BufferListItem
= BufferListItem
->next
;
1196 ALSource
->position
= DataSize
;
1197 ALSource
->position_fraction
= 0;
1201 /* alSourceRewind */
1203 ALSource
->state
= AL_PLAYING
;
1204 ALSource
->inuse
= AL_TRUE
;
1205 ALSource
->play
= AL_TRUE
;
1206 ALSource
->BuffersPlayed
= 0;
1207 BufferListItem
= ALSource
->queue
;
1208 while(BufferListItem
!= NULL
)
1210 BufferListItem
->bufferstate
= PENDING
;
1211 BufferListItem
= BufferListItem
->next
;
1213 ALSource
->ulBufferID
= ALSource
->queue
->buffer
;
1215 if(ALSource
->BuffersInQueue
== 1)
1216 ALSource
->position
= DataPosInt
%DataSize
;
1218 ALSource
->position
= DataPosInt
-DataSize
;
1219 ALSource
->position_fraction
= DataPosFrac
;
1226 State
= ALSource
->state
;
1229 ALSource
= ALSource
->next
;
1232 // effect slot processing
1235 if(ALEffectSlot
->EffectState
)
1236 ALEffect_Process(ALEffectSlot
->EffectState
, ALEffectSlot
, SamplesToDo
, ALEffectSlot
->WetBuffer
, DryBuffer
);
1238 for(i
= 0;i
< SamplesToDo
;i
++)
1239 ALEffectSlot
->WetBuffer
[i
] = 0.0f
;
1240 ALEffectSlot
= ALEffectSlot
->next
;
1243 //Post processing loop
1246 case AL_FORMAT_MONO8
:
1247 for(i
= 0;i
< SamplesToDo
;i
++)
1249 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
]+DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1250 buffer
= ((ALubyte
*)buffer
) + 1;
1253 case AL_FORMAT_STEREO8
:
1254 if(ALContext
&& ALContext
->bs2b
)
1256 for(i
= 0;i
< SamplesToDo
;i
++)
1259 samples
[0] = DryBuffer
[i
][FRONT_LEFT
];
1260 samples
[1] = DryBuffer
[i
][FRONT_RIGHT
];
1261 bs2b_cross_feed(ALContext
->bs2b
, samples
);
1262 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(samples
[0])>>8)+128);
1263 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(samples
[1])>>8)+128);
1264 buffer
= ((ALubyte
*)buffer
) + 2;
1269 for(i
= 0;i
< SamplesToDo
;i
++)
1271 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1272 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1273 buffer
= ((ALubyte
*)buffer
) + 2;
1277 case AL_FORMAT_QUAD8
:
1278 for(i
= 0;i
< SamplesToDo
;i
++)
1280 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1281 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1282 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1283 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1284 buffer
= ((ALubyte
*)buffer
) + 4;
1287 case AL_FORMAT_51CHN8
:
1288 for(i
= 0;i
< SamplesToDo
;i
++)
1290 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1291 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1292 #ifdef _WIN32 /* Of course, Windows can't use the same ordering... */
1293 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1294 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1295 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1296 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1298 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1299 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1300 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1301 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1303 buffer
= ((ALubyte
*)buffer
) + 6;
1306 case AL_FORMAT_61CHN8
:
1307 for(i
= 0;i
< SamplesToDo
;i
++)
1309 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1310 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1311 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1312 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1313 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_CENTER
])>>8)+128);
1314 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_LEFT
])>>8)+128);
1315 ((ALubyte
*)buffer
)[6] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_RIGHT
])>>8)+128);
1316 buffer
= ((ALubyte
*)buffer
) + 7;
1319 case AL_FORMAT_71CHN8
:
1320 for(i
= 0;i
< SamplesToDo
;i
++)
1322 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1323 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1325 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1326 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1327 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1328 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1330 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1331 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1332 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1333 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1335 ((ALubyte
*)buffer
)[6] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_LEFT
])>>8)+128);
1336 ((ALubyte
*)buffer
)[7] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_RIGHT
])>>8)+128);
1337 buffer
= ((ALubyte
*)buffer
) + 8;
1341 case AL_FORMAT_MONO16
:
1342 for(i
= 0;i
< SamplesToDo
;i
++)
1344 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]+DryBuffer
[i
][FRONT_RIGHT
]);
1345 buffer
= ((ALshort
*)buffer
) + 1;
1348 case AL_FORMAT_STEREO16
:
1349 if(ALContext
&& ALContext
->bs2b
)
1351 for(i
= 0;i
< SamplesToDo
;i
++)
1354 samples
[0] = DryBuffer
[i
][FRONT_LEFT
];
1355 samples
[1] = DryBuffer
[i
][FRONT_RIGHT
];
1356 bs2b_cross_feed(ALContext
->bs2b
, samples
);
1357 ((ALshort
*)buffer
)[0] = aluF2S(samples
[0]);
1358 ((ALshort
*)buffer
)[1] = aluF2S(samples
[1]);
1359 buffer
= ((ALshort
*)buffer
) + 2;
1364 for(i
= 0;i
< SamplesToDo
;i
++)
1366 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1367 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1368 buffer
= ((ALshort
*)buffer
) + 2;
1372 case AL_FORMAT_QUAD16
:
1373 for(i
= 0;i
< SamplesToDo
;i
++)
1375 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1376 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1377 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1378 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1379 buffer
= ((ALshort
*)buffer
) + 4;
1382 case AL_FORMAT_51CHN16
:
1383 for(i
= 0;i
< SamplesToDo
;i
++)
1385 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1386 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1388 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1389 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1390 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1391 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1393 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1394 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1395 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1396 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][LFE
]);
1398 buffer
= ((ALshort
*)buffer
) + 6;
1401 case AL_FORMAT_61CHN16
:
1402 for(i
= 0;i
< SamplesToDo
;i
++)
1404 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1405 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1406 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1407 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1408 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_CENTER
]);
1409 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][SIDE_LEFT
]);
1410 ((ALshort
*)buffer
)[6] = aluF2S(DryBuffer
[i
][SIDE_RIGHT
]);
1411 buffer
= ((ALshort
*)buffer
) + 7;
1414 case AL_FORMAT_71CHN16
:
1415 for(i
= 0;i
< SamplesToDo
;i
++)
1417 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1418 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1420 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1421 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1422 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1423 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1425 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1426 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1427 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1428 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][LFE
]);
1430 ((ALshort
*)buffer
)[6] = aluF2S(DryBuffer
[i
][SIDE_LEFT
]);
1431 ((ALshort
*)buffer
)[7] = aluF2S(DryBuffer
[i
][SIDE_RIGHT
]);
1432 buffer
= ((ALshort
*)buffer
) + 8;
1440 size
-= SamplesToDo
;
1443 #if defined(HAVE_FESETROUND)
1444 fesetround(fpuState
);
1445 #elif defined(HAVE__CONTROLFP)
1446 _controlfp(fpuState
, 0xfffff);
1449 ProcessContext(ALContext
);