2 * OpenAL Reverb Example
4 * Copyright (c) 2012 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
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10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 /* This file contains an example for applying reverb to a sound. */
33 #include "AL/efx-presets.h"
35 #include "common/alhelpers.h"
36 #include "common/sdl_sound.h"
39 static LPALBUFFERSAMPLESSOFT alBufferSamplesSOFT
= wrap_BufferSamples
;
40 static LPALISBUFFERFORMATSUPPORTEDSOFT alIsBufferFormatSupportedSOFT
;
42 /* Effect object functions */
43 static LPALGENEFFECTS alGenEffects
;
44 static LPALDELETEEFFECTS alDeleteEffects
;
45 static LPALISEFFECT alIsEffect
;
46 static LPALEFFECTI alEffecti
;
47 static LPALEFFECTIV alEffectiv
;
48 static LPALEFFECTF alEffectf
;
49 static LPALEFFECTFV alEffectfv
;
50 static LPALGETEFFECTI alGetEffecti
;
51 static LPALGETEFFECTIV alGetEffectiv
;
52 static LPALGETEFFECTF alGetEffectf
;
53 static LPALGETEFFECTFV alGetEffectfv
;
55 /* Auxiliary Effect Slot object functions */
56 static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots
;
57 static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots
;
58 static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot
;
59 static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti
;
60 static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv
;
61 static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf
;
62 static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv
;
63 static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti
;
64 static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv
;
65 static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf
;
66 static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv
;
69 /* LoadEffect loads the given reverb properties into a new OpenAL effect
70 * object, and returns the new effect ID. */
71 static ALuint
LoadEffect(const EFXEAXREVERBPROPERTIES
*reverb
)
76 /* Create the effect object and check if we can do EAX reverb. */
77 alGenEffects(1, &effect
);
78 if(alGetEnumValue("AL_EFFECT_EAXREVERB") != 0)
80 printf("Using EAX Reverb\n");
82 /* EAX Reverb is available. Set the EAX effect type then load the
83 * reverb properties. */
84 alEffecti(effect
, AL_EFFECT_TYPE
, AL_EFFECT_EAXREVERB
);
86 alEffectf(effect
, AL_EAXREVERB_DENSITY
, reverb
->flDensity
);
87 alEffectf(effect
, AL_EAXREVERB_DIFFUSION
, reverb
->flDiffusion
);
88 alEffectf(effect
, AL_EAXREVERB_GAIN
, reverb
->flGain
);
89 alEffectf(effect
, AL_EAXREVERB_GAINHF
, reverb
->flGainHF
);
90 alEffectf(effect
, AL_EAXREVERB_GAINLF
, reverb
->flGainLF
);
91 alEffectf(effect
, AL_EAXREVERB_DECAY_TIME
, reverb
->flDecayTime
);
92 alEffectf(effect
, AL_EAXREVERB_DECAY_HFRATIO
, reverb
->flDecayHFRatio
);
93 alEffectf(effect
, AL_EAXREVERB_DECAY_LFRATIO
, reverb
->flDecayLFRatio
);
94 alEffectf(effect
, AL_EAXREVERB_REFLECTIONS_GAIN
, reverb
->flReflectionsGain
);
95 alEffectf(effect
, AL_EAXREVERB_REFLECTIONS_DELAY
, reverb
->flReflectionsDelay
);
96 alEffectfv(effect
, AL_EAXREVERB_REFLECTIONS_PAN
, reverb
->flReflectionsPan
);
97 alEffectf(effect
, AL_EAXREVERB_LATE_REVERB_GAIN
, reverb
->flLateReverbGain
);
98 alEffectf(effect
, AL_EAXREVERB_LATE_REVERB_DELAY
, reverb
->flLateReverbDelay
);
99 alEffectfv(effect
, AL_EAXREVERB_LATE_REVERB_PAN
, reverb
->flLateReverbPan
);
100 alEffectf(effect
, AL_EAXREVERB_ECHO_TIME
, reverb
->flEchoTime
);
101 alEffectf(effect
, AL_EAXREVERB_ECHO_DEPTH
, reverb
->flEchoDepth
);
102 alEffectf(effect
, AL_EAXREVERB_MODULATION_TIME
, reverb
->flModulationTime
);
103 alEffectf(effect
, AL_EAXREVERB_MODULATION_DEPTH
, reverb
->flModulationDepth
);
104 alEffectf(effect
, AL_EAXREVERB_AIR_ABSORPTION_GAINHF
, reverb
->flAirAbsorptionGainHF
);
105 alEffectf(effect
, AL_EAXREVERB_HFREFERENCE
, reverb
->flHFReference
);
106 alEffectf(effect
, AL_EAXREVERB_LFREFERENCE
, reverb
->flLFReference
);
107 alEffectf(effect
, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR
, reverb
->flRoomRolloffFactor
);
108 alEffecti(effect
, AL_EAXREVERB_DECAY_HFLIMIT
, reverb
->iDecayHFLimit
);
112 printf("Using Standard Reverb\n");
114 /* No EAX Reverb. Set the standard reverb effect type then load the
115 * available reverb properties. */
116 alEffecti(effect
, AL_EFFECT_TYPE
, AL_EFFECT_REVERB
);
118 alEffectf(effect
, AL_REVERB_DENSITY
, reverb
->flDensity
);
119 alEffectf(effect
, AL_REVERB_DIFFUSION
, reverb
->flDiffusion
);
120 alEffectf(effect
, AL_REVERB_GAIN
, reverb
->flGain
);
121 alEffectf(effect
, AL_REVERB_GAINHF
, reverb
->flGainHF
);
122 alEffectf(effect
, AL_REVERB_DECAY_TIME
, reverb
->flDecayTime
);
123 alEffectf(effect
, AL_REVERB_DECAY_HFRATIO
, reverb
->flDecayHFRatio
);
124 alEffectf(effect
, AL_REVERB_REFLECTIONS_GAIN
, reverb
->flReflectionsGain
);
125 alEffectf(effect
, AL_REVERB_REFLECTIONS_DELAY
, reverb
->flReflectionsDelay
);
126 alEffectf(effect
, AL_REVERB_LATE_REVERB_GAIN
, reverb
->flLateReverbGain
);
127 alEffectf(effect
, AL_REVERB_LATE_REVERB_DELAY
, reverb
->flLateReverbDelay
);
128 alEffectf(effect
, AL_REVERB_AIR_ABSORPTION_GAINHF
, reverb
->flAirAbsorptionGainHF
);
129 alEffectf(effect
, AL_REVERB_ROOM_ROLLOFF_FACTOR
, reverb
->flRoomRolloffFactor
);
130 alEffecti(effect
, AL_REVERB_DECAY_HFLIMIT
, reverb
->iDecayHFLimit
);
133 /* Check if an error occured, and clean up if so. */
135 if(err
!= AL_NO_ERROR
)
137 fprintf(stderr
, "OpenAL error: %s\n", alGetString(err
));
138 if(alIsEffect(effect
))
139 alDeleteEffects(1, &effect
);
147 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
148 * returns the new buffer ID. */
149 static ALuint
LoadSound(const char *filename
)
151 ALenum err
, format
, type
, channels
;
157 /* Open the file and get the first stream from it */
158 sound
= openAudioFile(filename
, 1000);
161 fprintf(stderr
, "Could not open audio in %s\n", filename
);
165 /* Get the sound format, and figure out the OpenAL format */
166 if(getAudioInfo(sound
, &rate
, &channels
, &type
) != 0)
168 fprintf(stderr
, "Error getting audio info for %s\n", filename
);
169 closeAudioFile(sound
);
173 format
= GetFormat(channels
, type
, alIsBufferFormatSupportedSOFT
);
174 if(format
== AL_NONE
)
176 fprintf(stderr
, "Unsupported format (%s, %s) for %s\n",
177 ChannelsName(channels
), TypeName(type
), filename
);
178 closeAudioFile(sound
);
182 /* Decode the whole audio stream to a buffer. */
183 data
= decodeAudioStream(sound
, &datalen
);
186 fprintf(stderr
, "Failed to read audio from %s\n", filename
);
187 closeAudioFile(sound
);
191 /* Buffer the audio data into a new buffer object, then free the data and
194 alGenBuffers(1, &buffer
);
195 alBufferSamplesSOFT(buffer
, rate
, format
, BytesToFrames(datalen
, channels
, type
),
196 channels
, type
, data
);
198 closeAudioFile(sound
);
200 /* Check if an error occured, and clean up if so. */
202 if(err
!= AL_NO_ERROR
)
204 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
205 if(alIsBuffer(buffer
))
206 alDeleteBuffers(1, &buffer
);
214 int main(int argc
, char **argv
)
216 EFXEAXREVERBPROPERTIES reverb
= EFX_REVERB_PRESET_GENERIC
;
217 ALuint source
, buffer
, effect
, slot
;
220 /* Print out usage if no arguments were specified */
223 fprintf(stderr
, "Usage: %s [-device <name] <filename>\n", argv
[0]);
227 /* Initialize OpenAL, and check for EFX support. */
229 if(InitAL(&argv
, &argc
) != 0)
232 if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
234 fprintf(stderr
, "Error: EFX not supported\n");
239 /* Define a macro to help load the function pointers. */
240 #define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
241 LOAD_PROC(alGenEffects
);
242 LOAD_PROC(alDeleteEffects
);
243 LOAD_PROC(alIsEffect
);
244 LOAD_PROC(alEffecti
);
245 LOAD_PROC(alEffectiv
);
246 LOAD_PROC(alEffectf
);
247 LOAD_PROC(alEffectfv
);
248 LOAD_PROC(alGetEffecti
);
249 LOAD_PROC(alGetEffectiv
);
250 LOAD_PROC(alGetEffectf
);
251 LOAD_PROC(alGetEffectfv
);
253 LOAD_PROC(alGenAuxiliaryEffectSlots
);
254 LOAD_PROC(alDeleteAuxiliaryEffectSlots
);
255 LOAD_PROC(alIsAuxiliaryEffectSlot
);
256 LOAD_PROC(alAuxiliaryEffectSloti
);
257 LOAD_PROC(alAuxiliaryEffectSlotiv
);
258 LOAD_PROC(alAuxiliaryEffectSlotf
);
259 LOAD_PROC(alAuxiliaryEffectSlotfv
);
260 LOAD_PROC(alGetAuxiliaryEffectSloti
);
261 LOAD_PROC(alGetAuxiliaryEffectSlotiv
);
262 LOAD_PROC(alGetAuxiliaryEffectSlotf
);
263 LOAD_PROC(alGetAuxiliaryEffectSlotfv
);
265 if(alIsExtensionPresent("AL_SOFT_buffer_samples"))
267 LOAD_PROC(alBufferSamplesSOFT
);
268 LOAD_PROC(alIsBufferFormatSupportedSOFT
);
272 /* Load the sound into a buffer. */
273 buffer
= LoadSound(argv
[0]);
280 /* Load the reverb into an effect. */
281 effect
= LoadEffect(&reverb
);
284 alDeleteBuffers(1, &buffer
);
289 /* Create the effect slot object. This is what "plays" an effect on sources
290 * that connect to it. */
292 alGenAuxiliaryEffectSlots(1, &slot
);
294 /* Tell the effect slot to use the loaded effect object. Note that the this
295 * effectively copies the effect properties. You can modify or delete the
296 * effect object afterward without affecting the effect slot.
298 alAuxiliaryEffectSloti(slot
, AL_EFFECTSLOT_EFFECT
, effect
);
299 assert(alGetError()==AL_NO_ERROR
&& "Failed to set effect slot");
301 /* Create the source to play the sound with. */
303 alGenSources(1, &source
);
304 alSourcei(source
, AL_BUFFER
, buffer
);
306 /* Connect the source to the effect slot. This tells the source to use the
307 * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
309 alSource3i(source
, AL_AUXILIARY_SEND_FILTER
, slot
, 0, AL_FILTER_NULL
);
310 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
312 /* Play the sound until it finishes. */
313 alSourcePlay(source
);
315 al_nssleep(10000000);
316 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
317 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
319 /* All done. Delete resources, and close OpenAL. */
320 alDeleteSources(1, &source
);
321 alDeleteAuxiliaryEffectSlots(1, &slot
);
322 alDeleteEffects(1, &effect
);
323 alDeleteBuffers(1, &buffer
);