2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
35 #include "alListener.h"
36 #include "alAuxEffectSlot.h"
40 #define FRACTIONBITS 14
41 #define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
42 #define MAX_PITCH 65536
44 /* Minimum ramp length in milliseconds. The value below was chosen to
45 * adequately reduce clicks and pops from harsh gain changes. */
46 #define MIN_RAMP_LENGTH 16
48 ALboolean DuplicateStereo
= AL_FALSE
;
51 static __inline ALfloat
aluF2F(ALfloat Value
)
56 static __inline ALshort
aluF2S(ALfloat Value
)
62 i
= (ALint
)(Value
*32768.0f
);
67 i
= (ALint
)(Value
*32767.0f
);
73 static __inline ALubyte
aluF2UB(ALfloat Value
)
75 ALshort i
= aluF2S(Value
);
80 static __inline ALvoid
aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
82 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
83 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
84 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
87 static __inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
89 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
90 inVector1
[2]*inVector2
[2];
93 static __inline ALvoid
aluNormalize(ALfloat
*inVector
)
95 ALfloat length
, inverse_length
;
97 length
= aluSqrt(aluDotproduct(inVector
, inVector
));
100 inverse_length
= 1.0f
/length
;
101 inVector
[0] *= inverse_length
;
102 inVector
[1] *= inverse_length
;
103 inVector
[2] *= inverse_length
;
107 static __inline ALvoid
aluMatrixVector(ALfloat
*vector
,ALfloat w
,ALfloat matrix
[4][4])
110 vector
[0], vector
[1], vector
[2], w
113 vector
[0] = temp
[0]*matrix
[0][0] + temp
[1]*matrix
[1][0] + temp
[2]*matrix
[2][0] + temp
[3]*matrix
[3][0];
114 vector
[1] = temp
[0]*matrix
[0][1] + temp
[1]*matrix
[1][1] + temp
[2]*matrix
[2][1] + temp
[3]*matrix
[3][1];
115 vector
[2] = temp
[0]*matrix
[0][2] + temp
[1]*matrix
[1][2] + temp
[2]*matrix
[2][2] + temp
[3]*matrix
[3][2];
118 static ALvoid
SetSpeakerArrangement(const char *name
, ALfloat SpeakerAngle
[OUTPUTCHANNELS
],
119 Channel Speaker2Chan
[OUTPUTCHANNELS
], ALint chans
)
121 char layout_str
[256];
122 char *confkey
, *next
;
126 strncpy(layout_str
, GetConfigValue(NULL
, name
, ""), sizeof(layout_str
));
129 next
= confkey
= layout_str
;
133 next
= strchr(confkey
, ',');
139 } while(isspace(*next
) || *next
== ',');
142 sep
= strchr(confkey
, '=');
143 if(!sep
|| confkey
== sep
)
147 while(isspace(*end
) && end
!= confkey
)
151 if(strcmp(confkey
, "fl") == 0 || strcmp(confkey
, "front-left") == 0)
153 else if(strcmp(confkey
, "fr") == 0 || strcmp(confkey
, "front-right") == 0)
155 else if(strcmp(confkey
, "fc") == 0 || strcmp(confkey
, "front-center") == 0)
157 else if(strcmp(confkey
, "bl") == 0 || strcmp(confkey
, "back-left") == 0)
159 else if(strcmp(confkey
, "br") == 0 || strcmp(confkey
, "back-right") == 0)
161 else if(strcmp(confkey
, "bc") == 0 || strcmp(confkey
, "back-center") == 0)
163 else if(strcmp(confkey
, "sl") == 0 || strcmp(confkey
, "side-left") == 0)
165 else if(strcmp(confkey
, "sr") == 0 || strcmp(confkey
, "side-right") == 0)
169 AL_PRINT("Unknown speaker for %s: \"%s\"\n", name
, confkey
);
177 for(i
= 0;i
< chans
;i
++)
179 if(Speaker2Chan
[i
] == (Channel
)val
)
181 val
= strtol(sep
, NULL
, 10);
182 if(val
>= -180 && val
<= 180)
183 SpeakerAngle
[i
] = val
* M_PI
/180.0f
;
185 AL_PRINT("Invalid angle for speaker \"%s\": %d\n", confkey
, val
);
191 for(i
= 0;i
< chans
;i
++)
196 for(i2
= i
+1;i2
< chans
;i2
++)
198 if(SpeakerAngle
[i2
] < SpeakerAngle
[min
])
207 tmpf
= SpeakerAngle
[i
];
208 SpeakerAngle
[i
] = SpeakerAngle
[min
];
209 SpeakerAngle
[min
] = tmpf
;
211 tmpi
= Speaker2Chan
[i
];
212 Speaker2Chan
[i
] = Speaker2Chan
[min
];
213 Speaker2Chan
[min
] = tmpi
;
218 static __inline ALfloat
aluLUTpos2Angle(ALint pos
)
220 if(pos
< QUADRANT_NUM
)
221 return aluAtan((ALfloat
)pos
/ (ALfloat
)(QUADRANT_NUM
- pos
));
222 if(pos
< 2 * QUADRANT_NUM
)
223 return M_PI_2
+ aluAtan((ALfloat
)(pos
- QUADRANT_NUM
) / (ALfloat
)(2 * QUADRANT_NUM
- pos
));
224 if(pos
< 3 * QUADRANT_NUM
)
225 return aluAtan((ALfloat
)(pos
- 2 * QUADRANT_NUM
) / (ALfloat
)(3 * QUADRANT_NUM
- pos
)) - M_PI
;
226 return aluAtan((ALfloat
)(pos
- 3 * QUADRANT_NUM
) / (ALfloat
)(4 * QUADRANT_NUM
- pos
)) - M_PI_2
;
229 ALvoid
aluInitPanning(ALCdevice
*Device
)
231 ALfloat SpeakerAngle
[OUTPUTCHANNELS
];
232 Channel Speaker2Chan
[OUTPUTCHANNELS
];
233 ALfloat Alpha
, Theta
;
239 Device
->NumChan
= OUTPUTCHANNELS
- 1;
240 Speaker2Chan
[0] = BACK_LEFT
;
241 Speaker2Chan
[1] = SIDE_LEFT
;
242 Speaker2Chan
[2] = FRONT_LEFT
;
243 Speaker2Chan
[3] = FRONT_CENTER
;
244 Speaker2Chan
[4] = FRONT_RIGHT
;
245 Speaker2Chan
[5] = SIDE_RIGHT
;
246 Speaker2Chan
[6] = BACK_RIGHT
;
247 Speaker2Chan
[7] = BACK_CENTER
;
248 SpeakerAngle
[0] = -150.0f
* M_PI
/180.0f
;
249 SpeakerAngle
[1] = -90.0f
* M_PI
/180.0f
;
250 SpeakerAngle
[2] = -30.0f
* M_PI
/180.0f
;
251 SpeakerAngle
[3] = 0.0f
* M_PI
/180.0f
;
252 SpeakerAngle
[4] = 30.0f
* M_PI
/180.0f
;
253 SpeakerAngle
[5] = 90.0f
* M_PI
/180.0f
;
254 SpeakerAngle
[6] = 150.0f
* M_PI
/180.0f
;
255 SpeakerAngle
[7] = 180.0f
* M_PI
/180.0f
;
256 SetSpeakerArrangement("layout", SpeakerAngle
, Speaker2Chan
, Device
->NumChan
);
258 for(s
= 0;s
< OUTPUTCHANNELS
;s
++)
260 for(s2
= 0;s2
< OUTPUTCHANNELS
;s2
++)
261 Device
->ChannelMatrix
[s
][s2
] = ((s
==s2
) ? 1.0f
: 0.0f
);
264 switch(Device
->Format
)
266 case AL_FORMAT_MONO8
:
267 case AL_FORMAT_MONO16
:
268 case AL_FORMAT_MONO_FLOAT32
:
269 Device
->ChannelMatrix
[FRONT_LEFT
][FRONT_CENTER
] = aluSqrt(0.5);
270 Device
->ChannelMatrix
[FRONT_RIGHT
][FRONT_CENTER
] = aluSqrt(0.5);
271 Device
->ChannelMatrix
[SIDE_LEFT
][FRONT_CENTER
] = aluSqrt(0.5);
272 Device
->ChannelMatrix
[SIDE_RIGHT
][FRONT_CENTER
] = aluSqrt(0.5);
273 Device
->ChannelMatrix
[BACK_LEFT
][FRONT_CENTER
] = aluSqrt(0.5);
274 Device
->ChannelMatrix
[BACK_RIGHT
][FRONT_CENTER
] = aluSqrt(0.5);
275 Device
->ChannelMatrix
[BACK_CENTER
][FRONT_CENTER
] = 1.0f
;
278 case AL_FORMAT_STEREO8
:
279 case AL_FORMAT_STEREO16
:
280 case AL_FORMAT_STEREO_FLOAT32
:
281 Device
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
282 Device
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
283 Device
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
284 Device
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
285 Device
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
286 Device
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
287 Device
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
288 Device
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
291 case AL_FORMAT_QUAD8
:
292 case AL_FORMAT_QUAD16
:
293 case AL_FORMAT_QUAD32
:
294 Device
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
295 Device
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
296 Device
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
297 Device
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
298 Device
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
299 Device
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
300 Device
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
301 Device
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
304 case AL_FORMAT_51CHN8
:
305 case AL_FORMAT_51CHN16
:
306 case AL_FORMAT_51CHN32
:
307 Device
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
308 Device
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
309 Device
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
310 Device
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
311 Device
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
312 Device
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
315 case AL_FORMAT_61CHN8
:
316 case AL_FORMAT_61CHN16
:
317 case AL_FORMAT_61CHN32
:
318 Device
->ChannelMatrix
[BACK_LEFT
][BACK_CENTER
] = aluSqrt(0.5);
319 Device
->ChannelMatrix
[BACK_LEFT
][SIDE_LEFT
] = aluSqrt(0.5);
320 Device
->ChannelMatrix
[BACK_RIGHT
][BACK_CENTER
] = aluSqrt(0.5);
321 Device
->ChannelMatrix
[BACK_RIGHT
][SIDE_RIGHT
] = aluSqrt(0.5);
324 case AL_FORMAT_71CHN8
:
325 case AL_FORMAT_71CHN16
:
326 case AL_FORMAT_71CHN32
:
327 Device
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
328 Device
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
336 for(s
= 0;s
< OUTPUTCHANNELS
;s
++)
339 for(s2
= 0;s2
< OUTPUTCHANNELS
;s2
++)
340 out
+= Device
->ChannelMatrix
[s2
][s
];
341 maxout
= __max(maxout
, out
);
344 maxout
= 1.0f
/maxout
;
345 for(s
= 0;s
< OUTPUTCHANNELS
;s
++)
347 for(s2
= 0;s2
< OUTPUTCHANNELS
;s2
++)
348 Device
->ChannelMatrix
[s2
][s
] *= maxout
;
352 for(pos
= 0; pos
< LUT_NUM
; pos
++)
354 /* clear all values */
355 offset
= OUTPUTCHANNELS
* pos
;
356 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
357 Device
->PanningLUT
[offset
+s
] = 0.0f
;
360 Theta
= aluLUTpos2Angle(pos
);
362 /* set panning values */
363 for(s
= 0; s
< Device
->NumChan
- 1; s
++)
365 if(Theta
>= SpeakerAngle
[s
] && Theta
< SpeakerAngle
[s
+1])
367 /* source between speaker s and speaker s+1 */
368 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
369 (SpeakerAngle
[s
+1]-SpeakerAngle
[s
]);
370 Device
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
371 Device
->PanningLUT
[offset
+ Speaker2Chan
[s
+1]] = sin(Alpha
);
375 if(s
== Device
->NumChan
- 1)
377 /* source between last and first speaker */
378 if(Theta
< SpeakerAngle
[0])
379 Theta
+= 2.0f
* M_PI
;
380 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
381 (2.0f
* M_PI
+ SpeakerAngle
[0]-SpeakerAngle
[s
]);
382 Device
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
383 Device
->PanningLUT
[offset
+ Speaker2Chan
[0]] = sin(Alpha
);
388 static ALvoid
CalcNonAttnSourceParams(const ALCcontext
*ALContext
, ALsource
*ALSource
)
390 ALfloat SourceVolume
,ListenerGain
,MinVolume
,MaxVolume
;
391 ALfloat DryGain
, DryGainHF
;
392 ALfloat WetGain
[MAX_SENDS
];
393 ALfloat WetGainHF
[MAX_SENDS
];
394 ALint NumSends
, Frequency
;
398 //Get context properties
399 NumSends
= ALContext
->Device
->NumAuxSends
;
400 Frequency
= ALContext
->Device
->Frequency
;
402 //Get listener properties
403 ListenerGain
= ALContext
->Listener
.Gain
;
405 //Get source properties
406 SourceVolume
= ALSource
->flGain
;
407 MinVolume
= ALSource
->flMinGain
;
408 MaxVolume
= ALSource
->flMaxGain
;
410 //1. Multi-channel buffers always play "normal"
411 ALSource
->Params
.Pitch
= ALSource
->flPitch
;
413 DryGain
= SourceVolume
;
414 DryGain
= __min(DryGain
,MaxVolume
);
415 DryGain
= __max(DryGain
,MinVolume
);
418 switch(ALSource
->DirectFilter
.type
)
420 case AL_FILTER_LOWPASS
:
421 DryGain
*= ALSource
->DirectFilter
.Gain
;
422 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
426 ALSource
->Params
.DryGains
[FRONT_LEFT
] = DryGain
* ListenerGain
;
427 ALSource
->Params
.DryGains
[FRONT_RIGHT
] = DryGain
* ListenerGain
;
428 ALSource
->Params
.DryGains
[SIDE_LEFT
] = DryGain
* ListenerGain
;
429 ALSource
->Params
.DryGains
[SIDE_RIGHT
] = DryGain
* ListenerGain
;
430 ALSource
->Params
.DryGains
[BACK_LEFT
] = DryGain
* ListenerGain
;
431 ALSource
->Params
.DryGains
[BACK_RIGHT
] = DryGain
* ListenerGain
;
432 ALSource
->Params
.DryGains
[FRONT_CENTER
] = DryGain
* ListenerGain
;
433 ALSource
->Params
.DryGains
[BACK_CENTER
] = DryGain
* ListenerGain
;
434 ALSource
->Params
.DryGains
[LFE
] = DryGain
* ListenerGain
;
436 for(i
= 0;i
< NumSends
;i
++)
438 WetGain
[i
] = SourceVolume
;
439 WetGain
[i
] = __min(WetGain
[i
],MaxVolume
);
440 WetGain
[i
] = __max(WetGain
[i
],MinVolume
);
443 switch(ALSource
->Send
[i
].WetFilter
.type
)
445 case AL_FILTER_LOWPASS
:
446 WetGain
[i
] *= ALSource
->Send
[i
].WetFilter
.Gain
;
447 WetGainHF
[i
] *= ALSource
->Send
[i
].WetFilter
.GainHF
;
451 ALSource
->Params
.WetGains
[i
] = WetGain
[i
] * ListenerGain
;
453 for(i
= NumSends
;i
< MAX_SENDS
;i
++)
455 ALSource
->Params
.WetGains
[i
] = 0.0f
;
459 /* Update filter coefficients. Calculations based on the I3DL2
461 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ Frequency
);
463 /* We use two chained one-pole filters, so we need to take the
464 * square root of the squared gain, which is the same as the base
466 ALSource
->Params
.iirFilter
.coeff
= lpCoeffCalc(DryGainHF
, cw
);
468 for(i
= 0;i
< NumSends
;i
++)
470 /* We use a one-pole filter, so we need to take the squared gain */
471 ALfloat a
= lpCoeffCalc(WetGainHF
[i
]*WetGainHF
[i
], cw
);
472 ALSource
->Params
.Send
[i
].iirFilter
.coeff
= a
;
476 static ALvoid
CalcSourceParams(const ALCcontext
*ALContext
, ALsource
*ALSource
)
478 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,DryMix
,OrigDist
;
479 ALfloat Direction
[3],Position
[3],SourceToListener
[3];
480 ALfloat Velocity
[3],ListenerVel
[3];
481 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
,OuterGainHF
;
482 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
483 ALfloat DopplerFactor
, DopplerVelocity
, flSpeedOfSound
;
484 ALfloat Matrix
[4][4];
485 ALfloat flAttenuation
, effectiveDist
;
486 ALfloat RoomAttenuation
[MAX_SENDS
];
487 ALfloat MetersPerUnit
;
488 ALfloat RoomRolloff
[MAX_SENDS
];
489 ALfloat DryGainHF
= 1.0f
;
490 ALfloat WetGain
[MAX_SENDS
];
491 ALfloat WetGainHF
[MAX_SENDS
];
492 ALfloat DirGain
, AmbientGain
;
494 const ALfloat
*SpeakerGain
;
500 for(i
= 0;i
< MAX_SENDS
;i
++)
503 //Get context properties
504 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
505 DopplerVelocity
= ALContext
->DopplerVelocity
;
506 flSpeedOfSound
= ALContext
->flSpeedOfSound
;
507 NumSends
= ALContext
->Device
->NumAuxSends
;
508 Frequency
= ALContext
->Device
->Frequency
;
510 //Get listener properties
511 ListenerGain
= ALContext
->Listener
.Gain
;
512 MetersPerUnit
= ALContext
->Listener
.MetersPerUnit
;
513 memcpy(ListenerVel
, ALContext
->Listener
.Velocity
, sizeof(ALContext
->Listener
.Velocity
));
515 //Get source properties
516 SourceVolume
= ALSource
->flGain
;
517 memcpy(Position
, ALSource
->vPosition
, sizeof(ALSource
->vPosition
));
518 memcpy(Direction
, ALSource
->vOrientation
, sizeof(ALSource
->vOrientation
));
519 memcpy(Velocity
, ALSource
->vVelocity
, sizeof(ALSource
->vVelocity
));
520 MinVolume
= ALSource
->flMinGain
;
521 MaxVolume
= ALSource
->flMaxGain
;
522 MinDist
= ALSource
->flRefDistance
;
523 MaxDist
= ALSource
->flMaxDistance
;
524 Rolloff
= ALSource
->flRollOffFactor
;
525 InnerAngle
= ALSource
->flInnerAngle
;
526 OuterAngle
= ALSource
->flOuterAngle
;
527 OuterGainHF
= ALSource
->OuterGainHF
;
529 //1. Translate Listener to origin (convert to head relative)
530 if(ALSource
->bHeadRelative
==AL_FALSE
)
532 ALfloat U
[3],V
[3],N
[3],P
[3];
534 // Build transform matrix
535 memcpy(N
, ALContext
->Listener
.Forward
, sizeof(N
)); // At-vector
536 aluNormalize(N
); // Normalized At-vector
537 memcpy(V
, ALContext
->Listener
.Up
, sizeof(V
)); // Up-vector
538 aluNormalize(V
); // Normalized Up-vector
539 aluCrossproduct(N
, V
, U
); // Right-vector
540 aluNormalize(U
); // Normalized Right-vector
541 P
[0] = -(ALContext
->Listener
.Position
[0]*U
[0] + // Translation
542 ALContext
->Listener
.Position
[1]*U
[1] +
543 ALContext
->Listener
.Position
[2]*U
[2]);
544 P
[1] = -(ALContext
->Listener
.Position
[0]*V
[0] +
545 ALContext
->Listener
.Position
[1]*V
[1] +
546 ALContext
->Listener
.Position
[2]*V
[2]);
547 P
[2] = -(ALContext
->Listener
.Position
[0]*-N
[0] +
548 ALContext
->Listener
.Position
[1]*-N
[1] +
549 ALContext
->Listener
.Position
[2]*-N
[2]);
550 Matrix
[0][0] = U
[0]; Matrix
[0][1] = V
[0]; Matrix
[0][2] = -N
[0]; Matrix
[0][3] = 0.0f
;
551 Matrix
[1][0] = U
[1]; Matrix
[1][1] = V
[1]; Matrix
[1][2] = -N
[1]; Matrix
[1][3] = 0.0f
;
552 Matrix
[2][0] = U
[2]; Matrix
[2][1] = V
[2]; Matrix
[2][2] = -N
[2]; Matrix
[2][3] = 0.0f
;
553 Matrix
[3][0] = P
[0]; Matrix
[3][1] = P
[1]; Matrix
[3][2] = P
[2]; Matrix
[3][3] = 1.0f
;
555 // Transform source position and direction into listener space
556 aluMatrixVector(Position
, 1.0f
, Matrix
);
557 aluMatrixVector(Direction
, 0.0f
, Matrix
);
558 // Transform source and listener velocity into listener space
559 aluMatrixVector(Velocity
, 0.0f
, Matrix
);
560 aluMatrixVector(ListenerVel
, 0.0f
, Matrix
);
563 ListenerVel
[0] = ListenerVel
[1] = ListenerVel
[2] = 0.0f
;
565 SourceToListener
[0] = -Position
[0];
566 SourceToListener
[1] = -Position
[1];
567 SourceToListener
[2] = -Position
[2];
568 aluNormalize(SourceToListener
);
569 aluNormalize(Direction
);
571 //2. Calculate distance attenuation
572 Distance
= aluSqrt(aluDotproduct(Position
, Position
));
575 flAttenuation
= 1.0f
;
576 for(i
= 0;i
< NumSends
;i
++)
578 RoomAttenuation
[i
] = 1.0f
;
580 RoomRolloff
[i
] = ALSource
->RoomRolloffFactor
;
581 if(ALSource
->Send
[i
].Slot
&&
582 (ALSource
->Send
[i
].Slot
->effect
.type
== AL_EFFECT_REVERB
||
583 ALSource
->Send
[i
].Slot
->effect
.type
== AL_EFFECT_EAXREVERB
))
584 RoomRolloff
[i
] += ALSource
->Send
[i
].Slot
->effect
.Reverb
.RoomRolloffFactor
;
587 switch(ALContext
->SourceDistanceModel
? ALSource
->DistanceModel
:
588 ALContext
->DistanceModel
)
590 case AL_INVERSE_DISTANCE_CLAMPED
:
591 Distance
=__max(Distance
,MinDist
);
592 Distance
=__min(Distance
,MaxDist
);
593 if(MaxDist
< MinDist
)
596 case AL_INVERSE_DISTANCE
:
599 if((MinDist
+ (Rolloff
* (Distance
- MinDist
))) > 0.0f
)
600 flAttenuation
= MinDist
/ (MinDist
+ (Rolloff
* (Distance
- MinDist
)));
601 for(i
= 0;i
< NumSends
;i
++)
603 if((MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
))) > 0.0f
)
604 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
)));
609 case AL_LINEAR_DISTANCE_CLAMPED
:
610 Distance
=__max(Distance
,MinDist
);
611 Distance
=__min(Distance
,MaxDist
);
612 if(MaxDist
< MinDist
)
615 case AL_LINEAR_DISTANCE
:
616 Distance
=__min(Distance
,MaxDist
);
617 if(MaxDist
!= MinDist
)
619 flAttenuation
= 1.0f
- (Rolloff
*(Distance
-MinDist
)/(MaxDist
- MinDist
));
620 for(i
= 0;i
< NumSends
;i
++)
621 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(Distance
-MinDist
)/(MaxDist
- MinDist
));
625 case AL_EXPONENT_DISTANCE_CLAMPED
:
626 Distance
=__max(Distance
,MinDist
);
627 Distance
=__min(Distance
,MaxDist
);
628 if(MaxDist
< MinDist
)
631 case AL_EXPONENT_DISTANCE
:
632 if(Distance
> 0.0f
&& MinDist
> 0.0f
)
634 flAttenuation
= aluPow(Distance
/MinDist
, -Rolloff
);
635 for(i
= 0;i
< NumSends
;i
++)
636 RoomAttenuation
[i
] = aluPow(Distance
/MinDist
, -RoomRolloff
[i
]);
644 // Source Gain + Attenuation
645 DryMix
= SourceVolume
* flAttenuation
;
646 for(i
= 0;i
< NumSends
;i
++)
647 WetGain
[i
] = SourceVolume
* RoomAttenuation
[i
];
649 effectiveDist
= 0.0f
;
651 effectiveDist
= (MinDist
/flAttenuation
- MinDist
)*MetersPerUnit
;
653 // Distance-based air absorption
654 if(ALSource
->AirAbsorptionFactor
> 0.0f
&& effectiveDist
> 0.0f
)
658 // Absorption calculation is done in dB
659 absorb
= (ALSource
->AirAbsorptionFactor
*AIRABSORBGAINDBHF
) *
661 // Convert dB to linear gain before applying
662 absorb
= aluPow(10.0f
, absorb
/20.0f
);
667 //3. Apply directional soundcones
668 Angle
= aluAcos(aluDotproduct(Direction
,SourceToListener
)) * 180.0f
/M_PI
;
669 if(Angle
>= InnerAngle
&& Angle
<= OuterAngle
)
671 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
672 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
)*scale
);
673 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
)*scale
);
675 else if(Angle
> OuterAngle
)
677 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
));
678 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
));
686 // Apply some high-frequency attenuation for sources behind the listener
687 // NOTE: This should be aluDotproduct({0,0,-1}, ListenerToSource), however
688 // that is equivalent to aluDotproduct({0,0,1}, SourceToListener), which is
689 // the same as SourceToListener[2]
690 Angle
= aluAcos(SourceToListener
[2]) * 180.0f
/M_PI
;
691 // Sources within the minimum distance attenuate less
692 if(OrigDist
< MinDist
)
693 Angle
*= OrigDist
/MinDist
;
696 ALfloat scale
= (Angle
-90.0f
) / (180.1f
-90.0f
); // .1 to account for fp errors
697 ConeHF
*= 1.0f
- (ALContext
->Device
->HeadDampen
*scale
);
700 DryMix
*= ConeVolume
;
701 if(ALSource
->DryGainHFAuto
)
704 // Clamp to Min/Max Gain
705 DryMix
= __min(DryMix
,MaxVolume
);
706 DryMix
= __max(DryMix
,MinVolume
);
708 for(i
= 0;i
< NumSends
;i
++)
710 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
712 if(!Slot
|| Slot
->effect
.type
== AL_EFFECT_NULL
)
714 ALSource
->Params
.WetGains
[i
] = 0.0f
;
719 if(Slot
->AuxSendAuto
)
721 if(ALSource
->WetGainAuto
)
722 WetGain
[i
] *= ConeVolume
;
723 if(ALSource
->WetGainHFAuto
)
724 WetGainHF
[i
] *= ConeHF
;
726 // Clamp to Min/Max Gain
727 WetGain
[i
] = __min(WetGain
[i
],MaxVolume
);
728 WetGain
[i
] = __max(WetGain
[i
],MinVolume
);
730 if(Slot
->effect
.type
== AL_EFFECT_REVERB
||
731 Slot
->effect
.type
== AL_EFFECT_EAXREVERB
)
733 /* Apply a decay-time transformation to the wet path, based on
734 * the attenuation of the dry path.
736 * Using the approximate (effective) source to listener
737 * distance, the initial decay of the reverb effect is
738 * calculated and applied to the wet path.
740 WetGain
[i
] *= aluPow(10.0f
, effectiveDist
/
741 (SPEEDOFSOUNDMETRESPERSEC
*
742 Slot
->effect
.Reverb
.DecayTime
) *
745 WetGainHF
[i
] *= aluPow(10.0f
,
746 log10(Slot
->effect
.Reverb
.AirAbsorptionGainHF
) *
747 ALSource
->AirAbsorptionFactor
* effectiveDist
);
752 /* If the slot's auxiliary send auto is off, the data sent to the
753 * effect slot is the same as the dry path, sans filter effects */
755 WetGainHF
[i
] = DryGainHF
;
758 switch(ALSource
->Send
[i
].WetFilter
.type
)
760 case AL_FILTER_LOWPASS
:
761 WetGain
[i
] *= ALSource
->Send
[i
].WetFilter
.Gain
;
762 WetGainHF
[i
] *= ALSource
->Send
[i
].WetFilter
.GainHF
;
765 ALSource
->Params
.WetGains
[i
] = WetGain
[i
] * ListenerGain
;
767 for(i
= NumSends
;i
< MAX_SENDS
;i
++)
769 ALSource
->Params
.WetGains
[i
] = 0.0f
;
773 // Apply filter gains and filters
774 switch(ALSource
->DirectFilter
.type
)
776 case AL_FILTER_LOWPASS
:
777 DryMix
*= ALSource
->DirectFilter
.Gain
;
778 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
781 DryMix
*= ListenerGain
;
783 // Calculate Velocity
784 if(DopplerFactor
!= 0.0f
)
786 ALfloat flVSS
, flVLS
;
787 ALfloat flMaxVelocity
= (DopplerVelocity
* flSpeedOfSound
) /
790 flVSS
= aluDotproduct(Velocity
, SourceToListener
);
791 if(flVSS
>= flMaxVelocity
)
792 flVSS
= (flMaxVelocity
- 1.0f
);
793 else if(flVSS
<= -flMaxVelocity
)
794 flVSS
= -flMaxVelocity
+ 1.0f
;
796 flVLS
= aluDotproduct(ListenerVel
, SourceToListener
);
797 if(flVLS
>= flMaxVelocity
)
798 flVLS
= (flMaxVelocity
- 1.0f
);
799 else if(flVLS
<= -flMaxVelocity
)
800 flVLS
= -flMaxVelocity
+ 1.0f
;
802 ALSource
->Params
.Pitch
= ALSource
->flPitch
*
803 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVLS
)) /
804 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVSS
));
807 ALSource
->Params
.Pitch
= ALSource
->flPitch
;
809 // Use energy-preserving panning algorithm for multi-speaker playback
810 length
= __max(OrigDist
, MinDist
);
813 ALfloat invlen
= 1.0f
/length
;
814 Position
[0] *= invlen
;
815 Position
[1] *= invlen
;
816 Position
[2] *= invlen
;
819 pos
= aluCart2LUTpos(-Position
[2], Position
[0]);
820 SpeakerGain
= &ALContext
->Device
->PanningLUT
[OUTPUTCHANNELS
* pos
];
822 DirGain
= aluSqrt(Position
[0]*Position
[0] + Position
[2]*Position
[2]);
823 // elevation adjustment for directional gain. this sucks, but
824 // has low complexity
825 AmbientGain
= 1.0/aluSqrt(ALContext
->Device
->NumChan
) * (1.0-DirGain
);
826 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
828 ALfloat gain
= SpeakerGain
[s
]*DirGain
+ AmbientGain
;
829 ALSource
->Params
.DryGains
[s
] = DryMix
* gain
;
832 /* Update filter coefficients. */
833 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ Frequency
);
835 /* Spatialized sources use four chained one-pole filters, so we need to
836 * take the fourth root of the squared gain, which is the same as the
837 * square root of the base gain. */
838 ALSource
->Params
.iirFilter
.coeff
= lpCoeffCalc(aluSqrt(DryGainHF
), cw
);
840 for(i
= 0;i
< NumSends
;i
++)
842 /* The wet path uses two chained one-pole filters, so take the
843 * base gain (square root of the squared gain) */
844 ALSource
->Params
.Send
[i
].iirFilter
.coeff
= lpCoeffCalc(WetGainHF
[i
], cw
);
848 static __inline ALfloat
point(ALfloat val1
, ALfloat val2
, ALint frac
)
854 static __inline ALfloat
lerp(ALfloat val1
, ALfloat val2
, ALint frac
)
856 return val1
+ ((val2
-val1
)*(frac
* (1.0f
/(1<<FRACTIONBITS
))));
858 static __inline ALfloat
cos_lerp(ALfloat val1
, ALfloat val2
, ALint frac
)
860 ALfloat mult
= (1.0f
-cos(frac
* (1.0f
/(1<<FRACTIONBITS
)) * M_PI
)) * 0.5f
;
861 return val1
+ ((val2
-val1
)*mult
);
864 static void MixSomeSources(ALCcontext
*ALContext
, float (*DryBuffer
)[OUTPUTCHANNELS
], ALuint SamplesToDo
)
866 static float DummyBuffer
[BUFFERSIZE
];
867 ALfloat
*WetBuffer
[MAX_SENDS
];
868 ALfloat DrySend
[OUTPUTCHANNELS
];
869 ALfloat dryGainStep
[OUTPUTCHANNELS
];
870 ALfloat wetGainStep
[MAX_SENDS
];
873 ALfloat value
, outsamp
;
874 ALbufferlistitem
*BufferListItem
;
875 ALint64 DataSize64
,DataPos64
;
876 FILTER
*DryFilter
, *WetFilter
[MAX_SENDS
];
877 ALfloat WetSend
[MAX_SENDS
];
881 ALuint DataPosInt
, DataPosFrac
;
882 ALuint Channels
, Bytes
;
884 resampler_t Resampler
;
885 ALuint BuffersPlayed
;
889 if(!(ALSource
=ALContext
->SourceList
))
892 DeviceFreq
= ALContext
->Device
->Frequency
;
894 rampLength
= DeviceFreq
* MIN_RAMP_LENGTH
/ 1000;
895 rampLength
= max(rampLength
, SamplesToDo
);
898 if(ALSource
->state
!= AL_PLAYING
)
900 if((ALSource
=ALSource
->next
) != NULL
)
906 /* Find buffer format */
910 BufferListItem
= ALSource
->queue
;
911 while(BufferListItem
!= NULL
)
914 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
916 Channels
= aluChannelsFromFormat(ALBuffer
->format
);
917 Bytes
= aluBytesFromFormat(ALBuffer
->format
);
918 Frequency
= ALBuffer
->frequency
;
921 BufferListItem
= BufferListItem
->next
;
924 if(ALSource
->NeedsUpdate
)
926 //Only apply 3D calculations for mono buffers
928 CalcSourceParams(ALContext
, ALSource
);
930 CalcNonAttnSourceParams(ALContext
, ALSource
);
931 ALSource
->NeedsUpdate
= AL_FALSE
;
934 /* Get source info */
935 Resampler
= ALSource
->Resampler
;
936 State
= ALSource
->state
;
937 BuffersPlayed
= ALSource
->BuffersPlayed
;
938 DataPosInt
= ALSource
->position
;
939 DataPosFrac
= ALSource
->position_fraction
;
941 /* Compute 18.14 fixed point step */
942 Pitch
= (ALSource
->Params
.Pitch
*Frequency
) / DeviceFreq
;
943 if(Pitch
> (float)MAX_PITCH
) Pitch
= (float)MAX_PITCH
;
944 increment
= (ALint
)(Pitch
*(ALfloat
)(1L<<FRACTIONBITS
));
945 if(increment
<= 0) increment
= (1<<FRACTIONBITS
);
947 if(ALSource
->FirstStart
)
949 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
950 DrySend
[i
] = ALSource
->Params
.DryGains
[i
];
951 for(i
= 0;i
< MAX_SENDS
;i
++)
952 WetSend
[i
] = ALSource
->Params
.WetGains
[i
];
956 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
957 DrySend
[i
] = ALSource
->DryGains
[i
];
958 for(i
= 0;i
< MAX_SENDS
;i
++)
959 WetSend
[i
] = ALSource
->WetGains
[i
];
962 DryFilter
= &ALSource
->Params
.iirFilter
;
963 for(i
= 0;i
< MAX_SENDS
;i
++)
965 WetFilter
[i
] = &ALSource
->Params
.Send
[i
].iirFilter
;
966 WetBuffer
[i
] = (ALSource
->Send
[i
].Slot
?
967 ALSource
->Send
[i
].Slot
->WetBuffer
:
971 /* Get current buffer queue item */
972 BufferListItem
= ALSource
->queue
;
973 for(i
= 0;i
< BuffersPlayed
&& BufferListItem
;i
++)
974 BufferListItem
= BufferListItem
->next
;
976 while(State
== AL_PLAYING
&& j
< SamplesToDo
)
983 /* Get buffer info */
984 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
986 Data
= ALBuffer
->data
;
987 DataSize
= ALBuffer
->size
;
988 DataSize
/= Channels
* Bytes
;
990 if(DataPosInt
>= DataSize
)
993 if(BufferListItem
->next
)
995 ALbuffer
*NextBuf
= BufferListItem
->next
->buffer
;
996 if(NextBuf
&& NextBuf
->size
)
998 ALint ulExtraSamples
= BUFFER_PADDING
*Channels
*Bytes
;
999 ulExtraSamples
= min(NextBuf
->size
, ulExtraSamples
);
1000 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1003 else if(ALSource
->bLooping
)
1005 ALbuffer
*NextBuf
= ALSource
->queue
->buffer
;
1006 if(NextBuf
&& NextBuf
->size
)
1008 ALint ulExtraSamples
= BUFFER_PADDING
*Channels
*Bytes
;
1009 ulExtraSamples
= min(NextBuf
->size
, ulExtraSamples
);
1010 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1014 memset(&Data
[DataSize
*Channels
], 0, (BUFFER_PADDING
*Channels
*Bytes
));
1016 /* Compute the gain steps for each output channel */
1017 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1018 dryGainStep
[i
] = (ALSource
->Params
.DryGains
[i
]-DrySend
[i
]) /
1020 for(i
= 0;i
< MAX_SENDS
;i
++)
1021 wetGainStep
[i
] = (ALSource
->Params
.WetGains
[i
]-WetSend
[i
]) /
1024 /* Figure out how many samples we can mix. */
1025 DataSize64
= DataSize
;
1026 DataSize64
<<= FRACTIONBITS
;
1027 DataPos64
= DataPosInt
;
1028 DataPos64
<<= FRACTIONBITS
;
1029 DataPos64
+= DataPosFrac
;
1030 BufferSize
= (ALuint
)((DataSize64
-DataPos64
+(increment
-1)) / increment
);
1032 BufferSize
= min(BufferSize
, (SamplesToDo
-j
));
1034 /* Actual sample mixing loop */
1036 Data
+= DataPosInt
*Channels
;
1038 if(Channels
== 1) /* Mono */
1040 #define DO_MIX(resampler) do { \
1041 while(BufferSize--) \
1043 for(i = 0;i < OUTPUTCHANNELS;i++) \
1044 DrySend[i] += dryGainStep[i]; \
1045 for(i = 0;i < MAX_SENDS;i++) \
1046 WetSend[i] += wetGainStep[i]; \
1048 /* First order interpolator */ \
1049 value = (resampler)(Data[k], Data[k+1], DataPosFrac); \
1051 /* Direct path final mix buffer and panning */ \
1052 outsamp = lpFilter4P(DryFilter, 0, value); \
1053 DryBuffer[j][FRONT_LEFT] += outsamp*DrySend[FRONT_LEFT]; \
1054 DryBuffer[j][FRONT_RIGHT] += outsamp*DrySend[FRONT_RIGHT]; \
1055 DryBuffer[j][SIDE_LEFT] += outsamp*DrySend[SIDE_LEFT]; \
1056 DryBuffer[j][SIDE_RIGHT] += outsamp*DrySend[SIDE_RIGHT]; \
1057 DryBuffer[j][BACK_LEFT] += outsamp*DrySend[BACK_LEFT]; \
1058 DryBuffer[j][BACK_RIGHT] += outsamp*DrySend[BACK_RIGHT]; \
1059 DryBuffer[j][FRONT_CENTER] += outsamp*DrySend[FRONT_CENTER]; \
1060 DryBuffer[j][BACK_CENTER] += outsamp*DrySend[BACK_CENTER]; \
1062 /* Room path final mix buffer and panning */ \
1063 for(i = 0;i < MAX_SENDS;i++) \
1065 outsamp = lpFilter2P(WetFilter[i], 0, value); \
1066 WetBuffer[i][j] += outsamp*WetSend[i]; \
1069 DataPosFrac += increment; \
1070 k += DataPosFrac>>FRACTIONBITS; \
1071 DataPosFrac &= FRACTIONMASK; \
1078 case POINT_RESAMPLER
:
1079 DO_MIX(point
); break;
1080 case LINEAR_RESAMPLER
:
1081 DO_MIX(lerp
); break;
1082 case COSINE_RESAMPLER
:
1083 DO_MIX(cos_lerp
); break;
1090 else if(Channels
== 2 && DuplicateStereo
) /* Stereo */
1092 const int chans
[] = {
1093 FRONT_LEFT
, FRONT_RIGHT
1095 const int chans2
[] = {
1096 BACK_LEFT
, SIDE_LEFT
, BACK_RIGHT
, SIDE_RIGHT
1098 const ALfloat scaler
= aluSqrt(1.0f
/Channels
);
1099 const ALfloat dupscaler
= aluSqrt(1.0f
/3.0f
);
1101 #define DO_MIX(resampler) do { \
1102 while(BufferSize--) \
1104 for(i = 0;i < OUTPUTCHANNELS;i++) \
1105 DrySend[i] += dryGainStep[i]; \
1106 for(i = 0;i < MAX_SENDS;i++) \
1107 WetSend[i] += wetGainStep[i]; \
1109 for(i = 0;i < Channels;i++) \
1111 value = (resampler)(Data[k*Channels + i],Data[(k+1)*Channels + i],\
1113 outsamp = lpFilter2P(DryFilter, chans[i]*2, value) * dupscaler; \
1114 DryBuffer[j][chans[i]] += outsamp*DrySend[chans[i]]; \
1115 DryBuffer[j][chans2[i*2+0]] += outsamp*DrySend[chans2[i*2+0]]; \
1116 DryBuffer[j][chans2[i*2+1]] += outsamp*DrySend[chans2[i*2+1]]; \
1117 for(out = 0;out < MAX_SENDS;out++) \
1119 outsamp = lpFilter1P(WetFilter[out], chans[i], value); \
1120 WetBuffer[out][j] += outsamp*WetSend[out]*scaler; \
1124 DataPosFrac += increment; \
1125 k += DataPosFrac>>FRACTIONBITS; \
1126 DataPosFrac &= FRACTIONMASK; \
1133 case POINT_RESAMPLER
:
1134 DO_MIX(point
); break;
1135 case LINEAR_RESAMPLER
:
1136 DO_MIX(lerp
); break;
1137 case COSINE_RESAMPLER
:
1138 DO_MIX(cos_lerp
); break;
1145 else if(Channels
== 2) /* Stereo */
1147 const int chans
[] = {
1148 FRONT_LEFT
, FRONT_RIGHT
1150 const ALfloat scaler
= aluSqrt(1.0f
/Channels
);
1152 #define DO_MIX(resampler) do { \
1153 while(BufferSize--) \
1155 for(i = 0;i < OUTPUTCHANNELS;i++) \
1156 DrySend[i] += dryGainStep[i]; \
1157 for(i = 0;i < MAX_SENDS;i++) \
1158 WetSend[i] += wetGainStep[i]; \
1160 for(i = 0;i < Channels;i++) \
1162 value = (resampler)(Data[k*Channels + i],Data[(k+1)*Channels + i],\
1164 outsamp = lpFilter2P(DryFilter, chans[i]*2, value); \
1165 DryBuffer[j][chans[i]] += outsamp*DrySend[chans[i]]; \
1166 for(out = 0;out < MAX_SENDS;out++) \
1168 outsamp = lpFilter1P(WetFilter[out], chans[i], value); \
1169 WetBuffer[out][j] += outsamp*WetSend[out]*scaler; \
1173 DataPosFrac += increment; \
1174 k += DataPosFrac>>FRACTIONBITS; \
1175 DataPosFrac &= FRACTIONMASK; \
1182 case POINT_RESAMPLER
:
1183 DO_MIX(point
); break;
1184 case LINEAR_RESAMPLER
:
1185 DO_MIX(lerp
); break;
1186 case COSINE_RESAMPLER
:
1187 DO_MIX(cos_lerp
); break;
1193 else if(Channels
== 4) /* Quad */
1195 const int chans
[] = {
1196 FRONT_LEFT
, FRONT_RIGHT
,
1197 BACK_LEFT
, BACK_RIGHT
1199 const ALfloat scaler
= aluSqrt(1.0f
/Channels
);
1203 case POINT_RESAMPLER
:
1204 DO_MIX(point
); break;
1205 case LINEAR_RESAMPLER
:
1206 DO_MIX(lerp
); break;
1207 case COSINE_RESAMPLER
:
1208 DO_MIX(cos_lerp
); break;
1214 else if(Channels
== 6) /* 5.1 */
1216 const int chans
[] = {
1217 FRONT_LEFT
, FRONT_RIGHT
,
1219 BACK_LEFT
, BACK_RIGHT
1221 const ALfloat scaler
= aluSqrt(1.0f
/Channels
);
1225 case POINT_RESAMPLER
:
1226 DO_MIX(point
); break;
1227 case LINEAR_RESAMPLER
:
1228 DO_MIX(lerp
); break;
1229 case COSINE_RESAMPLER
:
1230 DO_MIX(cos_lerp
); break;
1236 else if(Channels
== 7) /* 6.1 */
1238 const int chans
[] = {
1239 FRONT_LEFT
, FRONT_RIGHT
,
1242 SIDE_LEFT
, SIDE_RIGHT
1244 const ALfloat scaler
= aluSqrt(1.0f
/Channels
);
1248 case POINT_RESAMPLER
:
1249 DO_MIX(point
); break;
1250 case LINEAR_RESAMPLER
:
1251 DO_MIX(lerp
); break;
1252 case COSINE_RESAMPLER
:
1253 DO_MIX(cos_lerp
); break;
1259 else if(Channels
== 8) /* 7.1 */
1261 const int chans
[] = {
1262 FRONT_LEFT
, FRONT_RIGHT
,
1264 BACK_LEFT
, BACK_RIGHT
,
1265 SIDE_LEFT
, SIDE_RIGHT
1267 const ALfloat scaler
= aluSqrt(1.0f
/Channels
);
1271 case POINT_RESAMPLER
:
1272 DO_MIX(point
); break;
1273 case LINEAR_RESAMPLER
:
1274 DO_MIX(lerp
); break;
1275 case COSINE_RESAMPLER
:
1276 DO_MIX(cos_lerp
); break;
1285 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1286 DrySend
[i
] += dryGainStep
[i
]*BufferSize
;
1287 for(i
= 0;i
< MAX_SENDS
;i
++)
1288 WetSend
[i
] += wetGainStep
[i
]*BufferSize
;
1291 DataPosFrac
+= increment
;
1292 k
+= DataPosFrac
>>FRACTIONBITS
;
1293 DataPosFrac
&= FRACTIONMASK
;
1300 /* Handle looping sources */
1301 if(DataPosInt
>= DataSize
)
1303 if(BuffersPlayed
< (ALSource
->BuffersInQueue
-1))
1305 BufferListItem
= BufferListItem
->next
;
1307 DataPosInt
-= DataSize
;
1309 else if(ALSource
->bLooping
)
1311 BufferListItem
= ALSource
->queue
;
1313 if(ALSource
->BuffersInQueue
== 1)
1314 DataPosInt
%= DataSize
;
1316 DataPosInt
-= DataSize
;
1321 BufferListItem
= ALSource
->queue
;
1322 BuffersPlayed
= ALSource
->BuffersInQueue
;
1329 /* Update source info */
1330 ALSource
->state
= State
;
1331 ALSource
->BuffersPlayed
= BuffersPlayed
;
1332 ALSource
->position
= DataPosInt
;
1333 ALSource
->position_fraction
= DataPosFrac
;
1334 ALSource
->Buffer
= BufferListItem
->buffer
;
1336 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1337 ALSource
->DryGains
[i
] = DrySend
[i
];
1338 for(i
= 0;i
< MAX_SENDS
;i
++)
1339 ALSource
->WetGains
[i
] = WetSend
[i
];
1341 ALSource
->FirstStart
= AL_FALSE
;
1343 if((ALSource
=ALSource
->next
) != NULL
)
1344 goto another_source
;
1347 ALvoid
aluMixData(ALCdevice
*device
, ALvoid
*buffer
, ALsizei size
)
1349 float (*DryBuffer
)[OUTPUTCHANNELS
];
1350 ALfloat (*Matrix
)[OUTPUTCHANNELS
];
1351 const ALuint
*ChanMap
;
1353 ALeffectslot
*ALEffectSlot
;
1354 ALCcontext
*ALContext
;
1359 #if defined(HAVE_FESETROUND)
1360 fpuState
= fegetround();
1361 fesetround(FE_TOWARDZERO
);
1362 #elif defined(HAVE__CONTROLFP)
1363 fpuState
= _controlfp(0, 0);
1364 _controlfp(_RC_CHOP
, _MCW_RC
);
1369 DryBuffer
= device
->DryBuffer
;
1372 /* Setup variables */
1373 SamplesToDo
= min(size
, BUFFERSIZE
);
1375 /* Clear mixing buffer */
1376 memset(DryBuffer
, 0, SamplesToDo
*OUTPUTCHANNELS
*sizeof(ALfloat
));
1378 SuspendContext(NULL
);
1379 for(c
= 0;c
< device
->NumContexts
;c
++)
1381 ALContext
= device
->Contexts
[c
];
1382 SuspendContext(ALContext
);
1384 MixSomeSources(ALContext
, DryBuffer
, SamplesToDo
);
1386 /* effect slot processing */
1387 ALEffectSlot
= ALContext
->EffectSlotList
;
1390 if(ALEffectSlot
->EffectState
)
1391 ALEffect_Process(ALEffectSlot
->EffectState
, ALEffectSlot
, SamplesToDo
, ALEffectSlot
->WetBuffer
, DryBuffer
);
1393 for(i
= 0;i
< SamplesToDo
;i
++)
1394 ALEffectSlot
->WetBuffer
[i
] = 0.0f
;
1395 ALEffectSlot
= ALEffectSlot
->next
;
1397 ProcessContext(ALContext
);
1399 ProcessContext(NULL
);
1401 //Post processing loop
1402 ChanMap
= device
->DevChannels
;
1403 Matrix
= device
->ChannelMatrix
;
1404 switch(device
->Format
)
1406 #define CHECK_WRITE_FORMAT(bits, type, func) \
1407 case AL_FORMAT_MONO##bits: \
1408 for(i = 0;i < SamplesToDo;i++) \
1411 for(c = 0;c < OUTPUTCHANNELS;c++) \
1412 samp += DryBuffer[i][c] * Matrix[c][FRONT_CENTER]; \
1413 ((type*)buffer)[ChanMap[FRONT_CENTER]] = (func)(samp); \
1414 buffer = ((type*)buffer) + 1; \
1417 case AL_FORMAT_STEREO##bits: \
1420 for(i = 0;i < SamplesToDo;i++) \
1422 float samples[2] = { 0.0f, 0.0f }; \
1423 for(c = 0;c < OUTPUTCHANNELS;c++) \
1425 samples[0] += DryBuffer[i][c]*Matrix[c][FRONT_LEFT]; \
1426 samples[1] += DryBuffer[i][c]*Matrix[c][FRONT_RIGHT]; \
1428 bs2b_cross_feed(device->Bs2b, samples); \
1429 ((type*)buffer)[ChanMap[FRONT_LEFT]] = (func)(samples[0]);\
1430 ((type*)buffer)[ChanMap[FRONT_RIGHT]]= (func)(samples[1]);\
1431 buffer = ((type*)buffer) + 2; \
1436 for(i = 0;i < SamplesToDo;i++) \
1438 static const Channel chans[] = { \
1439 FRONT_LEFT, FRONT_RIGHT \
1441 for(j = 0;j < 2;j++) \
1444 for(c = 0;c < OUTPUTCHANNELS;c++) \
1445 samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \
1446 ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \
1448 buffer = ((type*)buffer) + 2; \
1452 case AL_FORMAT_QUAD##bits: \
1453 for(i = 0;i < SamplesToDo;i++) \
1455 static const Channel chans[] = { \
1456 FRONT_LEFT, FRONT_RIGHT, \
1457 BACK_LEFT, BACK_RIGHT, \
1459 for(j = 0;j < 4;j++) \
1462 for(c = 0;c < OUTPUTCHANNELS;c++) \
1463 samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \
1464 ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \
1466 buffer = ((type*)buffer) + 4; \
1469 case AL_FORMAT_51CHN##bits: \
1470 for(i = 0;i < SamplesToDo;i++) \
1472 static const Channel chans[] = { \
1473 FRONT_LEFT, FRONT_RIGHT, \
1474 FRONT_CENTER, LFE, \
1475 BACK_LEFT, BACK_RIGHT, \
1477 for(j = 0;j < 6;j++) \
1480 for(c = 0;c < OUTPUTCHANNELS;c++) \
1481 samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \
1482 ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \
1484 buffer = ((type*)buffer) + 6; \
1487 case AL_FORMAT_61CHN##bits: \
1488 for(i = 0;i < SamplesToDo;i++) \
1490 static const Channel chans[] = { \
1491 FRONT_LEFT, FRONT_RIGHT, \
1492 FRONT_CENTER, LFE, BACK_CENTER, \
1493 SIDE_LEFT, SIDE_RIGHT, \
1495 for(j = 0;j < 7;j++) \
1498 for(c = 0;c < OUTPUTCHANNELS;c++) \
1499 samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \
1500 ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \
1502 buffer = ((type*)buffer) + 7; \
1505 case AL_FORMAT_71CHN##bits: \
1506 for(i = 0;i < SamplesToDo;i++) \
1508 static const Channel chans[] = { \
1509 FRONT_LEFT, FRONT_RIGHT, \
1510 FRONT_CENTER, LFE, \
1511 BACK_LEFT, BACK_RIGHT, \
1512 SIDE_LEFT, SIDE_RIGHT \
1514 for(j = 0;j < 8;j++) \
1517 for(c = 0;c < OUTPUTCHANNELS;c++) \
1518 samp += DryBuffer[i][c] * Matrix[c][chans[j]]; \
1519 ((type*)buffer)[ChanMap[chans[j]]] = (func)(samp); \
1521 buffer = ((type*)buffer) + 8; \
1525 #define AL_FORMAT_MONO32 AL_FORMAT_MONO_FLOAT32
1526 #define AL_FORMAT_STEREO32 AL_FORMAT_STEREO_FLOAT32
1527 CHECK_WRITE_FORMAT(8, ALubyte
, aluF2UB
)
1528 CHECK_WRITE_FORMAT(16, ALshort
, aluF2S
)
1529 CHECK_WRITE_FORMAT(32, ALfloat
, aluF2F
)
1530 #undef AL_FORMAT_STEREO32
1531 #undef AL_FORMAT_MONO32
1532 #undef CHECK_WRITE_FORMAT
1538 size
-= SamplesToDo
;
1541 #if defined(HAVE_FESETROUND)
1542 fesetround(fpuState
);
1543 #elif defined(HAVE__CONTROLFP)
1544 _controlfp(fpuState
, 0xfffff);
1548 ALvoid
aluHandleDisconnect(ALCdevice
*device
)
1552 SuspendContext(NULL
);
1553 for(i
= 0;i
< device
->NumContexts
;i
++)
1557 SuspendContext(device
->Contexts
[i
]);
1559 source
= device
->Contexts
[i
]->SourceList
;
1562 if(source
->state
== AL_PLAYING
)
1564 source
->state
= AL_STOPPED
;
1565 source
->BuffersPlayed
= source
->BuffersInQueue
;
1566 source
->position
= 0;
1567 source
->position_fraction
= 0;
1569 source
= source
->next
;
1571 ProcessContext(device
->Contexts
[i
]);
1574 device
->Connected
= ALC_FALSE
;
1575 ProcessContext(NULL
);